local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local UIS = game:GetService("UserInputService") local VM = game:GetService("VirtualInputManager") local CoreGui = game:GetService("CoreGui") local player = Players.LocalPlayer getgenv().StretchConfig = getgenv().StretchConfig or { Scale = 0.55, PopSoundId = "rbxassetid://7144958286", DotTexture = "rbxassetid://4607031412", SprintKey = Enum.KeyCode.W, HoldKey = Enum.KeyCode.LeftShift, ForceFieldUser = "poopayden123", AutoSprint = false, StretchEnabled = false, CustomSoundsEnabled = false } local gui = Instance.new("ScreenGui") gui.Name = "StretchOverlay" gui.ResetOnSpawn = false gui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling gui.DisplayOrder = 999999999 gui.Parent = CoreGui local main = Instance.new("Frame") main.Name = "Main" main.Size = UDim2.new(0, 280, 0, 380) main.Position = UDim2.new(1, 300, 0.5, -190) main.BackgroundColor3 = Color3.fromRGB(24, 26, 28) main.BorderSizePixel = 0 main.ClipsDescendants = true main.Parent = gui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 4) corner.Parent = main local stroke = Instance.new("UIStroke") stroke.Color = Color3.fromRGB(85, 90, 95) stroke.Thickness = 1 stroke.Parent = main local header = Instance.new("Frame") header.Size = UDim2.new(1, 0, 0, 32) header.BackgroundColor3 = Color3.fromRGB(32, 34, 36) header.BorderSizePixel = 0 header.Parent = main local headerCorner = Instance.new("UICorner") headerCorner.CornerRadius = UDim.new(0, 4) headerCorner.Parent = header local headerCover = Instance.new("Frame") headerCover.Size = UDim2.new(1, 0, 0, 8) headerCover.Position = UDim2.new(0, 0, 1, -8) headerCover.BackgroundColor3 = Color3.fromRGB(32, 34, 36) headerCover.BorderSizePixel = 0 headerCover.Parent = header local title = Instance.new("TextLabel") title.Size = UDim2.new(0.7, 0, 1, 0) title.Position = UDim2.new(0, 10, 0, 0) title.BackgroundTransparency = 1 title.Text = "SCREEN STRETCH" title.TextColor3 = Color3.fromRGB(200, 205, 210) title.TextSize = 13 title.Font = Enum.Font.Code title.TextXAlignment = Enum.TextXAlignment.Left title.Parent = header local hideBtn = Instance.new("TextButton") hideBtn.Size = UDim2.new(0, 24, 0, 24) hideBtn.Position = UDim2.new(1, -28, 0, 4) hideBtn.BackgroundColor3 = Color3.fromRGB(40, 42, 44) hideBtn.Text = "×" hideBtn.TextColor3 = Color3.fromRGB(180, 185, 190) hideBtn.TextSize = 16 hideBtn.Font = Enum.Font.Code hideBtn.Parent = header local hideBtnCorner = Instance.new("UICorner") hideBtnCorner.CornerRadius = UDim.new(0, 2) hideBtnCorner.Parent = hideBtn local content = Instance.new("ScrollingFrame") content.Size = UDim2.new(1, -20, 1, -40) content.Position = UDim2.new(0, 8, 0, 36) content.BackgroundTransparency = 1 content.BorderSizePixel = 0 content.ScrollBarThickness = 0 content.ScrollBarImageColor3 = Color3.fromRGB(85, 90, 95) content.CanvasSize = UDim2.new(0, 0, 0, 0) content.AutomaticCanvasSize = Enum.AutomaticSize.Y content.Parent = main local layout = Instance.new("UIListLayout") layout.Padding = UDim.new(0, 8) layout.SortOrder = Enum.SortOrder.LayoutOrder layout.Parent = content local function createLabel(text, order) local lbl = Instance.new("TextLabel") lbl.Size = UDim2.new(1, 0, 0, 18) lbl.BackgroundTransparency = 1 lbl.Text = text lbl.TextColor3 = Color3.fromRGB(160, 165, 170) lbl.TextSize = 11 lbl.Font = Enum.Font.Code lbl.TextXAlignment = Enum.TextXAlignment.Left lbl.LayoutOrder = order lbl.Parent = content end local function createSlider(labelText, min, max, default, callback, order) local container = Instance.new("Frame") container.Size = UDim2.new(1, 0, 0, 42) container.BackgroundColor3 = Color3.fromRGB(28, 30, 32) container.BorderSizePixel = 0 container.LayoutOrder = order container.Parent = content local cCorner = Instance.new("UICorner") cCorner.CornerRadius = UDim.new(0, 3) cCorner.Parent = container local label = Instance.new("TextLabel") label.Size = UDim2.new(0.6, 0, 0, 18) label.Position = UDim2.new(0, 8, 0, 4) label.BackgroundTransparency = 1 label.Text = labelText label.TextColor3 = Color3.fromRGB(180, 185, 190) label.TextSize = 11 label.Font = Enum.Font.Code label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = container local value = Instance.new("TextLabel") value.Size = UDim2.new(0.3, 0, 0, 18) value.Position = UDim2.new(0.7, 0, 0, 4) value.BackgroundTransparency = 1 value.Text = tostring(default) value.TextColor3 = Color3.fromRGB(140, 200, 255) value.TextSize = 11 value.Font = Enum.Font.Code value.TextXAlignment = Enum.TextXAlignment.Right value.Parent = container local leftBtn = Instance.new("TextButton") leftBtn.Size = UDim2.new(0, 32, 0, 18) leftBtn.Position = UDim2.new(0, 8, 1, -22) leftBtn.BackgroundColor3 = Color3.fromRGB(36, 38, 40) leftBtn.Text = "◄" leftBtn.TextColor3 = Color3.fromRGB(160, 165, 170) leftBtn.TextSize = 12 leftBtn.Font = Enum.Font.Code leftBtn.Parent = container local lCorner = Instance.new("UICorner") lCorner.CornerRadius = UDim.new(0, 2) lCorner.Parent = leftBtn local rightBtn = Instance.new("TextButton") rightBtn.Size = UDim2.new(0, 32, 0, 18) rightBtn.Position = UDim2.new(1, -40, 1, -22) rightBtn.BackgroundColor3 = Color3.fromRGB(36, 38, 40) rightBtn.Text = "►" rightBtn.TextColor3 = Color3.fromRGB(160, 165, 170) rightBtn.TextSize = 12 rightBtn.Font = Enum.Font.Code rightBtn.Parent = container local rCorner = Instance.new("UICorner") rCorner.CornerRadius = UDim.new(0, 2) rCorner.Parent = rightBtn local current = default local step = (max - min) / 20 leftBtn.MouseButton1Click:Connect(function() current = math.max(min, current - step) current = math.floor(current * 100 + 0.5) / 100 value.Text = tostring(current) callback(current) end) rightBtn.MouseButton1Click:Connect(function() current = math.min(max, current + step) current = math.floor(current * 100 + 0.5) / 100 value.Text = tostring(current) callback(current) end) end local function createToggle(labelText, default, callback, order) local container = Instance.new("Frame") container.Size = UDim2.new(1, 0, 0, 28) container.BackgroundColor3 = Color3.fromRGB(28, 30, 32) container.BorderSizePixel = 0 container.LayoutOrder = order container.Parent = content local cCorner = Instance.new("UICorner") cCorner.CornerRadius = UDim.new(0, 3) cCorner.Parent = container local label = Instance.new("TextLabel") label.Size = UDim2.new(0.7, 0, 1, 0) label.Position = UDim2.new(0, 8, 0, 0) label.BackgroundTransparency = 1 label.Text = labelText label.TextColor3 = Color3.fromRGB(180, 185, 190) label.TextSize = 11 label.Font = Enum.Font.Code label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = container local toggle = Instance.new("TextButton") toggle.Size = UDim2.new(0, 40, 0, 18) toggle.Position = UDim2.new(1, -44, 0.5, -9) toggle.BackgroundColor3 = default and Color3.fromRGB(60, 140, 80) or Color3.fromRGB(60, 62, 64) toggle.Text = default and "ON" or "OFF" toggle.TextColor3 = Color3.fromRGB(220, 225, 230) toggle.TextSize = 10 toggle.Font = Enum.Font.Code toggle.Parent = container local tCorner = Instance.new("UICorner") tCorner.CornerRadius = UDim.new(0, 2) tCorner.Parent = toggle local state = default toggle.MouseButton1Click:Connect(function() state = not state callback(state) TweenService:Create(toggle, TweenInfo.new(0.15), { BackgroundColor3 = state and Color3.fromRGB(60, 140, 80) or Color3.fromRGB(60, 62, 64) }):Play() toggle.Text = state and "ON" or "OFF" end) end local function createTextBox(labelText, default, callback, order) local container = Instance.new("Frame") container.Size = UDim2.new(1, 0, 0, 48) container.BackgroundColor3 = Color3.fromRGB(28, 30, 32) container.BorderSizePixel = 0 container.LayoutOrder = order container.Parent = content local cCorner = Instance.new("UICorner") cCorner.CornerRadius = UDim.new(0, 3) cCorner.Parent = container local label = Instance.new("TextLabel") label.Size = UDim2.new(1, -16, 0, 18) label.Position = UDim2.new(0, 8, 0, 4) label.BackgroundTransparency = 1 label.Text = labelText label.TextColor3 = Color3.fromRGB(180, 185, 190) label.TextSize = 11 label.Font = Enum.Font.Code label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = container local box = Instance.new("TextBox") box.Size = UDim2.new(1, -16, 0, 20) box.Position = UDim2.new(0, 8, 1, -24) box.BackgroundColor3 = Color3.fromRGB(36, 38, 40) box.Text = default box.TextColor3 = Color3.fromRGB(140, 200, 255) box.TextSize = 10 box.Font = Enum.Font.Code box.PlaceholderText = "Enter value..." box.PlaceholderColor3 = Color3.fromRGB(100, 105, 110) box.ClearTextOnFocus = false box.Parent = container local bCorner = Instance.new("UICorner") bCorner.CornerRadius = UDim.new(0, 2) bCorner.Parent = box box.FocusLost:Connect(function() callback(box.Text) end) end local notifications = Instance.new("Frame") notifications.Name = "Notifications" notifications.Size = UDim2.new(0, 240, 1, 0) notifications.Position = UDim2.new(1, -250, 0, 10) notifications.BackgroundTransparency = 1 notifications.Parent = gui local notifLayout = Instance.new("UIListLayout") notifLayout.Padding = UDim.new(0, 6) notifLayout.SortOrder = Enum.SortOrder.LayoutOrder notifLayout.VerticalAlignment = Enum.VerticalAlignment.Top notifLayout.Parent = notifications local function notify(text, duration) local notif = Instance.new("Frame") notif.Size = UDim2.new(1, 0, 0, 0) notif.BackgroundColor3 = Color3.fromRGB(32, 34, 36) notif.BorderSizePixel = 0 notif.BackgroundTransparency = 1 notif.ClipsDescendants = true notif.Parent = notifications local nCorner = Instance.new("UICorner") nCorner.CornerRadius = UDim.new(0, 3) nCorner.Parent = notif local nStroke = Instance.new("UIStroke") nStroke.Color = Color3.fromRGB(85, 90, 95) nStroke.Thickness = 1 nStroke.Transparency = 1 nStroke.Parent = notif local label = Instance.new("TextLabel") label.Size = UDim2.new(1, -16, 1, 0) label.Position = UDim2.new(0, 8, 0, 0) label.BackgroundTransparency = 1 label.Text = text label.TextColor3 = Color3.fromRGB(200, 205, 210) label.TextSize = 11 label.Font = Enum.Font.Code label.TextXAlignment = Enum.TextXAlignment.Left label.TextWrapped = true label.TextTransparency = 1 label.Parent = notif local textBounds = label.TextBounds.Y + 12 TweenService:Create(notif, TweenInfo.new(0.25, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), { Size = UDim2.new(1, 0, 0, textBounds), BackgroundTransparency = 0 }):Play() TweenService:Create(label, TweenInfo.new(0.25), {TextTransparency = 0}):Play() TweenService:Create(nStroke, TweenInfo.new(0.25), {Transparency = 0}):Play() task.delay(duration or 3, function() TweenService:Create(notif, TweenInfo.new(0.25), { Size = UDim2.new(1, 0, 0, 0), BackgroundTransparency = 1 }):Play() TweenService:Create(label, TweenInfo.new(0.25), {TextTransparency = 1}):Play() TweenService:Create(nStroke, TweenInfo.new(0.25), {Transparency = 1}):Play() task.wait(0.25) notif:Destroy() end) end createLabel("CORE FEATURES", 1) createToggle("Screen Stretch", getgenv().StretchConfig.StretchEnabled, function(v) getgenv().StretchConfig.StretchEnabled = v notify("Stretch: " .. (v and "ON" or "OFF"), 2) end, 2) createToggle("Custom Sounds", getgenv().StretchConfig.CustomSoundsEnabled, function(v) getgenv().StretchConfig.CustomSoundsEnabled = v notify("Custom Sounds: " .. (v and "ON" or "OFF"), 2) end, 3) createLabel("CAMERA SETTINGS", 4) createSlider("Y-Scale", 0.1, 1.0, getgenv().StretchConfig.Scale, function(v) getgenv().StretchConfig.Scale = v notify("Scale: " .. v, 2) end, 5) createLabel("AUDIO SETTINGS", 6) createTextBox("Sound ID", getgenv().StretchConfig.PopSoundId, function(v) getgenv().StretchConfig.PopSoundId = v notify("Sound ID updated", 2) end, 7) createLabel("PARTICLE SETTINGS", 8) createTextBox("Dot Texture ID", getgenv().StretchConfig.DotTexture, function(v) getgenv().StretchConfig.DotTexture = v notify("Texture ID updated", 2) end, 9) createLabel("MOVEMENT SETTINGS", 10) createToggle("Auto Sprint", getgenv().StretchConfig.AutoSprint, function(v) getgenv().StretchConfig.AutoSprint = v notify("Auto Sprint: " .. (v and "ON" or "OFF"), 2) end, 11) createLabel("FORCEFIELD SETTINGS", 12) createTextBox("ForceField User", getgenv().StretchConfig.ForceFieldUser, function(v) getgenv().StretchConfig.ForceFieldUser = v notify("ForceField user: " .. v, 2) end, 13) local visible = false local animating = false local function toggleGui() if animating then return end animating = true visible = not visible local targetPos = visible and UDim2.new(1, -290, 0.5, -190) or UDim2.new(1, 300, 0.5, -190) TweenService:Create(main, TweenInfo.new(0.35, Enum.EasingStyle.Quart, Enum.EasingDirection.Out), { Position = targetPos }):Play() task.wait(0.35) animating = false end hideBtn.MouseButton1Click:Connect(toggleGui) UIS.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode.P then toggleGui() end end) local processed = setmetatable({}, {__mode = "k"}) local originalSounds = {} local function optimizeGame() local Lighting = game:GetService("Lighting") Lighting.Technology = Enum.Technology.Compatibility Lighting.GlobalShadows = false Lighting.ShadowSoftness = 0 local function process(obj) if processed[obj] then return end processed[obj] = true if obj:IsA("BasePart") then obj.Material = Enum.Material.SmoothPlastic obj.CastShadow = false elseif obj:IsA("Sound") then originalSounds[obj] = obj.SoundId if getgenv().StretchConfig.CustomSoundsEnabled then obj.SoundId = getgenv().StretchConfig.PopSoundId end elseif obj:IsA("ParticleEmitter") then obj.Texture = getgenv().StretchConfig.DotTexture obj.Rate = 5 obj.Size = NumberSequence.new(0.1) end end for _, obj in ipairs(workspace:GetDescendants()) do task.spawn(process, obj) end workspace.DescendantAdded:Connect(process) end RunService.Heartbeat:Connect(function() if not getgenv().StretchConfig.CustomSoundsEnabled then return end for sound, original in pairs(originalSounds) do if sound and sound.Parent then sound.SoundId = getgenv().StretchConfig.PopSoundId end end end) local function applyForceField(plr, character) if plr.Name ~= getgenv().StretchConfig.ForceFieldUser then return end for _, obj in ipairs(character:GetDescendants()) do if obj:IsA("BasePart") then obj.Material = Enum.Material.ForceField obj.BrickColor = BrickColor.new("White") obj.CastShadow = false end end end Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) task.spawn(applyForceField, plr, char) end) end) if player.Character then task.spawn(applyForceField, player, player.Character) end player.CharacterAdded:Connect(function(char) task.spawn(applyForceField, player, char) end) local holding = false UIS.InputBegan:Connect(function(input, gpe) if gpe or not getgenv().StretchConfig.AutoSprint then return end if input.KeyCode == getgenv().StretchConfig.SprintKey then VM:SendKeyEvent(true, getgenv().StretchConfig.HoldKey, false, game) holding = true end end) UIS.InputEnded:Connect(function(input) if input.KeyCode == getgenv().StretchConfig.SprintKey and holding then VM:SendKeyEvent(false, getgenv().StretchConfig.HoldKey, false, game) holding = false end end) local Camera = workspace.CurrentCamera RunService.RenderStepped:Connect(function() if not getgenv().StretchConfig.StretchEnabled then return end local cfg = getgenv().StretchConfig Camera.CFrame = Camera.CFrame * CFrame.new( 0, 0, 0, 1, 0, 0, 0, cfg.Scale, 0, 0, 0, 1 ) end) task.spawn(optimizeGame) notify("Screen Stretch • Press P", 3)