local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Turtle-Brand/Turtle-Lib/main/source.lua"))() -- Ignore Above // Script GUI from https://github.com/Turtle-Brand/Turtle-Lib --[[ * Credits to @squhz on Discord - DM FOR HELP * * Discord Server Credit: https://discord.gg/FJhzvKyPYK * * PLEASE READ NOTES TO UNDERSTAND IF YOUR STUCK! * * Credits dont need to be provided * * You can ignore this comment block! * ]] -- Variable Setup local player = game.Players.LocalPlayer -- (IGNORE) local speed = 16 -- The normal speed local jump = 50 -- The normal jumppower local gravity = 196.2 -- The normal gravity local window = library:Window("Client Changer") -- Create GUI window:Label("Made from the CoHub team") -- Create Note -- Function to apply all properties to character's humanoid local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid") humanoid.WalkSpeed = speed humanoid.JumpPower = jump workspace.Gravity = gravity end -- WalkSpeed input box window:Box("Walkspeed", function(text, focuslost) if focuslost then local newSpeed = tonumber(text) if newSpeed then speed = newSpeed if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.WalkSpeed = speed end end end end) -- JumpPower input box window:Box("Jump Power", function(text, focuslost) if focuslost then local newJump = tonumber(text) if newJump then jump = newJump if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.JumpPower = jump end end end end) -- Gravity input box window:Box("Gravity", function(text, focuslost) if focuslost then local newGravity = tonumber(text) if newGravity then gravity = newGravity workspace.Gravity = gravity end end end) -- Reset WalkSpeed Button window:Button("Reset WalkSpeed", function() speed = 16 -- Change speed back if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.WalkSpeed = speed end end) -- Reset JumpPower Button window:Button("Reset Jump Power", function() jump = 50 -- Change jump power back if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.JumpPower = jump end end) -- Reset Gravity Button window:Button("Reset Gravity", function() gravity = 196.2 -- Change gravity back workspace.Gravity = gravity end) -- The main character event (Ignore this) player.CharacterAdded:Connect(onCharacterAdded) -- Apply the settings if character already exists (Ignore this) if player.Character then onCharacterAdded(player.Character) end