-- Created by MrOrmsman -- Bypass reach aura -- Define the player local player = game.Players.LocalPlayer -- Create the reach aura function local function createReachAura() -- Create a part to represent the aura local auraPart = Instance.new("Part") auraPart.Name = "ReachAura" auraPart.Size = Vector3.new(10, 10, 10) auraPart.Transparency = 0.5 auraPart.BrickColor = BrickColor.new("Bright red") auraPart.Anchored = true auraPart.CanCollide = false auraPart.Parent = workspace -- Create a proximity prompt to activate the aura local proximityPrompt = Instance.new("ProximityPrompt") proximityPrompt.Name = "ReachAuraPrompt" proximityPrompt.ActionText = "Activate Reach Aura" proximityPrompt.Parent = auraPart -- Define the function to activate the aura local function activateAura() -- Set the player's reach to a high value player.Character.Humanoid.MaxHealth = math.huge player.Character.Humanoid.WalkSpeed = 100 player.Character.Humanoid.JumpPower = 100 player.Character.Humanoid.HipHeight = 100 player.Character.Humanoid.AutoRotate = true player.Character.Humanoid.AutoRotateSpeed = 100 end -- Connect the proximity prompt to the activateAura function proximityPrompt.Triggered:Connect(activateAura) end -- Call the createReachAura function to create the aura createReachAura()