--[[ This took me so long took me 3 months to understand whole syncapi BY X9D $$\ $$\ $$$$$$\ $$$$$$$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$\ $$\ $$$\ $$$ |$$ __$$\ $$ __$$\ $$ __$$\ $$ _____|$$ ___$$\ $$ | $$ | $$$$\ $$$$ |$$ / $$ |$$ | $$ | \__/ $$ | $$ | \_/ $$ |\$$\ $$ | $$\$$\$$ $$ |$$$$$$$$ |$$$$$$$ | $$$$$$ | $$$$$\ $$$$$ / \$$$$ / $$ \$$$ $$ |$$ __$$ |$$ ____/ $$ ____/ $$ __| \___$$\ $$ $$< $$ |\$ /$$ |$$ | $$ |$$ | $$ | $$ | $$\ $$ |$$ /\$$\ $$ | \_/ $$ |$$ | $$ |$$ | $$$$$$$$\ $$ | \$$$$$$ |$$ / $$ | \__| \__|\__| \__|\__| \________| \__| \______/ \__| \__| ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [3] = {anchored = true}, [4] = {anchored = true}, [5] = {anchored = true}, [6] = {anchored = true}, [7] = {anchored = true}, [8] = {anchored = true}, [9] = {anchored = true}, [10] = {anchored = true}, [11] = {anchored = true}, [14] = {anchored = true}, [15] = {anchored = true}, [16] = {anchored = true}, [17] = {anchored = true}, [18] = {anchored = true}, [19] = {anchored = true}, [20] = {anchored = true}, [22] = {anchored = true}, [23] = {anchored = true}, [24] = {anchored = true}, [25] = {anchored = true}, [26] = {anchored = true}, [27] = {anchored = true}, [28] = {anchored = true}, [30] = {anchored = true}, [31] = {anchored = true}, [32] = {anchored = true}, [33] = {anchored = true}, [34] = {anchored = true}, [35] = {anchored = true}, [36] = {anchored = true}, [37] = {anchored = true}, [38] = {anchored = true}, [39] = {anchored = true}, [40] = {anchored = true}, [41] = {anchored = true}, [42] = {anchored = true}, [43] = {anchored = true}, [44] = {anchored = true}, [45] = {anchored = true}, [46] = {anchored = true}, [47] = {anchored = true}, [48] = {anchored = true}, [49] = {anchored = true}, [50] = {anchored = true}, [51] = {anchored = true}, [52] = {anchored = true}, [53] = {anchored = true}, [54] = {anchored = true}, [55] = {anchored = true}, [56] = {anchored = true}, [57] = {anchored = true}, [58] = {anchored = true}, [59] = {anchored = true}, [60] = {anchored = true}, [61] = {anchored = true}, [62] = {anchored = true}, [63] = {anchored = true}, [64] = {anchored = true}, [65] = {anchored = true}, [66] = {anchored = true}, [67] = {anchored = true}, [69] = {anchored = true}, [70] = {anchored = true}, [71] = {anchored = true}, [72] = {anchored = true}, [73] = {anchored = true}, [74] = {anchored = true}, [75] = {anchored = true}, [77] = {anchored = true}, [78] = {anchored = true}, [79] = {anchored = true}, [80] = {anchored = true}, [81] = {anchored = true}, [82] = {anchored = true}, [83] = {anchored = true}, [85] = {anchored = true}, [86] = {anchored = true}, [87] = {anchored = true}, [88] = {anchored = true}, [89] = {anchored = true}, [90] = {anchored = true}, [91] = {anchored = true}, [93] = {anchored = true}, [94] = {anchored = true}, [95] = {anchored = true}, [96] = {anchored = true}, [97] = {anchored = true}, [98] = {anchored = true}, [99] = {anchored = true}, [101] = {anchored = true}, [102] = {anchored = true}, [103] = {anchored = true}, [104] = {anchored = true}, [105] = {anchored = true}, [106] = {anchored = true}, [107] = {anchored = true}, [109] = {anchored = true}, [110] = {anchored = true}, [111] = {anchored = true}, [112] = {anchored = true}, [113] = {anchored = true}, [114] = {anchored = true}, [115] = {anchored = true}, [117] = {anchored = true}, [118] = {anchored = true}, [119] = {anchored = true}, [120] = {anchored = true}, [121] = {anchored = true}, [122] = {anchored = true}, [123] = {anchored = true}, [125] = {anchored = true}, [126] = {anchored = true}, [127] = {anchored = true}, [128] = {anchored = true}, [129] = {anchored = true}, [130] = {anchored = true}, [131] = {anchored = true}, [133] = {anchored = true}, [134] = {anchored = true}, [135] = {anchored = true}, [136] = {anchored = true}, [137] = {anchored = true}, [138] = {anchored = true}, [139] = {anchored = true}, [141] = {anchored = true}, [142] = {anchored = true}, [143] = {anchored = true}, [144] = {anchored = true}, [145] = {anchored = true}, [146] = {anchored = true}, [147] = {anchored = true}, [148] = {anchored = true}, [149] = {anchored = true}, [150] = {anchored = true}, [151] = {anchored = true}, [152] = {anchored = true}, [153] = {anchored = true}, [154] = {anchored = true}, [155] = {anchored = true}, [156] = {anchored = true}, [157] = {anchored = true}, [158] = {anchored = true}, [159] = {anchored = true}, [160] = {anchored = true}, [161] = {anchored = true}, [162] = {anchored = true}, [163] = {anchored = true}, [164] = {anchored = true}, [165] = {anchored = true}, [166] = {anchored = true}, [167] = {anchored = true}, [168] = {anchored = true}, [169] = {anchored = true}, [170] = {anchored = true}, [171] = {anchored = true}, [172] = {anchored = true}, [173] = {anchored = true}, [174] = {anchored = true}, [175] = {anchored = true}, [176] = {anchored = true}, [177] = {anchored = true}, [178] = {anchored = true}, [181] = {anchored = true}, [182] = {anchored = true}, [183] = {anchored = true}, [184] = {anchored = true}, [185] = {anchored = true}, [187] = {anchored = true}, [188] = {anchored = true}, [189] = {anchored = true}, [190] = {anchored = true}, [191] = {anchored = true}, [193] = {anchored = true}, [194] = {anchored = true}, [195] = {anchored = true}, [196] = {anchored = true}, [197] = {anchored = true}, [199] = {anchored = true}, [200] = {anchored = true}, [201] = {anchored = true}, [202] = {anchored = true}, [203] = {anchored = true}, [205] = {anchored = true}, [206] = {anchored = true}, [207] = {anchored = true}, [208] = {anchored = true}, [209] = {anchored = true}, [210] = {anchored = true}, [211] = {anchored = true}, [212] = {anchored = true}, [213] = {anchored = true}, [214] = {anchored = true}, [215] = {anchored = true}, [216] = {anchored = true}, [217] = {anchored = true}, [218] = {anchored = true}, [219] = {anchored = true}, [220] = {anchored = true}, [221] = {anchored = true}, [222] = {anchored = true}, [223] = {anchored = true}, [224] = {anchored = true}, [225] = {anchored = true}, [226] = {anchored = true}, [227] = {anchored = true}, [228] = {anchored = true}, [229] = {anchored = true}, [230] = {anchored = true}, [231] = {anchored = true}, [232] = {anchored = true}, [233] = {anchored = true}, [234] = {anchored = true}, [235] = {anchored = true}, [236] = {anchored = true}, [237] = {anchored = true}, [238] = {anchored = true}, [239] = {anchored = true}, [240] = {anchored = true}, [241] = {anchored = true}, [242] = {anchored = true}, [243] = {anchored = true}, [244] = {anchored = true}, [245] = {anchored = true}, [246] = {anchored = true}, [247] = {anchored = true}, [248] = {anchored = true}, [249] = {anchored = true}, [250] = {anchored = true}, [251] = {anchored = true}, [252] = {anchored = true}, [253] = {anchored = true}, [254] = {anchored = true}, [255] = {anchored = true}, [256] = {anchored = true}, [257] = {anchored = true}, [258] = {anchored = true}, [259] = {anchored = true}, [260] = {anchored = true}, [261] = {anchored = true}, [262] = {anchored = true}, [263] = {anchored = true}, [264] = {anchored = true}, [266] = {anchored = true}, [267] = {anchored = true}, [268] = {anchored = true}, [269] = {anchored = true}, [270] = {anchored = true}, [271] = {anchored = true}, [272] = {anchored = true}, [274] = {anchored = true}, [275] = {anchored = true}, [276] = {anchored = true}, [277] = {anchored = true}, [278] = {anchored = true}, [279] = {anchored = true}, [280] = {anchored = true}, [282] = {anchored = true}, [283] = {anchored = true}, [284] = {anchored = true}, [285] = {anchored = true}, [286] = {anchored = true}, [287] = {anchored = true}, [288] = {anchored = true}, [289] = {anchored = true}, [290] = {anchored = true}, [291] = {anchored = true}, [292] = {anchored = true}, [293] = {anchored = true}, [294] = {anchored = true}, [295] = {anchored = true}, [296] = {anchored = true}, [298] = {anchored = true}, [299] = {anchored = true}, [300] = {anchored = true}, [301] = {anchored = true}, [302] = {anchored = true}, [303] = {anchored = true}, [304] = {anchored = true}, [305] = {anchored = true}, [306] = {anchored = true}, [307] = {anchored = true}, [308] = {anchored = true}, [309] = {anchored = true}, [310] = {anchored = true}, [311] = {anchored = true}, [312] = {anchored = true}, [314] = {anchored = true}, [315] = {anchored = true}, [316] = {anchored = true}, [317] = {anchored = true}, [318] = {anchored = true}, [319] = {anchored = true}, [320] = {anchored = true}, [322] = {anchored = true}, [323] = {anchored = true}, [324] = {anchored = true}, [325] = {anchored = true}, [326] = {anchored = true}, [327] = {anchored = true}, [328] = {anchored = true}, [330] = {anchored = true}, [331] = {anchored = true}, [332] = {anchored = true}, [333] = {anchored = true}, [334] = {anchored = true}, [335] = {anchored = true}, [336] = {anchored = true}, [338] = {anchored = true}, [339] = {anchored = true}, [340] = {anchored = true}, [341] = {anchored = true}, [342] = {anchored = true}, [343] = {anchored = true}, [344] = {anchored = true}, [346] = {anchored = true}, [347] = {anchored = true}, [348] = {anchored = true}, [349] = {anchored = true}, [350] = {anchored = true}, [351] = {anchored = true}, [352] = {anchored = true}, [354] = {anchored = true}, [355] = {anchored = true}, [356] = {anchored = true}, [357] = {anchored = true}, [358] = {anchored = true}, [359] = {anchored = true}, [360] = {anchored = true}, [362] = {anchored = true}, [363] = {anchored = true}, [364] = {anchored = true}, [365] = {anchored = true}, [366] = {anchored = true}, [367] = {anchored = true}, [368] = {anchored = true}, [370] = {anchored = true}, [371] = {anchored = true}, [372] = {anchored = true}, [373] = {anchored = true}, [374] = {anchored = true}, [375] = {anchored = true}, [376] = {anchored = true}, [378] = {anchored = true}, [379] = {anchored = true}, [380] = {anchored = true}, [381] = {anchored = true}, [382] = {anchored = true}, [383] = {anchored = true}, [384] = {anchored = true}, [386] = {anchored = true}, [387] = {anchored = true}, [388] = {anchored = true}, [389] = {anchored = true}, [390] = {anchored = true}, [391] = {anchored = true}, [392] = {anchored = true}, [394] = {anchored = true}, [395] = {anchored = true}, [396] = {anchored = true}, [397] = {anchored = true}, [398] = {anchored = true}, [399] = {anchored = true}, [400] = {anchored = true}, [401] = {anchored = true}, [402] = {anchored = true}, [403] = {anchored = true}, [404] = {anchored = true}, [405] = {anchored = true}, [406] = {anchored = true}, [407] = {anchored = true}, [408] = {anchored = true}, [409] = {anchored = true}, [410] = {anchored = true}, [411] = {anchored = true}, [412] = {anchored = true}, [413] = {anchored = true}, [414] = {anchored = true}, [415] = {anchored = true}, [416] = {anchored = true}, [417] = {anchored = true}, [418] = {anchored = true}, [419] = {anchored = true}, [420] = {anchored = true}, [421] = {anchored = true}, [422] = {anchored = true}, [423] = {anchored = true}, [424] = {anchored = true}, [425] = {anchored = true}, [426] = {anchored = true}, [427] = {anchored = true}, [428] = {anchored = true}, [429] = {anchored = true}, [430] = {anchored = true}, [431] = {anchored = true}, [433] = {anchored = true}, [434] = {anchored = true}, [435] = {anchored = true}, [436] = {anchored = true}, [437] = {anchored = true}, [438] = {anchored = true}, [439] = {anchored = true}, [441] = {anchored = true}, [442] = {anchored = true}, [443] = {anchored = true}, [444] = {anchored = true}, [445] = {anchored = true}, [446] = {anchored = true}, [447] = {anchored = true}, [449] = {anchored = true}, [450] = {anchored = true}, [451] = {anchored = true}, [452] = {anchored = true}, [453] = {anchored = true}, [454] = {anchored = true}, [455] = {anchored = true}, [457] = {anchored = true}, [458] = {anchored = true}, [459] = {anchored = true}, [460] = {anchored = true}, [461] = {anchored = true}, [462] = {anchored = true}, [463] = {anchored = true}, [465] = {anchored = true}, [466] = {anchored = true}, [467] = {anchored = true}, [468] = {anchored = true}, [469] = {anchored = true}, [470] = {anchored = true}, [471] = {anchored = true}, [472] = {anchored = true}, [473] = {anchored = true}, [474] = {anchored = true}, [475] = {anchored = true}, [476] = {anchored = true}, [477] = {anchored = true}, [478] = {anchored = true}, [479] = {anchored = true}, [481] = {anchored = true}, [482] = {anchored = true}, [483] = {anchored = true}, [484] = {anchored = true}, [485] = {anchored = true}, [486] = {anchored = true}, [487] = {anchored = true}, [489] = {anchored = true}, [490] = {anchored = true}, [491] = {anchored = true}, [492] = {anchored = true}, [493] = {anchored = true}, [494] = {anchored = true}, [495] = {anchored = true}, [497] = {anchored = true}, [498] = {anchored = true}, [499] = {anchored = true}, [500] = {anchored = true}, [501] = {anchored = true}, [502] = {anchored = true}, [503] = {anchored = true}, [505] = {anchored = true}, [506] = {anchored = true}, [507] = {anchored = true}, [508] = {anchored = true}, [509] = {anchored = true}, [510] = {anchored = true}, [511] = {anchored = true}, [513] = {anchored = true}, [514] = {anchored = true}, [515] = {anchored = true}, [516] = {anchored = true}, [517] = {anchored = true}, [518] = {anchored = true}, [519] = {anchored = true}, [521] = {anchored = true}, [522] = {anchored = true}, [523] = {anchored = true}, [524] = {anchored = true}, [525] = {anchored = true}, [526] = {anchored = true}, [527] = {anchored = true}, [529] = {anchored = true}, [530] = {anchored = true}, [531] = {anchored = true}, [532] = {anchored = true}, [533] = {anchored = true}, [534] = {anchored = true}, [535] = {anchored = true}, [537] = {anchored = true}, [538] = {anchored = true}, [539] = {anchored = true}, [540] = {anchored = true}, [541] = {anchored = true}, [542] = {anchored = true}, [543] = {anchored = true}, [545] = {anchored = true}, [546] = {anchored = true}, [547] = {anchored = true}, [548] = {anchored = true}, [549] = {anchored = true}, [550] = {anchored = true}, [551] = {anchored = true}, [553] = {anchored = true}, [554] = {anchored = true}, [555] = {anchored = true}, [556] = {anchored = true}, [557] = {anchored = true}, [558] = {anchored = true}, [559] = {anchored = true}, [560] = {anchored = true}, [561] = {anchored = true}, [562] = {anchored = true}, [563] = {anchored = true}, [564] = {anchored = true}, [565] = {anchored = true}, [566] = {anchored = true}, [567] = {anchored = true}, [568] = {anchored = true}, [569] = {anchored = true}, [570] = {anchored = true}, [571] = {anchored = true}, [572] = {anchored = true}, [573] = {anchored = true}, [574] = {anchored = true}, [575] = {anchored = true}, [576] = {anchored = true}, [577] = {anchored = true}, [578] = {anchored = true}, [579] = {anchored = true}, [580] = {anchored = true}, [581] = {anchored = true}, [582] = {anchored = true}, [583] = {anchored = true}, [584] = {anchored = true}, [585] = {anchored = true}, [586] = {anchored = true}, [587] = {anchored = true}, [588] = {anchored = true}, [589] = {anchored = true}, [590] = {anchored = true}, [591] = {anchored = true}, [592] = {anchored = true}, [593] = {anchored = true}, [594] = {anchored = true}, [595] = {anchored = true}, [596] = {anchored = true}, [597] = {anchored = true}, [598] = {anchored = true}, [599] = {anchored = true}, [600] = {anchored = true}, [601] = {anchored = true}, [602] = {anchored = true}, [603] = {anchored = true}, [604] = {anchored = true}, [605] = {anchored = true}, [606] = {anchored = true}, [607] = {anchored = true}, [608] = {anchored = true}, [609] = {anchored = true}, [610] = {anchored = true}, [611] = {anchored = true}, [612] = {anchored = true}, [613] = {anchored = true}, [614] = {anchored = true}, [615] = {anchored = true}, [616] = {anchored = true}, [617] = {anchored = true}, [618] = {anchored = true}, [619] = {anchored = true}, [620] = {anchored = 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cframe=CFrame.new(150.77647399902344,57.8985595703125,145.66151428222656,-0.9903168678283691,0.1347324401140213,-0.033458177000284195,0.000026270747184753418,-0.24082839488983154,-0.9705676436424255,-0.13882464170455933,-0.961170494556427,0.23849302530288696)}, [1032] = {shape="Normal", cframe=CFrame.new(-56.227020263671875,62.00712203979492,61.6452751159668,0.26986727118492126,0.05420531705021858,0.9613707661628723,-0.2989003658294678,0.9538087248802185,0.030125657096505165,-0.9153307676315308,-0.29548394680023193,0.27360376715660095)}, [1028] = {shape="Normal", cframe=CFrame.new(-77.64315032958984,61.09932327270508,28.722265243530273,-0.47530245780944824,0.04438772052526474,0.8787019848823547,0.03670981153845787,0.9988573789596558,-0.030600527301430702,-0.8790563344955444,0.017712460830807686,-0.4763888418674469)}, [1026] = {shape="Normal", cframe=CFrame.new(-76.81969451904297,61.801414489746094,30.220613479614258,-0.45717501640319824,0.01803671382367611,0.8891938328742981,0.03698607161641121,0.9993150234222412,-0.0012542232871055603,-0.8886074423789978,0.03231438621878624,-0.4575289487838745)}, [1052] = {shape="Normal", cframe=CFrame.new(53.820167541503906,84.13225555419922,-9.752066612243652,-0.08713149279356003,0,0.9961968064308167,0,1,0,-0.9961968064308167,0,-0.08713149279356003)}, [1027] = {shape="Normal", cframe=CFrame.new(-77.62686920166016,61.3924446105957,28.71975326538086,0.430804580450058,0.04438772052526474,-0.9013528823852539,-0.03513500839471817,0.9988573789596558,0.032396506518125534,0.9017610549926758,0.017712460830807686,0.4318719208240509)}, [1051] = {shape="Normal", cframe=CFrame.new(52.680789947509766,84.98281860351562,-9.029184341430664,-0.08713149279356003,0,0.9961968064308167,0,1,0,-0.9961968064308167,0,-0.08713149279356003)}, [1030] = {shape="Normal", cframe=CFrame.new(-77.60162353515625,61.315914154052734,28.79765510559082,-0.47530245780944824,0.04438772052526474,0.8787019848823547,0.03670981153845787,0.9988573789596558,-0.030600527301430702,-0.8790563344955444,0.017712460830807686,-0.4763888418674469)}, [1041] = {shape="Normal", cframe=CFrame.new(151.11679077148438,57.478328704833984,143.74090576171875,-0.9903168678283691,0.1347324401140213,-0.033458177000284195,0.000026270747184753418,-0.24082839488983154,-0.9705676436424255,-0.13882464170455933,-0.961170494556427,0.23849302530288696)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[3] then resizeBatch[#resizeBatch+1] = {Part = P[3], CFrame = P[3].CFrame, Size = Vector3.new(2,2,2)} end if P[4] then resizeBatch[#resizeBatch+1] = {Part = P[4], CFrame = P[4].CFrame, Size = Vector3.new(2,2,2)} end if P[5] then resizeBatch[#resizeBatch+1] = {Part = P[5], CFrame = P[5].CFrame, Size = Vector3.new(0.04999999701976776,0.04999999701976776,89.49079132080078)} end if P[6] then resizeBatch[#resizeBatch+1] = {Part = P[6], CFrame = P[6].CFrame, Size = Vector3.new(2,2,2)} end if P[7] then resizeBatch[#resizeBatch+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(0.04999999701976776,0.04999999701976776,100.00000762939453)} end if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(0.04999999701976776,0.04999999701976776,88.42742156982422)} end if P[9] then resizeBatch[#resizeBatch+1] = {Part = P[9], CFrame = P[9].CFrame, Size = Vector3.new(2,2,2)} end if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(0.16653268039226532,0.16653268039226532,68.5968017578125)} end if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(0.735879123210907,0.735879123210907,0.735879123210907)} end if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(8.022772789001465,59.385189056396484,8.022772789001465)} end if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(36.32791519165039,43.76676559448242,36.32791519165039)} end if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(33.65677261352539,40.54865646362305,33.65677261352539)} end if P[17] then resizeBatch[#resizeBatch+1] = {Part = P[17], CFrame = P[17].CFrame, Size = Vector3.new(28.105165481567383,33.86024475097656,28.105165481567383)} end if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(26.038633346557617,31.37054443359375,26.038633346557617)} end if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(22.378170013427734,26.960527420043945,22.378170013427734)} end if P[20] then resizeBatch[#resizeBatch+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(20.73273468017578,24.978160858154297,20.73273468017578)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(9.381422996520996,69.44203186035156,9.381422996520996)} end if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(42.48002624511719,51.17863845825195,42.48002624511719)} end if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(39.356529235839844,47.41554641723633,39.356529235839844)} end if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(32.8647575378418,39.59445571899414,32.86476135253906)} end if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(30.448261260986328,36.683128356933594,30.448261260986328)} end if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(26.16790008544922,31.526275634765625,26.16790008544922)} end if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(24.243810653686523,29.20819664001465,24.243810653686523)} end if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(18.165138244628906,0.9082568883895874,18.165138244628906)} end if P[31] then resizeBatch[#resizeBatch+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(16.348623275756836,0.9082568883895874,16.348623275756836)} end if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(1.0899075269699097,37.96513748168945,0.9082558751106262)} end if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.363302081823349,2.9064218997955322,14.89541244506836)} end if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(15.440366744995117,2.9064218997955322,0.3633021414279938)} end if P[38] then resizeBatch[#resizeBatch+1] = {Part = P[38], CFrame = P[38].CFrame, Size = Vector3.new(0.363302081823349,2.9064218997955322,14.89541244506836)} end if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(4.722935676574707,2.9064218997955322,0.3633021414279938)} end if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(4.722935676574707,2.9064218997955322,0.3633021414279938)} end if P[41] then resizeBatch[#resizeBatch+1] = {Part = P[41], CFrame = P[41].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[42] then resizeBatch[#resizeBatch+1] = {Part = P[42], CFrame = P[42].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[47] then resizeBatch[#resizeBatch+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[48] then resizeBatch[#resizeBatch+1] = {Part = P[48], CFrame = P[48].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[49] then resizeBatch[#resizeBatch+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(1.0899083614349365,27.97431182861328,0.7266055345535278)} end if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(1.0899083614349365,27.97431182861328,0.7266055345535278)} end if P[51] then resizeBatch[#resizeBatch+1] = {Part = P[51], CFrame = P[51].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[52] then resizeBatch[#resizeBatch+1] = {Part = P[52], CFrame = P[52].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[53] then resizeBatch[#resizeBatch+1] = {Part = P[53], CFrame = P[53].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[55] then resizeBatch[#resizeBatch+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[57] then resizeBatch[#resizeBatch+1] = {Part = P[57], CFrame = P[57].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[59] then resizeBatch[#resizeBatch+1] = {Part = P[59], CFrame = P[59].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[60] then resizeBatch[#resizeBatch+1] = {Part = P[60], CFrame = P[60].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[62] then resizeBatch[#resizeBatch+1] = {Part = P[62], CFrame = P[62].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[63] then resizeBatch[#resizeBatch+1] = {Part = P[63], CFrame = P[63].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[64] then resizeBatch[#resizeBatch+1] = {Part = P[64], CFrame = P[64].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[65] then resizeBatch[#resizeBatch+1] = {Part = P[65], CFrame = P[65].CFrame, Size = Vector3.new(18.165138244628906,1.8165137767791748,18.165138244628906)} end if P[66] then resizeBatch[#resizeBatch+1] = {Part = P[66], CFrame = P[66].CFrame, Size = Vector3.new(18.165138244628906,9.990825653076172,18.165138244628906)} end if P[67] then resizeBatch[#resizeBatch+1] = {Part = P[67], CFrame = P[67].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[69] then resizeBatch[#resizeBatch+1] = {Part = P[69], CFrame = P[69].CFrame, Size = Vector3.new(1.5530016422271729,11.495439529418945,1.5530016422271729)} end if P[70] then resizeBatch[#resizeBatch+1] = {Part = P[70], CFrame = P[70].CFrame, Size = Vector3.new(7.03214693069458,8.472116470336914,7.03214693069458)} end if P[71] then resizeBatch[#resizeBatch+1] = {Part = P[71], CFrame = P[71].CFrame, Size = Vector3.new(6.515081882476807,7.849173069000244,6.515081882476807)} end if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(5.440433979034424,6.554468631744385,5.44043493270874)} end if P[73] then resizeBatch[#resizeBatch+1] = {Part = P[73], CFrame = P[73].CFrame, Size = Vector3.new(5.040407180786133,6.072527885437012,5.040407180786133)} end if P[74] then resizeBatch[#resizeBatch+1] = {Part = P[74], CFrame = P[74].CFrame, Size = Vector3.new(4.331836223602295,5.218862056732178,4.331836223602295)} end if P[75] then resizeBatch[#resizeBatch+1] = {Part = P[75], CFrame = P[75].CFrame, Size = Vector3.new(4.013321876525879,4.835126876831055,4.013321876525879)} end if P[77] then resizeBatch[#resizeBatch+1] = {Part = P[77], CFrame = P[77].CFrame, Size = Vector3.new(10.722031593322754,12.917574882507324,10.722031593322754)} end if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(8.953455924987793,10.786849975585938,8.95345687866211)} end if P[79] then resizeBatch[#resizeBatch+1] = {Part = P[79], CFrame = P[79].CFrame, Size = Vector3.new(8.295121192932129,9.993706703186035,8.295121192932129)} end if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(2.5558125972747803,18.918325424194336,2.5558125972747803)} end if P[81] then resizeBatch[#resizeBatch+1] = {Part = P[81], CFrame = P[81].CFrame, Size = Vector3.new(11.572977066040039,13.942768096923828,11.572977066040039)} end if P[82] then resizeBatch[#resizeBatch+1] = {Part = P[82], CFrame = P[82].CFrame, Size = Vector3.new(7.129007816314697,8.588809967041016,7.129007816314697)} end if P[83] then resizeBatch[#resizeBatch+1] = {Part = P[83], CFrame = P[83].CFrame, Size = Vector3.new(6.604821681976318,7.957286357879639,6.604821681976318)} end if P[85] then resizeBatch[#resizeBatch+1] = {Part = P[85], CFrame = P[85].CFrame, Size = Vector3.new(14.053083419799805,16.93072509765625,14.053084373474121)} end if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(13.019780158996582,15.685830116271973,13.019780158996582)} end if P[87] then resizeBatch[#resizeBatch+1] = {Part = P[87], CFrame = P[87].CFrame, Size = Vector3.new(11.189482688903809,13.480745315551758,11.189482688903809)} end if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(10.366735458374023,12.489523887634277,10.366735458374023)} end if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(16.828989028930664,20.275049209594727,16.828989028930664)} end if P[90] then resizeBatch[#resizeBatch+1] = {Part = P[90], CFrame = P[90].CFrame, Size = Vector3.new(18.164608001708984,21.8841609954834,18.164608001708984)} end if P[91] then resizeBatch[#resizeBatch+1] = {Part = P[91], CFrame = P[91].CFrame, Size = Vector3.new(4.011528968811035,29.69365119934082,4.011528968811035)} end if P[93] then resizeBatch[#resizeBatch+1] = {Part = P[93], CFrame = P[93].CFrame, Size = Vector3.new(5.309051513671875,6.396182060241699,5.309051513671875)} end if P[94] then resizeBatch[#resizeBatch+1] = {Part = P[94], CFrame = P[94].CFrame, Size = Vector3.new(9.30252742767334,11.207398414611816,9.30252742767334)} end if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(5.730400085449219,6.903810024261475,5.730400085449219)} end if P[96] then resizeBatch[#resizeBatch+1] = {Part = P[96], CFrame = P[96].CFrame, Size = Vector3.new(6.667738914489746,8.033086776733398,6.667738914489746)} end if P[97] then resizeBatch[#resizeBatch+1] = {Part = P[97], CFrame = P[97].CFrame, Size = Vector3.new(8.618525505065918,10.383334159851074,8.618525505065918)} end if P[98] then resizeBatch[#resizeBatch+1] = {Part = P[98], CFrame = P[98].CFrame, Size = Vector3.new(7.19691801071167,8.670626640319824,7.196918487548828)} end if P[99] then resizeBatch[#resizeBatch+1] = {Part = P[99], CFrame = P[99].CFrame, Size = Vector3.new(2.054399251937866,15.20682430267334,2.054399251937866)} end if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(6.604821681976318,7.957286357879639,6.604821681976318)} end if P[102] then resizeBatch[#resizeBatch+1] = {Part = P[102], CFrame = P[102].CFrame, Size = Vector3.new(8.295121192932129,9.993706703186035,8.295121192932129)} end if P[103] then resizeBatch[#resizeBatch+1] = {Part = P[103], CFrame = P[103].CFrame, Size = Vector3.new(8.953455924987793,10.786849975585938,8.95345687866211)} end if P[104] then resizeBatch[#resizeBatch+1] = {Part = P[104], CFrame = P[104].CFrame, Size = Vector3.new(10.722031593322754,12.917574882507324,10.722031593322754)} end if P[105] then resizeBatch[#resizeBatch+1] = {Part = P[105], CFrame = P[105].CFrame, Size = Vector3.new(7.129007816314697,8.588809967041016,7.129007816314697)} end if P[106] then resizeBatch[#resizeBatch+1] = {Part = P[106], CFrame = P[106].CFrame, Size = Vector3.new(2.5558125972747803,18.918325424194336,2.5558125972747803)} end if P[107] then resizeBatch[#resizeBatch+1] = {Part = P[107], CFrame = P[107].CFrame, Size = Vector3.new(11.572977066040039,13.942768096923828,11.572977066040039)} end if P[109] then resizeBatch[#resizeBatch+1] = {Part = P[109], CFrame = P[109].CFrame, Size = Vector3.new(10.722031593322754,12.917574882507324,10.722031593322754)} end if P[110] then resizeBatch[#resizeBatch+1] = {Part = P[110], CFrame = P[110].CFrame, Size = Vector3.new(7.129007816314697,8.588809967041016,7.129007816314697)} end if P[111] then resizeBatch[#resizeBatch+1] = {Part = P[111], CFrame = P[111].CFrame, Size = Vector3.new(2.5558125972747803,18.918325424194336,2.5558125972747803)} end if P[112] then resizeBatch[#resizeBatch+1] = {Part = P[112], CFrame = P[112].CFrame, Size = Vector3.new(6.604821681976318,7.957286357879639,6.604821681976318)} end if P[113] then resizeBatch[#resizeBatch+1] = {Part = P[113], CFrame = P[113].CFrame, Size = Vector3.new(11.572977066040039,13.942768096923828,11.572977066040039)} end if P[114] then resizeBatch[#resizeBatch+1] = {Part = P[114], CFrame = P[114].CFrame, Size = Vector3.new(8.295121192932129,9.993706703186035,8.295121192932129)} end if P[115] then resizeBatch[#resizeBatch+1] = {Part = P[115], CFrame = P[115].CFrame, Size = Vector3.new(8.953455924987793,10.786849975585938,8.95345687866211)} end if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(12.741975784301758,15.351143836975098,12.741975784301758)} end if P[118] then resizeBatch[#resizeBatch+1] = {Part = P[118], CFrame = P[118].CFrame, Size = Vector3.new(7.271982192993164,8.761061668395996,7.271982192993164)} end if P[119] then resizeBatch[#resizeBatch+1] = {Part = P[119], CFrame = P[119].CFrame, Size = Vector3.new(7.849116802215576,9.456375122070312,7.849116802215576)} end if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(2.8139781951904297,20.829286575317383,2.8139781951904297)} end if P[121] then resizeBatch[#resizeBatch+1] = {Part = P[121], CFrame = P[121].CFrame, Size = Vector3.new(9.857854843139648,11.876441955566406,9.857854843139648)} end if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(11.805075645446777,14.222393989562988,11.805075645446777)} end if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(9.133020401000977,11.003182411193848,9.133020401000977)} end if P[125] then resizeBatch[#resizeBatch+1] = {Part = P[125], CFrame = P[125].CFrame, Size = Vector3.new(4.305882453918457,5.187595367431641,4.305882453918457)} end if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(7.544773578643799,9.089712142944336,7.544773578643799)} end if P[127] then resizeBatch[#resizeBatch+1] = {Part = P[127], CFrame = P[127].CFrame, Size = Vector3.new(1.6662113666534424,12.333427429199219,1.6662113666534424)} end if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(4.647615432739258,5.599304676055908,4.647615432739258)} end if P[129] then resizeBatch[#resizeBatch+1] = {Part = P[129], CFrame = P[129].CFrame, Size = Vector3.new(5.837028503417969,7.032272815704346,5.837028980255127)} end if P[130] then resizeBatch[#resizeBatch+1] = {Part = P[130], CFrame = P[130].CFrame, Size = Vector3.new(6.990015983581543,8.421357154846191,6.990015983581543)} end if P[131] then resizeBatch[#resizeBatch+1] = {Part = P[131], CFrame = P[131].CFrame, Size = Vector3.new(5.407839775085449,6.515199184417725,5.407839775085449)} end if P[133] then resizeBatch[#resizeBatch+1] = {Part = P[133], CFrame = P[133].CFrame, Size = Vector3.new(6.813816547393799,8.209076881408691,6.813816547393799)} end if P[134] then resizeBatch[#resizeBatch+1] = {Part = P[134], CFrame = P[134].CFrame, Size = Vector3.new(8.557600975036621,10.309935569763184,8.557600975036621)} end if P[135] then resizeBatch[#resizeBatch+1] = {Part = P[135], CFrame = P[135].CFrame, Size = Vector3.new(11.061305046081543,13.326322555541992,11.061305046081543)} end if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(11.939176559448242,14.383955955505371,11.939176559448242)} end if P[137] then resizeBatch[#resizeBatch+1] = {Part = P[137], CFrame = P[137].CFrame, Size = Vector3.new(7.354588985443115,8.860583305358887,7.354588985443115)} end if P[138] then resizeBatch[#resizeBatch+1] = {Part = P[138], CFrame = P[138].CFrame, Size = Vector3.new(9.236767768859863,11.128174781799316,9.23676872253418)} end if P[139] then resizeBatch[#resizeBatch+1] = {Part = P[139], CFrame = P[139].CFrame, Size = Vector3.new(2.636685609817505,19.516952514648438,2.636685609817505)} end if P[141] then resizeBatch[#resizeBatch+1] = {Part = P[141], CFrame = P[141].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[142] then resizeBatch[#resizeBatch+1] = {Part = P[142], CFrame = P[142].CFrame, Size = Vector3.new(0.363302081823349,2.9064218997955322,14.89541244506836)} end if P[143] then resizeBatch[#resizeBatch+1] = {Part = P[143], CFrame = P[143].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[145] then resizeBatch[#resizeBatch+1] = {Part = P[145], CFrame = P[145].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[146] then resizeBatch[#resizeBatch+1] = {Part = P[146], CFrame = P[146].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[147] then resizeBatch[#resizeBatch+1] = {Part = P[147], CFrame = P[147].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[148] then resizeBatch[#resizeBatch+1] = {Part = P[148], CFrame = P[148].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[149] then resizeBatch[#resizeBatch+1] = {Part = P[149], CFrame = P[149].CFrame, Size = Vector3.new(1.0899075269699097,37.96513748168945,0.9082558751106262)} end if P[150] then resizeBatch[#resizeBatch+1] = {Part = P[150], CFrame = P[150].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[151] then resizeBatch[#resizeBatch+1] = {Part = P[151], CFrame = P[151].CFrame, Size = Vector3.new(1.0899083614349365,27.97431182861328,0.7266055345535278)} end if P[152] then resizeBatch[#resizeBatch+1] = {Part = P[152], CFrame = P[152].CFrame, Size = Vector3.new(1.0899083614349365,27.97431182861328,0.7266055345535278)} end if P[153] then resizeBatch[#resizeBatch+1] = {Part = P[153], CFrame = P[153].CFrame, Size = Vector3.new(18.165138244628906,0.9082568883895874,18.165138244628906)} end if P[154] then resizeBatch[#resizeBatch+1] = {Part = P[154], CFrame = P[154].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[155] then resizeBatch[#resizeBatch+1] = {Part = P[155], CFrame = P[155].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[156] then resizeBatch[#resizeBatch+1] = {Part = P[156], CFrame = P[156].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(16.348623275756836,0.9082568883895874,16.348623275756836)} end if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[160] then resizeBatch[#resizeBatch+1] = {Part = P[160], CFrame = P[160].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[161] then resizeBatch[#resizeBatch+1] = {Part = P[161], CFrame = P[161].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[162] then resizeBatch[#resizeBatch+1] = {Part = P[162], CFrame = P[162].CFrame, Size = Vector3.new(18.165138244628906,1.8165137767791748,18.165138244628906)} end if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[164] then resizeBatch[#resizeBatch+1] = {Part = P[164], CFrame = P[164].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[166] then resizeBatch[#resizeBatch+1] = {Part = P[166], CFrame = P[166].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[167] then resizeBatch[#resizeBatch+1] = {Part = P[167], CFrame = P[167].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(4.722935676574707,2.9064218997955322,0.3633021414279938)} end if P[169] then resizeBatch[#resizeBatch+1] = {Part = P[169], CFrame = P[169].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[170] then resizeBatch[#resizeBatch+1] = {Part = P[170], CFrame = P[170].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[171] then resizeBatch[#resizeBatch+1] = {Part = P[171], CFrame = P[171].CFrame, Size = Vector3.new(18.165138244628906,9.990825653076172,18.165138244628906)} end if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[173] then resizeBatch[#resizeBatch+1] = {Part = P[173], CFrame = P[173].CFrame, Size = Vector3.new(4.722935676574707,2.9064218997955322,0.3633021414279938)} end if P[174] then resizeBatch[#resizeBatch+1] = {Part = P[174], CFrame = P[174].CFrame, Size = Vector3.new(0.363302081823349,2.9064218997955322,14.89541244506836)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[176] then resizeBatch[#resizeBatch+1] = {Part = P[176], CFrame = P[176].CFrame, Size = Vector3.new(15.440366744995117,2.9064218997955322,0.3633021414279938)} end if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[182] then resizeBatch[#resizeBatch+1] = {Part = P[182], CFrame = P[182].CFrame, Size = Vector3.new(0.6000000238418579,6.599999904632568,6.200000286102295)} end if P[183] then resizeBatch[#resizeBatch+1] = {Part = P[183], CFrame = P[183].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[184] then resizeBatch[#resizeBatch+1] = {Part = P[184], CFrame = P[184].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[185] then resizeBatch[#resizeBatch+1] = {Part = P[185], CFrame = P[185].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[187] then resizeBatch[#resizeBatch+1] = {Part = P[187], CFrame = P[187].CFrame, Size = Vector3.new(0.6000000238418579,6.599999904632568,6.200000286102295)} end if P[188] then resizeBatch[#resizeBatch+1] = {Part = P[188], CFrame = P[188].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[190] then resizeBatch[#resizeBatch+1] = {Part = P[190], CFrame = P[190].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[191] then resizeBatch[#resizeBatch+1] = {Part = P[191], CFrame = P[191].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(0.6000000238418579,6.599999904632568,6.200000286102295)} end if P[194] then resizeBatch[#resizeBatch+1] = {Part = P[194], CFrame = P[194].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[195] then resizeBatch[#resizeBatch+1] = {Part = P[195], CFrame = P[195].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[196] then resizeBatch[#resizeBatch+1] = {Part = P[196], CFrame = P[196].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[197] then resizeBatch[#resizeBatch+1] = {Part = P[197], CFrame = P[197].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[199] then resizeBatch[#resizeBatch+1] = {Part = P[199], CFrame = P[199].CFrame, Size = Vector3.new(0.6000000238418579,6.599999904632568,6.200000286102295)} end if P[200] then resizeBatch[#resizeBatch+1] = {Part = P[200], CFrame = P[200].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[201] then resizeBatch[#resizeBatch+1] = {Part = P[201], CFrame = P[201].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[203] then resizeBatch[#resizeBatch+1] = {Part = P[203], CFrame = P[203].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[206] then resizeBatch[#resizeBatch+1] = {Part = P[206], CFrame = P[206].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[207] then resizeBatch[#resizeBatch+1] = {Part = P[207], CFrame = P[207].CFrame, Size = Vector3.new(0.6000000238418579,6.599999904632568,6.200000286102295)} end if P[208] then resizeBatch[#resizeBatch+1] = {Part = P[208], CFrame = P[208].CFrame, Size = Vector3.new(1,0.4000000059604645,6.999999523162842)} end if P[209] then resizeBatch[#resizeBatch+1] = {Part = P[209], CFrame = P[209].CFrame, Size = Vector3.new(1,6.59999942779541,0.39999961853027344)} end if P[210] then resizeBatch[#resizeBatch+1] = {Part = P[210], CFrame = P[210].CFrame, Size = Vector3.new(0.5999982953071594,6.800000190734863,41.79999923706055)} end if P[211] then resizeBatch[#resizeBatch+1] = {Part = P[211], CFrame = P[211].CFrame, Size = Vector3.new(0.7999992370605469,11.600000381469727,0.7999976873397827)} end if P[212] then resizeBatch[#resizeBatch+1] = {Part = P[212], CFrame = P[212].CFrame, Size = Vector3.new(0.9999992251396179,2.799999713897705,7.999998092651367)} end if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(0.6000000238418579,6.800000190734863,5)} end if P[214] then resizeBatch[#resizeBatch+1] = {Part = P[214], CFrame = P[214].CFrame, Size = Vector3.new(0.6000000238418579,6.800000190734863,14.399999618530273)} end if P[215] then resizeBatch[#resizeBatch+1] = {Part = P[215], CFrame = P[215].CFrame, Size = Vector3.new(54.20000076293945,1.399999976158142,25.600000381469727)} end if P[216] then resizeBatch[#resizeBatch+1] = {Part = P[216], CFrame = P[216].CFrame, Size = Vector3.new(10.199999809265137,0.6000000238418579,41.60000228881836)} end if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(0.3999992609024048,0.7999999523162842,24.19999885559082)} end if P[218] then resizeBatch[#resizeBatch+1] = {Part = P[218], CFrame = P[218].CFrame, Size = Vector3.new(53.20000076293945,7,0.5999953746795654)} end if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(1,4.599999904632568,41.79999923706055)} end if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(0.5999999046325684,10.199999809265137,21.200000762939453)} end if P[221] then resizeBatch[#resizeBatch+1] = {Part = P[221], CFrame = P[221].CFrame, Size = Vector3.new(0.5999999046325684,10.199999809265137,21.200000762939453)} end if P[222] then resizeBatch[#resizeBatch+1] = {Part = P[222], CFrame = P[222].CFrame, Size = Vector3.new(0.6000000238418579,6.800000190734863,7.800000190734863)} end if P[223] then resizeBatch[#resizeBatch+1] = {Part = P[223], CFrame = P[223].CFrame, Size = Vector3.new(13.40000057220459,6.800000190734863,0.5999997854232788)} end if P[224] then resizeBatch[#resizeBatch+1] = {Part = P[224], CFrame = P[224].CFrame, Size = Vector3.new(53.20000076293945,4.599999904632568,0.9999980926513672)} end if P[225] then resizeBatch[#resizeBatch+1] = {Part = P[225], CFrame = P[225].CFrame, Size = Vector3.new(1,4.599999904632568,26.799999237060547)} end if P[226] then resizeBatch[#resizeBatch+1] = {Part = P[226], CFrame = P[226].CFrame, Size = Vector3.new(1.2000000476837158,0.3999999761581421,8)} end if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(0.5999999046325684,10.199999809265137,21.200000762939453)} end if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(0.5999999046325684,10.199999809265137,21.200000762939453)} end if P[229] then resizeBatch[#resizeBatch+1] = {Part = P[229], CFrame = P[229].CFrame, Size = Vector3.new(52.60000228881836,0.20000000298023224,41.20000076293945)} end if P[230] then resizeBatch[#resizeBatch+1] = {Part = P[230], CFrame = P[230].CFrame, Size = Vector3.new(52.20000076293945,4.599999904632568,0.9999977350234985)} end if P[231] then resizeBatch[#resizeBatch+1] = {Part = P[231], CFrame = P[231].CFrame, Size = Vector3.new(0.9999992251396179,4.599999904632568,7.999997615814209)} end if P[232] then resizeBatch[#resizeBatch+1] = {Part = P[232], CFrame = P[232].CFrame, Size = Vector3.new(0.6000000238418579,7,42.39999771118164)} end if P[233] then resizeBatch[#resizeBatch+1] = {Part = P[233], CFrame = P[233].CFrame, Size = Vector3.new(11.600000381469727,6.800000190734863,0.5999997854232788)} end if P[234] then resizeBatch[#resizeBatch+1] = {Part = P[234], CFrame = P[234].CFrame, Size = Vector3.new(1.2000000476837158,0.3999999761581421,8)} end if P[235] then resizeBatch[#resizeBatch+1] = {Part = P[235], CFrame = P[235].CFrame, Size = Vector3.new(1.2000000476837158,0.3999999761581421,8)} end if P[236] then resizeBatch[#resizeBatch+1] = {Part = P[236], CFrame = P[236].CFrame, Size = Vector3.new(0.800000011920929,14.800000190734863,0.800000011920929)} end if P[237] then resizeBatch[#resizeBatch+1] = {Part = P[237], CFrame = P[237].CFrame, Size = Vector3.new(8.399999618530273,0.7999999523162842,0.4000000059604645)} end if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(0.800000011920929,14.800000190734863,0.800000011920929)} end if P[239] then resizeBatch[#resizeBatch+1] = {Part = P[239], CFrame = P[239].CFrame, Size = Vector3.new(15.599998474121094,6.800000190734863,0.5999999046325684)} end if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(1,8,1)} end if P[241] then resizeBatch[#resizeBatch+1] = {Part = P[241], CFrame = P[241].CFrame, Size = Vector3.new(1,1,8)} end if P[242] then resizeBatch[#resizeBatch+1] = {Part = P[242], CFrame = P[242].CFrame, Size = Vector3.new(1,8,1)} end if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(54.20000076293945,1.399999976158142,25.600000381469727)} end if P[244] then resizeBatch[#resizeBatch+1] = {Part = P[244], CFrame = P[244].CFrame, Size = Vector3.new(8.399999618530273,0.7999999523162842,0.4000000059604645)} end if P[245] then resizeBatch[#resizeBatch+1] = {Part = P[245], CFrame = P[245].CFrame, Size = Vector3.new(0.3999992609024048,0.7999999523162842,5.399998664855957)} end if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(1.2000000476837158,7,0.7999997138977051)} end if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(1.2000000476837158,7,0.7999997138977051)} end if P[248] then resizeBatch[#resizeBatch+1] = {Part = P[248], CFrame = P[248].CFrame, Size = Vector3.new(1.2000000476837158,0.3999999761581421,8)} end if P[249] then resizeBatch[#resizeBatch+1] = {Part = P[249], CFrame = P[249].CFrame, Size = Vector3.new(0.5999999046325684,2.200000047683716,41.20000076293945)} end if P[250] then resizeBatch[#resizeBatch+1] = {Part = P[250], CFrame = P[250].CFrame, Size = Vector3.new(53.79999923706055,2.200000047683716,0.5999988913536072)} end if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(10,0.4000000059604645,41.20000076293945)} end if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(1.2000000476837158,0.3999999761581421,8)} end if P[253] then resizeBatch[#resizeBatch+1] = {Part = P[253], CFrame = P[253].CFrame, Size = Vector3.new(52.60000228881836,7,0.5999946594238281)} end if P[254] then resizeBatch[#resizeBatch+1] = {Part = P[254], CFrame = P[254].CFrame, Size = Vector3.new(0.5999984741210938,7,41.79999542236328)} end if P[255] then resizeBatch[#resizeBatch+1] = {Part = P[255], CFrame = P[255].CFrame, Size = Vector3.new(11.600000381469727,6.800000190734863,0.5999999046325684)} end if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(10,0.4000000059604645,41.20000076293945)} end if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(0.6000000238418579,2.200000047683716,26)} end if P[258] then resizeBatch[#resizeBatch+1] = {Part = P[258], CFrame = P[258].CFrame, Size = Vector3.new(14.999999046325684,6.800000190734863,0.5999997854232788)} end if P[259] then resizeBatch[#resizeBatch+1] = {Part = P[259], CFrame = P[259].CFrame, Size = Vector3.new(12.800000190734863,6.800000190734863,0.5999999046325684)} end if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(0.7999992370605469,11.600000381469727,0.7999976873397827)} end if P[261] then resizeBatch[#resizeBatch+1] = {Part = P[261], CFrame = P[261].CFrame, Size = Vector3.new(53.79999923706055,1,24.19999885559082)} end if P[262] then resizeBatch[#resizeBatch+1] = {Part = P[262], CFrame = P[262].CFrame, Size = Vector3.new(53.79999923706055,1,24.200000762939453)} end if P[263] then resizeBatch[#resizeBatch+1] = {Part = P[263], CFrame = P[263].CFrame, Size = Vector3.new(0.6000000238418579,2.200000047683716,7.200000286102295)} end if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(53.79999923706055,2.200000047683716,0.5999988913536072)} end if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(7.775183200836182,9.367301940917969,7.775183200836182)} end if P[267] then resizeBatch[#resizeBatch+1] = {Part = P[267], CFrame = P[267].CFrame, Size = Vector3.new(3.008697509765625,22.270614624023438,3.008697509765625)} end if P[268] then resizeBatch[#resizeBatch+1] = {Part = P[268], CFrame = P[268].CFrame, Size = Vector3.new(8.392253875732422,10.110729217529297,8.392253875732422)} end if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(12.621953010559082,15.20654296875,12.621953010559082)} end if P[270] then resizeBatch[#resizeBatch+1] = {Part = P[270], CFrame = P[270].CFrame, Size = Vector3.new(9.764999389648438,11.764572143554688,9.764999389648438)} end if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(10.539990425109863,12.698257446289062,10.53999137878418)} end if P[272] then resizeBatch[#resizeBatch+1] = {Part = P[272], CFrame = P[272].CFrame, Size = Vector3.new(13.62368392944336,16.41339874267578,13.62368392944336)} end if P[274] then resizeBatch[#resizeBatch+1] = {Part = P[274], CFrame = P[274].CFrame, Size = Vector3.new(2.377894639968872,17.601362228393555,2.377894639968872)} end if P[275] then resizeBatch[#resizeBatch+1] = {Part = P[275], CFrame = P[275].CFrame, Size = Vector3.new(6.1450395584106445,7.403355121612549,6.1450395584106445)} end if P[276] then resizeBatch[#resizeBatch+1] = {Part = P[276], CFrame = P[276].CFrame, Size = Vector3.new(6.632735252380371,7.990915775299072,6.632735252380371)} end if P[277] then resizeBatch[#resizeBatch+1] = {Part = P[277], CFrame = P[277].CFrame, Size = Vector3.new(7.7176713943481445,9.298013687133789,7.7176713943481445)} end if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(9.97563648223877,12.018342018127441,9.97563648223877)} end if P[279] then resizeBatch[#resizeBatch+1] = {Part = P[279], CFrame = P[279].CFrame, Size = Vector3.new(10.76734447479248,12.972168922424316,10.76734447479248)} end if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(8.330178260803223,10.035943031311035,8.330179214477539)} end if P[282] then resizeBatch[#resizeBatch+1] = {Part = P[282], CFrame = P[282].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[283] then resizeBatch[#resizeBatch+1] = {Part = P[283], CFrame = P[283].CFrame, Size = Vector3.new(4.599999904632568,0.3999999761581421,0.19999980926513672)} end if P[284] then resizeBatch[#resizeBatch+1] = {Part = P[284], CFrame = P[284].CFrame, Size = Vector3.new(8.600000381469727,0.3999999761581421,0.19999980926513672)} end if P[285] then resizeBatch[#resizeBatch+1] = {Part = P[285], CFrame = P[285].CFrame, Size = Vector3.new(4.599999904632568,0.3999999761581421,0.19999980926513672)} end if P[286] then resizeBatch[#resizeBatch+1] = {Part = P[286], CFrame = P[286].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[287] then resizeBatch[#resizeBatch+1] = {Part = P[287], CFrame = P[287].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[288] then resizeBatch[#resizeBatch+1] = {Part = P[288], CFrame = P[288].CFrame, Size = Vector3.new(5,0.3999999761581421,10.800000190734863)} end if P[289] then resizeBatch[#resizeBatch+1] = {Part = P[289], CFrame = P[289].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[290] then resizeBatch[#resizeBatch+1] = {Part = P[290], CFrame = P[290].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[291] then resizeBatch[#resizeBatch+1] = {Part = P[291], CFrame = P[291].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[292] then resizeBatch[#resizeBatch+1] = {Part = P[292], CFrame = P[292].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[294] then resizeBatch[#resizeBatch+1] = {Part = P[294], CFrame = P[294].CFrame, Size = Vector3.new(2,0.3999999761581421,10.800000190734863)} end if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(2,0.3999999761581421,10.800000190734863)} end if P[296] then resizeBatch[#resizeBatch+1] = {Part = P[296], CFrame = P[296].CFrame, Size = Vector3.new(8.600000381469727,0.3999999761581421,0.19999980926513672)} end if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[299] then resizeBatch[#resizeBatch+1] = {Part = P[299], CFrame = P[299].CFrame, Size = Vector3.new(5,0.3999999761581421,10.800000190734863)} end if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(4.599999904632568,0.3999999761581421,0.19999980926513672)} end if P[301] then resizeBatch[#resizeBatch+1] = {Part = P[301], CFrame = P[301].CFrame, Size = Vector3.new(8.600000381469727,0.3999999761581421,0.19999980926513672)} end if P[302] then resizeBatch[#resizeBatch+1] = {Part = P[302], CFrame = P[302].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[303] then resizeBatch[#resizeBatch+1] = {Part = P[303], CFrame = P[303].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[304] then resizeBatch[#resizeBatch+1] = {Part = P[304], CFrame = P[304].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[305] then resizeBatch[#resizeBatch+1] = {Part = P[305], CFrame = P[305].CFrame, Size = Vector3.new(8.600000381469727,0.3999999761581421,0.19999980926513672)} end if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(4.599999904632568,0.3999999761581421,0.19999980926513672)} end if P[307] then resizeBatch[#resizeBatch+1] = {Part = P[307], CFrame = P[307].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[308] then resizeBatch[#resizeBatch+1] = {Part = P[308], CFrame = P[308].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[311] then resizeBatch[#resizeBatch+1] = {Part = P[311], CFrame = P[311].CFrame, Size = Vector3.new(2,0.3999999761581421,10.800000190734863)} end if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(2,0.3999999761581421,10.800000190734863)} end if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(4.723187446594238,34.961402893066406,4.723187446594238)} end if P[315] then resizeBatch[#resizeBatch+1] = {Part = P[315], CFrame = P[315].CFrame, Size = Vector3.new(21.387065887451172,25.7664852142334,21.387065887451172)} end if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(19.814504623413086,23.871910095214844,19.814504623413086)} end if P[317] then resizeBatch[#resizeBatch+1] = {Part = P[317], CFrame = P[317].CFrame, Size = Vector3.new(16.546146392822266,19.93429183959961,16.5461483001709)} end if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(15.3295316696167,18.468549728393555,15.3295316696167)} end if P[319] then resizeBatch[#resizeBatch+1] = {Part = P[319], CFrame = P[319].CFrame, Size = Vector3.new(13.174534797668457,15.872273445129395,13.174534797668457)} end if P[320] then resizeBatch[#resizeBatch+1] = {Part = P[320], CFrame = P[320].CFrame, Size = Vector3.new(12.205829620361328,14.705208778381348,12.205829620361328)} end if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(5.806875228881836,42.98294448852539,5.806875228881836)} end if P[323] then resizeBatch[#resizeBatch+1] = {Part = P[323], CFrame = P[323].CFrame, Size = Vector3.new(26.294113159179688,31.6783447265625,26.294113159179688)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(24.360742568969727,29.34908103942871,24.360742568969727)} end if P[325] then resizeBatch[#resizeBatch+1] = {Part = P[325], CFrame = P[325].CFrame, Size = Vector3.new(20.342493057250977,24.508014678955078,20.34249496459961)} end if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(18.846738815307617,22.70597267150879,18.846738815307617)} end if P[327] then resizeBatch[#resizeBatch+1] = {Part = P[327], CFrame = P[327].CFrame, Size = Vector3.new(16.19729995727539,19.514005661010742,16.19729995727539)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(15.00633430480957,18.07917022705078,15.00633430480957)} end if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(5.806875228881836,42.98294448852539,5.806875228881836)} end if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(26.294113159179688,31.6783447265625,26.294113159179688)} end if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(24.360742568969727,29.34908103942871,24.360742568969727)} end if P[333] then resizeBatch[#resizeBatch+1] = {Part = P[333], CFrame = P[333].CFrame, Size = Vector3.new(20.342493057250977,24.508014678955078,20.34249496459961)} end if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(18.846738815307617,22.70597267150879,18.846738815307617)} end if P[335] then resizeBatch[#resizeBatch+1] = {Part = P[335], CFrame = P[335].CFrame, Size = Vector3.new(16.19729995727539,19.514005661010742,16.19729995727539)} end if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(15.00633430480957,18.07917022705078,15.00633430480957)} end if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(4.140908241271973,30.651325225830078,4.140908241271973)} end if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(18.750446319580078,22.5899658203125,18.750446319580078)} end if P[340] then resizeBatch[#resizeBatch+1] = {Part = P[340], CFrame = P[340].CFrame, Size = Vector3.new(17.37175178527832,20.928958892822266,17.37175178527832)} end if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(14.506319999694824,17.47677230834961,14.506321907043457)} end if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(13.439691543579102,16.191728591918945,13.439691543579102)} end if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(11.550365447998047,13.915522575378418,11.550365447998047)} end if P[344] then resizeBatch[#resizeBatch+1] = {Part = P[344], CFrame = P[344].CFrame, Size = Vector3.new(10.701082229614258,12.892334938049316,10.701082229614258)} end if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(7.569888114929199,56.03290557861328,7.569888114929199)} end if P[347] then resizeBatch[#resizeBatch+1] = {Part = P[347], CFrame = P[347].CFrame, Size = Vector3.new(34.2772102355957,41.296138763427734,34.2772102355957)} end if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(31.75685691833496,38.25969314575195,31.75685691833496)} end if P[349] then resizeBatch[#resizeBatch+1] = {Part = P[349], CFrame = P[349].CFrame, Size = Vector3.new(26.518632888793945,31.948841094970703,26.518634796142578)} end if P[350] then resizeBatch[#resizeBatch+1] = {Part = P[350], CFrame = P[350].CFrame, Size = Vector3.new(24.568758010864258,29.59968376159668,24.568758010864258)} end if P[351] then resizeBatch[#resizeBatch+1] = {Part = P[351], CFrame = P[351].CFrame, Size = Vector3.new(21.114927291870117,25.438610076904297,21.114927291870117)} end if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(19.562374114990234,23.56814956665039,19.562374114990234)} end if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(8.233039855957031,60.94160842895508,8.233039855957031)} end if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(37.280029296875,44.913841247558594,37.280029296875)} end if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(34.538883209228516,41.611392974853516,34.538883209228516)} end if P[357] then resizeBatch[#resizeBatch+1] = {Part = P[357], CFrame = P[357].CFrame, Size = Vector3.new(28.84177017211914,34.747684478759766,28.841772079467773)} end if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(26.72107696533203,32.19273376464844,26.72107696533203)} end if P[359] then resizeBatch[#resizeBatch+1] = {Part = P[359], CFrame = P[359].CFrame, Size = Vector3.new(22.964679718017578,27.667133331298828,22.964679718017578)} end if P[360] then resizeBatch[#resizeBatch+1] = {Part = P[360], CFrame = P[360].CFrame, Size = Vector3.new(21.27611541748047,25.6328125,21.27611541748047)} end if P[362] then resizeBatch[#resizeBatch+1] = {Part = P[362], CFrame = P[362].CFrame, Size = Vector3.new(6.777340888977051,50.16640853881836,6.777340888977051)} end if P[363] then resizeBatch[#resizeBatch+1] = {Part = P[363], CFrame = P[363].CFrame, Size = Vector3.new(30.688478469848633,36.97254180908203,30.688478469848633)} end if P[364] then resizeBatch[#resizeBatch+1] = {Part = P[364], CFrame = P[364].CFrame, Size = Vector3.new(28.431997299194336,34.254005432128906,28.431997299194336)} end if P[365] then resizeBatch[#resizeBatch+1] = {Part = P[365], CFrame = P[365].CFrame, Size = Vector3.new(23.742202758789062,28.6038818359375,23.742204666137695)} end if P[366] then resizeBatch[#resizeBatch+1] = {Part = P[366], CFrame = P[366].CFrame, Size = Vector3.new(21.99647331237793,26.500675201416016,21.99647331237793)} end if P[367] then resizeBatch[#resizeBatch+1] = {Part = P[367], CFrame = P[367].CFrame, Size = Vector3.new(18.904251098632812,22.77525520324707,18.904251098632812)} end if P[368] then resizeBatch[#resizeBatch+1] = {Part = P[368], CFrame = P[368].CFrame, Size = Vector3.new(17.514245986938477,21.10062599182129,17.514245986938477)} end if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(3.0895700454711914,22.869237899780273,3.0895700454711914)} end if P[371] then resizeBatch[#resizeBatch+1] = {Part = P[371], CFrame = P[371].CFrame, Size = Vector3.new(13.98988151550293,16.854581832885742,13.98988151550293)} end if P[372] then resizeBatch[#resizeBatch+1] = {Part = P[372], CFrame = P[372].CFrame, Size = Vector3.new(12.961224555969238,15.615289688110352,12.961224555969238)} end if P[373] then resizeBatch[#resizeBatch+1] = {Part = P[373], CFrame = P[373].CFrame, Size = Vector3.new(10.823299407958984,13.039581298828125,10.823301315307617)} end if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(10.027478218078613,12.080798149108887,10.027478218078613)} end if P[375] then resizeBatch[#resizeBatch+1] = {Part = P[375], CFrame = P[375].CFrame, Size = Vector3.new(8.617834091186523,10.382499694824219,8.617834091186523)} end if P[376] then resizeBatch[#resizeBatch+1] = {Part = P[376], CFrame = P[376].CFrame, Size = Vector3.new(7.9841766357421875,9.61909008026123,7.9841766357421875)} end if P[378] then resizeBatch[#resizeBatch+1] = {Part = P[378], CFrame = P[378].CFrame, Size = Vector3.new(2.4749412536621094,18.3197078704834,2.4749412536621094)} end if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(11.206780433654785,13.5015869140625,11.206780433654785)} end if P[380] then resizeBatch[#resizeBatch+1] = {Part = P[380], CFrame = P[380].CFrame, Size = Vector3.new(10.382761001586914,12.508835792541504,10.382761001586914)} end if P[381] then resizeBatch[#resizeBatch+1] = {Part = P[381], CFrame = P[381].CFrame, Size = Vector3.new(8.670147895812988,10.44552993774414,8.670149803161621)} end if P[382] then resizeBatch[#resizeBatch+1] = {Part = P[382], CFrame = P[382].CFrame, Size = Vector3.new(8.032645225524902,9.677483558654785,8.032645225524902)} end if P[383] then resizeBatch[#resizeBatch+1] = {Part = P[383], CFrame = P[383].CFrame, Size = Vector3.new(6.903430461883545,8.317039489746094,6.903430461883545)} end if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(6.395831108093262,7.70550012588501,6.395831108093262)} end if P[386] then resizeBatch[#resizeBatch+1] = {Part = P[386], CFrame = P[386].CFrame, Size = Vector3.new(3.89829158782959,28.855457305908203,3.89829158782959)} end if P[387] then resizeBatch[#resizeBatch+1] = {Part = P[387], CFrame = P[387].CFrame, Size = Vector3.new(17.651853561401367,21.26641273498535,17.651853561401367)} end if P[388] then resizeBatch[#resizeBatch+1] = {Part = P[388], CFrame = P[388].CFrame, Size = Vector3.new(16.35393524169922,19.702726364135742,16.35393524169922)} end if P[389] then resizeBatch[#resizeBatch+1] = {Part = P[389], CFrame = P[389].CFrame, Size = Vector3.new(13.656391143798828,16.452802658081055,13.656393051147461)} end if P[390] then resizeBatch[#resizeBatch+1] = {Part = P[390], CFrame = P[390].CFrame, Size = Vector3.new(12.652256965637207,15.243050575256348,12.652256965637207)} end if P[391] then resizeBatch[#resizeBatch+1] = {Part = P[391], CFrame = P[391].CFrame, Size = Vector3.new(10.873625755310059,13.100208282470703,10.873625755310059)} end if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(10.074103355407715,12.136969566345215,10.074103355407715)} end if P[394] then resizeBatch[#resizeBatch+1] = {Part = P[394], CFrame = P[394].CFrame, Size = Vector3.new(18.165138244628906,0.9082568883895874,18.165138244628906)} end if P[395] then resizeBatch[#resizeBatch+1] = {Part = P[395], CFrame = P[395].CFrame, Size = Vector3.new(16.348623275756836,0.9082568883895874,16.348623275756836)} end if P[396] then resizeBatch[#resizeBatch+1] = {Part = P[396], CFrame = P[396].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[397] then resizeBatch[#resizeBatch+1] = {Part = P[397], CFrame = P[397].CFrame, Size = Vector3.new(1.0899075269699097,37.96513748168945,0.9082558751106262)} end if P[398] then resizeBatch[#resizeBatch+1] = {Part = P[398], CFrame = P[398].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[399] then resizeBatch[#resizeBatch+1] = {Part = P[399], CFrame = P[399].CFrame, Size = Vector3.new(0.9082561731338501,37.96513748168945,0.9082558751106262)} end if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(0.363302081823349,2.9064218997955322,14.89541244506836)} end if P[401] then resizeBatch[#resizeBatch+1] = {Part = P[401], CFrame = P[401].CFrame, Size = Vector3.new(15.440366744995117,2.9064218997955322,0.3633021414279938)} end if P[402] then resizeBatch[#resizeBatch+1] = {Part = P[402], CFrame = P[402].CFrame, Size = Vector3.new(0.363302081823349,2.9064218997955322,14.89541244506836)} end if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(4.722935676574707,2.9064218997955322,0.3633021414279938)} end if P[404] then resizeBatch[#resizeBatch+1] = {Part = P[404], CFrame = P[404].CFrame, Size = Vector3.new(4.722935676574707,2.9064218997955322,0.3633021414279938)} end if P[405] then resizeBatch[#resizeBatch+1] = {Part = P[405], CFrame = P[405].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[407] then resizeBatch[#resizeBatch+1] = {Part = P[407], CFrame = P[407].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[409] then resizeBatch[#resizeBatch+1] = {Part = P[409], CFrame = P[409].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[410] then resizeBatch[#resizeBatch+1] = {Part = P[410], CFrame = P[410].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[411] then resizeBatch[#resizeBatch+1] = {Part = P[411], CFrame = P[411].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[412] then resizeBatch[#resizeBatch+1] = {Part = P[412], CFrame = P[412].CFrame, Size = Vector3.new(14.89541244506836,1.6348603963851929,0.9082558751106262)} end if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(1.0899083614349365,27.97431182861328,0.7266055345535278)} end if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(1.0899083614349365,27.97431182861328,0.7266055345535278)} end if P[415] then resizeBatch[#resizeBatch+1] = {Part = P[415], CFrame = P[415].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[416] then resizeBatch[#resizeBatch+1] = {Part = P[416], CFrame = P[416].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[417] then resizeBatch[#resizeBatch+1] = {Part = P[417], CFrame = P[417].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[419] then resizeBatch[#resizeBatch+1] = {Part = P[419], CFrame = P[419].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[421] then resizeBatch[#resizeBatch+1] = {Part = P[421], CFrame = P[421].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[422] then resizeBatch[#resizeBatch+1] = {Part = P[422], CFrame = P[422].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[423] then resizeBatch[#resizeBatch+1] = {Part = P[423], CFrame = P[423].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[425] then resizeBatch[#resizeBatch+1] = {Part = P[425], CFrame = P[425].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[426] then resizeBatch[#resizeBatch+1] = {Part = P[426], CFrame = P[426].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[429] then resizeBatch[#resizeBatch+1] = {Part = P[429], CFrame = P[429].CFrame, Size = Vector3.new(18.165138244628906,1.8165137767791748,18.165138244628906)} end if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(18.165138244628906,9.990825653076172,18.165138244628906)} end if P[431] then resizeBatch[#resizeBatch+1] = {Part = P[431], CFrame = P[431].CFrame, Size = Vector3.new(3.6330273151397705,1.089907169342041,0.7266055345535278)} end if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(9.979879379272461,73.8718490600586,9.979879379272461)} end if P[434] then resizeBatch[#resizeBatch+1] = {Part = P[434], CFrame = P[434].CFrame, Size = Vector3.new(45.18989181518555,54.44340133666992,45.18989181518555)} end if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(41.86714172363281,50.44025802612305,41.86714172363281)} end if P[436] then resizeBatch[#resizeBatch+1] = {Part = P[436], CFrame = P[436].CFrame, Size = Vector3.new(34.96125030517578,42.12024688720703,34.96125411987305)} end if P[437] then resizeBatch[#resizeBatch+1] = {Part = P[437], CFrame = P[437].CFrame, Size = Vector3.new(32.390602111816406,39.02320098876953,32.390602111816406)} end if P[438] then resizeBatch[#resizeBatch+1] = {Part = P[438], CFrame = P[438].CFrame, Size = Vector3.new(27.83719253540039,33.537384033203125,27.83719253540039)} end if P[439] then resizeBatch[#resizeBatch+1] = {Part = P[439], CFrame = P[439].CFrame, Size = Vector3.new(25.790359497070312,31.071434020996094,25.790359497070312)} end if P[441] then resizeBatch[#resizeBatch+1] = {Part = P[441], CFrame = P[441].CFrame, Size = Vector3.new(6.243583679199219,46.21549606323242,6.243583679199219)} end if P[442] then resizeBatch[#resizeBatch+1] = {Part = P[442], CFrame = P[442].CFrame, Size = Vector3.new(28.271574020385742,34.06072998046875,28.271574020385742)} end if P[443] then resizeBatch[#resizeBatch+1] = {Part = P[443], CFrame = P[443].CFrame, Size = Vector3.new(26.192806243896484,31.556293487548828,26.192806243896484)} end if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(21.872360229492188,26.351150512695312,21.87236213684082)} end if P[445] then resizeBatch[#resizeBatch+1] = {Part = P[445], CFrame = P[445].CFrame, Size = Vector3.new(20.264118194580078,24.413585662841797,20.264118194580078)} end if P[446] then resizeBatch[#resizeBatch+1] = {Part = P[446], CFrame = P[446].CFrame, Size = Vector3.new(17.41542625427246,20.981565475463867,17.41542625427246)} end if P[447] then resizeBatch[#resizeBatch+1] = {Part = P[447], CFrame = P[447].CFrame, Size = Vector3.new(16.1348934173584,19.438823699951172,16.1348934173584)} end if P[449] then resizeBatch[#resizeBatch+1] = {Part = P[449], CFrame = P[449].CFrame, Size = Vector3.new(5.38633918762207,39.8701057434082,5.38633918762207)} end if P[450] then resizeBatch[#resizeBatch+1] = {Part = P[450], CFrame = P[450].CFrame, Size = Vector3.new(24.38988494873047,29.384187698364258,24.38988494873047)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(22.59653091430664,27.22361183166504,22.59653091430664)} end if P[452] then resizeBatch[#resizeBatch+1] = {Part = P[452], CFrame = P[452].CFrame, Size = Vector3.new(18.86928367614746,22.733135223388672,18.869285583496094)} end if P[453] then resizeBatch[#resizeBatch+1] = {Part = P[453], CFrame = P[453].CFrame, Size = Vector3.new(17.481853485107422,21.061599731445312,17.481853485107422)} end if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(15.024286270141602,18.10079574584961,15.024286270141602)} end if P[455] then resizeBatch[#resizeBatch+1] = {Part = P[455], CFrame = P[455].CFrame, Size = Vector3.new(13.919570922851562,16.76987075805664,13.919570922851562)} end if P[457] then resizeBatch[#resizeBatch+1] = {Part = P[457], CFrame = P[457].CFrame, Size = Vector3.new(5.4025139808654785,39.98983383178711,5.4025139808654785)} end if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(24.463125228881836,29.472427368164062,24.463125228881836)} end if P[459] then resizeBatch[#resizeBatch+1] = {Part = P[459], CFrame = P[459].CFrame, Size = Vector3.new(22.664384841918945,27.305362701416016,22.664384841918945)} end if P[460] then resizeBatch[#resizeBatch+1] = {Part = P[460], CFrame = P[460].CFrame, Size = Vector3.new(18.925945281982422,22.801403045654297,18.925947189331055)} end if P[461] then resizeBatch[#resizeBatch+1] = {Part = P[461], CFrame = P[461].CFrame, Size = Vector3.new(17.53434944152832,21.124845504760742,17.53434944152832)} end if P[462] then resizeBatch[#resizeBatch+1] = {Part = P[462], CFrame = P[462].CFrame, Size = Vector3.new(15.069403648376465,18.155149459838867,15.069403648376465)} end if P[463] then resizeBatch[#resizeBatch+1] = {Part = P[463], CFrame = P[463].CFrame, Size = Vector3.new(13.961369514465332,16.82023048400879,13.961369514465332)} end if P[465] then resizeBatch[#resizeBatch+1] = {Part = P[465], CFrame = P[465].CFrame, Size = Vector3.new(5,0.3999999761581421,10.800000190734863)} end if P[466] then resizeBatch[#resizeBatch+1] = {Part = P[466], CFrame = P[466].CFrame, Size = Vector3.new(4.599999904632568,0.3999999761581421,0.19999980926513672)} end if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(4.599999904632568,0.3999999761581421,0.19999980926513672)} end if P[468] then resizeBatch[#resizeBatch+1] = {Part = P[468], CFrame = P[468].CFrame, Size = Vector3.new(8.600000381469727,0.3999999761581421,0.19999980926513672)} end if P[469] then resizeBatch[#resizeBatch+1] = {Part = P[469], CFrame = P[469].CFrame, Size = Vector3.new(8.600000381469727,0.3999999761581421,0.19999980926513672)} end if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(2,0.3999999761581421,10.800000190734863)} end if P[471] then resizeBatch[#resizeBatch+1] = {Part = P[471], CFrame = P[471].CFrame, Size = Vector3.new(2,0.3999999761581421,10.800000190734863)} end if P[472] then resizeBatch[#resizeBatch+1] = {Part = P[472], CFrame = P[472].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[474] then resizeBatch[#resizeBatch+1] = {Part = P[474], CFrame = P[474].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[475] then resizeBatch[#resizeBatch+1] = {Part = P[475], CFrame = P[475].CFrame, Size = Vector3.new(0.5999999046325684,3,0.19999980926513672)} end if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[477] then resizeBatch[#resizeBatch+1] = {Part = P[477], CFrame = P[477].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[478] then resizeBatch[#resizeBatch+1] = {Part = P[478], CFrame = P[478].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(3,0.800000011920929,2)} end if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(3.9144656658172607,28.975181579589844,3.9144656658172607)} end if P[482] then resizeBatch[#resizeBatch+1] = {Part = P[482], CFrame = P[482].CFrame, Size = Vector3.new(17.7250919342041,21.354650497436523,17.7250919342041)} end if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(16.421791076660156,19.78447151184082,16.421791076660156)} end if P[484] then resizeBatch[#resizeBatch+1] = {Part = P[484], CFrame = P[484].CFrame, Size = Vector3.new(13.713053703308105,16.521068572998047,13.713055610656738)} end if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(12.704751968383789,15.306296348571777,12.704751968383789)} end if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(10.918742179870605,13.154563903808594,10.918742179870605)} end if P[487] then resizeBatch[#resizeBatch+1] = {Part = P[487], CFrame = P[487].CFrame, Size = Vector3.new(10.115901947021484,12.18732738494873,10.115901947021484)} end if P[489] then resizeBatch[#resizeBatch+1] = {Part = P[489], CFrame = P[489].CFrame, Size = Vector3.new(4.092384338378906,30.292150497436523,4.092384338378906)} end if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(18.53072738647461,22.325254440307617,18.53072738647461)} end if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(17.168188095092773,20.68370819091797,17.168188095092773)} end if P[492] then resizeBatch[#resizeBatch+1] = {Part = P[492], CFrame = P[492].CFrame, Size = Vector3.new(14.336334228515625,17.2719783782959,14.336336135864258)} end if P[493] then resizeBatch[#resizeBatch+1] = {Part = P[493], CFrame = P[493].CFrame, Size = Vector3.new(13.282203674316406,16.00199317932129,13.282203674316406)} end if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(11.415017127990723,13.752460479736328,11.415017127990723)} end if P[495] then resizeBatch[#resizeBatch+1] = {Part = P[495], CFrame = P[495].CFrame, Size = Vector3.new(10.57568645477295,12.74126148223877,10.57568645477295)} end if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(3.2998368740081787,24.42565155029297,3.2998368740081787)} end if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(14.94199275970459,18.00165557861328,14.94199275970459)} end if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(13.843327522277832,16.67801856994629,13.843327522277832)} end if P[500] then resizeBatch[#resizeBatch+1] = {Part = P[500], CFrame = P[500].CFrame, Size = Vector3.new(11.55990219116211,13.927018165588379,11.559904098510742)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(10.709918975830078,12.902982711791992,10.709918975830078)} end if P[502] then resizeBatch[#resizeBatch+1] = {Part = P[502], CFrame = P[502].CFrame, Size = Vector3.new(9.204339027404785,11.089103698730469,9.204339027404785)} end if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(8.527556419372559,10.273737907409668,8.527556419372559)} end if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(1.5368112325668335,11.37559700012207,1.5368112325668335)} end if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(6.958836078643799,8.38379192352295,6.958836078643799)} end if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(6.44716215133667,7.767343044281006,6.44716215133667)} end if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(5.383717060089111,6.486137390136719,5.3837175369262695)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(4.987859725952148,6.009220123291016,4.987859725952148)} end if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(4.286675453186035,5.164455413818359,4.286675453186035)} end if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(3.971482276916504,4.784719944000244,3.971482276916504)} end if P[513] then resizeBatch[#resizeBatch+1] = {Part = P[513], CFrame = P[513].CFrame, Size = Vector3.new(2.005873680114746,14.847633361816406,2.005873680114746)} end if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(9.08279800415039,10.942675590515137,9.08279800415039)} end if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(8.414952278137207,10.138075828552246,8.414952278137207)} end if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(7.026924133300781,8.46582317352295,7.026925086975098)} end if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(6.510244369506836,7.843342304229736,6.510244369506836)} end if P[518] then resizeBatch[#resizeBatch+1] = {Part = P[518], CFrame = P[518].CFrame, Size = Vector3.new(5.595046043395996,6.7407402992248535,5.595046043395996)} end if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(5.183650016784668,6.245102405548096,5.183650016784668)} end if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(4.108560085296631,30.411882400512695,4.108560085296631)} end if P[522] then resizeBatch[#resizeBatch+1] = {Part = P[522], CFrame = P[522].CFrame, Size = Vector3.new(18.603971481323242,22.413497924804688,18.603971481323242)} end if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(17.236045837402344,20.765464782714844,17.236045837402344)} end if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(14.392999649047852,17.340246200561523,14.393000602722168)} end if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(13.33470344543457,16.06524085998535,13.33470344543457)} end if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(11.460135459899902,13.806817054748535,11.460135459899902)} end if P[527] then resizeBatch[#resizeBatch+1] = {Part = P[527], CFrame = P[527].CFrame, Size = Vector3.new(10.617487907409668,12.791622161865234,10.617487907409668)} end if P[529] then resizeBatch[#resizeBatch+1] = {Part = P[529], CFrame = P[529].CFrame, Size = Vector3.new(2.377897024154663,17.60137939453125,2.377897024154663)} end if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(10.767355918884277,12.972182273864746,10.767355918884277)} end if P[531] then resizeBatch[#resizeBatch+1] = {Part = P[531], CFrame = P[531].CFrame, Size = Vector3.new(9.975646018981934,12.018355369567871,9.975646018981934)} end if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(8.330185890197754,10.035953521728516,8.33018684387207)} end if P[533] then resizeBatch[#resizeBatch+1] = {Part = P[533], CFrame = P[533].CFrame, Size = Vector3.new(7.717679977416992,9.29802417755127,7.717679977416992)} end if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(6.632742881774902,7.9909234046936035,6.632742881774902)} end if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(6.145046234130859,7.403362274169922,6.145046234130859)} end if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(1.4559550285339355,10.777092933654785,1.4559550285339355)} end if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(6.592710018157959,7.9426960945129395,6.592710018157959)} end if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(6.107956409454346,7.358680725097656,6.107956409454346)} end if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(5.100462913513184,6.1448822021484375,5.1004638671875)} end if P[541] then resizeBatch[#resizeBatch+1] = {Part = P[541], CFrame = P[541].CFrame, Size = Vector3.new(4.725433826446533,5.693058013916016,4.725433826446533)} end if P[542] then resizeBatch[#resizeBatch+1] = {Part = P[542], CFrame = P[542].CFrame, Size = Vector3.new(4.061141014099121,4.892736911773682,4.061141014099121)} end if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(3.76253080368042,4.532980918884277,3.76253080368042)} end if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(7.472842693328857,55.3145637512207,7.472842693328857)} end if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(33.83777618408203,40.766719818115234,33.83777618408203)} end if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(31.349727630615234,37.769203186035156,31.349727630615234)} end if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(26.17866325378418,31.539255142211914,26.17866325378418)} end if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(24.253786087036133,29.22021484375,24.253786087036133)} end if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(20.8442325592041,25.11248779296875,20.8442325592041)} end if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(19.31158447265625,23.26600456237793,19.31158447265625)} end if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(4.2541303634643555,31.489404678344727,4.2541303634643555)} end if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(19.263126373291016,23.207626342773438,19.263126373291016)} end if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(17.84673309326172,21.501203536987305,17.84673309326172)} end if P[556] then resizeBatch[#resizeBatch+1] = {Part = P[556], CFrame = P[556].CFrame, Size = Vector3.new(14.902956008911133,17.954626083374023,14.902956008911133)} end if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(13.807164192199707,16.63444709777832,13.807164192199707)} end if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(11.866177558898926,14.296005249023438,11.866177558898926)} end if P[559] then resizeBatch[#resizeBatch+1] = {Part = P[559], CFrame = P[559].CFrame, Size = Vector3.new(10.993674278259277,13.244841575622559,10.993674278259277)} end if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[566] then resizeBatch[#resizeBatch+1] = {Part = P[566], CFrame = P[566].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[569] then resizeBatch[#resizeBatch+1] = {Part = P[569], CFrame = P[569].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[570] then resizeBatch[#resizeBatch+1] = {Part = P[570], CFrame = P[570].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[571] then resizeBatch[#resizeBatch+1] = {Part = P[571], CFrame = P[571].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[574] then resizeBatch[#resizeBatch+1] = {Part = P[574], CFrame = P[574].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,97.80000305175781)} end if P[577] then resizeBatch[#resizeBatch+1] = {Part = P[577], CFrame = P[577].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,91.80000305175781)} end if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,33.80000305175781)} end if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,33.80000305175781)} end if P[580] then resizeBatch[#resizeBatch+1] = {Part = P[580], CFrame = P[580].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[582] then resizeBatch[#resizeBatch+1] = {Part = P[582], CFrame = P[582].CFrame, Size = Vector3.new(37.80000305175781,48.19999694824219,27.800003051757812)} end if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[584] then resizeBatch[#resizeBatch+1] = {Part = P[584], CFrame = P[584].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(32.20000076293945,11,43.79999923706055)} end if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(27.600000381469727,11,26.599998474121094)} end if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(15.600000381469727,11,18.200000762939453)} end if P[590] then resizeBatch[#resizeBatch+1] = {Part = P[590], CFrame = P[590].CFrame, Size = Vector3.new(27.600006103515625,11,43.80000305175781)} end if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(39.400001525878906,11,49.79999923706055)} end if P[592] then resizeBatch[#resizeBatch+1] = {Part = P[592], CFrame = P[592].CFrame, Size = Vector3.new(27.600006103515625,11,49.80000305175781)} end if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(238.39999389648438,11,40.19999694824219)} end if P[594] then resizeBatch[#resizeBatch+1] = {Part = P[594], CFrame = P[594].CFrame, Size = Vector3.new(114.79997253417969,11,73.79999542236328)} end if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(80.5999984741211,11,31.39999771118164)} end if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(126.19999694824219,11,26.599998474121094)} end if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(212.60000610351562,10.59999942779541,57)} end if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(273.79998779296875,10.59999942779541,114.80000305175781)} end if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(89.19998931884766,11,104.25)} end if P[600] then resizeBatch[#resizeBatch+1] = {Part = P[600], CFrame = P[600].CFrame, Size = Vector3.new(59.400001525878906,0.39999985694885254,27.80000114440918)} end if P[601] then resizeBatch[#resizeBatch+1] = {Part = P[601], CFrame = P[601].CFrame, Size = Vector3.new(59.39999771118164,48.19999694824219,27.80000114440918)} end if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[604] then resizeBatch[#resizeBatch+1] = {Part = P[604], CFrame = P[604].CFrame, Size = Vector3.new(11.799999237060547,0.39999985694885254,23.799999237060547)} end if P[605] then resizeBatch[#resizeBatch+1] = {Part = P[605], CFrame = P[605].CFrame, Size = Vector3.new(11.799999237060547,5.399999618530273,23.799999237060547)} end if P[606] then resizeBatch[#resizeBatch+1] = {Part = P[606], CFrame = P[606].CFrame, Size = Vector3.new(11.799999237060547,0.39999985694885254,23.799999237060547)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(11.799999237060547,5.399999618530273,23.799999237060547)} end if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(11.799999237060547,0.39999985694885254,23.799999237060547)} end if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(11.799999237060547,5.399999618530273,23.799999237060547)} end if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(59.39999771118164,48.19999694824219,39.60000228881836)} end if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(59.400001525878906,0.39999985694885254,39.60000228881836)} end if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(49.20000076293945,0.39999985694885254,28.399999618530273)} end if P[613] then resizeBatch[#resizeBatch+1] = {Part = P[613], CFrame = P[613].CFrame, Size = Vector3.new(49.19999694824219,48.19999694824219,28.399999618530273)} end if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(5.27126407623291,1.7034012079238892,4.645617485046387)} end if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(5.471263885498047,1.0835776329040527,4.615048408508301)} end if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(5.071263790130615,1.7034012079238892,5.645617485046387)} end if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(5.471263885498047,2.2835776805877686,7.615048408508301)} end if P[618] then resizeBatch[#resizeBatch+1] = {Part = P[618], CFrame = P[618].CFrame, Size = Vector3.new(7.271264553070068,1.6835776567459106,9.215047836303711)} end if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(49.20000076293945,0.39999985694885254,28.399999618530273)} end if P[620] then resizeBatch[#resizeBatch+1] = {Part = P[620], CFrame = P[620].CFrame, Size = Vector3.new(49.19999694824219,48.19999694824219,28.399999618530273)} end if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(31.80000114440918,11,15.99999713897705)} end if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(20.799999237060547,11,43.79999923706055)} end if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(20.799999237060547,11,43.79999923706055)} end if P[624] then resizeBatch[#resizeBatch+1] = {Part = P[624], CFrame = P[624].CFrame, Size = Vector3.new(20.799999237060547,11,43.79999923706055)} end if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(80.5999984741211,11,35.599998474121094)} end if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(20.799999237060547,11,43.79999923706055)} end if P[627] then resizeBatch[#resizeBatch+1] = {Part = P[627], CFrame = P[627].CFrame, Size = Vector3.new(37.20000076293945,11,79.19999694824219)} end if P[628] then resizeBatch[#resizeBatch+1] = {Part = P[628], CFrame = P[628].CFrame, Size = Vector3.new(80.5999984741211,11,74)} end if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(67.5999984741211,11,79.19999694824219)} end if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(80.5999984741211,11,74)} end if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(80.5999984741211,11,74)} end if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(80.5999984741211,11,74)} end if P[633] then resizeBatch[#resizeBatch+1] = {Part = P[633], CFrame = P[633].CFrame, Size = Vector3.new(38,11,15.799997329711914)} end if P[634] then resizeBatch[#resizeBatch+1] = {Part = P[634], CFrame = P[634].CFrame, Size = Vector3.new(70.20000457763672,10.59999942779541,174.8000030517578)} end if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(38.79999923706055,28.19999885559082,25.799999237060547)} end if P[636] then resizeBatch[#resizeBatch+1] = {Part = P[636], CFrame = P[636].CFrame, Size = Vector3.new(11.799999237060547,2.4625396728515625,12.799999237060547)} end if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(11.799999237060547,0.39999985694885254,12.800000190734863)} end if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(11.799999237060547,5.399999618530273,23.799999237060547)} end if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(11.799999237060547,0.39999985694885254,23.799999237060547)} end if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(9.799999237060547,5.878617286682129,6.799999713897705)} end if P[641] then resizeBatch[#resizeBatch+1] = {Part = P[641], CFrame = P[641].CFrame, Size = Vector3.new(20.799999237060547,0.39999985694885254,21.799999237060547)} end if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(20.799999237060547,9.399999618530273,21.799999237060547)} end if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(19.799999237060547,11.399999618530273,43.79999923706055)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(19.799999237060547,0.39999985694885254,43.79999923706055)} end if P[645] then resizeBatch[#resizeBatch+1] = {Part = P[645], CFrame = P[645].CFrame, Size = Vector3.new(9.799999237060547,4.399999618530273,17.799999237060547)} end if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(11.799999237060547,5.399999618530273,23.799999237060547)} end if P[647] then resizeBatch[#resizeBatch+1] = {Part = P[647], CFrame = P[647].CFrame, Size = Vector3.new(11.799999237060547,0.39999985694885254,23.799999237060547)} end if P[648] then resizeBatch[#resizeBatch+1] = {Part = P[648], CFrame = P[648].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(2.6712636947631836,1.1034011840820312,3.445617198944092)} end if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(2.6712636947631836,0.8835775852203369,3.0150485038757324)} end if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(33.79999923706055,0.39999985694885254,55.79999923706055)} end if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(33.79999923706055,17.399999618530273,55.79999923706055)} end if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(59.79999923706055,0.39999985694885254,55.79999923706055)} end if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(59.79999923706055,27.399999618530273,55.79999923706055)} end if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(12.799999237060547,11.399999618530273,12.799999237060547)} end if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(23.599998474121094,21.399999618530273,1.7999992370605469)} end if P[658] then resizeBatch[#resizeBatch+1] = {Part = P[658], CFrame = P[658].CFrame, Size = Vector3.new(23.600000381469727,4.400000095367432,6)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(23.599998474121094,6.999999523162842,2.9999992847442627)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(23.599998474121094,7,2.200000047683716)} end if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(23.599998474121094,7,0.7999992370605469)} end if P[662] then resizeBatch[#resizeBatch+1] = {Part = P[662], CFrame = P[662].CFrame, Size = Vector3.new(23.599998474121094,7,0.800000011920929)} end if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(23.599998474121094,1.3999996185302734,16)} end if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(23.599998474121094,1.199999451637268,5.999999046325684)} end if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(23.599998474121094,1.1999998092651367,6)} end if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(24.399999618530273,7.199999809265137,1.199999451637268)} end if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(24.399999618530273,6.399999618530273,1.199999451637268)} end if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(24.399999618530273,3.799999713897705,1.199999451637268)} end if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(23.600000381469727,4.400000095367432,6)} end if P[672] then resizeBatch[#resizeBatch+1] = {Part = P[672], CFrame = P[672].CFrame, Size = Vector3.new(23.600000381469727,6.999999523162842,2.9999992847442627)} end if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(23.600000381469727,7,2.200000047683716)} end if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(23.600000381469727,7,0.7999992370605469)} end if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(23.600000381469727,7,0.800000011920929)} end if P[676] then resizeBatch[#resizeBatch+1] = {Part = P[676], CFrame = P[676].CFrame, Size = Vector3.new(23.600000381469727,1.3999996185302734,16)} end if P[677] then resizeBatch[#resizeBatch+1] = {Part = P[677], CFrame = P[677].CFrame, Size = Vector3.new(23.600000381469727,1.199999451637268,5.999999046325684)} end if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(23.600000381469727,1.1999998092651367,6)} end if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(6.800000190734863,1.600000023841858,6.599999904632568)} end if P[680] then resizeBatch[#resizeBatch+1] = {Part = P[680], CFrame = P[680].CFrame, Size = Vector3.new(1.7999974489212036,0.7999997138977051,117.4000015258789)} end if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(23.600000381469727,1.1999998092651367,6)} end if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(6.400000095367432,21.399999618530273,6.200000286102295)} end if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(23.600000381469727,7,2.200000047683716)} end if P[686] then resizeBatch[#resizeBatch+1] = {Part = P[686], CFrame = P[686].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[687] then resizeBatch[#resizeBatch+1] = {Part = P[687], CFrame = P[687].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(66.5999984741211,9.199999809265137,33.25)} end if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(47,35.599998474121094,86.4000015258789)} end if P[690] then resizeBatch[#resizeBatch+1] = {Part = P[690], CFrame = P[690].CFrame, Size = Vector3.new(33.79999923706055,0.39999985694885254,62.80000305175781)} end if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(23.599998474121094,7,0.7999992370605469)} end if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(47,39.79999923706055,109.39999389648438)} end if P[695] then resizeBatch[#resizeBatch+1] = {Part = P[695], CFrame = P[695].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[696] then resizeBatch[#resizeBatch+1] = {Part = P[696], CFrame = P[696].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(100.5999984741211,9.199999809265137,91.85001373291016)} end if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(6.400000095367432,21.399999618530273,6.200000286102295)} end if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(24.399999618530273,6.399999618530273,1.199999451637268)} end if P[700] then resizeBatch[#resizeBatch+1] = {Part = P[700], CFrame = P[700].CFrame, Size = Vector3.new(24.399999618530273,8.600000381469727,1.199999451637268)} end if P[701] then resizeBatch[#resizeBatch+1] = {Part = P[701], CFrame = P[701].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[702] then resizeBatch[#resizeBatch+1] = {Part = P[702], CFrame = P[702].CFrame, Size = Vector3.new(45.59999465942383,9,41.65000534057617)} end if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(23.600000381469727,7,0.7999992370605469)} end if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(73.80000305175781,28.19999885559082,72.80000305175781)} end if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(115.79999542236328,11,102.99999237060547)} end if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(85.39999389648438,10.199999809265137,99.85000610351562)} end if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[708] then resizeBatch[#resizeBatch+1] = {Part = P[708], CFrame = P[708].CFrame, Size = Vector3.new(23.600000381469727,4.400000095367432,6)} end if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(24.399999618530273,8.600000381469727,1.199999451637268)} end if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(6.400000095367432,21.399999618530273,6.200000286102295)} end if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(23.599998474121094,1.3999996185302734,16)} end if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(24.399999618530273,6.399999618530273,1.199999451637268)} end if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(24.399999618530273,7.199999809265137,1.199999451637268)} end if P[714] then resizeBatch[#resizeBatch+1] = {Part = P[714], CFrame = P[714].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[715] then resizeBatch[#resizeBatch+1] = {Part = P[715], CFrame = P[715].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(24.399999618530273,7.199999809265137,1.199999451637268)} end if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[718] then resizeBatch[#resizeBatch+1] = {Part = P[718], CFrame = P[718].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[722] then resizeBatch[#resizeBatch+1] = {Part = P[722], CFrame = P[722].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[725] then resizeBatch[#resizeBatch+1] = {Part = P[725], CFrame = P[725].CFrame, Size = Vector3.new(100.5999984741211,11,76.25000762939453)} end if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[728] then resizeBatch[#resizeBatch+1] = {Part = P[728], CFrame = P[728].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[729] then resizeBatch[#resizeBatch+1] = {Part = P[729], CFrame = P[729].CFrame, Size = Vector3.new(1.7999974489212036,0.399999737739563,117.4000015258789)} end if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(1.7999974489212036,0.9999997615814209,117.19999694824219)} end if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(38.79999923706055,28.19999885559082,65.80000305175781)} end if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(6.800000190734863,1.600000023841858,6.599999904632568)} end if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(33.79999923706055,35.19999694824219,51.80000305175781)} end if P[734] then resizeBatch[#resizeBatch+1] = {Part = P[734], CFrame = P[734].CFrame, Size = Vector3.new(29.800003051757812,14.199996948242188,42.80000305175781)} end if P[735] then resizeBatch[#resizeBatch+1] = {Part = P[735], CFrame = P[735].CFrame, Size = Vector3.new(23.600000381469727,1.1999998092651367,6)} end if P[736] then resizeBatch[#resizeBatch+1] = {Part = P[736], CFrame = P[736].CFrame, Size = Vector3.new(23.600000381469727,1.199999451637268,5.999999046325684)} end if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(6.800000190734863,2.5999984741210938,6.599999904632568)} end if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(28.800003051757812,28.19999885559082,72.80000305175781)} end if P[739] then resizeBatch[#resizeBatch+1] = {Part = P[739], CFrame = P[739].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[742] then resizeBatch[#resizeBatch+1] = {Part = P[742], CFrame = P[742].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(24.399999618530273,3.799999713897705,1.199999451637268)} end if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(24.39999771118164,0.9999996423721313,44.19999694824219)} end if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(6.800000190734863,3,6.599999904632568)} end if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(6.800000190734863,1.600000023841858,6.599999904632568)} end if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(6.800000190734863,3,6.599999904632568)} end if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(1.7999974489212036,0.399999737739563,117.4000015258789)} end if P[749] then resizeBatch[#resizeBatch+1] = {Part = P[749], CFrame = P[749].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(23.600000381469727,7,2.200000047683716)} end if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(24.399999618530273,6.399999618530273,1.199999451637268)} end if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(231.79998779296875,11,96.20000457763672)} end if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(23.599998474121094,1.199999451637268,5.999999046325684)} end if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(28.800003051757812,28.19999885559082,31.800003051757812)} end if P[759] then resizeBatch[#resizeBatch+1] = {Part = P[759], CFrame = P[759].CFrame, Size = Vector3.new(23.599998474121094,7,0.7999992370605469)} end if P[760] then resizeBatch[#resizeBatch+1] = {Part = P[760], CFrame = P[760].CFrame, Size = Vector3.new(23.599998474121094,7,0.800000011920929)} end if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[762] then resizeBatch[#resizeBatch+1] = {Part = P[762], CFrame = P[762].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[763] then resizeBatch[#resizeBatch+1] = {Part = P[763], CFrame = P[763].CFrame, Size = Vector3.new(29.800003051757812,14.199996948242188,42.80000305175781)} end if P[764] then resizeBatch[#resizeBatch+1] = {Part = P[764], CFrame = P[764].CFrame, Size = Vector3.new(31.800003051757812,48.19999694824219,27.800003051757812)} end if P[765] then resizeBatch[#resizeBatch+1] = {Part = P[765], CFrame = P[765].CFrame, Size = Vector3.new(100.5999984741211,9.800000190734863,92.85001373291016)} end if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[768] then resizeBatch[#resizeBatch+1] = {Part = P[768], CFrame = P[768].CFrame, Size = Vector3.new(28.800003051757812,0.39999985694885254,31.800003051757812)} end if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,72.80000305175781)} end if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(73.80000305175781,28.19999885559082,72.80000305175781)} end if P[771] then resizeBatch[#resizeBatch+1] = {Part = P[771], CFrame = P[771].CFrame, Size = Vector3.new(1.7999974489212036,0.9999997615814209,117.19999694824219)} end if P[772] then resizeBatch[#resizeBatch+1] = {Part = P[772], CFrame = P[772].CFrame, Size = Vector3.new(6.800000190734863,2.5999984741210938,6.599999904632568)} end if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(23.600000381469727,6.999999523162842,2.9999992847442627)} end if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(23.600000381469727,4.400000095367432,6)} end if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[777] then resizeBatch[#resizeBatch+1] = {Part = P[777], CFrame = P[777].CFrame, Size = Vector3.new(66.5999984741211,9.600000381469727,38.850006103515625)} end if P[778] then resizeBatch[#resizeBatch+1] = {Part = P[778], CFrame = P[778].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(6.800000190734863,2.5999984741210938,6.599999904632568)} end if P[780] then resizeBatch[#resizeBatch+1] = {Part = P[780], CFrame = P[780].CFrame, Size = Vector3.new(23.600000381469727,6.999999523162842,2.9999992847442627)} end if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[782] then resizeBatch[#resizeBatch+1] = {Part = P[782], CFrame = P[782].CFrame, Size = Vector3.new(48.80000305175781,0.39999985694885254,45.80000305175781)} end if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(35.80000305175781,28.19999885559082,45.80000305175781)} end if P[784] then resizeBatch[#resizeBatch+1] = {Part = P[784], CFrame = P[784].CFrame, Size = Vector3.new(200.8000030517578,19.999996185302734,124)} end if P[785] then resizeBatch[#resizeBatch+1] = {Part = P[785], CFrame = P[785].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,72.80000305175781)} end if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(61,10.40000057220459,40.20000076293945)} end if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(37.79999542236328,9.800000190734863,36.65000534057617)} end if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(23.599998474121094,1.1999998092651367,6)} end if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(23.599998474121094,1.3999996185302734,16)} end if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,51.80000305175781)} end if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(128.1999969482422,11,279.20001220703125)} end if P[794] then resizeBatch[#resizeBatch+1] = {Part = P[794], CFrame = P[794].CFrame, Size = Vector3.new(91.5999984741211,11,89.05000305175781)} end if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(100.5999984741211,11,76.25000762939453)} end if P[796] then resizeBatch[#resizeBatch+1] = {Part = P[796], CFrame = P[796].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[797] then resizeBatch[#resizeBatch+1] = {Part = P[797], CFrame = P[797].CFrame, Size = Vector3.new(66.5999984741211,11,24.050004959106445)} end if P[798] then resizeBatch[#resizeBatch+1] = {Part = P[798], CFrame = P[798].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(23.600000381469727,1.3999996185302734,16)} end if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(23.600000381469727,1.199999451637268,5.999999046325684)} end if P[801] then resizeBatch[#resizeBatch+1] = {Part = P[801], CFrame = P[801].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(24.39999771118164,0.9999996423721313,44.19999694824219)} end if P[803] then resizeBatch[#resizeBatch+1] = {Part = P[803], CFrame = P[803].CFrame, Size = Vector3.new(24.399999618530273,3.799999713897705,1.199999451637268)} end if P[804] then resizeBatch[#resizeBatch+1] = {Part = P[804], CFrame = P[804].CFrame, Size = Vector3.new(24.399999618530273,6.399999618530273,1.199999451637268)} end if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(38.999996185302734,11,24.050004959106445)} end if P[806] then resizeBatch[#resizeBatch+1] = {Part = P[806], CFrame = P[806].CFrame, Size = Vector3.new(79.39999389648438,11,47.850006103515625)} end if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[808] then resizeBatch[#resizeBatch+1] = {Part = P[808], CFrame = P[808].CFrame, Size = Vector3.new(6.400000095367432,21.399999618530273,6.200000286102295)} end if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[810] then resizeBatch[#resizeBatch+1] = {Part = P[810], CFrame = P[810].CFrame, Size = Vector3.new(23.600000381469727,4.400000095367432,6)} end if P[811] then resizeBatch[#resizeBatch+1] = {Part = P[811], CFrame = P[811].CFrame, Size = Vector3.new(23.599998474121094,6.999999523162842,2.9999992847442627)} end if P[812] then resizeBatch[#resizeBatch+1] = {Part = P[812], CFrame = P[812].CFrame, Size = Vector3.new(23.599998474121094,7,2.200000047683716)} end if P[813] then resizeBatch[#resizeBatch+1] = {Part = P[813], CFrame = P[813].CFrame, Size = Vector3.new(33.79999923706055,0.39999985694885254,51.80000305175781)} end if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[817] then resizeBatch[#resizeBatch+1] = {Part = P[817], CFrame = P[817].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(23.599998474121094,21.399999618530273,1.7999992370605469)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(38.999996185302734,9.399999618530273,40.65000534057617)} end if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(1.7999974489212036,0.7999997138977051,117.4000015258789)} end if P[821] then resizeBatch[#resizeBatch+1] = {Part = P[821], CFrame = P[821].CFrame, Size = Vector3.new(47,35.599998474121094,91)} end if P[822] then resizeBatch[#resizeBatch+1] = {Part = P[822], CFrame = P[822].CFrame, Size = Vector3.new(91.5999984741211,8.199999809265137,68.44999694824219)} end if P[823] then resizeBatch[#resizeBatch+1] = {Part = P[823], CFrame = P[823].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(23.599998474121094,1.199999451637268,5.999999046325684)} end if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(23.599998474121094,21.399999618530273,1.7999992370605469)} end if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(6.800000190734863,3,6.599999904632568)} end if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(24.399999618530273,7.599999904632568,1.199999451637268)} end if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(73.80000305175781,32.19999694824219,57.80000305175781)} end if P[831] then resizeBatch[#resizeBatch+1] = {Part = P[831], CFrame = P[831].CFrame, Size = Vector3.new(23.600000381469727,7,0.800000011920929)} end if P[832] then resizeBatch[#resizeBatch+1] = {Part = P[832], CFrame = P[832].CFrame, Size = Vector3.new(23.600000381469727,7,0.7999992370605469)} end if P[833] then resizeBatch[#resizeBatch+1] = {Part = P[833], CFrame = P[833].CFrame, Size = Vector3.new(23.599998474121094,6.999999523162842,2.9999992847442627)} end if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(24.399999618530273,6.399999618530273,1.199999451637268)} end if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(24.39999771118164,0.9999996423721313,39.599998474121094)} end if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(24.399999618530273,3.799999713897705,1.199999451637268)} end if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(47,39.19999694824219,78.80000305175781)} end if P[839] then resizeBatch[#resizeBatch+1] = {Part = P[839], CFrame = P[839].CFrame, Size = Vector3.new(23.599998474121094,7,0.800000011920929)} end if P[840] then resizeBatch[#resizeBatch+1] = {Part = P[840], CFrame = P[840].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(23.599998474121094,7,2.200000047683716)} end if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(28.800003051757812,28.19999885559082,72.80000305175781)} end if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(10.399999618530273,27.200000762939453,11.39999771118164)} end if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(215.1999969482422,11,83.45000457763672)} end if P[845] then resizeBatch[#resizeBatch+1] = {Part = P[845], CFrame = P[845].CFrame, Size = Vector3.new(184,11,48.199989318847656)} end if P[846] then resizeBatch[#resizeBatch+1] = {Part = P[846], CFrame = P[846].CFrame, Size = Vector3.new(23.599998474121094,1.1999998092651367,6)} end if P[847] then resizeBatch[#resizeBatch+1] = {Part = P[847], CFrame = P[847].CFrame, Size = Vector3.new(32.999996185302734,11,24.050004959106445)} end if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(23.600000381469727,4.400000095367432,6)} end if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(28.800003051757812,0.39999985694885254,72.80000305175781)} end if P[850] then resizeBatch[#resizeBatch+1] = {Part = P[850], CFrame = P[850].CFrame, Size = Vector3.new(28.800003051757812,0.39999985694885254,72.80000305175781)} end if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(2.200000047683716,2.4000000953674316,1.7999999523162842)} end if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(6.800000190734863,3,6.599999904632568)} end if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(6.800000190734863,2.5999984741210938,6.599999904632568)} end if P[854] then resizeBatch[#resizeBatch+1] = {Part = P[854], CFrame = P[854].CFrame, Size = Vector3.new(190.39999389648438,11,176.59999084472656)} end if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(39.599998474121094,0.39999985694885254,25.799999237060547)} end if P[856] then resizeBatch[#resizeBatch+1] = {Part = P[856], CFrame = P[856].CFrame, Size = Vector3.new(10.399999618530273,5.599999904632568,11.39999771118164)} end if P[857] then resizeBatch[#resizeBatch+1] = {Part = P[857], CFrame = P[857].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[858] then resizeBatch[#resizeBatch+1] = {Part = P[858], CFrame = P[858].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[860] then resizeBatch[#resizeBatch+1] = {Part = P[860], CFrame = P[860].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(73.80000305175781,48.19999694824219,27.800003051757812)} end if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(6.800000190734863,1.600000023841858,6.599999904632568)} end if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(23.600000381469727,7,0.800000011920929)} end if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(73.80000305175781,0.39999985694885254,27.800003051757812)} end if P[865] then resizeBatch[#resizeBatch+1] = {Part = P[865], CFrame = P[865].CFrame, Size = Vector3.new(66.5999984741211,11,104.05000305175781)} end if P[866] then resizeBatch[#resizeBatch+1] = {Part = P[866], CFrame = P[866].CFrame, Size = Vector3.new(24.399999618530273,7.199999809265137,1.199999451637268)} end if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(24.399999618530273,7.199999809265137,1.199999451637268)} end if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(23.600000381469727,1.3999996185302734,16)} end if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(33.79999923706055,35.19999694824219,62.80000305175781)} end if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(24.399999618530273,7.199999809265137,1.199999451637268)} end if P[871] then resizeBatch[#resizeBatch+1] = {Part = P[871], CFrame = P[871].CFrame, Size = Vector3.new(39.599998474121094,0.39999985694885254,65.80000305175781)} end if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(0.9912362694740295,14.76174259185791,0.7218803763389587)} end if P[874] then resizeBatch[#resizeBatch+1] = {Part = P[874], CFrame = P[874].CFrame, Size = Vector3.new(0.6379650235176086,13.523235321044922,15.011580467224121)} end if P[875] then resizeBatch[#resizeBatch+1] = {Part = P[875], CFrame = P[875].CFrame, Size = Vector3.new(15.27772045135498,8.463085174560547,15.317032814025879)} end if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(15.855337142944336,7.4688615798950195,21.0384578704834)} end if P[877] then resizeBatch[#resizeBatch+1] = {Part = P[877], CFrame = P[877].CFrame, Size = Vector3.new(0.6379650235176086,13.523235321044922,15.011580467224121)} end if P[878] then resizeBatch[#resizeBatch+1] = {Part = P[878], CFrame = P[878].CFrame, Size = Vector3.new(16.625865936279297,8.668418884277344,20.93792724609375)} end if P[881] then resizeBatch[#resizeBatch+1] = {Part = P[881], CFrame = P[881].CFrame, Size = Vector3.new(0.26984602212905884,1.8993356227874756,0.28373321890830994)} end if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(0.12922018766403198,0.9095281362533569,0.1358703076839447)} end if P[883] then resizeBatch[#resizeBatch+1] = {Part = P[883], CFrame = P[883].CFrame, Size = Vector3.new(1.4888873100280762,3.6665968894958496,1.5655092000961304)} end if P[884] then resizeBatch[#resizeBatch+1] = {Part = P[884], CFrame = P[884].CFrame, Size = Vector3.new(2.193877935409546,1.20172917842865,2.3067798614501953)} end if P[885] then resizeBatch[#resizeBatch+1] = {Part = P[885], CFrame = P[885].CFrame, Size = Vector3.new(1.4888873100280762,3.6665968894958496,1.5655092000961304)} end if P[887] then resizeBatch[#resizeBatch+1] = {Part = P[887], CFrame = P[887].CFrame, Size = Vector3.new(0.2397233545780182,1.6873143911361694,0.25206032395362854)} end if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(0.11479545384645462,0.8079982995986938,0.12070322036743164)} end if P[889] then resizeBatch[#resizeBatch+1] = {Part = P[889], CFrame = P[889].CFrame, Size = Vector3.new(1.3226840496063232,3.257297992706299,1.3907527923583984)} end if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(1.9489771127700806,1.0675811767578125,2.0492758750915527)} end if P[891] then resizeBatch[#resizeBatch+1] = {Part = P[891], CFrame = P[891].CFrame, Size = Vector3.new(1.3226840496063232,3.257297992706299,1.3907527923583984)} end if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(0.22913065552711487,1.6127567291259766,0.2409224957227707)} end if P[894] then resizeBatch[#resizeBatch+1] = {Part = P[894], CFrame = P[894].CFrame, Size = Vector3.new(0.10972295701503754,0.7722951173782349,0.11536967009305954)} end if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(1.2642383575439453,3.1133668422698975,1.3292993307113647)} end if P[896] then resizeBatch[#resizeBatch+1] = {Part = P[896], CFrame = P[896].CFrame, Size = Vector3.new(1.8628572225570679,1.0204076766967773,1.958724021911621)} end if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(1.2642383575439453,3.1133668422698975,1.3292993307113647)} end if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(0.10664714127779007,0.7506454586982727,0.11213556677103043)} end if P[900] then resizeBatch[#resizeBatch+1] = {Part = P[900], CFrame = P[900].CFrame, Size = Vector3.new(0.051069729030132294,0.35945895314216614,0.05369794741272926)} end if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(0.5884302258491516,1.4490933418273926,0.6187123656272888)} end if P[902] then resizeBatch[#resizeBatch+1] = {Part = P[902], CFrame = P[902].CFrame, Size = Vector3.new(0.8670529127120972,0.47494107484817505,0.9116734266281128)} end if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(0.5884302258491516,1.4490933418273926,0.6187123656272888)} end if P[905] then resizeBatch[#resizeBatch+1] = {Part = P[905], CFrame = P[905].CFrame, Size = Vector3.new(0.2007993906736374,1.4133446216583252,0.21113321185112)} end if P[906] then resizeBatch[#resizeBatch+1] = {Part = P[906], CFrame = P[906].CFrame, Size = Vector3.new(0.09615607559680939,0.6768033504486084,0.10110459476709366)} end if P[907] then resizeBatch[#resizeBatch+1] = {Part = P[907], CFrame = P[907].CFrame, Size = Vector3.new(1.1079193353652954,2.7284092903137207,1.1649357080459595)} end if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(1.6325210332870483,0.8942376375198364,1.7165342569351196)} end if P[909] then resizeBatch[#resizeBatch+1] = {Part = P[909], CFrame = P[909].CFrame, Size = Vector3.new(1.1079193353652954,2.7284092903137207,1.1649357080459595)} end if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(10,0.06518746167421341,10)} end if P[911] then resizeBatch[#resizeBatch+1] = {Part = P[911], CFrame = P[911].CFrame, Size = Vector3.new(3.545452833175659,3.069301128387451,7.989708423614502)} end if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(1.0231214761734009,2.049999952316284,1.0860657691955566)} end if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(1.2231215238571167,0.17792515456676483,1.286065936088562)} end if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(1.3752881288528442,0.20006053149700165,1.4460633993148804)} end if P[923] then resizeBatch[#resizeBatch+1] = {Part = P[923], CFrame = P[923].CFrame, Size = Vector3.new(1.0231214761734009,0.05000000074505806,1.0860657691955566)} end if P[924] then resizeBatch[#resizeBatch+1] = {Part = P[924], CFrame = P[924].CFrame, Size = Vector3.new(1.2231215238571167,0.17792515456676483,1.286065936088562)} end if P[928] then resizeBatch[#resizeBatch+1] = {Part = P[928], CFrame = P[928].CFrame, Size = Vector3.new(1.3752881288528442,0.20006053149700165,1.4460633993148804)} end if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(1.0231214761734009,0.05000000074505806,1.0860657691955566)} end if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(1.2231215238571167,0.17792515456676483,1.286065936088562)} end if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(1.3752881288528442,0.20006053149700165,1.4460633993148804)} end if P[937] then resizeBatch[#resizeBatch+1] = {Part = P[937], CFrame = P[937].CFrame, Size = Vector3.new(1.0231214761734009,0.05000000074505806,1.0860657691955566)} end if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(1.2231215238571167,0.17792515456676483,1.286065936088562)} end if P[942] then resizeBatch[#resizeBatch+1] = {Part = P[942], CFrame = P[942].CFrame, Size = Vector3.new(1.3752881288528442,0.20006053149700165,1.4460633993148804)} end if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(1.3752881288528442,0.20006053149700165,1.4460633993148804)} end if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(1.2231215238571167,0.17792515456676483,1.286065936088562)} end if P[949] then resizeBatch[#resizeBatch+1] = {Part = P[949], CFrame = P[949].CFrame, Size = Vector3.new(1.0231214761734009,0.05000000074505806,1.0860657691955566)} end if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(200.8000030517578,19.999996185302734,124)} end if P[951] then resizeBatch[#resizeBatch+1] = {Part = P[951], CFrame = P[951].CFrame, Size = Vector3.new(200.8000030517578,19.999996185302734,124)} end if P[952] then resizeBatch[#resizeBatch+1] = {Part = P[952], CFrame = P[952].CFrame, Size = Vector3.new(200.8000030517578,19.999996185302734,124)} end if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[956] then resizeBatch[#resizeBatch+1] = {Part = P[956], CFrame = P[956].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[957] then resizeBatch[#resizeBatch+1] = {Part = P[957], CFrame = P[957].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[958] then resizeBatch[#resizeBatch+1] = {Part = P[958], CFrame = P[958].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(1,0.19999998807907104,1)} end if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[961] then resizeBatch[#resizeBatch+1] = {Part = P[961], CFrame = P[961].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[964] then resizeBatch[#resizeBatch+1] = {Part = P[964], CFrame = P[964].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[965] then resizeBatch[#resizeBatch+1] = {Part = P[965], CFrame = P[965].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[969] then resizeBatch[#resizeBatch+1] = {Part = P[969], CFrame = P[969].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[970] then resizeBatch[#resizeBatch+1] = {Part = P[970], CFrame = P[970].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[971] then resizeBatch[#resizeBatch+1] = {Part = P[971], CFrame = P[971].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(4,1.2000000476837158,2)} end if P[974] then resizeBatch[#resizeBatch+1] = {Part = P[974], CFrame = P[974].CFrame, Size = Vector3.new(1,1,1)} end if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(1,1,1)} end if P[976] then resizeBatch[#resizeBatch+1] = {Part = P[976], CFrame = P[976].CFrame, Size = Vector3.new(1,1,1)} end if P[977] then resizeBatch[#resizeBatch+1] = {Part = P[977], CFrame = P[977].CFrame, Size = Vector3.new(1,1,1)} end if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(0.9100000262260437,0.9100000262260437,0.9100000262260437)} end if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(1,1,1)} end if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(1,1,1)} end if P[981] then resizeBatch[#resizeBatch+1] = {Part = P[981], CFrame = P[981].CFrame, Size = Vector3.new(0.5406259894371033,0.20815491676330566,0.6185369491577148)} end if P[982] then resizeBatch[#resizeBatch+1] = {Part = P[982], CFrame = P[982].CFrame, Size = Vector3.new(1.0538424253463745,1.015302062034607,1.0729801654815674)} end if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(1,1,1)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(2.4136972427368164,2.708005428314209,0.5470767021179199)} end if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(1.7999999523162842,1.2999999523162842,1.7999999523162842)} end if P[987] then resizeBatch[#resizeBatch+1] = {Part = P[987], CFrame = P[987].CFrame, Size = Vector3.new(1.3300000429153442,1,1.5)} end if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(1,0.4000000059604645,1)} end if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(1.5999999046325684,1.600001335144043,0.9700055718421936)} end if P[990] then resizeBatch[#resizeBatch+1] = {Part = P[990], CFrame = P[990].CFrame, Size = Vector3.new(1,1,2)} end if P[992] then resizeBatch[#resizeBatch+1] = {Part = P[992], CFrame = P[992].CFrame, Size = Vector3.new(1,1,2)} end if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(1,1,1)} end if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(1,1,1)} end if P[996] then resizeBatch[#resizeBatch+1] = {Part = P[996], CFrame = P[996].CFrame, Size = Vector3.new(1,1,1)} end if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(1.0800000429153442,1.0800000429153442,1.0800000429153442)} end if P[998] then resizeBatch[#resizeBatch+1] = {Part = P[998], CFrame = P[998].CFrame, Size = Vector3.new(1,1,1)} end if P[999] then resizeBatch[#resizeBatch+1] = {Part = P[999], CFrame = P[999].CFrame, Size = Vector3.new(1,1,1)} end if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(1,1,2)} end if P[1003] then resizeBatch[#resizeBatch+1] = {Part = P[1003], CFrame = P[1003].CFrame, Size = Vector3.new(1,1,2)} end if P[1004] then resizeBatch[#resizeBatch+1] = {Part = P[1004], CFrame = P[1004].CFrame, Size = Vector3.new(1,1,1)} end if P[1005] then resizeBatch[#resizeBatch+1] = {Part = P[1005], CFrame = P[1005].CFrame, Size = Vector3.new(1,1,1)} end if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(1,1,2)} end if P[1008] then resizeBatch[#resizeBatch+1] = {Part = P[1008], CFrame = P[1008].CFrame, Size = Vector3.new(1,1,1)} end if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(1,1,1)} end if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(1.0753494501113892,1.0360225439071655,1.0948777198791504)} end if P[1012] then resizeBatch[#resizeBatch+1] = {Part = P[1012], CFrame = P[1012].CFrame, Size = Vector3.new(0.9700000286102295,0.9700000286102295,0.9700000286102295)} end if P[1013] then resizeBatch[#resizeBatch+1] = {Part = P[1013], CFrame = P[1013].CFrame, Size = Vector3.new(1.190000057220459,1.190000057220459,1.190000057220459)} end if P[1014] then resizeBatch[#resizeBatch+1] = {Part = P[1014], CFrame = P[1014].CFrame, Size = Vector3.new(2.228425979614258,0.5003728866577148,1.5876789093017578)} end if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(1,1,1)} end if P[1016] then resizeBatch[#resizeBatch+1] = {Part = P[1016], CFrame = P[1016].CFrame, Size = Vector3.new(1.8702919483184814,1.505915880203247,1.311290979385376)} end if P[1017] then resizeBatch[#resizeBatch+1] = {Part = P[1017], CFrame = P[1017].CFrame, Size = Vector3.new(1,1,1)} end if P[1018] then resizeBatch[#resizeBatch+1] = {Part = P[1018], CFrame = P[1018].CFrame, Size = Vector3.new(1,1,1)} end if P[1019] then resizeBatch[#resizeBatch+1] = {Part = P[1019], CFrame = P[1019].CFrame, Size = Vector3.new(1,1,1)} end if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(1,1,1)} end if P[1022] then resizeBatch[#resizeBatch+1] = {Part = P[1022], CFrame = P[1022].CFrame, Size = Vector3.new(1.4227309226989746,0.5561420917510986,0.2273149937391281)} end if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(1,1,1)} end if P[1053] then resizeBatch[#resizeBatch+1] = {Part = P[1053], CFrame = P[1053].CFrame, Size = Vector3.new(1,1,1)} end if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(1.9999992847442627,1.7999999523162842,2.000000238418579)} end if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(1,1,1)} end if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(1.20003080368042,0.40000003576278687,1.0000011920928955)} end if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(0.3999999761581421,2.1999998092651367,0.800000011920929)} end if P[1050] then resizeBatch[#resizeBatch+1] = {Part = P[1050], CFrame = P[1050].CFrame, Size = Vector3.new(1,1,1)} end if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(0.09396247565746307,3.0650503635406494,0.5172839164733887)} end if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(1,1,2)} end if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(0.3999999761581421,2,0.4000000059604645)} end if P[1032] then resizeBatch[#resizeBatch+1] = {Part = P[1032], CFrame = P[1032].CFrame, Size = Vector3.new(2.0094001293182373,1.846199870109558,1.438199758529663)} end if P[1028] then resizeBatch[#resizeBatch+1] = {Part = P[1028], CFrame = P[1028].CFrame, Size = Vector3.new(1,1,1)} end if P[1026] then resizeBatch[#resizeBatch+1] = {Part = P[1026], CFrame = P[1026].CFrame, Size = Vector3.new(1,1,1)} end if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(1,1,1)} end if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(1,1,1)} end if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(1,1,1)} end if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(1,1,1)} end if P[1041] then resizeBatch[#resizeBatch+1] = {Part = P[1041], CFrame = P[1041].CFrame, Size = Vector3.new(0.12811873853206635,1.2138087749481201,2.0403614044189453)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[3] then materialBatch[#materialBatch+1] = {Part = P[3], Material = Enum.Material.Neon} end if P[4] then materialBatch[#materialBatch+1] = {Part = P[4], Material = Enum.Material.Neon} end if P[5] then materialBatch[#materialBatch+1] = {Part = P[5], Material = Enum.Material.Neon} end if P[6] then materialBatch[#materialBatch+1] = {Part = P[6], Material = Enum.Material.Neon} end if P[7] then materialBatch[#materialBatch+1] = {Part = P[7], Material = Enum.Material.Neon} end if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.Neon} end if P[9] then materialBatch[#materialBatch+1] = {Part = P[9], Material = Enum.Material.Neon} end if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.Neon} end if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.Neon} end if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.Wood} end if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.Grass} end if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.Grass} end if P[17] then materialBatch[#materialBatch+1] = {Part = P[17], Material = Enum.Material.Grass} end if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Grass} end if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.Grass} end if P[20] then materialBatch[#materialBatch+1] = {Part = P[20], Material = Enum.Material.Grass} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.Wood} end if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.Grass} end if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.Grass} end if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.Grass} end if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.Grass} end if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.Grass} end if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.Grass} end if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.WoodPlanks} end if P[31] then materialBatch[#materialBatch+1] = {Part = P[31], Material = Enum.Material.WoodPlanks} end if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.WoodPlanks} end if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.WoodPlanks} end if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.WoodPlanks} end if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.WoodPlanks} end if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.WoodPlanks} end if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.WoodPlanks} end if P[38] then materialBatch[#materialBatch+1] = {Part = P[38], Material = Enum.Material.WoodPlanks} end if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.WoodPlanks} end if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.WoodPlanks} end if P[41] then materialBatch[#materialBatch+1] = {Part = P[41], Material = Enum.Material.WoodPlanks} end if P[42] then materialBatch[#materialBatch+1] = {Part = P[42], Material = Enum.Material.WoodPlanks} end if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.WoodPlanks} end if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.WoodPlanks} end if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.WoodPlanks} end if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.WoodPlanks} end if P[47] then materialBatch[#materialBatch+1] = {Part = P[47], Material = Enum.Material.WoodPlanks} end if P[48] then materialBatch[#materialBatch+1] = {Part = P[48], Material = Enum.Material.WoodPlanks} end if P[49] then materialBatch[#materialBatch+1] = {Part = P[49], Material = Enum.Material.WoodPlanks} end if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.WoodPlanks} end if P[51] then materialBatch[#materialBatch+1] = {Part = P[51], Material = Enum.Material.WoodPlanks} end if P[52] then materialBatch[#materialBatch+1] = {Part = P[52], Material = Enum.Material.WoodPlanks} end if P[53] then materialBatch[#materialBatch+1] = {Part = P[53], Material = Enum.Material.WoodPlanks} end if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.WoodPlanks} end if P[55] then materialBatch[#materialBatch+1] = {Part = P[55], Material = Enum.Material.WoodPlanks} end if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.WoodPlanks} end if P[57] then materialBatch[#materialBatch+1] = {Part = P[57], Material = Enum.Material.WoodPlanks} end if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.WoodPlanks} end if P[59] then materialBatch[#materialBatch+1] = {Part = P[59], Material = Enum.Material.WoodPlanks} end if P[60] then materialBatch[#materialBatch+1] = {Part = P[60], Material = Enum.Material.WoodPlanks} end if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.WoodPlanks} end if P[62] then materialBatch[#materialBatch+1] = {Part = P[62], Material = Enum.Material.WoodPlanks} end if P[63] then materialBatch[#materialBatch+1] = {Part = P[63], Material = Enum.Material.WoodPlanks} end if P[64] then materialBatch[#materialBatch+1] = {Part = P[64], Material = Enum.Material.WoodPlanks} end if P[65] then materialBatch[#materialBatch+1] = {Part = P[65], Material = Enum.Material.WoodPlanks} end if P[66] then materialBatch[#materialBatch+1] = {Part = P[66], Material = Enum.Material.WoodPlanks} end if P[67] then materialBatch[#materialBatch+1] = {Part = P[67], Material = Enum.Material.WoodPlanks} end if P[69] then materialBatch[#materialBatch+1] = {Part = P[69], Material = Enum.Material.Wood} end if P[70] then materialBatch[#materialBatch+1] = {Part = P[70], Material = Enum.Material.Grass} end if P[71] then materialBatch[#materialBatch+1] = {Part = P[71], Material = Enum.Material.Grass} end if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.Grass} end if P[73] then materialBatch[#materialBatch+1] = {Part = P[73], Material = Enum.Material.Grass} end if P[74] then materialBatch[#materialBatch+1] = {Part = P[74], Material = Enum.Material.Grass} end if P[75] then materialBatch[#materialBatch+1] = {Part = P[75], Material = Enum.Material.Grass} end if P[77] then materialBatch[#materialBatch+1] = {Part = P[77], Material = Enum.Material.Grass} end if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.Grass} end if P[79] then materialBatch[#materialBatch+1] = {Part = P[79], Material = Enum.Material.Grass} end if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.Wood} end if P[81] then materialBatch[#materialBatch+1] = {Part = P[81], Material = Enum.Material.Grass} end if P[82] then materialBatch[#materialBatch+1] = {Part = P[82], Material = Enum.Material.Grass} end if P[83] then materialBatch[#materialBatch+1] = {Part = P[83], Material = Enum.Material.Grass} end if P[85] then materialBatch[#materialBatch+1] = {Part = P[85], Material = Enum.Material.Grass} end if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.Grass} end if P[87] then materialBatch[#materialBatch+1] = {Part = P[87], Material = Enum.Material.Grass} end if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.Grass} end if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.Grass} end if P[90] then materialBatch[#materialBatch+1] = {Part = P[90], Material = Enum.Material.Grass} end if P[91] then materialBatch[#materialBatch+1] = {Part = P[91], Material = Enum.Material.Wood} end if P[93] then materialBatch[#materialBatch+1] = {Part = P[93], Material = Enum.Material.Grass} end if P[94] then materialBatch[#materialBatch+1] = {Part = P[94], Material = Enum.Material.Grass} end if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.Grass} end if P[96] then materialBatch[#materialBatch+1] = {Part = P[96], Material = Enum.Material.Grass} end if P[97] then materialBatch[#materialBatch+1] = {Part = P[97], Material = Enum.Material.Grass} end if P[98] then materialBatch[#materialBatch+1] = {Part = P[98], Material = Enum.Material.Grass} end if P[99] then materialBatch[#materialBatch+1] = {Part = P[99], Material = Enum.Material.Wood} end if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.Grass} end if P[102] then materialBatch[#materialBatch+1] = {Part = P[102], Material = Enum.Material.Grass} end if P[103] then materialBatch[#materialBatch+1] = {Part = P[103], Material = Enum.Material.Grass} end if P[104] then materialBatch[#materialBatch+1] = {Part = P[104], Material = Enum.Material.Grass} end if P[105] then materialBatch[#materialBatch+1] = {Part = P[105], Material = Enum.Material.Grass} end if P[106] then materialBatch[#materialBatch+1] = {Part = P[106], Material = Enum.Material.Wood} end if P[107] then materialBatch[#materialBatch+1] = {Part = P[107], Material = Enum.Material.Grass} end if P[109] then materialBatch[#materialBatch+1] = {Part = P[109], Material = Enum.Material.Grass} end if P[110] then materialBatch[#materialBatch+1] = {Part = P[110], Material = Enum.Material.Grass} end if P[111] then materialBatch[#materialBatch+1] = {Part = P[111], Material = Enum.Material.Wood} end if P[112] then materialBatch[#materialBatch+1] = {Part = P[112], Material = Enum.Material.Grass} end if P[113] then materialBatch[#materialBatch+1] = {Part = P[113], Material = Enum.Material.Grass} end if P[114] then materialBatch[#materialBatch+1] = {Part = P[114], Material = Enum.Material.Grass} end if P[115] then materialBatch[#materialBatch+1] = {Part = P[115], Material = Enum.Material.Grass} end if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.Grass} end if P[118] then materialBatch[#materialBatch+1] = {Part = P[118], Material = Enum.Material.Grass} end if P[119] then materialBatch[#materialBatch+1] = {Part = P[119], Material = Enum.Material.Grass} end if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.Wood} end if P[121] then materialBatch[#materialBatch+1] = {Part = P[121], Material = Enum.Material.Grass} end if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.Grass} end if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.Grass} end if P[125] then materialBatch[#materialBatch+1] = {Part = P[125], Material = Enum.Material.Grass} end if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.Grass} end if P[127] then materialBatch[#materialBatch+1] = {Part = P[127], Material = Enum.Material.Wood} end if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.Grass} end if P[129] then materialBatch[#materialBatch+1] = {Part = P[129], Material = Enum.Material.Grass} end if P[130] then materialBatch[#materialBatch+1] = {Part = P[130], Material = Enum.Material.Grass} end if P[131] then materialBatch[#materialBatch+1] = {Part = P[131], Material = Enum.Material.Grass} end if P[133] then materialBatch[#materialBatch+1] = {Part = P[133], Material = Enum.Material.Grass} end if P[134] then materialBatch[#materialBatch+1] = {Part = P[134], Material = Enum.Material.Grass} end if P[135] then materialBatch[#materialBatch+1] = {Part = P[135], Material = Enum.Material.Grass} end if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.Grass} end if P[137] then materialBatch[#materialBatch+1] = {Part = P[137], Material = Enum.Material.Grass} end if P[138] then materialBatch[#materialBatch+1] = {Part = P[138], Material = Enum.Material.Grass} end if P[139] then materialBatch[#materialBatch+1] = {Part = P[139], Material = Enum.Material.Wood} end if P[141] then materialBatch[#materialBatch+1] = {Part = P[141], Material = Enum.Material.WoodPlanks} end if P[142] then materialBatch[#materialBatch+1] = {Part = P[142], Material = Enum.Material.WoodPlanks} end if P[143] then materialBatch[#materialBatch+1] = {Part = P[143], Material = Enum.Material.WoodPlanks} end if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.WoodPlanks} end if P[145] then materialBatch[#materialBatch+1] = {Part = P[145], Material = Enum.Material.WoodPlanks} end if P[146] then materialBatch[#materialBatch+1] = {Part = P[146], Material = Enum.Material.WoodPlanks} end if P[147] then materialBatch[#materialBatch+1] = {Part = P[147], Material = Enum.Material.WoodPlanks} end if P[148] then materialBatch[#materialBatch+1] = {Part = P[148], Material = Enum.Material.WoodPlanks} end if P[149] then materialBatch[#materialBatch+1] = {Part = P[149], Material = Enum.Material.WoodPlanks} end if P[150] then materialBatch[#materialBatch+1] = {Part = P[150], Material = Enum.Material.WoodPlanks} end if P[151] then materialBatch[#materialBatch+1] = {Part = P[151], Material = Enum.Material.WoodPlanks} end if P[152] then materialBatch[#materialBatch+1] = {Part = P[152], Material = Enum.Material.WoodPlanks} end if P[153] then materialBatch[#materialBatch+1] = {Part = P[153], Material = Enum.Material.WoodPlanks} end if P[154] then materialBatch[#materialBatch+1] = {Part = P[154], Material = Enum.Material.WoodPlanks} end if P[155] then materialBatch[#materialBatch+1] = {Part = P[155], Material = Enum.Material.WoodPlanks} end if P[156] then materialBatch[#materialBatch+1] = {Part = P[156], Material = Enum.Material.WoodPlanks} end if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.WoodPlanks} end if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.WoodPlanks} end if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.WoodPlanks} end if P[160] then materialBatch[#materialBatch+1] = {Part = P[160], Material = Enum.Material.WoodPlanks} end if P[161] then materialBatch[#materialBatch+1] = {Part = P[161], Material = Enum.Material.WoodPlanks} end if P[162] then materialBatch[#materialBatch+1] = {Part = P[162], Material = Enum.Material.WoodPlanks} end if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.WoodPlanks} end if P[164] then materialBatch[#materialBatch+1] = {Part = P[164], Material = Enum.Material.WoodPlanks} end if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.WoodPlanks} end if P[166] then materialBatch[#materialBatch+1] = {Part = P[166], Material = Enum.Material.WoodPlanks} end if P[167] then materialBatch[#materialBatch+1] = {Part = P[167], Material = Enum.Material.WoodPlanks} end if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.WoodPlanks} end if P[169] then materialBatch[#materialBatch+1] = {Part = P[169], Material = Enum.Material.WoodPlanks} end if P[170] then materialBatch[#materialBatch+1] = {Part = P[170], Material = Enum.Material.WoodPlanks} end if P[171] then materialBatch[#materialBatch+1] = {Part = P[171], Material = Enum.Material.WoodPlanks} end if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.WoodPlanks} end if P[173] then materialBatch[#materialBatch+1] = {Part = P[173], Material = Enum.Material.WoodPlanks} end if P[174] then materialBatch[#materialBatch+1] = {Part = P[174], Material = Enum.Material.WoodPlanks} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.WoodPlanks} end if P[176] then materialBatch[#materialBatch+1] = {Part = P[176], Material = Enum.Material.WoodPlanks} end if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.WoodPlanks} end if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.WoodPlanks} end if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.WoodPlanks} end if P[182] then materialBatch[#materialBatch+1] = {Part = P[182], Material = Enum.Material.Plastic} end if P[183] then materialBatch[#materialBatch+1] = {Part = P[183], Material = Enum.Material.WoodPlanks} end if P[184] then materialBatch[#materialBatch+1] = {Part = P[184], Material = Enum.Material.WoodPlanks} end if P[185] then materialBatch[#materialBatch+1] = {Part = P[185], Material = Enum.Material.WoodPlanks} end if P[187] then materialBatch[#materialBatch+1] = {Part = P[187], Material = Enum.Material.Plastic} end if P[188] then materialBatch[#materialBatch+1] = {Part = P[188], Material = Enum.Material.WoodPlanks} end if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.WoodPlanks} end if P[190] then materialBatch[#materialBatch+1] = {Part = P[190], Material = Enum.Material.WoodPlanks} end if P[191] then materialBatch[#materialBatch+1] = {Part = P[191], Material = Enum.Material.WoodPlanks} end if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.Plastic} end if P[194] then materialBatch[#materialBatch+1] = {Part = P[194], Material = Enum.Material.WoodPlanks} end if P[195] then materialBatch[#materialBatch+1] = {Part = P[195], Material = Enum.Material.WoodPlanks} end if P[196] then materialBatch[#materialBatch+1] = {Part = P[196], Material = Enum.Material.WoodPlanks} end if P[197] then materialBatch[#materialBatch+1] = {Part = P[197], Material = Enum.Material.WoodPlanks} end if P[199] then materialBatch[#materialBatch+1] = {Part = P[199], Material = Enum.Material.Plastic} end if P[200] then materialBatch[#materialBatch+1] = {Part = P[200], Material = Enum.Material.WoodPlanks} end if P[201] then materialBatch[#materialBatch+1] = {Part = P[201], Material = Enum.Material.WoodPlanks} end if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.WoodPlanks} end if P[203] then materialBatch[#materialBatch+1] = {Part = P[203], Material = Enum.Material.WoodPlanks} end if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.WoodPlanks} end if P[206] then materialBatch[#materialBatch+1] = {Part = P[206], Material = Enum.Material.WoodPlanks} end if P[207] then materialBatch[#materialBatch+1] = {Part = P[207], Material = Enum.Material.Plastic} end if P[208] then materialBatch[#materialBatch+1] = {Part = P[208], Material = Enum.Material.WoodPlanks} end if P[209] then materialBatch[#materialBatch+1] = {Part = P[209], Material = Enum.Material.WoodPlanks} end if P[210] then materialBatch[#materialBatch+1] = {Part = P[210], Material = Enum.Material.WoodPlanks} end if P[211] then materialBatch[#materialBatch+1] = {Part = P[211], Material = Enum.Material.WoodPlanks} end if P[212] then materialBatch[#materialBatch+1] = {Part = P[212], Material = Enum.Material.Concrete} end if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.WoodPlanks} end if P[214] then materialBatch[#materialBatch+1] = {Part = P[214], Material = Enum.Material.WoodPlanks} end if P[215] then materialBatch[#materialBatch+1] = {Part = P[215], Material = Enum.Material.WoodPlanks} end if P[216] then materialBatch[#materialBatch+1] = {Part = P[216], Material = Enum.Material.WoodPlanks} end if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.WoodPlanks} end if P[218] then materialBatch[#materialBatch+1] = {Part = P[218], Material = Enum.Material.WoodPlanks} end if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.Concrete} end if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.WoodPlanks} end if P[221] then materialBatch[#materialBatch+1] = {Part = P[221], Material = Enum.Material.WoodPlanks} end if P[222] then materialBatch[#materialBatch+1] = {Part = P[222], Material = Enum.Material.WoodPlanks} end if P[223] then materialBatch[#materialBatch+1] = {Part = P[223], Material = Enum.Material.WoodPlanks} end if P[224] then materialBatch[#materialBatch+1] = {Part = P[224], Material = Enum.Material.Concrete} end if P[225] then materialBatch[#materialBatch+1] = {Part = P[225], Material = Enum.Material.Concrete} end if P[226] then materialBatch[#materialBatch+1] = {Part = P[226], Material = Enum.Material.WoodPlanks} end if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.WoodPlanks} end if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.WoodPlanks} end if P[229] then materialBatch[#materialBatch+1] = {Part = P[229], Material = Enum.Material.WoodPlanks} end if P[230] then materialBatch[#materialBatch+1] = {Part = P[230], Material = Enum.Material.Concrete} end if P[231] then materialBatch[#materialBatch+1] = {Part = P[231], Material = Enum.Material.Concrete} end if P[232] then materialBatch[#materialBatch+1] = {Part = P[232], Material = Enum.Material.WoodPlanks} end if P[233] then materialBatch[#materialBatch+1] = {Part = P[233], Material = Enum.Material.WoodPlanks} end if P[234] then materialBatch[#materialBatch+1] = {Part = P[234], Material = Enum.Material.WoodPlanks} end if P[235] then materialBatch[#materialBatch+1] = {Part = P[235], Material = Enum.Material.WoodPlanks} end if P[236] then materialBatch[#materialBatch+1] = {Part = P[236], Material = Enum.Material.WoodPlanks} end if P[237] then materialBatch[#materialBatch+1] = {Part = P[237], Material = Enum.Material.WoodPlanks} end if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.WoodPlanks} end if P[239] then materialBatch[#materialBatch+1] = {Part = P[239], Material = Enum.Material.WoodPlanks} end if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.WoodPlanks} end if P[241] then materialBatch[#materialBatch+1] = {Part = P[241], Material = Enum.Material.WoodPlanks} end if P[242] then materialBatch[#materialBatch+1] = {Part = P[242], Material = Enum.Material.WoodPlanks} end if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.WoodPlanks} end if P[244] then materialBatch[#materialBatch+1] = {Part = P[244], Material = Enum.Material.WoodPlanks} end if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.WoodPlanks} end if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.WoodPlanks} end if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.WoodPlanks} end if P[248] then materialBatch[#materialBatch+1] = {Part = P[248], Material = Enum.Material.WoodPlanks} end if P[249] then materialBatch[#materialBatch+1] = {Part = P[249], Material = Enum.Material.Concrete} end if P[250] then materialBatch[#materialBatch+1] = {Part = P[250], Material = Enum.Material.Concrete} end if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.WoodPlanks} end if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.WoodPlanks} end if P[253] then materialBatch[#materialBatch+1] = {Part = P[253], Material = Enum.Material.WoodPlanks} end if P[254] then materialBatch[#materialBatch+1] = {Part = P[254], Material = Enum.Material.WoodPlanks} end if P[255] then materialBatch[#materialBatch+1] = {Part = P[255], Material = Enum.Material.WoodPlanks} end if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.WoodPlanks} end if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.Concrete} end if P[258] then materialBatch[#materialBatch+1] = {Part = P[258], Material = Enum.Material.WoodPlanks} end if P[259] then materialBatch[#materialBatch+1] = {Part = P[259], Material = Enum.Material.WoodPlanks} end if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.WoodPlanks} end if P[261] then materialBatch[#materialBatch+1] = {Part = P[261], Material = Enum.Material.WoodPlanks} end if P[262] then materialBatch[#materialBatch+1] = {Part = P[262], Material = Enum.Material.WoodPlanks} end if P[263] then materialBatch[#materialBatch+1] = {Part = P[263], Material = Enum.Material.Concrete} end if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.Concrete} end if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.Grass} end if P[267] then materialBatch[#materialBatch+1] = {Part = P[267], Material = Enum.Material.Wood} end if P[268] then materialBatch[#materialBatch+1] = {Part = P[268], Material = Enum.Material.Grass} end if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.Grass} end if P[270] then materialBatch[#materialBatch+1] = {Part = P[270], Material = Enum.Material.Grass} end if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.Grass} end if P[272] then materialBatch[#materialBatch+1] = {Part = P[272], Material = Enum.Material.Grass} end if P[274] then materialBatch[#materialBatch+1] = {Part = P[274], Material = Enum.Material.Wood} end if P[275] then materialBatch[#materialBatch+1] = {Part = P[275], Material = Enum.Material.Grass} end if P[276] then materialBatch[#materialBatch+1] = {Part = P[276], Material = Enum.Material.Grass} end if P[277] then materialBatch[#materialBatch+1] = {Part = P[277], Material = Enum.Material.Grass} end if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.Grass} end if P[279] then materialBatch[#materialBatch+1] = {Part = P[279], Material = Enum.Material.Grass} end if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.Grass} end if P[282] then materialBatch[#materialBatch+1] = {Part = P[282], Material = Enum.Material.Plastic} end if P[283] then materialBatch[#materialBatch+1] = {Part = P[283], Material = Enum.Material.WoodPlanks} end if P[284] then materialBatch[#materialBatch+1] = {Part = P[284], Material = Enum.Material.WoodPlanks} end if P[285] then materialBatch[#materialBatch+1] = {Part = P[285], Material = Enum.Material.WoodPlanks} end if P[286] then materialBatch[#materialBatch+1] = {Part = P[286], Material = Enum.Material.WoodPlanks} end if P[287] then materialBatch[#materialBatch+1] = {Part = P[287], Material = Enum.Material.Plastic} end if P[288] then materialBatch[#materialBatch+1] = {Part = P[288], Material = Enum.Material.WoodPlanks} end if P[289] then materialBatch[#materialBatch+1] = {Part = P[289], Material = Enum.Material.WoodPlanks} end if P[290] then materialBatch[#materialBatch+1] = {Part = P[290], Material = Enum.Material.Plastic} end if P[291] then materialBatch[#materialBatch+1] = {Part = P[291], Material = Enum.Material.WoodPlanks} end if P[292] then materialBatch[#materialBatch+1] = {Part = P[292], Material = Enum.Material.WoodPlanks} end if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.Plastic} end if P[294] then materialBatch[#materialBatch+1] = {Part = P[294], Material = Enum.Material.WoodPlanks} end if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.WoodPlanks} end if P[296] then materialBatch[#materialBatch+1] = {Part = P[296], Material = Enum.Material.WoodPlanks} end if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.Plastic} end if P[299] then materialBatch[#materialBatch+1] = {Part = P[299], Material = Enum.Material.WoodPlanks} end if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.WoodPlanks} end if P[301] then materialBatch[#materialBatch+1] = {Part = P[301], Material = Enum.Material.WoodPlanks} end if P[302] then materialBatch[#materialBatch+1] = {Part = P[302], Material = Enum.Material.WoodPlanks} end if P[303] then materialBatch[#materialBatch+1] = {Part = P[303], Material = Enum.Material.WoodPlanks} end if P[304] then materialBatch[#materialBatch+1] = {Part = P[304], Material = Enum.Material.Plastic} end if P[305] then materialBatch[#materialBatch+1] = {Part = P[305], Material = Enum.Material.WoodPlanks} end if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.WoodPlanks} end if P[307] then materialBatch[#materialBatch+1] = {Part = P[307], Material = Enum.Material.WoodPlanks} end if P[308] then materialBatch[#materialBatch+1] = {Part = P[308], Material = Enum.Material.WoodPlanks} end if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.Plastic} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Plastic} end if P[311] then materialBatch[#materialBatch+1] = {Part = P[311], Material = Enum.Material.WoodPlanks} end if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.WoodPlanks} end if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.Wood} end if P[315] then materialBatch[#materialBatch+1] = {Part = P[315], Material = Enum.Material.Grass} end if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.Grass} end if P[317] then materialBatch[#materialBatch+1] = {Part = P[317], Material = Enum.Material.Grass} end if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.Grass} end if P[319] then materialBatch[#materialBatch+1] = {Part = P[319], Material = Enum.Material.Grass} end if P[320] then materialBatch[#materialBatch+1] = {Part = P[320], Material = Enum.Material.Grass} end if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.Wood} end if P[323] then materialBatch[#materialBatch+1] = {Part = P[323], Material = Enum.Material.Grass} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Grass} end if P[325] then materialBatch[#materialBatch+1] = {Part = P[325], Material = Enum.Material.Grass} end if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.Grass} end if P[327] then materialBatch[#materialBatch+1] = {Part = P[327], Material = Enum.Material.Grass} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.Grass} end if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.Wood} end if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.Grass} end if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.Grass} end if P[333] then materialBatch[#materialBatch+1] = {Part = P[333], Material = Enum.Material.Grass} end if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.Grass} end if P[335] then materialBatch[#materialBatch+1] = {Part = P[335], Material = Enum.Material.Grass} end if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.Grass} end if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.Wood} end if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.Grass} end if P[340] then materialBatch[#materialBatch+1] = {Part = P[340], Material = Enum.Material.Grass} end if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.Grass} end if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.Grass} end if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.Grass} end if P[344] then materialBatch[#materialBatch+1] = {Part = P[344], Material = Enum.Material.Grass} end if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.Wood} end if P[347] then materialBatch[#materialBatch+1] = {Part = P[347], Material = Enum.Material.Grass} end if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.Grass} end if P[349] then materialBatch[#materialBatch+1] = {Part = P[349], Material = Enum.Material.Grass} end if P[350] then materialBatch[#materialBatch+1] = {Part = P[350], Material = Enum.Material.Grass} end if P[351] then materialBatch[#materialBatch+1] = {Part = P[351], Material = Enum.Material.Grass} end if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.Grass} end if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.Wood} end if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.Grass} end if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.Grass} end if P[357] then materialBatch[#materialBatch+1] = {Part = P[357], Material = Enum.Material.Grass} end if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.Grass} end if P[359] then materialBatch[#materialBatch+1] = {Part = P[359], Material = Enum.Material.Grass} end if P[360] then materialBatch[#materialBatch+1] = {Part = P[360], Material = Enum.Material.Grass} end if P[362] then materialBatch[#materialBatch+1] = {Part = P[362], Material = Enum.Material.Wood} end if P[363] then materialBatch[#materialBatch+1] = {Part = P[363], Material = Enum.Material.Grass} end if P[364] then materialBatch[#materialBatch+1] = {Part = P[364], Material = Enum.Material.Grass} end if P[365] then materialBatch[#materialBatch+1] = {Part = P[365], Material = Enum.Material.Grass} end if P[366] then materialBatch[#materialBatch+1] = {Part = P[366], Material = Enum.Material.Grass} end if P[367] then materialBatch[#materialBatch+1] = {Part = P[367], Material = Enum.Material.Grass} end if P[368] then materialBatch[#materialBatch+1] = {Part = P[368], Material = Enum.Material.Grass} end if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.Wood} end if P[371] then materialBatch[#materialBatch+1] = {Part = P[371], Material = Enum.Material.Grass} end if P[372] then materialBatch[#materialBatch+1] = {Part = P[372], Material = Enum.Material.Grass} end if P[373] then materialBatch[#materialBatch+1] = {Part = P[373], Material = Enum.Material.Grass} end if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.Grass} end if P[375] then materialBatch[#materialBatch+1] = {Part = P[375], Material = Enum.Material.Grass} end if P[376] then materialBatch[#materialBatch+1] = {Part = P[376], Material = Enum.Material.Grass} end if P[378] then materialBatch[#materialBatch+1] = {Part = P[378], Material = Enum.Material.Wood} end if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.Grass} end if P[380] then materialBatch[#materialBatch+1] = {Part = P[380], Material = Enum.Material.Grass} end if P[381] then materialBatch[#materialBatch+1] = {Part = P[381], Material = Enum.Material.Grass} end if P[382] then materialBatch[#materialBatch+1] = {Part = P[382], Material = Enum.Material.Grass} end if P[383] then materialBatch[#materialBatch+1] = {Part = P[383], Material = Enum.Material.Grass} end if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.Grass} end if P[386] then materialBatch[#materialBatch+1] = {Part = P[386], Material = Enum.Material.Wood} end if P[387] then materialBatch[#materialBatch+1] = {Part = P[387], Material = Enum.Material.Grass} end if P[388] then materialBatch[#materialBatch+1] = {Part = P[388], Material = Enum.Material.Grass} end if P[389] then materialBatch[#materialBatch+1] = {Part = P[389], Material = Enum.Material.Grass} end if P[390] then materialBatch[#materialBatch+1] = {Part = P[390], Material = Enum.Material.Grass} end if P[391] then materialBatch[#materialBatch+1] = {Part = P[391], Material = Enum.Material.Grass} end if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.Grass} end if P[394] then materialBatch[#materialBatch+1] = {Part = P[394], Material = Enum.Material.WoodPlanks} end if P[395] then materialBatch[#materialBatch+1] = {Part = P[395], Material = Enum.Material.WoodPlanks} end if P[396] then materialBatch[#materialBatch+1] = {Part = P[396], Material = Enum.Material.WoodPlanks} end if P[397] then materialBatch[#materialBatch+1] = {Part = P[397], Material = Enum.Material.WoodPlanks} end if P[398] then materialBatch[#materialBatch+1] = {Part = P[398], Material = Enum.Material.WoodPlanks} end if P[399] then materialBatch[#materialBatch+1] = {Part = P[399], Material = Enum.Material.WoodPlanks} end if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.WoodPlanks} end if P[401] then materialBatch[#materialBatch+1] = {Part = P[401], Material = Enum.Material.WoodPlanks} end if P[402] then materialBatch[#materialBatch+1] = {Part = P[402], Material = Enum.Material.WoodPlanks} end if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.WoodPlanks} end if P[404] then materialBatch[#materialBatch+1] = {Part = P[404], Material = Enum.Material.WoodPlanks} end if P[405] then materialBatch[#materialBatch+1] = {Part = P[405], Material = Enum.Material.WoodPlanks} end if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.WoodPlanks} end if P[407] then materialBatch[#materialBatch+1] = {Part = P[407], Material = Enum.Material.WoodPlanks} end if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.WoodPlanks} end if P[409] then materialBatch[#materialBatch+1] = {Part = P[409], Material = Enum.Material.WoodPlanks} end if P[410] then materialBatch[#materialBatch+1] = {Part = P[410], Material = Enum.Material.WoodPlanks} end if P[411] then materialBatch[#materialBatch+1] = {Part = P[411], Material = Enum.Material.WoodPlanks} end if P[412] then materialBatch[#materialBatch+1] = {Part = P[412], Material = Enum.Material.WoodPlanks} end if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.WoodPlanks} end if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.WoodPlanks} end if P[415] then materialBatch[#materialBatch+1] = {Part = P[415], Material = Enum.Material.WoodPlanks} end if P[416] then materialBatch[#materialBatch+1] = {Part = P[416], Material = Enum.Material.WoodPlanks} end if P[417] then materialBatch[#materialBatch+1] = {Part = P[417], Material = Enum.Material.WoodPlanks} end if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.WoodPlanks} end if P[419] then materialBatch[#materialBatch+1] = {Part = P[419], Material = Enum.Material.WoodPlanks} end if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.WoodPlanks} end if P[421] then materialBatch[#materialBatch+1] = {Part = P[421], Material = Enum.Material.WoodPlanks} end if P[422] then materialBatch[#materialBatch+1] = {Part = P[422], Material = Enum.Material.WoodPlanks} end if P[423] then materialBatch[#materialBatch+1] = {Part = P[423], Material = Enum.Material.WoodPlanks} end if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.WoodPlanks} end if P[425] then materialBatch[#materialBatch+1] = {Part = P[425], Material = Enum.Material.WoodPlanks} end if P[426] then materialBatch[#materialBatch+1] = {Part = P[426], Material = Enum.Material.WoodPlanks} end if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.WoodPlanks} end if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.WoodPlanks} end if P[429] then materialBatch[#materialBatch+1] = {Part = P[429], Material = Enum.Material.WoodPlanks} end if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.WoodPlanks} end if P[431] then materialBatch[#materialBatch+1] = {Part = P[431], Material = Enum.Material.WoodPlanks} end if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.Wood} end if P[434] then materialBatch[#materialBatch+1] = {Part = P[434], Material = Enum.Material.Grass} end if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.Grass} end if P[436] then materialBatch[#materialBatch+1] = {Part = P[436], Material = Enum.Material.Grass} end if P[437] then materialBatch[#materialBatch+1] = {Part = P[437], Material = Enum.Material.Grass} end if P[438] then materialBatch[#materialBatch+1] = {Part = P[438], Material = Enum.Material.Grass} end if P[439] then materialBatch[#materialBatch+1] = {Part = P[439], Material = Enum.Material.Grass} end if P[441] then materialBatch[#materialBatch+1] = {Part = P[441], Material = Enum.Material.Wood} end if P[442] then materialBatch[#materialBatch+1] = {Part = P[442], Material = Enum.Material.Grass} end if P[443] then materialBatch[#materialBatch+1] = {Part = P[443], Material = Enum.Material.Grass} end if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.Grass} end if P[445] then materialBatch[#materialBatch+1] = {Part = P[445], Material = Enum.Material.Grass} end if P[446] then materialBatch[#materialBatch+1] = {Part = P[446], Material = Enum.Material.Grass} end if P[447] then materialBatch[#materialBatch+1] = {Part = P[447], Material = Enum.Material.Grass} end if P[449] then materialBatch[#materialBatch+1] = {Part = P[449], Material = Enum.Material.Wood} end if P[450] then materialBatch[#materialBatch+1] = {Part = P[450], Material = Enum.Material.Grass} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.Grass} end if P[452] then materialBatch[#materialBatch+1] = {Part = P[452], Material = Enum.Material.Grass} end if P[453] then materialBatch[#materialBatch+1] = {Part = P[453], Material = Enum.Material.Grass} end if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.Grass} end if P[455] then materialBatch[#materialBatch+1] = {Part = P[455], Material = Enum.Material.Grass} end if P[457] then materialBatch[#materialBatch+1] = {Part = P[457], Material = Enum.Material.Wood} end if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.Grass} end if P[459] then materialBatch[#materialBatch+1] = {Part = P[459], Material = Enum.Material.Grass} end if P[460] then materialBatch[#materialBatch+1] = {Part = P[460], Material = Enum.Material.Grass} end if P[461] then materialBatch[#materialBatch+1] = {Part = P[461], Material = Enum.Material.Grass} end if P[462] then materialBatch[#materialBatch+1] = {Part = P[462], Material = Enum.Material.Grass} end if P[463] then materialBatch[#materialBatch+1] = {Part = P[463], Material = Enum.Material.Grass} end if P[465] then materialBatch[#materialBatch+1] = {Part = P[465], Material = Enum.Material.WoodPlanks} end if P[466] then materialBatch[#materialBatch+1] = {Part = P[466], Material = Enum.Material.WoodPlanks} end if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.WoodPlanks} end if P[468] then materialBatch[#materialBatch+1] = {Part = P[468], Material = Enum.Material.WoodPlanks} end if P[469] then materialBatch[#materialBatch+1] = {Part = P[469], Material = Enum.Material.WoodPlanks} end if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.WoodPlanks} end if P[471] then materialBatch[#materialBatch+1] = {Part = P[471], Material = Enum.Material.WoodPlanks} end if P[472] then materialBatch[#materialBatch+1] = {Part = P[472], Material = Enum.Material.WoodPlanks} end if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.WoodPlanks} end if P[474] then materialBatch[#materialBatch+1] = {Part = P[474], Material = Enum.Material.WoodPlanks} end if P[475] then materialBatch[#materialBatch+1] = {Part = P[475], Material = Enum.Material.WoodPlanks} end if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.Plastic} end if P[477] then materialBatch[#materialBatch+1] = {Part = P[477], Material = Enum.Material.Plastic} end if P[478] then materialBatch[#materialBatch+1] = {Part = P[478], Material = Enum.Material.Plastic} end if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.Plastic} end if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.Wood} end if P[482] then materialBatch[#materialBatch+1] = {Part = P[482], Material = Enum.Material.Grass} end if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.Grass} end if P[484] then materialBatch[#materialBatch+1] = {Part = P[484], Material = Enum.Material.Grass} end if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.Grass} end if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.Grass} end if P[487] then materialBatch[#materialBatch+1] = {Part = P[487], Material = Enum.Material.Grass} end if P[489] then materialBatch[#materialBatch+1] = {Part = P[489], Material = Enum.Material.Wood} end if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.Grass} end if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.Grass} end if P[492] then materialBatch[#materialBatch+1] = {Part = P[492], Material = Enum.Material.Grass} end if P[493] then materialBatch[#materialBatch+1] = {Part = P[493], Material = Enum.Material.Grass} end if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.Grass} end if P[495] then materialBatch[#materialBatch+1] = {Part = P[495], Material = Enum.Material.Grass} end if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.Wood} end if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.Grass} end if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.Grass} end if P[500] then materialBatch[#materialBatch+1] = {Part = P[500], Material = Enum.Material.Grass} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.Grass} end if P[502] then materialBatch[#materialBatch+1] = {Part = P[502], Material = Enum.Material.Grass} end if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.Grass} end if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.Wood} end if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.Grass} end if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.Grass} end if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.Grass} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Grass} end if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.Grass} end if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.Grass} end if P[513] then materialBatch[#materialBatch+1] = {Part = P[513], Material = Enum.Material.Wood} end if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.Grass} end if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.Grass} end if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.Grass} end if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.Grass} end if P[518] then materialBatch[#materialBatch+1] = {Part = P[518], Material = Enum.Material.Grass} end if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.Grass} end if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.Wood} end if P[522] then materialBatch[#materialBatch+1] = {Part = P[522], Material = Enum.Material.Grass} end if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.Grass} end if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.Grass} end if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.Grass} end if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.Grass} end if P[527] then materialBatch[#materialBatch+1] = {Part = P[527], Material = Enum.Material.Grass} end if P[529] then materialBatch[#materialBatch+1] = {Part = P[529], Material = Enum.Material.Wood} end if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.Grass} end if P[531] then materialBatch[#materialBatch+1] = {Part = P[531], Material = Enum.Material.Grass} end if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Grass} end if P[533] then materialBatch[#materialBatch+1] = {Part = P[533], Material = Enum.Material.Grass} end if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.Grass} end if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.Grass} end if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.Wood} end if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.Grass} end if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.Grass} end if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.Grass} end if P[541] then materialBatch[#materialBatch+1] = {Part = P[541], Material = Enum.Material.Grass} end if P[542] then materialBatch[#materialBatch+1] = {Part = P[542], Material = Enum.Material.Grass} end if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.Grass} end if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.Wood} end if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.Grass} end if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.Grass} end if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.Grass} end if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.Grass} end if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.Grass} end if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.Grass} end if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.Wood} end if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.Grass} end if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.Grass} end if P[556] then materialBatch[#materialBatch+1] = {Part = P[556], Material = Enum.Material.Grass} end if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.Grass} end if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.Grass} end if P[559] then materialBatch[#materialBatch+1] = {Part = P[559], Material = Enum.Material.Grass} end if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.Grass} end if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.Slate} end if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.Grass} end if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.Slate} end if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.Grass} end if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.Slate} end if P[566] then materialBatch[#materialBatch+1] = {Part = P[566], Material = Enum.Material.Grass} end if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.Slate} end if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.Grass} end if P[569] then materialBatch[#materialBatch+1] = {Part = P[569], Material = Enum.Material.Slate} end if P[570] then materialBatch[#materialBatch+1] = {Part = P[570], Material = Enum.Material.Grass} end if P[571] then materialBatch[#materialBatch+1] = {Part = P[571], Material = Enum.Material.Slate} end if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.Grass} end if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.Slate} end if P[574] then materialBatch[#materialBatch+1] = {Part = P[574], Material = Enum.Material.Grass} end if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.Slate} end if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.Grass} end if P[577] then materialBatch[#materialBatch+1] = {Part = P[577], Material = Enum.Material.Slate} end if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.Grass} end if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.Slate} end if P[580] then materialBatch[#materialBatch+1] = {Part = P[580], Material = Enum.Material.Slate} end if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Grass} end if P[582] then materialBatch[#materialBatch+1] = {Part = P[582], Material = Enum.Material.Slate} end if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Slate} end if P[584] then materialBatch[#materialBatch+1] = {Part = P[584], Material = Enum.Material.Grass} end if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.Slate} end if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.Grass} end if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Grass} end if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.Grass} end if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.Grass} end if P[590] then materialBatch[#materialBatch+1] = {Part = P[590], Material = Enum.Material.Grass} end if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Grass} end if P[592] then materialBatch[#materialBatch+1] = {Part = P[592], Material = Enum.Material.Grass} end if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.Grass} end if P[594] then materialBatch[#materialBatch+1] = {Part = P[594], Material = Enum.Material.Grass} end if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Grass} end if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.Grass} end if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.Pebble} end if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.Pebble} end if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Grass} end if P[600] then materialBatch[#materialBatch+1] = {Part = P[600], Material = Enum.Material.Grass} end if P[601] then materialBatch[#materialBatch+1] = {Part = P[601], Material = Enum.Material.Slate} end if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.Grass} end if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.Slate} end if P[604] then materialBatch[#materialBatch+1] = {Part = P[604], Material = Enum.Material.Grass} end if P[605] then materialBatch[#materialBatch+1] = {Part = P[605], Material = Enum.Material.Slate} end if P[606] then materialBatch[#materialBatch+1] = {Part = P[606], Material = Enum.Material.Grass} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.Slate} end if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.Grass} end if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.Slate} end if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.Slate} end if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.Grass} end if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.Grass} end if P[613] then materialBatch[#materialBatch+1] = {Part = P[613], Material = Enum.Material.Slate} end if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.Slate} end if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.Slate} end if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.Slate} end if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.Slate} end if P[618] then materialBatch[#materialBatch+1] = {Part = P[618], Material = Enum.Material.Slate} end if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.Grass} end if P[620] then materialBatch[#materialBatch+1] = {Part = P[620], Material = Enum.Material.Slate} end if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.Grass} end if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.Grass} end if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.Grass} end if P[624] then materialBatch[#materialBatch+1] = {Part = P[624], Material = Enum.Material.Grass} end if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.Grass} end if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.Grass} end if P[627] then materialBatch[#materialBatch+1] = {Part = P[627], Material = Enum.Material.Grass} end if P[628] then materialBatch[#materialBatch+1] = {Part = P[628], Material = Enum.Material.Grass} end if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.Grass} end if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.Grass} end if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Grass} end if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.Grass} end if P[633] then materialBatch[#materialBatch+1] = {Part = P[633], Material = Enum.Material.Grass} end if P[634] then materialBatch[#materialBatch+1] = {Part = P[634], Material = Enum.Material.Pebble} end if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.Slate} end if P[636] then materialBatch[#materialBatch+1] = {Part = P[636], Material = Enum.Material.Slate} end if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.Grass} end if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.Slate} end if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.Grass} end if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.Slate} end if P[641] then materialBatch[#materialBatch+1] = {Part = P[641], Material = Enum.Material.Grass} end if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.Slate} end if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.Slate} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.Grass} end if P[645] then materialBatch[#materialBatch+1] = {Part = P[645], Material = Enum.Material.Slate} end if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.Slate} end if P[647] then materialBatch[#materialBatch+1] = {Part = P[647], Material = Enum.Material.Grass} end if P[648] then materialBatch[#materialBatch+1] = {Part = P[648], Material = Enum.Material.WoodPlanks} end if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.Slate} end if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.Slate} end if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.Grass} end if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.Slate} end if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.Grass} end if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.Slate} end if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.WoodPlanks} end if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.Slate} end if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.WoodPlanks} end if P[658] then materialBatch[#materialBatch+1] = {Part = P[658], Material = Enum.Material.WoodPlanks} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.WoodPlanks} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.WoodPlanks} end if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.WoodPlanks} end if P[662] then materialBatch[#materialBatch+1] = {Part = P[662], Material = Enum.Material.WoodPlanks} end if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.WoodPlanks} end if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.WoodPlanks} end if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.WoodPlanks} end if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.WoodPlanks} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.WoodPlanks} end if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.WoodPlanks} end if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.WoodPlanks} end if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.WoodPlanks} end if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.WoodPlanks} end if P[672] then materialBatch[#materialBatch+1] = {Part = P[672], Material = Enum.Material.WoodPlanks} end if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.WoodPlanks} end if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.WoodPlanks} end if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.WoodPlanks} end if P[676] then materialBatch[#materialBatch+1] = {Part = P[676], Material = Enum.Material.WoodPlanks} end if P[677] then materialBatch[#materialBatch+1] = {Part = P[677], Material = Enum.Material.WoodPlanks} end if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.WoodPlanks} end if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.WoodPlanks} end if P[680] then materialBatch[#materialBatch+1] = {Part = P[680], Material = Enum.Material.WoodPlanks} end if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.WoodPlanks} end if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.WoodPlanks} end if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.WoodPlanks} end if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.Slate} end if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.WoodPlanks} end if P[686] then materialBatch[#materialBatch+1] = {Part = P[686], Material = Enum.Material.WoodPlanks} end if P[687] then materialBatch[#materialBatch+1] = {Part = P[687], Material = Enum.Material.WoodPlanks} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Sand} end if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.Sand} end if P[690] then materialBatch[#materialBatch+1] = {Part = P[690], Material = Enum.Material.Grass} end if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.WoodPlanks} end if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.Grass} end if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.Grass} end if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.Sand} end if P[695] then materialBatch[#materialBatch+1] = {Part = P[695], Material = Enum.Material.Slate} end if P[696] then materialBatch[#materialBatch+1] = {Part = P[696], Material = Enum.Material.WoodPlanks} end if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.Sand} end if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.WoodPlanks} end if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.WoodPlanks} end if P[700] then materialBatch[#materialBatch+1] = {Part = P[700], Material = Enum.Material.WoodPlanks} end if P[701] then materialBatch[#materialBatch+1] = {Part = P[701], Material = Enum.Material.Grass} end if P[702] then materialBatch[#materialBatch+1] = {Part = P[702], Material = Enum.Material.Sand} end if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.WoodPlanks} end if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.Slate} end if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.Grass} end if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.Sand} end if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.WoodPlanks} end if P[708] then materialBatch[#materialBatch+1] = {Part = P[708], Material = Enum.Material.WoodPlanks} end if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.WoodPlanks} end if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.WoodPlanks} end if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.WoodPlanks} end if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.WoodPlanks} end if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.WoodPlanks} end if P[714] then materialBatch[#materialBatch+1] = {Part = P[714], Material = Enum.Material.WoodPlanks} end if P[715] then materialBatch[#materialBatch+1] = {Part = P[715], Material = Enum.Material.Grass} end if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.WoodPlanks} end if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.WoodPlanks} end if P[718] then materialBatch[#materialBatch+1] = {Part = P[718], Material = Enum.Material.Slate} end if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.Grass} end if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.Slate} end if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.Grass} end if P[722] then materialBatch[#materialBatch+1] = {Part = P[722], Material = Enum.Material.Slate} end if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.Grass} end if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.WoodPlanks} end if P[725] then materialBatch[#materialBatch+1] = {Part = P[725], Material = Enum.Material.Grass} end if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.Slate} end if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.Slate} end if P[728] then materialBatch[#materialBatch+1] = {Part = P[728], Material = Enum.Material.WoodPlanks} end if P[729] then materialBatch[#materialBatch+1] = {Part = P[729], Material = Enum.Material.WoodPlanks} end if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.WoodPlanks} end if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.Slate} end if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.WoodPlanks} end if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.Slate} end if P[734] then materialBatch[#materialBatch+1] = {Part = P[734], Material = Enum.Material.Slate} end if P[735] then materialBatch[#materialBatch+1] = {Part = P[735], Material = Enum.Material.WoodPlanks} end if P[736] then materialBatch[#materialBatch+1] = {Part = P[736], Material = Enum.Material.WoodPlanks} end if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.WoodPlanks} end if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.Slate} end if P[739] then materialBatch[#materialBatch+1] = {Part = P[739], Material = Enum.Material.Grass} end if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.Grass} end if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.Slate} end if P[742] then materialBatch[#materialBatch+1] = {Part = P[742], Material = Enum.Material.Grass} end if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.WoodPlanks} end if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.WoodPlanks} end if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.WoodPlanks} end if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.WoodPlanks} end if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.WoodPlanks} end if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.WoodPlanks} end if P[749] then materialBatch[#materialBatch+1] = {Part = P[749], Material = Enum.Material.Grass} end if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.WoodPlanks} end if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.Grass} end if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.Slate} end if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.WoodPlanks} end if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.WoodPlanks} end if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.WoodPlanks} end if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.Grass} end if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.WoodPlanks} end if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.Slate} end if P[759] then materialBatch[#materialBatch+1] = {Part = P[759], Material = Enum.Material.WoodPlanks} end if P[760] then materialBatch[#materialBatch+1] = {Part = P[760], Material = Enum.Material.WoodPlanks} end if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.Slate} end if P[762] then materialBatch[#materialBatch+1] = {Part = P[762], Material = Enum.Material.Grass} end if P[763] then materialBatch[#materialBatch+1] = {Part = P[763], Material = Enum.Material.Slate} end if P[764] then materialBatch[#materialBatch+1] = {Part = P[764], Material = Enum.Material.Slate} end if P[765] then materialBatch[#materialBatch+1] = {Part = P[765], Material = Enum.Material.Sand} end if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.WoodPlanks} end if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Slate} end if P[768] then materialBatch[#materialBatch+1] = {Part = P[768], Material = Enum.Material.Grass} end if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.Grass} end if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.Slate} end if P[771] then materialBatch[#materialBatch+1] = {Part = P[771], Material = Enum.Material.WoodPlanks} end if P[772] then materialBatch[#materialBatch+1] = {Part = P[772], Material = Enum.Material.WoodPlanks} end if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.WoodPlanks} end if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.WoodPlanks} end if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.WoodPlanks} end if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.Slate} end if P[777] then materialBatch[#materialBatch+1] = {Part = P[777], Material = Enum.Material.Sand} end if P[778] then materialBatch[#materialBatch+1] = {Part = P[778], Material = Enum.Material.WoodPlanks} end if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.WoodPlanks} end if P[780] then materialBatch[#materialBatch+1] = {Part = P[780], Material = Enum.Material.WoodPlanks} end if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.Slate} end if P[782] then materialBatch[#materialBatch+1] = {Part = P[782], Material = Enum.Material.Grass} end if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.Slate} end if P[784] then materialBatch[#materialBatch+1] = {Part = P[784], Material = Enum.Material.Sand} end if P[785] then materialBatch[#materialBatch+1] = {Part = P[785], Material = Enum.Material.Grass} end if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.Grass} end if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.Sand} end if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Sand} end if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.WoodPlanks} end if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.WoodPlanks} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.WoodPlanks} end if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.Grass} end if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.Grass} end if P[794] then materialBatch[#materialBatch+1] = {Part = P[794], Material = Enum.Material.Grass} end if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.Grass} end if P[796] then materialBatch[#materialBatch+1] = {Part = P[796], Material = Enum.Material.WoodPlanks} end if P[797] then materialBatch[#materialBatch+1] = {Part = P[797], Material = Enum.Material.Grass} end if P[798] then materialBatch[#materialBatch+1] = {Part = P[798], Material = Enum.Material.WoodPlanks} end if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.WoodPlanks} end if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.WoodPlanks} end if P[801] then materialBatch[#materialBatch+1] = {Part = P[801], Material = Enum.Material.Slate} end if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.WoodPlanks} end if P[803] then materialBatch[#materialBatch+1] = {Part = P[803], Material = Enum.Material.WoodPlanks} end if P[804] then materialBatch[#materialBatch+1] = {Part = P[804], Material = Enum.Material.WoodPlanks} end if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.Grass} end if P[806] then materialBatch[#materialBatch+1] = {Part = P[806], Material = Enum.Material.Grass} end if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.Grass} end if P[808] then materialBatch[#materialBatch+1] = {Part = P[808], Material = Enum.Material.WoodPlanks} end if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.Grass} end if P[810] then materialBatch[#materialBatch+1] = {Part = P[810], Material = Enum.Material.WoodPlanks} end if P[811] then materialBatch[#materialBatch+1] = {Part = P[811], Material = Enum.Material.WoodPlanks} end if P[812] then materialBatch[#materialBatch+1] = {Part = P[812], Material = Enum.Material.WoodPlanks} end if P[813] then materialBatch[#materialBatch+1] = {Part = P[813], Material = Enum.Material.Grass} end if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.Slate} end if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.Grass} end if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.Slate} end if P[817] then materialBatch[#materialBatch+1] = {Part = P[817], Material = Enum.Material.WoodPlanks} end if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.WoodPlanks} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.Sand} end if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.WoodPlanks} end if P[821] then materialBatch[#materialBatch+1] = {Part = P[821], Material = Enum.Material.Sand} end if P[822] then materialBatch[#materialBatch+1] = {Part = P[822], Material = Enum.Material.Sand} end if P[823] then materialBatch[#materialBatch+1] = {Part = P[823], Material = Enum.Material.Grass} end if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.WoodPlanks} end if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.Slate} end if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.WoodPlanks} end if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.WoodPlanks} end if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.WoodPlanks} end if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.WoodPlanks} end if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.Slate} end if P[831] then materialBatch[#materialBatch+1] = {Part = P[831], Material = Enum.Material.WoodPlanks} end if P[832] then materialBatch[#materialBatch+1] = {Part = P[832], Material = Enum.Material.WoodPlanks} end if P[833] then materialBatch[#materialBatch+1] = {Part = P[833], Material = Enum.Material.WoodPlanks} end if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.Slate} end if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.WoodPlanks} end if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.WoodPlanks} end if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.WoodPlanks} end if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.Sand} end if P[839] then materialBatch[#materialBatch+1] = {Part = P[839], Material = Enum.Material.WoodPlanks} end if P[840] then materialBatch[#materialBatch+1] = {Part = P[840], Material = Enum.Material.WoodPlanks} end if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.WoodPlanks} end if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Slate} end if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.Slate} end if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.Grass} end if P[845] then materialBatch[#materialBatch+1] = {Part = P[845], Material = Enum.Material.Grass} end if P[846] then materialBatch[#materialBatch+1] = {Part = P[846], Material = Enum.Material.WoodPlanks} end if P[847] then materialBatch[#materialBatch+1] = {Part = P[847], Material = Enum.Material.Grass} end if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.WoodPlanks} end if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.Grass} end if P[850] then materialBatch[#materialBatch+1] = {Part = P[850], Material = Enum.Material.Grass} end if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.WoodPlanks} end if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.WoodPlanks} end if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.WoodPlanks} end if P[854] then materialBatch[#materialBatch+1] = {Part = P[854], Material = Enum.Material.Grass} end if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.Grass} end if P[856] then materialBatch[#materialBatch+1] = {Part = P[856], Material = Enum.Material.Slate} end if P[857] then materialBatch[#materialBatch+1] = {Part = P[857], Material = Enum.Material.Grass} end if P[858] then materialBatch[#materialBatch+1] = {Part = P[858], Material = Enum.Material.Slate} end if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.Grass} end if P[860] then materialBatch[#materialBatch+1] = {Part = P[860], Material = Enum.Material.Slate} end if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.Slate} end if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.WoodPlanks} end if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.WoodPlanks} end if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.Grass} end if P[865] then materialBatch[#materialBatch+1] = {Part = P[865], Material = Enum.Material.Grass} end if P[866] then materialBatch[#materialBatch+1] = {Part = P[866], Material = Enum.Material.WoodPlanks} end if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.WoodPlanks} end if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.WoodPlanks} end if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.Slate} end if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.WoodPlanks} end if P[871] then materialBatch[#materialBatch+1] = {Part = P[871], Material = Enum.Material.Grass} end if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.Wood} end if P[874] then materialBatch[#materialBatch+1] = {Part = P[874], Material = Enum.Material.Plastic} end if P[875] then materialBatch[#materialBatch+1] = {Part = P[875], Material = Enum.Material.Plastic} end if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.Wood} end if P[877] then materialBatch[#materialBatch+1] = {Part = P[877], Material = Enum.Material.Plastic} end if P[878] then materialBatch[#materialBatch+1] = {Part = P[878], Material = Enum.Material.Plastic} end if P[881] then materialBatch[#materialBatch+1] = {Part = P[881], Material = Enum.Material.Wood} end if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.Plastic} end if P[883] then materialBatch[#materialBatch+1] = {Part = P[883], Material = Enum.Material.Plastic} end if P[884] then materialBatch[#materialBatch+1] = {Part = P[884], Material = Enum.Material.Plastic} end if P[885] then materialBatch[#materialBatch+1] = {Part = P[885], Material = Enum.Material.Plastic} end if P[887] then materialBatch[#materialBatch+1] = {Part = P[887], Material = Enum.Material.Wood} end if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.Plastic} end if P[889] then materialBatch[#materialBatch+1] = {Part = P[889], Material = Enum.Material.Plastic} end if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.Plastic} end if P[891] then materialBatch[#materialBatch+1] = {Part = P[891], Material = Enum.Material.Plastic} end if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.Wood} end if P[894] then materialBatch[#materialBatch+1] = {Part = P[894], Material = Enum.Material.Plastic} end if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.Plastic} end if P[896] then materialBatch[#materialBatch+1] = {Part = P[896], Material = Enum.Material.Plastic} end if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.Plastic} end if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.Wood} end if P[900] then materialBatch[#materialBatch+1] = {Part = P[900], Material = Enum.Material.Plastic} end if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.Plastic} end if P[902] then materialBatch[#materialBatch+1] = {Part = P[902], Material = Enum.Material.Plastic} end if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.Plastic} end if P[905] then materialBatch[#materialBatch+1] = {Part = P[905], Material = Enum.Material.Wood} end if P[906] then materialBatch[#materialBatch+1] = {Part = P[906], Material = Enum.Material.Plastic} end if P[907] then materialBatch[#materialBatch+1] = {Part = P[907], Material = Enum.Material.Plastic} end if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.Plastic} end if P[909] then materialBatch[#materialBatch+1] = {Part = P[909], Material = Enum.Material.Plastic} end if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.Neon} end if P[911] then materialBatch[#materialBatch+1] = {Part = P[911], Material = Enum.Material.Plastic} end if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.Metal} end if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.Metal} end if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.DiamondPlate} end if P[923] then materialBatch[#materialBatch+1] = {Part = P[923], Material = Enum.Material.Metal} end if P[924] then materialBatch[#materialBatch+1] = {Part = P[924], Material = Enum.Material.Metal} end if P[928] then materialBatch[#materialBatch+1] = {Part = P[928], Material = Enum.Material.DiamondPlate} end if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.Metal} end if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.Metal} end if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.DiamondPlate} end if P[937] then materialBatch[#materialBatch+1] = {Part = P[937], Material = Enum.Material.Metal} end if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.Metal} end if P[942] then materialBatch[#materialBatch+1] = {Part = P[942], Material = Enum.Material.DiamondPlate} end if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.DiamondPlate} end if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.Metal} end if P[949] then materialBatch[#materialBatch+1] = {Part = P[949], Material = Enum.Material.Metal} end if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.Sand} end if P[951] then materialBatch[#materialBatch+1] = {Part = P[951], Material = Enum.Material.Sand} end if P[952] then materialBatch[#materialBatch+1] = {Part = P[952], Material = Enum.Material.Sand} end if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.Plastic} end if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.Plastic} end if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.Plastic} end if P[956] then materialBatch[#materialBatch+1] = {Part = P[956], Material = Enum.Material.Plastic} end if P[957] then materialBatch[#materialBatch+1] = {Part = P[957], Material = Enum.Material.Plastic} end if P[958] then materialBatch[#materialBatch+1] = {Part = P[958], Material = Enum.Material.Plastic} end if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.Plastic} end if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.Grass} end if P[961] then materialBatch[#materialBatch+1] = {Part = P[961], Material = Enum.Material.Grass} end if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.Grass} end if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.Grass} end if P[964] then materialBatch[#materialBatch+1] = {Part = P[964], Material = Enum.Material.Grass} end if P[965] then materialBatch[#materialBatch+1] = {Part = P[965], Material = Enum.Material.Grass} end if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.Grass} end if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.Grass} end if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.Grass} end if P[969] then materialBatch[#materialBatch+1] = {Part = P[969], Material = Enum.Material.Grass} end if P[970] then materialBatch[#materialBatch+1] = {Part = P[970], Material = Enum.Material.Grass} end if P[971] then materialBatch[#materialBatch+1] = {Part = P[971], Material = Enum.Material.Grass} end if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.Grass} end if P[974] then materialBatch[#materialBatch+1] = {Part = P[974], Material = Enum.Material.Plastic} end if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Plastic} end if P[976] then materialBatch[#materialBatch+1] = {Part = P[976], Material = Enum.Material.Plastic} end if P[977] then materialBatch[#materialBatch+1] = {Part = P[977], Material = Enum.Material.Plastic} end if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.Plastic} end if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.Plastic} end if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.Plastic} end if P[981] then materialBatch[#materialBatch+1] = {Part = P[981], Material = Enum.Material.Plastic} end if P[982] then materialBatch[#materialBatch+1] = {Part = P[982], Material = Enum.Material.Plastic} end if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.Plastic} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Plastic} end if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.Plastic} end if P[987] then materialBatch[#materialBatch+1] = {Part = P[987], Material = Enum.Material.Plastic} end if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.Plastic} end if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.Plastic} end if P[990] then materialBatch[#materialBatch+1] = {Part = P[990], Material = Enum.Material.Plastic} end if P[992] then materialBatch[#materialBatch+1] = {Part = P[992], Material = Enum.Material.Plastic} end if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.Plastic} end if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.Plastic} end if P[996] then materialBatch[#materialBatch+1] = {Part = P[996], Material = Enum.Material.Plastic} end if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.Plastic} end if P[998] then materialBatch[#materialBatch+1] = {Part = P[998], Material = Enum.Material.Plastic} end if P[999] then materialBatch[#materialBatch+1] = {Part = P[999], Material = Enum.Material.Plastic} end if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.Plastic} end if P[1003] then materialBatch[#materialBatch+1] = {Part = P[1003], Material = Enum.Material.Plastic} end if P[1004] then materialBatch[#materialBatch+1] = {Part = P[1004], Material = Enum.Material.Plastic} end if P[1005] then materialBatch[#materialBatch+1] = {Part = P[1005], Material = Enum.Material.Plastic} end if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.Plastic} end if P[1008] then materialBatch[#materialBatch+1] = {Part = P[1008], Material = Enum.Material.Plastic} end if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.Plastic} end if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.Plastic} end if P[1012] then materialBatch[#materialBatch+1] = {Part = P[1012], Material = Enum.Material.Plastic} end if P[1013] then materialBatch[#materialBatch+1] = {Part = P[1013], Material = Enum.Material.Plastic} end if P[1014] then materialBatch[#materialBatch+1] = {Part = P[1014], Material = Enum.Material.Plastic} end if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.Plastic} end if P[1016] then materialBatch[#materialBatch+1] = {Part = P[1016], Material = Enum.Material.Plastic} end if P[1017] then materialBatch[#materialBatch+1] = {Part = P[1017], Material = Enum.Material.Plastic} end if P[1018] then materialBatch[#materialBatch+1] = {Part = P[1018], Material = Enum.Material.Plastic} end if P[1019] then materialBatch[#materialBatch+1] = {Part = P[1019], Material = Enum.Material.Plastic} end if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.Plastic} end if P[1022] then materialBatch[#materialBatch+1] = {Part = P[1022], Material = Enum.Material.Plastic} end if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.Plastic} end if P[1053] then materialBatch[#materialBatch+1] = {Part = P[1053], Material = Enum.Material.Plastic} end if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.Plastic} end if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.Plastic} end if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.Plastic} end if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.Metal} end if P[1050] then materialBatch[#materialBatch+1] = {Part = P[1050], Material = Enum.Material.Plastic} end if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.Wood} end if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.Plastic} end if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.Plastic} end if P[1032] then materialBatch[#materialBatch+1] = {Part = P[1032], Material = Enum.Material.Plastic} end if P[1028] then materialBatch[#materialBatch+1] = {Part = P[1028], Material = Enum.Material.Plastic} end if P[1026] then materialBatch[#materialBatch+1] = {Part = P[1026], Material = Enum.Material.Plastic} end if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.Plastic} end if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.Plastic} end if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.Metal} end if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.Plastic} end if P[1041] then materialBatch[#materialBatch+1] = {Part = P[1041], Material = Enum.Material.Metal} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[3] then transparencyBatch[#transparencyBatch+1] = {Part = P[3], Transparency = 1} end if P[4] then transparencyBatch[#transparencyBatch+1] = {Part = P[4], Transparency = 1} end if P[5] then transparencyBatch[#transparencyBatch+1] = {Part = P[5], Transparency = 1} end if P[6] then transparencyBatch[#transparencyBatch+1] = {Part = P[6], Transparency = 1} end if P[7] then transparencyBatch[#transparencyBatch+1] = {Part = P[7], Transparency = 1} end if P[8] then transparencyBatch[#transparencyBatch+1] = {Part = P[8], Transparency = 1} end if P[9] then transparencyBatch[#transparencyBatch+1] = {Part = P[9], Transparency = 1} end if P[10] then transparencyBatch[#transparencyBatch+1] = {Part = P[10], Transparency = 0.2231154441833496} end if P[11] then transparencyBatch[#transparencyBatch+1] = {Part = P[11], Transparency = 0.3346732258796692} end if P[182] then transparencyBatch[#transparencyBatch+1] = {Part = P[182], Transparency = 0.6499999761581421} end if P[187] then transparencyBatch[#transparencyBatch+1] = {Part = P[187], Transparency = 0.6499999761581421} end if P[193] then transparencyBatch[#transparencyBatch+1] = {Part = P[193], Transparency = 0.6499999761581421} end if P[199] then transparencyBatch[#transparencyBatch+1] = {Part = P[199], Transparency = 0.6499999761581421} end if P[207] then transparencyBatch[#transparencyBatch+1] = {Part = P[207], Transparency = 0.6499999761581421} end if P[282] then transparencyBatch[#transparencyBatch+1] = {Part = P[282], Transparency = 1} end if P[287] then transparencyBatch[#transparencyBatch+1] = {Part = P[287], Transparency = 1} end if P[290] then transparencyBatch[#transparencyBatch+1] = {Part = P[290], Transparency = 1} end if P[293] then transparencyBatch[#transparencyBatch+1] = {Part = P[293], Transparency = 1} end if P[298] then transparencyBatch[#transparencyBatch+1] = {Part = P[298], Transparency = 1} end if P[304] then transparencyBatch[#transparencyBatch+1] = {Part = P[304], Transparency = 1} end if P[309] then transparencyBatch[#transparencyBatch+1] = {Part = P[309], Transparency = 1} end if P[310] then transparencyBatch[#transparencyBatch+1] = {Part = P[310], Transparency = 1} end if P[476] then transparencyBatch[#transparencyBatch+1] = {Part = P[476], Transparency = 1} end if P[477] then transparencyBatch[#transparencyBatch+1] = {Part = P[477], Transparency = 1} end if P[478] then transparencyBatch[#transparencyBatch+1] = {Part = P[478], Transparency = 1} end if P[479] then transparencyBatch[#transparencyBatch+1] = {Part = P[479], Transparency = 1} end if P[953] then transparencyBatch[#transparencyBatch+1] = {Part = P[953], Transparency = 1} end if P[954] then transparencyBatch[#transparencyBatch+1] = {Part = P[954], Transparency = 1} end if P[955] then transparencyBatch[#transparencyBatch+1] = {Part = P[955], Transparency = 1} end if P[956] then transparencyBatch[#transparencyBatch+1] = {Part = P[956], Transparency = 1} end if P[957] then transparencyBatch[#transparencyBatch+1] = {Part = P[957], Transparency = 1} end if P[958] then transparencyBatch[#transparencyBatch+1] = {Part = P[958], Transparency = 1} end if P[959] then transparencyBatch[#transparencyBatch+1] = {Part = P[959], Transparency = 1} end if P[1039] then transparencyBatch[#transparencyBatch+1] = {Part = P[1039], Transparency = 1} end if P[1038] then transparencyBatch[#transparencyBatch+1] = {Part = P[1038], Transparency = 1} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[3] then colorBatch[#colorBatch+1] = {Part = P[3], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[4] then colorBatch[#colorBatch+1] = {Part = P[4], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[5] then colorBatch[#colorBatch+1] = {Part = P[5], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[6] then colorBatch[#colorBatch+1] = {Part = P[6], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[9] then colorBatch[#colorBatch+1] = {Part = P[9], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.9725490212440491,0.8509804010391235,0.4274509847164154), UnionColoring = false} end if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[17] then colorBatch[#colorBatch+1] = {Part = P[17], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[20] then colorBatch[#colorBatch+1] = {Part = P[20], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[31] then colorBatch[#colorBatch+1] = {Part = P[31], Color = Color3.new(0.42352941632270813,0.3137255012989044,0.239215686917305), UnionColoring = false} end if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[38] then colorBatch[#colorBatch+1] = {Part = P[38], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[41] then colorBatch[#colorBatch+1] = {Part = P[41], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[42] then colorBatch[#colorBatch+1] = {Part = P[42], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[47] then colorBatch[#colorBatch+1] = {Part = P[47], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[48] then colorBatch[#colorBatch+1] = {Part = P[48], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[49] then colorBatch[#colorBatch+1] = {Part = P[49], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[51] then colorBatch[#colorBatch+1] = {Part = P[51], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[52] then colorBatch[#colorBatch+1] = {Part = P[52], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[53] then colorBatch[#colorBatch+1] = {Part = P[53], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[55] then colorBatch[#colorBatch+1] = {Part = P[55], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[57] then colorBatch[#colorBatch+1] = {Part = P[57], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[59] then colorBatch[#colorBatch+1] = {Part = P[59], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[60] then colorBatch[#colorBatch+1] = {Part = P[60], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[62] then colorBatch[#colorBatch+1] = {Part = P[62], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[63] then colorBatch[#colorBatch+1] = {Part = P[63], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[64] then colorBatch[#colorBatch+1] = {Part = P[64], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[66] then colorBatch[#colorBatch+1] = {Part = P[66], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[67] then colorBatch[#colorBatch+1] = {Part = P[67], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[69] then colorBatch[#colorBatch+1] = {Part = P[69], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[70] then colorBatch[#colorBatch+1] = {Part = P[70], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[73] then colorBatch[#colorBatch+1] = {Part = P[73], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[74] then colorBatch[#colorBatch+1] = {Part = P[74], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[75] then colorBatch[#colorBatch+1] = {Part = P[75], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[79] then colorBatch[#colorBatch+1] = {Part = P[79], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[81] then colorBatch[#colorBatch+1] = {Part = P[81], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[82] then colorBatch[#colorBatch+1] = {Part = P[82], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[83] then colorBatch[#colorBatch+1] = {Part = P[83], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[85] then colorBatch[#colorBatch+1] = {Part = P[85], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[87] then colorBatch[#colorBatch+1] = {Part = P[87], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[90] then colorBatch[#colorBatch+1] = {Part = P[90], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[91] then colorBatch[#colorBatch+1] = {Part = P[91], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[93] then colorBatch[#colorBatch+1] = {Part = P[93], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[94] then colorBatch[#colorBatch+1] = {Part = P[94], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[96] then colorBatch[#colorBatch+1] = {Part = P[96], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[97] then colorBatch[#colorBatch+1] = {Part = P[97], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[98] then colorBatch[#colorBatch+1] = {Part = P[98], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[99] then colorBatch[#colorBatch+1] = {Part = P[99], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[102] then colorBatch[#colorBatch+1] = {Part = P[102], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[103] then colorBatch[#colorBatch+1] = {Part = P[103], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[104] then colorBatch[#colorBatch+1] = {Part = P[104], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[105] then colorBatch[#colorBatch+1] = {Part = P[105], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[106] then colorBatch[#colorBatch+1] = {Part = P[106], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[107] then colorBatch[#colorBatch+1] = {Part = P[107], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[109] then colorBatch[#colorBatch+1] = {Part = P[109], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[110] then colorBatch[#colorBatch+1] = {Part = P[110], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[111] then colorBatch[#colorBatch+1] = {Part = P[111], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[112] then colorBatch[#colorBatch+1] = {Part = P[112], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[113] then colorBatch[#colorBatch+1] = {Part = P[113], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[114] then colorBatch[#colorBatch+1] = {Part = P[114], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[115] then colorBatch[#colorBatch+1] = {Part = P[115], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[118] then colorBatch[#colorBatch+1] = {Part = P[118], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[119] then colorBatch[#colorBatch+1] = {Part = P[119], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[121] then colorBatch[#colorBatch+1] = {Part = P[121], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[125] then colorBatch[#colorBatch+1] = {Part = P[125], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[127] then colorBatch[#colorBatch+1] = {Part = P[127], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[129] then colorBatch[#colorBatch+1] = {Part = P[129], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[130] then colorBatch[#colorBatch+1] = {Part = P[130], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[131] then colorBatch[#colorBatch+1] = {Part = P[131], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[133] then colorBatch[#colorBatch+1] = {Part = P[133], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[134] then colorBatch[#colorBatch+1] = {Part = P[134], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[135] then colorBatch[#colorBatch+1] = {Part = P[135], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[137] then colorBatch[#colorBatch+1] = {Part = P[137], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[139] then colorBatch[#colorBatch+1] = {Part = P[139], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[141] then colorBatch[#colorBatch+1] = {Part = P[141], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[142] then colorBatch[#colorBatch+1] = {Part = P[142], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[143] then colorBatch[#colorBatch+1] = {Part = P[143], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[145] then colorBatch[#colorBatch+1] = {Part = P[145], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[146] then colorBatch[#colorBatch+1] = {Part = P[146], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[147] then colorBatch[#colorBatch+1] = {Part = P[147], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[148] then colorBatch[#colorBatch+1] = {Part = P[148], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[149] then colorBatch[#colorBatch+1] = {Part = P[149], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[150] then colorBatch[#colorBatch+1] = {Part = P[150], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[151] then colorBatch[#colorBatch+1] = {Part = P[151], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[152] then colorBatch[#colorBatch+1] = {Part = P[152], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[153] then colorBatch[#colorBatch+1] = {Part = P[153], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[154] then colorBatch[#colorBatch+1] = {Part = P[154], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[155] then colorBatch[#colorBatch+1] = {Part = P[155], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[156] then colorBatch[#colorBatch+1] = {Part = P[156], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.42352941632270813,0.3137255012989044,0.239215686917305), UnionColoring = false} end if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[160] then colorBatch[#colorBatch+1] = {Part = P[160], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[161] then colorBatch[#colorBatch+1] = {Part = P[161], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[162] then colorBatch[#colorBatch+1] = {Part = P[162], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[164] then colorBatch[#colorBatch+1] = {Part = P[164], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[166] then colorBatch[#colorBatch+1] = {Part = P[166], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[167] then colorBatch[#colorBatch+1] = {Part = P[167], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[169] then colorBatch[#colorBatch+1] = {Part = P[169], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[170] then colorBatch[#colorBatch+1] = {Part = P[170], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[173] then colorBatch[#colorBatch+1] = {Part = P[173], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[174] then colorBatch[#colorBatch+1] = {Part = P[174], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[176] then colorBatch[#colorBatch+1] = {Part = P[176], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[182] then colorBatch[#colorBatch+1] = {Part = P[182], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[183] then colorBatch[#colorBatch+1] = {Part = P[183], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[184] then colorBatch[#colorBatch+1] = {Part = P[184], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[185] then colorBatch[#colorBatch+1] = {Part = P[185], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[187] then colorBatch[#colorBatch+1] = {Part = P[187], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[188] then colorBatch[#colorBatch+1] = {Part = P[188], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[190] then colorBatch[#colorBatch+1] = {Part = P[190], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[191] then colorBatch[#colorBatch+1] = {Part = P[191], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[194] then colorBatch[#colorBatch+1] = {Part = P[194], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[195] then colorBatch[#colorBatch+1] = {Part = P[195], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[196] then colorBatch[#colorBatch+1] = {Part = P[196], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[197] then colorBatch[#colorBatch+1] = {Part = P[197], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[199] then colorBatch[#colorBatch+1] = {Part = P[199], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[200] then colorBatch[#colorBatch+1] = {Part = P[200], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[201] then colorBatch[#colorBatch+1] = {Part = P[201], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[203] then colorBatch[#colorBatch+1] = {Part = P[203], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[206] then colorBatch[#colorBatch+1] = {Part = P[206], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[207] then colorBatch[#colorBatch+1] = {Part = P[207], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[208] then colorBatch[#colorBatch+1] = {Part = P[208], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[210] then colorBatch[#colorBatch+1] = {Part = P[210], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[211] then colorBatch[#colorBatch+1] = {Part = P[211], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[212] then colorBatch[#colorBatch+1] = {Part = P[212], Color = Color3.new(0.4156862795352936,0.30588236451148987,0.23529411852359772), UnionColoring = false} end if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[214] then colorBatch[#colorBatch+1] = {Part = P[214], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[215] then colorBatch[#colorBatch+1] = {Part = P[215], Color = Color3.new(0.3921568691730499,0.29019609093666077,0.21960784494876862), UnionColoring = false} end if P[216] then colorBatch[#colorBatch+1] = {Part = P[216], Color = Color3.new(0.4274509847164154,0.3137255012989044,0.239215686917305), UnionColoring = false} end if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[218] then colorBatch[#colorBatch+1] = {Part = P[218], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.4156862795352936,0.30588236451148987,0.23529411852359772), UnionColoring = false} end if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[221] then colorBatch[#colorBatch+1] = {Part = P[221], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[222] then colorBatch[#colorBatch+1] = {Part = P[222], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[223] then colorBatch[#colorBatch+1] = {Part = P[223], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[224] then colorBatch[#colorBatch+1] = {Part = P[224], Color = Color3.new(0.4156862795352936,0.30588236451148987,0.23529411852359772), UnionColoring = false} end if P[225] then colorBatch[#colorBatch+1] = {Part = P[225], Color = Color3.new(0.4156862795352936,0.30588236451148987,0.23529411852359772), UnionColoring = false} end if P[226] then colorBatch[#colorBatch+1] = {Part = P[226], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[229] then colorBatch[#colorBatch+1] = {Part = P[229], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[230] then colorBatch[#colorBatch+1] = {Part = P[230], Color = Color3.new(0.4156862795352936,0.30588236451148987,0.23529411852359772), UnionColoring = false} end if P[231] then colorBatch[#colorBatch+1] = {Part = P[231], Color = Color3.new(0.4156862795352936,0.30588236451148987,0.23529411852359772), UnionColoring = false} end if P[232] then colorBatch[#colorBatch+1] = {Part = P[232], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[233] then colorBatch[#colorBatch+1] = {Part = P[233], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[234] then colorBatch[#colorBatch+1] = {Part = P[234], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[235] then colorBatch[#colorBatch+1] = {Part = P[235], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[236] then colorBatch[#colorBatch+1] = {Part = P[236], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[237] then colorBatch[#colorBatch+1] = {Part = P[237], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[239] then colorBatch[#colorBatch+1] = {Part = P[239], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[241] then colorBatch[#colorBatch+1] = {Part = P[241], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[242] then colorBatch[#colorBatch+1] = {Part = P[242], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.3921568691730499,0.29019609093666077,0.21960784494876862), UnionColoring = false} end if P[244] then colorBatch[#colorBatch+1] = {Part = P[244], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[248] then colorBatch[#colorBatch+1] = {Part = P[248], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[249] then colorBatch[#colorBatch+1] = {Part = P[249], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[250] then colorBatch[#colorBatch+1] = {Part = P[250], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[253] then colorBatch[#colorBatch+1] = {Part = P[253], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[254] then colorBatch[#colorBatch+1] = {Part = P[254], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[255] then colorBatch[#colorBatch+1] = {Part = P[255], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[258] then colorBatch[#colorBatch+1] = {Part = P[258], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[259] then colorBatch[#colorBatch+1] = {Part = P[259], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[261] then colorBatch[#colorBatch+1] = {Part = P[261], Color = Color3.new(0.4588235318660736,0.33725491166114807,0.2549019753932953), UnionColoring = false} end if P[262] then colorBatch[#colorBatch+1] = {Part = P[262], Color = Color3.new(0.4588235318660736,0.33725491166114807,0.2549019753932953), UnionColoring = false} end if P[263] then colorBatch[#colorBatch+1] = {Part = P[263], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[267] then colorBatch[#colorBatch+1] = {Part = P[267], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[268] then colorBatch[#colorBatch+1] = {Part = P[268], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[270] then colorBatch[#colorBatch+1] = {Part = P[270], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[272] then colorBatch[#colorBatch+1] = {Part = P[272], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[274] then colorBatch[#colorBatch+1] = {Part = P[274], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[275] then colorBatch[#colorBatch+1] = {Part = P[275], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[276] then colorBatch[#colorBatch+1] = {Part = P[276], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[277] then colorBatch[#colorBatch+1] = {Part = P[277], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[279] then colorBatch[#colorBatch+1] = {Part = P[279], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[282] then colorBatch[#colorBatch+1] = {Part = P[282], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[283] then colorBatch[#colorBatch+1] = {Part = P[283], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[284] then colorBatch[#colorBatch+1] = {Part = P[284], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[285] then colorBatch[#colorBatch+1] = {Part = P[285], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[286] then colorBatch[#colorBatch+1] = {Part = P[286], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[287] then colorBatch[#colorBatch+1] = {Part = P[287], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[288] then colorBatch[#colorBatch+1] = {Part = P[288], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[289] then colorBatch[#colorBatch+1] = {Part = P[289], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[290] then colorBatch[#colorBatch+1] = {Part = P[290], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[291] then colorBatch[#colorBatch+1] = {Part = P[291], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[292] then colorBatch[#colorBatch+1] = {Part = P[292], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[294] then colorBatch[#colorBatch+1] = {Part = P[294], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[296] then colorBatch[#colorBatch+1] = {Part = P[296], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[299] then colorBatch[#colorBatch+1] = {Part = P[299], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[301] then colorBatch[#colorBatch+1] = {Part = P[301], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[302] then colorBatch[#colorBatch+1] = {Part = P[302], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[303] then colorBatch[#colorBatch+1] = {Part = P[303], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[304] then colorBatch[#colorBatch+1] = {Part = P[304], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[305] then colorBatch[#colorBatch+1] = {Part = P[305], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[307] then colorBatch[#colorBatch+1] = {Part = P[307], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[308] then colorBatch[#colorBatch+1] = {Part = P[308], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[311] then colorBatch[#colorBatch+1] = {Part = P[311], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[315] then colorBatch[#colorBatch+1] = {Part = P[315], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[317] then colorBatch[#colorBatch+1] = {Part = P[317], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[319] then colorBatch[#colorBatch+1] = {Part = P[319], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[320] then colorBatch[#colorBatch+1] = {Part = P[320], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[323] then colorBatch[#colorBatch+1] = {Part = P[323], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[333] then colorBatch[#colorBatch+1] = {Part = P[333], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[335] then colorBatch[#colorBatch+1] = {Part = P[335], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[340] then colorBatch[#colorBatch+1] = {Part = P[340], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[344] then colorBatch[#colorBatch+1] = {Part = P[344], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[350] then colorBatch[#colorBatch+1] = {Part = P[350], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[351] then colorBatch[#colorBatch+1] = {Part = P[351], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[357] then colorBatch[#colorBatch+1] = {Part = P[357], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[359] then colorBatch[#colorBatch+1] = {Part = P[359], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[360] then colorBatch[#colorBatch+1] = {Part = P[360], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[362] then colorBatch[#colorBatch+1] = {Part = P[362], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[363] then colorBatch[#colorBatch+1] = {Part = P[363], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[364] then colorBatch[#colorBatch+1] = {Part = P[364], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[365] then colorBatch[#colorBatch+1] = {Part = P[365], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[366] then colorBatch[#colorBatch+1] = {Part = P[366], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[367] then colorBatch[#colorBatch+1] = {Part = P[367], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[368] then colorBatch[#colorBatch+1] = {Part = P[368], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[371] then colorBatch[#colorBatch+1] = {Part = P[371], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[372] then colorBatch[#colorBatch+1] = {Part = P[372], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[373] then colorBatch[#colorBatch+1] = {Part = P[373], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[375] then colorBatch[#colorBatch+1] = {Part = P[375], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[376] then colorBatch[#colorBatch+1] = {Part = P[376], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[378] then colorBatch[#colorBatch+1] = {Part = P[378], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[380] then colorBatch[#colorBatch+1] = {Part = P[380], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[381] then colorBatch[#colorBatch+1] = {Part = P[381], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[382] then colorBatch[#colorBatch+1] = {Part = P[382], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[383] then colorBatch[#colorBatch+1] = {Part = P[383], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[386] then colorBatch[#colorBatch+1] = {Part = P[386], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[387] then colorBatch[#colorBatch+1] = {Part = P[387], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[388] then colorBatch[#colorBatch+1] = {Part = P[388], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[389] then colorBatch[#colorBatch+1] = {Part = P[389], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[390] then colorBatch[#colorBatch+1] = {Part = P[390], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[391] then colorBatch[#colorBatch+1] = {Part = P[391], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[394] then colorBatch[#colorBatch+1] = {Part = P[394], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[395] then colorBatch[#colorBatch+1] = {Part = P[395], Color = Color3.new(0.42352941632270813,0.3137255012989044,0.239215686917305), UnionColoring = false} end if P[396] then colorBatch[#colorBatch+1] = {Part = P[396], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[397] then colorBatch[#colorBatch+1] = {Part = P[397], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[398] then colorBatch[#colorBatch+1] = {Part = P[398], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[399] then colorBatch[#colorBatch+1] = {Part = P[399], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[401] then colorBatch[#colorBatch+1] = {Part = P[401], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[402] then colorBatch[#colorBatch+1] = {Part = P[402], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[404] then colorBatch[#colorBatch+1] = {Part = P[404], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[405] then colorBatch[#colorBatch+1] = {Part = P[405], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[407] then colorBatch[#colorBatch+1] = {Part = P[407], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[409] then colorBatch[#colorBatch+1] = {Part = P[409], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[410] then colorBatch[#colorBatch+1] = {Part = P[410], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[411] then colorBatch[#colorBatch+1] = {Part = P[411], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[412] then colorBatch[#colorBatch+1] = {Part = P[412], Color = Color3.new(0.6117647290229797,0.45098039507865906,0.3450980484485626), UnionColoring = false} end if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[415] then colorBatch[#colorBatch+1] = {Part = P[415], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[416] then colorBatch[#colorBatch+1] = {Part = P[416], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[417] then colorBatch[#colorBatch+1] = {Part = P[417], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[419] then colorBatch[#colorBatch+1] = {Part = P[419], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[421] then colorBatch[#colorBatch+1] = {Part = P[421], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[422] then colorBatch[#colorBatch+1] = {Part = P[422], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[423] then colorBatch[#colorBatch+1] = {Part = P[423], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[425] then colorBatch[#colorBatch+1] = {Part = P[425], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[426] then colorBatch[#colorBatch+1] = {Part = P[426], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[429] then colorBatch[#colorBatch+1] = {Part = P[429], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[431] then colorBatch[#colorBatch+1] = {Part = P[431], Color = Color3.new(0.5686274766921997,0.41960784792900085,0.32156863808631897), UnionColoring = false} end if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[434] then colorBatch[#colorBatch+1] = {Part = P[434], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[436] then colorBatch[#colorBatch+1] = {Part = P[436], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[437] then colorBatch[#colorBatch+1] = {Part = P[437], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[438] then colorBatch[#colorBatch+1] = {Part = P[438], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[439] then colorBatch[#colorBatch+1] = {Part = P[439], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[441] then colorBatch[#colorBatch+1] = {Part = P[441], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[442] then colorBatch[#colorBatch+1] = {Part = P[442], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[443] then colorBatch[#colorBatch+1] = {Part = P[443], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[445] then colorBatch[#colorBatch+1] = {Part = P[445], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[446] then colorBatch[#colorBatch+1] = {Part = P[446], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[447] then colorBatch[#colorBatch+1] = {Part = P[447], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[449] then colorBatch[#colorBatch+1] = {Part = P[449], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[450] then colorBatch[#colorBatch+1] = {Part = P[450], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[452] then colorBatch[#colorBatch+1] = {Part = P[452], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[453] then colorBatch[#colorBatch+1] = {Part = P[453], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[455] then colorBatch[#colorBatch+1] = {Part = P[455], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[457] then colorBatch[#colorBatch+1] = {Part = P[457], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[459] then colorBatch[#colorBatch+1] = {Part = P[459], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[460] then colorBatch[#colorBatch+1] = {Part = P[460], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[461] then colorBatch[#colorBatch+1] = {Part = P[461], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[462] then colorBatch[#colorBatch+1] = {Part = P[462], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[463] then colorBatch[#colorBatch+1] = {Part = P[463], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[465] then colorBatch[#colorBatch+1] = {Part = P[465], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[466] then colorBatch[#colorBatch+1] = {Part = P[466], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[468] then colorBatch[#colorBatch+1] = {Part = P[468], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[469] then colorBatch[#colorBatch+1] = {Part = P[469], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[471] then colorBatch[#colorBatch+1] = {Part = P[471], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[472] then colorBatch[#colorBatch+1] = {Part = P[472], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[474] then colorBatch[#colorBatch+1] = {Part = P[474], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[475] then colorBatch[#colorBatch+1] = {Part = P[475], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[477] then colorBatch[#colorBatch+1] = {Part = P[477], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[478] then colorBatch[#colorBatch+1] = {Part = P[478], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[482] then colorBatch[#colorBatch+1] = {Part = P[482], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[484] then colorBatch[#colorBatch+1] = {Part = P[484], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[487] then colorBatch[#colorBatch+1] = {Part = P[487], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[489] then colorBatch[#colorBatch+1] = {Part = P[489], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[492] then colorBatch[#colorBatch+1] = {Part = P[492], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[493] then colorBatch[#colorBatch+1] = {Part = P[493], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[495] then colorBatch[#colorBatch+1] = {Part = P[495], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[500] then colorBatch[#colorBatch+1] = {Part = P[500], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[502] then colorBatch[#colorBatch+1] = {Part = P[502], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[513] then colorBatch[#colorBatch+1] = {Part = P[513], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[518] then colorBatch[#colorBatch+1] = {Part = P[518], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[522] then colorBatch[#colorBatch+1] = {Part = P[522], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[527] then colorBatch[#colorBatch+1] = {Part = P[527], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[529] then colorBatch[#colorBatch+1] = {Part = P[529], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[531] then colorBatch[#colorBatch+1] = {Part = P[531], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[533] then colorBatch[#colorBatch+1] = {Part = P[533], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[541] then colorBatch[#colorBatch+1] = {Part = P[541], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[542] then colorBatch[#colorBatch+1] = {Part = P[542], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[556] then colorBatch[#colorBatch+1] = {Part = P[556], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[559] then colorBatch[#colorBatch+1] = {Part = P[559], Color = Color3.new(0.24705882370471954,0.5843137502670288,0.2235294133424759), UnionColoring = false} end if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[566] then colorBatch[#colorBatch+1] = {Part = P[566], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[569] then colorBatch[#colorBatch+1] = {Part = P[569], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[570] then colorBatch[#colorBatch+1] = {Part = P[570], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[571] then colorBatch[#colorBatch+1] = {Part = P[571], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[574] then colorBatch[#colorBatch+1] = {Part = P[574], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[577] then colorBatch[#colorBatch+1] = {Part = P[577], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[580] then colorBatch[#colorBatch+1] = {Part = P[580], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[582] then colorBatch[#colorBatch+1] = {Part = P[582], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[584] then colorBatch[#colorBatch+1] = {Part = P[584], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[590] then colorBatch[#colorBatch+1] = {Part = P[590], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[592] then colorBatch[#colorBatch+1] = {Part = P[592], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[594] then colorBatch[#colorBatch+1] = {Part = P[594], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.4000000059604645,0.29411765933036804,0.2235294133424759), UnionColoring = false} end if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.4000000059604645,0.29411765933036804,0.2235294133424759), UnionColoring = false} end if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[600] then colorBatch[#colorBatch+1] = {Part = P[600], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[601] then colorBatch[#colorBatch+1] = {Part = P[601], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[604] then colorBatch[#colorBatch+1] = {Part = P[604], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[605] then colorBatch[#colorBatch+1] = {Part = P[605], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[606] then colorBatch[#colorBatch+1] = {Part = P[606], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[613] then colorBatch[#colorBatch+1] = {Part = P[613], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[618] then colorBatch[#colorBatch+1] = {Part = P[618], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[620] then colorBatch[#colorBatch+1] = {Part = P[620], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[624] then colorBatch[#colorBatch+1] = {Part = P[624], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[627] then colorBatch[#colorBatch+1] = {Part = P[627], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[628] then colorBatch[#colorBatch+1] = {Part = P[628], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[633] then colorBatch[#colorBatch+1] = {Part = P[633], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[634] then colorBatch[#colorBatch+1] = {Part = P[634], Color = Color3.new(0.4000000059604645,0.29411765933036804,0.2235294133424759), UnionColoring = false} end if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[636] then colorBatch[#colorBatch+1] = {Part = P[636], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[641] then colorBatch[#colorBatch+1] = {Part = P[641], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[645] then colorBatch[#colorBatch+1] = {Part = P[645], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[647] then colorBatch[#colorBatch+1] = {Part = P[647], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[648] then colorBatch[#colorBatch+1] = {Part = P[648], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[658] then colorBatch[#colorBatch+1] = {Part = P[658], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[662] then colorBatch[#colorBatch+1] = {Part = P[662], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[672] then colorBatch[#colorBatch+1] = {Part = P[672], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[676] then colorBatch[#colorBatch+1] = {Part = P[676], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[677] then colorBatch[#colorBatch+1] = {Part = P[677], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[680] then colorBatch[#colorBatch+1] = {Part = P[680], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[686] then colorBatch[#colorBatch+1] = {Part = P[686], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[687] then colorBatch[#colorBatch+1] = {Part = P[687], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[690] then colorBatch[#colorBatch+1] = {Part = P[690], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[695] then colorBatch[#colorBatch+1] = {Part = P[695], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[696] then colorBatch[#colorBatch+1] = {Part = P[696], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[700] then colorBatch[#colorBatch+1] = {Part = P[700], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[701] then colorBatch[#colorBatch+1] = {Part = P[701], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[702] then colorBatch[#colorBatch+1] = {Part = P[702], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[708] then colorBatch[#colorBatch+1] = {Part = P[708], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[714] then colorBatch[#colorBatch+1] = {Part = P[714], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[715] then colorBatch[#colorBatch+1] = {Part = P[715], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[718] then colorBatch[#colorBatch+1] = {Part = P[718], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[722] then colorBatch[#colorBatch+1] = {Part = P[722], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[725] then colorBatch[#colorBatch+1] = {Part = P[725], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[728] then colorBatch[#colorBatch+1] = {Part = P[728], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[729] then colorBatch[#colorBatch+1] = {Part = P[729], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[734] then colorBatch[#colorBatch+1] = {Part = P[734], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[735] then colorBatch[#colorBatch+1] = {Part = P[735], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[736] then colorBatch[#colorBatch+1] = {Part = P[736], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[739] then colorBatch[#colorBatch+1] = {Part = P[739], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[742] then colorBatch[#colorBatch+1] = {Part = P[742], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.43529412150382996,0.32156863808631897,0.24313725531101227), UnionColoring = false} end if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[749] then colorBatch[#colorBatch+1] = {Part = P[749], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[759] then colorBatch[#colorBatch+1] = {Part = P[759], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[760] then colorBatch[#colorBatch+1] = {Part = P[760], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[762] then colorBatch[#colorBatch+1] = {Part = P[762], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[763] then colorBatch[#colorBatch+1] = {Part = P[763], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[764] then colorBatch[#colorBatch+1] = {Part = P[764], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[765] then colorBatch[#colorBatch+1] = {Part = P[765], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[768] then colorBatch[#colorBatch+1] = {Part = P[768], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[771] then colorBatch[#colorBatch+1] = {Part = P[771], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[772] then colorBatch[#colorBatch+1] = {Part = P[772], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[777] then colorBatch[#colorBatch+1] = {Part = P[777], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[778] then colorBatch[#colorBatch+1] = {Part = P[778], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[780] then colorBatch[#colorBatch+1] = {Part = P[780], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[782] then colorBatch[#colorBatch+1] = {Part = P[782], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[784] then colorBatch[#colorBatch+1] = {Part = P[784], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[785] then colorBatch[#colorBatch+1] = {Part = P[785], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[794] then colorBatch[#colorBatch+1] = {Part = P[794], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[796] then colorBatch[#colorBatch+1] = {Part = P[796], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[797] then colorBatch[#colorBatch+1] = {Part = P[797], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[798] then colorBatch[#colorBatch+1] = {Part = P[798], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[801] then colorBatch[#colorBatch+1] = {Part = P[801], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(0.43529412150382996,0.32156863808631897,0.24313725531101227), UnionColoring = false} end if P[803] then colorBatch[#colorBatch+1] = {Part = P[803], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[804] then colorBatch[#colorBatch+1] = {Part = P[804], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[806] then colorBatch[#colorBatch+1] = {Part = P[806], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[808] then colorBatch[#colorBatch+1] = {Part = P[808], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[810] then colorBatch[#colorBatch+1] = {Part = P[810], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[811] then colorBatch[#colorBatch+1] = {Part = P[811], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[812] then colorBatch[#colorBatch+1] = {Part = P[812], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[813] then colorBatch[#colorBatch+1] = {Part = P[813], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[817] then colorBatch[#colorBatch+1] = {Part = P[817], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[821] then colorBatch[#colorBatch+1] = {Part = P[821], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[822] then colorBatch[#colorBatch+1] = {Part = P[822], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[823] then colorBatch[#colorBatch+1] = {Part = P[823], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[831] then colorBatch[#colorBatch+1] = {Part = P[831], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[832] then colorBatch[#colorBatch+1] = {Part = P[832], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[833] then colorBatch[#colorBatch+1] = {Part = P[833], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.43529412150382996,0.32156863808631897,0.24313725531101227), UnionColoring = false} end if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[839] then colorBatch[#colorBatch+1] = {Part = P[839], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[840] then colorBatch[#colorBatch+1] = {Part = P[840], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[845] then colorBatch[#colorBatch+1] = {Part = P[845], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[846] then colorBatch[#colorBatch+1] = {Part = P[846], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[847] then colorBatch[#colorBatch+1] = {Part = P[847], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[850] then colorBatch[#colorBatch+1] = {Part = P[850], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[854] then colorBatch[#colorBatch+1] = {Part = P[854], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[856] then colorBatch[#colorBatch+1] = {Part = P[856], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[857] then colorBatch[#colorBatch+1] = {Part = P[857], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[858] then colorBatch[#colorBatch+1] = {Part = P[858], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[860] then colorBatch[#colorBatch+1] = {Part = P[860], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[865] then colorBatch[#colorBatch+1] = {Part = P[865], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[866] then colorBatch[#colorBatch+1] = {Part = P[866], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.3803921639919281,0.27843138575553894,0.21176470816135406), UnionColoring = false} end if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(0.7411764860153198,0.7372549176216125,0.7490196228027344), UnionColoring = false} end if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[871] then colorBatch[#colorBatch+1] = {Part = P[871], Color = Color3.new(0.30588236451148987,0.7372549176216125,0.2823529541492462), UnionColoring = false} end if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[874] then colorBatch[#colorBatch+1] = {Part = P[874], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[875] then colorBatch[#colorBatch+1] = {Part = P[875], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[877] then colorBatch[#colorBatch+1] = {Part = P[877], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[878] then colorBatch[#colorBatch+1] = {Part = P[878], Color = Color3.new(0.7450980544090271,0.40784314274787903,0.3843137323856354), UnionColoring = false} end if P[881] then colorBatch[#colorBatch+1] = {Part = P[881], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(0.7921568751335144,0.7490196228027344,0.6392157077789307), UnionColoring = false} end if P[883] then colorBatch[#colorBatch+1] = {Part = P[883], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[884] then colorBatch[#colorBatch+1] = {Part = P[884], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[885] then colorBatch[#colorBatch+1] = {Part = P[885], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[887] then colorBatch[#colorBatch+1] = {Part = P[887], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(0.7921568751335144,0.7490196228027344,0.6392157077789307), UnionColoring = false} end if P[889] then colorBatch[#colorBatch+1] = {Part = P[889], Color = Color3.new(0.6941176652908325,0.6549019813537598,1), UnionColoring = false} end if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[891] then colorBatch[#colorBatch+1] = {Part = P[891], Color = Color3.new(0.3843137323856354,0.14509804546833038,0.8196078538894653), UnionColoring = false} end if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[894] then colorBatch[#colorBatch+1] = {Part = P[894], Color = Color3.new(0.7921568751335144,0.7490196228027344,0.6392157077789307), UnionColoring = false} end if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(0.35686275362968445,0.6039215922355652,0.2980392277240753), UnionColoring = false} end if P[896] then colorBatch[#colorBatch+1] = {Part = P[896], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.03529411926865578,0.5372549295425415,0.8117647171020508), UnionColoring = false} end if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[900] then colorBatch[#colorBatch+1] = {Part = P[900], Color = Color3.new(0.7921568751335144,0.7490196228027344,0.6392157077789307), UnionColoring = false} end if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[902] then colorBatch[#colorBatch+1] = {Part = P[902], Color = Color3.new(0.9411764740943909,0.24705882370471954,0.29411765933036804), UnionColoring = false} end if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.9411764740943909,0.24705882370471954,0.29411765933036804), UnionColoring = false} end if P[905] then colorBatch[#colorBatch+1] = {Part = P[905], Color = Color3.new(0.48627451062202454,0.3607843220233917,0.27450981736183167), UnionColoring = false} end if P[906] then colorBatch[#colorBatch+1] = {Part = P[906], Color = Color3.new(0.7921568751335144,0.7490196228027344,0.6392157077789307), UnionColoring = false} end if P[907] then colorBatch[#colorBatch+1] = {Part = P[907], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.9411764740943909,0.24705882370471954,0.29411765933036804), UnionColoring = false} end if P[909] then colorBatch[#colorBatch+1] = {Part = P[909], Color = Color3.new(0.9411764740943909,0.24705882370471954,0.29411765933036804), UnionColoring = false} end if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[911] then colorBatch[#colorBatch+1] = {Part = P[911], Color = Color3.new(0.800000011920929,0.5568627715110779,0.4117647111415863), UnionColoring = false} end if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(0.7764706015586853,0.772549033164978,0.7843137383460999), UnionColoring = false} end if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.4470588266849518,0.4431372582912445,0.45098039507865906), UnionColoring = false} end if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[923] then colorBatch[#colorBatch+1] = {Part = P[923], Color = Color3.new(0.7764706015586853,0.772549033164978,0.7843137383460999), UnionColoring = false} end if P[924] then colorBatch[#colorBatch+1] = {Part = P[924], Color = Color3.new(0.4470588266849518,0.4431372582912445,0.45098039507865906), UnionColoring = false} end if P[928] then colorBatch[#colorBatch+1] = {Part = P[928], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.7764706015586853,0.772549033164978,0.7843137383460999), UnionColoring = false} end if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.4470588266849518,0.4431372582912445,0.45098039507865906), UnionColoring = false} end if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[937] then colorBatch[#colorBatch+1] = {Part = P[937], Color = Color3.new(0.7764706015586853,0.772549033164978,0.7843137383460999), UnionColoring = false} end if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.4470588266849518,0.4431372582912445,0.45098039507865906), UnionColoring = false} end if P[942] then colorBatch[#colorBatch+1] = {Part = P[942], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.4470588266849518,0.4431372582912445,0.45098039507865906), UnionColoring = false} end if P[949] then colorBatch[#colorBatch+1] = {Part = P[949], Color = Color3.new(0.7764706015586853,0.772549033164978,0.7843137383460999), UnionColoring = false} end if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[951] then colorBatch[#colorBatch+1] = {Part = P[951], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[952] then colorBatch[#colorBatch+1] = {Part = P[952], Color = Color3.new(0.9176470637321472,0.7960784435272217,0.6509804129600525), UnionColoring = false} end if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[956] then colorBatch[#colorBatch+1] = {Part = P[956], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[957] then colorBatch[#colorBatch+1] = {Part = P[957], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[958] then colorBatch[#colorBatch+1] = {Part = P[958], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[961] then colorBatch[#colorBatch+1] = {Part = P[961], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[964] then colorBatch[#colorBatch+1] = {Part = P[964], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[965] then colorBatch[#colorBatch+1] = {Part = P[965], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[969] then colorBatch[#colorBatch+1] = {Part = P[969], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[970] then colorBatch[#colorBatch+1] = {Part = P[970], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[971] then colorBatch[#colorBatch+1] = {Part = P[971], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.3333333432674408,0.7843137383460999,0.3019607961177826), UnionColoring = false} end if P[974] then colorBatch[#colorBatch+1] = {Part = P[974], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[976] then colorBatch[#colorBatch+1] = {Part = P[976], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[977] then colorBatch[#colorBatch+1] = {Part = P[977], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[981] then colorBatch[#colorBatch+1] = {Part = P[981], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[982] then colorBatch[#colorBatch+1] = {Part = P[982], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[987] then colorBatch[#colorBatch+1] = {Part = P[987], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[990] then colorBatch[#colorBatch+1] = {Part = P[990], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[992] then colorBatch[#colorBatch+1] = {Part = P[992], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[996] then colorBatch[#colorBatch+1] = {Part = P[996], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[998] then colorBatch[#colorBatch+1] = {Part = P[998], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[999] then colorBatch[#colorBatch+1] = {Part = P[999], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1003] then colorBatch[#colorBatch+1] = {Part = P[1003], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1004] then colorBatch[#colorBatch+1] = {Part = P[1004], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1005] then colorBatch[#colorBatch+1] = {Part = P[1005], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1008] then colorBatch[#colorBatch+1] = {Part = P[1008], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1012] then colorBatch[#colorBatch+1] = {Part = P[1012], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1013] then colorBatch[#colorBatch+1] = {Part = P[1013], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1014] then colorBatch[#colorBatch+1] = {Part = P[1014], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1016] then colorBatch[#colorBatch+1] = {Part = P[1016], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1017] then colorBatch[#colorBatch+1] = {Part = P[1017], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1018] then colorBatch[#colorBatch+1] = {Part = P[1018], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1019] then colorBatch[#colorBatch+1] = {Part = P[1019], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1022] then colorBatch[#colorBatch+1] = {Part = P[1022], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1053] then colorBatch[#colorBatch+1] = {Part = P[1053], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1050] then colorBatch[#colorBatch+1] = {Part = P[1050], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.3176470696926117,0.24313725531101227,0.20392157137393951), UnionColoring = false} end if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1032] then colorBatch[#colorBatch+1] = {Part = P[1032], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1028] then colorBatch[#colorBatch+1] = {Part = P[1028], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1026] then colorBatch[#colorBatch+1] = {Part = P[1026], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1041] then colorBatch[#colorBatch+1] = {Part = P[1041], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[3] then collisionBatch[#collisionBatch+1] = {Part = P[3], CanCollide = false} end if P[4] then collisionBatch[#collisionBatch+1] = {Part = P[4], CanCollide = false} end if P[5] then collisionBatch[#collisionBatch+1] = {Part = P[5], CanCollide = false} end if P[6] then collisionBatch[#collisionBatch+1] = {Part = P[6], CanCollide = false} end if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = false} end if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = false} end if P[9] then collisionBatch[#collisionBatch+1] = {Part = P[9], CanCollide = false} end if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = false} end if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = false} end if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end if P[17] then collisionBatch[#collisionBatch+1] = {Part = P[17], CanCollide = true} end if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end if P[20] then collisionBatch[#collisionBatch+1] = {Part = P[20], CanCollide = true} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = true} end if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = true} end if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = true} end if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = true} end if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end if P[31] then collisionBatch[#collisionBatch+1] = {Part = P[31], CanCollide = true} end if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = true} end if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = true} end if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = true} end if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = true} end if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = true} end if P[38] then collisionBatch[#collisionBatch+1] = {Part = P[38], CanCollide = true} end if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = true} end if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = true} end if P[41] then collisionBatch[#collisionBatch+1] = {Part = P[41], CanCollide = true} end if P[42] then collisionBatch[#collisionBatch+1] = {Part = P[42], CanCollide = true} end if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = true} end if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = true} end if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end if P[47] then collisionBatch[#collisionBatch+1] = {Part = P[47], CanCollide = true} end if P[48] then collisionBatch[#collisionBatch+1] = {Part = P[48], CanCollide = true} end if P[49] then collisionBatch[#collisionBatch+1] = {Part = P[49], CanCollide = true} end if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end if P[51] then collisionBatch[#collisionBatch+1] = {Part = P[51], CanCollide = true} end if P[52] then collisionBatch[#collisionBatch+1] = {Part = P[52], CanCollide = true} end if P[53] then collisionBatch[#collisionBatch+1] = {Part = P[53], CanCollide = true} end if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end if P[55] then collisionBatch[#collisionBatch+1] = {Part = P[55], CanCollide = true} end if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end if P[57] then collisionBatch[#collisionBatch+1] = {Part = P[57], CanCollide = true} end if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = true} end if P[59] then collisionBatch[#collisionBatch+1] = {Part = P[59], CanCollide = true} end if P[60] then collisionBatch[#collisionBatch+1] = {Part = P[60], CanCollide = true} end if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end if P[62] then collisionBatch[#collisionBatch+1] = {Part = P[62], CanCollide = true} end if P[63] then collisionBatch[#collisionBatch+1] = {Part = P[63], CanCollide = true} end if P[64] then collisionBatch[#collisionBatch+1] = {Part = P[64], CanCollide = true} end if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = true} end if P[66] then collisionBatch[#collisionBatch+1] = {Part = P[66], CanCollide = true} end if P[67] then collisionBatch[#collisionBatch+1] = {Part = P[67], CanCollide = true} end if P[69] then collisionBatch[#collisionBatch+1] = {Part = P[69], CanCollide = true} end if P[70] then collisionBatch[#collisionBatch+1] = {Part = P[70], CanCollide = true} end if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end if P[73] then collisionBatch[#collisionBatch+1] = {Part = P[73], CanCollide = true} end if P[74] then collisionBatch[#collisionBatch+1] = {Part = P[74], CanCollide = true} end if P[75] then collisionBatch[#collisionBatch+1] = {Part = P[75], CanCollide = true} end if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end if P[79] then collisionBatch[#collisionBatch+1] = {Part = P[79], CanCollide = true} end if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end if P[81] then collisionBatch[#collisionBatch+1] = {Part = P[81], CanCollide = true} end if P[82] then collisionBatch[#collisionBatch+1] = {Part = P[82], CanCollide = true} end if P[83] then collisionBatch[#collisionBatch+1] = {Part = P[83], CanCollide = true} end if P[85] then collisionBatch[#collisionBatch+1] = {Part = P[85], CanCollide = true} end if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end if P[87] then collisionBatch[#collisionBatch+1] = {Part = P[87], CanCollide = true} end if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = true} end if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end if P[90] then collisionBatch[#collisionBatch+1] = {Part = P[90], CanCollide = true} end if P[91] then collisionBatch[#collisionBatch+1] = {Part = P[91], CanCollide = true} end if P[93] then collisionBatch[#collisionBatch+1] = {Part = P[93], CanCollide = true} end if P[94] then collisionBatch[#collisionBatch+1] = {Part = P[94], CanCollide = true} end if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end if P[96] then collisionBatch[#collisionBatch+1] = {Part = P[96], CanCollide = true} end if P[97] then collisionBatch[#collisionBatch+1] = {Part = P[97], CanCollide = true} end if P[98] then collisionBatch[#collisionBatch+1] = {Part = P[98], CanCollide = true} end if P[99] then collisionBatch[#collisionBatch+1] = {Part = P[99], CanCollide = true} end if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end if P[102] then collisionBatch[#collisionBatch+1] = {Part = P[102], CanCollide = true} end if P[103] then collisionBatch[#collisionBatch+1] = {Part = P[103], CanCollide = true} end if P[104] then collisionBatch[#collisionBatch+1] = {Part = P[104], CanCollide = true} end if P[105] then collisionBatch[#collisionBatch+1] = {Part = P[105], CanCollide = true} end if P[106] then collisionBatch[#collisionBatch+1] = {Part = P[106], CanCollide = true} end if P[107] then collisionBatch[#collisionBatch+1] = {Part = P[107], CanCollide = true} end if P[109] then collisionBatch[#collisionBatch+1] = {Part = P[109], CanCollide = true} end if P[110] then collisionBatch[#collisionBatch+1] = {Part = P[110], CanCollide = true} end if P[111] then collisionBatch[#collisionBatch+1] = {Part = P[111], CanCollide = true} end if P[112] then collisionBatch[#collisionBatch+1] = {Part = P[112], CanCollide = true} end if P[113] then collisionBatch[#collisionBatch+1] = {Part = P[113], CanCollide = true} end if P[114] then collisionBatch[#collisionBatch+1] = {Part = P[114], CanCollide = true} end if P[115] then collisionBatch[#collisionBatch+1] = {Part = P[115], CanCollide = true} end if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = true} end if P[118] then collisionBatch[#collisionBatch+1] = {Part = P[118], CanCollide = true} end if P[119] then collisionBatch[#collisionBatch+1] = {Part = P[119], CanCollide = true} end if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end if P[121] then collisionBatch[#collisionBatch+1] = {Part = P[121], CanCollide = true} end if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end if P[125] then collisionBatch[#collisionBatch+1] = {Part = P[125], CanCollide = true} end if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end if P[127] then collisionBatch[#collisionBatch+1] = {Part = P[127], CanCollide = true} end if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end if P[129] then collisionBatch[#collisionBatch+1] = {Part = P[129], CanCollide = true} end if P[130] then collisionBatch[#collisionBatch+1] = {Part = P[130], CanCollide = true} end if P[131] then collisionBatch[#collisionBatch+1] = {Part = P[131], CanCollide = true} end if P[133] then collisionBatch[#collisionBatch+1] = {Part = P[133], CanCollide = true} end if P[134] then collisionBatch[#collisionBatch+1] = {Part = P[134], CanCollide = true} end if P[135] then collisionBatch[#collisionBatch+1] = {Part = P[135], CanCollide = true} end if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end if P[137] then collisionBatch[#collisionBatch+1] = {Part = P[137], CanCollide = true} end if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end if P[139] then collisionBatch[#collisionBatch+1] = {Part = P[139], CanCollide = true} end if P[141] then collisionBatch[#collisionBatch+1] = {Part = P[141], CanCollide = true} end if P[142] then collisionBatch[#collisionBatch+1] = {Part = P[142], CanCollide = true} end if P[143] then collisionBatch[#collisionBatch+1] = {Part = P[143], CanCollide = true} end if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end if P[145] then collisionBatch[#collisionBatch+1] = {Part = P[145], CanCollide = true} end if P[146] then collisionBatch[#collisionBatch+1] = {Part = P[146], CanCollide = true} end if P[147] then collisionBatch[#collisionBatch+1] = {Part = P[147], CanCollide = true} end if P[148] then collisionBatch[#collisionBatch+1] = {Part = P[148], CanCollide = true} end if P[149] then collisionBatch[#collisionBatch+1] = {Part = P[149], CanCollide = true} end if P[150] then collisionBatch[#collisionBatch+1] = {Part = P[150], CanCollide = true} end if P[151] then collisionBatch[#collisionBatch+1] = {Part = P[151], CanCollide = true} end if P[152] then collisionBatch[#collisionBatch+1] = {Part = P[152], CanCollide = true} end if P[153] then collisionBatch[#collisionBatch+1] = {Part = P[153], CanCollide = true} end if P[154] then collisionBatch[#collisionBatch+1] = {Part = P[154], CanCollide = true} end if P[155] then collisionBatch[#collisionBatch+1] = {Part = P[155], CanCollide = true} end if P[156] then collisionBatch[#collisionBatch+1] = {Part = P[156], CanCollide = true} end if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = true} end if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end if P[160] then collisionBatch[#collisionBatch+1] = {Part = P[160], CanCollide = true} end if P[161] then collisionBatch[#collisionBatch+1] = {Part = P[161], CanCollide = true} end if P[162] then collisionBatch[#collisionBatch+1] = {Part = P[162], CanCollide = true} end if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end if P[164] then collisionBatch[#collisionBatch+1] = {Part = P[164], CanCollide = true} end if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end if P[166] then collisionBatch[#collisionBatch+1] = {Part = P[166], CanCollide = true} end if P[167] then collisionBatch[#collisionBatch+1] = {Part = P[167], CanCollide = true} end if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end if P[169] then collisionBatch[#collisionBatch+1] = {Part = P[169], CanCollide = true} end if P[170] then collisionBatch[#collisionBatch+1] = {Part = P[170], CanCollide = true} end if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end if P[173] then collisionBatch[#collisionBatch+1] = {Part = P[173], CanCollide = true} end if P[174] then collisionBatch[#collisionBatch+1] = {Part = P[174], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[176] then collisionBatch[#collisionBatch+1] = {Part = P[176], CanCollide = true} end if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = true} end if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end if P[182] then collisionBatch[#collisionBatch+1] = {Part = P[182], CanCollide = true} end if P[183] then collisionBatch[#collisionBatch+1] = {Part = P[183], CanCollide = true} end if P[184] then collisionBatch[#collisionBatch+1] = {Part = P[184], CanCollide = true} end if P[185] then collisionBatch[#collisionBatch+1] = {Part = P[185], CanCollide = true} end if P[187] then collisionBatch[#collisionBatch+1] = {Part = P[187], CanCollide = true} end if P[188] then collisionBatch[#collisionBatch+1] = {Part = P[188], CanCollide = true} end if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end if P[190] then collisionBatch[#collisionBatch+1] = {Part = P[190], CanCollide = true} end if P[191] then collisionBatch[#collisionBatch+1] = {Part = P[191], CanCollide = true} end if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end if P[194] then collisionBatch[#collisionBatch+1] = {Part = P[194], CanCollide = true} end if P[195] then collisionBatch[#collisionBatch+1] = {Part = P[195], CanCollide = true} end if P[196] then collisionBatch[#collisionBatch+1] = {Part = P[196], CanCollide = true} end if P[197] then collisionBatch[#collisionBatch+1] = {Part = P[197], CanCollide = true} end if P[199] then collisionBatch[#collisionBatch+1] = {Part = P[199], CanCollide = true} end if P[200] then collisionBatch[#collisionBatch+1] = {Part = P[200], CanCollide = true} end if P[201] then collisionBatch[#collisionBatch+1] = {Part = P[201], CanCollide = true} end if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end if P[203] then collisionBatch[#collisionBatch+1] = {Part = P[203], CanCollide = true} end if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end if P[206] then collisionBatch[#collisionBatch+1] = {Part = P[206], CanCollide = true} end if P[207] then collisionBatch[#collisionBatch+1] = {Part = P[207], CanCollide = true} end if P[208] then collisionBatch[#collisionBatch+1] = {Part = P[208], CanCollide = true} end if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end if P[210] then collisionBatch[#collisionBatch+1] = {Part = P[210], CanCollide = true} end if P[211] then collisionBatch[#collisionBatch+1] = {Part = P[211], CanCollide = true} end if P[212] then collisionBatch[#collisionBatch+1] = {Part = P[212], CanCollide = true} end if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end if P[214] then collisionBatch[#collisionBatch+1] = {Part = P[214], CanCollide = true} end if P[215] then collisionBatch[#collisionBatch+1] = {Part = P[215], CanCollide = true} end if P[216] then collisionBatch[#collisionBatch+1] = {Part = P[216], CanCollide = true} end if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end if P[218] then collisionBatch[#collisionBatch+1] = {Part = P[218], CanCollide = true} end if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end if P[221] then collisionBatch[#collisionBatch+1] = {Part = P[221], CanCollide = true} end if P[222] then collisionBatch[#collisionBatch+1] = {Part = P[222], CanCollide = true} end if P[223] then collisionBatch[#collisionBatch+1] = {Part = P[223], CanCollide = true} end if P[224] then collisionBatch[#collisionBatch+1] = {Part = P[224], CanCollide = true} end if P[225] then collisionBatch[#collisionBatch+1] = {Part = P[225], CanCollide = true} end if P[226] then collisionBatch[#collisionBatch+1] = {Part = P[226], CanCollide = true} end if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end if P[229] then collisionBatch[#collisionBatch+1] = {Part = P[229], CanCollide = true} end if P[230] then collisionBatch[#collisionBatch+1] = {Part = P[230], CanCollide = true} end if P[231] then collisionBatch[#collisionBatch+1] = {Part = P[231], CanCollide = true} end if P[232] then collisionBatch[#collisionBatch+1] = {Part = P[232], CanCollide = true} end if P[233] then collisionBatch[#collisionBatch+1] = {Part = P[233], CanCollide = true} end if P[234] then collisionBatch[#collisionBatch+1] = {Part = P[234], CanCollide = true} end if P[235] then collisionBatch[#collisionBatch+1] = {Part = P[235], CanCollide = true} end if P[236] then collisionBatch[#collisionBatch+1] = {Part = P[236], CanCollide = true} end if P[237] then collisionBatch[#collisionBatch+1] = {Part = P[237], CanCollide = true} end if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end if P[239] then collisionBatch[#collisionBatch+1] = {Part = P[239], CanCollide = true} end if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = true} end if P[241] then collisionBatch[#collisionBatch+1] = {Part = P[241], CanCollide = true} end if P[242] then collisionBatch[#collisionBatch+1] = {Part = P[242], CanCollide = true} end if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = true} end if P[244] then collisionBatch[#collisionBatch+1] = {Part = P[244], CanCollide = true} end if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = true} end if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = true} end if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end if P[248] then collisionBatch[#collisionBatch+1] = {Part = P[248], CanCollide = true} end if P[249] then collisionBatch[#collisionBatch+1] = {Part = P[249], CanCollide = true} end if P[250] then collisionBatch[#collisionBatch+1] = {Part = P[250], CanCollide = true} end if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end if P[253] then collisionBatch[#collisionBatch+1] = {Part = P[253], CanCollide = true} end if P[254] then collisionBatch[#collisionBatch+1] = {Part = P[254], CanCollide = true} end if P[255] then collisionBatch[#collisionBatch+1] = {Part = P[255], CanCollide = true} end if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = true} end if P[258] then collisionBatch[#collisionBatch+1] = {Part = P[258], CanCollide = true} end if P[259] then collisionBatch[#collisionBatch+1] = {Part = P[259], CanCollide = true} end if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = true} end if P[261] then collisionBatch[#collisionBatch+1] = {Part = P[261], CanCollide = true} end if P[262] then collisionBatch[#collisionBatch+1] = {Part = P[262], CanCollide = true} end if P[263] then collisionBatch[#collisionBatch+1] = {Part = P[263], CanCollide = true} end if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = true} end if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = true} end if P[267] then collisionBatch[#collisionBatch+1] = {Part = P[267], CanCollide = true} end if P[268] then collisionBatch[#collisionBatch+1] = {Part = P[268], CanCollide = true} end if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end if P[270] then collisionBatch[#collisionBatch+1] = {Part = P[270], CanCollide = true} end if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = true} end if P[272] then collisionBatch[#collisionBatch+1] = {Part = P[272], CanCollide = true} end if P[274] then collisionBatch[#collisionBatch+1] = {Part = P[274], CanCollide = true} end if P[275] then collisionBatch[#collisionBatch+1] = {Part = P[275], CanCollide = true} end if P[276] then collisionBatch[#collisionBatch+1] = {Part = P[276], CanCollide = true} end if P[277] then collisionBatch[#collisionBatch+1] = {Part = P[277], CanCollide = true} end if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end if P[279] then collisionBatch[#collisionBatch+1] = {Part = P[279], CanCollide = true} end if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end if P[282] then collisionBatch[#collisionBatch+1] = {Part = P[282], CanCollide = false} end if P[283] then collisionBatch[#collisionBatch+1] = {Part = P[283], CanCollide = true} end if P[284] then collisionBatch[#collisionBatch+1] = {Part = P[284], CanCollide = true} end if P[285] then collisionBatch[#collisionBatch+1] = {Part = P[285], CanCollide = true} end if P[286] then collisionBatch[#collisionBatch+1] = {Part = P[286], CanCollide = true} end if P[287] then collisionBatch[#collisionBatch+1] = {Part = P[287], CanCollide = false} end if P[288] then collisionBatch[#collisionBatch+1] = {Part = P[288], CanCollide = true} end if P[289] then collisionBatch[#collisionBatch+1] = {Part = P[289], CanCollide = true} end if P[290] then collisionBatch[#collisionBatch+1] = {Part = P[290], CanCollide = false} end if P[291] then collisionBatch[#collisionBatch+1] = {Part = P[291], CanCollide = true} end if P[292] then collisionBatch[#collisionBatch+1] = {Part = P[292], CanCollide = true} end if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = false} end if P[294] then collisionBatch[#collisionBatch+1] = {Part = P[294], CanCollide = true} end if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end if P[296] then collisionBatch[#collisionBatch+1] = {Part = P[296], CanCollide = true} end if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = false} end if P[299] then collisionBatch[#collisionBatch+1] = {Part = P[299], CanCollide = true} end if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = true} end if P[301] then collisionBatch[#collisionBatch+1] = {Part = P[301], CanCollide = true} end if P[302] then collisionBatch[#collisionBatch+1] = {Part = P[302], CanCollide = true} end if P[303] then collisionBatch[#collisionBatch+1] = {Part = P[303], CanCollide = true} end if P[304] then collisionBatch[#collisionBatch+1] = {Part = P[304], CanCollide = false} end if P[305] then collisionBatch[#collisionBatch+1] = {Part = P[305], CanCollide = true} end if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end if P[307] then collisionBatch[#collisionBatch+1] = {Part = P[307], CanCollide = true} end if P[308] then collisionBatch[#collisionBatch+1] = {Part = P[308], CanCollide = true} end if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = false} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = false} end if P[311] then collisionBatch[#collisionBatch+1] = {Part = P[311], CanCollide = true} end if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end if P[315] then collisionBatch[#collisionBatch+1] = {Part = P[315], CanCollide = true} end if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end if P[317] then collisionBatch[#collisionBatch+1] = {Part = P[317], CanCollide = true} end if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end if P[319] then collisionBatch[#collisionBatch+1] = {Part = P[319], CanCollide = true} end if P[320] then collisionBatch[#collisionBatch+1] = {Part = P[320], CanCollide = true} end if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end if P[323] then collisionBatch[#collisionBatch+1] = {Part = P[323], CanCollide = true} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = true} end if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = true} end if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = true} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = true} end if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end if P[333] then collisionBatch[#collisionBatch+1] = {Part = P[333], CanCollide = true} end if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end if P[335] then collisionBatch[#collisionBatch+1] = {Part = P[335], CanCollide = true} end if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end if P[340] then collisionBatch[#collisionBatch+1] = {Part = P[340], CanCollide = true} end if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end if P[344] then collisionBatch[#collisionBatch+1] = {Part = P[344], CanCollide = true} end if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end if P[350] then collisionBatch[#collisionBatch+1] = {Part = P[350], CanCollide = true} end if P[351] then collisionBatch[#collisionBatch+1] = {Part = P[351], CanCollide = true} end if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = true} end if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end if P[357] then collisionBatch[#collisionBatch+1] = {Part = P[357], CanCollide = true} end if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = true} end if P[359] then collisionBatch[#collisionBatch+1] = {Part = P[359], CanCollide = true} end if P[360] then collisionBatch[#collisionBatch+1] = {Part = P[360], CanCollide = true} end if P[362] then collisionBatch[#collisionBatch+1] = {Part = P[362], CanCollide = true} end if P[363] then collisionBatch[#collisionBatch+1] = {Part = P[363], CanCollide = true} end if P[364] then collisionBatch[#collisionBatch+1] = {Part = P[364], CanCollide = true} end if P[365] then collisionBatch[#collisionBatch+1] = {Part = P[365], CanCollide = true} end if P[366] then collisionBatch[#collisionBatch+1] = {Part = P[366], CanCollide = true} end if P[367] then collisionBatch[#collisionBatch+1] = {Part = P[367], CanCollide = true} end if P[368] then collisionBatch[#collisionBatch+1] = {Part = P[368], CanCollide = true} end if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end if P[371] then collisionBatch[#collisionBatch+1] = {Part = P[371], CanCollide = true} end if P[372] then collisionBatch[#collisionBatch+1] = {Part = P[372], CanCollide = true} end if P[373] then collisionBatch[#collisionBatch+1] = {Part = P[373], CanCollide = true} end if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = true} end if P[375] then collisionBatch[#collisionBatch+1] = {Part = P[375], CanCollide = true} end if P[376] then collisionBatch[#collisionBatch+1] = {Part = P[376], CanCollide = true} end if P[378] then collisionBatch[#collisionBatch+1] = {Part = P[378], CanCollide = true} end if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = true} end if P[380] then collisionBatch[#collisionBatch+1] = {Part = P[380], CanCollide = true} end if P[381] then collisionBatch[#collisionBatch+1] = {Part = P[381], CanCollide = true} end if P[382] then collisionBatch[#collisionBatch+1] = {Part = P[382], CanCollide = true} end if P[383] then collisionBatch[#collisionBatch+1] = {Part = P[383], CanCollide = true} end if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end if P[386] then collisionBatch[#collisionBatch+1] = {Part = P[386], CanCollide = true} end if P[387] then collisionBatch[#collisionBatch+1] = {Part = P[387], CanCollide = true} end if P[388] then collisionBatch[#collisionBatch+1] = {Part = P[388], CanCollide = true} end if P[389] then collisionBatch[#collisionBatch+1] = {Part = P[389], CanCollide = true} end if P[390] then collisionBatch[#collisionBatch+1] = {Part = P[390], CanCollide = true} end if P[391] then collisionBatch[#collisionBatch+1] = {Part = P[391], CanCollide = true} end if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end if P[394] then collisionBatch[#collisionBatch+1] = {Part = P[394], CanCollide = true} end if P[395] then collisionBatch[#collisionBatch+1] = {Part = P[395], CanCollide = true} end if P[396] then collisionBatch[#collisionBatch+1] = {Part = P[396], CanCollide = true} end if P[397] then collisionBatch[#collisionBatch+1] = {Part = P[397], CanCollide = true} end if P[398] then collisionBatch[#collisionBatch+1] = {Part = P[398], CanCollide = true} end if P[399] then collisionBatch[#collisionBatch+1] = {Part = P[399], CanCollide = true} end if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end if P[401] then collisionBatch[#collisionBatch+1] = {Part = P[401], CanCollide = true} end if P[402] then collisionBatch[#collisionBatch+1] = {Part = P[402], CanCollide = true} end if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end if P[404] then collisionBatch[#collisionBatch+1] = {Part = P[404], CanCollide = true} end if P[405] then collisionBatch[#collisionBatch+1] = {Part = P[405], CanCollide = true} end if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end if P[407] then collisionBatch[#collisionBatch+1] = {Part = P[407], CanCollide = true} end if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end if P[409] then collisionBatch[#collisionBatch+1] = {Part = P[409], CanCollide = true} end if P[410] then collisionBatch[#collisionBatch+1] = {Part = P[410], CanCollide = true} end if P[411] then collisionBatch[#collisionBatch+1] = {Part = P[411], CanCollide = true} end if P[412] then collisionBatch[#collisionBatch+1] = {Part = P[412], CanCollide = true} end if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = true} end if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = true} end if P[415] then collisionBatch[#collisionBatch+1] = {Part = P[415], CanCollide = true} end if P[416] then collisionBatch[#collisionBatch+1] = {Part = P[416], CanCollide = true} end if P[417] then collisionBatch[#collisionBatch+1] = {Part = P[417], CanCollide = true} end if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end if P[419] then collisionBatch[#collisionBatch+1] = {Part = P[419], CanCollide = true} end if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = true} end if P[421] then collisionBatch[#collisionBatch+1] = {Part = P[421], CanCollide = true} end if P[422] then collisionBatch[#collisionBatch+1] = {Part = P[422], CanCollide = true} end if P[423] then collisionBatch[#collisionBatch+1] = {Part = P[423], CanCollide = true} end if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = true} end if P[425] then collisionBatch[#collisionBatch+1] = {Part = P[425], CanCollide = true} end if P[426] then collisionBatch[#collisionBatch+1] = {Part = P[426], CanCollide = true} end if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = true} end if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end if P[429] then collisionBatch[#collisionBatch+1] = {Part = P[429], CanCollide = true} end if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end if P[431] then collisionBatch[#collisionBatch+1] = {Part = P[431], CanCollide = true} end if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end if P[434] then collisionBatch[#collisionBatch+1] = {Part = P[434], CanCollide = true} end if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = true} end if P[436] then collisionBatch[#collisionBatch+1] = {Part = P[436], CanCollide = true} end if P[437] then collisionBatch[#collisionBatch+1] = {Part = P[437], CanCollide = true} end if P[438] then collisionBatch[#collisionBatch+1] = {Part = P[438], CanCollide = true} end if P[439] then collisionBatch[#collisionBatch+1] = {Part = P[439], CanCollide = true} end if P[441] then collisionBatch[#collisionBatch+1] = {Part = P[441], CanCollide = true} end if P[442] then collisionBatch[#collisionBatch+1] = {Part = P[442], CanCollide = true} end if P[443] then collisionBatch[#collisionBatch+1] = {Part = P[443], CanCollide = true} end if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end if P[445] then collisionBatch[#collisionBatch+1] = {Part = P[445], CanCollide = true} end if P[446] then collisionBatch[#collisionBatch+1] = {Part = P[446], CanCollide = true} end if P[447] then collisionBatch[#collisionBatch+1] = {Part = P[447], CanCollide = true} end if P[449] then collisionBatch[#collisionBatch+1] = {Part = P[449], CanCollide = true} end if P[450] then collisionBatch[#collisionBatch+1] = {Part = P[450], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end if P[452] then collisionBatch[#collisionBatch+1] = {Part = P[452], CanCollide = true} end if P[453] then collisionBatch[#collisionBatch+1] = {Part = P[453], CanCollide = true} end if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end if P[455] then collisionBatch[#collisionBatch+1] = {Part = P[455], CanCollide = true} end if P[457] then collisionBatch[#collisionBatch+1] = {Part = P[457], CanCollide = true} end if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end if P[459] then collisionBatch[#collisionBatch+1] = {Part = P[459], CanCollide = true} end if P[460] then collisionBatch[#collisionBatch+1] = {Part = P[460], CanCollide = true} end if P[461] then collisionBatch[#collisionBatch+1] = {Part = P[461], CanCollide = true} end if P[462] then collisionBatch[#collisionBatch+1] = {Part = P[462], CanCollide = true} end if P[463] then collisionBatch[#collisionBatch+1] = {Part = P[463], CanCollide = true} end if P[465] then collisionBatch[#collisionBatch+1] = {Part = P[465], CanCollide = true} end if P[466] then collisionBatch[#collisionBatch+1] = {Part = P[466], CanCollide = true} end if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end if P[468] then collisionBatch[#collisionBatch+1] = {Part = P[468], CanCollide = true} end if P[469] then collisionBatch[#collisionBatch+1] = {Part = P[469], CanCollide = true} end if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end if P[471] then collisionBatch[#collisionBatch+1] = {Part = P[471], CanCollide = true} end if P[472] then collisionBatch[#collisionBatch+1] = {Part = P[472], CanCollide = true} end if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end if P[474] then collisionBatch[#collisionBatch+1] = {Part = P[474], CanCollide = true} end if P[475] then collisionBatch[#collisionBatch+1] = {Part = P[475], CanCollide = true} end if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = false} end if P[477] then collisionBatch[#collisionBatch+1] = {Part = P[477], CanCollide = false} end if P[478] then collisionBatch[#collisionBatch+1] = {Part = P[478], CanCollide = false} end if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = false} end if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end if P[482] then collisionBatch[#collisionBatch+1] = {Part = P[482], CanCollide = true} end if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = true} end if P[484] then collisionBatch[#collisionBatch+1] = {Part = P[484], CanCollide = true} end if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end if P[487] then collisionBatch[#collisionBatch+1] = {Part = P[487], CanCollide = true} end if P[489] then collisionBatch[#collisionBatch+1] = {Part = P[489], CanCollide = true} end if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end if P[492] then collisionBatch[#collisionBatch+1] = {Part = P[492], CanCollide = true} end if P[493] then collisionBatch[#collisionBatch+1] = {Part = P[493], CanCollide = true} end if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end if P[495] then collisionBatch[#collisionBatch+1] = {Part = P[495], CanCollide = true} end if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end if P[500] then collisionBatch[#collisionBatch+1] = {Part = P[500], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[502] then collisionBatch[#collisionBatch+1] = {Part = P[502], CanCollide = true} end if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = true} end if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end if P[513] then collisionBatch[#collisionBatch+1] = {Part = P[513], CanCollide = true} end if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = true} end if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end if P[518] then collisionBatch[#collisionBatch+1] = {Part = P[518], CanCollide = true} end if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = true} end if P[522] then collisionBatch[#collisionBatch+1] = {Part = P[522], CanCollide = true} end if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = true} end if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = true} end if P[527] then collisionBatch[#collisionBatch+1] = {Part = P[527], CanCollide = true} end if P[529] then collisionBatch[#collisionBatch+1] = {Part = P[529], CanCollide = true} end if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end if P[531] then collisionBatch[#collisionBatch+1] = {Part = P[531], CanCollide = true} end if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end if P[533] then collisionBatch[#collisionBatch+1] = {Part = P[533], CanCollide = true} end if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = true} end if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end if P[541] then collisionBatch[#collisionBatch+1] = {Part = P[541], CanCollide = true} end if P[542] then collisionBatch[#collisionBatch+1] = {Part = P[542], CanCollide = true} end if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end if P[556] then collisionBatch[#collisionBatch+1] = {Part = P[556], CanCollide = true} end if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end if P[559] then collisionBatch[#collisionBatch+1] = {Part = P[559], CanCollide = true} end if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end if P[566] then collisionBatch[#collisionBatch+1] = {Part = P[566], CanCollide = true} end if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end if P[569] then collisionBatch[#collisionBatch+1] = {Part = P[569], CanCollide = true} end if P[570] then collisionBatch[#collisionBatch+1] = {Part = P[570], CanCollide = true} end if P[571] then collisionBatch[#collisionBatch+1] = {Part = P[571], CanCollide = true} end if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = true} end if P[574] then collisionBatch[#collisionBatch+1] = {Part = P[574], CanCollide = true} end if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end if P[577] then collisionBatch[#collisionBatch+1] = {Part = P[577], CanCollide = true} end if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end if P[580] then collisionBatch[#collisionBatch+1] = {Part = P[580], CanCollide = true} end if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end if P[582] then collisionBatch[#collisionBatch+1] = {Part = P[582], CanCollide = true} end if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end if P[584] then collisionBatch[#collisionBatch+1] = {Part = P[584], CanCollide = true} end if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = true} end if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = true} end if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = true} end if P[590] then collisionBatch[#collisionBatch+1] = {Part = P[590], CanCollide = true} end if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end if P[592] then collisionBatch[#collisionBatch+1] = {Part = P[592], CanCollide = true} end if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = true} end if P[594] then collisionBatch[#collisionBatch+1] = {Part = P[594], CanCollide = true} end if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = true} end if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end if P[600] then collisionBatch[#collisionBatch+1] = {Part = P[600], CanCollide = true} end if P[601] then collisionBatch[#collisionBatch+1] = {Part = P[601], CanCollide = true} end if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end if P[604] then collisionBatch[#collisionBatch+1] = {Part = P[604], CanCollide = true} end if P[605] then collisionBatch[#collisionBatch+1] = {Part = P[605], CanCollide = true} end if P[606] then collisionBatch[#collisionBatch+1] = {Part = P[606], CanCollide = true} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end if P[613] then collisionBatch[#collisionBatch+1] = {Part = P[613], CanCollide = true} end if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end if P[618] then collisionBatch[#collisionBatch+1] = {Part = P[618], CanCollide = true} end if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end if P[620] then collisionBatch[#collisionBatch+1] = {Part = P[620], CanCollide = true} end if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end if P[624] then collisionBatch[#collisionBatch+1] = {Part = P[624], CanCollide = true} end if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end if P[627] then collisionBatch[#collisionBatch+1] = {Part = P[627], CanCollide = true} end if P[628] then collisionBatch[#collisionBatch+1] = {Part = P[628], CanCollide = true} end if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end if P[633] then collisionBatch[#collisionBatch+1] = {Part = P[633], CanCollide = true} end if P[634] then collisionBatch[#collisionBatch+1] = {Part = P[634], CanCollide = true} end if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end if P[636] then collisionBatch[#collisionBatch+1] = {Part = P[636], CanCollide = true} end if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = true} end if P[641] then collisionBatch[#collisionBatch+1] = {Part = P[641], CanCollide = true} end if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end if P[645] then collisionBatch[#collisionBatch+1] = {Part = P[645], CanCollide = true} end if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end if P[647] then collisionBatch[#collisionBatch+1] = {Part = P[647], CanCollide = true} end if P[648] then collisionBatch[#collisionBatch+1] = {Part = P[648], CanCollide = true} end if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end if P[658] then collisionBatch[#collisionBatch+1] = {Part = P[658], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end if P[662] then collisionBatch[#collisionBatch+1] = {Part = P[662], CanCollide = true} end if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = true} end if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end if P[672] then collisionBatch[#collisionBatch+1] = {Part = P[672], CanCollide = true} end if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end if P[676] then collisionBatch[#collisionBatch+1] = {Part = P[676], CanCollide = true} end if P[677] then collisionBatch[#collisionBatch+1] = {Part = P[677], CanCollide = true} end if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = true} end if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end if P[680] then collisionBatch[#collisionBatch+1] = {Part = P[680], CanCollide = true} end if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = true} end if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end if P[686] then collisionBatch[#collisionBatch+1] = {Part = P[686], CanCollide = true} end if P[687] then collisionBatch[#collisionBatch+1] = {Part = P[687], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = true} end if P[690] then collisionBatch[#collisionBatch+1] = {Part = P[690], CanCollide = true} end if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end if P[695] then collisionBatch[#collisionBatch+1] = {Part = P[695], CanCollide = true} end if P[696] then collisionBatch[#collisionBatch+1] = {Part = P[696], CanCollide = true} end if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end if P[700] then collisionBatch[#collisionBatch+1] = {Part = P[700], CanCollide = true} end if P[701] then collisionBatch[#collisionBatch+1] = {Part = P[701], CanCollide = true} end if P[702] then collisionBatch[#collisionBatch+1] = {Part = P[702], CanCollide = true} end if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end if P[708] then collisionBatch[#collisionBatch+1] = {Part = P[708], CanCollide = true} end if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end if P[714] then collisionBatch[#collisionBatch+1] = {Part = P[714], CanCollide = true} end if P[715] then collisionBatch[#collisionBatch+1] = {Part = P[715], CanCollide = true} end if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = true} end if P[718] then collisionBatch[#collisionBatch+1] = {Part = P[718], CanCollide = true} end if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = true} end if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end if P[722] then collisionBatch[#collisionBatch+1] = {Part = P[722], CanCollide = true} end if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end if P[725] then collisionBatch[#collisionBatch+1] = {Part = P[725], CanCollide = true} end if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end if P[728] then collisionBatch[#collisionBatch+1] = {Part = P[728], CanCollide = true} end if P[729] then collisionBatch[#collisionBatch+1] = {Part = P[729], CanCollide = true} end if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = true} end if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end if P[734] then collisionBatch[#collisionBatch+1] = {Part = P[734], CanCollide = true} end if P[735] then collisionBatch[#collisionBatch+1] = {Part = P[735], CanCollide = true} end if P[736] then collisionBatch[#collisionBatch+1] = {Part = P[736], CanCollide = true} end if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end if P[739] then collisionBatch[#collisionBatch+1] = {Part = P[739], CanCollide = true} end if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end if P[742] then collisionBatch[#collisionBatch+1] = {Part = P[742], CanCollide = true} end if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = true} end if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end if P[749] then collisionBatch[#collisionBatch+1] = {Part = P[749], CanCollide = true} end if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = true} end if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end if P[759] then collisionBatch[#collisionBatch+1] = {Part = P[759], CanCollide = true} end if P[760] then collisionBatch[#collisionBatch+1] = {Part = P[760], CanCollide = true} end if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end if P[762] then collisionBatch[#collisionBatch+1] = {Part = P[762], CanCollide = true} end if P[763] then collisionBatch[#collisionBatch+1] = {Part = P[763], CanCollide = true} end if P[764] then collisionBatch[#collisionBatch+1] = {Part = P[764], CanCollide = true} end if P[765] then collisionBatch[#collisionBatch+1] = {Part = P[765], CanCollide = true} end if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end if P[768] then collisionBatch[#collisionBatch+1] = {Part = P[768], CanCollide = true} end if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end if P[771] then collisionBatch[#collisionBatch+1] = {Part = P[771], CanCollide = true} end if P[772] then collisionBatch[#collisionBatch+1] = {Part = P[772], CanCollide = true} end if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end if P[777] then collisionBatch[#collisionBatch+1] = {Part = P[777], CanCollide = true} end if P[778] then collisionBatch[#collisionBatch+1] = {Part = P[778], CanCollide = true} end if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end if P[780] then collisionBatch[#collisionBatch+1] = {Part = P[780], CanCollide = true} end if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end if P[782] then collisionBatch[#collisionBatch+1] = {Part = P[782], CanCollide = true} end if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end if P[784] then collisionBatch[#collisionBatch+1] = {Part = P[784], CanCollide = true} end if P[785] then collisionBatch[#collisionBatch+1] = {Part = P[785], CanCollide = true} end if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = true} end if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end if P[794] then collisionBatch[#collisionBatch+1] = {Part = P[794], CanCollide = true} end if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end if P[796] then collisionBatch[#collisionBatch+1] = {Part = P[796], CanCollide = true} end if P[797] then collisionBatch[#collisionBatch+1] = {Part = P[797], CanCollide = true} end if P[798] then collisionBatch[#collisionBatch+1] = {Part = P[798], CanCollide = true} end if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end if P[801] then collisionBatch[#collisionBatch+1] = {Part = P[801], CanCollide = true} end if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end if P[803] then collisionBatch[#collisionBatch+1] = {Part = P[803], CanCollide = true} end if P[804] then collisionBatch[#collisionBatch+1] = {Part = P[804], CanCollide = true} end if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end if P[806] then collisionBatch[#collisionBatch+1] = {Part = P[806], CanCollide = true} end if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end if P[808] then collisionBatch[#collisionBatch+1] = {Part = P[808], CanCollide = true} end if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end if P[810] then collisionBatch[#collisionBatch+1] = {Part = P[810], CanCollide = true} end if P[811] then collisionBatch[#collisionBatch+1] = {Part = P[811], CanCollide = true} end if P[812] then collisionBatch[#collisionBatch+1] = {Part = P[812], CanCollide = true} end if P[813] then collisionBatch[#collisionBatch+1] = {Part = P[813], CanCollide = true} end if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end if P[817] then collisionBatch[#collisionBatch+1] = {Part = P[817], CanCollide = true} end if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end if P[821] then collisionBatch[#collisionBatch+1] = {Part = P[821], CanCollide = true} end if P[822] then collisionBatch[#collisionBatch+1] = {Part = P[822], CanCollide = true} end if P[823] then collisionBatch[#collisionBatch+1] = {Part = P[823], CanCollide = true} end if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = true} end if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end if P[831] then collisionBatch[#collisionBatch+1] = {Part = P[831], CanCollide = true} end if P[832] then collisionBatch[#collisionBatch+1] = {Part = P[832], CanCollide = true} end if P[833] then collisionBatch[#collisionBatch+1] = {Part = P[833], CanCollide = true} end if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end if P[839] then collisionBatch[#collisionBatch+1] = {Part = P[839], CanCollide = true} end if P[840] then collisionBatch[#collisionBatch+1] = {Part = P[840], CanCollide = true} end if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = true} end if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end if P[845] then collisionBatch[#collisionBatch+1] = {Part = P[845], CanCollide = true} end if P[846] then collisionBatch[#collisionBatch+1] = {Part = P[846], CanCollide = true} end if P[847] then collisionBatch[#collisionBatch+1] = {Part = P[847], CanCollide = true} end if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end if P[850] then collisionBatch[#collisionBatch+1] = {Part = P[850], CanCollide = true} end if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end if P[854] then collisionBatch[#collisionBatch+1] = {Part = P[854], CanCollide = true} end if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end if P[856] then collisionBatch[#collisionBatch+1] = {Part = P[856], CanCollide = true} end if P[857] then collisionBatch[#collisionBatch+1] = {Part = P[857], CanCollide = true} end if P[858] then collisionBatch[#collisionBatch+1] = {Part = P[858], CanCollide = true} end if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end if P[860] then collisionBatch[#collisionBatch+1] = {Part = P[860], CanCollide = true} end if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end if P[865] then collisionBatch[#collisionBatch+1] = {Part = P[865], CanCollide = true} end if P[866] then collisionBatch[#collisionBatch+1] = {Part = P[866], CanCollide = true} end if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = true} end if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = true} end if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = true} end if P[871] then collisionBatch[#collisionBatch+1] = {Part = P[871], CanCollide = true} end if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end if P[874] then collisionBatch[#collisionBatch+1] = {Part = P[874], CanCollide = true} end if P[875] then collisionBatch[#collisionBatch+1] = {Part = P[875], CanCollide = true} end if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end if P[877] then collisionBatch[#collisionBatch+1] = {Part = P[877], CanCollide = false} end if P[878] then collisionBatch[#collisionBatch+1] = {Part = P[878], CanCollide = true} end if P[881] then collisionBatch[#collisionBatch+1] = {Part = P[881], CanCollide = true} end if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end if P[883] then collisionBatch[#collisionBatch+1] = {Part = P[883], CanCollide = true} end if P[884] then collisionBatch[#collisionBatch+1] = {Part = P[884], CanCollide = true} end if P[885] then collisionBatch[#collisionBatch+1] = {Part = P[885], CanCollide = true} end if P[887] then collisionBatch[#collisionBatch+1] = {Part = P[887], CanCollide = true} end if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end if P[889] then collisionBatch[#collisionBatch+1] = {Part = P[889], CanCollide = true} end if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end if P[891] then collisionBatch[#collisionBatch+1] = {Part = P[891], CanCollide = true} end if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end if P[894] then collisionBatch[#collisionBatch+1] = {Part = P[894], CanCollide = true} end if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end if P[896] then collisionBatch[#collisionBatch+1] = {Part = P[896], CanCollide = true} end if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end if P[900] then collisionBatch[#collisionBatch+1] = {Part = P[900], CanCollide = true} end if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end if P[902] then collisionBatch[#collisionBatch+1] = {Part = P[902], CanCollide = true} end if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end if P[905] then collisionBatch[#collisionBatch+1] = {Part = P[905], CanCollide = true} end if P[906] then collisionBatch[#collisionBatch+1] = {Part = P[906], CanCollide = true} end if P[907] then collisionBatch[#collisionBatch+1] = {Part = P[907], CanCollide = true} end if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end if P[909] then collisionBatch[#collisionBatch+1] = {Part = P[909], CanCollide = true} end if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = false} end if P[911] then collisionBatch[#collisionBatch+1] = {Part = P[911], CanCollide = true} end if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end if P[923] then collisionBatch[#collisionBatch+1] = {Part = P[923], CanCollide = true} end if P[924] then collisionBatch[#collisionBatch+1] = {Part = P[924], CanCollide = true} end if P[928] then collisionBatch[#collisionBatch+1] = {Part = P[928], CanCollide = true} end if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end if P[937] then collisionBatch[#collisionBatch+1] = {Part = P[937], CanCollide = true} end if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end if P[942] then collisionBatch[#collisionBatch+1] = {Part = P[942], CanCollide = true} end if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end if P[949] then collisionBatch[#collisionBatch+1] = {Part = P[949], CanCollide = true} end if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end if P[951] then collisionBatch[#collisionBatch+1] = {Part = P[951], CanCollide = true} end if P[952] then collisionBatch[#collisionBatch+1] = {Part = P[952], CanCollide = true} end if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = false} end if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = false} end if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = false} end if P[956] then collisionBatch[#collisionBatch+1] = {Part = P[956], CanCollide = false} end if P[957] then collisionBatch[#collisionBatch+1] = {Part = P[957], CanCollide = false} end if P[958] then collisionBatch[#collisionBatch+1] = {Part = P[958], CanCollide = false} end if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = false} end if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end if P[961] then collisionBatch[#collisionBatch+1] = {Part = P[961], CanCollide = true} end if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = true} end if P[964] then collisionBatch[#collisionBatch+1] = {Part = P[964], CanCollide = true} end if P[965] then collisionBatch[#collisionBatch+1] = {Part = P[965], CanCollide = true} end if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end if P[969] then collisionBatch[#collisionBatch+1] = {Part = P[969], CanCollide = true} end if P[970] then collisionBatch[#collisionBatch+1] = {Part = P[970], CanCollide = true} end if P[971] then collisionBatch[#collisionBatch+1] = {Part = P[971], CanCollide = true} end if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = true} end if P[974] then collisionBatch[#collisionBatch+1] = {Part = P[974], CanCollide = false} end if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = false} end if P[976] then collisionBatch[#collisionBatch+1] = {Part = P[976], CanCollide = false} end if P[977] then collisionBatch[#collisionBatch+1] = {Part = P[977], CanCollide = false} end if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = false} end if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = false} end if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = false} end if P[981] then collisionBatch[#collisionBatch+1] = {Part = P[981], CanCollide = false} end if P[982] then collisionBatch[#collisionBatch+1] = {Part = P[982], CanCollide = false} end if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = false} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = false} end if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = false} end if P[987] then collisionBatch[#collisionBatch+1] = {Part = P[987], CanCollide = false} end if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = false} end if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = false} end if P[990] then collisionBatch[#collisionBatch+1] = {Part = P[990], CanCollide = false} end if P[992] then collisionBatch[#collisionBatch+1] = {Part = P[992], CanCollide = false} end if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = false} end if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = false} end if P[996] then collisionBatch[#collisionBatch+1] = {Part = P[996], CanCollide = false} end if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = false} end if P[998] then collisionBatch[#collisionBatch+1] = {Part = P[998], CanCollide = false} end if P[999] then collisionBatch[#collisionBatch+1] = {Part = P[999], CanCollide = false} end if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = false} end if P[1003] then collisionBatch[#collisionBatch+1] = {Part = P[1003], CanCollide = false} end if P[1004] then collisionBatch[#collisionBatch+1] = {Part = P[1004], CanCollide = false} end if P[1005] then collisionBatch[#collisionBatch+1] = {Part = P[1005], CanCollide = false} end if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = false} end if P[1008] then collisionBatch[#collisionBatch+1] = {Part = P[1008], CanCollide = false} end if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = false} end if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = false} end if P[1012] then collisionBatch[#collisionBatch+1] = {Part = P[1012], CanCollide = false} end if P[1013] then collisionBatch[#collisionBatch+1] = {Part = P[1013], CanCollide = false} end if P[1014] then collisionBatch[#collisionBatch+1] = {Part = P[1014], CanCollide = false} end if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = false} end if P[1016] then collisionBatch[#collisionBatch+1] = {Part = P[1016], CanCollide = false} end if P[1017] then collisionBatch[#collisionBatch+1] = {Part = P[1017], CanCollide = false} end if P[1018] then collisionBatch[#collisionBatch+1] = {Part = P[1018], CanCollide = false} end if P[1019] then collisionBatch[#collisionBatch+1] = {Part = P[1019], CanCollide = false} end if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = false} end if P[1022] then collisionBatch[#collisionBatch+1] = {Part = P[1022], CanCollide = false} end if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = false} end if P[1053] then collisionBatch[#collisionBatch+1] = {Part = P[1053], CanCollide = false} end if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = false} end if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = false} end if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = false} end if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = false} end if P[1050] then collisionBatch[#collisionBatch+1] = {Part = P[1050], CanCollide = false} end if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = false} end if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = false} end if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = false} end if P[1032] then collisionBatch[#collisionBatch+1] = {Part = P[1032], CanCollide = false} end if P[1028] then collisionBatch[#collisionBatch+1] = {Part = P[1028], CanCollide = false} end if P[1026] then collisionBatch[#collisionBatch+1] = {Part = P[1026], CanCollide = false} end if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = false} end if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = false} end if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = false} end if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = false} end if P[1041] then collisionBatch[#collisionBatch+1] = {Part = P[1041], CanCollide = false} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[3] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3], "Exploding Neon Part") end) end if P[4] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4], "Exploding Neon Part") end) end if P[5] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[5], "Revolver Bullet") end) end if P[6] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[6], "Exploding Neon Part") end) end if P[7] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[7], "Revolver Bullet") end) end if P[8] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[8], "Revolver Bullet") end) end if P[9] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[9], "Exploding Neon Part") end) end if P[10] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[10], "Revolver Bullet") end) end if P[11] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[11], "Exploding Neon Part") end) end if P[14] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[14], "Meshes/laser tree_Cube") end) end if P[15] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[15], "Meshes/laser tree_Cylinder") end) end if P[16] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[16], "Meshes/laser tree_Cylinder.001") end) end if P[17] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[17], "Meshes/laser tree_Cylinder.002") end) end if P[18] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[18], "Meshes/laser tree_Cylinder.003") end) end if P[19] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[19], "Meshes/laser tree_Cylinder.004") end) end if P[20] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[20], "Meshes/laser tree_Cylinder.005") end) end if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "Meshes/laser tree_Cube") end) end if P[23] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[23], "Meshes/laser tree_Cylinder") end) end if P[24] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[24], "Meshes/laser tree_Cylinder.001") end) end if P[25] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[25], "Meshes/laser tree_Cylinder.002") end) end if P[26] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[26], "Meshes/laser tree_Cylinder.003") end) end if P[27] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[27], "Meshes/laser tree_Cylinder.004") end) end if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "Meshes/laser tree_Cylinder.005") end) end if P[66] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[66], "Meshes/square triangle") end) end if P[69] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[69], "Meshes/laser tree_Cube") end) end if P[70] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[70], "Meshes/laser tree_Cylinder") end) end if P[71] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[71], "Meshes/laser tree_Cylinder.001") end) end if P[72] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[72], "Meshes/laser tree_Cylinder.002") end) end if P[73] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[73], "Meshes/laser tree_Cylinder.003") end) end if P[74] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[74], "Meshes/laser tree_Cylinder.004") end) end if P[75] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[75], "Meshes/laser tree_Cylinder.005") end) end if P[77] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[77], "Meshes/laser tree_Cylinder.001") end) end if P[78] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[78], "Meshes/laser tree_Cylinder.002") end) end if P[79] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[79], "Meshes/laser tree_Cylinder.003") end) end if P[80] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[80], "Meshes/laser tree_Cube") end) end if P[81] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[81], "Meshes/laser tree_Cylinder") end) end if P[82] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[82], "Meshes/laser tree_Cylinder.004") end) end if P[83] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[83], "Meshes/laser tree_Cylinder.005") end) end if P[85] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[85], "Meshes/laser tree_Cylinder.002") end) end if P[86] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[86], "Meshes/laser tree_Cylinder.003") end) end if P[87] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[87], "Meshes/laser tree_Cylinder.004") end) end if P[88] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[88], "Meshes/laser tree_Cylinder.005") end) end if P[89] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[89], "Meshes/laser tree_Cylinder.001") end) end if P[90] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[90], "Meshes/laser tree_Cylinder") end) end if P[91] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[91], "Meshes/laser tree_Cube") end) end if P[93] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[93], "Meshes/laser tree_Cylinder.005") end) end if P[94] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[94], "Meshes/laser tree_Cylinder") end) end if P[95] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[95], "Meshes/laser tree_Cylinder.004") end) end if P[96] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[96], "Meshes/laser tree_Cylinder.003") end) end if P[97] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[97], "Meshes/laser tree_Cylinder.001") end) end if P[98] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[98], "Meshes/laser tree_Cylinder.002") end) end if P[99] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[99], "Meshes/laser tree_Cube") end) end if P[101] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[101], "Meshes/laser tree_Cylinder.005") end) end if P[102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[102], "Meshes/laser tree_Cylinder.003") end) end if P[103] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[103], "Meshes/laser tree_Cylinder.002") end) end if P[104] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[104], "Meshes/laser tree_Cylinder.001") end) end if P[105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[105], "Meshes/laser tree_Cylinder.004") end) end if P[106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[106], "Meshes/laser tree_Cube") end) end if P[107] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[107], "Meshes/laser tree_Cylinder") end) end if P[109] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[109], "Meshes/laser tree_Cylinder.001") end) end if P[110] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[110], "Meshes/laser tree_Cylinder.004") end) end if P[111] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[111], "Meshes/laser tree_Cube") end) end if P[112] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[112], "Meshes/laser tree_Cylinder.005") end) end if P[113] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[113], "Meshes/laser tree_Cylinder") end) end if P[114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[114], "Meshes/laser tree_Cylinder.003") end) end if P[115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[115], "Meshes/laser tree_Cylinder.002") end) end if P[117] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[117], "Meshes/laser tree_Cylinder") end) end if P[118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[118], "Meshes/laser tree_Cylinder.005") end) end if P[119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[119], "Meshes/laser tree_Cylinder.004") end) end if P[120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[120], "Meshes/laser tree_Cube") end) end if P[121] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[121], "Meshes/laser tree_Cylinder.002") end) end if P[122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[122], "Meshes/laser tree_Cylinder.001") end) end if P[123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[123], "Meshes/laser tree_Cylinder.003") end) end if P[125] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[125], "Meshes/laser tree_Cylinder.005") end) end if P[126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[126], "Meshes/laser tree_Cylinder") end) end if P[127] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[127], "Meshes/laser tree_Cube") end) end if P[128] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[128], "Meshes/laser tree_Cylinder.004") end) end if P[129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[129], "Meshes/laser tree_Cylinder.002") end) end if P[130] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[130], "Meshes/laser tree_Cylinder.001") end) end if P[131] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[131], "Meshes/laser tree_Cylinder.003") end) end if P[133] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[133], "Meshes/laser tree_Cylinder.005") end) end if P[134] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[134], "Meshes/laser tree_Cylinder.003") end) end if P[135] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[135], "Meshes/laser tree_Cylinder.001") end) end if P[136] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[136], "Meshes/laser tree_Cylinder") end) end if P[137] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[137], "Meshes/laser tree_Cylinder.004") end) end if P[138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[138], "Meshes/laser tree_Cylinder.002") end) end if P[139] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[139], "Meshes/laser tree_Cube") end) end if P[171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[171], "Meshes/square triangle") end) end if P[220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[220], "Wedge") end) end if P[221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[221], "Wedge") end) end if P[227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[227], "Wedge") end) end if P[228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[228], "Wedge") end) end if P[266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[266], "Meshes/laser tree_Cylinder.005") end) end if P[267] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[267], "Meshes/laser tree_Cube") end) end if P[268] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[268], "Meshes/laser tree_Cylinder.004") end) end if P[269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[269], "Meshes/laser tree_Cylinder.001") end) end if P[270] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[270], "Meshes/laser tree_Cylinder.003") end) end if P[271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[271], "Meshes/laser tree_Cylinder.002") end) end if P[272] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[272], "Meshes/laser tree_Cylinder") end) end if P[274] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[274], "Meshes/laser tree_Cube") end) end if P[275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[275], "Meshes/laser tree_Cylinder.005") end) end if P[276] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[276], "Meshes/laser tree_Cylinder.004") end) end if P[277] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[277], "Meshes/laser tree_Cylinder.003") end) end if P[278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[278], "Meshes/laser tree_Cylinder.001") end) end if P[279] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[279], "Meshes/laser tree_Cylinder") end) end if P[280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[280], "Meshes/laser tree_Cylinder.002") end) end if P[282] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[282], "Seat") end) end if P[287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[287], "Seat") end) end if P[290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[290], "Seat") end) end if P[293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[293], "Seat") end) end if P[298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[298], "Seat") end) end if P[304] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[304], "Seat") end) end if P[309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[309], "Seat") end) end if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "Seat") end) end if P[314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[314], "Meshes/laser tree_Cube") end) end if P[315] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[315], "Meshes/laser tree_Cylinder") end) end if P[316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[316], "Meshes/laser tree_Cylinder.001") end) end if P[317] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[317], "Meshes/laser tree_Cylinder.002") end) end if P[318] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[318], "Meshes/laser tree_Cylinder.003") end) end if P[319] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[319], "Meshes/laser tree_Cylinder.004") end) end if P[320] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[320], "Meshes/laser tree_Cylinder.005") end) end if P[322] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[322], "Meshes/laser tree_Cube") end) end if P[323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[323], "Meshes/laser tree_Cylinder") end) end if P[324] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[324], "Meshes/laser tree_Cylinder.001") end) end if P[325] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[325], "Meshes/laser tree_Cylinder.002") end) end if P[326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[326], "Meshes/laser tree_Cylinder.003") end) end if P[327] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[327], "Meshes/laser tree_Cylinder.004") end) end if P[328] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[328], "Meshes/laser tree_Cylinder.005") end) end if P[330] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[330], "Meshes/laser tree_Cube") end) end if P[331] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[331], "Meshes/laser tree_Cylinder") end) end if P[332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[332], "Meshes/laser tree_Cylinder.001") end) end if P[333] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[333], "Meshes/laser tree_Cylinder.002") end) end if P[334] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[334], "Meshes/laser tree_Cylinder.003") end) end if P[335] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[335], "Meshes/laser tree_Cylinder.004") end) end if P[336] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[336], "Meshes/laser tree_Cylinder.005") end) end if P[338] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[338], "Meshes/laser tree_Cube") end) end if P[339] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[339], "Meshes/laser tree_Cylinder") end) end if P[340] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[340], "Meshes/laser tree_Cylinder.001") end) end if P[341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[341], "Meshes/laser tree_Cylinder.002") end) end if P[342] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[342], "Meshes/laser tree_Cylinder.003") end) end if P[343] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[343], "Meshes/laser tree_Cylinder.004") end) end if P[344] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[344], "Meshes/laser tree_Cylinder.005") end) end if P[346] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[346], "Meshes/laser tree_Cube") end) end if P[347] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[347], "Meshes/laser tree_Cylinder") end) end if P[348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[348], "Meshes/laser tree_Cylinder.001") end) end if P[349] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[349], "Meshes/laser tree_Cylinder.002") end) end if P[350] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[350], "Meshes/laser tree_Cylinder.003") end) end if P[351] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[351], "Meshes/laser tree_Cylinder.004") end) end if P[352] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[352], "Meshes/laser tree_Cylinder.005") end) end if P[354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[354], "Meshes/laser tree_Cube") end) end if P[355] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[355], "Meshes/laser tree_Cylinder") end) end if P[356] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[356], "Meshes/laser tree_Cylinder.001") end) end if P[357] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[357], "Meshes/laser tree_Cylinder.002") end) end if P[358] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[358], "Meshes/laser tree_Cylinder.003") end) end if P[359] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[359], "Meshes/laser tree_Cylinder.004") end) end if P[360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[360], "Meshes/laser tree_Cylinder.005") end) end if P[362] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[362], "Meshes/laser tree_Cube") end) end if P[363] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[363], "Meshes/laser tree_Cylinder") end) end if P[364] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[364], "Meshes/laser tree_Cylinder.001") end) end if P[365] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[365], "Meshes/laser tree_Cylinder.002") end) end if P[366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[366], "Meshes/laser tree_Cylinder.003") end) end if P[367] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[367], "Meshes/laser tree_Cylinder.004") end) end if P[368] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[368], "Meshes/laser tree_Cylinder.005") end) end if P[370] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[370], "Meshes/laser tree_Cube") end) end if P[371] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[371], "Meshes/laser tree_Cylinder") end) end if P[372] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[372], "Meshes/laser tree_Cylinder.001") end) end if P[373] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[373], "Meshes/laser tree_Cylinder.002") end) end if P[374] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[374], "Meshes/laser tree_Cylinder.003") end) end if P[375] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[375], "Meshes/laser tree_Cylinder.004") end) end if P[376] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[376], "Meshes/laser tree_Cylinder.005") end) end if P[378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[378], "Meshes/laser tree_Cube") end) end if P[379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[379], "Meshes/laser tree_Cylinder") end) end if P[380] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[380], "Meshes/laser tree_Cylinder.001") end) end if P[381] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[381], "Meshes/laser tree_Cylinder.002") end) end if P[382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[382], "Meshes/laser tree_Cylinder.003") end) end if P[383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[383], "Meshes/laser tree_Cylinder.004") end) end if P[384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[384], "Meshes/laser tree_Cylinder.005") end) end if P[386] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[386], "Meshes/laser tree_Cube") end) end if P[387] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[387], "Meshes/laser tree_Cylinder") end) end if P[388] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[388], "Meshes/laser tree_Cylinder.001") end) end if P[389] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[389], "Meshes/laser tree_Cylinder.002") end) end if P[390] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[390], "Meshes/laser tree_Cylinder.003") end) end if P[391] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[391], "Meshes/laser tree_Cylinder.004") end) end if P[392] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[392], "Meshes/laser tree_Cylinder.005") end) end if P[430] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[430], "Meshes/square triangle") end) end if P[433] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[433], "Meshes/laser tree_Cube") end) end if P[434] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[434], "Meshes/laser tree_Cylinder") end) end if P[435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[435], "Meshes/laser tree_Cylinder.001") end) end if P[436] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[436], "Meshes/laser tree_Cylinder.002") end) end if P[437] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[437], "Meshes/laser tree_Cylinder.003") end) end if P[438] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[438], "Meshes/laser tree_Cylinder.004") end) end if P[439] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[439], "Meshes/laser tree_Cylinder.005") end) end if P[441] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[441], "Meshes/laser tree_Cube") end) end if P[442] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[442], "Meshes/laser tree_Cylinder") end) end if P[443] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[443], "Meshes/laser tree_Cylinder.001") end) end if P[444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[444], "Meshes/laser tree_Cylinder.002") end) end if P[445] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[445], "Meshes/laser tree_Cylinder.003") end) end if P[446] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[446], "Meshes/laser tree_Cylinder.004") end) end if P[447] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[447], "Meshes/laser tree_Cylinder.005") end) end if P[449] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[449], "Meshes/laser tree_Cube") end) end if P[450] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[450], "Meshes/laser tree_Cylinder") end) end if P[451] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[451], "Meshes/laser tree_Cylinder.001") end) end if P[452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[452], "Meshes/laser tree_Cylinder.002") end) end if P[453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[453], "Meshes/laser tree_Cylinder.003") end) end if P[454] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[454], "Meshes/laser tree_Cylinder.004") end) end if P[455] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[455], "Meshes/laser tree_Cylinder.005") end) end if P[457] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[457], "Meshes/laser tree_Cube") end) end if P[458] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[458], "Meshes/laser tree_Cylinder") end) end if P[459] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[459], "Meshes/laser tree_Cylinder.001") end) end if P[460] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[460], "Meshes/laser tree_Cylinder.002") end) end if P[461] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[461], "Meshes/laser tree_Cylinder.003") end) end if P[462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[462], "Meshes/laser tree_Cylinder.004") end) end if P[463] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[463], "Meshes/laser tree_Cylinder.005") end) end if P[476] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[476], "Seat") end) end if P[477] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[477], "Seat") end) end if P[478] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[478], "Seat") end) end if P[479] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[479], "Seat") end) end if P[481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[481], "Meshes/laser tree_Cube") end) end if P[482] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[482], "Meshes/laser tree_Cylinder") end) end if P[483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[483], "Meshes/laser tree_Cylinder.001") end) end if P[484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[484], "Meshes/laser tree_Cylinder.002") end) end if P[485] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[485], "Meshes/laser tree_Cylinder.003") end) end if P[486] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[486], "Meshes/laser tree_Cylinder.004") end) end if P[487] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[487], "Meshes/laser tree_Cylinder.005") end) end if P[489] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[489], "Meshes/laser tree_Cube") end) end if P[490] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[490], "Meshes/laser tree_Cylinder") end) end if P[491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[491], "Meshes/laser tree_Cylinder.001") end) end if P[492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[492], "Meshes/laser tree_Cylinder.002") end) end if P[493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[493], "Meshes/laser tree_Cylinder.003") end) end if P[494] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[494], "Meshes/laser tree_Cylinder.004") end) end if P[495] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[495], "Meshes/laser tree_Cylinder.005") end) end if P[497] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[497], "Meshes/laser tree_Cube") end) end if P[498] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[498], "Meshes/laser tree_Cylinder") end) end if P[499] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[499], "Meshes/laser tree_Cylinder.001") end) end if P[500] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[500], "Meshes/laser tree_Cylinder.002") end) end if P[501] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[501], "Meshes/laser tree_Cylinder.003") end) end if P[502] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[502], "Meshes/laser tree_Cylinder.004") end) end if P[503] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[503], "Meshes/laser tree_Cylinder.005") end) end if P[505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[505], "Meshes/laser tree_Cube") end) end if P[506] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[506], "Meshes/laser tree_Cylinder") end) end if P[507] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[507], "Meshes/laser tree_Cylinder.001") end) end if P[508] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[508], "Meshes/laser tree_Cylinder.002") end) end if P[509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[509], "Meshes/laser tree_Cylinder.003") end) end if P[510] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[510], "Meshes/laser tree_Cylinder.004") end) end if P[511] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[511], "Meshes/laser tree_Cylinder.005") end) end if P[513] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[513], "Meshes/laser tree_Cube") end) end if P[514] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[514], "Meshes/laser tree_Cylinder") end) end if P[515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[515], "Meshes/laser tree_Cylinder.001") end) end if P[516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[516], "Meshes/laser tree_Cylinder.002") end) end if P[517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[517], "Meshes/laser tree_Cylinder.003") end) end if P[518] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[518], "Meshes/laser tree_Cylinder.004") end) end if P[519] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[519], "Meshes/laser tree_Cylinder.005") end) end if P[521] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[521], "Meshes/laser tree_Cube") end) end if P[522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[522], "Meshes/laser tree_Cylinder") end) end if P[523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[523], "Meshes/laser tree_Cylinder.001") end) end if P[524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[524], "Meshes/laser tree_Cylinder.002") end) end if P[525] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[525], "Meshes/laser tree_Cylinder.003") end) end if P[526] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[526], "Meshes/laser tree_Cylinder.004") end) end if P[527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[527], "Meshes/laser tree_Cylinder.005") end) end if P[529] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[529], "Meshes/laser tree_Cube") end) end if P[530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[530], "Meshes/laser tree_Cylinder") end) end if P[531] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[531], "Meshes/laser tree_Cylinder.001") end) end if P[532] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[532], "Meshes/laser tree_Cylinder.002") end) end if P[533] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[533], "Meshes/laser tree_Cylinder.003") end) end if P[534] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[534], "Meshes/laser tree_Cylinder.004") end) end if P[535] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[535], "Meshes/laser tree_Cylinder.005") end) end if P[537] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[537], "Meshes/laser tree_Cube") end) end if P[538] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[538], "Meshes/laser tree_Cylinder") end) end if P[539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[539], "Meshes/laser tree_Cylinder.001") end) end if P[540] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[540], "Meshes/laser tree_Cylinder.002") end) end if P[541] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[541], "Meshes/laser tree_Cylinder.003") end) end if P[542] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[542], "Meshes/laser tree_Cylinder.004") end) end if P[543] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[543], "Meshes/laser tree_Cylinder.005") end) end if P[545] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[545], "Meshes/laser tree_Cube") end) end if P[546] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[546], "Meshes/laser tree_Cylinder") end) end if P[547] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[547], "Meshes/laser tree_Cylinder.001") end) end if P[548] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[548], "Meshes/laser tree_Cylinder.002") end) end if P[549] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[549], "Meshes/laser tree_Cylinder.003") end) end if P[550] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[550], "Meshes/laser tree_Cylinder.004") end) end if P[551] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[551], "Meshes/laser tree_Cylinder.005") end) end if P[553] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[553], "Meshes/laser tree_Cube") end) end if P[554] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[554], "Meshes/laser tree_Cylinder") end) end if P[555] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[555], "Meshes/laser tree_Cylinder.001") end) end if P[556] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[556], "Meshes/laser tree_Cylinder.002") end) end if P[557] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[557], "Meshes/laser tree_Cylinder.003") end) end if P[558] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[558], "Meshes/laser tree_Cylinder.004") end) end if P[559] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[559], "Meshes/laser tree_Cylinder.005") end) end if P[658] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[658], "Wedge") end) end if P[660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[660], "Wedge") end) end if P[662] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[662], "Wedge") end) end if P[665] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[665], "Wedge") end) end if P[671] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[671], "Wedge") end) end if P[673] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[673], "Wedge") end) end if P[675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[675], "Wedge") end) end if P[678] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[678], "Wedge") end) end if P[682] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[682], "Wedge") end) end if P[685] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[685], "Wedge") end) end if P[705] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[705], "L") end) end if P[708] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[708], "Wedge") end) end if P[735] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[735], "Wedge") end) end if P[750] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[750], "Wedge") end) end if P[760] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[760], "Wedge") end) end if P[775] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[775], "Wedge") end) end if P[789] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[789], "Wedge") end) end if P[793] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[793], "L") end) end if P[810] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[810], "Wedge") end) end if P[812] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[812], "Wedge") end) end if P[831] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[831], "Wedge") end) end if P[839] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[839], "Wedge") end) end if P[841] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[841], "Wedge") end) end if P[845] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[845], "L") end) end if P[846] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[846], "Wedge") end) end if P[848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[848], "Wedge") end) end if P[863] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[863], "Wedge") end) end if P[873] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[873], "Meshes/small tent_Cylinder.001") end) end if P[874] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[874], "Meshes/small tent_Cube.001") end) end if P[875] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[875], "Meshes/small tent_Cube.002") end) end if P[876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[876], "Meshes/small tent_Cylinder.002") end) end if P[877] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[877], "Meshes/small tent_Cube.003") end) end if P[878] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[878], "Meshes/small tent_Cube") end) end if P[881] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[881], "Meshes/firework_Cylinder.002") end) end if P[882] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[882], "Meshes/firework_Cylinder.003") end) end if P[883] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[883], "Meshes/firework_Cylinder.004") end) end if P[884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[884], "Color") end) end if P[885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[885], "Color") end) end if P[887] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[887], "Meshes/firework_Cylinder.002") end) end if P[888] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[888], "Meshes/firework_Cylinder.003") end) end if P[889] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[889], "Meshes/firework_Cylinder.004") end) end if P[890] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[890], "Color") end) end if P[891] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[891], "Color") end) end if P[893] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[893], "Meshes/firework_Cylinder.002") end) end if P[894] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[894], "Meshes/firework_Cylinder.003") end) end if P[895] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[895], "Meshes/firework_Cylinder.004") end) end if P[896] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[896], "Color") end) end if P[897] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[897], "Color") end) end if P[899] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[899], "Meshes/firework_Cylinder.002") end) end if P[900] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[900], "Meshes/firework_Cylinder.003") end) end if P[901] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[901], "Meshes/firework_Cylinder.004") end) end if P[902] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[902], "Color") end) end if P[903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[903], "Color") end) end if P[905] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[905], "Meshes/firework_Cylinder.002") end) end if P[906] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[906], "Meshes/firework_Cylinder.003") end) end if P[907] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[907], "Meshes/firework_Cylinder.004") end) end if P[908] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[908], "Color") end) end if P[909] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[909], "Color") end) end if P[910] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[910], "Meshes/ring") end) end if P[911] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[911], "Cardboard") end) end if P[916] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[916], "Spike") end) end if P[917] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[917], "Button") end) end if P[921] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[921], "Primary") end) end if P[923] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[923], "Spike") end) end if P[924] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[924], "Button") end) end if P[928] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[928], "Primary") end) end if P[930] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[930], "Spike") end) end if P[931] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[931], "Button") end) end if P[935] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[935], "Primary") end) end if P[937] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[937], "Spike") end) end if P[938] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[938], "Button") end) end if P[942] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[942], "Primary") end) end if P[944] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[944], "Primary") end) end if P[945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[945], "Button") end) end if P[949] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[949], "Spike") end) end if P[950] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[950], "WaterPart") end) end if P[951] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[951], "WaterPart") end) end if P[952] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[952], "WaterPart") end) end if P[953] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[953], "SpawnLocation") end) end if P[954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[954], "SpawnLocation") end) end if P[955] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[955], "SpawnLocation") end) end if P[956] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[956], "SpawnLocation") end) end if P[957] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[957], "SpawnLocation") end) end if P[958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[958], "SpawnLocation") end) end if P[959] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[959], "SpawnLocation") end) end if P[974] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[974], "Handle") end) end if P[975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[975], "Handle") end) end if P[976] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[976], "Handle") end) end if P[977] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[977], "Handle") end) end if P[978] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[978], "Handle") end) end if P[979] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[979], "Handle") end) end if P[980] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[980], "Handle") end) end if P[981] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[981], "Handle") end) end if P[982] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[982], "Handle") end) end if P[983] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[983], "Handle") end) end if P[985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[985], "Handle") end) end if P[986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[986], "Handle") end) end if P[987] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[987], true) end) end if P[987] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[987], "Handle") end) end if P[988] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[988], true) end) end if P[988] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[988], "Handle") end) end if P[989] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[989], true) end) end if P[989] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[989], "Handle") end) end if P[990] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[990], true) end) end if P[990] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[990], "Handle") end) end if P[992] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[992], true) end) end if P[992] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[992], "Handle") end) end if P[994] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[994], "Handle") end) end if P[995] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[995], "Handle") end) end if P[996] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[996], "Handle") end) end if P[997] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[997], "Handle") end) end if P[998] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[998], "Handle") end) end if P[999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[999], "Handle") end) end if P[1001] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1001], true) end) end if P[1001] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1001], "Handle") end) end if P[1003] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1003], true) end) end if P[1003] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1003], "Handle") end) end if P[1004] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1004], "Handle") end) end if P[1005] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1005], "Handle") end) end if P[1006] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1006], true) end) end if P[1006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1006], "Handle") end) end if P[1008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1008], "Handle") end) end if P[1010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1010], "Handle") end) end if P[1011] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1011], "Handle") end) end if P[1012] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1012], true) end) end if P[1012] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1012], "Handle") end) end if P[1013] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1013], "Handle") end) end if P[1014] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1014], "Handle") end) end if P[1015] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1015], true) end) end if P[1015] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1015], "Handle") end) end if P[1016] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1016], "Handle") end) end if P[1017] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1017], "Handle") end) end if P[1018] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1018], "Handle") end) end if P[1019] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1019], "Handle") end) end if P[1021] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1021], "Handle") end) end if P[1022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1022], "Handle") end) end if P[1023] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1023], "Handle") end) end if P[1053] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1053], true) end) end if P[1053] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1053], "Handle") end) end if P[1049] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1049], true) end) end if P[1049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1049], "Handle") end) end if P[1029] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1029], "Handle") end) end if P[1034] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1034], true) end) end if P[1034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1034], "Handle") end) end if P[1039] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1039], "Primary") end) end if P[1050] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1050], true) end) end if P[1050] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1050], "Handle") end) end if P[1046] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1046], "Meshes/Tommy_Handle") end) end if P[1035] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1035], true) end) end if P[1035] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1035], "Handle") end) end if P[1032] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1032], true) end) end if P[1032] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1032], "Handle") end) end if P[1028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1028], "Handle") end) end if P[1026] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1026], "Handle") end) end if P[1052] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1052], "Handle") end) end if P[1027] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1027], "Handle") end) end if P[1051] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1051], true) end) end if P[1051] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1051], "Handle") end) end if P[1030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1030], "Handle") end) end if P[1041] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1041], "Meshes/Tommy_Blade") end) end task.wait(0.2) if P[974] then task.spawn(function() createMesh(endpoint, P[974]) syncMeshType(endpoint, P[974], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[974], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[974], Vector3.new(0,0,0)) syncMeshId(endpoint, P[974], "rbxassetid://135100488382489") syncMeshTexture(endpoint, P[974], "rbxassetid://114168081025593") end) end if P[975] then task.spawn(function() createMesh(endpoint, P[975]) syncMeshType(endpoint, P[975], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[975], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[975], Vector3.new(0,0,0)) syncMeshId(endpoint, P[975], "rbxassetid://127261730561994") syncMeshTexture(endpoint, P[975], "rbxassetid://88783360700452") end) end if P[976] then task.spawn(function() createMesh(endpoint, P[976]) syncMeshType(endpoint, P[976], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[976], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[976], Vector3.new(0,0,0)) syncMeshId(endpoint, P[976], "rbxassetid://108179457753216") syncMeshTexture(endpoint, P[976], "rbxassetid://93150953452347") end) end if P[977] then task.spawn(function() createMesh(endpoint, P[977]) syncMeshType(endpoint, P[977], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[977], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[977], Vector3.new(0,0,0)) syncMeshId(endpoint, P[977], "rbxassetid://81785753288561") syncMeshTexture(endpoint, P[977], "rbxassetid://87252842677680") end) end if P[978] then task.spawn(function() createMesh(endpoint, P[978]) syncMeshType(endpoint, P[978], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[978], Vector3.new(0.9100000262260437,0.9100000262260437,0.9100000262260437)) syncMeshOffset(endpoint, P[978], Vector3.new(0,0,0)) syncMeshId(endpoint, P[978], "rbxassetid://124688016844516") syncMeshTexture(endpoint, P[978], "rbxassetid://103940031024313") end) end if P[979] then task.spawn(function() createMesh(endpoint, P[979]) syncMeshType(endpoint, P[979], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[979], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[979], Vector3.new(0,0,0)) syncMeshId(endpoint, P[979], "rbxassetid://72882879110398") syncMeshTexture(endpoint, P[979], "http://www.roblox.com/asset/?id=84306861941211") end) end if P[980] then task.spawn(function() createMesh(endpoint, P[980]) syncMeshType(endpoint, P[980], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[980], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[980], Vector3.new(0,0,0)) syncMeshId(endpoint, P[980], "rbxassetid://79070282124943") syncMeshTexture(endpoint, P[980], "rbxassetid://140430289751883") end) end if P[981] then task.spawn(function() createMesh(endpoint, P[981]) syncMeshType(endpoint, P[981], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[981], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[981], Vector3.new(0,0,0)) syncMeshId(endpoint, P[981], "rbxassetid://102577244168414") syncMeshTexture(endpoint, P[981], "http://www.roblox.com/asset/?id=78151785794254") end) end if P[982] then task.spawn(function() createMesh(endpoint, P[982]) syncMeshType(endpoint, P[982], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[982], Vector3.new(1.0538424253463745,1.015302062034607,1.0729801654815674)) syncMeshOffset(endpoint, P[982], Vector3.new(0,0,0)) syncMeshId(endpoint, P[982], "rbxassetid://78327818104752") syncMeshTexture(endpoint, P[982], "rbxassetid://17373057655") end) end if P[983] then task.spawn(function() createMesh(endpoint, P[983]) syncMeshType(endpoint, P[983], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[983], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[983], Vector3.new(0,0,0)) syncMeshId(endpoint, P[983], "rbxassetid://124487048222215") syncMeshTexture(endpoint, P[983], "rbxassetid://133704479973270") end) end if P[985] then task.spawn(function() createMesh(endpoint, P[985]) syncMeshType(endpoint, P[985], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[985], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[985], Vector3.new(0,0,0)) syncMeshId(endpoint, P[985], "rbxassetid://112031799856877") syncMeshTexture(endpoint, P[985], "rbxassetid://84104047406118") end) end if P[986] then task.spawn(function() createMesh(endpoint, P[986]) syncMeshType(endpoint, P[986], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[986], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[986], Vector3.new(0,0,0)) syncMeshId(endpoint, P[986], "rbxassetid://10067421032") syncMeshTexture(endpoint, P[986], "rbxassetid://10067421096") end) end if P[987] then task.spawn(function() createMesh(endpoint, P[987]) syncMeshType(endpoint, P[987], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[987], Vector3.new(1.2000000476837158,1.2000000476837158,1.2000000476837158)) syncMeshOffset(endpoint, P[987], Vector3.new(0,0,0)) syncMeshId(endpoint, P[987], "http://www.roblox.com/asset/?id=264715302 ") syncMeshTexture(endpoint, P[987], "http://www.roblox.com/asset/?id=607960560") end) end if P[988] then task.spawn(function() createMesh(endpoint, P[988]) syncMeshType(endpoint, P[988], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[988], Vector3.new(1.0199999809265137,1.0199999809265137,1.0199999809265137)) syncMeshOffset(endpoint, P[988], Vector3.new(0,0,0)) syncMeshId(endpoint, P[988], "http://www.roblox.com/asset/?id=1081088") syncMeshTexture(endpoint, P[988], "rbxassetid://2646470932") end) end if P[989] then task.spawn(function() createMesh(endpoint, P[989]) syncMeshType(endpoint, P[989], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[989], Vector3.new(1.0499999523162842,1.0499999523162842,1.0499999523162842)) syncMeshOffset(endpoint, P[989], Vector3.new(0,0,0)) syncMeshId(endpoint, P[989], "http://www.roblox.com/asset/?id=124988677 ") syncMeshTexture(endpoint, P[989], "http://www.roblox.com/asset/?id=307188513 ") end) end if P[990] then task.spawn(function() createMesh(endpoint, P[990]) syncMeshType(endpoint, P[990], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[990], Vector3.new(1,1.0499999523162842,1)) syncMeshOffset(endpoint, P[990], Vector3.new(0,0,0)) syncMeshId(endpoint, P[990], "http://www.roblox.com/asset/?id=83293901") syncMeshTexture(endpoint, P[990], "rbxassetid://6858317867") end) end if P[992] then task.spawn(function() createMesh(endpoint, P[992]) syncMeshType(endpoint, P[992], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[992], Vector3.new(1,1.0499999523162842,1)) syncMeshOffset(endpoint, P[992], Vector3.new(0,0,0)) syncMeshId(endpoint, P[992], "http://www.roblox.com/asset/?id=83293901") syncMeshTexture(endpoint, P[992], "rbxassetid://6858317867") end) end if P[994] then task.spawn(function() createMesh(endpoint, P[994]) syncMeshType(endpoint, P[994], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[994], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[994], Vector3.new(0,0,0)) syncMeshId(endpoint, P[994], "rbxassetid://127113639021833") syncMeshTexture(endpoint, P[994], "rbxassetid://118204287311935") end) end if P[995] then task.spawn(function() createMesh(endpoint, P[995]) syncMeshType(endpoint, P[995], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[995], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[995], Vector3.new(0,0,0)) syncMeshId(endpoint, P[995], "rbxassetid://89040932343329") syncMeshTexture(endpoint, P[995], "rbxassetid://117953237621182") end) end if P[996] then task.spawn(function() createMesh(endpoint, P[996]) syncMeshType(endpoint, P[996], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[996], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[996], Vector3.new(0,0,0)) syncMeshId(endpoint, P[996], "rbxassetid://91177044680125") syncMeshTexture(endpoint, P[996], "rbxassetid://78284571576381") end) end if P[997] then task.spawn(function() createMesh(endpoint, P[997]) syncMeshType(endpoint, P[997], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[997], Vector3.new(1.0800000429153442,1.0800000429153442,1.0800000429153442)) syncMeshOffset(endpoint, P[997], Vector3.new(0,0,0)) syncMeshId(endpoint, P[997], "rbxassetid://139321101979079") syncMeshTexture(endpoint, P[997], "http://www.roblox.com/asset/?id=17855957942") end) end if P[998] then task.spawn(function() createMesh(endpoint, P[998]) syncMeshType(endpoint, P[998], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[998], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[998], Vector3.new(0,0,0)) syncMeshId(endpoint, P[998], "rbxassetid://70533419524596") syncMeshTexture(endpoint, P[998], "rbxassetid://133924340337362") end) end if P[999] then task.spawn(function() createMesh(endpoint, P[999]) syncMeshType(endpoint, P[999], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[999], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[999], Vector3.new(0,0,0)) syncMeshId(endpoint, P[999], "rbxassetid://122372094632340") syncMeshTexture(endpoint, P[999], "rbxassetid://18682639025") end) end if P[1001] then task.spawn(function() createMesh(endpoint, P[1001]) syncMeshType(endpoint, P[1001], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1001], Vector3.new(1.149999976158142,1.2000000476837158,1.100000023841858)) syncMeshOffset(endpoint, P[1001], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1001], "http://www.roblox.com/asset/?id=81642452") syncMeshTexture(endpoint, P[1001], "rbxassetid://6858317942") end) end if P[1003] then task.spawn(function() createMesh(endpoint, P[1003]) syncMeshType(endpoint, P[1003], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1003], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1003], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1003], "http://www.roblox.com/asset/?id=51177557") syncMeshTexture(endpoint, P[1003], "http://www.roblox.com/asset/?id=51177552") end) end if P[1004] then task.spawn(function() createMesh(endpoint, P[1004]) syncMeshType(endpoint, P[1004], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1004], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1004], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1004], "rbxassetid://106326898233676") syncMeshTexture(endpoint, P[1004], "rbxassetid://112762687942356") end) end if P[1005] then task.spawn(function() createMesh(endpoint, P[1005]) syncMeshType(endpoint, P[1005], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1005], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1005], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1005], "rbxassetid://18136100572") syncMeshTexture(endpoint, P[1005], "rbxassetid://18136103065") end) end if P[1006] then task.spawn(function() createMesh(endpoint, P[1006]) syncMeshType(endpoint, P[1006], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1006], Vector3.new(1.0499999523162842,1.100000023841858,1.100000023841858)) syncMeshOffset(endpoint, P[1006], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1006], "http://www.roblox.com/asset/?id=15730710") syncMeshTexture(endpoint, P[1006], "http://www.roblox.com/asset/?id=15730704") end) end if P[1008] then task.spawn(function() createMesh(endpoint, P[1008]) syncMeshType(endpoint, P[1008], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1008], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1008], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1008], "rbxassetid://18530874008") syncMeshTexture(endpoint, P[1008], "rbxassetid://18530876481") end) end if P[1010] then task.spawn(function() createMesh(endpoint, P[1010]) syncMeshType(endpoint, P[1010], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1010], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1010], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1010], "rbxassetid://96155605008669") syncMeshTexture(endpoint, P[1010], "rbxassetid://83165449835251") end) end if P[1011] then task.spawn(function() createMesh(endpoint, P[1011]) syncMeshType(endpoint, P[1011], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1011], Vector3.new(1.0753494501113892,1.0360225439071655,1.0948777198791504)) syncMeshOffset(endpoint, P[1011], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1011], "rbxassetid://78327818104752") syncMeshTexture(endpoint, P[1011], "rbxassetid://17373057655") end) end if P[1012] then task.spawn(function() createMesh(endpoint, P[1012]) syncMeshType(endpoint, P[1012], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1012], Vector3.new(0.9700000286102295,0.9700000286102295,0.9700000286102295)) syncMeshOffset(endpoint, P[1012], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1012], "rbxassetid://14908103026") syncMeshTexture(endpoint, P[1012], "rbxassetid://14112133454") end) end if P[1013] then task.spawn(function() createMesh(endpoint, P[1013]) syncMeshType(endpoint, P[1013], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1013], Vector3.new(1.190000057220459,1.190000057220459,1.190000057220459)) syncMeshOffset(endpoint, P[1013], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1013], "rbxassetid://83441614147793") syncMeshTexture(endpoint, P[1013], "rbxassetid://126967038934821") end) end if P[1014] then task.spawn(function() createMesh(endpoint, P[1014]) syncMeshType(endpoint, P[1014], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1014], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1014], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1014], "rbxassetid://131312976028455") syncMeshTexture(endpoint, P[1014], "rbxassetid://116080940136760") end) end if P[1015] then task.spawn(function() createMesh(endpoint, P[1015]) syncMeshType(endpoint, P[1015], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1015], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1015], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1015], "rbxassetid://12869071406") syncMeshTexture(endpoint, P[1015], "http://www.roblox.com/asset/?id=11428538406") end) end if P[1016] then task.spawn(function() createMesh(endpoint, P[1016]) syncMeshType(endpoint, P[1016], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1016], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1016], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1016], "rbxassetid://72318020342579") syncMeshTexture(endpoint, P[1016], "rbxassetid://137052265469143") end) end if P[1017] then task.spawn(function() createMesh(endpoint, P[1017]) syncMeshType(endpoint, P[1017], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1017], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1017], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1017], "rbxassetid://90147774384718") syncMeshTexture(endpoint, P[1017], "rbxassetid://122760822237032") end) end if P[1018] then task.spawn(function() createMesh(endpoint, P[1018]) syncMeshType(endpoint, P[1018], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1018], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1018], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1018], "rbxassetid://75835492844457") syncMeshTexture(endpoint, P[1018], "rbxassetid://94656254821564") end) end if P[1019] then task.spawn(function() createMesh(endpoint, P[1019]) syncMeshType(endpoint, P[1019], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1019], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1019], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1019], "rbxassetid://83023775787576") syncMeshTexture(endpoint, P[1019], "rbxassetid://86318896529680") end) end if P[1021] then task.spawn(function() createMesh(endpoint, P[1021]) syncMeshType(endpoint, P[1021], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1021], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1021], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1021], "rbxassetid://107877526252526") syncMeshTexture(endpoint, P[1021], "rbxassetid://97922927487727") end) end if P[1022] then task.spawn(function() createMesh(endpoint, P[1022]) syncMeshType(endpoint, P[1022], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1022], Vector3.new(0.9861373901367188,1,1)) syncMeshOffset(endpoint, P[1022], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1022], "rbxassetid://100462825833331") syncMeshTexture(endpoint, P[1022], "rbxassetid://128081690182946") end) end if P[1023] then task.spawn(function() createMesh(endpoint, P[1023]) syncMeshType(endpoint, P[1023], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1023], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1023], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1023], "rbxassetid://102332318980623") syncMeshTexture(endpoint, P[1023], "rbxassetid://104164634858013") end) end if P[1026] then task.spawn(function() createMesh(endpoint, P[1026]) syncMeshType(endpoint, P[1026], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1026], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1026], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1026], "rbxassetid://74498818839577") syncMeshTexture(endpoint, P[1026], "rbxassetid://140318051918808") end) end if P[1027] then task.spawn(function() createMesh(endpoint, P[1027]) syncMeshType(endpoint, P[1027], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1027], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1027], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1027], "rbxassetid://87638477882997") syncMeshTexture(endpoint, P[1027], "rbxassetid://109511541069004") end) end if P[1028] then task.spawn(function() createMesh(endpoint, P[1028]) syncMeshType(endpoint, P[1028], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1028], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1028], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1028], "rbxassetid://74965040082586") syncMeshTexture(endpoint, P[1028], "rbxassetid://124566221959902") end) end if P[1029] then task.spawn(function() createMesh(endpoint, P[1029]) syncMeshType(endpoint, P[1029], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1029], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1029], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1029], "rbxassetid://74398520153603") syncMeshTexture(endpoint, P[1029], "rbxassetid://116846625318198") end) end if P[1030] then task.spawn(function() createMesh(endpoint, P[1030]) syncMeshType(endpoint, P[1030], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1030], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1030], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1030], "rbxassetid://74136094672340") syncMeshTexture(endpoint, P[1030], "rbxassetid://133419993227906") end) end if P[1032] then task.spawn(function() createMesh(endpoint, P[1032]) syncMeshType(endpoint, P[1032], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1032], Vector3.new(0.5303999781608582,0.5303999781608582,0.5303999781608582)) syncMeshOffset(endpoint, P[1032], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1032], "http://www.roblox.com/asset/?id=417373422 ") syncMeshTexture(endpoint, P[1032], "http://www.roblox.com/asset/?id=417371021") end) end if P[1034] then task.spawn(function() createMesh(endpoint, P[1034]) syncMeshType(endpoint, P[1034], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1034], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1034], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1034], "http://www.roblox.com/asset/?id=116436358 ") syncMeshTexture(endpoint, P[1034], "http://www.roblox.com/asset/?id=376188793") end) end if P[1035] then task.spawn(function() createMesh(endpoint, P[1035]) syncMeshType(endpoint, P[1035], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1035], Vector3.new(1,1.0499999523162842,1)) syncMeshOffset(endpoint, P[1035], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1035], "http://www.roblox.com/asset/?id=83293901") syncMeshTexture(endpoint, P[1035], "rbxassetid://6858317867") end) end if P[1049] then task.spawn(function() createMesh(endpoint, P[1049]) syncMeshType(endpoint, P[1049], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1049], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1049], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1049], "http://www.roblox.com/asset/?id=76056263") syncMeshTexture(endpoint, P[1049], "http://www.roblox.com/asset/?id=323471838 ") end) end if P[1050] then task.spawn(function() createMesh(endpoint, P[1050]) syncMeshType(endpoint, P[1050], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1050], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1050], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1050], "rbxassetid://10568721128") syncMeshTexture(endpoint, P[1050], "rbxassetid://10568717446") end) end if P[1051] then task.spawn(function() createMesh(endpoint, P[1051]) syncMeshType(endpoint, P[1051], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1051], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1051], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1051], "rbxassetid://110536326812594") syncMeshTexture(endpoint, P[1051], "rbxassetid://129650790247991") end) end if P[1052] then task.spawn(function() createMesh(endpoint, P[1052]) syncMeshType(endpoint, P[1052], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1052], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1052], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1052], "rbxassetid://10076943856") syncMeshTexture(endpoint, P[1052], "rbxassetid://10076979783") end) end if P[1053] then task.spawn(function() createMesh(endpoint, P[1053]) syncMeshType(endpoint, P[1053], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1053], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1053], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1053], "rbxassetid://93397775140900") syncMeshTexture(endpoint, P[1053], "rbxassetid://89543741788896") end) end task.wait(0.3) local G = {} task.spawn(function() G[536] = createGroup(endpoint, "Model", workspace, {537,538,539,540,541,542,543}) setName(endpoint, G[536], "Cyber Tree") end) task.spawn(function() G[140] = createGroup(endpoint, "Model", workspace, {141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178}) end) task.spawn(function() G[456] = createGroup(endpoint, "Model", workspace, {457,458,459,460,461,462,463}) setName(endpoint, G[456], "Cyber Tree") end) task.spawn(function() G[943] = createGroup(endpoint, "Model", workspace, {944,945,949}) setName(endpoint, G[943], "Spike Trap") end) task.spawn(function() G[21] = createGroup(endpoint, "Model", workspace, {22,23,24,25,26,27,28}) setName(endpoint, G[21], "Cyber Tree") end) task.spawn(function() G[440] = createGroup(endpoint, "Model", workspace, {441,442,443,444,445,446,447}) setName(endpoint, G[440], "Cyber Tree") end) task.spawn(function() G[313] = createGroup(endpoint, "Model", workspace, {314,315,316,317,318,319,320}) setName(endpoint, G[313], "Cyber Tree") end) task.spawn(function() G[92] = createGroup(endpoint, "Model", workspace, {93,94,95,96,97,98,99}) setName(endpoint, G[92], "Cyber Tree") end) task.spawn(function() G[936] = createGroup(endpoint, "Model", workspace, {937,938,942}) setName(endpoint, G[936], "Spike Trap") end) task.spawn(function() G[369] = createGroup(endpoint, "Model", workspace, {370,371,372,373,374,375,376}) setName(endpoint, G[369], "Cyber Tree") end) task.spawn(function() G[520] = createGroup(endpoint, "Model", workspace, {521,522,523,524,525,526,527}) setName(endpoint, G[520], "Cyber Tree") end) task.spawn(function() G[929] = createGroup(endpoint, "Model", workspace, {930,931,935}) setName(endpoint, G[929], "Spike Trap") end) task.spawn(function() G[922] = createGroup(endpoint, "Model", workspace, {923,924,928}) setName(endpoint, G[922], "Spike Trap") end) task.spawn(function() G[915] = createGroup(endpoint, "Model", workspace, {916,917,921}) setName(endpoint, G[915], "Spike Trap") end) task.spawn(function() G[192] = createGroup(endpoint, "Model", workspace, {193,194,195,196,197}) end) task.spawn(function() G[904] = createGroup(endpoint, "Model", workspace, {905,906,907,908,909}) end) task.spawn(function() G[198] = createGroup(endpoint, "Model", workspace, {199,200,201,202,203}) end) task.spawn(function() G[361] = createGroup(endpoint, "Model", workspace, {362,363,364,365,366,367,368}) setName(endpoint, G[361], "Cyber Tree") end) task.spawn(function() G[898] = createGroup(endpoint, "Model", workspace, {899,900,901,902,903}) end) task.spawn(function() G[552] = createGroup(endpoint, "Model", workspace, {553,554,555,556,557,558,559}) setName(endpoint, G[552], "Cyber Tree") end) task.spawn(function() G[124] = createGroup(endpoint, "Model", workspace, {125,126,127,128,129,130,131}) setName(endpoint, G[124], "Cyber Tree") end) task.spawn(function() G[892] = createGroup(endpoint, "Model", workspace, {893,894,895,896,897}) end) task.spawn(function() G[528] = createGroup(endpoint, "Model", workspace, {529,530,531,532,533,534,535}) setName(endpoint, G[528], "Cyber Tree") end) task.spawn(function() G[108] = createGroup(endpoint, "Model", workspace, {109,110,111,112,113,114,115}) setName(endpoint, G[108], "Cyber Tree") end) task.spawn(function() G[886] = createGroup(endpoint, "Model", workspace, {887,888,889,890,891}) end) task.spawn(function() G[353] = createGroup(endpoint, "Model", workspace, {354,355,356,357,358,359,360}) setName(endpoint, G[353], "Cyber Tree") end) task.spawn(function() G[13] = createGroup(endpoint, "Model", workspace, {14,15,16,17,18,19,20}) setName(endpoint, G[13], "Cyber Tree") end) task.spawn(function() G[880] = createGroup(endpoint, "Model", workspace, {881,882,883,884,885}) end) task.spawn(function() G[329] = createGroup(endpoint, "Model", workspace, {330,331,332,333,334,335,336}) setName(endpoint, G[329], "Cyber Tree") end) task.spawn(function() G[879] = createGroup(endpoint, "Model", workspace, {910,911}) setName(endpoint, G[879], "Firework Model") end) task.spawn(function() G[872] = createGroup(endpoint, "Model", workspace, {873,874,875,876,877,878}) end) task.spawn(function() G[544] = createGroup(endpoint, "Model", workspace, {545,546,547,548,549,550,551}) setName(endpoint, G[544], "Cyber Tree") end) task.spawn(function() G[464] = createGroup(endpoint, "Model", workspace, {465,466,467,468,469,470,471,472,473,474,475,476,477,478,479}) end) task.spawn(function() G[385] = createGroup(endpoint, "Model", workspace, {386,387,388,389,390,391,392}) setName(endpoint, G[385], "Cyber Tree") end) task.spawn(function() G[345] = createGroup(endpoint, "Model", workspace, {346,347,348,349,350,351,352}) setName(endpoint, G[345], "Cyber Tree") end) task.spawn(function() G[496] = createGroup(endpoint, "Model", workspace, {497,498,499,500,501,502,503}) setName(endpoint, G[496], "Cyber Tree") end) task.spawn(function() G[1037] = createGroup(endpoint, "Model", workspace, {1038,1039,1041,1046}) end) task.spawn(function() G[179] = createGroup(endpoint, "Model", workspace, {210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264}) end) task.spawn(function() G[180] = createGroup(endpoint, "Model", workspace, {181,182,183,184,185}) end) task.spawn(function() G[100] = createGroup(endpoint, "Model", workspace, {101,102,103,104,105,106,107}) setName(endpoint, G[100], "Cyber Tree") end) task.spawn(function() G[512] = createGroup(endpoint, "Model", workspace, {513,514,515,516,517,518,519}) setName(endpoint, G[512], "Cyber Tree") end) task.spawn(function() G[265] = createGroup(endpoint, "Model", workspace, {266,267,268,269,270,271,272}) setName(endpoint, G[265], "Cyber Tree") end) task.spawn(function() G[204] = createGroup(endpoint, "Model", workspace, {205,206,207,208,209}) end) task.spawn(function() G[68] = createGroup(endpoint, "Model", workspace, {69,70,71,72,73,74,75}) setName(endpoint, G[68], "Cyber Tree") end) task.spawn(function() G[480] = createGroup(endpoint, "Model", workspace, {481,482,483,484,485,486,487}) setName(endpoint, G[480], "Cyber Tree") end) task.spawn(function() G[132] = createGroup(endpoint, "Model", workspace, {133,134,135,136,137,138,139}) setName(endpoint, G[132], "Cyber Tree") end) task.spawn(function() G[393] = createGroup(endpoint, "Model", workspace, {394,395,396,397,398,399,400,401,402,403,404,405,406,407,408,409,410,411,412,413,414,415,416,417,418,419,420,421,422,423,424,425,426,427,428,429,430,431}) end) task.spawn(function() G[186] = createGroup(endpoint, "Model", workspace, {187,188,189,190,191}) end) task.spawn(function() G[504] = createGroup(endpoint, "Model", workspace, {505,506,507,508,509,510,511}) setName(endpoint, G[504], "Cyber Tree") end) task.spawn(function() G[297] = createGroup(endpoint, "Model", workspace, {298,299,300,301,302,303,304,305,306,307,308,309,310,311,312}) end) task.spawn(function() G[29] = createGroup(endpoint, "Model", workspace, {30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67}) end) task.spawn(function() G[337] = createGroup(endpoint, "Model", workspace, {338,339,340,341,342,343,344}) setName(endpoint, G[337], "Cyber Tree") end) task.spawn(function() G[377] = createGroup(endpoint, "Model", workspace, {378,379,380,381,382,383,384}) setName(endpoint, G[377], "Cyber Tree") end) task.spawn(function() G[488] = createGroup(endpoint, "Model", workspace, {489,490,491,492,493,494,495}) setName(endpoint, G[488], "Cyber Tree") end) task.spawn(function() G[84] = createGroup(endpoint, "Model", workspace, {85,86,87,88,89,90,91}) setName(endpoint, G[84], "Cyber Tree") end) task.spawn(function() G[448] = createGroup(endpoint, "Model", workspace, {449,450,451,452,453,454,455}) setName(endpoint, G[448], "Cyber Tree") end) task.spawn(function() G[2] = createGroup(endpoint, "Model", workspace, {3,4,5,6,7,8,9,10,11}) setName(endpoint, G[2], "Target Filter") end) task.spawn(function() G[321] = createGroup(endpoint, "Model", workspace, {322,323,324,325,326,327,328}) setName(endpoint, G[321], "Cyber Tree") end) task.spawn(function() G[281] = createGroup(endpoint, "Model", workspace, {282,283,284,285,286,287,288,289,290,291,292,293,294,295,296}) end) task.spawn(function() G[12] = createGroup(endpoint, "Model", workspace, {560,561,562,563,564,565,566,567,568,569,570,571,572,573,574,575,576,577,578,579,580,581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600,601,602,603,604,605,606,607,608,609,610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638,639,640,641,642,643,644,645,646,647,648,649,650,651,652,653,654,655,656,657,658,659,660,661,662,663,664,665,666,667,668,669,670,671,672,673,674,675,676,677,678,679,680,681,682,683,684,685,686,687,688,689,690,691,692,693,694,695,696,697,698,699,700,701,702,703,704,705,706,707,708,709,710,711,712,713,714,715,716,717,718,719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762,763,764,765,766,767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787,788,789,790,791,792,793,794,795,796,797,798,799,800,801,802,803,804,805,806,807,808,809,810,811,812,813,814,815,816,817,818,819,820,821,822,823,824,825,826,827,828,829,830,831,832,833,834,835,836,837,838,839,840,841,842,843,844,845,846,847,848,849,850,851,852,853,854,855,856,857,858,859,860,861,862,863,864,865,866,867,868,869,870,871}) end) task.spawn(function() G[432] = createGroup(endpoint, "Model", workspace, {433,434,435,436,437,438,439}) setName(endpoint, G[432], "Cyber Tree") end) task.spawn(function() G[116] = createGroup(endpoint, "Model", workspace, {117,118,119,120,121,122,123}) setName(endpoint, G[116], "Cyber Tree") end) task.spawn(function() G[76] = createGroup(endpoint, "Model", workspace, {77,78,79,80,81,82,83}) setName(endpoint, G[76], "Cyber Tree") end) task.spawn(function() G[273] = createGroup(endpoint, "Model", workspace, {274,275,276,277,278,279,280}) setName(endpoint, G[273], "Cyber Tree") end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all")