-- Execute in Delta Executor local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local mouse = player:GetMouse() local camera = workspace.CurrentCamera -- // Configuration \\ -- local SPIN_SPEED = 150000 -- Max stable spin speed local STRIKE_DURATION = 0.3 -- How long you stay on them to guarantee the hit (in seconds) local isFlinging = false local function getTarget() local target = mouse.Target if target and target.Parent then local char = target.Parent:IsA("Model") and target.Parent or target.Parent.Parent local root = char:FindFirstChild("HumanoidRootPart") if root and char ~= player.Character then return root end end return nil end -- // The One-Click Strike Engine \\ -- local function startFling() local char = player.Character local root = char and char:FindFirstChild("HumanoidRootPart") local hum = char and char:FindFirstChildOfClass("Humanoid") local target = getTarget() if not root or not target or isFlinging then return end isFlinging = true local originalLocation = root.CFrame local originalCamCFrame = camera.CFrame -- 1. DETACH VIEW camera.CameraType = Enum.CameraType.Scriptable camera.CFrame = originalCamCFrame -- 2. GHOST COLLISION CONFIGURATION for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false part.CustomPhysicalProperties = PhysicalProperties.new(100, 0, 0, 0, 0) end end root.CanCollide = true -- Keep root solid to deliver the kinetic blow -- 3. THE RELENTLESS STRIKE WINDOW task.spawn(function() local startTime = os.clock() -- Loop constantly stays on them for exactly 0.3 seconds while os.clock() - startTime < STRIKE_DURATION do RunService.Heartbeat:Wait() if not target or not target.Parent then break end -- Absolute CFrame Lock (Glued to their position every frame) root.CFrame = target.CFrame -- Continuous Angular Force root.RotVelocity = Vector3.new(0, SPIN_SPEED, 0) root.Velocity = Vector3.new(30, 0, 30) -- Continuous physics update nudge end -- 4. EMERGENCY MOMENTUM RESET (Prevents self-death) root.Velocity = Vector3.new(0, 0, 0) root.RotVelocity = Vector3.new(0, 0, 0) -- Safe air-drop back to base position root.CFrame = originalLocation + Vector3.new(0, 2, 0) -- 5. RESTORE CONTROLS camera.CameraType = Enum.CameraType.Custom for _, v in pairs(char:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = true end end if hum then hum:ChangeState(Enum.HumanoidStateType.GettingUp) end -- Small cooldown so you don't break the client by double clicking task.wait(0.2) isFlinging = false end) end -- // Mouse/Touch Input Hook \\ -- UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then startFling() end end)