-- Delta Executor: Core Cameraman HUD (Vertically Shifted REC Layout) local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local StarterGui = game:GetService("StarterGui") local player = Players.LocalPlayer local camera = workspace.CurrentCamera -- Hide Roblox default health UI safely task.spawn(function() local success repeat success = pcall(function() StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Health, false) end) task.wait(0.3) until success end) -- Secure UI Space local uiParent = gethui and gethui() or CoreGui:FindFirstChild("RobloxGui") or CoreGui if uiParent:FindFirstChild("CameramanHUD_Fixed") then uiParent.CameramanHUD_Fixed:Destroy() end local screenGui = Instance.new("ScreenGui") screenGui.Name = "CameramanHUD_Fixed" screenGui.ResetOnSpawn = false screenGui.IgnoreGuiInset = true screenGui.Parent = uiParent local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(1, 0, 1, 0) mainFrame.BackgroundTransparency = 1 mainFrame.Parent = screenGui -- Adjusted REC Indicator (Positioned directly under the Roblox menu icon) local recLabel = Instance.new("TextLabel") recLabel.Size = UDim2.new(0, 100, 0, 35) recLabel.Position = UDim2.new(0, 25, 0, 70) -- Shifted down to clear Roblox Topbar buttons recLabel.BackgroundTransparency = 1 recLabel.Text = "REC" recLabel.TextColor3 = Color3.fromRGB(255, 255, 255) recLabel.TextSize = 20 recLabel.Font = Enum.Font.Code recLabel.TextXAlignment = Enum.TextXAlignment.Left recLabel.Parent = mainFrame local recDot = Instance.new("Frame") recDot.Size = UDim2.new(0, 10, 0, 10) recDot.Position = UDim2.new(0, 42, 0, 12) recDot.BackgroundColor3 = Color3.fromRGB(255, 0, 0) recDot.BorderSizePixel = 0 recDot.Parent = recLabel -- Error Dynamic Container (Locked to Top-Right) local errorContainer = Instance.new("Frame") errorContainer.Size = UDim2.new(0, 350, 0, 500) errorContainer.Position = UDim2.new(1, -375, 0, 25) errorContainer.BackgroundTransparency = 1 errorContainer.Parent = mainFrame local listLayout = Instance.new("UIListLayout") listLayout.SortOrder = Enum.SortOrder.LayoutOrder listLayout.Padding = UDim.new(0, 4) listLayout.HorizontalAlignment = Enum.HorizontalAlignment.Right listLayout.Parent = errorContainer -- Death Screen elements local deathFrame = Instance.new("Frame") deathFrame.Size = UDim2.new(1, 0, 1, 0) deathFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) deathFrame.Visible = false deathFrame.ZIndex = 10 deathFrame.Parent = screenGui local staticImage = Instance.new("ImageLabel") staticImage.Size = UDim2.new(1, 0, 1, 0) staticImage.Image = "rbxassetid://10849712105" staticImage.BackgroundTransparency = 1 staticImage.ZIndex = 11 staticImage.Visible = false staticImage.Parent = deathFrame local deathText = Instance.new("TextLabel") deathText.Size = UDim2.new(1, 0, 0.2, 0) deathText.Position = UDim2.new(0, 0, 0.4, 0) deathText.BackgroundTransparency = 1 deathText.Font = Enum.Font.Code deathText.TextSize = 46 deathText.TextColor3 = Color3.fromRGB(255, 255, 255) deathText.TextTransparency = 1 deathText.ZIndex = 12 deathText.Parent = deathFrame -------------------------------------------------------------------------------- -- CORE ERROR HANDLING ENGINE -------------------------------------------------------------------------------- local activeErrors = {} local currentDamageId = 0 local function createErrorLabel(textCode) local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 0, 25) label.BackgroundTransparency = 1 label.Text = textCode label.TextColor3 = Color3.fromRGB(255, 0, 0) label.TextSize = 15 label.Font = Enum.Font.Code label.TextXAlignment = Enum.TextXAlignment.Right label.Parent = errorContainer return label end local function addError(errorType) if deathFrame.Visible or activeErrors[errorType] then return end activeErrors[errorType] = createErrorLabel(errorType) end local function removeError(errorType) local label = activeErrors[errorType] if not label then return end activeErrors[errorType] = nil label.TextColor3 = Color3.fromRGB(0, 255, 0) task.delay(0.5, function() local fade = TweenService:Create(label, TweenInfo.new(0.4), {TextTransparency = 1}) fade:Play() fade.Completed:Connect(function() label:Destroy() end) end) end -------------------------------------------------------------------------------- -- SYSTEM PROCESSES, REBOOTS & MONITORING -------------------------------------------------------------------------------- -- Blinking REC dot coroutine.wrap(function() while true do recDot.Visible = not recDot.Visible task.wait(0.6) end end)() -- Cybernetic Boot Glitch Sequence local function runOnlineGlitchEffect() local glitches = {"DEF_SYS_", "ERR_REBOOT_", "|||||||||", "CONN_EST_", "SYS_RECOVERY_"} deathText.TextColor3 = Color3.fromRGB(255, 0, 0) deathText.TextTransparency = 0 for i = 1, 15 do deathText.Text = glitches[math.random(1, #glitches)] .. tostring(math.random(1000, 9999)) task.wait(0.04) end deathText.Text = "CAMERA ONLINE" deathText.TextColor3 = Color3.fromRGB(0, 255, 0) end local function monitorPlayer(character) local humanoid = character:WaitForChild("Humanoid", 10) if not humanoid then return end local lastHealth = humanoid.Health local function healthUpdate(currentHealth) if currentHealth <= 0 then return end -- Manage Flat Health Dynamic Warnings if currentHealth <= 50 then addError("HARDWARE DISCONNECT") else removeError("HARDWARE DISCONNECT") end if currentHealth <= 25 then addError("PRIMARY LENS HARDWARE DAMAGED") else removeError("PRIMARY LENS HARDWARE DAMAGED") end -- Handle CRITICAL DAMAGE Triggering and Reset Timer if currentHealth ~= lastHealth then currentDamageId = currentDamageId + 1 local localizedId = currentDamageId addError("CRITICAL DAMAGE") task.delay(3, function() if localizedId == currentDamageId then removeError("CRITICAL DAMAGE") end end) end lastHealth = currentHealth end humanoid.HealthChanged:Connect(healthUpdate) healthUpdate(humanoid.Health) humanoid.Died:Connect(function() currentDamageId = currentDamageId + 1 for err, label in pairs(activeErrors) do label:Destroy() end activeErrors = {} mainFrame.Visible = false deathFrame.Visible = true staticImage.Visible = true deathText.TextTransparency = 1 task.wait(1) staticImage.Visible = false deathText.Text = "CAMERA OFFLINE" deathText.TextColor3 = Color3.fromRGB(255, 255, 255) deathText.TextTransparency = 0 end) end -------------------------------------------------------------------------------- -- PROXIMITY SIGNAL SYSTEM -------------------------------------------------------------------------------- task.spawn(function() while true do task.wait(0.3) if not deathFrame.Visible and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local myRoot = player.Character.HumanoidRootPart local closestDistance = math.huge for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("Humanoid") and obj.Parent and obj.Parent ~= player.Character then local targetRoot = obj.Parent:FindFirstChild("HumanoidRootPart") if targetRoot then local dist = (myRoot.Position - targetRoot.Position).Magnitude if dist < closestDistance then closestDistance = dist end end end end if closestDistance >= 35 then addError("RECORDING ERROR") else removeError("RECORDING ERROR") end end end end) -------------------------------------------------------------------------------- -- RUNTIME INITIALIZATION -------------------------------------------------------------------------------- player.CharacterAdded:Connect(function(character) if deathFrame.Visible then task.wait(1.5) runOnlineGlitchEffect() task.wait(1.2) local fade = TweenService:Create(deathFrame, TweenInfo.new(0.5), {BackgroundTransparency = 1}) local textFade = TweenService:Create(deathText, TweenInfo.new(0.5), {TextTransparency = 1}) fade:Play() textFade:Play() fade.Completed:Connect(function() deathFrame.Visible = false deathFrame.BackgroundTransparency = 0 mainFrame.Visible = true end) end monitorPlayer(character) end) if player.Character then monitorPlayer(player.Character) end -- Fallback loop for Zoom (Transmission Error) RunService.RenderStepped:Connect(function() if deathFrame.Visible or not player.Character then return end local isFirstPerson = (camera.CFrame.Position - camera.Focus.Position).Magnitude < 1.0 if not isFirstPerson then addError("TRANSMISSION ERROR") else removeError("TRANSMISSION ERROR") end end)