local Settings = { ["ResetMethod"] = false; -- i meant to put "RejoinMethod" but wtv } local Players = game:GetService("Players") local TextChatService = game:GetService("TextChatService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local function SendChatMessage(message) local debugMessage = "" .. message if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then local textChannel = TextChatService.TextChannels:FindFirstChild("RBXGeneral") if textChannel then textChannel:SendAsync(debugMessage) end else local chatEvent = game:GetService("ReplicatedStorage"):FindFirstChild("DefaultChatSystemChatEvents") if chatEvent then chatEvent.SayMessageRequest:FireServer(debugMessage, "All") end end end local function Notify(Title, Text, Duration) game:GetService('StarterGui'):SetCore('SendNotification', { Title = Title, Text = Text or '', Duration = Duration} ) end Notify("Script made by skondoooo92") textwall = [[ ⚫⚫⚫⚫⚫⚫⚫ ⚫⚫⚫⚫⚫⚫⚫ ⚫⚫⚫⚫⚫⚫⚫ ⚫⚫⚫⚫⚫⚫⚫ ⚫⚫⚫⚫⚫⚫⚫ ⚫⚫⚫⚫⚫⚫⚫ ⚫⚫⚫⚫⚫⚫⚫ ⚫⚫⚫⚫⚫⚫⚫ ⚫⚫⚫⚫⚫⚫⚫ ]] local Players = game:GetService("Players") local TeleportService = game:GetService("TeleportService") local plr = Players.LocalPlayer do SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) SendChatMessage(textwall) end getgenv().rejoin = function() plr:Kick("Rejoining") task.wait(0.6) TeleportService:Teleport(game.PlaceId) end if Settings["ResetMethod"] == true then rejoin() end