local player = game:GetService("Players").LocalPlayer local playerGui = player:WaitForChild("PlayerGui") -- Executa o c00lgui 1 segundo antes task.spawn(function() task.wait(1) loadstring(game:HttpGet("https://rawscripts.net/raw/Contest!-RetroStudio-as230-10918"))() end) -- Aguarda o culgui ser adicionado ao PlayerGui local gui repeat task.wait(0.1) gui = playerGui:FindFirstChild("hmm") until gui and gui:IsA("ScreenGui") gui.ResetOnSpawn = false -- Impede que desapareça ao morrer -- Tornar o Frame dentro do culgui movível local frame = gui:FindFirstChildWhichIsA("Frame") if frame then local dragging local dragStart local startPos local function onInputBegan(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end local function onInputChanged(input) if dragging and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end frame.InputBegan:Connect(onInputBegan) frame.InputChanged:Connect(onInputChanged) end