--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 20 | Scripts: 4 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.Bsiejjjp.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame LMG2L["Frame_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["Frame_2"]["BackgroundColor3"] = Color3.fromRGB(97, 172, 0); LMG2L["Frame_2"]["Size"] = UDim2.new(0, 620, 0, 388); LMG2L["Frame_2"]["Position"] = UDim2.new(0, 408, 0, 114); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.LocalScript LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Frame_2"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2 LMG2L["TextButton2_4"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton2_4"]["BorderSizePixel"] = 0; LMG2L["TextButton2_4"]["TextSize"] = 15; LMG2L["TextButton2_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton2_4"]["Size"] = UDim2.new(0, 294, 0, 56); LMG2L["TextButton2_4"]["Text"] = [[Clear ]]; LMG2L["TextButton2_4"]["Name"] = [[TextButton2]]; LMG2L["TextButton2_4"]["Position"] = UDim2.new(0, 318, 0, 322); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.UICorner LMG2L["UICorner_5"] = Instance.new("UICorner", LMG2L["TextButton2_4"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["TextButton2_4"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.UIStroke LMG2L["UIStroke_7"] = Instance.new("UIStroke", LMG2L["TextButton2_4"]); LMG2L["UIStroke_7"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox LMG2L["TextBox_8"] = Instance.new("TextBox", LMG2L["Frame_2"]); LMG2L["TextBox_8"]["TextWrapped"] = true; LMG2L["TextBox_8"]["TextSize"] = 10; LMG2L["TextBox_8"]["BackgroundColor3"] = Color3.fromRGB(169, 169, 169); LMG2L["TextBox_8"]["ClearTextOnFocus"] = false; LMG2L["TextBox_8"]["Size"] = UDim2.new(0, 606, 0, 236); LMG2L["TextBox_8"]["Position"] = UDim2.new(0, 8, 0, 72); LMG2L["TextBox_8"]["Text"] = [[Enter..]]; -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.UICorner LMG2L["UICorner_9"] = Instance.new("UICorner", LMG2L["TextBox_8"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.UIStroke LMG2L["UIStroke_a"] = Instance.new("UIStroke", LMG2L["TextBox_8"]); LMG2L["UIStroke_a"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.LocalScript LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["TextBox_8"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel LMG2L["TextLabel_c"] = Instance.new("TextLabel", LMG2L["Frame_2"]); LMG2L["TextLabel_c"]["TextSize"] = 20; LMG2L["TextLabel_c"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_c"]["Size"] = UDim2.new(0, 606, 0, 56); LMG2L["TextLabel_c"]["Text"] = [[C00kkidd82 Executor ]]; LMG2L["TextLabel_c"]["Position"] = UDim2.new(0, 8, 0, 6); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel.UICorner LMG2L["UICorner_d"] = Instance.new("UICorner", LMG2L["TextLabel_c"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextLabel.UIStroke LMG2L["UIStroke_e"] = Instance.new("UIStroke", LMG2L["TextLabel_c"]); LMG2L["UIStroke_e"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton LMG2L["TextButton_f"] = Instance.new("TextButton", LMG2L["Frame_2"]); LMG2L["TextButton_f"]["BorderSizePixel"] = 0; LMG2L["TextButton_f"]["TextSize"] = 15; LMG2L["TextButton_f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextButton_f"]["Size"] = UDim2.new(0, 300, 0, 56); LMG2L["TextButton_f"]["Text"] = [[Execute ]]; LMG2L["TextButton_f"]["Position"] = UDim2.new(0, 8, 0, 322); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.UICorner LMG2L["UICorner_10"] = Instance.new("UICorner", LMG2L["TextButton_f"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.LocalScript LMG2L["LocalScript_11"] = Instance.new("LocalScript", LMG2L["TextButton_f"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.UIStroke LMG2L["UIStroke_12"] = Instance.new("UIStroke", LMG2L["TextButton_f"]); LMG2L["UIStroke_12"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.UIStroke LMG2L["UIStroke_13"] = Instance.new("UIStroke", LMG2L["Frame_2"]); LMG2L["UIStroke_13"]["ApplyStrokeMode"] = Enum.ApplyStrokeMode.Border; LMG2L["UIStroke_13"]["Thickness"] = 3; -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.UICorner LMG2L["UICorner_14"] = Instance.new("UICorner", LMG2L["Frame_2"]); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.LocalScript local function C_3() local script = LMG2L["LocalScript_3"]; local UIS = game:GetService("UserInputService") local frame = script.Parent -- Hareket edecek olan ana çerçeve local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UIS.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end; task.spawn(C_3); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton2.LocalScript local function C_6() local script = LMG2L["LocalScript_6"]; local button = script.Parent button.MouseButton1Click:Connect(function() local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") button.MouseButton1Click:Connect(function() textBox.Text = "" end) end) end; task.spawn(C_6); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextBox.LocalScript local function C_b() local script = LMG2L["LocalScript_b"]; local button = script.Parent button.MouseButton1Click:Connect(function() local textBox = script.Parent -- İlk başta metni Placeholder olarak ayarla textBox.PlaceholderText = "Buraya kodunuzu yazın..." textBox.Text = "" -- Gerçek metni boşalt -- Alternatif olarak: Odaklandığında metni temizleyen manuel sistem textBox.Focused:Connect(function() if textBox.Text == "Enter.." then textBox.Text = "" end end) end) end; task.spawn(C_b); -- Players.Bsiejjjp.PlayerGui.ScreenGui.Frame.TextButton.LocalScript local function C_11() local script = LMG2L["LocalScript_11"]; local button = script.Parent button.MouseButton1Click:Connect(function() local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") button.MouseButton1Click:Connect(function() local code = textBox.Text if code ~= "" then pcall(function() loadstring(code)() end) end end) end) end; task.spawn(C_11); return LMG2L["ScreenGui_1"], require;