local f3x = game:GetObjects("rbxassetid://9797801917")[1] f3x.CanBeDropped = false f3x.Parent = game:GetService("Players").LocalPlayer.Backpack local function Load(Object) local Modules = {} local SavedModules = {} local Scripts = {} local EnvList = {} local function fakeRequire(Script) if typeof(Script) ~= "Instance" then warn("Unable to require: "..tostring(Script)) return end if SavedModules[Script] then return SavedModules[Script] elseif Modules[Script] then SavedModules[Script] = Modules[Script]() return SavedModules[Script] end warn("Real requiring: "..Script:GetFullName()) return require(Script) end local function NewProxyEnv(Script, Func, Err) if not Func then warn("SYNTAX ERROR ("..Script:GetFullName().."): "..(Err or "Unknown")) end local fakeEnv = {script = Script} local meta = {} meta.__index = function(self, index) if index == "require" then return fakeRequire end if index == "getfenv" then return function(arg) local typ = type(arg) local env if typ == "number" then env = getfenv(arg == 0 and 2 or arg + 1) else env = getfenv(arg) end if env.script == nil then error("Tried to get main envirionment") end return env end end return getfenv()[index] end return setfenv(Func, setmetatable(fakeEnv, meta)) end local function LoadScripts(Script) if Script:IsA("Script") or Script.ClassName == "ModuleScript" then local func = NewProxyEnv(Script, loadstring(Script.Source, "="..Script:GetFullName())) if Script.ClassName == "Script" or Script.ClassName == "LocalScript" then Scripts[Script] = func elseif Script.ClassName == "ModuleScript" then Modules[Script] = func end end for i, v in pairs(Script:GetChildren()) do LoadScripts(v) end end LoadScripts(Object) for i, v in pairs(Scripts) do task.spawn(v) end end Load(f3x)