#--// LocalScript (Play Solo or Studio Test Only) --// Makes your character's mass insanely high and lets you push unanchored objects like a tank. local Players = game:GetService("Players") local RunService = game:GetService("RunService") local MASS_MULTIPLIER = 58888000 -- adjust this higher/lower as you like local function applyMassBoost(char) for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CustomPhysicalProperties = PhysicalProperties.new( 1000 * MASS_MULTIPLIER, -- Density 0.3, -- Friction 0.1 -- Elasticity (low = less bounce) ) part.Massless = false end end local root = char:FindFirstChild("HumanoidRootPart") if root then local bf = Instance.new("BodyVelocity") bf.MaxForce = Vector3.new(1e8, 1e8, 1e8) bf.Velocity = Vector3.zero bf.P = 1e6 bf.Name = "MassBoost" bf.Parent = root end end local function pushNearbyObjects(char) local root = char:FindFirstChild("HumanoidRootPart") if not root then return end RunService.Heartbeat:Connect(function() for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not part.Anchored and not part:IsDescendantOf(char) then local dist = (part.Position - root.Position).Magnitude if dist < 10 then local dir = (part.Position - root.Position).Unit local force = Instance.new("BodyForce") force.Force = dir * 1e6 -- big push force force.Parent = part game.Debris:AddItem(force, 0.1) end end end end) end Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) task.wait(1) applyMassBoost(char) pushNearbyObjects(char) print("[Sandbox] Ultra mass mode activated. You can now push big models like a boss.") end) end)