--[[ ⭐ AIMBOT RAYFIELD - SEM BUGS Foco contínuo na pessoa com círculo FOV Sistema de travamento persistente ]] local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "⭐ Aimbot Pro", LoadingTitle = "Carregando Aimbot...", LoadingSubtitle = "Sem Bugs - Foco Contínuo", ConfigurationSaving = { Enabled = true, FolderName = "AimbotProConfig", FileName = "AimbotSettings" }, KeySystem = false, }) -- ═══════════════════════════════════════════════════ -- VARIÁVEIS PRINCIPAIS -- ═══════════════════════════════════════════════════ local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- Estado do Aimbot local aimbotActive = false local targetLocked = false local currentTarget = nil local fovRadius = 120 local aimPart = "Head" local smoothness = 0.2 local aimSpeed = 1.0 -- ═══════════════════════════════════════════════════ -- CRIAÇÃO DO CÍRCULO FOV (SEM BUGS) -- ═══════════════════════════════════════════════════ local function CreateFOVCircle() local gui = Instance.new("ScreenGui") gui.Name = "FOVCircle" gui.ResetOnSpawn = false gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling gui.Parent = LocalPlayer.PlayerGui -- Container principal local container = Instance.new("Frame") container.Name = "Container" container.Size = UDim2.new(0, fovRadius * 2, 0, fovRadius * 2) container.Position = UDim2.new(0.5, -fovRadius, 0.5, -fovRadius) container.BackgroundTransparency = 1 container.ZIndex = 10 container.Parent = gui -- Círculo externo (glow) local glow = Instance.new("Frame") glow.Name = "Glow" glow.Size = UDim2.new(1.8, 0, 1.8, 0) glow.Position = UDim2.new(-0.4, 0, -0.4, 0) glow.BackgroundTransparency = 0.85 glow.BackgroundColor3 = Color3.fromRGB(0, 200, 255) glow.ZIndex = 8 glow.Parent = container local glowCorner = Instance.new("UICorner") glowCorner.CornerRadius = UDim.new(1, 0) glowCorner.Parent = glow -- Borda do círculo local border = Instance.new("Frame") border.Name = "Border" border.Size = UDim2.new(1, 0, 1, 0) border.BackgroundTransparency = 1 border.BorderSizePixel = 3 border.BorderColor3 = Color3.fromRGB(0, 255, 255) border.ZIndex = 11 border.Parent = container -- Pontos cardeais local function CreateCardinalDot(posX, posY) local dot = Instance.new("Frame") dot.Size = UDim2.new(0, 4, 0, 4) dot.Position = UDim2.new(posX, -2, posY, -2) dot.BackgroundColor3 = Color3.fromRGB(0, 255, 255) dot.BackgroundTransparency = 0 dot.ZIndex = 12 dot.Parent = container local dotCorner = Instance.new("UICorner") dotCorner.CornerRadius = UDim.new(1, 0) dotCorner.Parent = dot return dot end CreateCardinalDot(0.5, 0.02) -- Topo CreateCardinalDot(0.5, 0.98) -- Baixo CreateCardinalDot(0.02, 0.5) -- Esquerda CreateCardinalDot(0.98, 0.5) -- Direita -- Ponto central (mira) local dot = Instance.new("Frame") dot.Name = "Dot" dot.Size = UDim2.new(0, 8, 0, 8) dot.Position = UDim2.new(0.5, -4, 0.5, -4) dot.BackgroundColor3 = Color3.fromRGB(255, 50, 50) dot.BackgroundTransparency = 0 dot.ZIndex = 12 dot.Parent = container local dotCorner = Instance.new("UICorner") dotCorner.CornerRadius = UDim.new(1, 0) dotCorner.Parent = dot -- Anel interno (indicador de travamento) local lockRing = Instance.new("Frame") lockRing.Name = "LockRing" lockRing.Size = UDim2.new(0.5, 0, 0.5, 0) lockRing.Position = UDim2.new(0.25, 0, 0.25, 0) lockRing.BackgroundTransparency = 1 lockRing.BorderSizePixel = 2 lockRing.BorderColor3 = Color3.fromRGB(255, 200, 50) lockRing.ZIndex = 9 lockRing.Visible = false lockRing.Parent = container local lockCorner = Instance.new("UICorner") lockCorner.CornerRadius = UDim.new(1, 0) lockCorner.Parent = lockRing return gui, container, lockRing end local fovGUI, fovContainer, lockRing = CreateFOVCircle() fovGUI.Enabled = false -- ═══════════════════════════════════════════════════ -- UI DE STATUS PROFISSIONAL -- ═══════════════════════════════════════════════════ local function CreateStatusUI() local gui = Instance.new("ScreenGui") gui.Name = "StatusUI" gui.ResetOnSpawn = false gui.Parent = LocalPlayer.PlayerGui -- Fundo local bg = Instance.new("Frame") bg.Name = "Background" bg.Size = UDim2.new(0, 300, 0, 50) bg.Position = UDim2.new(0.5, -150, 0.93, 0) bg.BackgroundColor3 = Color3.fromRGB(10, 15, 30) bg.BackgroundTransparency = 0.15 bg.BorderSizePixel = 1 bg.BorderColor3 = Color3.fromRGB(40, 50, 80) bg.ZIndex = 15 bg.Parent = gui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 12) corner.Parent = bg -- LED local led = Instance.new("Frame") led.Name = "LED" led.Size = UDim2.new(0, 10, 0, 10) led.Position = UDim2.new(0.04, 0, 0.5, -5) led.BackgroundColor3 = Color3.fromRGB(60, 60, 60) led.BackgroundTransparency = 0 led.ZIndex = 16 led.Parent = bg local ledCorner = Instance.new("UICorner") ledCorner.CornerRadius = UDim.new(1, 0) ledCorner.Parent = led -- Status local status = Instance.new("TextLabel") status.Name = "Status" status.Size = UDim2.new(0.45, 0, 0.5, 0) status.Position = UDim2.new(0.12, 0, 0, 0) status.BackgroundTransparency = 1 status.Text = "⏸️ Desativado" status.TextColor3 = Color3.fromRGB(200, 210, 230) status.TextSize = 13 status.TextXAlignment = Enum.TextXAlignment.Left status.TextYAlignment = Enum.TextYAlignment.Bottom status.Font = Enum.Font.GothamSemibold status.ZIndex = 16 status.Parent = bg -- Alvo local target = Instance.new("TextLabel") target.Name = "Target" target.Size = UDim2.new(0.55, 0, 0.4, 0) target.Position = UDim2.new(0.12, 0, 0.5, 0) target.BackgroundTransparency = 1 target.Text = "" target.TextColor3 = Color3.fromRGB(255, 200, 50) target.TextSize = 11 target.TextXAlignment = Enum.TextXAlignment.Left target.TextYAlignment = Enum.TextYAlignment.Top target.Font = Enum.Font.Gotham target.ZIndex = 16 target.Parent = bg -- Distância local dist = Instance.new("TextLabel") dist.Name = "Distance" dist.Size = UDim2.new(0.35, 0, 0.4, 0) dist.Position = UDim2.new(0.65, 0, 0.5, 0) dist.BackgroundTransparency = 1 dist.Text = "" dist.TextColor3 = Color3.fromRGB(150, 200, 255) dist.TextSize = 11 dist.TextXAlignment = Enum.TextXAlignment.Right dist.TextYAlignment = Enum.TextYAlignment.Top dist.Font = Enum.Font.Gotham dist.ZIndex = 16 dist.Parent = bg return gui, led, status, target, dist end local statusGUI, statusLED, statusText, targetText, distText = CreateStatusUI() -- ═══════════════════════════════════════════════════ -- FUNÇÕES DE ATUALIZAÇÃO -- ═══════════════════════════════════════════════════ local function UpdateStatus(active, locked, target) if active then if locked and target then statusLED.BackgroundColor3 = Color3.fromRGB(0, 255, 100) statusText.Text = "🔒 TRAVADO" targetText.Text = target.Name lockRing.Visible = true fovContainer.Border.BorderColor3 = Color3.fromRGB(255, 200, 50) fovContainer.Glow.BackgroundColor3 = Color3.fromRGB(255, 200, 50) fovContainer.Glow.BackgroundTransparency = 0.7 else statusLED.BackgroundColor3 = Color3.fromRGB(0, 200, 255) statusText.Text = "🎯 Buscando..." targetText.Text = "" lockRing.Visible = false fovContainer.Border.BorderColor3 = Color3.fromRGB(0, 255, 255) fovContainer.Glow.BackgroundColor3 = Color3.fromRGB(0, 200, 255) fovContainer.Glow.BackgroundTransparency = 0.85 end else statusLED.BackgroundColor3 = Color3.fromRGB(60, 60, 60) statusText.Text = "⏸️ Desativado" targetText.Text = "" distText.Text = "" lockRing.Visible = false fovContainer.Border.BorderColor3 = Color3.fromRGB(0, 255, 255) fovContainer.Glow.BackgroundColor3 = Color3.fromRGB(0, 200, 255) fovContainer.Glow.BackgroundTransparency = 0.85 end end -- ═══════════════════════════════════════════════════ -- AIMBOT CORE (SEM BUGS) -- ═══════════════════════════════════════════════════ local function GetBestTarget() if not aimbotActive then return nil end local center = Camera.ViewportSize / 2 local bestTarget = nil local bestDistance = math.huge for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild(aimPart) then local part = player.Character[aimPart] local pos, onScreen = Camera:WorldToViewportPoint(part.Position) if onScreen then local dist = (Vector2.new(pos.X, pos.Y) - center).Magnitude if dist <= fovRadius then if dist < bestDistance then bestDistance = dist bestTarget = player end end end end end return bestTarget end -- Função principal de aim (sem bugs) local function AimAtTarget(target) if not target or not target.Character then targetLocked = false currentTarget = nil UpdateStatus(aimbotActive, false) return false end local part = target.Character:FindFirstChild(aimPart) if not part then targetLocked = false currentTarget = nil UpdateStatus(aimbotActive, false) return false end local pos, onScreen = Camera:WorldToViewportPoint(part.Position) if not onScreen then targetLocked = false currentTarget = nil UpdateStatus(aimbotActive, false) return false end local center = Camera.ViewportSize / 2 local targetPos = Vector2.new(pos.X, pos.Y) local offset = targetPos - center -- Verifica se está dentro do FOV if offset.Magnitude > fovRadius then targetLocked = false currentTarget = nil UpdateStatus(aimbotActive, false) return false end -- Movimento suave do mouse (sem bugs) local currentPos = Vector2.new(Mouse.X, Mouse.Y) local speedFactor = aimSpeed * 0.5 local newPos = currentPos + offset * (1 - smoothness) * speedFactor -- Aplica o movimento pcall(function() if Mouse and Mouse.Move then Mouse.Move(newPos.X, newPos.Y) end end) -- Atualiza status targetLocked = true currentTarget = target UpdateStatus(aimbotActive, true, target) -- Atualiza distância local dist = (part.Position - Camera.CFrame.Position).Magnitude distText.Text = string.format("📏 %.1fm", dist) return true end -- ═══════════════════════════════════════════════════ -- LOOP PRINCIPAL (OTIMIZADO) -- ═══════════════════════════════════════════════════ RunService.RenderStepped:Connect(function() if not aimbotActive then if targetLocked then targetLocked = false currentTarget = nil UpdateStatus(false, false) end return end -- Se já tem um alvo, tenta manter o foco if currentTarget and targetLocked then -- Verifica se o alvo ainda é válido if currentTarget.Character and currentTarget.Character:FindFirstChild(aimPart) then local success = AimAtTarget(currentTarget) if not success then -- Se falhou, procura um novo alvo local newTarget = GetBestTarget() if newTarget then AimAtTarget(newTarget) else targetLocked = false currentTarget = nil UpdateStatus(aimbotActive, false) end end else -- Alvo inválido, procura novo local newTarget = GetBestTarget() if newTarget then AimAtTarget(newTarget) else targetLocked = false currentTarget = nil UpdateStatus(aimbotActive, false) end end else -- Procura um novo alvo local newTarget = GetBestTarget() if newTarget then AimAtTarget(newTarget) else if targetLocked then targetLocked = false currentTarget = nil UpdateStatus(aimbotActive, false) end end end end) -- ═══════════════════════════════════════════════════ -- INTERFACE RAYFIELD -- ═══════════════════════════════════════════════════ local MainTab = Window:CreateTab("🎯 Aimbot", 4483362458) -- Seção Principal local MainSection = MainTab:CreateSection("⚡ Controles") -- Toggle Aimbot MainTab:CreateToggle({ Name = "🎯 Ativar Aimbot", CurrentValue = false, Flag = "AimbotToggle", Callback = function(Value) aimbotActive = Value fovGUI.Enabled = Value if not Value then targetLocked = false currentTarget = nil UpdateStatus(false, false) else UpdateStatus(true, false) end end, }) -- Slider FOV MainTab:CreateSlider({ Name = "🔵 Raio do FOV", Min = 40, Max = 300, Increment = 5, CurrentValue = fovRadius, Flag = "FOVSlider", Callback = function(Value) fovRadius = Value fovContainer.Size = UDim2.new(0, fovRadius * 2, 0, fovRadius * 2) fovContainer.Position = UDim2.new(0.5, -fovRadius, 0.5, -fovRadius) end, }) -- Seção de Ajustes local AimSection = MainTab:CreateSection("🎯 Ajustes da Mira") -- Slider Suavidade MainTab:CreateSlider({ Name = "🔄 Suavidade", Min = 0, Max = 0.8, Increment = 0.05, CurrentValue = smoothness, Flag = "SmoothnessSlider", Callback = function(Value) smoothness = Value end, }) -- Slider Velocidade MainTab:CreateSlider({ Name = "🏃 Velocidade da Mira", Min = 0.2, Max = 2.0, Increment = 0.1, CurrentValue = aimSpeed, Flag = "AimSpeedSlider", Callback = function(Value) aimSpeed = Value end, }) -- Dropdown Parte do Corpo MainTab:CreateDropdown({ Name = "🎯 Parte do Corpo", Options = {"Head", "HumanoidRootPart", "Torso", "UpperTorso"}, CurrentOption = "Head", Flag = "BodyPartDropdown", Callback = function(Option) aimPart = Option targetLocked = false currentTarget = nil if aimbotActive then UpdateStatus(true, false) end end, }) -- Seção de Informações local InfoSection = MainTab:CreateSection("📊 Informações") -- Textbox Status MainTab:CreateInput({ Name = "📝 Status do Sistema", PlaceholderText = "Aguardando...", RemoveTextAfterFocus = false, Flag = "StatusInput", Callback = function(Text) print("Status:", Text) end, }) -- Botões MainTab:CreateButton({ Name = "🔄 Resetar Alvo", Callback = function() targetLocked = false currentTarget = nil UpdateStatus(aimbotActive, false) end, }) -- Keybinds MainTab:CreateKeybind({ Name = "⌨️ Atalho Aimbot", CurrentKeybind = "F", HoldToInteract = false, Flag = "AimbotKeybind", Callback = function() aimbotActive = not aimbotActive fovGUI.Enabled = aimbotActive if not aimbotActive then targetLocked = false currentTarget = nil UpdateStatus(false, false) else UpdateStatus(true, false) end end, }) -- ═══════════════════════════════════════════════════ -- ATUALIZAÇÃO EM TEMPO REAL -- ═══════════════════════════════════════════════════ RunService.Heartbeat:Connect(function() local statusInput = Rayfield:GetInput("StatusInput") if statusInput then if aimbotActive and currentTarget then local dist = 0 if currentTarget.Character and currentTarget.Character:FindFirstChild(aimPart) then local part = currentTarget.Character[aimPart] dist = (part.Position - Camera.CFrame.Position).Magnitude end statusInput:SetText(string.format( "🎯 %s | 📏 %.1fm | 🎯 %s", currentTarget.Name, dist, aimPart )) elseif aimbotActive then statusInput:SetText("🔍 Procurando alvo...") else statusInput:SetText("⏸️ Sistema desativado") end end end) -- ═══════════════════════════════════════════════════ -- INICIALIZAÇÃO -- ═══════════════════════════════════════════════════ print("✅ Aimbot Pro carregado com sucesso!") print("🎯 Foco contínuo na pessoa com círculo FOV") print("📌 Tecla F para ativar/desativar") print("🔒 Sistema de travamento persistente") UpdateStatus(false, false)