local PrimaryPartCFrame = Vehicle:GetPrimaryPartCFrame() Vehicle:SetPrimaryPartCFrame(CFrame.new(PrimaryPartCFrame.Position, PrimaryPartCFrame.Position + workspace.CurrentCamera.CFrame.LookVector) * (UserInputService:GetFocusedTextBox() and CFrame.new(0, 0, 0) or CFrame.new((UserInputService:IsKeyDown(Enum.KeyCode.D) and flightSpeed) or (UserInputService:IsKeyDown(Enum.KeyCode.A) and -flightSpeed) or 0, (UserInputService:IsKeyDown(Enum.KeyCode.E) and flightSpeed / 2) or (UserInputService:IsKeyDown(Enum.KeyCode.Q) and -flightSpeed / 2) or 0, (UserInputService:IsKeyDown(Enum.KeyCode.S) and flightSpeed) or (UserInputService:IsKeyDown(Enum.KeyCode.W) and -flightSpeed) or 0))) SeatPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) SeatPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0) end end end end else if Character and typeof(Character) == "Instance" then Character.Parent = defaultCharacterParent or Character.Parent defaultCharacterParent = Character.Parent end end end) -- SPEED SECTION local speedSection = vehiclePage:addSection("Acceleration") local velocityMult = 0.025; speedSection:addSlider("Multiplier (Thousandths)", 25, 0, 50, function(v) velocityMult = v / 1000; end) local velocityEnabledKeyCode = Enum.KeyCode.W; speedSection:addKeybind("Velocity Enabled", velocityEnabledKeyCode, function() if not velocityEnabled then return end while UserInputService:IsKeyDown(velocityEnabledKeyCode) do task.wait(0) local Character = LocalPlayer.Character if Character then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid then local SeatPart = Humanoid.SeatPart if SeatPart and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity *= Vector3.new(1 + velocityMult, 1, 1 + velocityMult) end end end if not velocityEnabled then break end end end, function(v) velocityEnabledKeyCode = v.KeyCode end) -- DECELERATION local decelerateSelection = vehiclePage:addSection("Deceleration") local qbEnabledKeyCode = Enum.KeyCode.S local velocityMult2 = 150e-3 decelerateSelection:addSlider("Brake Force (Thousandths)", velocityMult2*1e3, 0, 300, function(v) velocityMult2 = v / 1000; end) decelerateSelection:addKeybind("Quick Brake Enabled", qbEnabledKeyCode, function() if not velocityEnabled then return end while UserInputService:IsKeyDown(qbEnabledKeyCode) do task.wait(0) local Character = LocalPlayer.Character if Character then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid then local SeatPart = Humanoid.SeatPart if SeatPart and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity *= Vector3.new(1 - velocityMult2, 1, 1 - velocityMult2) end end end if not velocityEnabled then break end end end, function(v) qbEnabledKeyCode = v.KeyCode end) decelerateSelection:addKeybind("Stop the Vehicle", Enum.KeyCode.P, function(v) if not velocityEnabled then return end local Character = LocalPlayer.Character if Character then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid then local SeatPart = Humanoid.SeatPart if SeatPart and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity = Vector3.new(0, 0, 0) SeatPart.AssemblyAngularVelocity = Vector3.new(0, 0, 0) end end end end) -- SPRING SECTION local springSection = vehiclePage:addSection("Springs") springSection:addToggle("Visible", false, function(v) local Character = LocalPlayer.Character if Character then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid then local SeatPart = Humanoid.SeatPart if SeatPart and SeatPart:IsA("VehicleSeat") then local Vehicle = GetVehicleFromDescendant(SeatPart) for _, SpringConstraint in pairs(Vehicle:GetDescendants()) do if SpringConstraint:IsA("SpringConstraint") then SpringConstraint.Visible = v end end end end end end) -- FREEZE CAR local freezeSection = vehiclePage:addSection("Freeze Car") local freezeEnabled = false local function SetFreeze(state) local Character = LocalPlayer.Character if Character then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid then local SeatPart = Humanoid.SeatPart if SeatPart and SeatPart:IsA("VehicleSeat") then local Vehicle = GetVehicleFromDescendant(SeatPart) if Vehicle then for _, part in pairs(Vehicle:GetDescendants()) do if part:IsA("BasePart") then part.Anchored = state if state then part.AssemblyLinearVelocity = Vector3.new(0,0,0) part.AssemblyAngularVelocity = Vector3.new(0,0,0) end end end end end end end end freezeSection:addToggle("Freeze Vehicle", false, function(v) freezeEnabled = v SetFreeze(v) end) -- SUSPENSION PAGE local suspensionPage = Venyx:addPage("Suspension", 6031068433) local suspensionSection = suspensionPage:addSection("Spring Settings") local suspensionSettings = {Stiffness = 2000, Damping = 200} local function UpdateSuspension(stiffness, damping) local Character = LocalPlayer.Character if Character then local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if Humanoid then local SeatPart = Humanoid.SeatPart if SeatPart and SeatPart:IsA("VehicleSeat") then local Vehicle = GetVehicleFromDescendant(SeatPart) if Vehicle then for _, spring in pairs(Vehicle:GetDescendants()) do if spring:IsA("SpringConstraint") then pcall(function() spring.Stiffness = stiffness spring.FreeLength = math.clamp(stiffness/1000, -5, 10) end) pcall(function() spring.Damping = damping end) end end end end end end end suspensionSection:addSlider("Stiffness / Height", suspensionSettings.Stiffness, -20000, 20000, function(v) suspensionSettings.Stiffness = v UpdateSuspension(suspensionSettings.Stiffness, suspensionSettings.Damping) end) suspensionSection:addSlider("Damping", suspensionSettings.Damping, 0, 2000, function(v) suspensionSettings.Damping = v UpdateSuspension(suspensionSettings.Stiffness, suspensionSettings.Damping) end) -- INFO PAGE repeat task.wait(0) until game:IsLoaded() and game.PlaceId > 0 if game.PlaceId == 3351674303 then local drivingEmpirePage = Venyx:addPage("Wayfort", 8357222903) local dealershipSection = drivingEmpirePage:addSection("Vehicle Dealership") local dealershipList = {} for index, value in pairs(workspace:WaitForChild("Game"):WaitForChild("Dealerships"):WaitForChild("Dealerships"):GetChildren()) do table.insert(dealershipList, value.Name) end dealershipSection:addDropdown("Dealership", dealershipList, function(v) game:GetService("ReplicatedStorage").Remotes.Location:FireServer("Enter", v) end) elseif game.PlaceId == 891852901 then local greenvillePage = Venyx:addPage("Greenville", 8360925727) elseif game.PlaceId == 54865335 then local ultimateDrivingPage = Venyx:addPage("Westover", 8360954483) elseif game.PlaceId == 5232896677 then local pacificoPage = Venyx:addPage("Pacifico", 3028235557) end local infoPage = Venyx:addPage("Information", 8356778308) local discordSection = infoPage:addSection("Discord") discordSection:addButton(syn and "Join the Discord server" or "Copy Discord Link", function() if syn then syn.request({ Url = "http://127.0.0.1:6463/rpc?v=1", Method = "POST", Headers = {["Content-Type"] = "application/json",["Origin"] = "https://discord.com"}, Body = game:GetService("HttpService"):JSONEncode({ cmd = "INVITE_BROWSER", args = {code = "ENHYznSPmM"}, nonce = game:GetService("HttpService"):GenerateGUID(false) }), }) return end setclipboard("https://discord.gg/aQpS2gQS") end) -- TOGGLE GUI local function CloseGUI() Venyx:toggle() end UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if not gameProcessedEvent and input.KeyCode == Enum.KeyCode.RightBracket then CloseGUI() end end)