--made by jn local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local remote = ReplicatedStorage:WaitForChild("Honeypot") :WaitForChild("Internal") :WaitForChild("RemoteStorage") :WaitForChild("ReturnSuccessfulInvite - RemoteEvent") for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer then pcall(function() remote:FireServer(player.UserId) end) task.wait() end end