local Workspace, RunService, Players, CoreGui, Lighting = cloneref(game:GetService("Workspace")), cloneref(game:GetService("RunService")), cloneref(game:GetService("Players")), game:GetService("CoreGui"), cloneref(game:GetService("Lighting"))
local ESP = {
Enabled = true,
TeamCheck = true,
MaxDistance = 200,
FontSize = 11,
FadeOut = {
OnDistance = true,
OnDeath = false,
OnLeave = false,
},
Options = {
Teamcheck = false, TeamcheckRGB = Color3.fromRGB(0, 255, 0),
Friendcheck = true, FriendcheckRGB = Color3.fromRGB(0, 255, 0),
Highlight = false, HighlightRGB = Color3.fromRGB(255, 0, 0),
},
Drawing = {
Chams = {
Enabled = true,
Thermal = true,
FillRGB = Color3.fromRGB(119, 120, 255),
Fill_Transparency = 100,
OutlineRGB = Color3.fromRGB(119, 120, 255),
Outline_Transparency = 100,
VisibleCheck = true,
},
Names = {
Enabled = true,
RGB = Color3.fromRGB(255, 255, 255),
},
Flags = {
Enabled = true,
},
Distances = {
Enabled = true,
Position = "Text",
RGB = Color3.fromRGB(255, 255, 255),
},
Weapons = {
Enabled = true, WeaponTextRGB = Color3.fromRGB(119, 120, 255),
Outlined = false,
Gradient = false,
GradientRGB1 = Color3.fromRGB(255, 255, 255), GradientRGB2 = Color3.fromRGB(119, 120, 255),
},
Healthbar = {
Enabled = true,
HealthText = true, Lerp = false, HealthTextRGB = Color3.fromRGB(119, 120, 255),
Width = 2.5,
Gradient = true, GradientRGB1 = Color3.fromRGB(200, 0, 0), GradientRGB2 = Color3.fromRGB(60, 60, 125), GradientRGB3 = Color3.fromRGB(119, 120, 255),
},
Boxes = {
Animate = true,
RotationSpeed = 300,
Gradient = false, GradientRGB1 = Color3.fromRGB(119, 120, 255), GradientRGB2 = Color3.fromRGB(0, 0, 0),
GradientFill = true, GradientFillRGB1 = Color3.fromRGB(119, 120, 255), GradientFillRGB2 = Color3.fromRGB(0, 0, 0),
Filled = {
Enabled = true,
Transparency = 0.75,
RGB = Color3.fromRGB(0, 0, 0),
},
Full = {
Enabled = true,
RGB = Color3.fromRGB(255, 255, 255),
},
Corner = {
Enabled = true,
RGB = Color3.fromRGB(255, 255, 255),
},
};
};
Connections = {
RunService = RunService;
};
Fonts = {};
}
-- Def & Vars
local Euphoria = ESP.Connections;
local lplayer = Players.LocalPlayer;
local camera = game.Workspace.CurrentCamera;
local Cam = Workspace.CurrentCamera;
local RotationAngle, Tick = -45, tick();
-- Weapon Images
local Weapon_Icons = {
["Wooden Bow"] = "http://www.roblox.com/asset/?id=17677465400",
["Crossbow"] = "http://www.roblox.com/asset/?id=17677473017",
["Salvaged SMG"] = "http://www.roblox.com/asset/?id=17677463033",
["Salvaged AK47"] = "http://www.roblox.com/asset/?id=17677455113",
["Salvaged AK74u"] = "http://www.roblox.com/asset/?id=17677442346",
["Salvaged M14"] = "http://www.roblox.com/asset/?id=17677444642",
["Salvaged Python"] = "http://www.roblox.com/asset/?id=17677451737",
["Military PKM"] = "http://www.roblox.com/asset/?id=17677449448",
["Military M4A1"] = "http://www.roblox.com/asset/?id=17677479536",
["Bruno's M4A1"] = "http://www.roblox.com/asset/?id=17677471185",
["Military Barrett"] = "http://www.roblox.com/asset/?id=17677482998",
["Salvaged Skorpion"] = "http://www.roblox.com/asset/?id=17677459658",
["Salvaged Pump Action"] = "http://www.roblox.com/asset/?id=17677457186",
["Military AA12"] = "http://www.roblox.com/asset/?id=17677475227",
["Salvaged Break Action"] = "http://www.roblox.com/asset/?id=17677468751",
["Salvaged Pipe Rifle"] = "http://www.roblox.com/asset/?id=17677468751",
["Salvaged P250"] = "http://www.roblox.com/asset/?id=17677447257",
["Nail Gun"] = "http://www.roblox.com/asset/?id=17677484756"
};
-- Functions
local Functions = {}
do
function Functions:Create(Class, Properties)
local _Instance = typeof(Class) == 'string' and Instance.new(Class) or Class
for Property, Value in pairs(Properties) do
_Instance[Property] = Value
end
return _Instance;
end
--
function Functions:FadeOutOnDist(element, distance)
local transparency = math.max(0.1, 1 - (distance / ESP.MaxDistance))
if element:IsA("TextLabel") then
element.TextTransparency = 1 - transparency
elseif element:IsA("ImageLabel") then
element.ImageTransparency = 1 - transparency
elseif element:IsA("UIStroke") then
element.Transparency = 1 - transparency
elseif element:IsA("Frame") and (element == Healthbar or element == BehindHealthbar) then
element.BackgroundTransparency = 1 - transparency
elseif element:IsA("Frame") then
element.BackgroundTransparency = 1 - transparency
elseif element:IsA("Highlight") then
element.FillTransparency = 1 - transparency
element.OutlineTransparency = 1 - transparency
end;
end;
end;
do -- Initalize
local ScreenGui = Functions:Create("ScreenGui", {
Parent = CoreGui,
Name = "ESPHolder",
});
local DupeCheck = function(plr)
if ScreenGui:FindFirstChild(plr.Name) then
ScreenGui[plr.Name]:Destroy()
end
end
local ESP = function(plr)
coroutine.wrap(DupeCheck)(plr) -- Dupecheck
local Name = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(0.5, 0, 0, -11), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0), RichText = true})
local Distance = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(0.5, 0, 0, 11), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0), RichText = true})
local Weapon = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(0.5, 0, 0, 31), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0), RichText = true})
local Box = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = Color3.fromRGB(0, 0, 0), BackgroundTransparency = 0.75, BorderSizePixel = 0})
local Gradient1 = Functions:Create("UIGradient", {Parent = Box, Enabled = ESP.Drawing.Boxes.GradientFill, Color = ColorSequence.new{ColorSequenceKeypoint.new(0, ESP.Drawing.Boxes.GradientFillRGB1), ColorSequenceKeypoint.new(1, ESP.Drawing.Boxes.GradientFillRGB2)}})
local Outline = Functions:Create("UIStroke", {Parent = Box, Enabled = ESP.Drawing.Boxes.Gradient, Transparency = 0, Color = Color3.fromRGB(255, 255, 255), LineJoinMode = Enum.LineJoinMode.Miter})
local Gradient2 = Functions:Create("UIGradient", {Parent = Outline, Enabled = ESP.Drawing.Boxes.Gradient, Color = ColorSequence.new{ColorSequenceKeypoint.new(0, ESP.Drawing.Boxes.GradientRGB1), ColorSequenceKeypoint.new(1, ESP.Drawing.Boxes.GradientRGB2)}})
local Healthbar = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = Color3.fromRGB(255, 255, 255), BackgroundTransparency = 0})
local BehindHealthbar = Functions:Create("Frame", {Parent = ScreenGui, ZIndex = -1, BackgroundColor3 = Color3.fromRGB(0, 0, 0), BackgroundTransparency = 0})
local HealthbarGradient = Functions:Create("UIGradient", {Parent = Healthbar, Enabled = ESP.Drawing.Healthbar.Gradient, Rotation = -90, Color = ColorSequence.new{ColorSequenceKeypoint.new(0, ESP.Drawing.Healthbar.GradientRGB1), ColorSequenceKeypoint.new(0.5, ESP.Drawing.Healthbar.GradientRGB2), ColorSequenceKeypoint.new(1, ESP.Drawing.Healthbar.GradientRGB3)}})
local HealthText = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(0.5, 0, 0, 31), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0)})
local Chams = Functions:Create("Highlight", {Parent = ScreenGui, FillTransparency = 1, OutlineTransparency = 0, OutlineColor = Color3.fromRGB(119, 120, 255), DepthMode = "AlwaysOnTop"})
local WeaponIcon = Functions:Create("ImageLabel", {Parent = ScreenGui, BackgroundTransparency = 1, BorderColor3 = Color3.fromRGB(0, 0, 0), BorderSizePixel = 0, Size = UDim2.new(0, 40, 0, 40)})
local Gradient3 = Functions:Create("UIGradient", {Parent = WeaponIcon, Rotation = -90, Enabled = ESP.Drawing.Weapons.Gradient, Color = ColorSequence.new{ColorSequenceKeypoint.new(0, ESP.Drawing.Weapons.GradientRGB1), ColorSequenceKeypoint.new(1, ESP.Drawing.Weapons.GradientRGB2)}})
local LeftTop = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
local LeftSide = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
local RightTop = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
local RightSide = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
local BottomSide = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
local BottomDown = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
local BottomRightSide = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
local BottomRightDown = Functions:Create("Frame", {Parent = ScreenGui, BackgroundColor3 = ESP.Drawing.Boxes.Corner.RGB, Position = UDim2.new(0, 0, 0, 0)})
local Flag1 = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0)})
local Flag2 = Functions:Create("TextLabel", {Parent = ScreenGui, Position = UDim2.new(1, 0, 0, 0), Size = UDim2.new(0, 100, 0, 20), AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0)})
--local DroppedItems = Functions:Create("TextLabel", {Parent = ScreenGui, AnchorPoint = Vector2.new(0.5, 0.5), BackgroundTransparency = 1, TextColor3 = Color3.fromRGB(255, 255, 255), Font = Enum.Font.Code, TextSize = ESP.FontSize, TextStrokeTransparency = 0, TextStrokeColor3 = Color3.fromRGB(0, 0, 0)})
--
local Updater = function()
local Connection;
local function HideESP()
Box.Visible = false;
Name.Visible = false;
Distance.Visible = false;
Weapon.Visible = false;
Healthbar.Visible = false;
BehindHealthbar.Visible = false;
HealthText.Visible = false;
WeaponIcon.Visible = false;
LeftTop.Visible = false;
LeftSide.Visible = false;
BottomSide.Visible = false;
BottomDown.Visible = false;
RightTop.Visible = false;
RightSide.Visible = false;
BottomRightSide.Visible = false;
BottomRightDown.Visible = false;
Flag1.Visible = false;
Chams.Enabled = false;
Flag2.Visible = false;
if not plr then
ScreenGui:Destroy();
Connection:Disconnect();
end
end
--
Connection = Euphoria.RunService.RenderStepped:Connect(function()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
local HRP = plr.Character.HumanoidRootPart
local Humanoid = plr.Character:WaitForChild("Humanoid");
local Pos, OnScreen = Cam:WorldToScreenPoint(HRP.Position)
local Dist = (Cam.CFrame.Position - HRP.Position).Magnitude / 3.5714285714
if OnScreen and Dist <= ESP.MaxDistance then
local Size = HRP.Size.Y
local scaleFactor = (Size * Cam.ViewportSize.Y) / (Pos.Z * 2)
local w, h = 3 * scaleFactor, 4.5 * scaleFactor
-- Fade-out effect --
if ESP.FadeOut.OnDistance then
Functions:FadeOutOnDist(Box, Dist)
Functions:FadeOutOnDist(Outline, Dist)
Functions:FadeOutOnDist(Name, Dist)
Functions:FadeOutOnDist(Distance, Dist)
Functions:FadeOutOnDist(Weapon, Dist)
Functions:FadeOutOnDist(Healthbar, Dist)
Functions:FadeOutOnDist(BehindHealthbar, Dist)
Functions:FadeOutOnDist(HealthText, Dist)
Functions:FadeOutOnDist(WeaponIcon, Dist)
Functions:FadeOutOnDist(LeftTop, Dist)
Functions:FadeOutOnDist(LeftSide, Dist)
Functions:FadeOutOnDist(BottomSide, Dist)
Functions:FadeOutOnDist(BottomDown, Dist)
Functions:FadeOutOnDist(RightTop, Dist)
Functions:FadeOutOnDist(RightSide, Dist)
Functions:FadeOutOnDist(BottomRightSide, Dist)
Functions:FadeOutOnDist(BottomRightDown, Dist)
Functions:FadeOutOnDist(Chams, Dist)
Functions:FadeOutOnDist(Flag1, Dist)
Functions:FadeOutOnDist(Flag2, Dist)
end
-- Teamcheck
if ESP.TeamCheck and plr ~= lplayer and ((lplayer.Team ~= plr.Team and plr.Team) or (not lplayer.Team and not plr.Team)) and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") then
do -- Chams
Chams.Adornee = plr.Character
Chams.Enabled = ESP.Drawing.Chams.Enabled
Chams.FillColor = ESP.Drawing.Chams.FillRGB
Chams.OutlineColor = ESP.Drawing.Chams.OutlineRGB
do -- Breathe
if ESP.Drawing.Chams.Thermal then
local breathe_effect = math.atan(math.sin(tick() * 2)) * 2 / math.pi
Chams.FillTransparency = ESP.Drawing.Chams.Fill_Transparency * breathe_effect * 0.01
Chams.OutlineTransparency = ESP.Drawing.Chams.Outline_Transparency * breathe_effect * 0.01
end
end
if ESP.Drawing.Chams.VisibleCheck then
Chams.DepthMode = "Occluded"
else
Chams.DepthMode = "AlwaysOnTop"
end
end;
do -- Corner Boxes
LeftTop.Visible = ESP.Drawing.Boxes.Corner.Enabled
LeftTop.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y - h / 2)
LeftTop.Size = UDim2.new(0, w / 5, 0, 1)
LeftSide.Visible = ESP.Drawing.Boxes.Corner.Enabled
LeftSide.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y - h / 2)
LeftSide.Size = UDim2.new(0, 1, 0, h / 5)
BottomSide.Visible = ESP.Drawing.Boxes.Corner.Enabled
BottomSide.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y + h / 2)
BottomSide.Size = UDim2.new(0, 1, 0, h / 5)
BottomSide.AnchorPoint = Vector2.new(0, 5)
BottomDown.Visible = ESP.Drawing.Boxes.Corner.Enabled
BottomDown.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y + h / 2)
BottomDown.Size = UDim2.new(0, w / 5, 0, 1)
BottomDown.AnchorPoint = Vector2.new(0, 1)
RightTop.Visible = ESP.Drawing.Boxes.Corner.Enabled
RightTop.Position = UDim2.new(0, Pos.X + w / 2, 0, Pos.Y - h / 2)
RightTop.Size = UDim2.new(0, w / 5, 0, 1)
RightTop.AnchorPoint = Vector2.new(1, 0)
RightSide.Visible = ESP.Drawing.Boxes.Corner.Enabled
RightSide.Position = UDim2.new(0, Pos.X + w / 2 - 1, 0, Pos.Y - h / 2)
RightSide.Size = UDim2.new(0, 1, 0, h / 5)
RightSide.AnchorPoint = Vector2.new(0, 0)
BottomRightSide.Visible = ESP.Drawing.Boxes.Corner.Enabled
BottomRightSide.Position = UDim2.new(0, Pos.X + w / 2, 0, Pos.Y + h / 2)
BottomRightSide.Size = UDim2.new(0, 1, 0, h / 5)
BottomRightSide.AnchorPoint = Vector2.new(1, 1)
BottomRightDown.Visible = ESP.Drawing.Boxes.Corner.Enabled
BottomRightDown.Position = UDim2.new(0, Pos.X + w / 2, 0, Pos.Y + h / 2)
BottomRightDown.Size = UDim2.new(0, w / 5, 0, 1)
BottomRightDown.AnchorPoint = Vector2.new(1, 1)
end
do -- Boxes
Box.Position = UDim2.new(0, Pos.X - w / 2, 0, Pos.Y - h / 2)
Box.Size = UDim2.new(0, w, 0, h)
Box.Visible = ESP.Drawing.Boxes.Full.Enabled;
-- Gradient
if ESP.Drawing.Boxes.Filled.Enabled then
Box.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
if ESP.Drawing.Boxes.GradientFill then
Box.BackgroundTransparency = ESP.Drawing.Boxes.Filled.Transparency;
else
Box.BackgroundTransparency = 1
end
Box.BorderSizePixel = 1
else
Box.BackgroundTransparency = 1
end
-- Animation
RotationAngle = RotationAngle + (tick() - Tick) * ESP.Drawing.Boxes.RotationSpeed * math.cos(math.pi / 4 * tick() - math.pi / 2)
if ESP.Drawing.Boxes.Animate then
Gradient1.Rotation = RotationAngle
Gradient2.Rotation = RotationAngle
else
Gradient1.Rotation = -45
Gradient2.Rotation = -45
end
Tick = tick()
end
-- Healthbar
do
local health = Humanoid.Health / Humanoid.MaxHealth;
Healthbar.Visible = ESP.Drawing.Healthbar.Enabled;
Healthbar.Position = UDim2.new(0, Pos.X - w / 2 - 6, 0, Pos.Y - h / 2 + h * (1 - health))
Healthbar.Size = UDim2.new(0, ESP.Drawing.Healthbar.Width, 0, h * health)
--
BehindHealthbar.Visible = ESP.Drawing.Healthbar.Enabled;
BehindHealthbar.Position = UDim2.new(0, Pos.X - w / 2 - 6, 0, Pos.Y - h / 2)
BehindHealthbar.Size = UDim2.new(0, ESP.Drawing.Healthbar.Width, 0, h)
-- Health Text
do
if ESP.Drawing.Healthbar.HealthText then
local healthPercentage = math.floor(Humanoid.Health / Humanoid.MaxHealth * 100)
HealthText.Position = UDim2.new(0, Pos.X - w / 2 - 6, 0, Pos.Y - h / 2 + h * (1 - healthPercentage / 100) + 3)
HealthText.Text = tostring(healthPercentage)
HealthText.Visible = Humanoid.Health < Humanoid.MaxHealth
if ESP.Drawing.Healthbar.Lerp then
local color = health >= 0.75 and Color3.fromRGB(0, 255, 0) or health >= 0.5 and Color3.fromRGB(255, 255, 0) or health >= 0.25 and Color3.fromRGB(255, 170, 0) or Color3.fromRGB(255, 0, 0)
HealthText.TextColor3 = color
else
HealthText.TextColor3 = ESP.Drawing.Healthbar.HealthTextRGB
end
end
end
end
do -- Names
Name.Visible = ESP.Drawing.Names.Enabled
if ESP.Options.Friendcheck and lplayer:IsFriendsWith(plr.UserId) then
Name.Text = string.format('(F) %s', ESP.Options.FriendcheckRGB.R * 255, ESP.Options.FriendcheckRGB.G * 255, ESP.Options.FriendcheckRGB.B * 255, plr.Name)
else
Name.Text = string.format('(E) %s', 255, 0, 0, plr.Name)
end
Name.Position = UDim2.new(0, Pos.X, 0, Pos.Y - h / 2 - 9)
end
do -- Distance
if ESP.Drawing.Distances.Enabled then
if ESP.Drawing.Distances.Position == "Bottom" then
Weapon.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 18)
WeaponIcon.Position = UDim2.new(0, Pos.X - 21, 0, Pos.Y + h / 2 + 15);
Distance.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 7)
Distance.Text = string.format("%d meters", math.floor(Dist))
Distance.Visible = true
elseif ESP.Drawing.Distances.Position == "Text" then
Weapon.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 8)
WeaponIcon.Position = UDim2.new(0, Pos.X - 21, 0, Pos.Y + h / 2 + 5);
Distance.Visible = false
if ESP.Options.Friendcheck and lplayer:IsFriendsWith(plr.UserId) then
Name.Text = string.format('(F) %s [%d]', ESP.Options.FriendcheckRGB.R * 255, ESP.Options.FriendcheckRGB.G * 255, ESP.Options.FriendcheckRGB.B * 255, plr.Name, math.floor(Dist))
else
Name.Text = string.format('(E) %s [%d]', 255, 0, 0, plr.Name, math.floor(Dist))
end
Name.Visible = ESP.Drawing.Names.Enabled
end
end
end
do -- Weapons
Weapon.Text = "none"
Weapon.Visible = ESP.Drawing.Weapons.Enabled
end
else
HideESP();
end
else
HideESP();
end
else
HideESP();
end
end)
end
coroutine.wrap(Updater)();
end
do -- Update ESP
for _, v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Name ~= lplayer.Name then
coroutine.wrap(ESP)(v)
end
end
--
game:GetService("Players").PlayerAdded:Connect(function(v)
coroutine.wrap(ESP)(v)
end);
end;
end;