local player = game:GetService("Players").LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local head = character:FindFirstChild("Head") -- Attach to the head if not head then return end -- Make sure the player has a head -- Create BillboardGui local billboard = Instance.new("BillboardGui") billboard.Size = UDim2.new(4, 0, 1, 0) -- Adjust size billboard.StudsOffset = Vector3.new(0, 2, 0) -- Position above head billboard.Adornee = head billboard.Parent = head billboard.AlwaysOnTop = true -- Function to create an outlined text label local function createTextLabel(parent, offset, color) local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Position = UDim2.new(0, offset.X, 0, offset.Y) textLabel.BackgroundTransparency = 1 textLabel.TextScaled = true textLabel.Text = "The Sigma Rizzler" -- Your displayed text textLabel.TextColor3 = color textLabel.Font = Enum.Font.SourceSansBold textLabel.Parent = parent return textLabel end -- Create outline (4 labels around the main text) local offsets = { Vector2.new(-1, 0), Vector2.new(1, 0), -- Left, Right Vector2.new(0, -1), Vector2.new(0, 1) -- Top, Bottom } for _, offset in pairs(offsets) do createTextLabel(billboard, offset, Color3.new(0, 0, 0)) -- Black outline end -- Main white text local mainText = createTextLabel(billboard, Vector2.new(0, 0), Color3.new(1, 1, 1)) -- White text print("Client-sided BillboardGui created successfully!")