if getgenv().loaded then return end getgenv().loaded = true local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("SendNotification", { Title = "script loading..", Text = "wait 8 seconds to load", Duration = 8, -- seconds the notification stays on screen Button1 = "Got it" }) task.wait(8) StarterGui:SetCore("SendNotification", { Title = "โ—", Text = "leaked by .gg/sleepyhub if you dont listen to king vyylora you gotta face the consequences", Duration = 8, -- seconds the notification stays on screen Button1 = "Got it" }) if LPH_OBFUSCATED == nil then local assert = assert local type = type local setfenv = setfenv LPH_ENCNUM = function(toEncrypt, ...) assert(type(toEncrypt) == "number" and #{...} == 0, "LPH_ENCNUM only accepts a single constant double or integer as an argument.") return toEncrypt end LPH_NUMENC = LPH_ENCNUM LPH_ENCSTR = function(toEncrypt, ...) assert(type(toEncrypt) == "string" and #{...} == 0, "LPH_ENCSTR only accepts a single constant string as an argument.") return toEncrypt end LPH_STRENC = LPH_ENCSTR LPH_ENCFUNC = function(toEncrypt, encKey, decKey, ...) assert(type(toEncrypt) == "function" and type(encKey) == "string" and #{...} == 0, "LPH_ENCFUNC accepts a constant function, constant string, and string variable as arguments.") return toEncrypt end LPH_FUNCENC = LPH_ENCFUNC LPH_JIT = function(f, ...) assert(type(f) == "function" and #{...} == 0, "LPH_JIT only accepts a single constant function as an argument.") return f end LPH_JIT_MAX = LPH_JIT LPH_NO_VIRTUALIZE = function(f, ...) assert(type(f) == "function" and #{...} == 0, "LPH_NO_VIRTUALIZE only accepts a single constant function as an argument.") return f end LPH_NO_UPVALUES = function(f, ...) assert(type(setfenv) == "function", "LPH_NO_UPVALUES can only be used on Lua versions with getfenv & setfenv") assert(type(f) == "function" and #{...} == 0, "LPH_NO_UPVALUES only accepts a single constant function as an argument.") local env = getrenv() return setfenv( LPH_NO_VIRTUALIZE(function(...) return func(...) end), setmetatable( { func = f }, { __index = env, __newindex = env } ) ) end LPH_CRASH = function(...) assert(#{...} == 0, "LPH_CRASH does not accept any arguments.") game:Shutdown() while true do end end LRM_IsUserPremium = false LRM_LinkedDiscordID = "0" LRM_ScriptName = "bronx.lol" LRM_TotalExecutions = 0 LRM_SecondsLeft = math.huge LRM_UserNote = "Developer"; end; local Game_Name = (game.PlaceId == 4991214437 and "Town") or (game.PlaceId == 18642421777 and "The Bronx") or (game.PlaceId == 16472538603 and "The Bronx") or (game.PlaceId == 13643807539 and "South Bronx") or (game.PlaceId == 93612682780562 and "South Bronx") or (game.PlaceId == 14413475235 and "South Bronx") or (game.PlaceId == 104715542330896 and "BlockSpin") or (game.PlaceId == 71600459831333 and "Street Life") or "Universal" or game.PlaceId == 13643807539 if not getexecutorname then getexecutorname = identifyexecutor end local Solara = string.match(getexecutorname(), "Solara") == "Solara" or string.match(getexecutorname(), "Xeno") == "Xeno" or getexecutorname() == string.match(getexecutorname(), "Zorara") == "Zorara"; local cloneref = cloneref or function(...) return ... end local Services = setmetatable({}, { __index = LPH_NO_VIRTUALIZE(function(self, service, key) if Solara and (service == "VirtualInputManager") and (Game_Name == "The Bronx") then return {SendKeyEvent = function() end} end return cloneref(game:GetService(service)) end) }) if Game_Name == "South Bronx" and not Solara then local _getallthreads = LPH_JIT_MAX(function() local threads = {} for i, v in getreg() do if type(v) == 'thread' then table.insert(threads, v) end end return threads end) local _gettenv = LPH_JIT_MAX(function(Thread) return getfenv(debug.info(Thread, 1, 'f')) end) if gettenv then _gettenv = gettenv end local Filter_Nil_Instances = LPH_JIT_MAX(function(Name) local Found = nil for _, Object in getnilinstances() do if tostring(Object):find(Name) then Found = Object end end return Found end) local Filter_Table = LPH_JIT_MAX(function(Table, Name) local Found, Index = nil, nil for _, Object in Table do if tostring(_):lower():find(tostring(Name):lower()) then Found = Object Index = _ end end return Found, Index end) local Search_Threads = LPH_JIT_MAX(function(Table, Variable) local Threads = {} for NO, _thread in pairs(Table) do local T_ENV = _gettenv(_thread) if T_ENV[Variable] then table.insert(Threads, _thread) end end return Threads end) local Get_AntiCheat_Threads = LPH_JIT_MAX(function() local Threads = _getallthreads() local WeHaveAHacker = Search_Threads(Threads, 'WeHaveAHacker') if WeHaveAHacker[1] then return WeHaveAHacker end end) local AntiCheat_Threads = {} local AntiCheat_Encoded = { [1] = "iFPjbrlufvSzsYurCCdWeFbPeNBWzxywGWLNpzgQVVvkLaoDJjImgWFETWVzc2FnZVR5cGU=", [2] = "AjimhYxuTcBxLtetPTqLQKsdsjDiWNpsPSoXToFfvftufSnLTemZUVKTWVzc2FnZVUlZm8=", [3] = "VFevcWxuZHlvFWejJERNXupJDNxvjnIBPHBNZgSMHNOeQURICksIFETWVzc2FnZVR5cGU=", [4] = "RJLHPqjgyYwiGKfgSdISiCpvzGmdJKBkWUMMZHxtipCmivjZdXzDWsTWVzc2FnZUlDHbIdA==" } local Anti_Cheat_Script = Filter_Nil_Instances('?') if not Anti_Cheat_Script then repeat task.wait() Anti_Cheat_Script = Filter_Nil_Instances('?') until Anti_Cheat_Script~=nil end local AntiCheat_Function, Function_Index = Filter_Table(getsenv(Anti_Cheat_Script), "HPv") if not AntiCheat_Function then repeat task.wait() Anti_Cheat_Script = Filter_Nil_Instances('?') AntiCheat_Function, Function_Index = Filter_Table(getsenv(Anti_Cheat_Script), "HPv") until AntiCheat_Function~=nil end local Killable_Threads = {[1] = true, [3] = true, [4] = true} local XVNP_L = LPH_JIT_MAX(function(...) local Random_Message = AntiCheat_Encoded[math.random(1, #AntiCheat_Encoded)] return AntiCheat_Function(Random_Message) end) Services.RunService.RenderStepped:Connect(LPH_JIT_MAX(function() AntiCheat_Threads = Get_AntiCheat_Threads() if AntiCheat_Threads then for i = 1, #AntiCheat_Threads do local Thread = AntiCheat_Threads[i] if Thread and Killable_Threads[i] == true then task.cancel(Thread) end end end XVNP_L() end)) task.wait(5) end local script_key; if LPH_OBFUSCATED then script_key = getfenv().script_key end if script_key then writefile("BronxLol_Key.txt", script_key) end do Players = Services.Players; ReplicatedStorage = Services.ReplicatedStorage; UserInputService = Services.UserInputService; Workspace = Services.Workspace; RunService = Services.RunService; ProximityPromptService = Services.ProximityPromptService; MarketplaceService = Services.MarketplaceService; StarterGui = Services.StarterGui VirtualInputManager = Services.VirtualInputManager; Lighting = Services.Lighting mathrandom = math.random; mathabs = math.abs; Mobile = UserInputService.TouchEnabled Cars = {} Camera = Workspace.CurrentCamera LocalPlayer = Players.LocalPlayer Mouse = LocalPlayer:GetMouse() Move_Mouse_Function = mousemoverel end; local FireServer, InvokeServer, UnreliableFireServer = Instance.new("RemoteEvent").FireServer, Instance.new("RemoteFunction").InvokeServer, Instance.new("UnreliableRemoteEvent").FireServer if isfunctionhooked then if isfunctionhooked(FireServer) or isfunctionhooked(UnreliableFireServer) or isfunctionhooked(InvokeServer) and LPH_OBFUSCATED then return Services.LocalPlayer:Kick("bronx.lol | Security : You are running another script, please disable it and execute again") end end local SafePosition = CFrame.new(-437, 33, 6653) local Config = { ["TheBronx"] = { ["Selected_Item"] = "..."; ["TeleportationList"] = { ["Deli Market ๐Ÿฅช"] = CFrame.new(-602.3944091796875, 253.73313903808594, -584.2000732421875); ["Capital One Bank ๐Ÿฆ"] = CFrame.new(-205, 284, -1214); ["Ice Box ๐ŸงŠ"] = CFrame.new(-198.8927001953125, 283.8486633300781, -1170.4500732421875); ["Domino's ๐Ÿ•"] = CFrame.new(-742.5213012695312, 253.22897338867188, -946.2092895507812); ["Hotel ๐Ÿจ"] = CFrame.new(-1012, 266, -933); ["Drip Store ๐Ÿ‘“"] = CFrame.new(67462.6953125, 10489.0322265625, 546.6762084960938); ["Gun Shop ๐Ÿ”ซ"] = CFrame.new(92970.4140625, 122097.953125, 17023.623046875); ["Car Dealer ๐Ÿš—"] = CFrame.new(-378.6668701171875, 253.2564697265625, -1245.4259033203125); ["Laundromat ๐Ÿ’ท"] = CFrame.new(-979.4635620117188, 253.65318298339844, -689.3339233398438); ["Studio ๐ŸŽ™"] = CFrame.new(93408.453125, 14484.7158203125, 570.139404296875); ["Basketball Court ๐Ÿ€"] = CFrame.new(-1055.6407470703125, 253.51364135742188, -497.10528564453125); ["Robbable Ice Box ๐ŸงŠ"] = CFrame.new(-209.68360900878906, 283.4959411621094, -1265.5286865234375); ["Exotic Dealer / Grass House ๐Ÿƒ"] = CFrame.new(-1521.943115234375, 272.5462646484375, -984.3020629882812); ["Safe ๐Ÿ”’"] = CFrame.new(-190, 295, -1010); ["Roof Top / Bank Tools ๐Ÿ› "] = CFrame.new(-385, 340, -557); ["Second Gun Shop ๐Ÿ”ซ"] = CFrame.new(66202, 123615.7109375, 5749.81689453125); ["Construction Job ๐Ÿ”จ"] = CFrame.new(-1729, 371, -1171); }; ["Modifications"] = newproxy(true); ["_Modifications"] = { ["DisableJamming"] = false; ["ModifySpreadValue"] = false; ["ModifyRecoilValue"] = false; ["Automatic"] = false; ["ModifyFireRate"] = false; ["ModifyReloadSpeed"] = false; ["ModifyEquipSpeed"] = false; ["InfiniteAmmo"] = false; ["InfiniteClips"] = false; ["InfiniteDamage"] = false; ["FireRateSpeed"] = 50; ["SpreadPercentage"] = 50; ["RecoilPercentage"] = 50; ["ReloadSpeed"] = 50; ["EquipSpeed"] = 50; }; ["PlayerModifications"] = { ["InfiniteSleep"] = false; ["InfiniteStamina"] = false; ["InfiniteHunger"] = false; ["InstantInteract"] = false; ["InstantRevive"] = false; ["AutoPickupCash"] = false; ["AutoPickupBags"] = false; ["DisableCameraBobbing"] = false; ["DisableCameras"] = false; ["BypassLockedCars"] = false; ["DisableBloodEffects"] = false; ["NoJumpCooldown"] = false; ["NoRentPay"] = false; ["NoFallDamage"] = false; ["NoKnockback"] = false; ["InfiniteHealth"] = false; ["RespawnWhereYouDied"] = false; }; ["InfiniteHealth"] = false; ["StoreDupedItem"] = false; ["Selected_Location"] = "..."; ["ClickTeleportActive"] = false; ["PlayerUtilities"] = { ["SelectedPlayer"] = "..."; ["BringingPlayer"] = false; ["SpectatePlayer"] = false; ["AutoKill"] = false; ["AutoRagdoll"] = false; ["BugPlayer"] = false; }; ["VehicleModifications"] = { ["SpeedEnabled"] = false; ["SpeedValue"] = 10/1000; ["BreakEnabled"] = false; ["BreakValue"] = 50/1000; ["InstantStop"] = false; ["InstantStopBind"] = Enum.KeyCode.V; }; ["Farms"] = { ["CollectDroppedMoney"] = false; ["CollectDroppedLoot"] = false; ["OnlyCollectGuns"] = false; ["AFKCheck"] = false; ["FarmConstructionJob"] = false; ["FarmBank"] = false; ["FarmHouses"] = false; ["FarmStudio"] = false; ["FarmTrash"] = false; ["AutoSellTrash"] = false; }; ["KillAura"] = false; ["KillAuraRange"] = 300; ["KillAuraWhitelist"] = {}; ["AutoDrop"] = false; ["MoneyAmount"] = false; ["Fly"] = { ["Enabled"] = false; ["Type"] = "CFrame"; ["Speed"] = 50; }; }; ["BlockSpin"] = { ["LocalPlayer"] = { ["InfiniteStamina"] = false; }; ["AutoFarming"] = { ["FarmMops"] = false; ["MopType"] = "Default"; }; }; ["Road_To_Riches"] = { ["_Modifications"] = { ["ExplosiveBullets"] = false; ["InfiniteAmmo"] = false; ["InfiniteDamage"] = false; ["InstantReload"] = false; ["InstantEquip"] = false; ["Automatic"] = false; ["RapidFire"] = false; ["NoSpread"] = false; ["NoRecoil"] = false; }; ["Locations"] = { ["ATM ๐Ÿง"] = CFrame.new(360, 2563, 1946); ["Gun Dealer ๐Ÿ”ซ"] = CFrame.new(231, 2545, 1065); ["Gold Shop ๐Ÿช™"] = CFrame.new(-78.1158218383789, 2563.1123046875, 944.74365234375); ["Barber ๐Ÿ’ˆ"] = CFrame.new(1217.6531982421875, 2557.93896484375, 981.182861328125); ["Monderella ๐Ÿ•"] = CFrame.new(428.89581298828125, 2563.31005859375, 1275.4918212890625); ["Deli ๐Ÿฅช"] = CFrame.new(-70.2744369506836, 2562.807861328125, 719.9676513671875); ["Library ๐Ÿ“–"] = CFrame.new(53.477169036865234, 2562.908203125, 1960.6444091796875); ["Laboratory ๐Ÿ”ฌ"] = CFrame.new(564, 2563, 1957); ["Hot Dog Stand ๐ŸŒญ"] = CFrame.new(295.57403564453125, 2562.7646484375, 1996.2435302734375); ["Gym ๐Ÿ’ช" ] = CFrame.new(-37.920719146728516, 2563.05029296875, 442.32647705078125); ["Banks Burgers ๐Ÿ”"] = CFrame.new(794.2547607421875, 2562.93701171875, 311.8097229003906); ["Laundromat ๐Ÿ’ท"] = CFrame.new(402.6617126464844, 2562.892822265625, 1503.2645263671875); ["Cocaine Factory ๐Ÿญ"] = CFrame.new(1227, 2529, 1987); ["Cooking Pots ๐Ÿงช"] = CFrame.new(131, 2540, 1004); ["Scrap Metal โš’๏ธ"] = CFrame.new(1049, 2563, 1052); }; ["PackFarm"] = { ["Enabled"] = false; ["AllowedPacks"] = {}; ["AllowedJunkies"] = {}; }; ["InfiniteClips"] = false; ["InfiniteStamina"] = false; ["InfiniteEnergy"] = false; ["Modifications"] = newproxy(true); ["InstantInteract"] = false; ["ESP"] = { ["Pots"] = false; ["AllowedPots"] = {} }; }; ["South_Bronx"] = { ["LocalPlayer_Config"] = { ["InstantInteract"] = false; ["DeleteOnKey"] = false; ["DeleteKey"] = nil; ["NoClip"] = false; ["HideName"] = false; ["InfiniteStamina"] = false; ["Speed"] = false; ["SpeedValue"] = 0.75; }; ["TeleportMethod"] = "Damage"; ["FarmingUtilities"] = { ["CardFarm"] = false; ["BoxFarm"] = false; ["ChipFarm"] = false; ["MarshmallowFarm"] = false; ["MarshmallowIncrement"] = 5; }; ["OwnedBike"] = "Unknown"; ["Guns"] = {}; ["Selected_Item"] = "..."; ["Item_Amount"] = 1; ["Locations"] = { ["Main Gun Store ๐Ÿ”ซ"] = CFrame.new(219, 6, -158); ["Black Market ๐Ÿ’น"] = CFrame.new(671, 6, 251); ["DealerShip ๐Ÿš—"] = CFrame.new(738, 6, 439); ["DealerShip Apartments ๐ŸŒ‡"] = CFrame.new(717, 5, 548); ["Clothes Store ๐Ÿ‘•"] = CFrame.new(-197, 6, -74); ["Box Job Apartments ๐Ÿ“ฆ"] = CFrame.new(-527, 6, 142); ["Bank ๐Ÿ’ณ"] = CFrame.new(-47, 6, -340); ["Fake ID Seller ๐ŸŽซ"] = CFrame.new(219, 6, -331); ["DOA Turf ๐Ÿ”ด"] = CFrame.new(-335, 6, -415); ["OGZ Turf ๐ŸŸฃ"] = CFrame.new(125, 6, -466); ["YGZ Turf ๐ŸŸข"] = CFrame.new(3, 6, 223); ["Studio ๐ŸŽ™"] = CFrame.new(522, 6, -26); ["Shoe Store ๐Ÿ‘Ÿ"] = CFrame.new(525, 7, -184); ["Second Gun Store ๐Ÿ”ซ"] = CFrame.new(-459, 6, 328); ["Exclusive Gun Store ๐Ÿ”ซ"] = CFrame.new(1131, 4, 173); }; ["Selected_Location"] = "..."; ["Modifications"] = newproxy(true); ["_Modifications"] = { ["DisableJamming"] = false; ["ModifySpreadValue"] = false; ["ModifyRecoilValue"] = false; ["Automatic"] = false; ["ModifyFireRate"] = false; ["InstantKill"] = false; ["ModifyReloadSpeed"] = false; ["ModifyEquipSpeed"] = false; ["InfiniteAmmo"] = false; ["InfiniteClips"] = false; ["FireRateSpeed"] = 50; ["SpreadPercentage"] = 50; ["RecoilPercentage"] = 50; ["ReloadSpeed"] = 50; ["EquipSpeed"] = 50; }; ["PlayerUtilities"] = { ["SelectedPlayer"] = "..."; ["BringingPlayer"] = false; ["SpectatePlayer"] = false; }; ["VehicleModifications"] = { ["SpeedEnabled"] = false; ["SpeedValue"] = 10/1000; ["BreakEnabled"] = false; ["BreakValue"] = 50/1000; ["InstantStop"] = false; ["InstantStopBind"] = Enum.KeyCode.V; }; ["KillAura"] = false; ["KillAuraRange"] = 100; ["KillAuraWhitelist"] = {}; }; ["Game"] = { ["Ray_Systems"] = (Game_Name == "Road To Riches" and {"Raycast"} or Game_Name == "BlockSpin" and {"Raycast"} or Game_Name == "Town" and {"Raycast"} or Game_Name == "Universal" and {"Raycast","FindPartOnRay","FindPartOnRayWithWhitelist"} or Game_Name == "The Bronx" and {"FindPartOnRay"} or Game_Name == "South Bronx" and {"Raycast"} or Game_Name == "Street Life" and {"Raycast"} or Game_Name == "Criminality" and {"Raycast"}) or {}; ["Wall_Bang_Possible"] = ((Game_Name == "Universal" or Game_Name == "Criminality" or Game_Name == "South Bronx" or Game_Name == "The Bronx" or Game_Name == "Street Life")); }; ["Aimlock"] = { ["Enabled"] = false; ["Aiming"] = false; ["TargetPart"] = "Head"; ["MaxDistance"] = 300; ["Mode"] = "Toggle"; ["Type"] = "Mouse"; ["Keybind"] = nil; ["WallCheck"] = false; ["Priority"] = {}; ["Whitelisted"] = {}; ["DrawFieldOfView"] = false; ["UseFieldOfView"] = false; ["Radius"] = 100; ["FieldOfViewColor"] = Color3.new(1,1,1); ["FieldOfViewTransparency"] = 0.25; ["Sides"] = 100; ["Smoothness"] = 1; ["Snapline"] = false; ["SnaplineColor"] = Color3.new(1,1,1); ["SnaplineThickness"] = 1; }; ["Silent"] = { ["Enabled"] = false; ["Targetting"] = false; ["TargetPart"] = {"Head"}; ["Mode"] = "nil"; ["MaxDistance"] = 300; ["Keybind"] = nil; ["WallCheck"] = false; ["WallBang"] = false; ["Priority"] = {}; ["Whitelisted"] = {}; ["DrawFieldOfView"] = false; ["UseFieldOfView"] = false; ["Radius"] = 100; ["FieldOfViewColor"] = Color3.new(1,1,1); ["FieldOfViewTransparency"] = 0.25; ["Sides"] = 100; ["HitChance"] = 100; ["Snapline"] = false; ["SnaplineColor"] = Color3.new(1,1,1); ["Damage"] = 100; ["SnaplineThickness"] = 1; }; ["WorldVisuals"] = { ["SaturationEnabled"] = false; ["Saturation_Value"] = 1; ["FogColorEnabled"] = false; ["FogColor"] = Color3.new(1,1,1); ["AmbientEnabled"] = false; ["AmbientColor"] = Color3.new(1,1,1); ["FieldOfViewEnabled"] = false; ["FieldOfViewValue"] = 70; ["Fullbright"] = false; }; ["MiscSettings"] = { ["Hitbox_Expander"] = { ["Enabled"] = false; ["Multiplier"] = 15; ["Color"] = Color3.new(1,1,1); ["Transparency"] = 0; ["Type"] = "Block"; ["Material"] = "ForceField"; ["Whitelist"] = {}; ["Part"] = "HumanoidRootPart"; }; ["ModifySpeed"] = { ["Enabled"] = false; ["Value"] = 16; }; ["ModifyJump"] = { ["Enabled"] = false; ["Infinity"] = false; ["Value"] = 50; }; ["Fly"] = { ["Enabled"] = false; ["Type"] = "CFrame"; ["Speed"] = 50; }; ["SpinBot"] = { ["Enabled"] = false; ["Speed"] = 35; }; ["No-Clip"] = false; }; ["Guns"] = {}; ESP = { Enabled = false, TeamCheck = false, MaxDistance = 500, FontSize = 12, Font = Enum.Font.Code, FadeOut = { OnDistance = false, OnDeath = true, OnLeave = false, }, Options = { Teamcheck = true, TeamcheckRGB = Color3.fromRGB(0, 255, 0), Friendcheck = true, FriendcheckRGB = Color3.fromRGB(0, 255, 0), Highlight = false, HighlightRGB = Color3.fromRGB(255, 0, 0), }, Drawing = { Chams = { Enabled = false, Thermal = true, FillRGB = Color3.fromRGB(119, 120, 255), Fill_Transparency = 80, OutlineRGB = Color3.fromRGB(0,0,0), Outline_Transparency = 80, VisibleCheck = false, }, Names = { Enabled = false, Transparency = 0, RGB = Color3.fromRGB(255, 255, 255), }, Flags = { Enabled = false, }, Distances = { Enabled = false, Position = "Bottom", Transparency = 0, RGB = Color3.fromRGB(255, 255, 255), }, Weapons = { Enabled = false, WeaponTextRGB = Color3.fromRGB(119, 120, 255), Outlined = false, Gradient = false, Transparency = 0, GradientRGB1 = Color3.fromRGB(255, 255, 255), GradientRGB2 = Color3.fromRGB(119, 120, 255), }, Inventory = { Enabled = false, RGB = Color3.fromRGB(255, 255, 255), Transparency = 0, }, Healthbar = { Enabled = false, HealthText = false, Lerp = true, HealthTextRGB = Color3.fromRGB(0, 255, 0), Width = 2.5, Transparency = 0, HealthTextTransparency = 0, Gradient = true, GradientRGB1 = Color3.fromRGB(255, 0, 0), GradientRGB2 = Color3.fromRGB(0,255,0) }, Boxes = { Animate = true, RotationSpeed = 300, Gradient = false, GradientRGB1 = Color3.fromRGB(119, 120, 255), GradientRGB2 = Color3.fromRGB(0, 0, 0), GradientFill = true, GradientFillRGB1 = Color3.fromRGB(119, 120, 255), GradientFillRGB2 = Color3.fromRGB(0, 0, 0), Filled = { Enabled = false, Transparency = 0.75, RGB = Color3.fromRGB(0, 0, 0), }, Full = { Enabled = true, Transparency = 0, RGB = Color3.fromRGB(255, 255, 255), }, Bounding = { Enabled = false, Transparency = 0, RGB = Color3.fromRGB(255, 255, 255), }, Corner = { Enabled = false, Transparency = 0, RGB = Color3.fromRGB(255, 255, 255), }, }; }; Connections = { RunService = Services.RunService; }; Fonts = {}; }; }; --[[if not Solara and Game_Name == "The Bronx" then local DTC; repeat task.wait(.25) LPH_NO_VIRTUALIZE(function() for Index, Value in next, getgc(true) do if type(Value) == "table" then local Detected = rawget(Value, "Detected"); if type(Detected) == "function" then DTC = Detected end; end; end; end)() until DTC ~= nil end]] getgenv().library = { directory = "bronx.lol_remastered", folders = { "/fonts", "/configs", "/assets" }, priority = {}, whitelist = {}, flags = {}, config_flags = {}, connections = {}, notifications = {notifs = {}}, current_open; } local Images = {"ESP.png", "World.png", "Wrench.png", "Settings.png", "Node.png", "cursor.png", "Bullet.png", "Snapline.png", "Pistol.png", "folder.png", "UZI.png", "FieldOfView2.png", "Lock.png", "Aimlock.png", "Cash.png", "Wheatt.png", "Pickkaxe.png", "unlocked.png"} for _, path in next, library.folders do makefolder(library.directory .. path) end for Index, Value in Images do local Location = library.directory.."/assets/"..Value if not isfile(Location) then local ImageDiddyAhhBlud = game:HttpGet("https://raw.githubusercontent.com/KingVonOBlockJoyce/imagessynex/main/"..Value) repeat wait() until ImageDiddyAhhBlud ~= nil writefile(Location, ImageDiddyAhhBlud) end end GetImage = LPH_NO_VIRTUALIZE(function(Name) local Location = library.directory.."/assets/"..Name if isfile(Location) then return getcustomasset(Location) end end) local Collide_Data = {} local DefaultPlayerSettings = {} if not Services.Players.LocalPlayer.Character then Services.Players.LocalPlayer.CharacterAdded:Wait() task.wait(1) end for Index, Value in Services.Players.LocalPlayer.Character:GetDescendants() do pcall(LPH_NO_VIRTUALIZE(function() if Value.CanCollide == true then Collide_Data[Value.Name] = true end end)) end if not Solara then if Game_Name == "BlockSpin" then LPH_JIT_MAX(function() local Repr = loadstring(game:HttpGet("https://raw.githubusercontent.com/Ozzypig/repr/refs/heads/master/repr.lua"))() local Required = { "hookfunction", "getthreadcontext", "getconnections", "setthreadcontext", "isexecutorclosure", "hookmetamethod", "getrenv", } for _, v in next, Required do if not getgenv()[v] then game:GetService("Players").LocalPlayer:Kick(`Your executor does not support [{v}], which is REQUIRED to use the BlockSpin script.`) end end local OldDebugTraceback, OldDebugInfo, OldFenv = debug.traceback, debug.info, getfenv local BlacklistedRemoteArgumentNeedles = { "invalid_entry", "replicate_bil", } local BlacklistedCallerNeedles = { "Obfuscated", } if not shared.Hooking then shared.Hooking = {} end if not shared.Hooking.IncludeInStackFunctions then shared.Hooking.IncludeInStackFunctions = {} end shared.SafeHook = function(Original, Replacement) shared.Hooking.IncludeInStackFunctions[Original] = true return hookfunction(Original, Replacement) end local CoreGui = game:GetService("CoreGui") local RobloxGuis = { "RobloxGui", "TeleportGui", "RobloxPromptGui", "RobloxLoadingGui", "PlayerList", "RobloxNetworkPauseNotification", "PurchasePrompt", "HeadsetDisconnectedDialog", "ThemeProvider", "DevConsoleMaster", } local function FilterTable(InputTable) local OldContext = getthreadcontext() setthreadcontext(7) local Filtered = {} local GameInstance = game for Index, Value in ipairs(InputTable) do if typeof(Value) ~= "Instance" then table.insert(Filtered, Value) else if Value == CoreGui or Value == GameInstance then -- Insert only the default Roblox GUIs for _, GuiName in pairs(RobloxGuis) do local GuiInstance = CoreGui:FindFirstChild(GuiName) if GuiInstance then table.insert(Filtered, GuiInstance) end end if Value == GameInstance then for _, Child in pairs(GameInstance:GetChildren()) do if Child ~= CoreGui then table.insert(Filtered, Child) end end end else if not CoreGui:IsAncestorOf(Value) then table.insert(Filtered, Value) else -- Only include if it's a descendant of one of the default GUIs for _, DefaultGuiName in pairs(RobloxGuis) do local DefaultGuiInstance = CoreGui:FindFirstChild(DefaultGuiName) if DefaultGuiInstance then if Value == DefaultGuiInstance or DefaultGuiInstance:IsAncestorOf(Value) then table.insert(Filtered, Value) break end end end end end end end setthreadcontext(OldContext) return Filtered end local BlacklistedAssets = {} local ContentProvider = game:GetService("ContentProvider") local function logDebugMessage(...) local Strings = {} for _, v in next, { ... } do table.insert(Strings, tostring(v)) end local Message = table.concat(Strings, ", ") warn(`{Message}\n`) end local function ValidTraceback(s) local dotPos = string.find(s, "%.") local colonPos = string.find(s, ":") if not dotPos then return false end if not colonPos then return true end return dotPos < colonPos end local function TracebackLines(str) local pos = 1 return function() if not pos then return nil end local p1, p2 = string.find(str, "\r?\n", pos) local line if p1 then line = str:sub(pos, p1 - 1) pos = p2 + 1 else line = str:sub(pos) pos = nil end return line end end OldDebugTraceback = shared.SafeHook(getrenv().debug.traceback, function() if checkcaller() then return OldDebugTraceback() end local Traceback = OldDebugTraceback() local NewTraceback = {} for Line in TracebackLines(Traceback) do if not ValidTraceback(Line) then continue end table.insert(NewTraceback, Line) end return table.concat(NewTraceback, "\n") end) OldDebugInfo = shared.SafeHook(getrenv().debug.info, function(...) local ToInspect, LevelOrInfo, _ThreadInfo = ... if checkcaller() or typeof(ToInspect) == "function" or typeof(ToInspect) == "thread" or not pcall(function(LevelOrInfo) -- Validate arguments OldDebugInfo(function() end, LevelOrInfo) end, LevelOrInfo) then return OldDebugInfo(...) end local ReconstructedConstructedStack = {} for Level = 2, 19997 do local Function, Source, Line, Name, NumberOfArgs, Varargs = OldDebugInfo(Level, "fslna") if not Function or not Source or not Line or not Name then break end if isexecutorclosure(Function) and not shared.Hooking.IncludeInStackFunctions[Function] then continue end table.insert(ReconstructedConstructedStack, { f = Function, s = Source, l = Line, n = Name, a = { NumberOfArgs, Varargs }, }) end local InfoLevel = ReconstructedConstructedStack[ToInspect] if not InfoLevel then -- Max level is 19997 so this guarantees that it will return nothing return OldDebugInfo(3e4, LevelOrInfo) end local ReturnResult = {} for idx, info in string.split(LevelOrInfo, "") do local Value = InfoLevel[info] if typeof(Value) == "table" then for _, v in Value do table.insert(ReturnResult, v) end continue end table.insert(ReturnResult, Value) end return table.unpack(ReturnResult, 1, #ReturnResult) end) OldFenv = shared.SafeHook(getrenv().getfenv, function(...) if checkcaller() then return OldFenv(...) end local ToInspect = ... if ToInspect == 0 then return getrenv() elseif ToInspect == nil then return OldFenv(...) end local Success, ResultingEnv = pcall(function() if typeof(ToInspect) == "number" then return OldFenv(ToInspect + 3) end return OldFenv(ToInspect) end) if not Success then return OldFenv(...) end if typeof(ToInspect) == "function" then if typeof(ResultingEnv["getgenv"]) == "function" and isexecutorclosure(ResultingEnv["getgenv"]) then return getrenv() end return ResultingEnv end local ReconstructedConstructedStack = {} for Level = 2, 19997 do local StackInfoSuccess, Data = pcall(function() return { Environement = OldFenv(Level + 3), Function = OldDebugInfo(Level + 3, "f"), } end) if not StackInfoSuccess or not Data then break end local Environement = Data.Environement -- local Function = Data.Function if typeof(Environement["getgenv"]) == "function" and isexecutorclosure(Environement["getgenv"]) then Environement = getrenv() end table.insert(ReconstructedConstructedStack, Environement) end local InfoLevel = ReconstructedConstructedStack[ToInspect] if not InfoLevel then -- Max level is 19997 so this guarantees that it will return error return OldFenv(3e4) end return InfoLevel end) -- Disable all blacklisted connections local BlacklistedSignals = { game:GetService("LogService").MessageOut, game:GetService("ScriptContext").Error, } local DummySignals = {} for _, Signal in next, BlacklistedSignals do for _, Connection in next, getconnections(Signal) do -- dawg why does volcano return a thread for Connection.Function if (Connection.Function and type(Connection.Function) == "function" and isexecutorclosure(Connection.Function)) or Connection.Function == nil -- CoreScript connections return nil for Function then continue else Connection:Disable() end end end local OldIndex OldIndex = hookmetamethod(game, "__index", function(Self, Key) if checkcaller() then return OldIndex(Self, Key) end local Result = OldIndex(Self, Key) for _, BlacklistedSignal in next, BlacklistedSignals do if Result == BlacklistedSignal then if not DummySignals[BlacklistedSignal] then DummySignals[BlacklistedSignal] = Instance.new("BindableEvent").Event end return DummySignals[BlacklistedSignal] end end return Result end) local OldNewIndex OldNewIndex = hookmetamethod(game, "__newindex", function(Self, Key, Value) local AssetIndexes = { ["MeshID"] = true, ["TextureID"] = true, ["MeshId"] = true, ["TextureId"] = true, ["Image"] = true, ["SoundId"] = true, ["AnimationId"] = true, } if AssetIndexes[Key] then local AssetId = Value if typeof(AssetId) == "string" then AssetId = tonumber(AssetId:match("%d+")) end if AssetId and not BlacklistedAssets[AssetId] then -- Check if the asset is already loaded so we don't accidentally blacklist a legitimate asset local AssetLoaded = false if ContentProvider:GetAssetFetchStatus("rbxassetid://" .. AssetId) == Enum.AssetFetchStatus.Success then AssetLoaded = true end if checkcaller() then if not AssetLoaded then BlacklistedAssets[AssetId] = true end else if BlacklistedAssets[AssetId] then -- The game is doing a sanity check where it intentionally loads a blacklisted asset -- to see if the executor is blocking it. We need to remove it from the blacklist -- so it doesn't get blocked. BlacklistedAssets[AssetId] = nil end end end end if Key == "CanCollide" and (not checkcaller()) then local Name = debug.info(3, "n") if Name and Name:match("Obfuscated") then return coroutine.yield() end end return OldNewIndex(Self, Key, Value) end) -- Now that we will proxy and record all assets the executor uses, we can load the hook. local OldPreloadAsync OldPreloadAsync = shared.SafeHook( ContentProvider.PreloadAsync, function(Self, Assets, OriginalCallback) if Self ~= ContentProvider or type(Assets) ~= "table" or type(OriginalCallback) ~= "function" then --note: callback can be nil but in that case it's useless anyways return OldPreloadAsync(Self, Assets, OriginalCallback) end --check for any errors that I might've missed (such as table being {[2] = "something"} which causes "Unable to cast to Array") local err task.spawn( function() --TIL calling a C yield function inside a C yield function is a bad idea ("cannot resume non-suspended coroutine") local s, e = pcall(OldPreloadAsync, Self, Assets) if not s and e then err = e end end ) if err then return OldPreloadAsync(Self, Assets) --don't pass the callback, just in case end Assets = FilterTable(Assets) return OldPreloadAsync(Self, Assets, OriginalCallback) end ) end)() local Sprint_Module = require(game:GetService("ReplicatedStorage").Modules.Game.Sprint) local Function_Table_UpValue = debug.getupvalue(Sprint_Module.loaded, 11) local _getfenv; _getfenv = hookfunction(getrenv().getfenv, LPH_NO_VIRTUALIZE(function(level) if debug.traceback():find("validity_check") then return setmetatable({}, { __index = function(...) return nil end }); end; return _getfenv(level); end)); getgenv().Send_Remote = Function_Table_UpValue.send; getgenv().AntiCheatBypass = true; end if Game_Name == "Universal" or Game_Name == "Road To Riches" or Game_Name == "Street Life" or Game_Name == "The Bronx" or Game_Name == "Town" and not Solara then local DTC; LPH_NO_VIRTUALIZE(function() for Index, Value in next, getgc(true) do if type(Value) == "table" then local Detected = rawget(Value, "Detected"); local Kill = rawget(Value, "Kill"); if type(Detected) == "function" and not DTC then DTC = Detected hookfunction(Detected, function(...) return true end); end; if rawget(Value, "Variables") and rawget(Value, "Process") and typeof(Kill) == "function" then hookfunction(Kill, function(...) end) end; end; end; end)() local Old; Old = hookfunction(getrenv().debug.info, LPH_NO_UPVALUES(function(...) local LevelOrFunc, Info = ... if DTC and LevelOrFunc == DTC then return coroutine.yield(coroutine.running()) end return Old(...) end)); getgenv().AntiCheatBypass = true end if Game_Name == "South Bronx" and not Solara then for Index, Value in getconnections(Services.ScriptContext.Error) do pcall(function() Value:Disable() end) pcall(function() Value:Disconnect() end) end for Index, Value in Services.ReplicatedStorage.Workspace.Homeless:GetChildren() do Value.Parent = Services.Workspace.Folders.HomelessPeople end for Index, Value in Services.Workspace.Folders.HomelessPeople:GetChildren() do Value:GetPropertyChangedSignal('Parent'):Connect(LPH_NO_VIRTUALIZE(function() task.wait() Value.Parent = Services.Workspace.Folders.HomelessPeople end)) end for Index, Value in Services.ReplicatedStorage.Workspace.NPCs:GetChildren() do Value.Parent = Services.Workspace.Folders.NPCs end for Index, Value in Services.Workspace.Folders.NPCs:GetChildren() do Value:GetPropertyChangedSignal('Parent'):Connect(LPH_NO_VIRTUALIZE(function() task.wait() Value.Parent = Services.Workspace.Folders.NPCs end)) end local task_wait_hook; task_wait_hook = hookfunction(task.wait, LPH_NO_UPVALUES(function(...) local args = {...} local traceback = debug.traceback() if args[1] == 2.5 and traceback:find("Loop") and traceback:find("NPCs") then return false end return task_wait_hook (...) end)) for Index, Value in getconnections(Services.Players.LocalPlayer.Idled) do if Value["Disable"] then Value["Disable"](Value) end if Value["Disconnect"] then Value["Disconnect"](Value) end end local get_nil_instance = LPH_JIT_MAX(function(name, class) local found = nil for _, instance in getnilinstances() do local instanceName = instance.Name if class then if not instance:IsA(class) then continue end if instanceName:find(name) then found = instance end else if instanceName:find(name) then found = instance end end end return found end) repeat task.wait() until get_nil_instance("Gun", "ModuleScript") local gun_module = getsenv(get_nil_instance("Gun", "ModuleScript")) local old; old = hookfunction(gun_module.x, LPH_NO_UPVALUES(function() return nil end)) --[[local Old; Old = hookmetamethod(game, "__index", LPH_NO_VIRTUALIZE(function(...) local Self, Index = ... if checkcaller() then return Old(...) end if Index ~= "CanCollide" then return Old(...) end if typeof(Self) == "Instance" and Self.Name and Collide_Data[Self.Name] then return Collide_Data[Self.Name] end if typeof(Self) == "Instance" and Self.Name and Self.Name == "Table" then return true end return Old(...) end))]] getgenv().AntiCheatBypass = true end repeat Services.RunService.RenderStepped:Wait() until getgenv().AntiCheatBypass == true end local OldLightingSettings = {} OldLightingSettings["Brightness"] = Lighting.Brightness OldLightingSettings["ClockTime"] = Lighting.ClockTime OldLightingSettings["FogEnd"] = Lighting.FogEnd OldLightingSettings["GlobalShadows"] = Lighting.GlobalShadows OldLightingSettings["OutdoorAmbient"] = Lighting.OutdoorAmbient do LPH_JIT_MAX(function() local getnamecallmethod, hookmetamethod, hookfunction = (getnamecallmethod ~= nil) and clonefunction(getnamecallmethod) or function(...) end, (hookmetamethod ~= nil) and clonefunction(hookmetamethod) or function(...) end, (hookfunction ~= nil) and clonefunction(hookfunction) or function(...) end _fireproximityprompt = fireproximityprompt if Solara or not fireproximityprompt or string.find(identifyexecutor(), "MacSploit") then getgenv().fireproximityprompt = LPH_NO_VIRTUALIZE(function(self, vuln) local prompt_settings = {["HoldDuration"] = self.HoldDuration; ["RequiresLineOfSight"] = self.RequiresLineOfSight}; if not vuln then self.HoldDuration = 0; self.RequiresLineOfSight = false; self:InputHoldBegin() if not (self.HoldDuration == 0) then task.wait(self.HoldDuration) end self:InputHoldEnd() for Index, Value in prompt_settings do self[Index] = Value end else self.HoldDuration = 0; self.RequiresLineOfSight = false; _fireproximityprompt(self) end end) end local Tint = Instance.new("ColorCorrectionEffect", Lighting) local OldSaturation = Lighting.ColorCorrection.Saturation local OldFogColor = Lighting.FogColor local Set_Fog, Set_Fov, Set_FullBright = false, false, false RunService.PreRender:Connect(LPH_NO_VIRTUALIZE(function() if Config.WorldVisuals.SaturationEnabled then Lighting.ColorCorrection.Saturation = Config.WorldVisuals.Saturation_Value else Lighting.ColorCorrection.Saturation = OldSaturation end if Config.WorldVisuals.Fullbright then Set_FullBright = false Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) else if not Set_FullBright then Set_FullBright = true Lighting.Brightness = OldLightingSettings.Brightness Lighting.FogEnd = OldLightingSettings.FogEnd Lighting.GlobalShadows = OldLightingSettings.GlobalShadows Lighting.OutdoorAmbient = OldLightingSettings.OutdoorAmbient end end if Config.WorldVisuals.AmbientEnabled then Tint.TintColor = Config.WorldVisuals.AmbientColor else Tint.TintColor = Color3.new(1,1,1) end if Config.WorldVisuals.FogColorEnabled then Set_Fog = false Lighting.FogColor = Config.WorldVisuals.FogColor else if not Set_Fog then Set_Fog = true Lighting.FogColor = OldFogColor end end if Config.WorldVisuals.FieldOfViewEnabled then Set_Fov = false Camera.FieldOfView = Config.WorldVisuals.FieldOfViewValue else if not Set_Fov then Set_Fov = true Camera.FieldOfView = 70 end end end)) local Stamina_Table = {}; if Game_Name == "South Bronx" and not Solara then for Index, Value in getgc(true) do if typeof(Value) == "table" and rawget(Value, "Stamina") then Stamina_Table = Value end end end; local Set_Speed, Set_JumpPower, Set_Spectate = false, false, false if Game_Name == "The Bronx" then RunService:BindToRenderStep("MiscSettings", 1000 , LPH_NO_VIRTUALIZE(function(Delta) if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("Humanoid") or not LocalPlayer.Character:FindFirstChild("Head") then return end if not (Game_Name == "South Bronx") and not (Game_Name == "Road To Riches") then if Config.MiscSettings.ModifySpeed.Enabled then Set_Speed = false local Direction = Vector3.zero if UserInputService:IsKeyDown(Enum.KeyCode.W) then Direction += Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.S) then Direction -= Camera.CFrame.LookVector end if UserInputService:IsKeyDown(Enum.KeyCode.A) then Direction -= Camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then Direction += Camera.CFrame.RightVector end if Direction.Magnitude > 0 then LocalPlayer.Character.Humanoid:ChangeState(0) LocalPlayer.Character.HumanoidRootPart.CFrame += Direction.Unit * Config.MiscSettings.ModifySpeed.Value * Delta if LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.FallingDown then LocalPlayer.Character.Humanoid:ChangeState(2) end end else if not Set_Speed then Set_Speed = true; LocalPlayer.Character.Humanoid:ChangeState(2) LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed = UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) and 16 or 7 end end if Config.MiscSettings.ModifyJump.Enabled then Set_JumpPower = false LocalPlayer.Character:FindFirstChild("Humanoid").JumpHeight = Config.MiscSettings.ModifyJump.Value else if not Set_JumpPower then Set_JumpPower = true; LocalPlayer.Character:FindFirstChild("Humanoid").JumpHeight = 7 end end end if Config.TheBronx.PlayerUtilities.SpectatePlayer then Set_Spectate = false local Subject = Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer) and Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character and Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("Humanoid") if not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer) or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("Humanoid") then Subject = LocalPlayer.Character.Humanoid end Camera.CameraSubject = Subject else if not Set_Spectate then Set_Spectate = true Camera.CameraSubject = LocalPlayer.Character.Humanoid end end end)) else RunService:BindToRenderStep("MiscSettings", 1000 , LPH_NO_VIRTUALIZE(function() if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("Humanoid") or not LocalPlayer.Character:FindFirstChild("Head") then return end if not (Game_Name == "South Bronx") and not (Game_Name == "Road To Riches") then if Config.MiscSettings.ModifySpeed.Enabled then Set_Speed = false LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed = Config.MiscSettings.ModifySpeed.Value else if not Set_Speed then Set_Speed = true; LocalPlayer.Character:FindFirstChild("Humanoid").WalkSpeed = 16 end end if Config.MiscSettings.ModifyJump.Enabled then Set_JumpPower = false LocalPlayer.Character:FindFirstChild("Humanoid").JumpPower = Config.MiscSettings.ModifyJump.Value else if not Set_JumpPower then Set_JumpPower = true; LocalPlayer.Character:FindFirstChild("Humanoid").JumpPower = 50 end end end if Config.South_Bronx.PlayerUtilities.SpectatePlayer then Set_Spectate = false local Subject = Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer) and Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer).Character and Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("Humanoid") if not Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer) or not Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer).Character or not Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("Humanoid") then Subject = LocalPlayer.Character.Humanoid end Camera.CameraSubject = Subject else if not Set_Spectate then Set_Spectate = true Camera.CameraSubject = LocalPlayer.Character.Humanoid end end if Game_Name == "South Bronx" then if LocalPlayer.Character.Head:FindFirstChild("RankTag") then --if not getgenv().Window then return end LocalPlayer.Character.Head:FindFirstChild("RankTag").MainFrame.NameLabel.Visible = not Config.South_Bronx.LocalPlayer_Config.HideName end end if Game_Name == "South Bronx" and Solara then return end if Game_Name == "South Bronx" and Config.South_Bronx.LocalPlayer_Config.InfiniteStamina and not Solara then Stamina_Table.Stamina = 100 end end)) end WorldToScreenPoint = Camera.WorldToScreenPoint; GetMouseLocation = UserInputService.GetMouseLocation; FindFirstChild = Workspace.FindFirstChild; GetPlayers = Players.GetPlayers; GetChildren = Workspace.GetChildren; GetPartsObscuringTarget = Camera.GetPartsObscuringTarget; GetDescendants = Workspace.GetDescendants; IsA = Workspace.IsA; FindFirstChildOfClass = Workspace.FindFirstChildOfClass DistanceCheck = LPH_NO_VIRTUALIZE(function(Player, Distance) if not Player then return false end if Player.Character and FindFirstChild(Player.Character,"HumanoidRootPart") then local Magnitude = (Camera.CFrame.Position - FindFirstChild(Player.Character,"HumanoidRootPart").Position).Magnitude; return Distance > Magnitude end; return false end); WallCheck = LPH_NO_VIRTUALIZE(function(Character) local Origin = Camera.CFrame.Position; local Position = FindFirstChild(Character, "Head").Position; local Parameters = RaycastParams.new(); Parameters.FilterDescendantsInstances = { LocalPlayer.Character, Camera, Character }; Parameters.FilterType = Enum.RaycastFilterType.Blacklist; Parameters.IgnoreWater = true; return not Workspace:Raycast(Origin, Position - Origin, Parameters) end) GetClosestPlayerToMouseAimbot = LPH_NO_VIRTUALIZE(function() if not Config.Aimlock.Enabled then return end if not Config.Aimlock.Aiming then return end local PriorityPlayers = {} local Plrs = Players:GetPlayers() if library.priority[1] then for Index, Value in Plrs do if Value == LocalPlayer then continue end; if not table.find(library.priority, Value.Name) then continue end; if table.find(library.whitelist, Value.Name) then continue end; if (Value.Character and Value.Character:FindFirstChild(Config.Aimlock.TargetPart) and Value.Character:FindFirstChild("Humanoid") and Value.Character:FindFirstChild("Humanoid").Health > (Game_Name == "South Bronx" and 4 or 0)) then if FindFirstChildOfClass(Value.Character, "ForceField") then continue end if FindFirstChild(Value.Character, "Torso") and FindFirstChild(Value.Character, "Torso").Material == Enum.Material.ForceField then continue end if Value.Character.Parent == nil then continue end local TargetPart = Value.Character:FindFirstChild(Config.Aimlock.TargetPart) local MouseLocation = Vector2.new(Mouse.X, Mouse.Y) local TargetPartPosition, OnScreen = Camera:WorldToScreenPoint(TargetPart.Position) local Radius = Config.Aimlock.UseFieldOfView and Config.Aimlock.Radius or 9e9 local Magnitude = (Vector2.new(TargetPartPosition.X,TargetPartPosition.Y) - MouseLocation).Magnitude if not DistanceCheck(Value, Config.Aimlock.MaxDistance) then continue end if Radius > Magnitude and OnScreen and Value then if (Config.Aimlock.WallCheck and not WallCheck(Value.Character)) then continue end table.insert(PriorityPlayers, {Player = Value, Distance = Magnitude}) end end; end; table.sort(PriorityPlayers, function(Player , PlayerTwo) return Player.Distance (Game_Name == "South Bronx" and 4 or 0)) then if FindFirstChildOfClass(Value.Character, "ForceField") then continue end if FindFirstChild(Value.Character, "Torso") and FindFirstChild(Value.Character, "Torso").Material == Enum.Material.ForceField then continue end if Value.Character.Parent == nil then continue end local TargetPart = Value.Character:FindFirstChild(Config.Aimlock.TargetPart) local MouseLocation = Vector2.new(Mouse.X, Mouse.Y) local TargetPartPosition, OnScreen = Camera:WorldToScreenPoint(TargetPart.Position) local Radius = Config.Aimlock.UseFieldOfView and Config.Aimlock.Radius or 9e9 local Magnitude = (Vector2.new(TargetPartPosition.X,TargetPartPosition.Y) - MouseLocation).Magnitude if not DistanceCheck(Value, Config.Aimlock.MaxDistance) then continue end if Radius > Magnitude and OnScreen and Value then if (Config.Aimlock.WallCheck and not WallCheck(Value.Character)) then continue end table.insert(ValidPlayers, {Player = Value, Distance = Magnitude}) end; end; end; table.sort(ValidPlayers, function(Player , PlayerTwo) return Player.Distance 15 then continue end table.insert(_Players, {Plr = Value, Range = (Player.Character.HumanoidRootPart.Position - Value.Character.HumanoidRootPart.Position).Magnitude}) end table.sort(_Players, function(...) return select(1, ...).Range < select(2, ...).Range end) return _Players[1] and _Players[1].Plr or nil end); GetClosestPlayerToMouseSilent = LPH_NO_VIRTUALIZE(function() if not Config.Silent.Enabled then return end if not Config.Silent.Targetting then return end local PriorityPlayers = {} local Plrs = GetPlayers(Players) if library.priority[1] then for Index, Value in Plrs do if Value == LocalPlayer then continue end; if not table.find(library.priority, Value.Name) then continue end; if table.find(library.whitelist, Value.Name) then continue end; if (Value.Character and FindFirstChild(Value.Character, "HumanoidRootPart") and FindFirstChild(Value.Character,"Humanoid") and FindFirstChild(Value.Character,"Humanoid").Health > (Game_Name == "South Bronx" and 4 or 0)) then if FindFirstChildOfClass(Value.Character, "ForceField") then continue end if FindFirstChild(Value.Character, "Torso") and FindFirstChild(Value.Character, "Torso").Material == Enum.Material.ForceField then continue end if Value.Character.Parent == nil then continue end local TargetPart = FindFirstChild(Value.Character, "HumanoidRootPart"); local MouseLocation = Vector2.new(Mouse.X, Mouse.Y) local TargetPartPosition, OnScreen = WorldToScreenPoint(Camera, TargetPart.Position); local Radius = Config.Silent.UseFieldOfView and Config.Silent.Radius or 9e9; local Magnitude = (Vector2.new(TargetPartPosition.X,TargetPartPosition.Y) - MouseLocation).Magnitude; if not DistanceCheck(Value, Config.Silent.MaxDistance) then continue end if Radius > Magnitude and OnScreen and Value then if not Config.Silent.WallBang and (Config.Silent.WallCheck and (not WallCheck(Value.Character))) then continue end; table.insert(PriorityPlayers, {Player = Value, Distance = Magnitude}); end; end; end; table.sort(PriorityPlayers, function(Player , PlayerTwo) return Player.Distance (Game_Name == "South Bronx" and 4 or 0)) then if FindFirstChildOfClass(Value.Character, "ForceField") then continue end if FindFirstChild(Value.Character, "Torso") and FindFirstChild(Value.Character, "Torso").Material == Enum.Material.ForceField then continue end if Value.Character.Parent == nil then continue end local TargetPart = FindFirstChild(Value.Character, "HumanoidRootPart") local MouseLocation = Vector2.new(Mouse.X, Mouse.Y) local TargetPartPosition, OnScreen = WorldToScreenPoint(Camera, TargetPart.Position) local Radius = Config.Silent.UseFieldOfView and Config.Silent.Radius or 9e9 local Magnitude = (Vector2.new(TargetPartPosition.X,TargetPartPosition.Y) - MouseLocation).Magnitude if not DistanceCheck(Value, Config.Silent.MaxDistance) then continue end if Radius > Magnitude and OnScreen and Value then if not Config.Silent.WallBang and (Config.Silent.WallCheck and not WallCheck(Value.Character)) then continue end table.insert(ValidPlayers, {Player = Value, Distance = Magnitude}) end end; end; table.sort(ValidPlayers, function(Player , PlayerTwo) return Player.Distance= 1 and v.Size.Z >= 1 and (v.Position - Vector3.new(150, 253, -250)).Magnitude > 3 then local hrp = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not hrp then continue end local Path = Services.PathfindingService:CreatePath({ AgentRadius = 1, AgentHeight = 4, AgentCanJump = false, AgentCanClimb = true, }) local targetPos = v.Position + Vector3.new(0, 2, 0) Path:ComputeAsync(hrp.Position, targetPos) if Path.Status ~= Enum.PathStatus.NoPath then local dist = (hrp.Position - v.Position).Magnitude if dist < MaxDistance then CurrentPuddle = v MaxDistance = dist BestPath = Path end end end end return CurrentPuddle, BestPath end) local Mop_FarmThread Start_MopFarm = function() Mop_FarmThread = task.spawn(LPH_JIT_MAX(function() while task.wait(1) do if not Config.BlockSpin.AutoFarming.FarmMops then continue end local character = LocalPlayer.Character local humanoid = character and character:FindFirstChild("Humanoid") local hrp = character and character:FindFirstChild("HumanoidRootPart") if not humanoid or humanoid.Health <= 0 or not hrp then continue end local puddle, path = Get_Puddle() if not puddle or not puddle:IsDescendantOf(game) or puddle.Size.X < 1 or puddle.Size.Z < 1 or not path or path.Status == Enum.PathStatus.NoPath then continue end VirtualInputManager:SendKeyEvent(true, Enum.KeyCode.LeftShift, false, game) local waypoints = path:GetWaypoints() if not puddle or not puddle:IsDescendantOf(game) or puddle.Size.X < 1 or puddle.Size.Z < 1 or not path or path.Status == Enum.PathStatus.NoPath then continue end local default_time = puddle.Name == "SmallPuddle" and 5 or puddle.Name == "LargePuddle" and 10 default_time = (Config.BlockSpin.AutoFarming.MopType == "Default" and default_time) or (Config.BlockSpin.AutoFarming.MopType == "Silver" and default_time * 0.8) or (Config.BlockSpin.AutoFarming.MopType == "Gold" and default_time * 0.7) or (Config.BlockSpin.AutoFarming.MopType == "Diamond" and default_time * 0.6) or default_time for index, waypoint in ipairs(waypoints) do humanoid:MoveTo(waypoint.Position) humanoid.MoveToFinished:Wait() if not puddle:IsDescendantOf(game) or puddle.Size.X < 1 or puddle.Size.Z < 1 then break end if index == #waypoints then VirtualInputManager:SendKeyEvent(false, Enum.KeyCode.LeftShift, false, game) PressKey(Enum.KeyCode.W, 0.1) task.wait(default_time + 0.25) end end end end)) end Stop_MopFarm = LPH_NO_VIRTUALIZE(function() if not Mop_FarmThread then return end if coroutine.status(Mop_FarmThread) == "suspended" then task.cancel(Mop_FarmThread) end end) LocalPlayer.CharacterAdded:Connect(LPH_NO_VIRTUALIZE(function() if Mop_FarmThread then Stop_MopFarm() end end)) end if Game_Name == "South Bronx" then if not Solara then CurrentGunHeld = nil; local OldWeaponValues = {} local GetAllTools = LPH_NO_VIRTUALIZE(function() local Result = {} for _, Value in next, {LocalPlayer.Backpack, LocalPlayer.Character ~= nil and LocalPlayer.Character} do if type(Value) == "userdata" then for _, _Value in next, Value:GetChildren() do if _Value:IsA("Tool") and _Value:FindFirstChild("Setting") then Result[#Result + 1] = _Value end end end end return Result end) local ReloadFunction = nil for Index, Value in getgc(true) do if not (type(Value) == "function") then continue end local Function_Info = debug.getinfo(Value) if tostring(Function_Info.name) == "Reload" then ReloadFunction = Value end end local RefreshReloadFunction = LPH_NO_VIRTUALIZE(function() for Index, Value in getgc() do if typeof(Value) == 'function' then local Function_Info = debug.getinfo(Value) if tostring(Function_Info.name) == "Reload" then ReloadFunction = Value end end end end) local GetSettings = LPH_NO_VIRTUALIZE(function(Weapon) local Settings = {} for i,v in debug.getupvalue(ReloadFunction, 3) do if i ~= Weapon then continue end Settings = v break end return Settings end) local GetPercentage = LPH_NO_VIRTUALIZE(function(DefaultValue, NewValue) NewValue = math.max(0, math.min(100, NewValue)) local newRecoil = DefaultValue * (NewValue / 100) return newRecoil end) local ModWeapon = LPH_JIT_MAX(function(Weapon) if type(Weapon) ~= "userdata" then return end if not Weapon:IsA("Tool") then return end if not Weapon:FindFirstChild("Setting") then return end local Module = GetSettings(Weapon) local ModuleSettings = rawget(Module, "Module") local OldConfig = OldWeaponValues[Weapon.Name] task.spawn(function() local Success, Error = pcall(LPH_NO_VIRTUALIZE(function() task.wait(0.05) if Module == nil or ModuleSettings == nil then RefreshReloadFunction() if ReloadFunction == nil then return end Module = GetSettings(Weapon) ModuleSettings = rawget(Module, "Module") end if ModuleSettings == nil or Module == nil then return end setreadonly(Module, false) setreadonly(ModuleSettings, false) if SetInfiniteAmmo == nil then SetInfiniteAmmo = true end if SetInfiniteClips == nil then SetInfiniteClips = true end --[[if Config.South_Bronx._Modifications.InfiniteAmmo then Module.Mag = Config.South_Bronx._Modifications.InfiniteAmmo and math.huge or OldConfig.Ammo SetInfiniteAmmo = false end if Config.South_Bronx._Modifications.InfiniteAmmo == false and SetInfiniteAmmo == false then Module.Mag = OldConfig.MaxAmmo / 2 SetInfiniteAmmo = true end]] --[[if Config.South_Bronx._Modifications.InfiniteClips then Module.Ammo = Config.South_Bronx._Modifications.InfiniteClips and 999999 or OldConfig.MaxAmmo SetInfiniteClips = false end]] if Config.South_Bronx._Modifications.InfiniteClips == false and SetInfiniteClips == false then Module.Ammo = OldConfig.MaxAmmo SetInfiniteClips = true end if ModuleSettings.LimitedAmmoEnabled then ModuleSettings.LimitedAmmoEnabled = Config.South_Bronx._Modifications.InfiniteAmmo and false or OldConfig.LimitedAmmoEnabled end task.spawn(function() while Weapon ~= nil and LocalPlayer.Character ~= nil and Weapon.Parent == LocalPlayer.Character and Module ~= nil and ModuleSettings ~= nil and ModuleSettings.FireRate ~= nil and task.wait(.1) do if Config.South_Bronx._Modifications.DisableJamming then rawset(Module, "Jam", false) rawset(Module, "Canshoot", true) end if Config.South_Bronx._Modifications.InfiniteAmmo then Module.Mag = OldConfig.AmmoPerMag end end end) ModuleSettings.FireRate = Config.South_Bronx._Modifications.ModifyFireRate and GetPercentage(OldConfig.FireRate, Config.South_Bronx._Modifications.FireRateSpeed) or OldConfig.FireRate ModuleSettings.ReloadTime = Config.South_Bronx._Modifications.ModifyReloadSpeed and GetPercentage(OldConfig.ReloadTime, Config.South_Bronx._Modifications.ReloadSpeed) or OldConfig.ReloadTime ModuleSettings.TacticalReloadTime = Config.South_Bronx._Modifications.ModifyReloadSpeed and GetPercentage(OldConfig.TacticalReloadTime, Config.South_Bronx._Modifications.ReloadSpeed) or OldConfig.TacticalReloadTime ModuleSettings.EquippingTime = Config.South_Bronx._Modifications.ModifyEquipSpeed and GetPercentage(OldConfig.EquippingTime, Config.South_Bronx._Modifications.EquipSpeed) or OldConfig.EquippingTime ModuleSettings.SpreadX = Config.South_Bronx._Modifications.ModifySpreadValue and GetPercentage(OldConfig.SpreadX, Config.South_Bronx._Modifications.SpreadPercentage) or OldConfig.SpreadX ModuleSettings.SpreadY = Config.South_Bronx._Modifications.ModifySpreadValue and GetPercentage(OldConfig.SpreadY, Config.South_Bronx._Modifications.SpreadPercentage) or OldConfig.SpreadY ModuleSettings.Recoil = Config.South_Bronx._Modifications.ModifyRecoilValue and GetPercentage(OldConfig.Recoil, Config.South_Bronx._Modifications.RecoilPercentage) or OldConfig.Recoil ModuleSettings.ShotgunEnabled = Config.South_Bronx._Modifications.InstantKill and true or OldConfig.ShotgunEnabled ModuleSettings.Auto = Config.South_Bronx._Modifications.Automatic or OldConfig.Auto ModuleSettings.JamChance = Config.South_Bronx._Modifications.DisableJamming and 0 or OldConfig.JamChance end)) if not Success and Error ~= nil then warn("[GUN MOD ERROR] :", Error) end end) end) local ModWeapons = LPH_NO_VIRTUALIZE(function() for _, Weapon in next, GetAllTools() do if Weapon:IsA("Tool") then ModWeapon(Weapon) end end end) local SetValues = LPH_NO_VIRTUALIZE(function() for _, Weapon in next, GetAllTools() do if Weapon:IsA("Tool") then local Module = Weapon:FindFirstChildOfClass("ModuleScript") if Module and Module.Name == "Setting" then Module = require(Module) end if type(Module) == "table" and not OldWeaponValues[Weapon.Name] then OldWeaponValues[Weapon.Name] = {} local OldConfig = OldWeaponValues[Weapon.Name] for Index, Value in next, Module do OldConfig[Index] = Value end end end end end) if not LocalPlayer.Character then LocalPlayer.CharacterAdded:Wait() end LocalPlayer.Character.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function(Weapon) if not Weapon:IsA("Tool") then return end if Weapon:FindFirstChild("Setting") then CurrentGunHeld = Weapon end SetValues(); ModWeapon(Weapon); end)) LocalPlayer.Backpack.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function(Weapon) if not Weapon:IsA("Tool") then return end if Weapon:FindFirstChild("Setting") then CurrentGunHeld = Weapon end SetValues(); ModWeapon(Weapon); end)) LocalPlayer.CharacterAdded:Connect(function(Character) Character.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function(Weapon) if not Weapon:IsA("Tool") then return end if Weapon:FindFirstChild("Setting") then CurrentGunHeld = Weapon end SetValues(); ModWeapon(Weapon); end)) LocalPlayer.Backpack.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function(Weapon) if not Weapon:IsA("Tool") then return end if Weapon:FindFirstChild("Setting") then CurrentGunHeld = Weapon end SetValues(); ModWeapon(Weapon); end)) end) local ConfigMetatable = getmetatable(Config.South_Bronx.Modifications) ConfigMetatable.__index = LPH_NO_VIRTUALIZE(function(...) return Config.South_Bronx._Modifications[select(2, ...)] end) ConfigMetatable.__newindex = LPH_NO_VIRTUALIZE(function(...) local Index, Value = select(2, ...) Config.South_Bronx._Modifications[Index] = Value; ModWeapons() end) --[[local OldGunSettingsHook ; OldGunSettingsHook = hookmetamethod(game, "__namecall", LPH_NO_VIRTUALIZE(function(Self, ...) if CurrentGunHeld == nil then return OldGunSettingsHook(Self, ...) end if getnamecallmethod() == "FireServer" or getnamecallmethod() == "InvokeServer" and CurrentGunHeld then local Arguments = {...} for Index, Value in Arguments do if typeof(Value) == "table" and rawget(Value , "Ammo") then Value = OldWeaponValues[CurrentGunHeld.Name] return OldGunSettingsHook(Self, unpack(Arguments)) end end end return OldGunSettingsHook(Self, ...) end)) local OldMagAndAmmo; OldMagAndAmmo = hookmetamethod(game, "__namecall", LPH_NO_VIRTUALIZE(function(Self, ...) if CurrentGunHeld == nil then return OldMagAndAmmo(Self, ...) end if getnamecallmethod() == "FireServer" or getnamecallmethod() == "InvokeServer" and tostring(Self) == "ChangeMagAndAmmo" and (Config.South_Bronx._Modifications.InfiniteAmmo or Config.South_Bronx._Modifications.InfiniteClips) then local Arguments = {...} if Config.South_Bronx._Modifications.InfiniteAmmo then Arguments[2] = OldWeaponValues[CurrentGunHeld.Name].AmmoPerMag end return OldMagAndAmmo(Self, unpack(Arguments)) end return OldMagAndAmmo(Self, ...) end))]] end --[[if not Solara then local DeleteChatPlayer = LPH_NO_VIRTUALIZE(function(Player) if Player.Character then local Head = Player.Character:FindFirstChild("Head") if Head then if Head:FindFirstChild("chatpart") then Head:FindFirstChild("chatpart"):Destroy() end end end Player.CharacterAdded:Connect(function(Character) Character:WaitForChild("Head") Character.Head:WaitForChild("chatpart"):Destroy() end) end) for Index, Value in Players:GetPlayers() do if Value == LocalPlayer then continue end DeleteChatPlayer(Value) end Players.PlayerAdded:Connect(DeleteChatPlayer) end]] --[[local FireFunc, FireFuncs = LPH_NO_VIRTUALIZE(function(...) return ... end), {} local RefreshFireFunc = LPH_NO_VIRTUALIZE(function() for Index, Value in getgc() do if typeof(Value) == "function" then local Info = debug.getinfo(Value) if Info.source == string.format("=Players.%s.PlayerScripts.Main.Modules.GunScript_Local", LocalPlayer.Name) and not table.find(FireFuncs, Value) then FireFunc = Value table.insert(FireFuncs, FireFunc) end end end end) RefreshFireFunc() LocalPlayer.CharacterAdded:Connect(LPH_NO_VIRTUALIZE(function() task.wait(5) RefreshFireFunc() end)) ShootPlayer = LPH_NO_VIRTUALIZE(function(Player) if not LocalPlayer.Character then return end if not LocalPlayer.Character:FindFirstChildOfClass("Tool") then return end local Tool = LocalPlayer.Character:FindFirstChildOfClass("Tool"); local Handle = Tool:FindFirstChild("Handle") if not Tool:FindFirstChild("Settings") then return end if not Players:FindFirstChild(Player) then return end local Player = Players:FindFirstChild(Player) if not Player.Character or not Player.Character:FindFirstChild("Head") or not Player.Character:FindFirstChild("Humanoid") or Player.Character:FindFirstChild("Humanoid"):GetState() == Enum.HumanoidStateType.Dead then return end if not FireFunc then RefreshFireFunc() end print("Fired") FireFunc(Tool, Handle, Player.Character:FindFirstChild("Head").Position) end) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait(0.1) do if not Config.South_Bronx.KillAura then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChildOfClass("Tool") or not LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Setting") then continue end for Index, Value in Players:GetPlayers() do if table.find(Config.South_Bronx.KillAuraWhitelist, tostring(Value)) then continue end if Value == LocalPlayer then continue end if not Value.Character or not Value.Character:FindFirstChildOfClass("Humanoid") or not Value.Character:FindFirstChild("HumanoidRootPart") then continue end if Value.Character:FindFirstChildOfClass("Humanoid").Health == 0 then continue end if Value.Character:FindFirstChildOfClass("ForceField") then continue end if not DistanceCheck(Value, Config.South_Bronx.KillAuraRange) then continue end ShootPlayer(Value.Name) end end end))]] task.spawn(LPH_NO_VIRTUALIZE(function() while true do local Delta = RunService.Heartbeat:Wait() if not Config.South_Bronx.LocalPlayer_Config.Speed then continue end if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then local Humanoid = LocalPlayer.Character:FindFirstChild("Humanoid") if Humanoid.MoveDirection.Magnitude > 0 then local SpeedFactor = (Humanoid.WalkSpeed >= 10) and 1 or 0.54 LocalPlayer.Character:TranslateBy( Humanoid.MoveDirection * Config.South_Bronx.LocalPlayer_Config.SpeedValue * Delta * 10 * SpeedFactor ) end end end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait() do if not Config.South_Bronx.PlayerUtilities.BringingPlayer then continue end if tostring(Config.South_Bronx.PlayerUtilities.SelectedPlayer) == tostring(LocalPlayer) then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or not Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer) or not Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer).Character or not Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart") then continue end Players:FindFirstChild(Config.South_Bronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart").CFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame + Vector3.new(2, 0, 0) end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait(0) if Config.South_Bronx.VehicleModifications.SpeedEnabled and UserInputService:IsKeyDown(Enum.KeyCode.W) then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character and typeof(LocalPlayer.Character) == "Instance" then local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and typeof(Humanoid) == "Instance" then local SeatPart = Humanoid.SeatPart if SeatPart and typeof(SeatPart) == "Instance" and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity *= Vector3.new(1 + Config.South_Bronx.VehicleModifications.SpeedValue, 1, 1 + Config.South_Bronx.VehicleModifications.SpeedValue) end end end end end end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait(0) if Config.South_Bronx.VehicleModifications.BreakEnabled and UserInputService:IsKeyDown(Enum.KeyCode.S) then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character and typeof(LocalPlayer.Character) == "Instance" then local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and typeof(Humanoid) == "Instance" then local SeatPart = Humanoid.SeatPart if SeatPart and typeof(SeatPart) == "Instance" and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity *= Vector3.new(1 - Config.South_Bronx.VehicleModifications.BreakValue, 1, 1 - Config.South_Bronx.VehicleModifications.BreakValue) end end end end end end end)) UserInputService.InputBegan:Connect(function(Input, GameProcessedEvent) if Input.KeyCode == Config.South_Bronx.VehicleModifications.InstantStopBind and Config.South_Bronx.VehicleModifications.InstantStop and (not GameProcessedEvent) then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character and typeof(LocalPlayer.Character) == "Instance" then local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and typeof(Humanoid) == "Instance" then local SeatPart = Humanoid.SeatPart if SeatPart and typeof(SeatPart) == "Instance" and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity *= Vector3.new(0, 0, 0) SeatPart.AssemblyAngularVelocity *= Vector3.new(0, 0, 0) end end end end end if Config.South_Bronx.LocalPlayer_Config.DeleteKey ~= nil and Input.UserInputType == Enum.UserInputType.MouseButton1 and UserInputService:IsKeyDown(Config.South_Bronx.LocalPlayer_Config.DeleteKey) and Config.South_Bronx.LocalPlayer_Config.DeleteOnKey and (not GameProcessedEvent) then if Mouse and Mouse.Target then Mouse.Target:Destroy() end end end) ProximityPromptService.PromptButtonHoldBegan:Connect(LPH_NO_VIRTUALIZE(function(Prompt, Player) if Prompt and Player == LocalPlayer and fireproximityprompt then if Config.South_Bronx.LocalPlayer_Config.InstantInteract then fireproximityprompt(Prompt) end end end)) getgenv().Find_Bike = LPH_NO_VIRTUALIZE(function() for Index, Value in Workspace:GetChildren() do if Value:FindFirstChild("Owner") and string.match(tostring(Value), LocalPlayer.Name.."'s Car") and Value:FindFirstChild("Body") and Value:FindFirstChild("Body"):FindFirstChild("Passenger") then return Value end end return nil end) local FindSeatInPlayersCar = LPH_NO_VIRTUALIZE(function(Car) for _Index, _Value in Car.Body:GetChildren() do if _Value:IsA("Seat") then if _Value.Occupant ~= nil then continue else return _Value end end end return end) getgenv().SitInPlayersVehicle = LPH_NO_VIRTUALIZE(function(Player) if not Player.Character or Player.Character.Humanoid.SeatPart == nil then return end local SeatPart = Player.Character.Humanoid.SeatPart local Parent = SeatPart.Parent while Parent do if string.match(tostring(Parent), "'s Car") then Seat = FindSeatInPlayersCar(Parent) LocalPlayer.Character.HumanoidRootPart.CFrame = Seat.CFrame Seat:Sit(LocalPlayer.Character.Humanoid) break end Parent = Parent.Parent if Parent == game then break end end return Seat end) local Teleport_Status; local GetDistance = LPH_NO_VIRTUALIZE(function(position1, position2) return (position1 - position2).Magnitude end) local GetTweenSpeed = LPH_NO_VIRTUALIZE(function(distance) local baseTime = 4.5 local timeToTween = baseTime * (distance / 50) return timeToTween end) HideUI = LPH_NO_VIRTUALIZE(function(Title, Timing) getgenv().HideScreenGUI = Instance.new("ScreenGui") getgenv().HideScreenGUI.Name = getexecutorname() getgenv().HideScreenGUI.Parent = gethui and gethui() or Services.CoreGui local frame = Instance.new("Frame") frame.Name = "BlackFrame" frame.Size = UDim2.new(2, 0, 2, 0) frame.Position = UDim2.new(0, -155, 0, -155) frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) frame.BackgroundTransparency = 0 frame.Parent = getgenv().HideScreenGUI local textLabel = Instance.new("TextLabel") textLabel.Name = "\nhideuibronxlol" textLabel.Size = UDim2.new(0, 400, 0, 100) textLabel.Font = Enum.Font.SourceSansBold textLabel.RichText = true textLabel.Text = 'bronx.lol\n' .. Title textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.BackgroundTransparency = 1 textLabel.TextSize = 36 textLabel.TextStrokeTransparency = 0.8 textLabel.TextXAlignment = Enum.TextXAlignment.Center textLabel.TextYAlignment = Enum.TextYAlignment.Center textLabel.TextWrapped = true textLabel.AnchorPoint = Vector2.new(0.5, 0.5) textLabel.Position = UDim2.new(0.5, 0, 0.5, 0) textLabel.Parent = getgenv().HideScreenGUI if Timing then task.spawn(function() local startTime = tick() local endTime = startTime + Timing while tick() < endTime do local timeLeft = endTime - tick() textLabel.Text = string.format( 'bronx.lol\n%s\nplease wait : %.2f seconds', Title, math.max(timeLeft, 0) ) task.wait() end end) end return textLabel end) DeleteSecretUI = LPH_NO_VIRTUALIZE(function(Title) if getgenv().HideScreenGUI then getgenv().HideScreenGUI:Destroy() getgenv().HideScreenGUI = nil end pcall(function() for i,v in gethui():GetChildren() do if v.Name == getexecutorname() then v:Destroy() end end end) end) local tp_debounce = false local GetCuttingBoard, GetBowl, GetPot, CheckHobo, GetHouse = LPH_NO_VIRTUALIZE(function() for Index, Value in Workspace.Map.Locations["The Laboratory"]["Cutting Boards"]:GetChildren() do local Prompt = Value:FindFirstChildWhichIsA("ProximityPrompt", true) if Prompt and Prompt.Enabled then return Value end end end), LPH_NO_VIRTUALIZE(function() for Index, Value in Workspace.Map.Locations["The Laboratory"].Bowls:GetChildren() do local Prompt = Value:FindFirstChildWhichIsA("ProximityPrompt", true) if Prompt and Prompt.Enabled then return Value end end end), LPH_NO_VIRTUALIZE(function() for Index, Value in Workspace.Map.Locations["The Laboratory"].Extra:GetChildren() do if Value.Name == "Table" then Value.CanCollide = false end end for Index, Value in Workspace.Map.Locations["The Laboratory"].Pots:GetChildren() do local Prompt = Value:FindFirstChildWhichIsA("ProximityPrompt", true) if Prompt and Prompt.Enabled then return Value end end end), LPH_NO_VIRTUALIZE(function(Name) if Workspace.Folders.HomelessPeople:FindFirstChild(Name) then local Prompt = Workspace.Folders.HomelessPeople:FindFirstChild(Name):FindFirstChildWhichIsA("ProximityPrompt", true) if Prompt and Prompt.Enabled and Workspace.Folders.HomelessPeople:FindFirstChild(Name).LeftLowerLeg.Rotation.X == 90 then return true end end return false end), LPH_NO_VIRTUALIZE(function() for Index, Value in Workspace.Map.APTS:GetChildren() do if Value:FindFirstChild("Board") then local Name = Value:FindFirstChild("Board").name.SurfaceGui.TextLabel.Text if Name == LocalPlayer.Name then return Workspace.Map.Houses:FindFirstChild(Value.Name) end end end return nil end) local Get_Hobo = LPH_NO_VIRTUALIZE(function() for i,v in Workspace.Folders.HomelessPeople:GetChildren() do if CheckHobo(v.Name) then return v end end return nil end) getgenv().Teleport = LPH_NO_VIRTUALIZE(function(CFrame) if Config.South_Bronx.TeleportMethod == 'Dirt Bike' then local Bike = Find_Bike() if Bike == nil then ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("Dealershipinteraction"):FireServer("Spawn", "DirtBike") local BikeForce = false task.spawn(function() task.wait(3) ; BikeForce = true end) repeat task.wait() until Find_Bike() ~= nil or BikeForce == true Bike = Find_Bike() task.wait() if Bike == nil then library.notifications:create_notification({ name = "bronx.lol", info = `Your bike was not found!`, lifetime = 5 }) return "Failed" end end if Bike and Bike.DriveSeat and Bike.DriveSeat.Occupant ~= nil and Bike.DriveSeat.Occupant ~= LocalPlayer.Character.Humanoid then ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("Dealershipinteraction"):FireServer("Spawn", "DirtBike") local BikeForce = false task.spawn(function() task.wait(3) ; BikeForce = true end) repeat task.wait() until Find_Bike() ~= nil or BikeForce == true Bike = Find_Bike() task.wait() if Bike == nil then library.notifications:create_notification({ name = "bronx.lol", info = `Your bike was not found!`, lifetime = 5 }) return "Failed" end end LocalPlayer.Character.HumanoidRootPart.CFrame = Bike.PrimaryPart.CFrame Bike.DriveSeat:Sit(LocalPlayer.Character.Humanoid) task.wait(1.5) for Index = 1, 50 do Bike:SetPrimaryPartCFrame(CFrame + Vector3.new(0, 1.5, 0)) end task.wait(1) for Index = 1, 10 do Bike:SetPrimaryPartCFrame(CFrame + Vector3.new(0, 1.5, 0)) end for Index, Value in Bike:GetDescendants() do pcall(function() Value.Velocity = Vector3.new(0, 0, 0) end) pcall(function() Value.RotVelocity = Vector3.new(0, 0, 0) end) end task.wait(.25) ReplicatedStorage.RemoteEvents.ClientEffects:FireServer("JumpRequest") return "Success" elseif Config.South_Bronx.TeleportMethod == 'Tween' then local DistanceFromPos = GetDistance(LocalPlayer.Character.HumanoidRootPart.Position , CFrame.Position) local Tween = Services.TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(GetTweenSpeed(DistanceFromPos), Enum.EasingStyle.Linear), {CFrame = CFrame}) Tween:Play() ; Tween.Completed:Wait() ; return (LocalPlayer.Character.HumanoidRootPart.Position - CFrame.Position).Magnitude > 20 and "Success" or "Failed" elseif Config.South_Bronx.TeleportMethod == 'Damage' then if tp_debounce then repeat wait(.1) until not tp_debounce end tp_debounce = true HideUI("teleporting.\nplease wait.") pcall(function() local E1 = LocalPlayer.PlayerGui.Misc.Blood.ImageLabel.Changed:Connect(function() LocalPlayer.PlayerGui.Misc.Blood.ImageLabel.Visible = false end) local E3 = LocalPlayer.PlayerGui.Misc.Blood.Impact.Changed:Connect(function() LocalPlayer.PlayerGui.Misc.Blood.Impact.Visible = false end) local E5 = Lighting.ChildAdded:Connect(function(a) if tostring(a) == "KN_Blur" then a.Enabled = false end end) local Hobo = Get_Hobo() if not Hobo then repeat wait(1) Hobo = Get_Hobo() until Hobo ~= nil end repeat task.wait() if Hobo then LocalPlayer.Character.HumanoidRootPart.CFrame = Hobo.HumanoidRootPart.CFrame fireproximityprompt(Hobo:FindFirstChildWhichIsA('ProximityPrompt', true)) if not CheckHobo(Hobo.Name) then Hobo = Get_Hobo() end end until LocalPlayer.Character.Humanoid.Health <= 15 local number = 1 repeat task.wait() LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame + Vector3.new(0, 1, 0) number+=1 if number > 50 then LocalPlayer.Character.HumanoidRootPart.Anchored = true end until LocalPlayer.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Physics task.delay(4, function() E1:Disconnect() E3:Disconnect() E5:Disconnect() end) task.wait(1) LocalPlayer.Character.HumanoidRootPart.Anchored = false end) DeleteSecretUI() tp_debounce = false return (LocalPlayer.Character.HumanoidRootPart.Position - CFrame.Position).Magnitude < 20 and "Success" or "Failed" end end) local ATMPositions = { ATM1 = CFrame.new(-30, 4, -300); ATM2 = CFrame.new(539, 4, -353); ATM3 = CFrame.new(497, 4, 403); ATM4 = CFrame.new(236, 4, -158); ATM5 = CFrame.new(525, -8, -92); ATM6 = CFrame.new(-450, 4, 370); ATM7 = CFrame.new(-266, 4, -209); ATM8 = CFrame.new(-11, 4, 231); ATM9 = CFrame.new(717, 4, 410); ATM10 = CFrame.new(-532, 3, -21); ATM11 = CFrame.new(-646, 4, 155); ATM12 = CFrame.new(698, 3, -241); ATM13 = CFrame.new(-315, 4, 142); ATM14 = CFrame.new(-378, 4, -365); ATM15 = CFrame.new(360, 4, -364); ATM16 = CFrame.new(870, 3, -346); ATM17 = CFrame.new(904, 3, -99); ATM18 = CFrame.new(1095, 3, 178); ATM19 = CFrame.new(1054, 4, 585); ATM20 = CFrame.new(895, 4, 142); ATM21 = CFrame.new(1021, 3, -229); }; local PressKeyTween = LPH_NO_VIRTUALIZE(function(KeyCode, Tween) task.spawn(function() VirtualInputManager:SendKeyEvent(false, KeyCode, false, game) VirtualInputManager:SendKeyEvent(true, KeyCode, false, game) Tween.Completed:Wait() VirtualInputManager:SendKeyEvent(false, KeyCode, false, game) end) end) local PressKey = function(KeyCode, Duration) task.spawn(LPH_NO_VIRTUALIZE(function() Services.VirtualInputManager:SendKeyEvent(false, KeyCode, false, game) Services.VirtualInputManager:SendKeyEvent(true, KeyCode, false, game) task.wait(Duration) Services.VirtualInputManager:SendKeyEvent(false, KeyCode, false, game) end)) end local boxfarm_thread Start_BoxFarm = function() boxfarm_thread = task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait() do if not LocalPlayer.Character then continue end if not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then continue end if not Config.South_Bronx.FarmingUtilities.BoxFarm then continue end if not LocalPlayer.Backpack:FindFirstChild("Crate") and not LocalPlayer.Character:FindFirstChild("Crate") then local DistanceFromBox = GetDistance(LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(-549, 3, -82)) local Tween = Services.TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(GetTweenSpeed(DistanceFromBox), Enum.EasingStyle.Linear), {CFrame = CFrame.new(-549.1292724609375, 3.5371456146240234, -82.9239501953125)}) PressKeyTween(Enum.KeyCode.W, Tween) ; PressKeyTween(Enum.KeyCode.LeftShift, Tween) Tween:Play() ; Tween.Completed:Wait() ; Tween = nil fireproximityprompt(Workspace.PlaceHere.Attachment.ProximityPrompt) task.wait(1) repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("Crate") LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack.Crate) task.wait(1) end if not LocalPlayer.Character:FindFirstChild("Crate") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Crate")) task.wait(1) end if not LocalPlayer.Backpack:FindFirstChild("Crate") and not LocalPlayer.Character:FindFirstChild("Crate") then continue end local DistanceFromTruck = GetDistance(LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(-401.04364013671875, 3.3621325492858887, -72.07713317871094)) local Tween = Services.TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(GetTweenSpeed(DistanceFromTruck), Enum.EasingStyle.Linear), {CFrame = CFrame.new(-401.04364013671875, 3.3621325492858887, -72.07713317871094)}) PressKeyTween(Enum.KeyCode.W, Tween) ; PressKeyTween(Enum.KeyCode.LeftShift, Tween) Tween:Play() ; Tween.Completed:Wait() ; Tween = nil fireproximityprompt(Workspace.cratetruck2.Model.ClickBox.Attachment.ProximityPrompt) task.wait(0.9) end end)) end Stop_BoxFarm = LPH_NO_VIRTUALIZE(function() if not boxfarm_thread then return end if coroutine.status(boxfarm_thread) == "suspended" then task.cancel(boxfarm_thread) end end) task.spawn(LPH_JIT_MAX(function() while task.wait(.1) do if not Config.South_Bronx.FarmingUtilities.CardFarm then continue end if not LocalPlayer.Character and not LocalPlayer.Character:FindFirstChild("Humanoid") then continue end LocalPlayer.Character:FindFirstChild("Humanoid").Sit = false ; LocalPlayer.Character:FindFirstChild("Humanoid").Jump = true for Index, Value in Workspace.Map.Locations["Community Bank"]:GetDescendants() do pcall(function() Value.CanCollide = false end) end end end)) task.spawn(LPH_JIT_MAX(function() while task.wait(.1) do if not Config.South_Bronx.FarmingUtilities.MarshmallowFarm then continue end if not LocalPlayer.Character and not LocalPlayer.Character:FindFirstChild("Humanoid") then continue end LocalPlayer.Character:FindFirstChild("Humanoid").Sit = false ; LocalPlayer.Character:FindFirstChild("Humanoid").Jump = true end end)) playerHasCard = false task.spawn(LPH_JIT_MAX(function() while task.wait(.1) do if not Config.South_Bronx.FarmingUtilities.CardFarm then continue end pcall(function() Workspace.Map.Decor:FindFirstChild("rail thing"):Destroy() end) if not Workspace.Map.Decor:FindFirstChild("rail thing") then break end end end)) local MarshmallowFarm_Thread Start_MarshmallowFarm = function() MarshmallowFarm_Thread = task.spawn(LPH_JIT_MAX(function() while wait() do if not Config.South_Bronx.FarmingUtilities.MarshmallowFarm then continue end local Owns_Bike = Config.South_Bronx.OwnedBike == "No" local Marshmellow_Increment = Config.South_Bronx.FarmingUtilities.MarshmallowIncrement local Items = {"Gelatin", "Sugar Block Bag", "Water"} Teleport(CFrame.new(510, 4, 602), Owns_Bike) for _ = 1, Marshmellow_Increment do for Index, Value in Items do ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("StorePurchase"):FireServer(Value) task.wait() end end task.wait(3) local House = GetHouse(); if not House then repeat task.wait() House = GetHouse() until House ~= nil end local Pot = House.Interior["Cooking Pot"] Teleport(Pot.CFrame, Owns_Bike) task.wait(1) LocalPlayer.Character.Humanoid:MoveTo(Pot.Position) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() for _ = 1, Marshmellow_Increment do if not LocalPlayer.Character:FindFirstChild("Water") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Water")) end task.wait(1) fireproximityprompt(Pot.Attachment.ProximityPrompt) task.wait(2.5) repeat task.wait() until Pot.Timer.TextLabel.Text == "0" if not LocalPlayer.Character:FindFirstChild("Sugar Block Bag") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Sugar Block Bag")) end task.wait(1) fireproximityprompt(Pot.Attachment.ProximityPrompt) task.wait(2.5) LocalPlayer.Character.Humanoid:UnequipTools() if not LocalPlayer.Character:FindFirstChild("Gelatin") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Gelatin")) end fireproximityprompt(Pot.Attachment.ProximityPrompt) task.wait(3) repeat task.wait() until Pot.Timer.TextLabel.Text == "0" if not LocalPlayer.Character:FindFirstChild("Empty Bag") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Empty Bag")) end task.wait(1) fireproximityprompt(Pot.Attachment.ProximityPrompt) task.wait(1) LocalPlayer.Character.Humanoid:UnequipTools() end Teleport(CFrame.new(510, 4, 602), Owns_Bike) repeat task.wait() until Workspace.NPCs:FindFirstChild('Lamont Bell') task.wait(1) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(511, 4, 598)) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() for Index, Value in LocalPlayer.Backpack:GetChildren() do if Value:IsA("Tool") and Value.Name:find("Marshmallow") then LocalPlayer.Character.Humanoid:EquipTool(Value) fireproximityprompt(Workspace.NPCs["Lamont Bell"].UpperTorso.ProximityPrompt) task.wait(0.25) end end task.wait(3) end end)) end Stop_MarshmallowFarm = LPH_NO_VIRTUALIZE(function() if not MarshmallowFarm_Thread then return end if coroutine.status(MarshmallowFarm_Thread) == "suspended" then task.cancel(MarshmallowFarm_Thread) end end) local ChipFarm_Thread Start_ChipFarm = function() ChipFarm_Thread = task.spawn(LPH_JIT_MAX(function() while task.wait(1) do if not Config.South_Bronx.FarmingUtilities.ChipFarm then continue end local Owns_Bike = Config.South_Bronx.OwnedBike == "No" if not LocalPlayer.Backpack:FindFirstChild("Flour") or not LocalPlayer.Backpack:FindFirstChild("Potato") then Teleport_Status = Teleport(CFrame.new(-773, 4, -157), Owns_Bike) if not LocalPlayer.Backpack:FindFirstChild("Flour") then repeat task.wait(2) ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("StorePurchase"):FireServer("Flour") until LocalPlayer.Backpack:FindFirstChild("Flour") end if not LocalPlayer.Backpack:FindFirstChild("Potato") then repeat task.wait(2) ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("StorePurchase"):FireServer("Potato") until LocalPlayer.Backpack:FindFirstChild("Potato") end end repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("Potato") and LocalPlayer.Backpack:FindFirstChild("Flour") task.wait(3) Teleport_Status = Teleport(CFrame.new(-479, 4, -437), Owns_Bike) repeat task.wait() until Teleport_Status == "Success" task.wait(3) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-479, 4, -437)) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() fireproximityprompt(Workspace.Map.Locations["The Laboratory"].Prompts.Clipboard.ProximityPrompt) task.wait(2) local CookingBoard = GetCuttingBoard() LocalPlayer.Character.Humanoid:MoveTo(CookingBoard.Part.Position) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() if not LocalPlayer.Character:FindFirstChild("Potato") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Potato")) end task.wait(2) fireproximityprompt(CookingBoard:FindFirstChildWhichIsA("ProximityPrompt", true)) task.wait(3) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-463, 4, -473)) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() fireproximityprompt(Workspace.Map.Locations["The Laboratory"].Prompts["Plastic Bag"].Attachment.ProximityPrompt) task.wait(1.5) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-466, 4, -474)) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-466, 4, -522)) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() local Bowl = GetBowl() LocalPlayer.Character.Humanoid:MoveTo(Bowl.CamPart.Position) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() if not LocalPlayer.Character:FindFirstChild("Flour") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Flour")) end task.wait(1) fireproximityprompt(Bowl.ProximityPrompt) task.wait(5) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-466, 4, -518)) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-467, 4, -470)) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() local Pot = GetPot() LocalPlayer.Character.Humanoid:MoveTo(Pot.Position) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() fireproximityprompt(Pot.ProximityPrompt) task.wait(5) repeat task.wait(1) until Pot.Timer.TextLabel.Text == "0" fireproximityprompt(Pot.ProximityPrompt) PressKey(Enum.KeyCode.W, .25) task.wait(.25) PressKey(Enum.KeyCode.S, .25) task.wait(.25) PressKey(Enum.KeyCode.A, .25) task.wait(.25) PressKey(Enum.KeyCode.D, .25) task.wait(.25) repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("Potato Chips") Teleport_Status = Teleport(Workspace.NPCs:FindFirstChild("Poor Guy").Head.CFrame) repeat task.wait() until Teleport_Status == "Success" task.wait(3) LocalPlayer.Character.Humanoid:MoveTo(Workspace.NPCs:FindFirstChild("Poor Guy").Head.Position) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() fireproximityprompt(Workspace.NPCs["Poor Guy"].UpperTorso.ProximityPrompt) task.wait(1) task.wait(12.5) local Hobo = Get_Hobo() if not Hobo then repeat wait(1) Hobo = Get_Hobo() until Hobo ~= nil end Teleport_Status = Teleport(Hobo.Head.CFrame) repeat task.wait() until Teleport_Status == "Success" and tp_debounce == false task.wait(5) PressKey(Enum.KeyCode.W, .25) task.wait(.25) PressKey(Enum.KeyCode.S, .25) task.wait(.25) PressKey(Enum.KeyCode.A, .25) task.wait(.25) PressKey(Enum.KeyCode.D, .25) task.wait(.25) task.wait(1.25) if not LocalPlayer.Character:FindFirstChild("Hot Chips") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Hot Chips")) end LocalPlayer.Character.Humanoid:MoveTo(Hobo:FindFirstChild("RightLowerLeg", true).Position) LocalPlayer.Character.Humanoid.MoveToFinished:Wait() task.wait(4) local prompt = Hobo:FindFirstChildWhichIsA("ProximityPrompt", true) fireproximityprompt(prompt) task.wait(5) end end)) end Stop_ChipFarm = LPH_NO_VIRTUALIZE(function() if not ChipFarm_Thread then return end if coroutine.status(ChipFarm_Thread) == "suspended" then task.cancel(ChipFarm_Thread) end end) local CardFarm_Thread Start_CardFarm = function() CardFarm_Thread = task.spawn(LPH_JIT_MAX(function() while task.wait(1) do if not Config.South_Bronx.FarmingUtilities.CardFarm then continue end if not LocalPlayer.Character then continue end if Config.South_Bronx.TeleportMethod ~= "Tween" then if playerHasCard == false then if not LocalPlayer.Backpack:FindFirstChild("Fake ID") and not LocalPlayer.Character:FindFirstChild("Fake ID") and not LocalPlayer.Backpack:FindFirstChild("Card") and not LocalPlayer.Character:FindFirstChild("Card") then local Teleport_Status = Teleport(CFrame.new(219, 4, -332)) repeat RunService.RenderStepped:Wait() until Workspace.NPCs:FindFirstChild("FakeIDSeller") repeat RunService.RenderStepped:Wait() fireproximityprompt(Workspace.NPCs.FakeIDSeller.UpperTorso.Attachment:FindFirstChild("ProximityPrompt")) until LocalPlayer.Backpack:FindFirstChild("Fake ID") or LocalPlayer.Character:FindFirstChild("Fake ID") repeat RunService.RenderStepped:Wait() until Teleport_Status == "Success" task.wait(1.5) repeat RunService.RenderStepped:Wait() if LocalPlayer.Backpack:FindFirstChild("Fake ID") then pcall(function() LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Fake ID")) end) end until LocalPlayer.Character:FindFirstChild("Fake ID") end if not LocalPlayer.Backpack:FindFirstChild("Card") and not LocalPlayer.Character:FindFirstChild("Card") then local Teleport_Status = Teleport(CFrame.new(-49, 4, -323)) repeat RunService.RenderStepped:Wait() until Workspace.NPCs:FindFirstChild("Bank Teller") repeat RunService.RenderStepped:Wait() until Teleport_Status == "Success" LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-49, 4, -321)) task.wait(2.1) local Application_Successful = false local Old ; Old = LocalPlayer.PlayerGui.Main.Message.Warning:GetPropertyChangedSignal("Text"):Connect(function() if not LocalPlayer.PlayerGui.Main.Message.Warning.Text:find("application") then return end if LocalPlayer.PlayerGui.Main.Message.Warning.Text == "Your application was successful. Please allow 30 seconds for the bank to prepare your card." then Application_Successful = true playerHasCard = true else Application_Successful = false playerHasCard = false end end) repeat RunService.RenderStepped:Wait() if LocalPlayer.Backpack:FindFirstChild("Fake ID") then pcall(function() LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Fake ID")) end) end until LocalPlayer.Character:FindFirstChild("Fake ID") repeat RunService.RenderStepped:Wait() until Workspace.NPCs:FindFirstChild("Bank Teller") repeat fireproximityprompt(Workspace.NPCs:FindFirstChild("Bank Teller").UpperTorso.Attachment:FindFirstChild("ProximityPrompt")) task.wait() until not LocalPlayer.Character:FindFirstChild("Fake ID") task.wait(1) LocalPlayer.PlayerGui.Main.Message.Warning:GetPropertyChangedSignal("Text"):Wait() task.spawn(function() task.wait(3) Old:Disconnect() end) task.wait(.5) if Application_Successful == false then continue end task.wait(1.5) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-43, 4, -332)) task.wait(1.5) repeat RunService.RenderStepped:Wait() fireproximityprompt(Workspace.Blank.Attachment.ProximityPrompt) until LocalPlayer.Backpack:FindFirstChild("Card") playerHasCard = false end else local Teleport_Status = Teleport(CFrame.new(-49, 4, -323)) repeat RunService.RenderStepped:Wait() until Workspace.NPCs:FindFirstChild("Bank Teller") repeat RunService.RenderStepped:Wait() until Teleport_Status == "Success" LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-49, 4, -321)) task.wait(2.1) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-43, 4, -332)) task.wait(1.5) repeat RunService.RenderStepped:Wait() fireproximityprompt(Workspace.Blank.Attachment.ProximityPrompt) until LocalPlayer.Backpack:FindFirstChild("Card") playerHasCard = false end if not LocalPlayer.Backpack:FindFirstChild("Card") and not LocalPlayer.Character:FindFirstChild("Card") then continue end local ATM; for Index, Value in Workspace.Map.ATMS:GetChildren() do if Value.ATMScreen.Transparency == 0 then ATM = Value break end end if ATM == nil then repeat RunService.RenderStepped:Wait() for Index, Value in Workspace.Map.ATMS:GetChildren() do if Value.ATMScreen.Transparency == 0 then ATM = Value break end end until ATM ~= nil end task.wait(1) local Teleport_Status = Teleport(ATMPositions[tostring(ATM)]) repeat RunService.RenderStepped:Wait() until Teleport_Status == "Success" LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Card")) --PressKey(Enum.KeyCode.LeftShift, .25) task.wait(.25) PressKey(Enum.KeyCode.W, .25) task.wait(.25) PressKey(Enum.KeyCode.S, .25) task.wait(.25) PressKey(Enum.KeyCode.A, .25) task.wait(.25) PressKey(Enum.KeyCode.D, .25) task.wait(.25) task.wait(1.25) LocalPlayer.Character.Humanoid:MoveTo(ATM.CFrame.Position) task.wait(2.5) --PressKey(Enum.KeyCode.LeftShift, .25) task.wait(.25) PressKey(Enum.KeyCode.W, .25) task.wait(.25) PressKey(Enum.KeyCode.S, .25) task.wait(.25) PressKey(Enum.KeyCode.A, .25) task.wait(.25) PressKey(Enum.KeyCode.D, .25) task.wait(.25) task.wait(1.25) fireproximityprompt(ATM.Attachment.ProximityPrompt) LocalPlayer.Character.Humanoid:MoveTo(ATM.CFrame.Position) if ATM.ATMScreen.Transparency == 1 then continue end repeat RunService.RenderStepped:Wait() until LocalPlayer.PlayerGui:FindFirstChild("ATM") Services.VirtualUser:CaptureController() LocalPlayer.PlayerGui.ATM.Frame.Swipe.Position = UDim2.new(-3.0742092, 0, -0.270338974, 0) task.wait(0.5) LocalPlayer.PlayerGui.ATM.Frame.Swipe.Size = UDim2.new(1001 + Random.new():NextNumber(0.1, 1), 0, 1001 + Random.new():NextNumber(0.1, 1), 0) task.wait(0.5) repeat RunService.RenderStepped:Wait() if LocalPlayer.PlayerGui:FindFirstChild("ATM") then Services.VirtualUser:CaptureController() ; Services.VirtualUser:ClickButton1(Vector2.new(LocalPlayer.PlayerGui.ATM.Frame.Swipe.AbsolutePosition)) end until not LocalPlayer.PlayerGui:FindFirstChild("ATM") task.wait(3) else if playerHasCard == false then if not LocalPlayer.Backpack:FindFirstChild("Fake ID") and not LocalPlayer.Character:FindFirstChild("Fake ID") and not LocalPlayer.Backpack:FindFirstChild("Card") and not LocalPlayer.Character:FindFirstChild("Card") then local DistanceFromFakeIDSeller = GetDistance(LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(219.42543029785156, 3.7371325492858887, -332.2640686035156)) local Tween = Services.TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(GetTweenSpeed(DistanceFromFakeIDSeller), Enum.EasingStyle.Linear), {CFrame = CFrame.new(219.42543029785156, 3.7371325492858887, -332.2640686035156)}) PressKeyTween(Enum.KeyCode.W, Tween) ; PressKeyTween(Enum.KeyCode.LeftShift, Tween) Tween:Play() ; Tween.Completed:Wait() ; Tween = nil repeat RunService.RenderStepped:Wait() fireproximityprompt(Workspace.NPCs.FakeIDSeller.UpperTorso.Attachment:FindFirstChild("ProximityPrompt")) until LocalPlayer.Backpack:FindFirstChild("Fake ID") or LocalPlayer.Character:FindFirstChild("Fake ID") repeat RunService.RenderStepped:Wait() if LocalPlayer.Backpack:FindFirstChild("Fake ID") then pcall(function() LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Fake ID")) end) end until LocalPlayer.Character:FindFirstChild("Fake ID") end if not LocalPlayer.Backpack:FindFirstChild("Card") and not LocalPlayer.Character:FindFirstChild("Card") then local DistanceFromFakeBankClerk = GetDistance(LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(-49.03115463256836, 3.7371387481689453, -323.28619384765625)) local Tween = Services.TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(GetTweenSpeed(DistanceFromFakeBankClerk), Enum.EasingStyle.Linear), {CFrame = CFrame.new(-49.03115463256836, 3.7371387481689453, -323.28619384765625)}) PressKeyTween(Enum.KeyCode.W, Tween) ; PressKeyTween(Enum.KeyCode.LeftShift, Tween) Tween:Play() ; Tween.Completed:Wait() ; Tween = nil LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-49, 4, -321)) task.wait(2.1) local Application_Successful = false local Old ; Old = LocalPlayer.PlayerGui.Main.Message.Warning:GetPropertyChangedSignal("Text"):Connect(function() if not LocalPlayer.PlayerGui.Main.Message.Warning.Text:find("application") then return end if LocalPlayer.PlayerGui.Main.Message.Warning.Text == "Your application was successful. Please allow 30 seconds for the bank to prepare your card." then Application_Successful = true playerHasCard = true else Application_Successful = false playerHasCard = false end end) repeat RunService.RenderStepped:Wait() if LocalPlayer.Backpack:FindFirstChild("Fake ID") then pcall(function() LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Fake ID")) end) end until LocalPlayer.Character:FindFirstChild("Fake ID") repeat RunService.RenderStepped:Wait() until Workspace.NPCs:FindFirstChild("Bank Teller") repeat fireproximityprompt(Workspace.NPCs:FindFirstChild("Bank Teller").UpperTorso.Attachment:FindFirstChild("ProximityPrompt")) task.wait() until not LocalPlayer.Character:FindFirstChild("Fake ID") task.wait(1) LocalPlayer.PlayerGui.Main.Message.Warning:GetPropertyChangedSignal("Text"):Wait() task.spawn(function() task.wait(3) Old:Disconnect() end) task.wait(.5) if Application_Successful == false then continue end task.wait(1.5) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-43, 4, -332)) task.wait(1.5) repeat RunService.RenderStepped:Wait() fireproximityprompt(Workspace.Blank.Attachment.ProximityPrompt) until LocalPlayer.Backpack:FindFirstChild("Card") playerHasCard = false end else local DistanceFromFakeBankClerk = GetDistance(LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(-49.03115463256836, 3.7371387481689453, -323.28619384765625)) local Tween = Services.TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(GetTweenSpeed(DistanceFromFakeBankClerk), Enum.EasingStyle.Linear), {CFrame = CFrame.new(-49.03115463256836, 3.7371387481689453, -323.28619384765625)}) PressKeyTween(Enum.KeyCode.W, Tween) ; PressKeyTween(Enum.KeyCode.LeftShift, Tween) Tween:Play() ; Tween.Completed:Wait() ; Tween = nil LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-49, 4, -321)) task.wait(2.1) LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(-43, 4, -332)) task.wait(1.5) repeat RunService.RenderStepped:Wait() fireproximityprompt(Workspace.Blank.Attachment.ProximityPrompt) until LocalPlayer.Backpack:FindFirstChild("Card") playerHasCard = false end if not LocalPlayer.Backpack:FindFirstChild("Card") and not LocalPlayer.Character:FindFirstChild("Card") then continue end task.wait(3) local ATM; local function GetClosestATM() local ATMClosestTable = {} for Index, Value in Workspace.Map.ATMS:GetChildren() do if Value.ATMScreen.Transparency == 0 then table.insert(ATMClosestTable, {ATM = Value, Range = (LocalPlayer.Character.HumanoidRootPart.Position - Value.Position).Magnitude}) end end table.sort(ATMClosestTable, function(...) return select(1, ...).Range < select(2, ...).Range end) return ATMClosestTable[1] ~= nil and ATMClosestTable[1].ATM or nil end repeat RunService.RenderStepped:Wait() until GetClosestATM() ~= nil ATM = GetClosestATM() task.wait(1) local DistanceFromATM = GetDistance(LocalPlayer.Character.HumanoidRootPart.Position, ATMPositions[tostring(ATM)].Position) local Tween = Services.TweenService:Create(LocalPlayer.Character.HumanoidRootPart, TweenInfo.new(GetTweenSpeed(DistanceFromATM), Enum.EasingStyle.Linear), {CFrame = ATMPositions[tostring(ATM)]}) PressKeyTween(Enum.KeyCode.W, Tween) ; PressKeyTween(Enum.KeyCode.LeftShift, Tween) Tween:Play() ; Tween.Completed:Wait() ; Tween = nil LocalPlayer.Character.Humanoid:MoveTo(ATM.CFrame.Position) task.wait(4) fireproximityprompt(ATM.Attachment.ProximityPrompt) if ATM.ATMScreen.Transparency == 1 then continue end if LocalPlayer.Backpack:FindFirstChild("Card") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("Card")) task.wait(1) end repeat RunService.RenderStepped:Wait() until LocalPlayer.PlayerGui:FindFirstChild("ATM") Services.VirtualUser:CaptureController() LocalPlayer.PlayerGui.ATM.Frame.Swipe.Position = UDim2.new(-3.0742092, 0, -0.270338974, 0) task.wait(0.5) LocalPlayer.PlayerGui.ATM.Frame.Swipe.Size = UDim2.new(1001 + Random.new():NextNumber(0.1, 1), 0, 1001 + Random.new():NextNumber(0.1, 1), 0) task.wait(0.5) repeat RunService.RenderStepped:Wait() if LocalPlayer.PlayerGui:FindFirstChild("ATM") then Services.VirtualUser:CaptureController() ; Services.VirtualUser:ClickButton1(Vector2.new(LocalPlayer.PlayerGui.ATM.Frame.Swipe.AbsolutePosition)) end until not LocalPlayer.PlayerGui:FindFirstChild("ATM") task.wait(3) end end end)) end Stop_CardFarm = LPH_NO_VIRTUALIZE(function() if not CardFarm_Thread then return end if coroutine.status(CardFarm_Thread) == "suspended" then task.cancel(CardFarm_Thread) end end) local Humanoid = LocalPlayer.Character:WaitForChild("Humanoid") Humanoid.Died:Connect(function() tp_debounce = false if Config.South_Bronx.FarmingUtilities.CardFarm then Stop_CardFarm() end if Config.South_Bronx.FarmingUtilities.BoxFarm then Stop_BoxFarm() end if Config.South_Bronx.FarmingUtilities.ChipFarm then Stop_ChipFarm() end if Config.South_Bronx.FarmingUtilities.MarshmallowFarm then Stop_MarshmallowFarm() end end) LocalPlayer.CharacterAdded:Connect(function(Character) Humanoid = Character:WaitForChild("Humanoid") tp_debounce = false if Config.South_Bronx.FarmingUtilities.CardFarm then Stop_CardFarm() task.wait(10) Start_CardFarm() end if Config.South_Bronx.FarmingUtilities.BoxFarm then Stop_BoxFarm() task.wait(10) Start_BoxFarm() end if Config.South_Bronx.FarmingUtilities.ChipFarm then Stop_ChipFarm() task.wait(10) Start_ChipFarm() end if Config.South_Bronx.FarmingUtilities.MarshmallowFarm then Stop_MarshmallowFarm() task.wait(10) Start_MarshmallowFarm() end Humanoid.Died:Connect(function() if Config.South_Bronx.FarmingUtilities.CardFarm then Stop_CardFarm() end if Config.South_Bronx.FarmingUtilities.BoxFarm then Stop_BoxFarm() end if Config.South_Bronx.FarmingUtilities.ChipFarm then Stop_ChipFarm() end if Config.South_Bronx.FarmingUtilities.MarshmallowFarm then Stop_MarshmallowFarm() end end) end) if Workspace:FindFirstChild("PromptPurchases") then GunPosition = {} for Index, Value in ReplicatedStorage.Workspace.PromptPurchases:GetChildren() do if Value:IsA("Model") and not Workspace:FindFirstChild("PromptPurchases"):FindFirstChild(Value.Name) then Value.Parent = Workspace:FindFirstChild("PromptPurchases") end end for Index, Value in Workspace.PromptPurchases:GetChildren() do if not Value:FindFirstChild("Price") then continue end if not Value:FindFirstChild("proxprompt") then continue end if not Value:FindFirstChild("proxprompt"):FindFirstChildOfClass("ProximityPrompt") then continue end local GunWithPrice = string.format("%s - $%s", tostring(Value), tostring(Value.Price.Value)) if not table.find(Config.South_Bronx.Guns, GunWithPrice) then table.insert(Config.South_Bronx.Guns, GunWithPrice) GunPosition[Value.Name] = Value.proxprompt.CFrame end end table.sort(Config.South_Bronx.Guns) end end if Game_Name == "The Bronx" then RequireSupport = type(select(2, pcall(require, Services.ReplicatedStorage.BlacklistedMarketTools))) == "table" end if Game_Name == "The Bronx" and RequireSupport then local OldWeaponValues = {} local GetAllTools = LPH_NO_VIRTUALIZE(function(LocalToolsOnly) local Result = {} for _, Value in next, {not LocalToolsOnly and Lighting, LocalPlayer.Backpack, LocalPlayer.Character ~= nil and LocalPlayer.Character} do if type(Value) == "userdata" then for _, _Value in next, Value:GetChildren() do --if _Value.Name == "TP9EliteTan" then continue end Result[#Result + 1] = _Value end end end return Result end) local GetPercentage = LPH_NO_VIRTUALIZE(function(DefaultValue, NewValue) NewValue = math.max(0, math.min(100, NewValue)) local newRecoil = DefaultValue * (NewValue / 100) return newRecoil end) local ModWeapon = LPH_JIT_MAX(function(Weapon) local Module = Weapon:FindFirstChildOfClass("ModuleScript") local OldConfig = OldWeaponValues[Weapon.Name] if Module and Module.Name == "Setting" then Module = require(Module) else return end if SetInfiniteAmmo == nil then SetInfiniteAmmo = true end if SetInfiniteClips == nil then SetInfiniteClips = true end if Config.TheBronx._Modifications.InfiniteClips then debug.setupvalue(getsenv(Weapon:FindFirstChild("GunScript_Local")).Reload, 3, 9e17) SetInfiniteClips = false end if Config.TheBronx._Modifications.InfiniteClips == false and SetInfiniteClips == false then debug.setupvalue(getsenv(Weapon:FindFirstChild("GunScript_Local")).Reload, 3, OldConfig.AmmoPerMag) SetInfiniteClips = true end if Config.TheBronx._Modifications.InfiniteAmmo then debug.setupvalue(getsenv(Weapon:FindFirstChild("GunScript_Local")).Reload, 5, Config.TheBronx._Modifications.InfiniteAmmo and 9e17 or OldConfig.AmmoPerMag / 2) SetInfiniteAmmo = false end if Config.TheBronx._Modifications.InfiniteAmmo == false and SetInfiniteAmmo == false then debug.setupvalue(getsenv(Weapon:FindFirstChild("GunScript_Local")).Reload, 5, OldConfig.AmmoPerMag) SetInfiniteAmmo = true end Module.LimitedAmmoEnabled = false Module.FireRate = Config.TheBronx._Modifications.ModifyFireRate and GetPercentage(OldConfig.FireRate, Config.TheBronx._Modifications.FireRateSpeed) or OldConfig.FireRate Module.ReloadTime = Config.TheBronx._Modifications.ModifyReloadSpeed and GetPercentage(OldConfig.ReloadTime, Config.TheBronx._Modifications.ReloadSpeed) or OldConfig.ReloadTime if Module.SpreadXY then Module.SpreadXY = Config.TheBronx._Modifications.ModifySpreadValue and GetPercentage(OldConfig.SpreadXY, Config.TheBronx._Modifications.SpreadPercentage) or OldConfig.SpreadXY end if Module.SpreadYX then Module.SpreadYX = Config.TheBronx._Modifications.ModifySpreadValue and GetPercentage(OldConfig.SpreadYX, Config.TheBronx._Modifications.SpreadPercentage) or OldConfig.SpreadYX end if Module.Spread then Module.Spread = Config.TheBronx._Modifications.ModifySpreadValue and GetPercentage(OldConfig.Spread, Config.TheBronx._Modifications.SpreadPercentage) or OldConfig.Spread end Module.SpreadX = Config.TheBronx._Modifications.ModifySpreadValue and GetPercentage(OldConfig.SpreadX, Config.TheBronx._Modifications.SpreadPercentage) or OldConfig.SpreadX Module.SpreadY = Config.TheBronx._Modifications.ModifySpreadValue and GetPercentage(OldConfig.SpreadY, Config.TheBronx._Modifications.SpreadPercentage) or OldConfig.SpreadY Module.Recoil = Config.TheBronx._Modifications.ModifyRecoilValue and GetPercentage(OldConfig.Recoil, Config.TheBronx._Modifications.RecoilPercentage) or OldConfig.Recoil Module.BaseDamage = Config.TheBronx._Modifications.InfiniteDamage and math.huge or OldConfig.BaseDamage Module.Auto = Config.TheBronx._Modifications.Automatic or OldConfig.Auto Module.JamChance = Config.TheBronx._Modifications.DisableJamming and 0 or OldConfig.JamChance Module.Auto = Config.TheBronx._Modifications.Automatic or OldConfig.Auto Module.EquipTime = Config.TheBronx._Modifications.ModifyEquipSpeed and GetPercentage(OldConfig.EquipTime, Config.TheBronx._Modifications.EquipSpeed) or OldConfig.EquipTime Module.JamChance = Config.TheBronx._Modifications.NoJam and 0 or OldConfig.JamChance end) local ModWeapons = LPH_NO_VIRTUALIZE(function() for _, Weapon in next, GetAllTools(true) do if Weapon:IsA("Tool") then ModWeapon(Weapon) end end end) local SetValues = LPH_NO_VIRTUALIZE(function() for _, Weapon in next, GetAllTools() do if Weapon:IsA("Tool") then local Module = Weapon:FindFirstChildOfClass("ModuleScript") if Module and Module.Name == "Setting" then Module = require(Module) end if type(Module) == "table" and not OldWeaponValues[Weapon.Name] then OldWeaponValues[Weapon.Name] = {} local OldConfig = OldWeaponValues[Weapon.Name] for Index, Value in next, Module do OldConfig[Index] = Value end end end end end) if not LocalPlayer.Character then LocalPlayer.CharacterAdded:Wait() end LocalPlayer.Character.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function(Value) if not Value:IsA("Tool") then return end SetValues() ModWeapon(Value); end)) LocalPlayer.Backpack.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function(Value) if not Value:IsA("Tool") then return end SetValues() ModWeapon(Value); end)) LocalPlayer.CharacterAdded:Connect(function(Character) Character.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function(Value) if not Value:IsA("Tool") then return end SetValues() ModWeapon(Value); end)) LocalPlayer.Backpack.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function(Value) if not Value:IsA("Tool") then return end SetValues() ModWeapon(Value); end)) end) local ConfigMetatable = getmetatable(Config.TheBronx.Modifications) ConfigMetatable.__index = LPH_NO_VIRTUALIZE(function(...) return Config.TheBronx._Modifications[select(2, ...)] end) ConfigMetatable.__newindex = LPH_NO_VIRTUALIZE(function(...) local Index, Value = select(2, ...) Config.TheBronx._Modifications[Index] = Value; ModWeapons() end) end if Game_Name == "The Bronx" then RunService.RenderStepped:Connect(LPH_NO_VIRTUALIZE(function() if LocalPlayer.PlayerGui:FindFirstChild("Run") and LocalPlayer.PlayerGui.Run:FindFirstChild("StaminaBarScript", true) then LocalPlayer.PlayerGui.Run:FindFirstChild("StaminaBarScript", true).Disabled = Config.TheBronx.PlayerModifications.InfiniteStamina end if LocalPlayer.PlayerGui:FindFirstChild("Hunger") and LocalPlayer.PlayerGui.Hunger:FindFirstChild("HungerBarScript", true) then LocalPlayer.PlayerGui.Hunger:FindFirstChild("HungerBarScript", true).Disabled = Config.TheBronx.PlayerModifications.InfiniteHunger end if LocalPlayer.PlayerGui:FindFirstChild("SleepGui") and LocalPlayer.PlayerGui.SleepGui:FindFirstChild("sleepScript", true) then LocalPlayer.PlayerGui.SleepGui:FindFirstChild("sleepScript", true).Disabled = Config.TheBronx.PlayerModifications.InfiniteSleep end if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("CameraBobbing") then LocalPlayer.Character:FindFirstChild("CameraBobbing").Disabled = Config.TheBronx.PlayerModifications.DisableCameraBobbing end if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("FallDamageRagdoll") then LocalPlayer.Character:FindFirstChild("FallDamageRagdoll").Disabled = Config.TheBronx.PlayerModifications.NoFallDamage end if LocalPlayer.PlayerGui:FindFirstChild("BloodGui") then LocalPlayer.PlayerGui:FindFirstChild("BloodGui").Enabled = not Config.TheBronx.PlayerModifications["DisableBloodEffects"] end if LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce") and LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce"):FindFirstChild("LocalScript") then LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce").LocalScript.Disabled = Config.TheBronx.PlayerModifications.NoJumpCooldown end if LocalPlayer.PlayerGui:FindFirstChild("CameraTexts") and LocalPlayer.PlayerGui:FindFirstChild("CameraTexts"):FindFirstChild("LocalScript") then LocalPlayer.PlayerGui:FindFirstChild("CameraTexts").Enabled = not Config.TheBronx.PlayerModifications.DisableCameras LocalPlayer.PlayerGui:FindFirstChild("CameraTexts").LocalScript.Disabled = Config.TheBronx.PlayerModifications.DisableCameras end if LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce") and LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce"):FindFirstChild("LocalScript") then LocalPlayer.PlayerGui:FindFirstChild("JumpDebounce").LocalScript.Disabled = Config.TheBronx.PlayerModifications.NoJumpCooldown end if LocalPlayer.PlayerGui:FindFirstChild("RentGui") and LocalPlayer.PlayerGui:FindFirstChild("RentGui"):FindFirstChild("LocalScript") then LocalPlayer.PlayerGui:FindFirstChild("RentGui").LocalScript.Disabled = Config.TheBronx.PlayerModifications.NoRentPay end if Config.TheBronx.PlayerModifications.AutoPickupBags and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for Index, Value in next, Workspace.Storage:GetChildren() do if not Value:IsA("MeshPart") then continue end if Value:FindFirstChild("PlayerName") and Value:FindFirstChild("PlayerName").Value == LocalPlayer.Name then continue end if (Value.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 5 then fireproximityprompt(Value.stealprompt) end end end if Config.TheBronx.PlayerModifications.AutoPickupCash and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then for Index, Value in next, Workspace.Dollas:GetChildren() do if not Value:IsA("Part") then continue end if (Value.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 5 then fireproximityprompt(Value.ProximityPrompt) end end end end)) LocalPlayer.CharacterAdded:Connect(LPH_NO_VIRTUALIZE(function() if Config.TheBronx.PlayerModifications.DisableCameras then Lighting.Shiesty:FindFirstChildWhichIsA("RemoteEvent", true):FireServer() end end)) UserInputService.InputBegan:Connect(LPH_NO_VIRTUALIZE(function(Input, Game_Event) if Game_Event then return end if not Config.MiscSettings.ModifyJump.Infinity then return end if Input.KeyCode == Enum.KeyCode.Space then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") and LocalPlayer.Character.Humanoid.Health ~= 0 then LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end)) local DeathFrame; if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then LocalPlayer.Character:FindFirstChild("Humanoid").Died:Connect(LPH_NO_VIRTUALIZE(function() DeathFrame = LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame end)) LocalPlayer.Character.DescendantAdded:Connect(function(Descendant) if Descendant:IsA("BodyVelocity") or Descendant:IsA("LinearVelocity") or Descendant:IsA("VectorForce") and Config.TheBronx.PlayerModifications.NoKnockback then task.wait(); Descendant:Destroy() end end) end LocalPlayer.CharacterAdded:Connect(LPH_NO_VIRTUALIZE(function(Character) Character:WaitForChild("Humanoid"); Character:WaitForChild("HumanoidRootPart"); LocalPlayer.Character.DescendantAdded:Connect(function(Descendant) if Descendant:IsA("BodyVelocity") or Descendant:IsA("LinearVelocity") or Descendant:IsA("VectorForce") and Config.TheBronx.PlayerModifications.NoKnockback then task.wait(); Descendant:Destroy() end end) Character:WaitForChild("Humanoid").Died:Connect(function() DeathFrame = Character:WaitForChild("HumanoidRootPart").CFrame end) if Config.TheBronx.PlayerModifications.RespawnWhereYouDied and typeof(DeathFrame) == "CFrame" then Character:WaitForChild("HumanoidRootPart").CFrame = DeathFrame end end)) local KEYCODES = { [Enum.KeyCode.W] = true, [Enum.KeyCode.A] = true, [Enum.KeyCode.S] = true, [Enum.KeyCode.D] = true, [Enum.KeyCode.LeftControl] = true, [Enum.KeyCode.Space] = true } local root = LocalPlayer.Character:WaitForChild("HumanoidRootPart") local humanoid = LocalPlayer.Character:WaitForChild("Humanoid") local input_keys = {} local flight_registry = {} -- Functions local isKeysPressed = function(...) local keys = {...} for i = 1, #keys do if input_keys[keys[i]] then return 1 end end return 0 end local getFlightDirection = function() return Vector3.new( isKeysPressed(Enum.KeyCode.D) - isKeysPressed(Enum.KeyCode.A), isKeysPressed(Enum.KeyCode.Space) - isKeysPressed(Enum.KeyCode.LeftControl), isKeysPressed(Enum.KeyCode.S) - isKeysPressed(Enum.KeyCode.W) ) end StartFlight = LPH_NO_VIRTUALIZE(function() if Config.MiscSettings.Fly.Type == "Classic" then local gyro = Instance.new("BodyGyro") local velo = Instance.new("BodyVelocity") table.insert( flight_registry, RunService.Stepped:Connect(function(t, dt) if not root or not humanoid then return end humanoid:ChangeState(Enum.HumanoidStateType.Freefall) humanoid.PlatformStand = true humanoid:ChangeState(Enum.HumanoidStateType.Freefall) local velocity = getFlightDirection() * Config.MiscSettings.Fly.Speed humanoid:ChangeState(Enum.HumanoidStateType.Freefall) local orientation = CFrame.fromEulerAnglesXYZ(Camera.CFrame:ToEulerAnglesXYZ()) humanoid:ChangeState(Enum.HumanoidStateType.Freefall) humanoid:ChangeState(Enum.HumanoidStateType.Freefall) gyro.CFrame = orientation humanoid:ChangeState(Enum.HumanoidStateType.Freefall) velo.Velocity = orientation:PointToWorldSpace(velocity) humanoid:ChangeState(Enum.HumanoidStateType.Freefall) gyro.Parent = root humanoid:ChangeState(Enum.HumanoidStateType.Freefall) velo.Parent = root humanoid:ChangeState(Enum.HumanoidStateType.Freefall) end) ) table.insert(flight_registry, gyro) table.insert(flight_registry, velo) table.insert(flight_registry, function() humanoid.PlatformStand = false end) gyro.P = 9e4 gyro.D = 1e3 gyro.MaxTorque = Vector3.new(9e9, 9e9, 9e9) velo.MaxForce = Vector3.new(9e9, 9e9, 9e9) elseif Config.MiscSettings.Fly.Type == "CFrame" then table.insert( flight_registry, RunService.Stepped:Connect(function(t, dt) if not root or not humanoid then return end humanoid:ChangeState(Enum.HumanoidStateType.Freefall) local velocity = getFlightDirection() * Config.MiscSettings.Fly.Speed * dt humanoid:ChangeState(Enum.HumanoidStateType.Freefall) local position, orientation = CFrame.new(root.Position), CFrame.fromEulerAnglesXYZ(Camera.CFrame:ToEulerAnglesXYZ()) humanoid:ChangeState(Enum.HumanoidStateType.Freefall) root.CFrame = position * orientation * CFrame.new(velocity) humanoid:ChangeState(Enum.HumanoidStateType.Freefall) root.AssemblyLinearVelocity = Vector3.zero humanoid:ChangeState(Enum.HumanoidStateType.Freefall) root.AssemblyAngularVelocity = Vector3.zero humanoid:ChangeState(Enum.HumanoidStateType.Freefall) root.Anchored = true humanoid:ChangeState(Enum.HumanoidStateType.Freefall) humanoid.PlatformStand = true humanoid:ChangeState(Enum.HumanoidStateType.Freefall) end) ) table.insert(flight_registry, function() root.Anchored = false end) table.insert(flight_registry, function() humanoid.PlatformStand = false end) end end) ResetFlight = LPH_NO_VIRTUALIZE(function() for i,v in flight_registry do local t = typeof(v) if t == "RBXScriptConnection" then v:Disconnect() elseif t == "Instance" then v:Destroy() elseif t == "function" then task.spawn(v) end end flight_registry = {} end) local OnCharacter = LPH_NO_VIRTUALIZE(function(character: Model) root = character:WaitForChild("HumanoidRootPart") humanoid = character:WaitForChild("Humanoid") if Config.TheBronx.Fly.Enabled then RunService.Stepped:Wait() StartFlight() end end) local OnInputBegan = LPH_NO_VIRTUALIZE(function(input: InputObject, gameProcessedEvent: boolean) if gameProcessedEvent then return end if input.UserInputType ~= Enum.UserInputType.Keyboard then return end local keycode = input.KeyCode if KEYCODES[keycode] then input_keys[keycode] = true end end) local OnInputEnded = LPH_NO_VIRTUALIZE(function(input: InputObject) if input.UserInputType ~= Enum.UserInputType.Keyboard then return end local keycode = input.KeyCode if KEYCODES[keycode] then input_keys[keycode] = false end end) local OnCamera = LPH_NO_VIRTUALIZE(function() Camera = Workspace.CurrentCamera or Camera end) if LocalPlayer.Character then task.spawn(OnCharacter, LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(OnCharacter) UserInputService.InputBegan:Connect(OnInputBegan) UserInputService.InputEnded:Connect(OnInputEnded) Workspace.Changed:Connect(OnCamera) local kill_gun = LPH_JIT_MAX(function(target: string, hpart: string, damage: number) if not hpart then hpart = "head" end if not damage then damage = math.huge end local data = { ["tool"] = Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"), ["target"] = Players[target], ["hitpos"] = Players[target].Character[hpart].Position, } if not rawget(data, "tool") then return end if RequireSupport then require(rawget(data, "tool").Setting).Range = 10000 end ReplicatedStorage.VisualizeMuzzle:FireServer(table.unpack({ rawget(data, "tool").Handle, true, { false, 7, Color3.new(1, 1.1098039150238, 0), 15, true, 0.02 }, rawget(data, "tool").GunScript_Local.MuzzleEffect })) ReplicatedStorage.VisualizeBullet:FireServer(table.unpack({ rawget(data, "tool"), rawget(data, "tool").Handle, Vector3.new(-0.17746905982494, 0.088731124997139, 0.98011803627014), rawget(data, "tool").Handle.GunFirePoint, { true, { 112139677907600, 92977228204408, 112139677907600, 92977228204408 }, 1, 1, 10, rawget(data, "tool").GunScript_Local.HitEffect, true }, { true, { 0, 0, 0, 0, 0, 0 }, 1, 1, 1, rawget(data, "tool").GunScript_Local.BloodEffect }, { true, 0.2, { 3696144972 }, true, 7, 1 }, { false, 8, true, { 163064102 }, 1, 1.5, 1, false, rawget(data, "tool").GunScript_Local.ExplosionEffect }, { false, Vector3.new(0.10000000149012, 0, 0), Vector3.new(-0.10000000149012, 0, 0), rawget(data, "tool").GunScript_Local.TracerEffect, nil, rawget(data, "tool").GunScript_Local.ParticleEffect, 300, 526, 0, Vector3.zero, Vector3.new(0.40000000596046, 0.40000000596046, 0.40000000596046), Color3.new(0.63921570777893, 0.63529413938522, 0.61176472902298), 1, Enum.Material.Neon, Enum.PartType.Cylinder, false, 6696543809, 0, Vector3.new(0.0070000002160668, 0.0070000002160668, 0.0070000002160668) }, { true, { 269514869, 269514887, 269514807, 269514817 }, 0.5, 1, 1.5, 100 }, { false, 3, Color3.new(1, 0.64705884456635, 0.60000002384186), 6, true } })) ReplicatedStorage.InflictTarget:FireServer(table.unpack({ rawget(data, "tool"), LocalPlayer, rawget(data, "target").Character.Humanoid, rawget(data, "target").Character[hpart], damage, { 0, 0, false, false, rawget(data, "tool").GunScript_Server.IgniteScript, rawget(data, "tool").GunScript_Server.IcifyScript, 100, 100 }, { false, 5, 3 }, rawget(data, "target").Character[hpart], { false, { 1930359546 }, 1, 1.5, 1 }, rawget(data, "hitpos"), Vector3.new(0.074456036090851, -0.099775791168213, -0.99222022294998), true })) end) getgenv().kill_gun = kill_gun task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait(1) do if not Config.TheBronx.KillAura then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChildOfClass("Tool") or not LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Setting") then continue end for Index, Value in Players:GetPlayers() do if table.find(library.whitelist, tostring(Value)) then continue end if Value == LocalPlayer then continue end if not Value.Character or not Value.Character:FindFirstChildOfClass("Humanoid") or not Value.Character:FindFirstChild("HumanoidRootPart") then continue end if Value.Character:FindFirstChildOfClass("Humanoid").Health == 0 then continue end if Value.Character:FindFirstChildOfClass("ForceField") then continue end if not DistanceCheck(Value, Config.TheBronx.KillAuraRange) then continue end kill_gun(tostring(Value), 'Head', math.huge) end end end)) local Get_Vehicle = LPH_NO_VIRTUALIZE(function() for Index, Value in Workspace.CivCars:GetChildren() do if not Value:FindFirstChild("DriveSeat") then continue end if not Value.DriveSeat.Occupant then return Value end end end) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait() do if not Config.TheBronx.PlayerUtilities.BugPlayer then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer) or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart") then continue end local Car_To_Use = Get_Vehicle() if not Car_To_Use then continue end if not Car_To_Use:FindFirstChild("DriveSeat") then continue end if Car_To_Use:FindFirstChild("DriveSeat").Occupant then continue end if not Car_To_Use:GetAttribute("Usable") or Car_To_Use:GetAttribute("Usable") == false then Car_To_Use.DriveSeat:Sit(LocalPlayer.Character.Humanoid) Car_To_Use:SetAttribute("Usable", true) task.wait(1) LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) LocalPlayer.Character.Humanoid.Jump = true LocalPlayer.Character.Humanoid.Sit = false end task.wait() if not Car_To_Use.PrimaryPart then Car_To_Use.PrimaryPart = Car_To_Use.Body:FindFirstChild("#Weight") end Car_To_Use:SetPrimaryPartCFrame(Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart").CFrame) end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait(.25) do if not Config.TheBronx.AutoDrop then continue end ReplicatedStorage:WaitForChild("BankProcessRemote"):InvokeServer("Drop", tostring(Config.TheBronx.MoneyAmount)) end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait(1) do if not Config.TheBronx.PlayerUtilities.AutoKill then continue end if not LocalPlayer.Character then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer) or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart") then continue end if not LocalPlayer.Character:FindFirstChildOfClass("Tool") then continue end if not LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then continue end if Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("Humanoid").Health == 0 then continue end if Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChildOfClass("ForceField") then continue end if RequireSupport then kill_gun(Config.TheBronx.PlayerUtilities.SelectedPlayer, 'Head', math.huge) else if DistanceCheck(Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer), 300) == false then local OldCFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame Teleport(Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart").CFrame) kill_gun(Config.TheBronx.PlayerUtilities.SelectedPlayer, 'Head', math.huge) task.wait(.5) Teleport(OldCFrame) else kill_gun(Config.TheBronx.PlayerUtilities.SelectedPlayer, 'Head', math.huge) end end end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait(2) do if not Config.TheBronx.PlayerUtilities.AutoRagdoll then continue end if not LocalPlayer.Character then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer) or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart") then continue end if not LocalPlayer.Character:FindFirstChildOfClass("Tool") then continue end if not LocalPlayer.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then continue end if Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("Humanoid").Health == 0 then continue end if Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("Humanoid"):GetState() == Enum.HumanoidStateType.Physics then continue end kill_gun(Config.TheBronx.PlayerUtilities.SelectedPlayer, 'RightUpperLeg', 0.01) end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait() do if not Config.TheBronx.PlayerUtilities.BringingPlayer then continue end if tostring(Config.TheBronx.PlayerUtilities.SelectedPlayer) == tostring(LocalPlayer) then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer) or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character or not Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart") then continue end Players:FindFirstChild(Config.TheBronx.PlayerUtilities.SelectedPlayer).Character:FindFirstChild("HumanoidRootPart").CFrame = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame + Vector3.new(2, 0, 0) end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait(0) if Config.TheBronx.VehicleModifications.SpeedEnabled and UserInputService:IsKeyDown(Enum.KeyCode.W) then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character and typeof(LocalPlayer.Character) == "Instance" then local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and typeof(Humanoid) == "Instance" then local SeatPart = Humanoid.SeatPart if SeatPart and typeof(SeatPart) == "Instance" and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity *= Vector3.new(1 + Config.TheBronx.VehicleModifications.SpeedValue, 1, 1 + Config.TheBronx.VehicleModifications.SpeedValue) end end end end end end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait(0) if Config.TheBronx.VehicleModifications.BreakEnabled and UserInputService:IsKeyDown(Enum.KeyCode.S) then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character and typeof(LocalPlayer.Character) == "Instance" then local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and typeof(Humanoid) == "Instance" then local SeatPart = Humanoid.SeatPart if SeatPart and typeof(SeatPart) == "Instance" and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity *= Vector3.new(1 - Config.TheBronx.VehicleModifications.BreakValue, 1, 1 - Config.TheBronx.VehicleModifications.BreakValue) end end end end end end end)) local GetPlaceToPlaceWood = LPH_NO_VIRTUALIZE(function() for Index, Value in Workspace.ConstructionStuff:GetChildren() do if Value.Name:find("Wall") and Value:IsA("Part") and Value:FindFirstChild("Prompt") then if Value:FindFirstChild("Prompt").Enabled then return Value end end end end) task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait() if not Config.TheBronx.Farms.FarmConstructionJob then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then continue end if not LocalPlayer.Character:FindFirstChild("Humanoid") or LocalPlayer.Character:FindFirstChild("Humanoid").Health == 0 then continue end if not LocalPlayer:GetAttribute("WorkingJob") then Teleport(CFrame.new(-1729, 371, -1171)) task.wait(0.4) fireproximityprompt(Workspace.ConstructionStuff["Start Job"].Prompt) repeat task.wait() until LocalPlayer:GetAttribute("WorkingJob") end if not LocalPlayer.Backpack:FindFirstChild("PlyWood") and not LocalPlayer.Character:FindFirstChild("PlyWood") then Teleport(CFrame.new(-1728, 371, -1178)) repeat task.wait() fireproximityprompt(Workspace.ConstructionStuff["Grab Wood"].Prompt) until LocalPlayer.Backpack:FindFirstChild("PlyWood") or LocalPlayer.Character:FindFirstChild("PlyWood") end repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("PlyWood") or LocalPlayer.Character:FindFirstChild("PlyWood") LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("PlyWood")) local PlaceToPlaceWood = GetPlaceToPlaceWood() if not PlaceToPlaceWood then continue end Teleport(PlaceToPlaceWood.CFrame) repeat task.wait() fireproximityprompt(PlaceToPlaceWood.Prompt) until not LocalPlayer.Character:FindFirstChild("PlyWood") or not PlaceToPlaceWood.Prompt.Enabled end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait() if not Config.TheBronx.Farms.FarmBank then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then continue end if not LocalPlayer.Character:FindFirstChild("Humanoid") or LocalPlayer.Character:FindFirstChild("Humanoid").Health == 0 then continue end local Robbable = Workspace.vault.door.robPrompt.ProximityPrompt.Enabled if not Robbable then if Config.TheBronx.Farms.AFKCheck then Teleport(SafePosition) end task.wait(0.4) continue end if not LocalPlayer.Character:FindFirstChild("DuffelBag") then Teleport(CFrame.new(-397, 340, -551)) task.wait(0.4) fireproximityprompt(Workspace.dufflebagequip:FindFirstChildWhichIsA("ProximityPrompt")) end if not LocalPlayer.Backpack:FindFirstChild("C4") and not LocalPlayer.Character:FindFirstChild("C4") then Teleport(CFrame.new(-393, 340, -564)) task.wait(0.4) fireproximityprompt(Workspace.GUNS.C4.Handle.BuyPrompt) end repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("C4") or LocalPlayer.Character:FindFirstChild("C4") LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild("C4")) Teleport(CFrame.new(-196, 374, -1216)) task.wait(0.4) fireproximityprompt(Workspace.vault.door.robPrompt.ProximityPrompt) task.wait(2) local Number = LocalPlayer.Character.DuffelBag.display.SurfaceGui.Frame.TextLabel.Text Number = Number:gsub("0/", "") for Index = 1, tonumber(Number) do local Cash = Workspace.BankItems.Cash:FindFirstChild("Cash") if not Cash then for i,v in Workspace:GetChildren() do if v.Name == "Cash" and v:IsA("Model") and v:FindFirstChild("Model") then Cash = v end end end Teleport(Cash.Model.Cash.CFrame) task.wait(0.4) fireproximityprompt(Cash.Model:FindFirstChildWhichIsA("ProximityPrompt", true)) task.wait(.25) end Teleport(Workspace.sellgold.CFrame) task.wait(0.4) fireclickdetector(Workspace.sellgold.ClickDetector) end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait() if not Config.TheBronx.Farms.FarmHouses then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then continue end if not LocalPlayer.Character:FindFirstChild("Humanoid") or LocalPlayer.Character:FindFirstChild("Humanoid").Health == 0 then continue end local HardDoorEnabled = Workspace.HouseRobb.HardDoor.Door:FindFirstChildWhichIsA("ProximityPrompt", true).Enabled if not HardDoorEnabled and Config.TheBronx.Farms.AFKCheck then Teleport(SafePosition) continue end if HardDoorEnabled then repeat task.wait() Teleport(Workspace.HouseRobb.HardDoor.Door:FindFirstChildWhichIsA("ProximityPrompt", true).Parent.CFrame) task.wait(0.4) fireproximityprompt(Workspace.HouseRobb.HardDoor.Door:FindFirstChildWhichIsA("ProximityPrompt", true)) until Workspace.HouseRobb.HardDoor:FindFirstChild("TakeMoney") and Workspace.HouseRobb.HardDoor:FindFirstChild("TakeMoney"):FindFirstChild("MoneyGrab"):FindFirstChildWhichIsA("ProximityPrompt", true).Enabled for Index, Value in Workspace.HouseRobb.HardDoor.TakeMoney:GetChildren() do Teleport(Value.CFrame) fireproximityprompt(Value.ProximityPrompt) task.wait(0.025) end continue end end end)) task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait() if not Config.TheBronx.Farms.FarmStudio then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then continue end if not LocalPlayer.Character:FindFirstChild("Humanoid") or LocalPlayer.Character:FindFirstChild("Humanoid").Health == 0 then continue end local Prompt1, Prompt2, Prompt3 = Workspace.StudioPay.Money.StudioPay1:FindFirstChild("Prompt", true), Workspace.StudioPay.Money.StudioPay2:FindFirstChild("Prompt", true), Workspace.StudioPay.Money.StudioPay3:FindFirstChild("Prompt", true) if Prompt1.Enabled then Teleport(Prompt1.Parent.CFrame) task.wait(0.4) fireproximityprompt(Prompt1) task.wait(0.1) end if Prompt2.Enabled then Teleport(Prompt2.Parent.CFrame) task.wait(0.4) fireproximityprompt(Prompt2) task.wait(0.1) end if Prompt3.Enabled then Teleport(Prompt3.Parent.CFrame) task.wait(0.4) fireproximityprompt(Prompt3) task.wait(0.1) end if Config.TheBronx.Farms.AFKCheck then task.wait(0.4) Teleport(SafePosition) task.wait(0.4) continue end end end)) local PressKey = function(KeyCode, Duration) task.spawn(LPH_NO_VIRTUALIZE(function() Services.VirtualInputManager:SendKeyEvent(false, KeyCode, false, game) Services.VirtualInputManager:SendKeyEvent(true, KeyCode, false, game) task.wait(Duration) Services.VirtualInputManager:SendKeyEvent(false, KeyCode, false, game) end)) end task.spawn(LPH_NO_VIRTUALIZE(function() while true do task.wait() if not Config.TheBronx.Farms.FarmTrash then continue end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then continue end if not LocalPlayer.Character:FindFirstChild("Humanoid") or LocalPlayer.Character:FindFirstChild("Humanoid").Health == 0 then continue end for Index, Value in Workspace:GetChildren() do if Value.Name == "DumpsterPromt" and Config.TheBronx.Farms.FarmTrash then if Value:FindFirstChild("ProximityPrompt") and Value:FindFirstChild("ProximityPrompt").Enabled then Value:FindFirstChild("ProximityPrompt").HoldDuration = 0 Teleport(CFrame.new(Value.Position.X, Value.Position.Y, Value.Position.Z)) task.wait(0.4) if not Solara then PressKey(Enum.KeyCode.E) else fireproximityprompt(Value:FindFirstChild("ProximityPrompt")) end task.wait(0.5) Value:FindFirstChild("ProximityPrompt").HoldDuration = 1 end end end if Config.TheBronx.Farms.AutoSellTrash then for Index, Value in LocalPlayer.Backpack:GetChildren() do if Value:IsA("Tool") then ReplicatedStorage:WaitForChild("PawnRemote"):FireServer(Value.Name) task.wait() end end task.wait(1) end end end)) GetGoodCleaner = LPH_NO_VIRTUALIZE(function() local CounterInstance; for Index, Value in Workspace["1# Map"]:GetChildren() do if Value:FindFirstChild("CounterM") then CounterInstance = Value end end for Index, Value in next, {Workspace.CounterBag:GetChildren(), CounterInstance:GetChildren()} do for _Index, _Value in Value do if _Value:FindFirstChild("CashPrompt", true) and _Value:FindFirstChild("CashPrompt", true).Enabled and _Value:FindFirstChild("CashPrompt", true).ObjectText == "Count Bread" and _Value:FindFirstChild("GrabPrompt", true) and not _Value:FindFirstChild("GrabPrompt", true).Enabled then return _Value end end end end) UserInputService.InputBegan:Connect(function(Input, GameProcessedEvent) if Input.KeyCode == Config.TheBronx.VehicleModifications.InstantStopBind and Config.TheBronx.VehicleModifications.InstantStop and (not GameProcessedEvent) then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character and typeof(LocalPlayer.Character) == "Instance" then local Humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if Humanoid and typeof(Humanoid) == "Instance" then local SeatPart = Humanoid.SeatPart if SeatPart and typeof(SeatPart) == "Instance" and SeatPart:IsA("VehicleSeat") then SeatPart.AssemblyLinearVelocity *= Vector3.new(0, 0, 0) SeatPart.AssemblyAngularVelocity *= Vector3.new(0, 0, 0) end end end end end end) if Solara then LocalPlayer.PlayerScripts.BulletVisualizerClientScript.Visualize.Event:Connect(function(...) local args = {...} local data = { ["damage"] = args[10][1], ["player"] = args[1].Parent } if rawget(data, "damage") and type(args[10][1]) == 'number' and Config.Silent.Enabled and Config.Silent.Targetting and args[10] and data["player"] == LocalPlayer.Character then if not (math.random(0, 100) <= Config.Silent.HitChance) then return end local RandomPart = Config.Silent.TargetPart[1] and Config.Silent.TargetPart[math.random(1, #Config.Silent.TargetPart)] or "Head" if SilentTarget and SilentTarget.Character and SilentTarget.Character:FindFirstChild(RandomPart) then if not Config.Silent.WallBang then local Holocaust = Workspace:FindPartOnRayWithIgnoreList(Ray.new(LocalPlayer.Character[RandomPart].Position, (SilentTarget.Character[RandomPart].Position - LocalPlayer.Character[RandomPart].Position).Unit * (SilentTarget.Character[RandomPart].Position - LocalPlayer.Character[RandomPart].Position).Magnitude), {SilentTarget.Character, LocalPlayer.Character}) if Holocaust then return end end kill_gun(tostring(SilentTarget), RandomPart, data["damage"]) end end end) end HideUI = LPH_NO_VIRTUALIZE(function(Title, Timing) getgenv().HideScreenGUI = Instance.new("ScreenGui") getgenv().HideScreenGUI.Name = "\n\n\n\n\n" getgenv().HideScreenGUI.Parent = gethui and gethui() or Services.CoreGui local frame = Instance.new("Frame") frame.Name = "BlackFrame" frame.Size = UDim2.new(2, 0, 2, 0) frame.Position = UDim2.new(0, -155, 0, -155) frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) frame.BackgroundTransparency = 0 frame.Parent = getgenv().HideScreenGUI local textLabel = Instance.new("TextLabel") textLabel.Name = "\nhideuibronxlol" textLabel.Size = UDim2.new(0, 400, 0, 100) textLabel.Font = Enum.Font.SourceSansBold textLabel.RichText = true textLabel.Text = 'bronx.lol\n' .. Title textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.BackgroundTransparency = 1 textLabel.TextSize = 36 textLabel.TextStrokeTransparency = 0.8 textLabel.TextXAlignment = Enum.TextXAlignment.Center textLabel.TextYAlignment = Enum.TextYAlignment.Center textLabel.TextWrapped = true textLabel.AnchorPoint = Vector2.new(0.5, 0.5) textLabel.Position = UDim2.new(0.5, 0, 0.5, 0) textLabel.Parent = getgenv().HideScreenGUI if Timing then task.spawn(function() local startTime = tick() local endTime = startTime + Timing while tick() < endTime do local timeLeft = endTime - tick() textLabel.Text = string.format( 'bronx.lol\n%s\nplease wait : %.2f seconds', Title, math.max(timeLeft, 0) ) task.wait() end end) end return textLabel end) DeleteSecretUI = LPH_NO_VIRTUALIZE(function(Title) if getgenv().HideScreenGUI then getgenv().HideScreenGUI:Destroy() getgenv().HideScreenGUI = nil end end) getgenv().Teleport = LPH_NO_VIRTUALIZE(function(CFrame, DontUi) if not LocalPlayer.Character then return end if not LocalPlayer.Character:FindFirstChild("Humanoid") then return end --[[if not DontUi then HideUI("teleporting.\nplease wait.") end]] LocalPlayer.Character:FindFirstChild("Humanoid"):ChangeState(0) repeat task.wait() until not LocalPlayer:GetAttribute("LastACPos") LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame task.wait() LocalPlayer.Character:FindFirstChild("Humanoid"):ChangeState(2) --[[if not DontUi then DeleteSecretUI() end]] return true end) GetWorkingSafe = LPH_NO_VIRTUALIZE(function() local House; local Safe; for Index, Value in workspace["1# Map"]["2 Crosswalks"].Safes:GetChildren() do if Value:IsA("Model") and Value.Name == "Safe" then if Value.WorldPivot == CFrame.new(-215.944153, 292.669647, -1034.16846, 0, 0, -1, -1, 0, 0, 0, 1, 0) then Safe = Value break end end end return Safe end) CollectDroppedMoney = LPH_NO_VIRTUALIZE(function() if not Config.TheBronx.Farms.CollectDroppedMoney then return end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame for Index, Value in next, {Workspace.Dollas:GetChildren()} do for _Index, _Value in Value do if not _Value:IsA("Part") then continue end Teleport(_Value.CFrame + Vector3.new(0, 3.5, 0)) task.wait(0.4) fireproximityprompt(_Value.ProximityPrompt) task.wait(_Value.ProximityPrompt.HoldDuration) end end Teleport(OldCFrame) task.wait(0.4) return true end) local GunNames = {} for Index, Value in Lighting:GetChildren() do if Value:IsA("Tool") and Value:FindFirstChild("Setting") then table.insert(GunNames, Value.Name) end end CollectLootBags = LPH_NO_VIRTUALIZE(function() if not Config.TheBronx.Farms.CollectDroppedLoot then return end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame for Index, Value in next, {Workspace.Storage:GetChildren()} do for _Index, _Value in Value do if not _Value:IsA("MeshPart") then continue end if _Value:FindFirstChild("PlayerName").Value == LocalPlayer.Name then continue end local _GunFound = true --[[if Config.TheBronx.Farms.OnlyCollectGuns then _GunFound = false; for __Index, __Value in _Value.Container:GetChildren() do if table.find(GunNames, __Value.Name) then _GunFound = true; end end end]] if _GunFound == false then continue end; Teleport(_Value.CFrame + Vector3.new(0, 3.5, 0)) task.wait(0.4) fireproximityprompt(_Value.stealprompt) task.wait(_Value.stealprompt.HoldDuration) end end return true end) Workspace.Storage.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function() task.spawn(CollectLootBags) end)) Workspace.Dollas.ChildAdded:Connect(LPH_NO_VIRTUALIZE(function() task.spawn(CollectDroppedMoney) end)) WashMoney = LPH_NO_VIRTUALIZE(function() -- TODO end) DryMoney = LPH_NO_VIRTUALIZE(function() -- TODO end) RunService.PreRender:Connect(LPH_NO_VIRTUALIZE(function() if not Config.TheBronx.PlayerModifications.InstantRevive then return end if not LocalPlayer.Character then return end if not LocalPlayer.Character:FindFirstChild("Humanoid") then return end if LocalPlayer.Character.Humanoid:GetState() == Enum.HumanoidStateType.Physics then FireServer(ReplicatedStorage.FSpamRemote) LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) end)) ProximityPromptService.PromptButtonHoldBegan:Connect(function(Prompt, Self) if Prompt and Self == LocalPlayer and fireproximityprompt then if Config.TheBronx.PlayerModifications.InstantInteract then fireproximityprompt(Prompt, true) end if Config.TheBronx.PlayerModifications.BypassLockedCars then if Self == LocalPlayer then while true do if Prompt.Parent:FindFirstChild("DriveSeat") then if Prompt:IsA("VehicleSeat") then Prompt:Sit(LocalPlayer.Character.Humanoid) else Prompt = Prompt.Parent end break else Prompt = Prompt.Parent end if not Prompt.Parent then break end end end end end end) local Teleport_Debounce = false UserInputService.InputBegan:Connect(LPH_NO_VIRTUALIZE(function(Input, Game_Event) if not library then return end if not library.flags then return end if Game_Event then return end if Input.UserInputType == Enum.UserInputType.MouseButton1 and library.flags["ClickTeleport_TheBronx"] and Config.TheBronx.ClickTeleportActive then local MouseLocation = UserInputService:GetMouseLocation() local Ray = Camera:ViewportPointToRay(MouseLocation.X, MouseLocation.Y) local RaycastParams = RaycastParams.new() RaycastParams.FilterType = Enum.RaycastFilterType.Blacklist RaycastParams.FilterDescendantsInstances = {LocalPlayer.Character, Workspace:FindFirstChild("Cameras"), Workspace:FindFirstChild("CameraLocations")} local Cast = Workspace:Raycast(Ray.Origin, Ray.Direction * 1000, RaycastParams) if Cast and not Teleport_Debounce then Teleport_Debounce = true Teleport(CFrame.new(Cast.Position + Vector3.new(0,3,0))) Teleport_Debounce = false end end end)) if Workspace:FindFirstChild("GUNS") then for Index, Value in Workspace:FindFirstChild("GUNS"):GetChildren() do if not Value:IsA("Model") then continue end; local Price = Value:FindFirstChild("Price", true).Value; if Price == 0 then continue end; if Price > 100000 then continue end; if Price < 10 then continue end; if not table.find(Config.Guns, Value.Name.." - $"..tostring(Price)) then table.insert(Config.Guns, Value.Name.." - $"..tostring(Price)); end; end; end; table.sort(Config.Guns, LPH_NO_VIRTUALIZE(function(a,b) return aF) %s', Config.ESP.Options.FriendcheckRGB.R * 255, Config.ESP.Options.FriendcheckRGB.G * 255, Config.ESP.Options.FriendcheckRGB.B * 255, plr.Name) end Name.Position = UDim2.new(0, Pos.X, 0, Pos.Y - h / 2 - 9) end do -- Distance if Config.ESP.Drawing.Distances.Enabled then Weapon.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 7) --WeaponIcon.Position = UDim2.new(0, Pos.X - 21, 0, Pos.Y + h / 2 + 15); Distance.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + (Weapon.Visible and 18 or 7)) Distance.Text = string.format("%d Studs", math.floor(Dist)) Distance.Visible = true --Distance.Font = Config.ESP.Font else Weapon.Position = UDim2.new(0, Pos.X, 0, Pos.Y + h / 2 + 8) Distance.Visible = false; end end do -- Weapons Weapon.Visible = Config.ESP.Drawing.Weapons.Enabled --Weapon.Font = Config.ESP.Font end else HideESP(); end else HideESP(); end else HideESP(); end else HideESP(); end end)) end coroutine.wrap(Updater)(); end)) end do -- Update ESP for _, v in pairs(Players:GetPlayers()) do if v ~= lplayer then coroutine.wrap(ESP)(v) end end -- Players.PlayerAdded:Connect(function(v) coroutine.wrap(ESP)(v) end); Players.PlayerRemoving:Connect(function(v) if Players_ESP[v.Name] then Players_ESP[v.Name].RefreshElements = nil Players_ESP[v.Name].CharacterAdded:Disconnect() Players_ESP[v.Name].CharacterAdded = nil Players_ESP[v.Name].ToolConnection_Added:Disconnect() Players_ESP[v.Name].ToolConnection_Removed:Disconnect() Players_ESP[v.Name].ToolConnection_Removed = nil Players_ESP[v.Name].ToolConnection_Added = nil Players_ESP[v.Name] = nil end end) end; end; end if not Mobile then --LPH_JIT_MAX(function() local uis = Services.UserInputService local players = Services.Players local ws = Services.Workspace local rs = Services.ReplicatedStorage local http_service = Services.HttpService local gui_service = Services.GuiService local lighting = Services.Lighting local run = Services.RunService local stats = Services.Stats local coregui = Services.CoreGui local debris = Services.Debris local tween_service = Services.TweenService local sound_service = Services.SoundService local run_service = Services.RunService local vec2 = Vector2.new local vec3 = Vector3.new local dim2 = UDim2.new local dim = UDim.new local rect = Rect.new local cfr = CFrame.new local empty_cfr = cfr() local point_object_space = empty_cfr.PointToObjectSpace local angle = CFrame.Angles local dim_offset = UDim2.fromOffset local color = Color3.new local rgb = Color3.fromRGB local hex = Color3.fromHex local hsv = Color3.fromHSV local rgbseq = ColorSequence.new local rgbkey = ColorSequenceKeypoint.new local numseq = NumberSequence.new local numkey = NumberSequenceKeypoint.new local camera = ws.CurrentCamera local lp = players.LocalPlayer local mouse = lp:GetMouse() local gui_offset = gui_service:GetGuiInset().Y local max = math.max local floor = math.floor local min = math.min local abs = math.abs local noise = math.noise local rad = math.rad local random = math.random local pow = math.pow local sin = math.sin local pi = math.pi local tan = math.tan local atan2 = math.atan2 local clamp = math.clamp local insert = table.insert local find = table.find local remove = table.remove local concat = table.concat -- -- Library init local themes = { preset = { accent = rgb(0, 162, 255), }, utility = { accent = { BackgroundColor3 = {}, TextColor3 = {}, ImageColor3 = {}, ScrollBarImageColor3 = {} }, } } local keys = { [Enum.KeyCode.LeftShift] = "LS", [Enum.KeyCode.RightShift] = "RS", [Enum.KeyCode.LeftControl] = "LC", [Enum.KeyCode.RightControl] = "RC", [Enum.KeyCode.Insert] = "INS", [Enum.KeyCode.Backspace] = "BS", [Enum.KeyCode.Return] = "Ent", [Enum.KeyCode.LeftAlt] = "LA", [Enum.KeyCode.RightAlt] = "RA", [Enum.KeyCode.CapsLock] = "CAPS", [Enum.KeyCode.One] = "1", [Enum.KeyCode.Two] = "2", [Enum.KeyCode.Three] = "3", [Enum.KeyCode.Four] = "4", [Enum.KeyCode.Five] = "5", [Enum.KeyCode.Six] = "6", [Enum.KeyCode.Seven] = "7", [Enum.KeyCode.Eight] = "8", [Enum.KeyCode.Nine] = "9", [Enum.KeyCode.Zero] = "0", [Enum.KeyCode.KeypadOne] = "Num1", [Enum.KeyCode.KeypadTwo] = "Num2", [Enum.KeyCode.KeypadThree] = "Num3", [Enum.KeyCode.KeypadFour] = "Num4", [Enum.KeyCode.KeypadFive] = "Num5", [Enum.KeyCode.KeypadSix] = "Num6", [Enum.KeyCode.KeypadSeven] = "Num7", [Enum.KeyCode.KeypadEight] = "Num8", [Enum.KeyCode.KeypadNine] = "Num9", [Enum.KeyCode.KeypadZero] = "Num0", [Enum.KeyCode.Minus] = "-", [Enum.KeyCode.Equals] = "=", [Enum.KeyCode.Tilde] = "~", [Enum.KeyCode.LeftBracket] = "[", [Enum.KeyCode.RightBracket] = "]", [Enum.KeyCode.RightParenthesis] = ")", [Enum.KeyCode.LeftParenthesis] = "(", [Enum.KeyCode.Semicolon] = ",", [Enum.KeyCode.Quote] = "'", [Enum.KeyCode.BackSlash] = "\\", [Enum.KeyCode.Comma] = ",", [Enum.KeyCode.Period] = ".", [Enum.KeyCode.Slash] = "/", [Enum.KeyCode.Asterisk] = "*", [Enum.KeyCode.Plus] = "+", [Enum.KeyCode.Period] = ".", [Enum.KeyCode.Backquote] = "`", [Enum.UserInputType.MouseButton1] = "MB1", [Enum.UserInputType.MouseButton2] = "MB2", [Enum.UserInputType.MouseButton3] = "MB3", [Enum.KeyCode.Escape] = "ESC", [Enum.KeyCode.Space] = "SPC", [Enum.KeyCode.End] = "END", } library.__index = library local flags = library.flags local config_flags = library.config_flags local notifications = library.notifications local fonts = {}; do function Register_Font(Name, Weight, Style, Asset) if not isfile(Asset.Id) then writefile(Asset.Id, Asset.Font) end if isfile(Name .. ".font") then delfile(Name .. ".font") end local Data = { name = Name, faces = { { name = "Normal", weight = Weight, style = Style, assetId = getcustomasset(Asset.Id), }, }, } writefile(Name .. ".font", http_service:JSONEncode(Data)) return getcustomasset(Name .. ".font"); end local Medium = Register_Font("Medium", 200, "Normal", { Id = "Medium.ttf", Font = game:HttpGet("https://github.com/i77lhm/storage/raw/refs/heads/main/fonts/Inter_28pt-Medium.ttf"), }) local SemiBold = Register_Font("SemiBold", 200, "Normal", { Id = "SemiBold.ttf", Font = game:HttpGet("https://github.com/i77lhm/storage/raw/refs/heads/main/fonts/Inter_28pt-SemiBold.ttf"), }) fonts = { small = Font.new(Medium, Enum.FontWeight.Regular, Enum.FontStyle.Normal); font = Font.new(SemiBold, Enum.FontWeight.Regular, Enum.FontStyle.Normal); } end -- -- Library functions -- Misc functions function library:tween(obj, properties, easing_style, time) local tween = tween_service:Create(obj, TweenInfo.new(time or 0.25, easing_style or Enum.EasingStyle.Quint, Enum.EasingDirection.InOut, 0, false, 0), properties):Play() return tween end function library:resizify(frame) local Frame = Instance.new("TextButton") Frame.Position = dim2(1, -10, 1, -10) Frame.BorderColor3 = rgb(0, 0, 0) Frame.Size = dim2(0, 10, 0, 10) Frame.BorderSizePixel = 0 Frame.BackgroundColor3 = rgb(255, 255, 255) Frame.Parent = frame Frame.BackgroundTransparency = 1 Frame.Text = "" local resizing = false local start_size local start local og_size = frame.Size Frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then resizing = true start = input.Position start_size = frame.Size end end) Frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then resizing = false end end) library:connection(uis.InputChanged, function(input, game_event) if resizing and input.UserInputType == Enum.UserInputType.MouseMovement then local viewport_x = camera.ViewportSize.X local viewport_y = camera.ViewportSize.Y local current_size = dim2( start_size.X.Scale, math.clamp( start_size.X.Offset + (input.Position.X - start.X), og_size.X.Offset, viewport_x ), start_size.Y.Scale, math.clamp( start_size.Y.Offset + (input.Position.Y - start.Y), og_size.Y.Offset, viewport_y ) ) library:tween(frame, {Size = current_size}, Enum.EasingStyle.Linear, 0.05) end end) end function fag(tbl) local Size = 0 for _ in tbl do Size = Size + 1 end return Size end function library:next_flag() local index = fag(library.flags) + 1; local str = string.format("flagnumber%s", index) return str; end function library:mouse_in_frame(uiobject) local y_cond = uiobject.AbsolutePosition.Y <= mouse.Y and mouse.Y <= uiobject.AbsolutePosition.Y + uiobject.AbsoluteSize.Y local x_cond = uiobject.AbsolutePosition.X <= mouse.X and mouse.X <= uiobject.AbsolutePosition.X + uiobject.AbsoluteSize.X return (y_cond and x_cond) end function library:draggify(frame) local dragging = false local start_size = frame.Position local start frame.InputBegan:Connect(LPH_NO_VIRTUALIZE(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true start = input.Position start_size = frame.Position end end)) frame.InputEnded:Connect(LPH_NO_VIRTUALIZE(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end)) library:connection(uis.InputChanged, LPH_NO_VIRTUALIZE(function(input, game_event) if dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local viewport_x = camera.ViewportSize.X local viewport_y = camera.ViewportSize.Y local current_position = dim2( 0, clamp( start_size.X.Offset + (input.Position.X - start.X), 0, viewport_x - frame.Size.X.Offset ), 0, math.clamp( start_size.Y.Offset + (input.Position.Y - start.Y), 0, viewport_y - frame.Size.Y.Offset ) ) library:tween(frame, {Position = current_position}, Enum.EasingStyle.Linear, 0.05) library:close_element() end end)) end function library:convert(str) local values = {} for value in string.gmatch(str, "[^,]+") do insert(values, tonumber(value)) end if #values == 4 then return unpack(values) else return end end function library:convert_enum(enum) local enum_parts = {} for part in string.gmatch(enum, "[%w_]+") do insert(enum_parts, part) end local enum_table = Enum for i = 2, #enum_parts do local enum_item = enum_table[enum_parts[i]] enum_table = enum_item end return enum_table end local config_holder; function library:update_config_list() if not config_holder then return end local list = {} for idx, file in listfiles(library.directory .. "/configs") do local name = file:gsub(library.directory .. "/configs\\", ""):gsub(".cfg", ""):gsub(library.directory .. "\\configs\\", "") list[#list + 1] = name end config_holder.refresh_options(list) end function library:get_config() local Config = {} for _, v in next, flags do if type(v) == "table" and v.key then Config[_] = {active = v.active, mode = v.mode, key = tostring(v.key)} elseif type(v) == "table" and v["Transparency"] and v["Color"] then Config[_] = {Transparency = v["Transparency"], Color = v["Color"]:ToHex()} else Config[_] = v end end return http_service:JSONEncode(Config) end function library:load_config(config_json) local config = http_service:JSONDecode(config_json) for _, v in config do local function_set = library.config_flags[_] if _ == "config_name_list" then continue end if function_set then if type(v) == "table" and v["Transparency"] and v["Color"] then function_set(hex(v["Color"]), v["Transparency"]) elseif type(v) == "table" and v["active"] then function_set(v) else function_set(v) end end end end function library:round(number, float) local multiplier = 1 / (float or 1) return floor(number * multiplier + 0.5) / multiplier end function library:apply_theme(instance, theme, property) insert(themes.utility[theme][property], instance) end function library:update_theme(theme, color) for _, property in themes.utility[theme] do for m, object in property do if object[_] == themes.preset[theme] then object[_] = color end end end themes.preset[theme] = color end function library:connection(signal, callback) local connection = signal:Connect(callback) insert(library.connections, connection) return connection end function library:close_element(new_path) local open_element = library.current_open if open_element and new_path ~= open_element then open_element.set_visible(false) open_element.open = false; end if new_path ~= open_element then library.current_open = new_path or nil; end end function library:create(instance, options) local ins = Instance.new(instance) for prop, value in options do ins[prop] = value end return ins end function library:unload_menu() if library[ "items" ] then library[ "items" ]:Destroy() end if library[ "other" ] then library[ "other" ]:Destroy() end for index, connection in library.connections do connection:Disconnect() connection = nil end library = nil end -- --[[local cursor_screengui = library:create("ScreenGui", { ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Global, Name = "error - stack", IgnoreGuiInset = true, DisplayOrder = 9999, Parent = gethui() }) local cursor_image = library:create("ImageLabel", { Name = "Cursor", BackgroundTransparency = 1, Size = UDim2.new(0, 34, 0, 34), Image = GetImage('cursor.png'), ZIndex = 6969, Parent = cursor_screengui }) run_service.PreRender:Connect(LPH_NO_VIRTUALIZE(function() local mouseloc = uis:GetMouseLocation() cursor_image.Position = UDim2.new(0, mouseloc.X , 0, mouseloc.Y) end))]] -- Library element functions function library:window(properties) local cfg = { suffix = properties.suffix or properties.Suffix or "tech"; name = properties.name or properties.Name or "nebula"; game_name = properties.gameInfo or properties.game_info or properties.GameInfo or "Milenium for Counter-Strike: Global Offensive"; size = properties.size or properties.Size or dim2(0, 700, 0, 565); selected_tab; items = {}; tween; } library[ "items" ] = library:create( "ScreenGui" , { Parent = gethui(); Name = "\0"; Enabled = true; ZIndexBehavior = Enum.ZIndexBehavior.Global; IgnoreGuiInset = true; }); library[ "other" ] = library:create( "ScreenGui" , { Parent = gethui(); Name = "\0"; Enabled = false; ZIndexBehavior = Enum.ZIndexBehavior.Sibling; IgnoreGuiInset = true; }); -- IF SHIT HAPPEN REMVOE ZINDEX local items = cfg.items; do items[ "main" ] = library:create( "Frame" , { Parent = library[ "items" ]; Size = cfg.size; Name = "\0"; Position = dim2(0.5, -cfg.size.X.Offset / 2, 0.5, -cfg.size.Y.Offset / 2); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(14, 14, 16), }); items[ "main" ].Position = dim2(0, items[ "main" ].AbsolutePosition.X, 0, items[ "main" ].AbsolutePosition.Y) library:create( "UICorner" , { Parent = items[ "main" ]; CornerRadius = dim(0, 10) }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "main" ]; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); items[ "side_frame" ] = library:create( "Frame" , { Parent = items[ "main" ]; BackgroundTransparency = 1; Name = "\0"; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 196, 1, -25); BorderSizePixel = 0; BackgroundColor3 = rgb(14, 14, 16) }); library:create( "Frame" , { AnchorPoint = vec2(1, 0); Parent = items[ "side_frame" ]; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 1, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(21, 21, 23) }); items[ "button_holder" ] = library:create( "Frame" , { Parent = items[ "side_frame" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 0, 0, 60); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, -60); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); cfg.button_holder = items[ "button_holder" ]; library:create( "UIListLayout" , { Parent = items[ "button_holder" ]; Padding = dim(0, 5); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UIPadding" , { PaddingTop = dim(0, 16); PaddingBottom = dim(0, 36); Parent = items[ "button_holder" ]; PaddingRight = dim(0, 11); PaddingLeft = dim(0, 10) }); local accent = themes.preset.accent items[ "title" ] = library:create( "TextLabel" , { FontFace = fonts.font; BorderColor3 = rgb(0, 0, 0); Text = name; Parent = items[ "side_frame" ]; Name = "\0"; Text = string.format('%s%s', cfg.name, cfg.suffix); BackgroundTransparency = 1; Size = dim2(1, 0, 0, 70); TextColor3 = themes.preset.accent; BorderSizePixel = 0; RichText = true; TextSize = 30; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "title" ], "accent", "TextColor3"); items[ "multi_holder" ] = library:create( "Frame" , { Parent = items[ "main" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 196, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -196, 0, 56); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); cfg.multi_holder = items[ "multi_holder" ]; library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = items[ "multi_holder" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(21, 21, 23) }); items[ "shadow" ] = library:create( "ImageLabel" , { ImageColor3 = rgb(0, 0, 0); ScaleType = Enum.ScaleType.Slice; Parent = items[ "main" ]; BorderColor3 = rgb(0, 0, 0); Name = "\0"; BackgroundColor3 = rgb(255, 255, 255); Size = dim2(1, 75, 1, 75); AnchorPoint = vec2(0.5, 0.5); Image = "rbxassetid://112971167999062"; BackgroundTransparency = 1; Position = dim2(0.5, 0, 0.5, 0); SliceScale = 0.75; ZIndex = -100; BorderSizePixel = 0; SliceCenter = rect(vec2(112, 112), vec2(147, 147)) }); items[ "global_fade" ] = library:create( "Frame" , { Parent = items[ "main" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 196, 0, 56); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -196, 1, -81); BorderSizePixel = 0; BackgroundColor3 = rgb(14, 14, 16); ZIndex = 2; }); library:create( "UICorner" , { Parent = items[ "shadow" ]; CornerRadius = dim(0, 5) }); items[ "info" ] = library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = items[ "main" ]; Name = "\0"; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 25); BorderSizePixel = 0; BackgroundColor3 = rgb(23, 23, 25) }); library:create( "UICorner" , { Parent = items[ "info" ]; CornerRadius = dim(0, 10) }); items[ "grey_fill" ] = library:create( "Frame" , { Name = "\0"; Parent = items[ "info" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 6); BorderSizePixel = 0; BackgroundColor3 = rgb(23, 23, 25) }); items[ "game" ] = library:create( "TextLabel" , { FontFace = fonts.font; Parent = items[ "info" ]; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = cfg.game_name; Name = "\0"; Size = dim2(1, 0, 0, 0); AnchorPoint = vec2(0, 0.5); Position = dim2(0, 10, 0.5, -1); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); if not LRM_SecondsLeft then LRM_SecondsLeft = math.huge end local time_left = tostring((LRM_SecondsLeft < math.huge and ""..tostring(math.floor(((LRM_SecondsLeft / 60) / 60) / 24)).." days" or LRM_SecondsLeft == math.huge and "lifetime")) items[ "other_info" ] = library:create( "TextLabel" , { Parent = items[ "info" ]; RichText = true; Name = "\0"; TextColor3 = themes.preset.accent; BorderColor3 = rgb(0, 0, 0); Text = ''..time_left..', ' .. cfg.name:lower() .. cfg.suffix:lower(); Size = dim2(1, 0, 0, 0); Position = dim2(0, -10, 0.5, -1); AnchorPoint = vec2(0, 0.5); BorderSizePixel = 0; BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Right; AutomaticSize = Enum.AutomaticSize.XY; FontFace = fonts.font; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "other_info" ], "accent", "TextColor3"); end do -- Other library:draggify(items[ "main" ]) library:resizify(items[ "main" ]) end function cfg.toggle_menu(bool) -- WIP -- if cfg.tween then -- cfg.tween:Cancel() -- end -- items[ "main" ].Size = dim2(items[ "main" ].Size.Scale.X, items[ "main" ].Size.Offset.X - 20, items[ "main" ].Size.Scale.Y, items[ "main" ].Size.Offset.Y - 20) -- library:tween(items[ "tab_holder" ], {Size = dim2(1, -196, 1, -81)}, Enum.EasingStyle.Quad, 0.4) -- cfg.tween = --cursor_image.Visible = bool --uis.MouseIconEnabled = not bool library[ "items" ].Enabled = bool end RunService.RenderStepped:Connect(LPH_NO_VIRTUALIZE(function() if library[ "items" ].Enabled and not uis.MouseIconEnabled then uis.MouseIconEnabled = true end end)) return setmetatable(cfg, library) end function library:tab(properties) local cfg = { name = properties.name or properties.Name or "visuals"; icon = properties.icon or properties.Icon or "http://www.roblox.com/asset/?id=6034767608"; -- multi tabs = properties.tabs or properties.Tabs or {"Main", "Misc.", "Settings"}; pages = {}; -- data store for multi sections current_multi; items = {}; } local items = cfg.items; do items[ "tab_holder" ] = library:create( "Frame" , { Parent = library.cache; Name = "\0"; Visible = false; BackgroundTransparency = 1; Position = dim2(0, 196, 0, 56); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -216, 1, -101); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); -- Tab buttons items[ "button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "button_holder" ]; AutoButtonColor = false; BackgroundTransparency = 1; Name = "\0"; Size = dim2(1, 0, 0, 35); BorderSizePixel = 0; TextSize = 16; BackgroundColor3 = rgb(29, 29, 29) }); items[ "icon" ] = library:create( "ImageLabel" , { ImageColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Parent = items[ "button" ]; AnchorPoint = vec2(0, 0.5); Image = cfg.icon; BackgroundTransparency = 1; Position = dim2(0, 10, 0.5, 0); Name = "\0"; Size = dim2(0, 22, 0, 22); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "icon" ], "accent", "ImageColor3"); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "button" ]; Name = "\0"; Size = dim2(0, 0, 1, 0); Position = dim2(0, 40, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); library:create( "UICorner" , { Parent = items[ "button" ]; CornerRadius = dim(0, 7) }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "button" ]; Enabled = false; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); -- -- Multi Sections items[ "multi_section_button_holder" ] = library:create( "Frame" , { Parent = library.cache; BackgroundTransparency = 1; Name = "\0"; Visible = false; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "multi_section_button_holder" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; FillDirection = Enum.FillDirection.Horizontal }); library:create( "UIPadding" , { PaddingTop = dim(0, 8); PaddingBottom = dim(0, 7); Parent = items[ "multi_section_button_holder" ]; PaddingRight = dim(0, 7); PaddingLeft = dim(0, 7) }); for _, section in cfg.tabs do local data = {items = {}} local multi_items = data.items; do -- Button multi_items[ "button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; Parent = items[ "multi_section_button_holder" ]; Name = "\0"; Size = dim2(0, 0, 0, 39); BackgroundTransparency = 1; ClipsDescendants = true; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; TextSize = 16; BackgroundColor3 = rgb(25, 25, 29) }); multi_items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(62, 62, 63); BorderColor3 = rgb(0, 0, 0); Text = section; Parent = multi_items[ "button" ]; Name = "\0"; Size = dim2(0, 0, 1, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = multi_items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); multi_items[ "accent" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); AnchorPoint = vec2(0, 1); Parent = multi_items[ "button" ]; BackgroundTransparency = 1; Position = dim2(0, 10, 1, 4); Name = "\0"; Size = dim2(1, -20, 0, 6); BorderSizePixel = 0; BackgroundColor3 = themes.preset.accent }); library:apply_theme(multi_items[ "accent" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = multi_items[ "accent" ]; CornerRadius = dim(0, 999) }); library:create( "UIPadding" , { Parent = multi_items[ "button" ]; PaddingRight = dim(0, 10); PaddingLeft = dim(0, 10) }); library:create( "UICorner" , { Parent = multi_items[ "button" ]; CornerRadius = dim(0, 7) }); -- -- Tab multi_items[ "tab" ] = library:create( "Frame" , { Parent = library.cache; BackgroundTransparency = 1; Name = "\0"; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -20, 1, -20); BorderSizePixel = 0; Visible = false; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Vertical; HorizontalFlex = Enum.UIFlexAlignment.Fill; Parent = multi_items[ "tab" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; VerticalFlex = Enum.UIFlexAlignment.Fill }); library:create( "UIPadding" , { PaddingTop = dim(0, 7); PaddingBottom = dim(0, 7); Parent = multi_items[ "tab" ]; PaddingRight = dim(0, 7); PaddingLeft = dim(0, 7) }); -- end data.text = multi_items[ "name" ] data.accent = multi_items[ "accent" ] data.button = multi_items[ "button" ] data.page = multi_items[ "tab" ] data.parent = setmetatable(data, library):sub_tab({}).items[ "tab_parent" ] -- Old column code -- data.left = multi_items[ "left" ] -- data.right = multi_items[ "right" ] function data.open_page() local page = cfg.current_multi; if page and page.text ~= data.text then self.items[ "global_fade" ].BackgroundTransparency = 0 library:tween(self.items[ "global_fade" ], {BackgroundTransparency = 1}, Enum.EasingStyle.Quad, 0.4) local old_size = page.page.Size page.page.Size = dim2(1, -20, 1, -20) end if page then library:tween(page.text, {TextColor3 = rgb(62, 62, 63)}) library:tween(page.accent, {BackgroundTransparency = 1}) library:tween(page.button, {BackgroundTransparency = 1}) page.page.Visible = false page.page.Parent = library[ "cache" ] end library:tween(data.text, {TextColor3 = rgb(255, 255, 255)}) library:tween(data.accent, {BackgroundTransparency = 0}) library:tween(data.button, {BackgroundTransparency = 0}) library:tween(data.page, {Size = dim2(1, 0, 1, 0)}, Enum.EasingStyle.Quad, 0.4) data.page.Visible = true data.page.Parent = items["tab_holder"] cfg.current_multi = data library:close_element() end multi_items[ "button" ].MouseButton1Down:Connect(function() data.open_page() end) cfg.pages[#cfg.pages + 1] = setmetatable(data, library) end cfg.pages[1].open_page() -- end function cfg.open_tab() local selected_tab = self.selected_tab if selected_tab then if selected_tab[ 4 ] ~= items[ "tab_holder" ] then self.items[ "global_fade" ].BackgroundTransparency = 0 library:tween(self.items[ "global_fade" ], {BackgroundTransparency = 1}, Enum.EasingStyle.Quad, 0.4) selected_tab[ 4 ].Size = dim2(1, -216, 1, -101) end library:tween(selected_tab[ 1 ], {BackgroundTransparency = 1}) library:tween(selected_tab[ 2 ], {ImageColor3 = rgb(72, 72, 73)}) library:tween(selected_tab[ 3 ], {TextColor3 = rgb(72, 72, 73)}) selected_tab[ 4 ].Visible = false selected_tab[ 4 ].Parent = library[ "cache" ] selected_tab[ 5 ].Visible = false selected_tab[ 5 ].Parent = library[ "cache" ] end library:tween(items[ "button" ], {BackgroundTransparency = 0}) library:tween(items[ "icon" ], {ImageColor3 = themes.preset.accent}) library:tween(items[ "name" ], {TextColor3 = rgb(255, 255, 255)}) library:tween(items[ "tab_holder" ], {Size = dim2(1, -196, 1, -81)}, Enum.EasingStyle.Quad, 0.4) items[ "tab_holder" ].Visible = true items[ "tab_holder" ].Parent = self.items[ "main" ] items[ "multi_section_button_holder" ].Visible = true items[ "multi_section_button_holder" ].Parent = self.items[ "multi_holder" ] self.selected_tab = { items[ "button" ]; items[ "icon" ]; items[ "name" ]; items[ "tab_holder" ]; items[ "multi_section_button_holder" ]; } library:close_element() end items[ "button" ].MouseButton1Down:Connect(function() cfg.open_tab() end) if not self.selected_tab then cfg.open_tab(true) end return unpack(cfg.pages) end function library:seperator(properties) local cfg = {items = {}, name = properties.Name or properties.name or "General"} local items = cfg.items do items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = self.items[ "button_holder" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); Position = dim2(0, 40, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); end; return setmetatable(cfg, library) end -- Miscellaneous function library:column(properties) local cfg = {items = {}, size = properties.size or 1} local items = cfg.items; do items[ "column" ] = library:create( "Frame" , { Parent = self[ "parent" ] or self.items["tab_parent"]; BackgroundTransparency = 1; Name = "\0"; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, cfg.size, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { PaddingBottom = dim(0, 10); Parent = items[ "column" ] }); library:create( "UIListLayout" , { Parent = items[ "column" ]; HorizontalFlex = Enum.UIFlexAlignment.Fill; Padding = dim(0, 10); FillDirection = Enum.FillDirection.Vertical; SortOrder = Enum.SortOrder.LayoutOrder }); end return setmetatable(cfg, library) end function library:sub_tab(properties) local cfg = {items = {}, order = properties.order or 0; size = properties.size or 1} local items = cfg.items; do items[ "tab_parent" ] = library:create( "Frame" , { Parent = self.items[ "tab" ]; BackgroundTransparency = 1; Name = "\0"; Size = dim2(0,0,cfg.size,0); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; Visible = true; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalFlex = Enum.UIFlexAlignment.Fill; VerticalFlex = Enum.UIFlexAlignment.Fill; Parent = items[ "tab_parent" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; }); end return setmetatable(cfg, library) end -- function library:section(properties) local cfg = { name = properties.name or properties.Name or "section"; side = properties.side or properties.Side or "left"; default = properties.default or properties.Default or false; size = properties.size or properties.Size or self.size or 0.5; icon = properties.icon or properties.Icon or "http://www.roblox.com/asset/?id=6022668898"; fading_toggle = properties.fading or properties.Fading or false; items = {}; }; local items = cfg.items; do items[ "outline" ] = library:create( "Frame" , { Name = "\0"; Parent = self.items[ "column" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, cfg.size, -3); BorderSizePixel = 0; BackgroundColor3 = rgb(25, 25, 29) }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 7) }); items[ "inline" ] = library:create( "Frame" , { Parent = items[ "outline" ]; Name = "\0"; Position = dim2(0, 1, 0, 1); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -2, 1, -2); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:create( "UICorner" , { Parent = items[ "inline" ]; CornerRadius = dim(0, 7) }); items[ "scrolling" ] = library:create( "ScrollingFrame" , { ScrollBarImageColor3 = rgb(44, 44, 46); Active = true; AutomaticCanvasSize = Enum.AutomaticSize.Y; ScrollBarThickness = 2; Parent = items[ "inline" ]; Name = "\0"; Size = dim2(1, 0, 1, -40); BackgroundTransparency = 1; Position = dim2(0, 0, 0, 35); BackgroundColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; CanvasSize = dim2(0, 0, 0, 0) }); items[ "elements" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); Parent = items[ "scrolling" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 10, 0, 10); Size = dim2(1, -20, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "elements" ]; Padding = dim(0, 10); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UIPadding" , { PaddingBottom = dim(0, 15); Parent = items[ "elements" ] }); items[ "button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; Parent = items[ "outline" ]; Name = "\0"; Position = dim2(0, 1, 0, 1); Size = dim2(1, -2, 0, 35); BorderSizePixel = 0; TextSize = 16; BackgroundColor3 = rgb(19, 19, 21) }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "button" ]; Enabled = false; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); library:create( "UICorner" , { Parent = items[ "button" ]; CornerRadius = dim(0, 7) }); items[ "Icon" ] = library:create( "ImageLabel" , { ImageColor3 = themes.preset.accent; BorderColor3 = rgb(0, 0, 0); Parent = items[ "button" ]; AnchorPoint = vec2(0, 0.5); Image = cfg.icon; BackgroundTransparency = 1; Position = dim2(0, 10, 0.5, 0); Name = "\0"; Size = dim2(0, 22, 0, 22); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "Icon" ], "accent", "ImageColor3"); items[ "section_title" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "button" ]; Name = "\0"; Size = dim2(0, 0, 1, 0); Position = dim2(0, 40, 0, -1); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = items[ "button" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); if cfg.fading_toggle then items[ "toggle" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; AnchorPoint = vec2(1, 0.5); Parent = items[ "button" ]; Name = "\0"; Position = dim2(1, -9, 0.5, 0); Size = dim2(0, 36, 0, 18); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(58, 58, 62) }); library:apply_theme(items[ "toggle" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "toggle" ]; CornerRadius = dim(0, 999) }); items[ "toggle_outline" ] = library:create( "Frame" , { Parent = items[ "toggle" ]; Size = dim2(1, -2, 1, -2); Name = "\0"; BorderMode = Enum.BorderMode.Inset; BorderColor3 = rgb(0, 0, 0); Position = dim2(0, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(50, 50, 50) }); library:apply_theme(items[ "toggle_outline" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "toggle_outline" ]; CornerRadius = dim(0, 999) }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(211, 211, 211)), rgbkey(1, rgb(211, 211, 211))}; Parent = items[ "toggle_outline" ] }); items[ "toggle_circle" ] = library:create( "Frame" , { Parent = items[ "toggle_outline" ]; Name = "\0"; Position = dim2(0, 2, 0, 2); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 12, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(86, 86, 88) }); library:create( "UICorner" , { Parent = items[ "toggle_circle" ]; CornerRadius = dim(0, 999) }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 7) }); items[ "fade" ] = library:create( "Frame" , { Parent = items[ "outline" ]; BackgroundTransparency = 0.800000011920929; Name = "\0"; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(0, 0, 0) }); library:create( "UICorner" , { Parent = items[ "fade" ]; CornerRadius = dim(0, 7) }); end end; if cfg.fading_toggle then items[ "button" ].MouseButton1Click:Connect(function() cfg.default = not cfg.default cfg.toggle_section(cfg.default) end) function cfg.toggle_section(bool) library:tween(items[ "toggle" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(58, 58, 62)}, Enum.EasingStyle.Quad) library:tween(items[ "toggle_outline" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(50, 50, 50)}, Enum.EasingStyle.Quad) library:tween(items[ "toggle_circle" ], {BackgroundColor3 = bool and rgb(255, 255, 255) or rgb(86, 86, 88), Position = bool and dim2(1, -14, 0, 2) or dim2(0, 2, 0, 2)}, Enum.EasingStyle.Quad) library:tween(items[ "fade" ], {BackgroundTransparency = bool and 1 or 0.8}, Enum.EasingStyle.Quad) end end return setmetatable(cfg, library) end function library:toggle(options) local rand = math.random(1, 2) local cfg = { enabled = options.default or false, name = options.name or "Toggle", info = options.info or nil, flag = options.flag or library:next_flag(), type = options.type and string.lower(options.type) or rand == 1 and "toggle" or "checkbox"; -- "toggle", "checkbox" default = options.default or false, folding = options.folding or false, callback = options.callback or function() end, items = {}; seperator = options.seperator or options.Seperator or false; } flags[cfg.flag] = cfg.default local items = cfg.items; do items[ "toggle" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "toggle" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); if cfg.info then items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(130, 130, 130); BorderColor3 = rgb(0, 0, 0); TextWrapped = true; Text = cfg.info; Parent = items[ "toggle" ]; Name = "\0"; Position = dim2(0, 5, 0, 17); Size = dim2(1, -10, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); end library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "toggle" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalAlignment = Enum.HorizontalAlignment.Right; Parent = items[ "right_components" ]; Padding = dim(0, 9); SortOrder = Enum.SortOrder.LayoutOrder }); -- Toggle if cfg.type == "checkbox" then items[ "toggle_button" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; LayoutOrder = 2; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "right_components" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(0, 16, 0, 16); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(67, 67, 68) }); library:apply_theme(items[ "toggle_button" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "toggle_button" ]; CornerRadius = dim(0, 4) }); items[ "outline" ] = library:create( "Frame" , { Parent = items[ "toggle_button" ]; Size = dim2(1, -2, 1, -2); Name = "\0"; BorderMode = Enum.BorderMode.Inset; BorderColor3 = rgb(0, 0, 0); Position = dim2(0, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:apply_theme(items[ "outline" ], "accent", "BackgroundColor3"); items[ "tick" ] = library:create( "ImageLabel" , { ImageTransparency = 1; BorderColor3 = rgb(0, 0, 0); Image = "rbxassetid://111862698467575"; BackgroundTransparency = 1; Position = dim2(0, -1, 0, 0); Parent = items[ "outline" ]; Size = dim2(1, 2, 1, 2); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255); ZIndex = 1; }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 4) }); library:create( "UIGradient" , { Enabled = false; Parent = items[ "outline" ]; Color = rgbseq{rgbkey(0, rgb(211, 211, 211)), rgbkey(1, rgb(211, 211, 211))} }); else items[ "toggle_button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; LayoutOrder = 2; AnchorPoint = vec2(1, 0.5); Parent = items[ "right_components" ]; Name = "\0"; Position = dim2(1, -9, 0.5, 0); Size = dim2(0, 36, 0, 18); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = themes.preset.accent }); library:apply_theme(items[ "toggle_button" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "toggle_button" ]; CornerRadius = dim(0, 999) }); items[ "inline" ] = library:create( "Frame" , { Parent = items[ "toggle_button" ]; Size = dim2(1, -2, 1, -2); Name = "\0"; BorderMode = Enum.BorderMode.Inset; BorderColor3 = rgb(0, 0, 0); Position = dim2(0, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = themes.preset.accent }); library:apply_theme(items[ "inline" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "inline" ]; CornerRadius = dim(0, 999) }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(211, 211, 211)), rgbkey(1, rgb(211, 211, 211))}; Parent = items[ "inline" ] }); items[ "circle" ] = library:create( "Frame" , { Parent = items[ "inline" ]; Name = "\0"; Position = dim2(1, -14, 0, 2); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 12, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UICorner" , { Parent = items[ "circle" ]; CornerRadius = dim(0, 999) }); end -- end; function cfg.set(bool) if cfg.type == "checkbox" then library:tween(items[ "tick" ], {Rotation = bool and 0 or 45, ImageTransparency = bool and 0 or 1}) library:tween(items[ "toggle_button" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(67, 67, 68)}) library:tween(items[ "outline" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(22, 22, 24)}) else library:tween(items[ "toggle_button" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(58, 58, 62)}, Enum.EasingStyle.Quad) library:tween(items[ "inline" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(50, 50, 50)}, Enum.EasingStyle.Quad) library:tween(items[ "circle" ], {BackgroundColor3 = bool and rgb(255, 255, 255) or rgb(86, 86, 88), Position = bool and dim2(1, -14, 0, 2) or dim2(0, 2, 0, 2)}, Enum.EasingStyle.Quad) end cfg.enabled = bool cfg.callback(bool) if cfg.folding then elements.Visible = bool end flags[cfg.flag] = bool end items[ "toggle" ].MouseButton1Click:Connect(function() cfg.enabled = not cfg.enabled cfg.set(cfg.enabled) end) items[ "toggle_button" ].MouseButton1Click:Connect(function() cfg.enabled = not cfg.enabled cfg.set(cfg.enabled) end) if cfg.seperator then -- ok bro my lua either sucks or this was a pain in the ass to make (simple if statement aswell ๐Ÿ’”) library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end cfg.set(cfg.default) config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:slider(options) local cfg = { name = options.name or nil, suffix = options.suffix or "", flag = options.flag or library:next_flag(), callback = options.callback or function() end, info = options.info or nil; -- value settings min = options.min or options.minimum or 0, max = options.max or options.maximum or 100, intervals = options.interval or options.decimal or 1, default = options.default or 10, value = options.default or 10, seperator = options.seperator or options.Seperator or false; dragging = false, items = {} } flags[cfg.flag] = cfg.default local items = cfg.items; do items[ "slider_object" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "slider_object" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); if cfg.info then items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(130, 130, 130); BorderColor3 = rgb(0, 0, 0); TextWrapped = true; Text = cfg.info; Parent = items[ "slider_object" ]; Name = "\0"; Position = dim2(0, 5, 0, 37); Size = dim2(1, -10, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); end library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "slider_object" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 4, 0, 23); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "right_components" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; FillDirection = Enum.FillDirection.Horizontal }); items[ "slider" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "right_components" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(1, -4, 0, 4); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "slider" ]; CornerRadius = dim(0, 999) }); items[ "fill" ] = library:create( "Frame" , { Name = "\0"; Parent = items[ "slider" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(0.5, 0, 0, 4); BorderSizePixel = 0; BackgroundColor3 = themes.preset.accent }); library:apply_theme(items[ "fill" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "fill" ]; CornerRadius = dim(0, 999) }); items[ "circle" ] = library:create( "Frame" , { AnchorPoint = vec2(0.5, 0.5); Parent = items[ "fill" ]; Name = "\0"; Position = dim2(1, 0, 0.5, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 12, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(244, 244, 244) }); library:create( "UICorner" , { Parent = items[ "circle" ]; CornerRadius = dim(0, 999) }); library:create( "UIPadding" , { Parent = items[ "right_components" ]; PaddingTop = dim(0, 4) }); items[ "value" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = "50%"; Parent = items[ "slider_object" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); Position = dim2(0, 6, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Right; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "value" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); end function cfg.changetext(text) items['name'].Text = text end function cfg.set(value) cfg.value = clamp(library:round(value, cfg.intervals), cfg.min, cfg.max) library:tween(items[ "fill" ], {Size = dim2((cfg.value - cfg.min) / (cfg.max - cfg.min), cfg.value == cfg.min and 0 or -4, 0, 2)}, Enum.EasingStyle.Linear, 0.05) items[ "value" ].Text = tostring(cfg.value) .. cfg.suffix flags[cfg.flag] = cfg.value cfg.callback(flags[cfg.flag]) end items[ "slider" ].MouseButton1Down:Connect(function() cfg.dragging = true library:tween(items[ "value" ], {TextColor3 = rgb(255, 255, 255)}, Enum.EasingStyle.Quad, 0.2) end) library:connection(uis.InputChanged, function(input) if cfg.dragging and input.UserInputType == Enum.UserInputType.MouseMovement then local size_x = (input.Position.X - items[ "slider" ].AbsolutePosition.X) / items[ "slider" ].AbsoluteSize.X local value = ((cfg.max - cfg.min) * size_x) + cfg.min cfg.set(value) end end) library:connection(uis.InputEnded, function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then cfg.dragging = false library:tween(items[ "value" ], {TextColor3 = rgb(72, 72, 73)}, Enum.EasingStyle.Quad, 0.2) end end) if cfg.seperator then library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end cfg.set(cfg.default) config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:dropdown(options) local cfg = { name = options.name or nil; info = options.info or nil; flag = options.flag or library:next_flag(); options = options.items or {""}; callback = options.callback or function() end; multi = options.multi or false; scrolling = options.scrolling or false; width = options.width or 130; -- Ignore these open = false; option_instances = {}; multi_items = {}; ignore = options.ignore or false; items = {}; y_size; seperator = options.seperator or options.Seperator or false; } cfg.default = options.default or (cfg.multi and {cfg.items[1]}) or cfg.items[1] or "None" flags[cfg.flag] = cfg.default local items = cfg.items; do -- Element items[ "dropdown_object" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "dropdown_object" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); if cfg.info then items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(130, 130, 130); BorderColor3 = rgb(0, 0, 0); TextWrapped = true; Text = cfg.info; Parent = items[ "dropdown_object" ]; Name = "\0"; Position = dim2(0, 5, 0, 17); Size = dim2(1, -10, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); end library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "dropdown_object" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalAlignment = Enum.HorizontalAlignment.Right; Parent = items[ "right_components" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder }); items[ "dropdown" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "right_components" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(0, cfg.width, 0, 16); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "dropdown" ]; CornerRadius = dim(0, 4) }); items[ "sub_text" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(86, 86, 87); BorderColor3 = rgb(0, 0, 0); Text = "awdawdawdawdawdawdawdaw"; Parent = items[ "dropdown" ]; Name = "\0"; Size = dim2(1, -12, 0, 0); BorderSizePixel = 0; BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextTruncate = Enum.TextTruncate.AtEnd; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "sub_text" ]; PaddingTop = dim(0, 1); PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "indicator" ] = library:create( "ImageLabel" , { ImageColor3 = rgb(86, 86, 87); BorderColor3 = rgb(0, 0, 0); Parent = items[ "dropdown" ]; AnchorPoint = vec2(1, 0.5); Image = "rbxassetid://101025591575185"; BackgroundTransparency = 1; Position = dim2(1, -5, 0.5, 0); Name = "\0"; Size = dim2(0, 12, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); -- -- Element Holder items[ "dropdown_holder" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); Parent = library[ "items" ]; Name = "\0"; Visible = true; BackgroundTransparency = 1; Size = dim2(0, 0, 0, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(0, 0, 0); ZIndex = 10; }); items[ "outline" ] = library:create( "Frame" , { Parent = items[ "dropdown_holder" ]; Size = dim2(1, 0, 1, 0); ClipsDescendants = true; BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(33, 33, 35); ZIndex = 10; }); library:create( "UIPadding" , { PaddingBottom = dim(0, 6); PaddingTop = dim(0, 3); PaddingLeft = dim(0, 3); Parent = items[ "outline" ] }); library:create( "UIListLayout" , { Parent = items[ "outline" ]; Padding = dim(0, 5); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 4) }); -- end function cfg.render_option(text) local button = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = text; Parent = items[ "outline" ]; Name = "\0"; Size = dim2(1, -12, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255); ZIndex = 10; }); library:apply_theme(button, "accent", "TextColor3"); library:create( "UIPadding" , { Parent = button; PaddingTop = dim(0, 1); PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); return button end function cfg.set_visible(bool) local a = bool and cfg.y_size or 0 library:tween(items[ "dropdown_holder" ], {Size = dim_offset(items[ "dropdown" ].AbsoluteSize.X, a)}) items[ "dropdown_holder" ].Position = dim2(0, items[ "dropdown" ].AbsolutePosition.X, 0, items[ "dropdown" ].AbsolutePosition.Y + 80) if not (self.sanity and library.current_open == self) then library:close_element(cfg) end end function cfg.set(value) local selected = {} local isTable = type(value) == "table" for _, option in cfg.option_instances do if option.Text == value or (isTable and find(value, option.Text)) then insert(selected, option.Text) cfg.multi_items = selected option.TextColor3 = themes.preset.accent else option.TextColor3 = rgb(72, 72, 73) end end items[ "sub_text" ].Text = isTable and concat(selected, ", ") or selected[1] or "" flags[cfg.flag] = isTable and selected or selected[1] cfg.callback(flags[cfg.flag]) end function cfg.changetext(text) items[ "name" ].Text = text end function cfg.refresh_options(list) cfg.y_size = 0 for _, option in cfg.option_instances do option:Destroy() end cfg.option_instances = {} for _, option in list do local button = cfg.render_option(option) cfg.y_size += button.AbsoluteSize.Y + 6 -- super annoying manual sizing but oh well insert(cfg.option_instances, button) button.MouseButton1Down:Connect(function() if cfg.multi then local selected_index = find(cfg.multi_items, button.Text) if selected_index then remove(cfg.multi_items, selected_index) else insert(cfg.multi_items, button.Text) end cfg.set(cfg.multi_items) else cfg.set_visible(false) cfg.open = false cfg.set(button.Text) end end) end end items[ "dropdown" ].MouseButton1Click:Connect(function() cfg.open = not cfg.open cfg.set_visible(cfg.open) end) if cfg.seperator then library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end flags[cfg.flag] = {} config_flags[cfg.flag] = cfg.set cfg.refresh_options(cfg.options) cfg.set(cfg.default) return setmetatable(cfg, library) end function library:label(options) local cfg = { enabled = options.enabled or nil, name = options.name or "Toggle", wrapped = options.wrapped or false, seperator = options.seperator or options.Seperator or false; info = options.info or nil; items = {}; } local items = cfg.items; do items[ "label" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; TextWrapped = cfg.wrapped, Parent = items[ "label" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; RichText = true, BackgroundColor3 = rgb(255, 255, 255) }); if cfg.info then items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(130, 130, 130); BorderColor3 = rgb(0, 0, 0); TextWrapped = true; Text = cfg.info; Parent = items[ "label" ]; Name = "\0"; Position = dim2(0, 5, 0, 17); Size = dim2(1, -10, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); end library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "label" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalAlignment = Enum.HorizontalAlignment.Right; Parent = items[ "right_components" ]; Padding = dim(0, 9); SortOrder = Enum.SortOrder.LayoutOrder }); end if cfg.seperator then library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end function cfg.set(text) items[ "name" ].Text = text end return setmetatable(cfg, library) end function library:colorpicker(options) local cfg = { name = options.name or "Color", flag = options.flag or library:next_flag(), color = options.color or color(1, 1, 1), -- Default to white color if not provided alpha = options.alpha and 1 - options.alpha or 0, open = false, callback = options.callback or function() end, items = {}; seperator = options.seperator or options.Seperator or false; } local dragging_sat = false local dragging_hue = false local dragging_alpha = false local h, s, v = cfg.color:ToHSV() local a = cfg.alpha flags[cfg.flag] = {Color = cfg.color, Transparency = cfg.alpha} local label; if not self.items.right_components then label = self:label({name = cfg.name, seperator = cfg.seperator}) end local items = cfg.items; do -- Component items[ "colorpicker" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = label and label.items.right_components or self.items[ "right_components" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(0, 16, 0, 16); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(54, 31, 184) }); library:create( "UICorner" , { Parent = items[ "colorpicker" ]; CornerRadius = dim(0, 4) }); items[ "colorpicker_inline" ] = library:create( "Frame" , { Parent = items[ "colorpicker" ]; Size = dim2(1, -2, 1, -2); Name = "\0"; BorderMode = Enum.BorderMode.Inset; BorderColor3 = rgb(0, 0, 0); Position = dim2(0, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(54, 31, 184) }); library:create( "UICorner" , { Parent = items[ "colorpicker_inline" ]; CornerRadius = dim(0, 4) }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(211, 211, 211)), rgbkey(1, rgb(211, 211, 211))}; Parent = items[ "colorpicker_inline" ] }); -- -- Colorpicker items[ "colorpicker_holder" ] = library:create( "Frame" , { Parent = library[ "other" ]; Name = "\0"; Position = dim2(0.20000000298023224, 20, 0.296999990940094, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 166, 0, 197); BorderSizePixel = 0; Visible = true; BackgroundColor3 = rgb(25, 25, 29) }); items[ "colorpicker_fade" ] = library:create( "Frame" , { Parent = items[ "colorpicker_holder" ]; Name = "\0"; BackgroundTransparency = 0; Position = dim2(0, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; ZIndex = 100; BackgroundColor3 = rgb(25, 25, 29) }); items[ "colorpicker_components" ] = library:create( "Frame" , { Parent = items[ "colorpicker_holder" ]; Name = "\0"; Position = dim2(0, 1, 0, 1); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -2, 1, -2); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:create( "UICorner" , { Parent = items[ "colorpicker_components" ]; CornerRadius = dim(0, 6) }); items[ "saturation_holder" ] = library:create( "Frame" , { Parent = items[ "colorpicker_components" ]; Name = "\0"; Position = dim2(0, 7, 0, 7); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -14, 1, -80); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 39, 39) }); items[ "sat" ] = library:create( "TextButton" , { Parent = items[ "saturation_holder" ]; Name = "\0"; Size = dim2(1, 0, 1, 0); Text = ""; AutoButtonColor = false; BorderColor3 = rgb(0, 0, 0); ZIndex = 2; BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UICorner" , { Parent = items[ "sat" ]; CornerRadius = dim(0, 4) }); library:create( "UIGradient" , { Rotation = 270; Transparency = numseq{numkey(0, 0), numkey(1, 1)}; Parent = items[ "sat" ]; Color = rgbseq{rgbkey(0, rgb(0, 0, 0)), rgbkey(1, rgb(0, 0, 0))} }); items[ "val" ] = library:create( "Frame" , { Name = "\0"; Parent = items[ "saturation_holder" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIGradient" , { Parent = items[ "val" ]; Transparency = numseq{numkey(0, 0), numkey(1, 1)} }); library:create( "UICorner" , { Parent = items[ "val" ]; CornerRadius = dim(0, 4) }); library:create( "UICorner" , { Parent = items[ "saturation_holder" ]; CornerRadius = dim(0, 4) }); items[ "satvalpicker" ] = library:create( "TextButton" , { BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; AnchorPoint = vec2(0, 1); Parent = items[ "saturation_holder" ]; Name = "\0"; Position = dim2(0, 0, 4, 0); Size = dim2(0, 8, 0, 8); ZIndex = 5; BorderSizePixel = 0; BackgroundColor3 = rgb(255, 0, 0) }); library:create( "UICorner" , { Parent = items[ "satvalpicker" ]; CornerRadius = dim(0, 9999) }); library:create( "UIStroke" , { Color = rgb(255, 255, 255); Parent = items[ "satvalpicker" ]; ApplyStrokeMode = Enum.ApplyStrokeMode.Border; }); items[ "hue_gradient" ] = library:create( "TextButton" , { Parent = items[ "colorpicker_components" ]; Name = "\0"; Position = dim2(0, 10, 1, -64); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -20, 0, 8); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255); AutoButtonColor = false; Text = ""; }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(255, 0, 0)), rgbkey(0.17, rgb(255, 255, 0)), rgbkey(0.33, rgb(0, 255, 0)), rgbkey(0.5, rgb(0, 255, 255)), rgbkey(0.67, rgb(0, 0, 255)), rgbkey(0.83, rgb(255, 0, 255)), rgbkey(1, rgb(255, 0, 0))}; Parent = items[ "hue_gradient" ] }); library:create( "UICorner" , { Parent = items[ "hue_gradient" ]; CornerRadius = dim(0, 6) }); items[ "hue_picker" ] = library:create( "TextButton" , { BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; AnchorPoint = vec2(0, 0.5); Parent = items[ "hue_gradient" ]; Name = "\0"; Position = dim2(0, 0, 0.5, 0); Size = dim2(0, 8, 0, 8); ZIndex = 5; BorderSizePixel = 0; BackgroundColor3 = rgb(255, 0, 0) }); library:create( "UICorner" , { Parent = items[ "hue_picker" ]; CornerRadius = dim(0, 9999) }); library:create( "UIStroke" , { Color = rgb(255, 255, 255); Parent = items[ "hue_picker" ]; ApplyStrokeMode = Enum.ApplyStrokeMode.Border; }); items[ "alpha_gradient" ] = library:create( "TextButton" , { Parent = items[ "colorpicker_components" ]; Name = "\0"; Position = dim2(0, 10, 1, -46); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -20, 0, 8); BorderSizePixel = 0; BackgroundColor3 = rgb(25, 25, 29); AutoButtonColor = false; Text = ""; }); library:create( "UICorner" , { Parent = items[ "alpha_gradient" ]; CornerRadius = dim(0, 6) }); items[ "alpha_picker" ] = library:create( "TextButton" , { BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; AnchorPoint = vec2(0, 0.5); Parent = items[ "alpha_gradient" ]; Name = "\0"; Position = dim2(1, 0, 0.5, 0); Size = dim2(0, 8, 0, 8); ZIndex = 5; BorderSizePixel = 0; BackgroundColor3 = rgb(255, 0, 0) }); library:create( "UICorner" , { Parent = items[ "alpha_picker" ]; CornerRadius = dim(0, 9999) }); library:create( "UIStroke" , { Color = rgb(255, 255, 255); ApplyStrokeMode = Enum.ApplyStrokeMode.Border; Parent = items[ "alpha_picker" ] }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(0, 0, 0)), rgbkey(1, rgb(255, 255, 255))}; Parent = items[ "alpha_gradient" ] }); items[ "alpha_indicator" ] = library:create( "ImageLabel" , { ScaleType = Enum.ScaleType.Tile; BorderColor3 = rgb(0, 0, 0); Parent = items[ "alpha_gradient" ]; Image = "rbxassetid://18274452449"; BackgroundTransparency = 1; Name = "\0"; Size = dim2(1, 0, 1, 0); TileSize = dim2(0, 6, 0, 6); BorderSizePixel = 0; BackgroundColor3 = rgb(0, 0, 0) }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(112, 112, 112)), rgbkey(1, rgb(255, 0, 0))}; Transparency = numseq{numkey(0, 0.8062499761581421), numkey(1, 0)}; Parent = items[ "alpha_indicator" ] }); library:create( "UICorner" , { Parent = items[ "alpha_indicator" ]; CornerRadius = dim(0, 6) }); library:create( "UIGradient" , { Rotation = 90; Parent = items[ "colorpicker_components" ]; Color = rgbseq{rgbkey(0, rgb(255, 255, 255)), rgbkey(1, rgb(66, 66, 66))} }); items[ "input" ] = library:create( "TextBox" , { FontFace = fonts.font; AnchorPoint = vec2(1, 1); Text = ""; Parent = items[ "colorpicker_components" ]; Name = "\0"; TextTruncate = Enum.TextTruncate.AtEnd; BorderSizePixel = 0; PlaceholderColor3 = rgb(255, 255, 255); CursorPosition = -1; ClearTextOnFocus = false; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255); TextColor3 = rgb(72, 72, 72); BorderColor3 = rgb(0, 0, 0); Position = dim2(1, -8, 1, -11); Size = dim2(1, -16, 0, 18); BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "input" ]; CornerRadius = dim(0, 3) }); items[ "UICorenr" ] = library:create( "UICorner" , { -- fire misstypo (im not fixing this RAWR) Parent = items[ "colorpicker_holder" ]; Name = "\0"; CornerRadius = dim(0, 4) }); -- end; function cfg.set_visible(bool) items[ "colorpicker_fade" ].BackgroundTransparency = 0 items[ "colorpicker_holder" ].Parent = bool and library[ "items" ] or library[ "other" ] items[ "colorpicker_holder" ].Position = dim_offset(items[ "colorpicker" ].AbsolutePosition.X, items[ "colorpicker" ].AbsolutePosition.Y + items[ "colorpicker" ].AbsoluteSize.Y + 45) library:tween(items[ "colorpicker_fade" ], {BackgroundTransparency = 1}, Enum.EasingStyle.Quad, 0.4) library:tween(items[ "colorpicker_holder" ], {Position = items[ "colorpicker_holder" ].Position + dim_offset(0, 20)}) -- p100 check if not (self.sanity and library.current_open == self and self.open) then library:close_element(cfg) end end function cfg.set(color, alpha) if type(color) == "boolean" then return end if color then h, s, v = color:ToHSV() end if alpha then a = alpha end local Color = hsv(h, s, v) -- Ok so quick story, should I cache any of this? no...?? anyways I know this code is very bad but its your fault for buying a ui with animations (on a serious note im too lazy to make this look nice) -- Also further note, yeah I kind of did this scale_factor * size-valuesize.plane because then I would have to do tomfoolery to make it clip properly. library:tween(items[ "hue_picker" ], {Position = dim2(0, (items[ "hue_gradient" ].AbsoluteSize.X - items[ "hue_picker" ].AbsoluteSize.X) * h, 0.5, 0)}, Enum.EasingStyle.Linear, 0.05) library:tween(items[ "alpha_picker" ], {Position = dim2(0, (items[ "alpha_gradient" ].AbsoluteSize.X - items[ "alpha_picker" ].AbsoluteSize.X) * (1 - a), 0.5, 0)}, Enum.EasingStyle.Linear, 0.05) library:tween(items[ "satvalpicker" ], {Position = dim2(0, s * (items[ "saturation_holder" ].AbsoluteSize.X - items[ "satvalpicker" ].AbsoluteSize.X), 1, 1 - v * (items[ "saturation_holder" ].AbsoluteSize.Y - items[ "satvalpicker" ].AbsoluteSize.Y))}, Enum.EasingStyle.Linear, 0.05) items[ "alpha_indicator" ]:FindFirstChildOfClass("UIGradient").Color = rgbseq{rgbkey(0, rgb(112, 112, 112)), rgbkey(1, hsv(h, 1, 1))}; -- shit code items[ "colorpicker" ].BackgroundColor3 = Color items[ "colorpicker_inline" ].BackgroundColor3 = Color items[ "saturation_holder" ].BackgroundColor3 = hsv(h, 1, 1) items[ "hue_picker" ].BackgroundColor3 = hsv(h, 1, 1) items[ "alpha_picker" ].BackgroundColor3 = hsv(h, 1, 1 - a) items[ "satvalpicker" ].BackgroundColor3 = hsv(h, s, v) flags[cfg.flag] = { Color = Color; Transparency = a } local color = items[ "colorpicker" ].BackgroundColor3 items[ "input" ].Text = string.format("%s, %s, %s, ", library:round(color.R * 255), library:round(color.G * 255), library:round(color.B * 255)) items[ "input" ].Text ..= library:round(1 - a, 0.01) cfg.callback(Color, a) end function cfg.update_color() local mouse = uis:GetMouseLocation() local offset = vec2(mouse.X, mouse.Y - gui_offset) if dragging_sat then s = math.clamp((offset - items["sat"].AbsolutePosition).X / items["sat"].AbsoluteSize.X, 0, 1) v = 1 - math.clamp((offset - items["sat"].AbsolutePosition).Y / items["sat"].AbsoluteSize.Y, 0, 1) elseif dragging_hue then h = math.clamp((offset - items[ "hue_gradient" ].AbsolutePosition).X / items[ "hue_gradient" ].AbsoluteSize.X, 0, 1) elseif dragging_alpha then a = 1 - math.clamp((offset - items[ "alpha_gradient" ].AbsolutePosition).X / items[ "alpha_gradient" ].AbsoluteSize.X, 0, 1) end cfg.set() end items[ "colorpicker" ].MouseButton1Click:Connect(function() cfg.open = not cfg.open cfg.set_visible(cfg.open) end) uis.InputChanged:Connect(function(input) if (dragging_sat or dragging_hue or dragging_alpha) and input.UserInputType == Enum.UserInputType.MouseMovement then cfg.update_color() end end) library:connection(uis.InputEnded, function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging_sat = false dragging_hue = false dragging_alpha = false end end) items[ "alpha_gradient" ].MouseButton1Down:Connect(function() dragging_alpha = true end) items[ "hue_gradient" ].MouseButton1Down:Connect(function() dragging_hue = true end) items[ "sat" ].MouseButton1Down:Connect(function() dragging_sat = true end) items[ "input" ].FocusLost:Connect(function() local text = items[ "input" ].Text local r, g, b, a = library:convert(text) if r and g and b and a then cfg.set(rgb(r, g, b), 1 - a) end end) items[ "input" ].Focused:Connect(function() library:tween(items[ "input" ], {TextColor3 = rgb(245, 245, 245)}) end) items[ "input" ].FocusLost:Connect(function() library:tween(items[ "input" ], {TextColor3 = rgb(72, 72, 72)}) end) cfg.set(cfg.color, cfg.alpha) config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:textbox(options) local cfg = { name = options.name or "TextBox", placeholder = options.placeholder or options.placeholdertext or options.holder or options.holdertext or "type here...", default = options.default or "", flag = options.flag or library:next_flag(), callback = options.callback or function() end, visible = options.visible or true, items = {}; } flags[cfg.flag] = cfg.default local items = cfg.items; do items[ "textbox" ] = library:create( "TextButton" , { LayoutOrder = -1; FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "textbox" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "textbox" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 4, 0, 19); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "right_components" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; FillDirection = Enum.FillDirection.Horizontal }); items[ "input" ] = library:create( "TextBox" , { FontFace = fonts.font; Text = ""; Parent = items[ "right_components" ]; Name = "\0"; TextTruncate = Enum.TextTruncate.AtEnd; BorderSizePixel = 0; PlaceholderColor3 = rgb(255, 255, 255); CursorPosition = -1; ClearTextOnFocus = false; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255); TextColor3 = rgb(72, 72, 72); BorderColor3 = rgb(0, 0, 0); Position = dim2(1, 0, 0, 0); Size = dim2(1, -4, 0, 30); BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "input" ]; CornerRadius = dim(0, 3) }); library:create( "UIPadding" , { Parent = items[ "right_components" ]; PaddingTop = dim(0, 4); PaddingRight = dim(0, 4) }); end function cfg.set(text) flags[cfg.flag] = text items[ "input" ].Text = text cfg.callback(text) end items[ "input" ]:GetPropertyChangedSignal("Text"):Connect(function() cfg.set(items[ "input" ].Text) end) items[ "input" ].Focused:Connect(function() library:tween(items[ "input" ], {TextColor3 = rgb(245, 245, 245)}) end) items[ "input" ].FocusLost:Connect(function() library:tween(items[ "input" ], {TextColor3 = rgb(72, 72, 72)}) end) if cfg.default then cfg.set(cfg.default) end config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:keybind(options) local cfg = { flag = options.flag or library:next_flag(), callback = options.callback or function() end, name = options.name or nil, ignore_key = options.ignore or false, seperator = options.seperator or false, key = options.key or nil, mode = options.mode or "Toggle", active = options.default or false, open = false, binding = nil, hold_instances = {}, items = {}; } flags[cfg.flag] = { mode = cfg.mode, key = cfg.key, active = cfg.active } local items = cfg.items; do -- Component items[ "keybind_element" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "keybind_element" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "keybind_element" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalAlignment = Enum.HorizontalAlignment.Right; Parent = items[ "right_components" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder }); items[ "keybind_holder" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = items[ "right_components" ]; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Size = dim2(0, 0, 0, 16); Name = "\0"; Position = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "keybind_holder" ]; CornerRadius = dim(0, 4) }); items[ "key" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(86, 86, 87); BorderColor3 = rgb(0, 0, 0); Text = "LSHIFT"; Parent = items[ "keybind_holder" ]; Name = "\0"; Size = dim2(1, -12, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "key" ]; PaddingTop = dim(0, 1); PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); -- -- Mode Holder items[ "dropdown" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); Parent = library.items; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 0, 0, 0); Size = dim2(0, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; BackgroundColor3 = rgb(0, 0, 0) }); items[ "inline" ] = library:create( "Frame" , { Parent = items[ "dropdown" ]; Size = dim2(1, 0, 1, 0); Name = "\0"; ClipsDescendants = true; BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:create( "UIPadding" , { PaddingBottom = dim(0, 6); PaddingTop = dim(0, 3); PaddingLeft = dim(0, 3); Parent = items[ "inline" ] }); library:create( "UIListLayout" , { Parent = items[ "inline" ]; Padding = dim(0, 5); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UICorner" , { Parent = items[ "inline" ]; CornerRadius = dim(0, 4) }); local options = {"Hold", "Toggle", "Always"} cfg.y_size = 20 for _, option in options do local name = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = option; Parent = items[ "inline" ]; Name = "\0"; Size = dim2(0, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); cfg.hold_instances[option] = name library:apply_theme(name, "accent", "TextColor3") cfg.y_size += name.AbsoluteSize.Y library:create( "UIPadding" , { Parent = name; PaddingTop = dim(0, 1); PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); name.MouseButton1Click:Connect(function() cfg.set(option) cfg.set_visible(false) cfg.open = false end) end -- end if cfg.seperator then -- ok bro my lua either sucks or this was a pain in the ass to make (simple if statement aswell ๐Ÿ’”) library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end function cfg.modify_mode_color(path) -- ts so frikin tuff ๐Ÿ’€ for _, v in cfg.hold_instances do v.TextColor3 = rgb(72, 72, 72) end cfg.hold_instances[path].TextColor3 = themes.preset.accent end function cfg.set_mode(mode) cfg.mode = mode if mode == "Always" then cfg.set(true) elseif mode == "Hold" then cfg.set(false) end flags[cfg.flag]["mode"] = mode cfg.modify_mode_color(mode) end function cfg.set(input) if type(input) == "boolean" then cfg.active = input if cfg.mode == "Always" then cfg.active = true end elseif tostring(input):find("Enum") then input = input.Name == "Escape" and "NONE" or input cfg.key = input or "NONE" elseif find({"Toggle", "Hold", "Always"}, input) then if input == "Always" then cfg.active = true end cfg.mode = input cfg.set_mode(cfg.mode) elseif type(input) == "table" then input.key = type(input.key) == "string" and input.key ~= "NONE" and library:convert_enum(input.key) or input.key input.key = input.key == Enum.KeyCode.Escape and "NONE" or input.key cfg.key = input.key or "NONE" cfg.mode = input.mode or "Toggle" if input.active then cfg.active = input.active end cfg.set_mode(cfg.mode) end cfg.callback(cfg.active) local text = tostring(cfg.key) ~= "Enums" and (keys[cfg.key] or tostring(cfg.key):gsub("Enum.", "")) or nil local __text = text and (tostring(text):gsub("KeyCode.", ""):gsub("UserInputType.", "")) items[ "key" ].Text = __text flags[cfg.flag] = { mode = cfg.mode, key = cfg.key, active = cfg.active } end function cfg.set_visible(bool) local size = bool and cfg.y_size or 0 library:tween(items[ "dropdown" ], {Size = dim_offset(items[ "keybind_holder" ].AbsoluteSize.X, size)}) items[ "dropdown" ].Position = dim_offset(items[ "keybind_holder" ].AbsolutePosition.X, items[ "keybind_holder" ].AbsolutePosition.Y + items[ "keybind_holder" ].AbsoluteSize.Y + 60) end items[ "keybind_holder" ].MouseButton1Down:Connect(function() task.wait() items[ "key" ].Text = "..." cfg.binding = library:connection(uis.InputBegan, function(keycode, game_event) cfg.set(keycode.KeyCode ~= Enum.KeyCode.Unknown and keycode.KeyCode or keycode.UserInputType) cfg.binding:Disconnect() cfg.binding = nil end) end) items[ "keybind_holder" ].MouseButton2Down:Connect(function() cfg.open = not cfg.open cfg.set_visible(cfg.open) end) library:connection(uis.InputBegan, function(input, game_event) if not game_event then local selected_key = input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode or input.UserInputType if selected_key == cfg.key then if cfg.mode == "Toggle" then cfg.active = not cfg.active cfg.set(cfg.active) elseif cfg.mode == "Hold" then cfg.set(true) end end end end) library:connection(uis.InputEnded, function(input, game_event) if game_event then return end local selected_key = input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode or input.UserInputType if selected_key == cfg.key then if cfg.mode == "Hold" then cfg.set(false) end end end) cfg.set({mode = cfg.mode, active = cfg.active, key = cfg.key}) config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:button(options) local cfg = { name = options.name or "TextBox", callback = options.callback or function() end, items = {}; } local items = cfg.items; do items[ "button_element" ] = library:create( "Frame" , { Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(255, 255, 255) }); items[ "button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "button_element" ]; Name = "\0"; Position = dim2(1, -4, 0, 0); Size = dim2(1, -8, 0, 30); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "button" ]; CornerRadius = dim(0, 3) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "button" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "name" ], "accent", "BackgroundColor3"); end items[ "button" ].MouseButton1Click:Connect(function() cfg.callback() items[ "name" ].TextColor3 = themes.preset.accent library:tween(items[ "name" ], {TextColor3 = rgb(245, 245, 245)}) end) return setmetatable(cfg, library) end function library:settings(options) local cfg = { open = false; items = {}; sanity = true; -- made this for my own sanity. } local items = cfg.items; do items[ "outline" ] = library:create( "Frame" , { Name = "\0"; Visible = true; Parent = library[ "items" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 0, 0); ClipsDescendants = true; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(25, 25, 29) }); items[ "inline" ] = library:create( "Frame" , { Parent = items[ "outline" ]; Name = "\0"; Position = dim2(0, 1, 0, 1); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -2, 1, -2); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:create( "UICorner" , { Parent = items[ "inline" ]; CornerRadius = dim(0, 7) }); items[ "elements" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); Parent = items[ "inline" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 10, 0, 10); Size = dim2(1, -20, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "elements" ]; Padding = dim(0, 10); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UIPadding" , { PaddingBottom = dim(0, 15); Parent = items[ "elements" ] }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 7) }); library:create( "UICorner" , { Parent = items[ "fade" ]; CornerRadius = dim(0, 7) }); items[ "tick" ] = library:create( "ImageButton" , { Image = "rbxassetid://128797200442698"; Name = "\0"; AutoButtonColor = false; Parent = self.items[ "right_components" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 16, 0, 16); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); end function cfg.set_visible(bool) library:tween(items[ "outline" ], {Size = dim_offset(bool and 240 or 0, 0)}) items[ "outline" ].Position = dim_offset(items[ "tick" ].AbsolutePosition.X, items[ "tick" ].AbsolutePosition.Y + 90) library:close_element(cfg) end items[ "tick" ].MouseButton1Click:Connect(function() cfg.open = not cfg.open cfg.set_visible(cfg.open) end) return setmetatable(cfg, library) end function library:list(properties) local cfg = { items = {}; options = properties.options or {"1", "2", "3"}; flag = properties.flag or library:next_flag(); callback = properties.callback or function() end; data_store = {}; current_element; } local items = cfg.items; do items[ "list" ] = library:create( "Frame" , { Parent = self.items[ "elements" ]; BackgroundTransparency = 1; Name = "\0"; Size = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "list" ]; Padding = dim(0, 10); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UIPadding" , { Parent = items[ "list" ]; PaddingRight = dim(0, 4); PaddingLeft = dim(0, 4) }); end function cfg.refresh_options(options_to_refresh) local old_selected_value = flags[cfg.flag] -- store current selected option string cfg.current_element = nil -- reset current UI element for _, option in cfg.data_store do option:Destroy() end cfg.data_store = {} for _, option_data in options_to_refresh do local button = library:create("TextButton", { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items["list"]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(1, 0, 0, 30); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); cfg.data_store[#cfg.data_store + 1] = button; local name = library:create("TextLabel", { FontFace = fonts.font; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = option_data; Parent = button; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create("UICorner", { Parent = button; CornerRadius = dim(0, 3) }); -- Apply selection highlight if this is the old selected option if option_data == old_selected_value then library:tween(name, {TextColor3 = rgb(245, 245, 245)}) cfg.current_element = name end button.MouseButton1Click:Connect(function() local current = cfg.current_element if current and current ~= name then library:tween(current, {TextColor3 = rgb(72, 72, 72)}) end flags[cfg.flag] = option_data cfg.callback(option_data) library:tween(name, {TextColor3 = rgb(245, 245, 245)}) cfg.current_element = name end) name.MouseEnter:Connect(function() if cfg.current_element == name then return end library:tween(name, {TextColor3 = rgb(140, 140, 140)}) end) name.MouseLeave:Connect(function() if cfg.current_element == name then return end library:tween(name, {TextColor3 = rgb(72, 72, 72)}) end) end end cfg.refresh_options(cfg.options) return setmetatable(cfg, library) end function library:init_config(window) window:seperator({name = "Settings"}) local main, playerlist = window:tab({name = "Configs", tabs = {"Main", "Playerlist"}}) local column = main:column({}) local section = column:section({name = "Configs", size = 1, default = false, icon = "rbxassetid://139628202576511"}) config_holder = section:list({options = {"Report", "This", "Error", "To", "Finobe"}, callback = function(option) end, flag = "config_name_list"}); library:update_config_list() local column = main:column({}) local section = column:section({name = "Settings", side = "right", size = 1, default = false, icon = GetImage("Settings.png")}) section:textbox({name = "Config name:", flag = "config_name_text"}) section:button({ name = "Save", callback = function() pcall(function() local config_name = (flags["config_name_text"]) writefile(library.directory .. "/configs/" .. config_name .. ".cfg", library:get_config()) library:update_config_list() notifications:create_notification({ name = "Configs", info = "Saved config to:\n" .. config_name }) end) end }) section:button({ name = "Overwrite", callback = function() pcall(function() local config_name = (flags["config_name_list"]) writefile(library.directory .. "/configs/" .. config_name .. ".cfg", library:get_config()) library:update_config_list() notifications:create_notification({ name = "Configs", info = "Overwrote config :\n" .. config_name }) end) end }) section:button({ name = "Load", callback = function() pcall(function() local config_name = flags["config_name_list"] library:load_config(readfile(library.directory .. "/configs/" .. config_name .. ".cfg")) library:update_config_list() notifications:create_notification({ name = "Configs", info = "Loaded config:\n" .. config_name }) end) end }) section:button({ name = "Delete", callback = function() pcall(function() local config_name = flags["config_name_list"] delfile(library.directory .. "/configs/" .. config_name .. ".cfg") library:update_config_list() notifications:create_notification({ name = "Configs", info = "Deleted config:\n" .. config_name }) end) end }) section:colorpicker({name = "Menu Accent", callback = function(color, alpha) library:update_theme("accent", color) end, color = themes.preset.accent}) section:keybind({name = "Menu Bind", key = Enum.KeyCode.Insert, callback = function(bool) window.toggle_menu(bool) end, seperator = true, default = true}) local _request = (http_request and http_request) or (request and request) or (http and http.request) section:button({name = "Join Lowest Server", callback = function() local Servers = string.format("https://games.roblox.com/v1/games/%s/servers/Public?sortOrder=Asc&limit=100", tostring(game.PlaceId)) local ListServers = function(cursor) local Raw = game:HttpGet(Servers .. ((cursor and "&cursor="..cursor) or "")) return Services.HttpService:JSONDecode(Raw) end local Server, Next; repeat local Servers = ListServers(Next) Server = Servers.data[1] Next = Servers.nextPageCursor until Server if Server.id == game.JobId then library.notifications:create_notification({ name = "bronx.lol", info = `You are currently in the smallest server!`, lifetime = 10 }) return end Services.TeleportService:TeleportToPlaceInstance(game.PlaceId, Server.id) end}) section:button({name = "Server Hop", callback = function() local Servers = {} local Request = _request({Url = string.format("https://games.roblox.com/v1/games/%d/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true", tostring(game.PlaceId))}) local Body = Services.HttpService:JSONDecode(Request.Body) if Body and Body.data then for _, Value in next, Body.data do if type(Value) == "table" and tonumber(Value.playing) and tonumber(Value.maxPlayers) and Value.playing < Value.maxPlayers and Value.id ~= game.JobId then table.insert(Servers, 1, Value.id) end end end Services.TeleportService:TeleportToPlaceInstance(game.PlaceId, Servers[math.random(1, #Servers)]) end}) section:button({name = "Rejoin", callback = function() Services.TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId) end}) local _column = playerlist:column({}) local _section = _column:section({name = "Players", size = 1, default = false}) local plr_list = _section:list({options = {}, flag = "player_list"}); _column = playerlist:column({}) _section = _column:section({name = "Player Options", size = 1, default = false, side = 'right'}) local _playerlabel = _section:label({name = "Selected Player : None"}) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait(0.01) do _playerlabel.set(string.format("Selected Player : %s", library.flags["player_list"] or "None")) end end)) local _statuslabel = _section:label({name = "Status : None"}) task.spawn(LPH_NO_VIRTUALIZE(function() while task.wait(0.01) do local playervalue = library.flags["player_list"] local status if playervalue ~= nil then if table.find(library.priority, playervalue) then status = "Priority" elseif table.find(library.whitelist, playervalue) then status = "Whitelisted" else status = "None" end else status = "None" end _statuslabel.set(string.format("Status : %s", status)) end end)) _section:button({name = "Prioritise", callback = function() if not library.flags["player_list"] then return end if table.find(library.whitelist, library.flags["player_list"]) then table.remove(library.whitelist, table.find(library.whitelist, library.flags["player_list"])) end if table.find(library.priority, library.flags["player_list"]) then table.remove(library.priority, table.find(library.priority, library.flags["player_list"])) return end if not table.find(library.priority, library.flags["player_list"]) then table.insert(library.priority, library.flags["player_list"]) end end}) _section:button({name = "Whitelist", callback = function() if not library.flags["player_list"] then return end if table.find(library.priority, library.flags["player_list"]) then table.remove(library.priority, table.find(library.priority, library.flags["player_list"])) end if table.find(library.whitelist, library.flags["player_list"]) then table.remove(library.whitelist, table.find(library.whitelist, library.flags["player_list"])) return end if not table.find(library.whitelist, library.flags["player_list"]) then table.insert(library.whitelist, library.flags["player_list"]) end end}) local refreshplrs = LPH_NO_VIRTUALIZE(function() local cache = {} for i,v in players:GetPlayers() do if v==lp then continue end table.insert(cache, v.Name) end table.sort(cache) plr_list.refresh_options(cache) end) task.spawn(refreshplrs) players.PlayerAdded:Connect(refreshplrs) players.PlayerRemoving:Connect(refreshplrs) end -- -- Notification Library function notifications:refresh_notifs() local offset = 50 for i, v in notifications.notifs do local Position = vec2(20, offset) library:tween(v, {Position = dim_offset(Position.X, Position.Y)}, Enum.EasingStyle.Quad, 0.4) offset += (v.AbsoluteSize.Y + 10) end return offset end function notifications:fade(path, is_fading) local fading = is_fading and 1 or 0 library:tween(path, {BackgroundTransparency = fading}, Enum.EasingStyle.Quad, 1) for _, instance in path:GetDescendants() do if not instance:IsA("GuiObject") then if instance:IsA("UIStroke") then library:tween(instance, {Transparency = fading}, Enum.EasingStyle.Quad, 1) end continue end if instance:IsA("TextLabel") then library:tween(instance, {TextTransparency = fading}) elseif instance:IsA("Frame") then library:tween(instance, {BackgroundTransparency = instance.Transparency and 0.6 and is_fading and 1 or 0.6}, Enum.EasingStyle.Quad, 1) end end end function notifications:create_notification(options) local cfg = { name = options.name or "This is a title!"; info = options.info or "This is extra info!"; lifetime = options.lifetime or 3; items = {}; outline; } local items = cfg.items; do items[ "notification" ] = library:create( "Frame" , { Parent = library[ "items" ]; Size = dim2(0, 210, 0, 53); Name = "\0"; BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; BackgroundTransparency = 1; AnchorPoint = vec2(1, 0); AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(14, 14, 16) }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "notification" ]; Transparency = 1; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); items[ "title" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "notification" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 7, 0, 6); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UICorner" , { Parent = items[ "notification" ]; CornerRadius = dim(0, 3) }); items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(145, 145, 145); BorderColor3 = rgb(0, 0, 0); Text = cfg.info; Parent = items[ "notification" ]; Name = "\0"; Position = dim2(0, 9, 0, 22); BorderSizePixel = 0; BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { PaddingBottom = dim(0, 17); PaddingRight = dim(0, 8); Parent = items[ "info" ] }); items[ "bar" ] = library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = items[ "notification" ]; Name = "\0"; Position = dim2(0, 8, 1, -6); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 0, 5); BackgroundTransparency = 1; BorderSizePixel = 0; BackgroundColor3 = themes.preset.accent }); library:create( "UICorner" , { Parent = items[ "bar" ]; CornerRadius = dim(0, 999) }); library:create( "UIPadding" , { PaddingRight = dim(0, 8); Parent = items[ "notification" ] }); end local index = #notifications.notifs + 1 notifications.notifs[index] = items[ "notification" ] notifications:fade(items[ "notification" ], false) local offset = notifications:refresh_notifs() items[ "notification" ].Position = dim_offset(20, offset) library:tween(items[ "notification" ], {AnchorPoint = vec2(0, 0)}, Enum.EasingStyle.Quad, 1) library:tween(items[ "bar" ], {Size = dim2(1, -8, 0, 5)}, Enum.EasingStyle.Quad, cfg.lifetime) task.spawn(function() task.wait(cfg.lifetime) notifications.notifs[index] = nil notifications:fade(items[ "notification" ], true) library:tween(items[ "notification" ], {AnchorPoint = vec2(1, 0)}, Enum.EasingStyle.Quad, 1) task.wait(1) items[ "notification" ]:Destroy() end) end --end)() else --LPH_JIT_MAX(function() -- Variables local scale = 0.5 local uis = Services.UserInputService local players = Services.Players local ws = Services.Workspace local rs = Services.ReplicatedStorage local http_service = Services.HttpService local gui_service = Services.GuiService local lighting = Services.Lighting local run = Services.RunService local stats = Services.Stats local coregui = Services.CoreGui local debris = Services.Debris local tween_service = Services.TweenService local sound_service = Services.SoundService local run_service = Services.RunService local vec2 = Vector2.new local vec3 = Vector3.new local dim2 = UDim2.new local dim = UDim.new local rect = Rect.new local cfr = CFrame.new local empty_cfr = cfr() local point_object_space = empty_cfr.PointToObjectSpace local angle = CFrame.Angles local dim_offset = UDim2.fromOffset local color = Color3.new local rgb = Color3.fromRGB local hex = Color3.fromHex local hsv = Color3.fromHSV local rgbseq = ColorSequence.new local rgbkey = ColorSequenceKeypoint.new local numseq = NumberSequence.new local numkey = NumberSequenceKeypoint.new local camera = ws.CurrentCamera local lp = players.LocalPlayer local mouse = lp:GetMouse() local gui_offset = gui_service:GetGuiInset().Y local max = math.max local floor = math.floor local min = math.min local abs = math.abs local noise = math.noise local rad = math.rad local random = math.random local pow = math.pow local sin = math.sin local pi = math.pi local tan = math.tan local atan2 = math.atan2 local clamp = math.clamp local insert = table.insert local find = table.find local remove = table.remove local concat = table.concat -- -- Library ini local themes = { preset = { accent = rgb(0, 162, 255), }, utility = { accent = { BackgroundColor3 = {}, TextColor3 = {}, ImageColor3 = {}, ScrollBarImageColor3 = {} }, } } local keys = { [Enum.KeyCode.LeftShift] = "LS", [Enum.KeyCode.RightShift] = "RS", [Enum.KeyCode.LeftControl] = "LC", [Enum.KeyCode.RightControl] = "RC", [Enum.KeyCode.Insert] = "INS", [Enum.KeyCode.Backspace] = "BS", [Enum.KeyCode.Return] = "Ent", [Enum.KeyCode.LeftAlt] = "LA", [Enum.KeyCode.RightAlt] = "RA", [Enum.KeyCode.CapsLock] = "CAPS", [Enum.KeyCode.One] = "1", [Enum.KeyCode.Two] = "2", [Enum.KeyCode.Three] = "3", [Enum.KeyCode.Four] = "4", [Enum.KeyCode.Five] = "5", [Enum.KeyCode.Six] = "6", [Enum.KeyCode.Seven] = "7", [Enum.KeyCode.Eight] = "8", [Enum.KeyCode.Nine] = "9", [Enum.KeyCode.Zero] = "0", [Enum.KeyCode.KeypadOne] = "Num1", [Enum.KeyCode.KeypadTwo] = "Num2", [Enum.KeyCode.KeypadThree] = "Num3", [Enum.KeyCode.KeypadFour] = "Num4", [Enum.KeyCode.KeypadFive] = "Num5", [Enum.KeyCode.KeypadSix] = "Num6", [Enum.KeyCode.KeypadSeven] = "Num7", [Enum.KeyCode.KeypadEight] = "Num8", [Enum.KeyCode.KeypadNine] = "Num9", [Enum.KeyCode.KeypadZero] = "Num0", [Enum.KeyCode.Minus] = "-", [Enum.KeyCode.Equals] = "=", [Enum.KeyCode.Tilde] = "~", [Enum.KeyCode.LeftBracket] = "[", [Enum.KeyCode.RightBracket] = "]", [Enum.KeyCode.RightParenthesis] = ")", [Enum.KeyCode.LeftParenthesis] = "(", [Enum.KeyCode.Semicolon] = ",", [Enum.KeyCode.Quote] = "'", [Enum.KeyCode.BackSlash] = "\\", [Enum.KeyCode.Comma] = ",", [Enum.KeyCode.Period] = ".", [Enum.KeyCode.Slash] = "/", [Enum.KeyCode.Asterisk] = "*", [Enum.KeyCode.Plus] = "+", [Enum.KeyCode.Period] = ".", [Enum.KeyCode.Backquote] = "`", [Enum.UserInputType.MouseButton1] = "MB1", [Enum.UserInputType.MouseButton2] = "MB2", [Enum.UserInputType.MouseButton3] = "MB3", [Enum.KeyCode.Escape] = "ESC", [Enum.KeyCode.Space] = "SPC", } library.__index = library for _, path in next, library.folders do makefolder(library.directory .. path) end local flags = library.flags local config_flags = library.config_flags local notifications = library.notifications local fonts = {}; do function Register_Font(Name, Weight, Style, Asset) if not isfile(Asset.Id) then writefile(Asset.Id, Asset.Font) end if isfile(Name .. ".font") then delfile(Name .. ".font") end local Data = { name = Name, faces = { { name = "Normal", weight = Weight, style = Style, assetId = getcustomasset(Asset.Id), }, }, } writefile(Name .. ".font", http_service:JSONEncode(Data)) return getcustomasset(Name .. ".font"); end local Medium = Register_Font("Meawdawdawddium", 200, "Normal", { Id = "Mediumawdwad.ttf", Font = game:HttpGet("https://github.com/i77lhm/storage/raw/refs/heads/main/fonts/Inter_28pt-Medium.ttf"), }) local SemiBold = Register_Font("SeawdawdawdawdmiBold", 200, "Normal", { Id = "SemiBoldawdawdwad.ttf", Font = game:HttpGet("https://github.com/i77lhm/storage/raw/refs/heads/main/fonts/Inter_28pt-SemiBold.ttf"), }) fonts = { small = Font.new(Medium, Enum.FontWeight.Regular, Enum.FontStyle.Normal); font = Font.new(SemiBold, Enum.FontWeight.Regular, Enum.FontStyle.Normal); } end -- -- Library functions -- Misc functions function library:tween(obj, properties, easing_style, time) local tween = tween_service:Create(obj, TweenInfo.new(time or 0.25, easing_style or Enum.EasingStyle.Quint, Enum.EasingDirection.InOut, 0, false, 0), properties):Play() return tween end function library:resizify(frame) local Frame = Instance.new("TextButton") Frame.Position = dim2(1, -10, 1, -10) Frame.BorderColor3 = rgb(0, 0, 0) Frame.Size = dim2(0, 10, 0, 10) Frame.BorderSizePixel = 0 Frame.BackgroundColor3 = rgb(255, 255, 255) Frame.Parent = frame Frame.BackgroundTransparency = 1 Frame.Text = "" local resizing = false local start_size local start local og_size = frame.Size Frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then resizing = true start = input.Position start_size = frame.Size end end) Frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then resizing = false end end) library:connection(uis.InputChanged, function(input, game_event) if resizing and input.UserInputType == Enum.UserInputType.Touch then local viewport_x = camera.ViewportSize.X local viewport_y = camera.ViewportSize.Y local current_size = dim2( start_size.X.Scale, math.clamp( start_size.X.Offset + (input.Position.X - start.X), og_size.X.Offset, viewport_x ), start_size.Y.Scale, math.clamp( start_size.Y.Offset + (input.Position.Y - start.Y), og_size.Y.Offset, viewport_y ) ) library:tween(frame, {Size = current_size}, Enum.EasingStyle.Linear, 0.05) end end) end function fag(tbl) local Size = 0 for _ in tbl do Size = Size + 1 end return Size end function library:next_flag() local index = fag(library.flags) + 1; local str = string.format("flagnumber%s", index) return str; end function library:mouse_in_frame(uiobject) local y_cond = uiobject.AbsolutePosition.Y <= mouse.Y and mouse.Y <= uiobject.AbsolutePosition.Y + uiobject.AbsoluteSize.Y local x_cond = uiobject.AbsolutePosition.X <= mouse.X and mouse.X <= uiobject.AbsolutePosition.X + uiobject.AbsoluteSize.X return (y_cond and x_cond) end function library:draggify(frame) local dragging = false local start_size = frame.Position local start frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then dragging = true start = input.Position start_size = frame.Position end end) frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) library:connection(uis.InputChanged, function(input, game_event) if dragging and input.UserInputType == Enum.UserInputType.Touch then local viewport_x = camera.ViewportSize.X local viewport_y = camera.ViewportSize.Y local current_position = dim2( 0, start_size.X.Offset + (input.Position.X - start.X), 0, start_size.Y.Offset + (input.Position.Y - start.Y) ) library:tween(frame, {Position = current_position}, Enum.EasingStyle.Linear, 0.05) library:close_element() end end) end function library:convert(str) local values = {} for value in string.gmatch(str, "[^,]+") do insert(values, tonumber(value)) end if #values == 4 then return unpack(values) else return end end function library:convert_enum(enum) local enum_parts = {} for part in string.gmatch(enum, "[%w_]+") do insert(enum_parts, part) end local enum_table = Enum for i = 2, #enum_parts do local enum_item = enum_table[enum_parts[i]] enum_table = enum_item end return enum_table end local config_holder; function library:update_config_list() if not config_holder then return end local list = {} for idx, file in listfiles(library.directory .. "/configs") do local name = file:gsub(library.directory .. "/configs\\", ""):gsub(".cfg", ""):gsub(library.directory .. "\\configs\\", "") list[#list + 1] = name end config_holder.refresh_options(list) end function library:get_config() local Config = {} for _, v in next, flags do if type(v) == "table" and v.key then Config[_] = {active = v.active, mode = v.mode, key = tostring(v.key)} elseif type(v) == "table" and v["Transparency"] and v["Color"] then Config[_] = {Transparency = v["Transparency"], Color = v["Color"]:ToHex()} else Config[_] = v end end return http_service:JSONEncode(Config) end function library:load_config(config_json) local config = http_service:JSONDecode(config_json) for _, v in config do local function_set = library.config_flags[_] if _ == "config_name_list" then continue end if function_set then if type(v) == "table" and v["Transparency"] and v["Color"] then function_set(hex(v["Color"]), v["Transparency"]) elseif type(v) == "table" and v["active"] then function_set(v) else function_set(v) end end end end function library:round(number, float) local multiplier = 1 / (float or 1) return floor(number * multiplier + 0.5) / multiplier end function library:apply_theme(instance, theme, property) insert(themes.utility[theme][property], instance) end function library:update_theme(theme, color) for _, property in themes.utility[theme] do for m, object in property do if object[_] == themes.preset[theme] then object[_] = color end end end themes.preset[theme] = color end function library:connection(signal, callback) local connection = signal:Connect(callback) insert(library.connections, connection) return connection end function library:close_element(new_path) local open_element = library.current_open if open_element and new_path ~= open_element then open_element.set_visible(false) open_element.open = false; end if new_path ~= open_element then library.current_open = new_path or nil; end end function library:create(instance, options) local ins = Instance.new(instance) for prop, value in options do ins[prop] = value end return ins end function library:unload_menu() if library[ "items" ] then library[ "items" ]:Destroy() end if library[ "other" ] then library[ "other" ]:Destroy() end for index, connection in library.connections do connection:Disconnect() connection = nil end library = nil end -- -- Library element functions function library:window(properties) local cfg = { suffix = properties.suffix or properties.Suffix or "tech"; name = properties.name or properties.Name or "nebula"; game_name = properties.gameInfo or properties.game_info or properties.GameInfo or "Milenium for Counter-Strike: Global Offensive"; size = properties.size or properties.Size or dim2(0, 700, 0, 565); selected_tab; items = {}; tween; } library[ "items" ] = library:create( "ScreenGui" , { Parent = coregui; Name = "\0"; Enabled = true; ZIndexBehavior = Enum.ZIndexBehavior.Global; IgnoreGuiInset = true; }); library[ "other" ] = library:create( "ScreenGui" , { Parent = coregui; Name = "\0"; Enabled = false; ZIndexBehavior = Enum.ZIndexBehavior.Sibling; IgnoreGuiInset = true; }); local items = cfg.items; do items[ "main" ] = library:create( "Frame" , { Parent = library[ "items" ]; Size = cfg.size; Name = "\0"; Position = dim2(0.5, -cfg.size.X.Offset / 2, 0.5, -cfg.size.Y.Offset / 2); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(14, 14, 16) }); items[ "main" ].Position = dim2(0, items[ "main" ].AbsolutePosition.X, 0, items[ "main" ].AbsolutePosition.Y) library:create( "UIScale" , { Parent = items[ "main" ]; Scale = scale; }); library:create( "UICorner" , { Parent = items[ "main" ]; CornerRadius = dim(0, 10) }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "main" ]; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); items[ "side_frame" ] = library:create( "Frame" , { Parent = items[ "main" ]; BackgroundTransparency = 1; Name = "\0"; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 196, 1, -25); BorderSizePixel = 0; BackgroundColor3 = rgb(14, 14, 16) }); library:create( "Frame" , { AnchorPoint = vec2(1, 0); Parent = items[ "side_frame" ]; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 1, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(21, 21, 23) }); items[ "button_holder" ] = library:create( "Frame" , { Parent = items[ "side_frame" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 0, 0, 60); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, -60); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); cfg.button_holder = items[ "button_holder" ]; library:create( "UIListLayout" , { Parent = items[ "button_holder" ]; Padding = dim(0, 5); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UIPadding" , { PaddingTop = dim(0, 16); PaddingBottom = dim(0, 36); Parent = items[ "button_holder" ]; PaddingRight = dim(0, 11); PaddingLeft = dim(0, 10) }); local accent = themes.preset.accent items[ "title" ] = library:create( "TextLabel" , { FontFace = fonts.font; BorderColor3 = rgb(0, 0, 0); Text = name; Parent = items[ "side_frame" ]; Name = "\0"; Text = string.format('%s%s', cfg.name, cfg.suffix); BackgroundTransparency = 1; Size = dim2(1, 0, 0, 70); TextColor3 = themes.preset.accent; BorderSizePixel = 0; RichText = true; TextSize = 30; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "title" ], "accent", "TextColor3"); items[ "multi_holder" ] = library:create( "Frame" , { Parent = items[ "main" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 196, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -196, 0, 56); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); cfg.multi_holder = items[ "multi_holder" ]; library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = items[ "multi_holder" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(21, 21, 23) }); items[ "shadow" ] = library:create( "ImageLabel" , { ImageColor3 = rgb(0, 0, 0); ScaleType = Enum.ScaleType.Slice; Parent = items[ "main" ]; BorderColor3 = rgb(0, 0, 0); Name = "\0"; BackgroundColor3 = rgb(255, 255, 255); Size = dim2(1, 75, 1, 75); AnchorPoint = vec2(0.5, 0.5); Image = "rbxassetid://112971167999062"; BackgroundTransparency = 1; Position = dim2(0.5, 0, 0.5, 0); SliceScale = 0.75; ZIndex = -100; BorderSizePixel = 0; SliceCenter = rect(vec2(112, 112), vec2(147, 147)) }); items[ "global_fade" ] = library:create( "Frame" , { Parent = items[ "main" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 196, 0, 56); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -196, 1, -81); BorderSizePixel = 0; BackgroundColor3 = rgb(14, 14, 16); ZIndex = 2; }); library:create( "UICorner" , { Parent = items[ "shadow" ]; CornerRadius = dim(0, 5) }); items[ "info" ] = library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = items[ "main" ]; Name = "\0"; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 25); BorderSizePixel = 0; BackgroundColor3 = rgb(23, 23, 25) }); library:create( "UICorner" , { Parent = items[ "info" ]; CornerRadius = dim(0, 10) }); items[ "grey_fill" ] = library:create( "Frame" , { Name = "\0"; Parent = items[ "info" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 6); BorderSizePixel = 0; BackgroundColor3 = rgb(23, 23, 25) }); items[ "game" ] = library:create( "TextLabel" , { FontFace = fonts.font; Parent = items[ "info" ]; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = cfg.game_name; Name = "\0"; Size = dim2(1, 0, 0, 0); AnchorPoint = vec2(0, 0.5); Position = dim2(0, 10, 0.5, -1); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); if not LRM_SecondsLeft then LRM_SecondsLeft = math.huge end local time_left = tostring((LRM_SecondsLeft < math.huge and ""..tostring(math.floor(((LRM_SecondsLeft / 60) / 60) / 24)).." days" or LRM_SecondsLeft == math.huge and "lifetime")) items[ "other_info" ] = library:create( "TextLabel" , { Parent = items[ "info" ]; RichText = true; Name = "\0"; TextColor3 = themes.preset.accent; BorderColor3 = rgb(0, 0, 0); Text = ''..time_left..', ' .. cfg.name:lower() .. cfg.suffix:lower(); Size = dim2(1, 0, 0, 0); Position = dim2(0, -10, 0.5, -1); AnchorPoint = vec2(0, 0.5); BorderSizePixel = 0; BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Right; AutomaticSize = Enum.AutomaticSize.XY; FontFace = fonts.font; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "other_info" ], "accent", "TextColor3"); end do -- Other library:draggify(items[ "main" ]) library:resizify(items[ "main" ]) end function cfg.toggle_menu(bool) -- WIP -- if cfg.tween then -- cfg.tween:Cancel() -- end -- items[ "main" ].Size = dim2(items[ "main" ].Size.Scale.X, items[ "main" ].Size.Offset.X - 20, items[ "main" ].Size.Scale.Y, items[ "main" ].Size.Offset.Y - 20) -- library:tween(items[ "tab_holder" ], {Size = dim2(1, -196, 1, -81)}, Enum.EasingStyle.Quad, 0.4) -- cfg.tween = items[ "main" ].Visible = bool end items[ "close button" ] = library:create( "TextButton" , { Parent = library[ "items" ]; Name = "\0"; Position = dim2(0, 20, 1, -20); AnchorPoint = vec2(0, 1); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 75, 0, 50); BorderSizePixel = 0; Text = ""; AutoButtonColor = false; Visible = true; BackgroundColor3 = rgb(25, 25, 29) }); items[ "other_info" ] = library:create( "TextLabel" , { Parent = items[ "close button" ]; RichText = true; Name = "\0"; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = "toggle ui"; Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Center; FontFace = fonts.font; ZIndex = 2; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UICorner" , { Parent = items[ "close button" ]; CornerRadius = dim(0, 10) }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "close button" ]; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); local open = true items[ "close button" ].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.Touch then open = not open cfg.toggle_menu(open) end end) return setmetatable(cfg, library) end function library:tab(properties) local cfg = { name = properties.name or properties.Name or "visuals"; icon = properties.icon or properties.Icon or "http://www.roblox.com/asset/?id=6034767608"; -- multi tabs = properties.tabs or properties.Tabs or {"Main", "Misc.", "Settings"}; pages = {}; -- data store for multi sections current_multi; items = {}; } local items = cfg.items; do items[ "tab_holder" ] = library:create( "Frame" , { Parent = library.cache; Name = "\0"; Visible = false; BackgroundTransparency = 1; Position = dim2(0, 196, 0, 56); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -216, 1, -101); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); -- Tab buttons items[ "button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "button_holder" ]; AutoButtonColor = false; BackgroundTransparency = 1; Name = "\0"; Size = dim2(1, 0, 0, 35); BorderSizePixel = 0; TextSize = 16; BackgroundColor3 = rgb(29, 29, 29) }); items[ "icon" ] = library:create( "ImageLabel" , { ImageColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Parent = items[ "button" ]; AnchorPoint = vec2(0, 0.5); Image = cfg.icon; BackgroundTransparency = 1; Position = dim2(0, 10, 0.5, 0); Name = "\0"; Size = dim2(0, 22, 0, 22); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "icon" ], "accent", "ImageColor3"); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "button" ]; Name = "\0"; Size = dim2(0, 0, 1, 0); Position = dim2(0, 40, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); library:create( "UICorner" , { Parent = items[ "button" ]; CornerRadius = dim(0, 7) }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "button" ]; Enabled = false; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); -- -- Multi Sections items[ "multi_section_button_holder" ] = library:create( "Frame" , { Parent = library.cache; BackgroundTransparency = 1; Name = "\0"; Visible = false; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "multi_section_button_holder" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; FillDirection = Enum.FillDirection.Horizontal }); library:create( "UIPadding" , { PaddingTop = dim(0, 8); PaddingBottom = dim(0, 7); Parent = items[ "multi_section_button_holder" ]; PaddingRight = dim(0, 7); PaddingLeft = dim(0, 7) }); for _, section in cfg.tabs do local data = {items = {}} local multi_items = data.items; do -- Button multi_items[ "button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; Parent = items[ "multi_section_button_holder" ]; Name = "\0"; Size = dim2(0, 0, 0, 39); BackgroundTransparency = 1; ClipsDescendants = true; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; TextSize = 16; BackgroundColor3 = rgb(25, 25, 29) }); multi_items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(62, 62, 63); BorderColor3 = rgb(0, 0, 0); Text = section; Parent = multi_items[ "button" ]; Name = "\0"; Size = dim2(0, 0, 1, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = multi_items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); multi_items[ "accent" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); AnchorPoint = vec2(0, 1); Parent = multi_items[ "button" ]; BackgroundTransparency = 1; Position = dim2(0, 10, 1, 4); Name = "\0"; Size = dim2(1, -20, 0, 6); BorderSizePixel = 0; BackgroundColor3 = themes.preset.accent }); library:apply_theme(multi_items[ "accent" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = multi_items[ "accent" ]; CornerRadius = dim(0, 999) }); library:create( "UIPadding" , { Parent = multi_items[ "button" ]; PaddingRight = dim(0, 10); PaddingLeft = dim(0, 10) }); library:create( "UICorner" , { Parent = multi_items[ "button" ]; CornerRadius = dim(0, 7) }); -- -- Tab multi_items[ "tab" ] = library:create( "Frame" , { Parent = library.cache; BackgroundTransparency = 1; Name = "\0"; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -20, 1, -20); BorderSizePixel = 0; Visible = false; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Vertical; HorizontalFlex = Enum.UIFlexAlignment.Fill; Parent = multi_items[ "tab" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; VerticalFlex = Enum.UIFlexAlignment.Fill }); library:create( "UIPadding" , { PaddingTop = dim(0, 7); PaddingBottom = dim(0, 7); Parent = multi_items[ "tab" ]; PaddingRight = dim(0, 7); PaddingLeft = dim(0, 7) }); -- end data.text = multi_items[ "name" ] data.accent = multi_items[ "accent" ] data.button = multi_items[ "button" ] data.page = multi_items[ "tab" ] data.parent = setmetatable(data, library):sub_tab({}).items[ "tab_parent" ] -- Old column code -- data.left = multi_items[ "left" ] -- data.right = multi_items[ "right" ] function data.open_page() local page = cfg.current_multi; if page and page.text ~= data.text then self.items[ "global_fade" ].BackgroundTransparency = 0 library:tween(self.items[ "global_fade" ], {BackgroundTransparency = 1}, Enum.EasingStyle.Quad, 0.4) local old_size = page.page.Size page.page.Size = dim2(1, -20, 1, -20) end if page then library:tween(page.text, {TextColor3 = rgb(62, 62, 63)}) library:tween(page.accent, {BackgroundTransparency = 1}) library:tween(page.button, {BackgroundTransparency = 1}) page.page.Visible = false page.page.Parent = library[ "cache" ] end library:tween(data.text, {TextColor3 = rgb(255, 255, 255)}) library:tween(data.accent, {BackgroundTransparency = 0}) library:tween(data.button, {BackgroundTransparency = 0}) library:tween(data.page, {Size = dim2(1, 0, 1, 0)}, Enum.EasingStyle.Quad, 0.4) data.page.Visible = true data.page.Parent = items["tab_holder"] cfg.current_multi = data library:close_element() end multi_items[ "button" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end data.open_page() end) cfg.pages[#cfg.pages + 1] = setmetatable(data, library) end cfg.pages[1].open_page() -- end function cfg.open_tab() local selected_tab = self.selected_tab if selected_tab then if selected_tab[ 4 ] ~= items[ "tab_holder" ] then self.items[ "global_fade" ].BackgroundTransparency = 0 library:tween(self.items[ "global_fade" ], {BackgroundTransparency = 1}, Enum.EasingStyle.Quad, 0.4) selected_tab[ 4 ].Size = dim2(1, -216, 1, -101) end library:tween(selected_tab[ 1 ], {BackgroundTransparency = 1}) library:tween(selected_tab[ 2 ], {ImageColor3 = rgb(72, 72, 73)}) library:tween(selected_tab[ 3 ], {TextColor3 = rgb(72, 72, 73)}) selected_tab[ 4 ].Visible = false selected_tab[ 4 ].Parent = library[ "cache" ] selected_tab[ 5 ].Visible = false selected_tab[ 5 ].Parent = library[ "cache" ] end library:tween(items[ "button" ], {BackgroundTransparency = 0}) library:tween(items[ "icon" ], {ImageColor3 = themes.preset.accent}) library:tween(items[ "name" ], {TextColor3 = rgb(255, 255, 255)}) library:tween(items[ "tab_holder" ], {Size = dim2(1, -196, 1, -81)}, Enum.EasingStyle.Quad, 0.4) items[ "tab_holder" ].Visible = true items[ "tab_holder" ].Parent = self.items[ "main" ] items[ "multi_section_button_holder" ].Visible = true items[ "multi_section_button_holder" ].Parent = self.items[ "multi_holder" ] self.selected_tab = { items[ "button" ]; items[ "icon" ]; items[ "name" ]; items[ "tab_holder" ]; items[ "multi_section_button_holder" ]; } library:close_element() end items[ "button" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end cfg.open_tab() end) if not self.selected_tab then cfg.open_tab(true) end return unpack(cfg.pages) end function library:seperator(properties) local cfg = {items = {}, name = properties.Name or properties.name or "General"} local items = cfg.items do items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = self.items[ "button_holder" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); Position = dim2(0, 40, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); end; return setmetatable(cfg, library) end -- Miscellaneous function library:column(properties) local cfg = {items = {}, size = properties.size or 1} local items = cfg.items; do items[ "column" ] = library:create( "Frame" , { Parent = self[ "parent" ] or self.items["tab_parent"]; BackgroundTransparency = 1; Name = "\0"; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, cfg.size, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { PaddingBottom = dim(0, 10); Parent = items[ "column" ] }); library:create( "UIListLayout" , { Parent = items[ "column" ]; HorizontalFlex = Enum.UIFlexAlignment.Fill; Padding = dim(0, 10); FillDirection = Enum.FillDirection.Vertical; SortOrder = Enum.SortOrder.LayoutOrder }); end return setmetatable(cfg, library) end function library:sub_tab(properties) local cfg = {items = {}, order = properties.order or 0; size = properties.size or 1} local items = cfg.items; do items[ "tab_parent" ] = library:create( "Frame" , { Parent = self.items[ "tab" ]; BackgroundTransparency = 1; Name = "\0"; Size = dim2(0,0,cfg.size,0); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; Visible = true; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalFlex = Enum.UIFlexAlignment.Fill; VerticalFlex = Enum.UIFlexAlignment.Fill; Parent = items[ "tab_parent" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; }); end return setmetatable(cfg, library) end -- function library:section(properties) local cfg = { name = properties.name or properties.Name or "section"; side = properties.side or properties.Side or "left"; default = properties.default or properties.Default or false; size = properties.size or properties.Size or self.size or 0.5; icon = properties.icon or properties.Icon or "http://www.roblox.com/asset/?id=6022668898"; fading_toggle = properties.fading or properties.Fading or false; items = {}; }; local items = cfg.items; do items[ "outline" ] = library:create( "Frame" , { Name = "\0"; Parent = self.items[ "column" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, cfg.size, -3); BorderSizePixel = 0; BackgroundColor3 = rgb(25, 25, 29) }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 7) }); items[ "inline" ] = library:create( "Frame" , { Parent = items[ "outline" ]; Name = "\0"; Position = dim2(0, 1, 0, 1); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -2, 1, -2); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:create( "UICorner" , { Parent = items[ "inline" ]; CornerRadius = dim(0, 7) }); items[ "scrolling" ] = library:create( "ScrollingFrame" , { ScrollBarImageColor3 = rgb(44, 44, 46); Active = true; AutomaticCanvasSize = Enum.AutomaticSize.Y; ScrollBarThickness = 2; Parent = items[ "inline" ]; Name = "\0"; Size = dim2(1, 0, 1, -40); BackgroundTransparency = 1; Position = dim2(0, 0, 0, 35); BackgroundColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; CanvasSize = dim2(0, 0, 0, 0) }); items[ "elements" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); Parent = items[ "scrolling" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 10, 0, 10); Size = dim2(1, -20, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "elements" ]; Padding = dim(0, 10); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UIPadding" , { PaddingBottom = dim(0, 15); Parent = items[ "elements" ] }); items[ "button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; Parent = items[ "outline" ]; Name = "\0"; Position = dim2(0, 1, 0, 1); Size = dim2(1, -2, 0, 35); BorderSizePixel = 0; TextSize = 16; BackgroundColor3 = rgb(19, 19, 21) }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "button" ]; Enabled = false; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); library:create( "UICorner" , { Parent = items[ "button" ]; CornerRadius = dim(0, 7) }); items[ "Icon" ] = library:create( "ImageLabel" , { ImageColor3 = themes.preset.accent; BorderColor3 = rgb(0, 0, 0); Parent = items[ "button" ]; AnchorPoint = vec2(0, 0.5); Image = cfg.icon; BackgroundTransparency = 1; Position = dim2(0, 10, 0.5, 0); Name = "\0"; Size = dim2(0, 22, 0, 22); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "Icon" ], "accent", "ImageColor3"); items[ "section_title" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "button" ]; Name = "\0"; Size = dim2(0, 0, 1, 0); Position = dim2(0, 40, 0, -1); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = items[ "button" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); if cfg.fading_toggle then items[ "toggle" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; AnchorPoint = vec2(1, 0.5); Parent = items[ "button" ]; Name = "\0"; Position = dim2(1, -9, 0.5, 0); Size = dim2(0, 36, 0, 18); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(58, 58, 62) }); library:apply_theme(items[ "toggle" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "toggle" ]; CornerRadius = dim(0, 999) }); items[ "toggle_outline" ] = library:create( "Frame" , { Parent = items[ "toggle" ]; Size = dim2(1, -2, 1, -2); Name = "\0"; BorderMode = Enum.BorderMode.Inset; BorderColor3 = rgb(0, 0, 0); Position = dim2(0, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(50, 50, 50) }); library:apply_theme(items[ "toggle_outline" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "toggle_outline" ]; CornerRadius = dim(0, 999) }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(211, 211, 211)), rgbkey(1, rgb(211, 211, 211))}; Parent = items[ "toggle_outline" ] }); items[ "toggle_circle" ] = library:create( "Frame" , { Parent = items[ "toggle_outline" ]; Name = "\0"; Position = dim2(0, 2, 0, 2); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 12, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(86, 86, 88) }); library:create( "UICorner" , { Parent = items[ "toggle_circle" ]; CornerRadius = dim(0, 999) }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 7) }); items[ "fade" ] = library:create( "Frame" , { Parent = items[ "outline" ]; BackgroundTransparency = 0.800000011920929; Name = "\0"; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(0, 0, 0) }); library:create( "UICorner" , { Parent = items[ "fade" ]; CornerRadius = dim(0, 7) }); end end; if cfg.fading_toggle then items[ "button" ].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.Touch then cfg.default = not cfg.default cfg.toggle_section(cfg.default) end end) function cfg.toggle_section(bool) library:tween(items[ "toggle" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(58, 58, 62)}, Enum.EasingStyle.Quad) library:tween(items[ "toggle_outline" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(50, 50, 50)}, Enum.EasingStyle.Quad) library:tween(items[ "toggle_circle" ], {BackgroundColor3 = bool and rgb(255, 255, 255) or rgb(86, 86, 88), Position = bool and dim2(1, -14, 0, 2) or dim2(0, 2, 0, 2)}, Enum.EasingStyle.Quad) library:tween(items[ "fade" ], {BackgroundTransparency = bool and 1 or 0.8}, Enum.EasingStyle.Quad) end end return setmetatable(cfg, library) end function library:toggle(options) local rand = math.random(1, 2) local cfg = { enabled = options.default or false, name = options.name or "Toggle", info = options.info or nil, flag = options.flag or library:next_flag(), type = options.type and string.lower(options.type) or rand == 1 and "toggle" or "checkbox"; -- "toggle", "checkbox" default = options.default or false, folding = options.folding or false, callback = options.callback or function() end, items = {}; seperator = options.seperator or options.Seperator or false; } flags[cfg.flag] = cfg.default local items = cfg.items; do items[ "toggle" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "toggle" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); if cfg.info then items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(130, 130, 130); BorderColor3 = rgb(0, 0, 0); TextWrapped = true; Text = cfg.info; Parent = items[ "toggle" ]; Name = "\0"; Position = dim2(0, 5, 0, 17); Size = dim2(1, -10, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); end library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "toggle" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalAlignment = Enum.HorizontalAlignment.Right; Parent = items[ "right_components" ]; Padding = dim(0, 9); SortOrder = Enum.SortOrder.LayoutOrder }); -- Toggle if cfg.type == "checkbox" then items[ "toggle_button" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; LayoutOrder = 2; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "right_components" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(0, 16, 0, 16); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(67, 67, 68) }); library:apply_theme(items[ "toggle_button" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "toggle_button" ]; CornerRadius = dim(0, 4) }); items[ "outline" ] = library:create( "Frame" , { Parent = items[ "toggle_button" ]; Size = dim2(1, -2, 1, -2); Name = "\0"; BorderMode = Enum.BorderMode.Inset; BorderColor3 = rgb(0, 0, 0); Position = dim2(0, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:apply_theme(items[ "outline" ], "accent", "BackgroundColor3"); items[ "tick" ] = library:create( "ImageLabel" , { ImageTransparency = 1; BorderColor3 = rgb(0, 0, 0); Image = "rbxassetid://111862698467575"; BackgroundTransparency = 1; Position = dim2(0, -1, 0, 0); Parent = items[ "outline" ]; Size = dim2(1, 2, 1, 2); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255); ZIndex = 1; }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 4) }); library:create( "UIGradient" , { Enabled = false; Parent = items[ "outline" ]; Color = rgbseq{rgbkey(0, rgb(211, 211, 211)), rgbkey(1, rgb(211, 211, 211))} }); else items[ "toggle_button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; LayoutOrder = 2; AnchorPoint = vec2(1, 0.5); Parent = items[ "right_components" ]; Name = "\0"; Position = dim2(1, -9, 0.5, 0); Size = dim2(0, 36, 0, 18); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = themes.preset.accent }); library:apply_theme(items[ "toggle_button" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "toggle_button" ]; CornerRadius = dim(0, 999) }); items[ "inline" ] = library:create( "Frame" , { Parent = items[ "toggle_button" ]; Size = dim2(1, -2, 1, -2); Name = "\0"; BorderMode = Enum.BorderMode.Inset; BorderColor3 = rgb(0, 0, 0); Position = dim2(0, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = themes.preset.accent }); library:apply_theme(items[ "inline" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "inline" ]; CornerRadius = dim(0, 999) }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(211, 211, 211)), rgbkey(1, rgb(211, 211, 211))}; Parent = items[ "inline" ] }); items[ "circle" ] = library:create( "Frame" , { Parent = items[ "inline" ]; Name = "\0"; Position = dim2(1, -14, 0, 2); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 12, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UICorner" , { Parent = items[ "circle" ]; CornerRadius = dim(0, 999) }); end -- end; function cfg.set(bool) if cfg.type == "checkbox" then library:tween(items[ "tick" ], {Rotation = bool and 0 or 45, ImageTransparency = bool and 0 or 1}) library:tween(items[ "toggle_button" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(67, 67, 68)}) library:tween(items[ "outline" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(22, 22, 24)}) else library:tween(items[ "toggle_button" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(58, 58, 62)}, Enum.EasingStyle.Quad) library:tween(items[ "inline" ], {BackgroundColor3 = bool and themes.preset.accent or rgb(50, 50, 50)}, Enum.EasingStyle.Quad) library:tween(items[ "circle" ], {BackgroundColor3 = bool and rgb(255, 255, 255) or rgb(86, 86, 88), Position = bool and dim2(1, -14, 0, 2) or dim2(0, 2, 0, 2)}, Enum.EasingStyle.Quad) end cfg.enabled = bool cfg.callback(bool) if cfg.folding then elements.Visible = bool end flags[cfg.flag] = bool end items[ "toggle" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end cfg.enabled = not cfg.enabled cfg.set(cfg.enabled) end) items[ "toggle_button" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end cfg.enabled = not cfg.enabled cfg.set(cfg.enabled) end) if cfg.seperator then -- ok bro my lua either sucks or this was a pain in the ass to make (simple if statement aswell ๐Ÿ’”) library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end cfg.set(cfg.default) config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:slider(options) local cfg = { name = options.name or nil, suffix = options.suffix or "", flag = options.flag or library:next_flag(), callback = options.callback or function() end, info = options.info or nil; -- value settings min = options.min or options.minimum or 0, max = options.max or options.maximum or 100, intervals = options.interval or options.decimal or 1, default = options.default or 10, value = options.default or 10, seperator = options.seperator or options.Seperator or false; dragging = false, items = {} } flags[cfg.flag] = cfg.default local items = cfg.items; do items[ "slider_object" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "slider_object" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); if cfg.info then items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(130, 130, 130); BorderColor3 = rgb(0, 0, 0); TextWrapped = true; Text = cfg.info; Parent = items[ "slider_object" ]; Name = "\0"; Position = dim2(0, 5, 0, 37); Size = dim2(1, -10, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); end library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "slider_object" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 4, 0, 23); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "right_components" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; FillDirection = Enum.FillDirection.Horizontal }); items[ "slider" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "right_components" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(1, -4, 0, 4); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "slider" ]; CornerRadius = dim(0, 999) }); items[ "fill" ] = library:create( "Frame" , { Name = "\0"; Parent = items[ "slider" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(0.5, 0, 0, 4); BorderSizePixel = 0; BackgroundColor3 = themes.preset.accent }); library:apply_theme(items[ "fill" ], "accent", "BackgroundColor3"); library:create( "UICorner" , { Parent = items[ "fill" ]; CornerRadius = dim(0, 999) }); items[ "circle" ] = library:create( "Frame" , { AnchorPoint = vec2(0.5, 0.5); Parent = items[ "fill" ]; Name = "\0"; Position = dim2(1, 0, 0.5, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 12, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(244, 244, 244) }); library:create( "UICorner" , { Parent = items[ "circle" ]; CornerRadius = dim(0, 999) }); library:create( "UIPadding" , { Parent = items[ "right_components" ]; PaddingTop = dim(0, 4) }); items[ "value" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = "50%"; Parent = items[ "slider_object" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); Position = dim2(0, 6, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Right; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "value" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); end function cfg.changetext(text) items['name'].Text = text end function cfg.set(value) cfg.value = clamp(library:round(value, cfg.intervals), cfg.min, cfg.max) library:tween(items[ "fill" ], {Size = dim2((cfg.value - cfg.min) / (cfg.max - cfg.min), cfg.value == cfg.min and 0 or -4, 0, 2)}, Enum.EasingStyle.Linear, 0.05) items[ "value" ].Text = tostring(cfg.value) .. cfg.suffix flags[cfg.flag] = cfg.value cfg.callback(flags[cfg.flag]) end items[ "slider" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end cfg.dragging = true library:tween(items[ "value" ], {TextColor3 = rgb(255, 255, 255)}, Enum.EasingStyle.Quad, 0.2) end) library:connection(uis.InputChanged, function(input) if cfg.dragging and input.UserInputType == Enum.UserInputType.Touch then local size_x = (input.Position.X - items[ "slider" ].AbsolutePosition.X) / items[ "slider" ].AbsoluteSize.X local value = ((cfg.max - cfg.min) * size_x) + cfg.min cfg.set(value) end end) library:connection(uis.InputEnded, function(input) if input.UserInputType == Enum.UserInputType.Touch then cfg.dragging = false library:tween(items[ "value" ], {TextColor3 = rgb(72, 72, 73)}, Enum.EasingStyle.Quad, 0.2) end end) if cfg.seperator then library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end cfg.set(cfg.default) config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:dropdown(options) local cfg = { name = options.name or nil; info = options.info or nil; flag = options.flag or library:next_flag(); options = options.items or {""}; callback = options.callback or function() end; multi = options.multi or false; scrolling = options.scrolling or false; width = options.width or 130; -- Ignore these open = false; option_instances = {}; multi_items = {}; ignore = options.ignore or false; items = {}; y_size; seperator = options.seperator or options.Seperator or true; } cfg.default = options.default or (cfg.multi and {cfg.items[1]}) or cfg.items[1] or "None" flags[cfg.flag] = cfg.default local items = cfg.items; do -- Element items[ "dropdown_object" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = "Dropdown"; Parent = items[ "dropdown_object" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); if cfg.info then items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(130, 130, 130); BorderColor3 = rgb(0, 0, 0); TextWrapped = true; Text = cfg.info; Parent = items[ "dropdown_object" ]; Name = "\0"; Position = dim2(0, 5, 0, 17); Size = dim2(1, -10, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); end library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "dropdown_object" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalAlignment = Enum.HorizontalAlignment.Right; Parent = items[ "right_components" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder }); items[ "dropdown" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "right_components" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(0, cfg.width, 0, 16); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "dropdown" ]; CornerRadius = dim(0, 4) }); items[ "sub_text" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(86, 86, 87); BorderColor3 = rgb(0, 0, 0); Text = "awdawdawdawdawdawdawdaw"; Parent = items[ "dropdown" ]; Name = "\0"; Size = dim2(1, -12, 0, 0); BorderSizePixel = 0; BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextTruncate = Enum.TextTruncate.AtEnd; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "sub_text" ]; PaddingTop = dim(0, 1); PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "indicator" ] = library:create( "ImageLabel" , { ImageColor3 = rgb(86, 86, 87); BorderColor3 = rgb(0, 0, 0); Parent = items[ "dropdown" ]; AnchorPoint = vec2(1, 0.5); Image = "rbxassetid://101025591575185"; BackgroundTransparency = 1; Position = dim2(1, -5, 0.5, 0); Name = "\0"; Size = dim2(0, 12, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); -- -- Element Holder items[ "dropdown_holder" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); Parent = library[ "items" ]; Name = "\0"; Visible = true; BackgroundTransparency = 1; Size = dim2(0, 0, 0, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(0, 0, 0); ZIndex = 10; }); items[ "outline" ] = library:create( "Frame" , { Parent = items[ "dropdown_holder" ]; Size = dim2(1, 0, 1, 0); ClipsDescendants = true; BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(33, 33, 35); ZIndex = 10; }); library:create( "UIPadding" , { PaddingBottom = dim(0, 6); PaddingTop = dim(0, 3); PaddingLeft = dim(0, 3); Parent = items[ "outline" ] }); library:create( "UIListLayout" , { Parent = items[ "outline" ]; Padding = dim(0, 5); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 4) }); -- end function cfg.render_option(text) local button = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = text; Parent = items[ "outline" ]; Name = "\0"; Size = dim2(1, -12, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255); ZIndex = 10; }); library:apply_theme(button, "accent", "TextColor3"); library:create( "UIPadding" , { Parent = button; PaddingTop = dim(0, 1); PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); return button end function cfg.set_visible(bool) local a = bool and cfg.y_size or 0 library:tween(items[ "dropdown_holder" ], {Size = dim_offset(items[ "dropdown" ].AbsoluteSize.X, a)}) items[ "dropdown_holder" ].Position = dim2(0, items[ "dropdown" ].AbsolutePosition.X, 0, items[ "dropdown" ].AbsolutePosition.Y + 80) if not (self.sanity and library.current_open == self) then library:close_element(cfg) end end function cfg.set(value) local selected = {} local isTable = type(value) == "table" for _, option in cfg.option_instances do if option.Text == value or (isTable and find(value, option.Text)) then insert(selected, option.Text) cfg.multi_items = selected option.TextColor3 = themes.preset.accent else option.TextColor3 = rgb(72, 72, 73) end end items[ "sub_text" ].Text = isTable and concat(selected, ", ") or selected[1] or "" flags[cfg.flag] = isTable and selected or selected[1] cfg.callback(flags[cfg.flag]) end function cfg.refresh_options(list) cfg.y_size = 0 for _, option in cfg.option_instances do option:Destroy() end cfg.option_instances = {} for _, option in list do local button = cfg.render_option(option) cfg.y_size += button.AbsoluteSize.Y + 6 -- super annoying manual sizing but oh well insert(cfg.option_instances, button) button.InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end if cfg.multi then local selected_index = find(cfg.multi_items, button.Text) if selected_index then remove(cfg.multi_items, selected_index) else insert(cfg.multi_items, button.Text) end cfg.set(cfg.multi_items) else cfg.set_visible(false) cfg.open = false cfg.set(button.Text) end end) end end items[ "dropdown" ].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.Touch then cfg.open = not cfg.open cfg.set_visible(cfg.open) end end) if cfg.seperator then library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end flags[cfg.flag] = {} config_flags[cfg.flag] = cfg.set cfg.refresh_options(cfg.options) cfg.set(cfg.default) return setmetatable(cfg, library) end function library:label(options) local cfg = { enabled = options.enabled or nil, name = options.name or "Toggle", seperator = options.seperator or options.Seperator or false; info = options.info or nil; items = {}; } local items = cfg.items; do items[ "label" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "label" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); if cfg.info then items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(130, 130, 130); BorderColor3 = rgb(0, 0, 0); TextWrapped = true; Text = cfg.info; Parent = items[ "label" ]; Name = "\0"; Position = dim2(0, 5, 0, 17); Size = dim2(1, -10, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); end library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "label" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalAlignment = Enum.HorizontalAlignment.Right; Parent = items[ "right_components" ]; Padding = dim(0, 9); SortOrder = Enum.SortOrder.LayoutOrder }); end if cfg.seperator then library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = self.items[ "elements" ]; Position = dim2(0, 0, 1, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(36, 36, 37) }); end return setmetatable(cfg, library) end function library:colorpicker(options) local cfg = { name = options.name or "Color", flag = options.flag or library:next_flag(), color = options.color or color(1, 1, 1), -- Default to white color if not provided alpha = options.alpha and 1 - options.alpha or 0, open = false, callback = options.callback or function() end, items = {}; seperator = options.seperator or options.Seperator or false; } local dragging_sat = false local dragging_hue = false local dragging_alpha = false local h, s, v = cfg.color:ToHSV() local a = cfg.alpha flags[cfg.flag] = {Color = cfg.color, Transparency = cfg.alpha} local label; if not self.items.right_components then label = self:label({name = cfg.name, seperator = cfg.seperator}) end local items = cfg.items; do -- Component items[ "colorpicker" ] = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = label and label.items.right_components or self.items[ "right_components" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(0, 16, 0, 16); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(54, 31, 184) }); library:create( "UICorner" , { Parent = items[ "colorpicker" ]; CornerRadius = dim(0, 4) }); items[ "colorpicker_inline" ] = library:create( "Frame" , { Parent = items[ "colorpicker" ]; Size = dim2(1, -2, 1, -2); Name = "\0"; BorderMode = Enum.BorderMode.Inset; BorderColor3 = rgb(0, 0, 0); Position = dim2(0, 1, 0, 1); BorderSizePixel = 0; BackgroundColor3 = rgb(54, 31, 184) }); library:create( "UIScale" , { Parent = items[ "colorpicker_inline" ]; Scale = scale; }); library:create( "UICorner" , { Parent = items[ "colorpicker_inline" ]; CornerRadius = dim(0, 4) }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(211, 211, 211)), rgbkey(1, rgb(211, 211, 211))}; Parent = items[ "colorpicker_inline" ] }); -- -- Colorpicker items[ "colorpicker_holder" ] = library:create( "Frame" , { Parent = library[ "other" ]; Name = "\0"; Position = dim2(0.20000000298023224, 20, 0.296999990940094, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 166, 0, 197); BorderSizePixel = 0; Visible = true; BackgroundColor3 = rgb(25, 25, 29) }); items[ "colorpicker_fade" ] = library:create( "Frame" , { Parent = items[ "colorpicker_holder" ]; Name = "\0"; BackgroundTransparency = 0; Position = dim2(0, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; ZIndex = 100; BackgroundColor3 = rgb(25, 25, 29) }); items[ "colorpicker_components" ] = library:create( "Frame" , { Parent = items[ "colorpicker_holder" ]; Name = "\0"; Position = dim2(0, 1, 0, 1); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -2, 1, -2); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:create( "UICorner" , { Parent = items[ "colorpicker_components" ]; CornerRadius = dim(0, 6) }); items[ "saturation_holder" ] = library:create( "Frame" , { Parent = items[ "colorpicker_components" ]; Name = "\0"; Position = dim2(0, 7, 0, 7); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -14, 1, -80); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 39, 39) }); items[ "sat" ] = library:create( "TextButton" , { Parent = items[ "saturation_holder" ]; Name = "\0"; Size = dim2(1, 0, 1, 0); Text = ""; AutoButtonColor = false; BorderColor3 = rgb(0, 0, 0); ZIndex = 2; BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UICorner" , { Parent = items[ "sat" ]; CornerRadius = dim(0, 4) }); library:create( "UIGradient" , { Rotation = 270; Transparency = numseq{numkey(0, 0), numkey(1, 1)}; Parent = items[ "sat" ]; Color = rgbseq{rgbkey(0, rgb(0, 0, 0)), rgbkey(1, rgb(0, 0, 0))} }); items[ "val" ] = library:create( "Frame" , { Name = "\0"; Parent = items[ "saturation_holder" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIGradient" , { Parent = items[ "val" ]; Transparency = numseq{numkey(0, 0), numkey(1, 1)} }); library:create( "UICorner" , { Parent = items[ "val" ]; CornerRadius = dim(0, 4) }); library:create( "UICorner" , { Parent = items[ "saturation_holder" ]; CornerRadius = dim(0, 4) }); items[ "satvalpicker" ] = library:create( "TextButton" , { BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; AnchorPoint = vec2(0, 1); Parent = items[ "saturation_holder" ]; Name = "\0"; Position = dim2(0, 0, 4, 0); Size = dim2(0, 8, 0, 8); ZIndex = 5; BorderSizePixel = 0; BackgroundColor3 = rgb(255, 0, 0) }); library:create( "UICorner" , { Parent = items[ "satvalpicker" ]; CornerRadius = dim(0, 9999) }); library:create( "UIStroke" , { Color = rgb(255, 255, 255); Parent = items[ "satvalpicker" ]; ApplyStrokeMode = Enum.ApplyStrokeMode.Border; }); items[ "hue_gradient" ] = library:create( "TextButton" , { Parent = items[ "colorpicker_components" ]; Name = "\0"; Position = dim2(0, 10, 1, -64); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -20, 0, 8); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255); AutoButtonColor = false; Text = ""; }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(255, 0, 0)), rgbkey(0.17, rgb(255, 255, 0)), rgbkey(0.33, rgb(0, 255, 0)), rgbkey(0.5, rgb(0, 255, 255)), rgbkey(0.67, rgb(0, 0, 255)), rgbkey(0.83, rgb(255, 0, 255)), rgbkey(1, rgb(255, 0, 0))}; Parent = items[ "hue_gradient" ] }); library:create( "UICorner" , { Parent = items[ "hue_gradient" ]; CornerRadius = dim(0, 6) }); items[ "hue_picker" ] = library:create( "TextButton" , { BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; AnchorPoint = vec2(0, 0.5); Parent = items[ "hue_gradient" ]; Name = "\0"; Position = dim2(0, 0, 0.5, 0); Size = dim2(0, 8, 0, 8); ZIndex = 5; BorderSizePixel = 0; BackgroundColor3 = rgb(255, 0, 0) }); library:create( "UICorner" , { Parent = items[ "hue_picker" ]; CornerRadius = dim(0, 9999) }); library:create( "UIStroke" , { Color = rgb(255, 255, 255); Parent = items[ "hue_picker" ]; ApplyStrokeMode = Enum.ApplyStrokeMode.Border; }); items[ "alpha_gradient" ] = library:create( "TextButton" , { Parent = items[ "colorpicker_components" ]; Name = "\0"; Position = dim2(0, 10, 1, -46); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -20, 0, 8); BorderSizePixel = 0; BackgroundColor3 = rgb(25, 25, 29); AutoButtonColor = false; Text = ""; }); library:create( "UICorner" , { Parent = items[ "alpha_gradient" ]; CornerRadius = dim(0, 6) }); items[ "alpha_picker" ] = library:create( "TextButton" , { BorderColor3 = rgb(0, 0, 0); AutoButtonColor = false; Text = ""; AnchorPoint = vec2(0, 0.5); Parent = items[ "alpha_gradient" ]; Name = "\0"; Position = dim2(1, 0, 0.5, 0); Size = dim2(0, 8, 0, 8); ZIndex = 5; BorderSizePixel = 0; BackgroundColor3 = rgb(255, 0, 0) }); library:create( "UICorner" , { Parent = items[ "alpha_picker" ]; CornerRadius = dim(0, 9999) }); library:create( "UIStroke" , { Color = rgb(255, 255, 255); ApplyStrokeMode = Enum.ApplyStrokeMode.Border; Parent = items[ "alpha_picker" ] }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(0, 0, 0)), rgbkey(1, rgb(255, 255, 255))}; Parent = items[ "alpha_gradient" ] }); items[ "alpha_indicator" ] = library:create( "ImageLabel" , { ScaleType = Enum.ScaleType.Tile; BorderColor3 = rgb(0, 0, 0); Parent = items[ "alpha_gradient" ]; Image = "rbxassetid://18274452449"; BackgroundTransparency = 1; Name = "\0"; Size = dim2(1, 0, 1, 0); TileSize = dim2(0, 6, 0, 6); BorderSizePixel = 0; BackgroundColor3 = rgb(0, 0, 0) }); library:create( "UIGradient" , { Color = rgbseq{rgbkey(0, rgb(112, 112, 112)), rgbkey(1, rgb(255, 0, 0))}; Transparency = numseq{numkey(0, 0.8062499761581421), numkey(1, 0)}; Parent = items[ "alpha_indicator" ] }); library:create( "UICorner" , { Parent = items[ "alpha_indicator" ]; CornerRadius = dim(0, 6) }); library:create( "UIGradient" , { Rotation = 90; Parent = items[ "colorpicker_components" ]; Color = rgbseq{rgbkey(0, rgb(255, 255, 255)), rgbkey(1, rgb(66, 66, 66))} }); items[ "input" ] = library:create( "TextBox" , { FontFace = fonts.font; AnchorPoint = vec2(1, 1); Text = ""; Parent = items[ "colorpicker_components" ]; Name = "\0"; TextTruncate = Enum.TextTruncate.AtEnd; BorderSizePixel = 0; PlaceholderColor3 = rgb(255, 255, 255); CursorPosition = -1; ClearTextOnFocus = false; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255); TextColor3 = rgb(72, 72, 72); BorderColor3 = rgb(0, 0, 0); Position = dim2(1, -8, 1, -11); Size = dim2(1, -16, 0, 18); BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "input" ]; CornerRadius = dim(0, 3) }); items[ "UICorenr" ] = library:create( "UICorner" , { -- fire misstypo (im not fixing this RAWR) Parent = items[ "colorpicker_holder" ]; Name = "\0"; CornerRadius = dim(0, 4) }); -- end; function cfg.set_visible(bool) items[ "colorpicker_fade" ].BackgroundTransparency = 0 items[ "colorpicker_holder" ].Parent = bool and library[ "items" ] or library[ "other" ] items[ "colorpicker_holder" ].Position = dim_offset(items[ "colorpicker" ].AbsolutePosition.X, items[ "colorpicker" ].AbsolutePosition.Y + items[ "colorpicker" ].AbsoluteSize.Y + 45) library:tween(items[ "colorpicker_fade" ], {BackgroundTransparency = 1}, Enum.EasingStyle.Quad, 0.4) library:tween(items[ "colorpicker_holder" ], {Position = items[ "colorpicker_holder" ].Position + dim_offset(0, 20)}) -- p100 check if not (self.sanity and library.current_open == self and self.open) then library:close_element(cfg) end end function cfg.set(color, alpha) if type(color) == "boolean" then return end if color then h, s, v = color:ToHSV() end if alpha then a = alpha end local Color = hsv(h, s, v) -- Ok so quick story, should I cache any of this? no...?? anyways I know this code is very bad but its your fault for buying a ui with animations (on a serious note im too lazy to make this look nice) -- Also further note, yeah I kind of did this scale_factor * size-valuesize.plane because then I would have to do tomfoolery to make it clip properly. library:tween(items[ "hue_picker" ], {Position = dim2(0, (items[ "hue_gradient" ].AbsoluteSize.X - items[ "hue_picker" ].AbsoluteSize.X) * h, 0.5, 0)}, Enum.EasingStyle.Linear, 0.05) library:tween(items[ "alpha_picker" ], {Position = dim2(0, (items[ "alpha_gradient" ].AbsoluteSize.X - items[ "alpha_picker" ].AbsoluteSize.X) * (1 - a), 0.5, 0)}, Enum.EasingStyle.Linear, 0.05) library:tween(items[ "satvalpicker" ], {Position = dim2(0, s * (items[ "saturation_holder" ].AbsoluteSize.X - items[ "satvalpicker" ].AbsoluteSize.X), 1, 1 - v * (items[ "saturation_holder" ].AbsoluteSize.Y - items[ "satvalpicker" ].AbsoluteSize.Y))}, Enum.EasingStyle.Linear, 0.05) items[ "alpha_indicator" ]:FindFirstChildOfClass("UIGradient").Color = rgbseq{rgbkey(0, rgb(112, 112, 112)), rgbkey(1, hsv(h, 1, 1))}; -- shit code items[ "colorpicker" ].BackgroundColor3 = Color items[ "colorpicker_inline" ].BackgroundColor3 = Color items[ "saturation_holder" ].BackgroundColor3 = hsv(h, 1, 1) items[ "hue_picker" ].BackgroundColor3 = hsv(h, 1, 1) items[ "alpha_picker" ].BackgroundColor3 = hsv(h, 1, 1 - a) items[ "satvalpicker" ].BackgroundColor3 = hsv(h, s, v) flags[cfg.flag] = { Color = Color; Transparency = a } local color = items[ "colorpicker" ].BackgroundColor3 items[ "input" ].Text = string.format("%s, %s, %s, ", library:round(color.R * 255), library:round(color.G * 255), library:round(color.B * 255)) items[ "input" ].Text ..= library:round(1 - a, 0.01) cfg.callback(Color, a) end function cfg.update_color() local mouse = uis:GetMouseLocation() local offset = vec2(mouse.X, mouse.Y - gui_offset) if dragging_sat then s = math.clamp((offset - items["sat"].AbsolutePosition).X / items["sat"].AbsoluteSize.X, 0, 1) v = 1 - math.clamp((offset - items["sat"].AbsolutePosition).Y / items["sat"].AbsoluteSize.Y, 0, 1) elseif dragging_hue then h = math.clamp((offset - items[ "hue_gradient" ].AbsolutePosition).X / items[ "hue_gradient" ].AbsoluteSize.X, 0, 1) elseif dragging_alpha then a = 1 - math.clamp((offset - items[ "alpha_gradient" ].AbsolutePosition).X / items[ "alpha_gradient" ].AbsoluteSize.X, 0, 1) end cfg.set() end items[ "colorpicker" ].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.Touch then cfg.open = not cfg.open cfg.set_visible(cfg.open) end end) uis.InputChanged:Connect(function(input) if (dragging_sat or dragging_hue or dragging_alpha) and input.UserInputType == Enum.UserInputType.Touch then cfg.update_color() end end) library:connection(uis.InputEnded, function(input) if input.UserInputType == Enum.UserInputType.Touch then dragging_sat = false dragging_hue = false dragging_alpha = false end end) items[ "alpha_gradient" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end dragging_alpha = true end) items[ "hue_gradient" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end dragging_hue = true end) items[ "sat" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end dragging_sat = true end) items[ "input" ].FocusLost:Connect(function() local text = items[ "input" ].Text local r, g, b, a = library:convert(text) if r and g and b and a then cfg.set(rgb(r, g, b), 1 - a) end end) items[ "input" ].Focused:Connect(function() library:tween(items[ "input" ], {TextColor3 = rgb(245, 245, 245)}) end) items[ "input" ].FocusLost:Connect(function() library:tween(items[ "input" ], {TextColor3 = rgb(72, 72, 72)}) end) cfg.set(cfg.color, cfg.alpha) config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:textbox(options) local cfg = { name = options.name or "TextBox", placeholder = options.placeholder or options.placeholdertext or options.holder or options.holdertext or "type here...", default = options.default or "", flag = options.flag or library:next_flag(), callback = options.callback or function() end, visible = options.visible or true, items = {}; } flags[cfg.flag] = cfg.default local items = cfg.items; do items[ "textbox" ] = library:create( "TextButton" , { LayoutOrder = -1; FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "textbox" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "textbox" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 4, 0, 19); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, 0, 0, 12); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "right_components" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder; FillDirection = Enum.FillDirection.Horizontal }); items[ "input" ] = library:create( "TextBox" , { FontFace = fonts.font; Text = ""; Parent = items[ "right_components" ]; Name = "\0"; TextTruncate = Enum.TextTruncate.AtEnd; BorderSizePixel = 0; PlaceholderColor3 = rgb(255, 255, 255); CursorPosition = -1; ClearTextOnFocus = false; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255); TextColor3 = rgb(72, 72, 72); BorderColor3 = rgb(0, 0, 0); Position = dim2(1, 0, 0, 0); Size = dim2(1, -4, 0, 30); BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "input" ]; CornerRadius = dim(0, 3) }); library:create( "UIPadding" , { Parent = items[ "right_components" ]; PaddingTop = dim(0, 4); PaddingRight = dim(0, 4) }); end function cfg.set(text) flags[cfg.flag] = text items[ "input" ].Text = text cfg.callback(text) end items[ "input" ]:GetPropertyChangedSignal("Text"):Connect(function() cfg.set(items[ "input" ].Text) end) items[ "input" ].Focused:Connect(function() library:tween(items[ "input" ], {TextColor3 = rgb(245, 245, 245)}) end) items[ "input" ].FocusLost:Connect(function() library:tween(items[ "input" ], {TextColor3 = rgb(72, 72, 72)}) end) if cfg.default then cfg.set(cfg.default) end config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:keybind(options) local cfg = { flag = options.flag or library:next_flag(), callback = options.callback or function() end, name = options.name or nil, ignore_key = options.ignore or false, key = options.key or nil, mode = options.mode or "Toggle", active = options.default or false, open = false, binding = nil, hold_instances = {}, items = {}; } flags[cfg.flag] = { mode = cfg.mode, key = cfg.key, active = cfg.active } local items = cfg.items; do -- Component items[ "keybind_element" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "keybind_element" ]; Name = "\0"; Size = dim2(1, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 16; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "name" ]; PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); items[ "right_components" ] = library:create( "Frame" , { Parent = items[ "keybind_element" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 1, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { FillDirection = Enum.FillDirection.Horizontal; HorizontalAlignment = Enum.HorizontalAlignment.Right; Parent = items[ "right_components" ]; Padding = dim(0, 7); SortOrder = Enum.SortOrder.LayoutOrder }); items[ "keybind_holder" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; Parent = items[ "right_components" ]; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Size = dim2(0, 0, 0, 16); Name = "\0"; Position = dim2(1, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "keybind_holder" ]; CornerRadius = dim(0, 4) }); items[ "key" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(86, 86, 87); BorderColor3 = rgb(0, 0, 0); Text = "LSHIFT"; Parent = items[ "keybind_holder" ]; Name = "\0"; Size = dim2(1, -12, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { Parent = items[ "key" ]; PaddingTop = dim(0, 1); PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); -- -- Mode Holder items[ "dropdown" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); Parent = library.items; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 0, 0, 0); Size = dim2(0, 0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.X; BackgroundColor3 = rgb(0, 0, 0) }); items[ "inline" ] = library:create( "Frame" , { Parent = items[ "dropdown" ]; Size = dim2(1, 0, 1, 0); Name = "\0"; ClipsDescendants = true; BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:create( "UIPadding" , { PaddingBottom = dim(0, 6); PaddingTop = dim(0, 3); PaddingLeft = dim(0, 3); Parent = items[ "inline" ] }); library:create( "UIListLayout" , { Parent = items[ "inline" ]; Padding = dim(0, 5); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UICorner" , { Parent = items[ "inline" ]; CornerRadius = dim(0, 4) }); local options = {"Hold", "Toggle", "Always"} cfg.y_size = 20 for _, option in options do local name = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = option; Parent = items[ "inline" ]; Name = "\0"; Size = dim2(0, 0, 0, 0); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); cfg.hold_instances[option] = name library:apply_theme(name, "accent", "TextColor3") cfg.y_size += name.AbsoluteSize.Y library:create( "UIPadding" , { Parent = name; PaddingTop = dim(0, 1); PaddingRight = dim(0, 5); PaddingLeft = dim(0, 5) }); name.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.Touch then cfg.set(option) cfg.set_visible(false) cfg.open = false end end) end -- end function cfg.modify_mode_color(path) -- ts so frikin tuff ๐Ÿ’€ for _, v in cfg.hold_instances do v.TextColor3 = rgb(72, 72, 72) end cfg.hold_instances[path].TextColor3 = themes.preset.accent end function cfg.set_mode(mode) cfg.mode = mode if mode == "Always" then cfg.set(true) elseif mode == "Hold" then cfg.set(false) end flags[cfg.flag]["mode"] = mode cfg.modify_mode_color(mode) end function cfg.set(input) if type(input) == "boolean" then cfg.active = input if cfg.mode == "Always" then cfg.active = true end elseif tostring(input):find("Enum") then input = input.Name == "Escape" and "NONE" or input cfg.key = input or "NONE" elseif find({"Toggle", "Hold", "Always"}, input) then if input == "Always" then cfg.active = true end cfg.mode = input cfg.set_mode(cfg.mode) elseif type(input) == "table" then input.key = type(input.key) == "string" and input.key ~= "NONE" and library:convert_enum(input.key) or input.key input.key = input.key == Enum.KeyCode.Escape and "NONE" or input.key cfg.key = input.key or "NONE" cfg.mode = input.mode or "Toggle" if input.active then cfg.active = input.active end cfg.set_mode(cfg.mode) end cfg.callback(cfg.active) local text = tostring(cfg.key) ~= "Enums" and (keys[cfg.key] or tostring(cfg.key):gsub("Enum.", "")) or nil local __text = text and (tostring(text):gsub("KeyCode.", ""):gsub("UserInputType.", "")) items[ "key" ].Text = __text flags[cfg.flag] = { mode = cfg.mode, key = cfg.key, active = cfg.active } end function cfg.set_visible(bool) local size = bool and cfg.y_size or 0 library:tween(items[ "dropdown" ], {Size = dim_offset(items[ "keybind_holder" ].AbsoluteSize.X, size)}) items[ "dropdown" ].Position = dim_offset(items[ "keybind_holder" ].AbsolutePosition.X, items[ "keybind_holder" ].AbsolutePosition.Y + items[ "keybind_holder" ].AbsoluteSize.Y + 60) end items[ "keybind_holder" ].InputBegan:Connect(function(Input) if Input.UserInputType ~= Enum.UserInputType.Touch then return end task.wait() items[ "key" ].Text = "..." cfg.binding = library:connection(uis.InputBegan, function(keycode, game_event) cfg.set(keycode.KeyCode ~= Enum.KeyCode.Unknown and keycode.KeyCode or keycode.UserInputType) cfg.binding:Disconnect() cfg.binding = nil end) end) items[ "keybind_holder" ].MouseButton2Down:Connect(function() cfg.open = not cfg.open cfg.set_visible(cfg.open) end) library:connection(uis.InputBegan, function(input, game_event) if not game_event then local selected_key = input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode or input.UserInputType if selected_key == cfg.key then if cfg.mode == "Toggle" then cfg.active = not cfg.active cfg.set(cfg.active) elseif cfg.mode == "Hold" then cfg.set(true) end end end end) library:connection(uis.InputEnded, function(input, game_event) if game_event then return end local selected_key = input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode or input.UserInputType if selected_key == cfg.key then if cfg.mode == "Hold" then cfg.set(false) end end end) cfg.set({mode = cfg.mode, active = cfg.active, key = cfg.key}) config_flags[cfg.flag] = cfg.set return setmetatable(cfg, library) end function library:button(options) local cfg = { name = options.name or "TextBox", callback = options.callback or function() end, items = {}; } local items = cfg.items; do items[ "button_element" ] = library:create( "Frame" , { Parent = self.items[ "elements" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(255, 255, 255) }); items[ "button" ] = library:create( "TextButton" , { FontFace = fonts.font; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "button_element" ]; Name = "\0"; Position = dim2(1, -4, 0, 0); Size = dim2(1, -8, 0, 30); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); library:create( "UICorner" , { Parent = items[ "button" ]; CornerRadius = dim(0, 3) }); items[ "name" ] = library:create( "TextLabel" , { FontFace = fonts.small; TextColor3 = rgb(245, 245, 245); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "button" ]; Name = "\0"; BackgroundTransparency = 1; Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:apply_theme(items[ "name" ], "accent", "BackgroundColor3"); end items[ "button" ].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.Touch then cfg.callback() items[ "name" ].TextColor3 = themes.preset.accent library:tween(items[ "name" ], {TextColor3 = rgb(245, 245, 245)}) end end) return setmetatable(cfg, library) end function library:settings(options) local cfg = { open = false; items = {}; sanity = true; -- made this for my own sanity. } local items = cfg.items; do items[ "outline" ] = library:create( "Frame" , { Name = "\0"; Visible = true; Parent = library[ "items" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 0, 0); ClipsDescendants = true; BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(25, 25, 29) }); library:create( "UIScale" , { Parent = items[ "outline" ]; Scale = scale; }); items[ "inline" ] = library:create( "Frame" , { Parent = items[ "outline" ]; Name = "\0"; Position = dim2(0, 1, 0, 1); BorderColor3 = rgb(0, 0, 0); Size = dim2(1, -2, 1, -2); BorderSizePixel = 0; BackgroundColor3 = rgb(22, 22, 24) }); library:create( "UICorner" , { Parent = items[ "inline" ]; CornerRadius = dim(0, 7) }); items[ "elements" ] = library:create( "Frame" , { BorderColor3 = rgb(0, 0, 0); Parent = items[ "inline" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 10, 0, 10); Size = dim2(1, -20, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "elements" ]; Padding = dim(0, 10); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UIPadding" , { PaddingBottom = dim(0, 15); Parent = items[ "elements" ] }); library:create( "UICorner" , { Parent = items[ "outline" ]; CornerRadius = dim(0, 7) }); library:create( "UICorner" , { Parent = items[ "fade" ]; CornerRadius = dim(0, 7) }); items[ "tick" ] = library:create( "ImageButton" , { Image = "rbxassetid://128797200442698"; Name = "\0"; AutoButtonColor = false; Parent = self.items[ "right_components" ]; BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 16, 0, 16); BorderSizePixel = 0; BackgroundColor3 = rgb(255, 255, 255) }); end function cfg.set_visible(bool) library:tween(items[ "outline" ], {Size = dim_offset(bool and 240 or 0, 0)}) items[ "outline" ].Position = dim_offset(items[ "tick" ].AbsolutePosition.X, items[ "tick" ].AbsolutePosition.Y + 90) library:close_element(cfg) end items[ "tick" ].InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.Touch then cfg.open = not cfg.open cfg.set_visible(cfg.open) end end) return setmetatable(cfg, library) end function library:list(properties) local cfg = { items = {}; options = properties.options or {"1", "2", "3"}; flag = properties.flag or library:next_flag(); callback = properties.callback or function() end; data_store = {}; current_element; } local items = cfg.items; do items[ "list" ] = library:create( "Frame" , { Parent = self.items[ "elements" ]; BackgroundTransparency = 1; Name = "\0"; Size = dim2(1, 0, 0, 0); BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIListLayout" , { Parent = items[ "list" ]; Padding = dim(0, 10); SortOrder = Enum.SortOrder.LayoutOrder }); library:create( "UIPadding" , { Parent = items[ "list" ]; PaddingRight = dim(0, 4); PaddingLeft = dim(0, 4) }); end function cfg.refresh_options(options_to_refresh) for _,option in cfg.data_store do option:Destroy() end for _, option_data in options_to_refresh do local button = library:create( "TextButton" , { FontFace = fonts.small; TextColor3 = rgb(0, 0, 0); BorderColor3 = rgb(0, 0, 0); Text = ""; AutoButtonColor = false; AnchorPoint = vec2(1, 0); Parent = items[ "list" ]; Name = "\0"; Position = dim2(1, 0, 0, 0); Size = dim2(1, 0, 0, 30); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(33, 33, 35) }); cfg.data_store[#cfg.data_store + 1] = button; local name = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(72, 72, 73); BorderColor3 = rgb(0, 0, 0); Text = option_data; Parent = button; Name = "\0"; BackgroundTransparency = 1; TextTruncate = Enum.TextTruncate.AtEnd; Size = dim2(1, 0, 1, 0); BorderSizePixel = 0; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UICorner" , { Parent = button; CornerRadius = dim(0, 3) }); button.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.Touch then local current = cfg.current_element if current and current ~= name then library:tween(current, {TextColor3 = rgb(72, 72, 72)}) end flags[cfg.flag] = option_data cfg.callback(option_data) library:tween(name, {TextColor3 = rgb(245, 245, 245)}) cfg.current_element = name end end) name.MouseEnter:Connect(function() if cfg.current_element == name then return end library:tween(name, {TextColor3 = rgb(140, 140, 140)}) end) name.MouseLeave:Connect(function() if cfg.current_element == name then return end library:tween(name, {TextColor3 = rgb(72, 72, 72)}) end) end end cfg.refresh_options(cfg.options) return setmetatable(cfg, library) end function library:init_config(window) local text; window:seperator({name = "Settings"}) local main = window:tab({name = "Configs", tabs = {"Main"}}) local column = main:column({}) local section = column:section({name = "Configs", size = 1, default = true, icon = "rbxassetid://139628202576511"}) config_holder = section:list({options = {"Report", "This", "Error", "To", "Finobe"}, callback = function(option) if text then text.set(option) end end, flag = "config_name_list"}); library:update_config_list() local column = main:column({}) local section = column:section({name = "Settings", side = "right", size = 1, default = true, icon = "rbxassetid://129380150574313"}) text = section:textbox({name = "Config name:", flag = "config_name_text"}) section:button({name = "Save", callback = function() writefile(library.directory .. "/configs/" .. flags["config_name_text"] .. ".cfg", library:get_config()) library:update_config_list() notifications:create_notification({name = "Configs", info = "Saved config to:\n" .. flags["config_name_text"] or flags["config_name_text"]}) end}) section:button({name = "Load", callback = function() library:load_config(readfile(library.directory .. "/configs/" .. flags["config_name_text"] .. ".cfg")) library:update_config_list() notifications:create_notification({name = "Configs", info = "Loaded config:\n" .. flags["config_name_text"]}) end}) section:button({name = "Delete", callback = function() delfile(library.directory .. "/configs/" .. flags["config_name_text"] .. ".cfg") library:update_config_list() notifications:create_notification({name = "Configs", info = "Deleted config:\n" .. flags["config_name_text"]}) end}) section:colorpicker({name = "Menu Accent", callback = function(color, alpha) library:update_theme("accent", color) end, color = themes.preset.accent}) section:keybind({name = "Menu Bind", callback = function(bool) window.toggle_menu(bool) end, default = true}) end -- -- Notification Library function notifications:refresh_notifs() local offset = 50 for i, v in notifications.notifs do local Position = vec2(20, offset) library:tween(v, {Position = dim_offset(Position.X, Position.Y)}, Enum.EasingStyle.Quad, 0.4) offset += (v.AbsoluteSize.Y + 10) end return offset end function notifications:fade(path, is_fading) local fading = is_fading and 1 or 0 library:tween(path, {BackgroundTransparency = fading}, Enum.EasingStyle.Quad, 1) for _, instance in path:GetDescendants() do if not instance:IsA("GuiObject") then if instance:IsA("UIStroke") then library:tween(instance, {Transparency = fading}, Enum.EasingStyle.Quad, 1) end continue end if instance:IsA("TextLabel") then library:tween(instance, {TextTransparency = fading}) elseif instance:IsA("Frame") then library:tween(instance, {BackgroundTransparency = instance.Transparency and 0.6 and is_fading and 1 or 0.6}, Enum.EasingStyle.Quad, 1) end end end function notifications:create_notification(options) local cfg = { name = options.name or "This is a title!"; info = options.info or "This is extra info!"; lifetime = options.lifetime or 3; items = {}; outline; } local items = cfg.items; do items[ "notification" ] = library:create( "Frame" , { Parent = library[ "items" ]; Size = dim2(0, 210, 0, 53); Name = "\0"; BorderColor3 = rgb(0, 0, 0); BorderSizePixel = 0; BackgroundTransparency = 1; AnchorPoint = vec2(1, 0); AutomaticSize = Enum.AutomaticSize.Y; BackgroundColor3 = rgb(14, 14, 16) }); library:create( "UIScale" , { Parent = items[ "notification" ]; Scale = scale; }); library:create( "UIStroke" , { Color = rgb(23, 23, 29); Parent = items[ "notification" ]; Transparency = 1; ApplyStrokeMode = Enum.ApplyStrokeMode.Border }); items[ "title" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(255, 255, 255); BorderColor3 = rgb(0, 0, 0); Text = cfg.name; Parent = items[ "notification" ]; Name = "\0"; BackgroundTransparency = 1; Position = dim2(0, 7, 0, 6); BorderSizePixel = 0; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UICorner" , { Parent = items[ "notification" ]; CornerRadius = dim(0, 3) }); items[ "info" ] = library:create( "TextLabel" , { FontFace = fonts.font; TextColor3 = rgb(145, 145, 145); BorderColor3 = rgb(0, 0, 0); Text = cfg.info; Parent = items[ "notification" ]; Name = "\0"; Position = dim2(0, 9, 0, 22); BorderSizePixel = 0; BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextWrapped = true; AutomaticSize = Enum.AutomaticSize.XY; TextSize = 14; BackgroundColor3 = rgb(255, 255, 255) }); library:create( "UIPadding" , { PaddingBottom = dim(0, 17); PaddingRight = dim(0, 8); Parent = items[ "info" ] }); items[ "bar" ] = library:create( "Frame" , { AnchorPoint = vec2(0, 1); Parent = items[ "notification" ]; Name = "\0"; Position = dim2(0, 8, 1, -6); BorderColor3 = rgb(0, 0, 0); Size = dim2(0, 0, 0, 5); BackgroundTransparency = 1; BorderSizePixel = 0; BackgroundColor3 = themes.preset.accent }); library:create( "UICorner" , { Parent = items[ "bar" ]; CornerRadius = dim(0, 999) }); library:create( "UIPadding" , { PaddingRight = dim(0, 8); Parent = items[ "notification" ] }); end local index = #notifications.notifs + 1 notifications.notifs[index] = items[ "notification" ] notifications:fade(items[ "notification" ], false) local offset = notifications:refresh_notifs() items[ "notification" ].Position = dim_offset(20, offset) library:tween(items[ "notification" ], {AnchorPoint = vec2(0, 0)}, Enum.EasingStyle.Quad, 1) library:tween(items[ "bar" ], {Size = dim2(1, -8, 0, 5)}, Enum.EasingStyle.Quad, cfg.lifetime) task.spawn(function() task.wait(cfg.lifetime) notifications.notifs[index] = nil notifications:fade(items[ "notification" ], true) library:tween(items[ "notification" ], {AnchorPoint = vec2(1, 0)}, Enum.EasingStyle.Quad, 1) task.wait(1) items[ "notification" ]:Destroy() end) end --end)() end -- \\ Script local window = library:window({name = "bronx", suffix = ".lol", gameInfo = string.format("bronx.lol : %s", Game_Name:lower())}) if Game_Name == "The Bronx" then window:seperator({name = "Game"}) do local LocalPlayerTab, PlayersTab, PurchaseGunTab, MiscTab, SafeTab = window:tab({name = "Main", tabs = {"Local Player", "Players", "Teleports", "Misc", "Safe"}, icon = GetImage("World.png")}) do do -- \\ Safe Tab local SafeItemColumn = SafeTab:column({}) local SafeItemSection = SafeItemColumn:section({name = "Safe Selected Item", side = "left", size = 1, icon = GetImage("Lock.png")}) local _SafeItem = SafeItemSection:list({flag = "SafeSelectedItem_TheBronx", options = {}, callback = function(state) task.spawn(LPH_NO_VIRTUALIZE(function() if not state then return end local Safe, OldCFrame = GetWorkingSafe(), LocalPlayer.Character.HumanoidRootPart.CFrame pcall(Teleport, Safe.ChestClicker.CFrame) local Tool = tostring(state) LocalPlayer.Character:WaitForChild"Humanoid":UnequipTools() local ItemSafed = false; local OldBackpackRemoved; OldBackpackRemoved = LocalPlayer.Backpack.ChildRemoved:Connect(function(Child) if tostring(Child) == Tool then ItemSafed = true OldBackpackRemoved:Disconnect() end end) task.delay(3, function() ItemSafed = true end) task.wait(0.5) ReplicatedStorage.Inventory:FireServer("Change", Tool, "Backpack", Safe) repeat task.wait() until ItemSafed == true pcall(Teleport, OldCFrame) library.notifications:create_notification({ name = "bronx.lol", info = `Successfully safed {state}!`, lifetime = 5 }) end)) end}) SafeItemColumn = SafeTab:column({}) SafeItemSection = SafeItemColumn:section({name = "Take Selected Item", side = "right", size = 1, icon = GetImage("UZI.png")}) local _TakeItem = SafeItemSection:list({flag = "TakeSelectedItem_TheBronx", options = {}, callback = function(state) task.spawn(LPH_NO_VIRTUALIZE(function() if not state then return end local Safe, OldCFrame = GetWorkingSafe(), LocalPlayer.Character.HumanoidRootPart.CFrame pcall(Teleport, Safe.ChestClicker.CFrame) local Tool = tostring(state); local ItemSafed = false; local OldBackpackChildAdded; OldBackpackChildAdded = LocalPlayer.Backpack.ChildAdded:Connect(function(Child) if tostring(Child) == Tool then ItemSafed = true OldBackpackChildAdded:Disconnect() end end) task.delay(3, function() ItemSafed = true end) task.wait(0.5) ReplicatedStorage.Inventory:FireServer("Change", Tool, "Inv", Safe) repeat task.wait() until ItemSafed == true pcall(Teleport, OldCFrame) library.notifications:create_notification({ name = "bronx.lol", info = `Successfully took {state} from safe!`, lifetime = 5 }) end)) end}) local Backpack_ChildAdded, Backpack_ChildRemoved local ConnectBackpackToRefreshSafeList = LPH_JIT_MAX(function() LocalPlayer:WaitForChild("Backpack") local Refresh = LPH_NO_VIRTUALIZE(function() local Items = {} for Index, Value in LocalPlayer.Backpack:GetChildren() do if Value:IsA("Tool") then table.insert(Items, Value.Name) end end table.sort(Items) _SafeItem.refresh_options(Items) return Items end) task.spawn(Refresh) if Backpack_ChildAdded then Backpack_ChildAdded:Disconnect() Backpack_ChildAdded = nil end if Backpack_ChildRemoved then Backpack_ChildRemoved:Disconnect() Backpack_ChildRemoved = nil end Backpack_ChildAdded = LocalPlayer.Backpack.ChildAdded:Connect(Refresh) Backpack_ChildRemoved = LocalPlayer.Backpack.ChildRemoved:Connect(Refresh) end) Players.PlayerRemoving:Connect(LPH_NO_VIRTUALIZE(function(Player) if Player == LocalPlayer then Backpack_ChildAdded:Disconnect(); Backpack_ChildRemoved:Disconnect() end end)) task.spawn(ConnectBackpackToRefreshSafeList) LocalPlayer.CharacterAdded:Connect(ConnectBackpackToRefreshSafeList) local RefreshTakeItemList = LPH_NO_VIRTUALIZE(function() local Items = {} for Index, Value in LocalPlayer:WaitForChild("InvData"):GetChildren() do table.insert(Items, Value.Name) end table.sort(Items) _TakeItem.refresh_options(Items) return Items end) task.spawn(RefreshTakeItemList) LocalPlayer:WaitForChild("InvData").ChildAdded:Connect(RefreshTakeItemList) LocalPlayer:WaitForChild("InvData").ChildRemoved:Connect(RefreshTakeItemList) end do -- \\ Local Player Tab local LocalPlayerColumn = LocalPlayerTab:column({}) local LocalPlayerModsSection = LocalPlayerColumn:section({name = "Local Player Modifications", side = "left", size = 1.0135}) local __Modifications = { "Infinite Sleep"; "Infinite Hunger"; "Infinite Stamina"; "Instant Interact"; "Instant Revive"; "Auto Pickup Cash"; "Auto Pickup Bags"; "Disable Camera Bobbing"; --"Disable Cameras"; "Disable Blood Effects"; "Bypass Locked Cars"; "No Jump Cooldown"; "No Rent Pay"; "No Fall Damage"; "No Knockback"; "Respawn Where You Died"; } for _, Index in __Modifications do LocalPlayerModsSection:toggle({type = "toggle", name = Index, flag = Index, default = false, callback = function(state) Config.TheBronx.PlayerModifications[Index:gsub(" ", "")] = state end}) end LocalPlayerColumn = LocalPlayerTab:column({}) local CharacterModsSection = LocalPlayerColumn:section({name = "Character Modifications", side = "right", size = 0.645, icon = GetImage("Wrench.png")}) CharacterModsSection:toggle({type = "toggle", name = "Modify WalkSpeed", flag = "ModifyWalkSpeed_TheBronx", default = false, callback = function(state) Config.MiscSettings.ModifySpeed.Enabled = state end}) CharacterModsSection:toggle({type = "toggle", name = "Modify JumpPower", flag = "ModifyJumpPower_TheBronx", default = false, callback = function(state) Config.MiscSettings.ModifyJump.Enabled = state end}) CharacterModsSection:toggle({type = "toggle", name = "Click Teleport", flag = "ClickTeleport_TheBronx", default = false}) local _NoClipToggle = CharacterModsSection:toggle({type = "toggle", name = "No Clip", flag = "NoClip_TheBronx", seperator = true, default = false, callback = function(state) if state then RunService:BindToRenderStep("NOCLIP", 1, LPH_NO_VIRTUALIZE(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character.Humanoid.Health ~= 0 then for Index, Value in LocalPlayer.Character:GetDescendants() do if Collide_Data[Value.Name] then pcall(function() Value.CanCollide = false end) end end else for Index, Value in LocalPlayer.Character:GetDescendants() do if Collide_Data[Value.Name] then pcall(function() Value.CanCollide = true end) end end end end end)) else RunService:UnbindFromRenderStep("NOCLIP") for Index, Value in LocalPlayer.Character:GetDescendants() do if Collide_Data[Value.Name] then pcall(function() Value.CanCollide = true end) end end end end}) CharacterModsSection:slider({name = "WalkSpeed Value", flag = "WalkSpeedValue_TheBronx", min = 0, max = 250, default = 50, suffix = "%", callback = function(state) Config.MiscSettings.ModifySpeed.Value = state end}) CharacterModsSection:slider({name = "JumpPower Value", flag = "JumpPowerValue_TheBronx", min = 0, max = 250, default = 7, suffix = "%", callback = function(state) Config.MiscSettings.ModifyJump.Value = state end}) CharacterModsSection:keybind({name = "Click Teleport Key", flag = "ClickTeleportKey_TheBronx", key = Enum.KeyCode.LeftControl, mode = "Hold", callback = function(state) Config.TheBronx.ClickTeleportActive = state end}) local UISection = LocalPlayerColumn:section({name = "Toggle Interfaces Section", side = "right", size = 0.225, icon = GetImage("Settings.png")}) local _UINames, BlacklistedNames = {'ATM GUI'}, {"Dead", "Settings1", "Controls", "FirstShopGUI", "Freecam", "ThaShop2", "WATCH GUI", "NYPD Cars", "CONSTRUCTION LEVEL", "RobPlayerUI", "Bronx LOCKER", 'MobileBeam', 'Settings', 'Flash', 'Enter', 'CopSirens'} for Index, Value in LocalPlayer.PlayerGui:GetChildren() do if Value:IsA("ScreenGui") and not Value.Enabled then if table.find(BlacklistedNames, Value.Name) then continue end table.insert(_UINames, Value.Name) end end local _UI_EnabledToggle; UISection:dropdown({name = "Selected UI", flag = "SelectedUI_TB3", width = 120, items = _UINames, seperator = false, multi = false, default = 'Bronx Market 2'}) _UI_EnabledToggle = UISection:toggle({name = "UI Enabled", type = 'toggle', callback = function(state) task.spawn(LPH_NO_VIRTUALIZE(function() if tostring(library.flags["SelectedUI_TB3"]) == "ATM GUI" then local SelectedUI = LocalPlayer.PlayerGui:FindFirstChild("ATMGui") if not SelectedUI and state then local _Clone = Lighting.Assets.GUI.ATMGui:Clone() _Clone.Parent = LocalPlayer.PlayerGui SelectedUI = _Clone _Clone.Frame.closeBtn.MouseButton1Click:Connect(function() _UI_EnabledToggle.set(false) --_Clone:Destroy() end) end if not state and SelectedUI then SelectedUI:Destroy() end local Old_UI_Value = library.flags["SelectedUI_TB3"] repeat task.wait() until library.flags["SelectedUI_TB3"] ~= Old_UI_Value if SelectedUI then SelectedUI:Destroy() end if _UI_EnabledToggle then _UI_EnabledToggle.set(false) end return end local SelectedUI = LocalPlayer.PlayerGui:FindFirstChild(tostring(library.flags["SelectedUI_TB3"])) if SelectedUI then SelectedUI.Enabled = state local Old_UI_Value = library.flags["SelectedUI_TB3"] repeat task.wait() until library.flags["SelectedUI_TB3"] ~= Old_UI_Value SelectedUI.Enabled = false if _UI_EnabledToggle then _UI_EnabledToggle.set(false) end end end)) end}) end do -- \\ Players Tab local Column = PlayersTab:column({}) local PlayerListSection = Column:section({name = "Select Player", size = 1, default = false, side = 'left' --[[3 people icon]]}) local PlayerList = PlayerListSection:list({flag = "SelectPlayer_TheBronx", options = {}, callback = function(state) Config.TheBronx.PlayerUtilities.SelectedPlayer = tostring(state) end}) local RefreshPlayers = LPH_NO_VIRTUALIZE(function() local Cache = {} for i, Player in Players:GetPlayers() do if Player == LocalPlayer then continue end table.insert(Cache, Player.Name) end table.sort(Cache) PlayerList.refresh_options(Cache) end) task.spawn(RefreshPlayers) Players.PlayerAdded:Connect(RefreshPlayers) Players.PlayerRemoving:Connect(RefreshPlayers) Column = PlayersTab:column({}) local PlayerOptionsSection = Column:section({name = "Player Options", size = 1, default = false, side = 'right', icon = GetImage("Wrench.png")}) PlayerOptionsSection:toggle({type = "toggle", name = "Spectate Player", flag = "SpectatePlayer_TheBronx", default = false, callback = function(state) Config.TheBronx.PlayerUtilities.SpectatePlayer = state end}) PlayerOptionsSection:toggle({type = "toggle", name = "Bring Player", flag = "BringPlayer_TheBronx", default = false, callback = function(state) Config.TheBronx.PlayerUtilities.BringingPlayer = state end}) PlayerOptionsSection:toggle({type = "toggle", name = "Bug / Kill Player - Car", flag = "BugPlayer_TheBronx", default = false, callback = function(state) Config.TheBronx.PlayerUtilities.BugPlayer = state end}) PlayerOptionsSection:toggle({type = "toggle", name = "Auto Kill Player - Gun", flag = "AutoKillPlayer_TheBronx", default = false, callback = function(state) Config.TheBronx.PlayerUtilities.AutoKill = state end}) PlayerOptionsSection:toggle({type = "toggle", name = "Auto Ragdoll Player - Gun", flag = "AutoRagdollPlayer_TheBronx", seperator = true, default = false, callback = function(state) Config.TheBronx.PlayerUtilities.AutoRagdoll = state end}) PlayerOptionsSection:button({name = "Teleport To Player", callback = function() task.spawn(Teleport, Players[Config.TheBronx.PlayerUtilities.SelectedPlayer].Character.HumanoidRootPart.CFrame) end}) PlayerOptionsSection:button({name = "Down Player - Hold Gun", callback = function(state) pcall(kill_gun, Config.TheBronx.PlayerUtilities.SelectedPlayer, "HumanoidRootPart", (Players[Config.TheBronx.PlayerUtilities.SelectedPlayer].Character.Humanoid.Health - 5)) end}) PlayerOptionsSection:button({name = "Kill Player - Hold Gun", callback = function(state) pcall(kill_gun, Config.TheBronx.PlayerUtilities.SelectedPlayer, "HumanoidRootPart", math.huge) end}) PlayerOptionsSection:button({name = "God Player - Hold Gun", callback = function(state) pcall(kill_gun, Config.TheBronx.PlayerUtilities.SelectedPlayer, "HumanoidRootPart", math.sqrt(-1)) end}) PlayerOptionsSection:button({name = "Fling Player - Hold Gun", callback = function(state) for Index=1, 50 do pcall(kill_gun, Config.TheBronx.PlayerUtilities.SelectedPlayer, "RightUpperLeg", 0.01) end end}) PlayerOptionsSection:button({name = "God All Players - Hold Gun", callback = function() task.spawn(LPH_NO_VIRTUALIZE(function() for Index, Value in Players:GetPlayers() do if Value ~= LocalPlayer and Value.Character and Value.Character:FindFirstChild("Humanoid") and Value.Character:FindFirstChild("Humanoid").Health ~= 0 and not Value.Character:FindFirstChildOfClass("ForceField") and Value.Character:FindFirstChild("HumanoidRootPart") then pcall(kill_gun, Value.Name, "HumanoidRootPart", math.sqrt(-1)) task.wait(0.1) end end end)) end}) PlayerOptionsSection:button({name = "Kill All Players - Hold Gun", callback = function() task.spawn(LPH_NO_VIRTUALIZE(function() for Index, Value in Players:GetPlayers() do if Value ~= LocalPlayer and Value.Character and Value.Character:FindFirstChild("Humanoid") and Value.Character:FindFirstChild("Humanoid").Health ~= 0 and not Value.Character:FindFirstChildOfClass("ForceField") and Value.Character:FindFirstChild("HumanoidRootPart") then pcall(kill_gun, Value.Name, "HumanoidRootPart", math.huge) task.wait(0.1) end end end)) end}) end do -- \\ Misc Tab local Column = MiscTab:column({}) local FarmingSection = Column:section({name = "Farming", size = 0.415, default = false, side = 'left', icon = GetImage("Wheatt.png")}) FarmingSection:toggle({type = "toggle", name = "Auto Farm Construction", flag = "FarmConstruction_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.FarmConstructionJob = state end}) FarmingSection:toggle({type = "toggle", name = "Auto Farm Bank Robbery", flag = "FarmBank_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.FarmBank = state end}) FarmingSection:toggle({type = "toggle", name = "Auto Farm House Robbery", flag = "FarmHouses_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.FarmHouses = state end}) FarmingSection:toggle({type = "toggle", name = "Auto Farm Studio Robbery", flag = "FarmStudio_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.FarmStudio = state end}) FarmingSection:toggle({type = "toggle", name = "Auto Farm Dumpsters", flag = "FarmDumpsters_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.FarmTrash = state end}) local ManualFarmSections = Column:section({name = "Manual Farms", size = 0.325, default = false, side = 'left', icon = GetImage("Pickkaxe.png")}) ManualFarmSections:toggle({type = "toggle", name = "Auto Collect Dropped Cash", flag = "FarmDroppedMoney_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.CollectDroppedMoney = state end}) ManualFarmSections:toggle({type = "toggle", name = "Auto Collect Dropped Bags", flag = "FarmDroppedLoot_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.CollectDroppedLoot = state end}) ManualFarmSections:button({name = "Clean All Filthy Money", callback = LPH_NO_VIRTUALIZE(function() if LocalPlayer.stored.FilthyStack.Value == 0 then return library.notifications:create_notification({ name = "bronx.lol", info = `You have no fucking money poor fuck!`, lifetime = 7.5 }) end if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end if not LocalPlayer.Character:FindFirstChild("Humanoid") or LocalPlayer.Character:FindFirstChild("Humanoid").Health == 0 then return end local Cleaner = GetGoodCleaner() if not Cleaner then return library.notifications:create_notification({ name = "bronx.lol", info = `Could not find a valid cleaner!`, lifetime = 7.5 }) end Teleport(Cleaner.WorldPivot) task.wait(0.4) fireproximityprompt(Cleaner:FindFirstChild("CashPrompt", true)) repeat task.wait() until Cleaner:FindFirstChild("On", true).Color == Color3.fromRGB(74, 156, 69) task.wait(0.5) fireproximityprompt(Cleaner:FindFirstChild("CashPrompt", true)) task.wait(0.25) Teleport(Cleaner.WorldPivot) task.wait(0.4) repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("MoneyReady") LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["MoneyReady"]) repeat task.wait(0.1) fireproximityprompt(Cleaner:FindFirstChild("GrabPrompt", true)) until not LocalPlayer.Character:FindFirstChild("MoneyReady") repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("BagOfMoney") Teleport(CFrame.new(-203, 284, -1201)) task.wait(0.4) LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack["BagOfMoney"]) task.wait(1) fireproximityprompt(Workspace.ATMMoney.Prompt) end)}) local FarmSettingsSection = Column:section({name = "Farming Settings", size = 0.225, default = false, side = 'left', Icon = GetImage("Settings.png")}) FarmSettingsSection:toggle({type = "toggle", name = "AFK Safety Teleport", flag = "AFKCheck_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.AFKCheck = state end}) FarmSettingsSection:toggle({type = "toggle", name = "Auto Sell Trash", flag = "SellTrash_TheBronx", default = false, callback = function(state) Config.TheBronx.Farms.AutoSellTrash = state end}) Column = MiscTab:column({}) local DupingSection = Column:section({name = "Duping Section", size = 0.29, default = false, side = 'right', icon = GetImage("Node.png")}) local Cooldown = false; DupingSection:button({name = "Duplicate Current Item", callback = function() task.spawn(function() if Cooldown then library.notifications:create_notification({ name = "bronx.lol", info = `Please wait!`, lifetime = 5 }) return end Cooldown = true local Player = Players.LocalPlayer local Backpack = Player.Backpack local Tool = Player.Character:FindFirstChildOfClass("Tool") if not Tool then library.notifications:create_notification({ name = "bronx.lol", info = `Could not find a tool! you must hold one.`, lifetime = 10 }) return end Player.Character.Humanoid:UnequipTools() local ToolName = Tool.Name local ToolId local Connection = ReplicatedStorage.MarketItems.ChildAdded:Connect( function(item) if item.Name == ToolName then if item:WaitForChild('owner').Value == Player.Name then ToolId = item:GetAttribute('SpecialId') end end end ) spawn(function() ReplicatedStorage.ListWeaponRemote:FireServer(ToolName, 99999) end) task.wait(.26) spawn(function() ReplicatedStorage.BackpackRemote:InvokeServer('Store', ToolName) end) task.wait(3) spawn(function() ReplicatedStorage.BuyItemRemote:FireServer(ToolName, 'Remove', ToolId) end) spawn(function() ReplicatedStorage.BackpackRemote:InvokeServer("Grab", ToolName) end) Connection:Disconnect() task.wait(1) Cooldown = false end) end}) DupingSection:label({wrapped = true, name = "This might bug if you have more than 1 of the item you're duping!"}) local VulnerabilitySection = Column:section({name = "Vulnerability Section", size = 0.347, default = false, side = 'right', icon = GetImage("unlocked.png")}) local GetFruitCup = LPH_NO_VIRTUALIZE(function() local Found, Cup = false, nil; for Index, Value in next, {LocalPlayer.Backpack:GetChildren(), LocalPlayer.Character:GetChildren()} do for _Index, _Value in Value do if _Value:IsA("Tool") and _Value.Name == "Ice-Fruit Cupz" then if _Value["IceFruit Cup"]["IceFruit PunchMedium"].Transparency ~= 1 then Found = true Cup = _Value break end end end end return Found, Cup end) VulnerabilitySection:button({name = "Generate Max Illegal Money", callback = function() local Found, Cup = GetFruitCup() if Cup and Found then HideUI("generating illegal cash ๐Ÿ’ท\n please wait.") local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame if Cup.Parent == LocalPlayer.Backpack then LocalPlayer.Character.Humanoid:EquipTool(Cup) task.wait(1) end Teleport(Workspace["IceFruit Sell"].CFrame, true) task.wait(.5) for Index=1, 4000 do task.spawn(function() _fireproximityprompt(Workspace["IceFruit Sell"].ProximityPrompt) end) end Teleport(OLDCFrame) DeleteSecretUI() return end HideUI("buying products ๐Ÿ‰\nif you are stuck here, PLEASE WAIT!!") local OLDCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame local Itemz = {"FijiWater", "FreshWater", "Ice-Fruit Bag", "Ice-Fruit Cupz"} local Stove; for Index, Value in Workspace.CookingPots:GetChildren() do if Value:IsA("Model") then if Value:FindFirstChildWhichIsA("ProximityPrompt", true).ActionText == "Turn On" and Value:FindFirstChildWhichIsA("ProximityPrompt", true).Enabled then Stove = Value break end end end for Index, Value in Itemz do if not LocalPlayer.Backpack:FindFirstChild(Value) then ReplicatedStorage:WaitForChild("ExoticShopRemote"):InvokeServer(Value) task.wait(1) end end local Check = false; for Index, Value in Itemz do if not LocalPlayer.Backpack:FindFirstChild(Value) then Check = true end end if Check then DeleteSecretUI() library.notifications:create_notification({ name = "bronx.lol", info = `Could not find items! Please check you have more than 5000$.`, lifetime = 10 }) return end DeleteSecretUI() HideUI("generating illegal cash ๐Ÿ’ท\n this takes around 1-2 minutes.\n please wait.") Teleport(Stove.CookPart.CFrame, true) task.wait(1) StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false) LocalPlayer.Character.HumanoidRootPart.Anchored = true task.wait(1.5) fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true)) task.wait(2) for Index, Value in {"FijiWater", "FreshWater", "Ice-Fruit Bag"} do LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack[Value]) task.wait(1) fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true)) task.wait(3) end repeat wait() until Stove.CookPart.Steam.LoadUI.Enabled == false if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack['Ice-Fruit Cupz']) task.wait(1) end task.wait(1) fireproximityprompt(Stove:FindFirstChildWhichIsA("ProximityPrompt", true)) task.wait(3) LocalPlayer.Character.HumanoidRootPart.Anchored = false Teleport(Workspace["IceFruit Sell"].CFrame, true) task.wait(1) LocalPlayer.Character.HumanoidRootPart.Anchored = true task.wait(1.5) if not LocalPlayer.Character:FindFirstChild("Ice-Fruit Cupz") then LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack['Ice-Fruit Cupz']) task.wait(1) end Workspace["IceFruit Sell"].ProximityPrompt.HoldDuration = 0 for Index=1, 4000 do task.spawn(function() _fireproximityprompt(Workspace["IceFruit Sell"].ProximityPrompt) end) end LocalPlayer.Character.HumanoidRootPart.Anchored = false StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) task.wait(0.5) Teleport(OLDCFrame, true) task.wait(2) pcall(DeleteSecretUI) end}) VulnerabilitySection:label({wrapped = true, name = "Money Generator takes around 3 minutes, and can take longer if some items are not in stock. You will need around 5K to do this."}) local KillAuraSection = Column:section({name = "Kill Aura Section", size = 0.275, default = false, side = 'right', icon = GetImage("Bullet.png")}) KillAuraSection:toggle({name = "Enabled - Hold Gun", flag = "KillAura_Enabled_TB3", type = "toggle", default = false, callback = function(state) Config.TheBronx.KillAura = state end}) KillAuraSection:slider({name = "Kill Aura Range", flag = "KillAuraRange_TB3", min = 0, max = 1000, default = 300, suffix = "st", callback = function(state) Config.TheBronx.KillAuraRange = state end}) end do -- \\ Purchase Guns local PurchaseGunColumn = PurchaseGunTab:column({}) local WeaponListSection = PurchaseGunColumn:section({name = "Purchase Selected Item", side = "left", size = 1, icon = GetImage("Cash.png")}) WeaponListSection:list({flag = "PurchaseSelectedItem_TheBronx", options = Config.Guns, callback = function(state) task.spawn(LPH_NO_VIRTUALIZE(function() if not state then return end Config.TheBronx.Selected_Item = state local self = string.match(Config.TheBronx.Selected_Item, "^(.*) %-"); self = self:match("^%s*(.-)%s*$"); local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame; local Prompt = Workspace:FindFirstChild("GUNS")[self]:FindFirstChildWhichIsA("ProximityPrompt",true); if (Workspace:FindFirstChild("GUNS")[self]:FindFirstChild("GamepassID", true) and not MarketplaceService:UserOwnsGamePassAsync(LocalPlayer.UserId, Workspace:FindFirstChild("GUNS")[self]:FindFirstChild("GamepassID",true).Value)) then return library.notifications:create_notification({ name = "bronx.lol", info = `You do not own this gamepass!`, lifetime = 5 }) end --if Solara then Prompt.HoldDuration = 0; end local Part = Prompt.Parent:IsA("Part") and Prompt.Parent.CFrame or Prompt.Parent:IsA("MeshPart") and Prompt.Parent.CFrame or Prompt.Parent:IsA("UnionOperation") and Prompt.Parent.CFrame; if LocalPlayer.stored.Money.Value < Workspace:FindFirstChild("GUNS")[self]:FindFirstChild("Price",true).Value then return library.notifications:create_notification({ name = "bronx.lol", info = `You are ${Workspace:FindFirstChild("GUNS")[self]:FindFirstChild("Price",true).Value - LocalPlayer.stored.Money.Value} short.`, lifetime = 5 }) end; task.spawn(Teleport, Part) task.wait(0.4) local ItemReceieved = false; task.spawn(function() local Check = LocalPlayer.Backpack.ChildAdded:Connect(function(Child) if tostring(Child) == tostring(self) then ItemReceieved = true end end) task.spawn(function() task.wait(1.5) ItemReceieved = true end) repeat task.wait() until ItemReceieved == true Check:Disconnect() end) repeat task.wait(); fireproximityprompt(Prompt); until ItemReceieved == true; task.wait(0.4) task.spawn(Teleport, OldCFrame) library.notifications:create_notification({ name = "bronx.lol", info = `Successfully purchased {self}!`, lifetime = 5 }) end)) end}) PurchaseGunColumn = PurchaseGunTab:column({}) local TeleportListSection = PurchaseGunColumn:section({name = "Teleport To Location", side = "right", size = 1, icon = GetImage("World.png")}) local List = {} for Index, Value in Config.TheBronx.TeleportationList do table.insert(List, Index) end table.sort(List) TeleportListSection:list({flag = "TeleportToPlace_TheBronx", options = List, callback = function(state) task.spawn(LPH_NO_VIRTUALIZE(function() if not state then return end Teleport(Config.TheBronx.TeleportationList[state]) library.notifications:create_notification({ name = "bronx.lol", info = `Successfully teleported to {state}!`, lifetime = 5 }) end)) end}) end end end end if Game_Name == "South Bronx" then window:seperator({name = "Game"}) do local LocalPlayerTab, PlayersTab, PurchaseGunTab = window:tab({name = "Main", tabs = {"Local Player", "Players", "Teleports"}, icon = GetImage("World.png")}) do do -- \\ Local Player local LocalPlayerColumn = LocalPlayerTab:column({}) local LocalPlayerModsSection = LocalPlayerColumn:section({name = "Local Player Modifications", side = "left", size = 0.475}) local __Modifications = { "Infinite Stamina"; "Instant Interact"; "Delete On Key"; "Hide Name"; "No Clip"; "Speed"; } for _, Index in __Modifications do LocalPlayerModsSection:toggle({type = "toggle", name = Index, flag = Index.."_SB", default = false, callback = Index ~= "No Clip" and LPH_NO_VIRTUALIZE(function(Value) Index = string.gsub(Index, " ", "") Config.South_Bronx.LocalPlayer_Config[Index] = Value end) or function(Value) if Value and not Solara then RunService:BindToRenderStep("NOCLIP", 1, LPH_NO_VIRTUALIZE(function() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then if LocalPlayer.Character.Humanoid.Health ~= 0 then for Index, Value in LocalPlayer.Character:GetDescendants() do if Collide_Data[Value.Name] then pcall(function() Value.CanCollide = false end) end end else for Index, Value in LocalPlayer.Character:GetDescendants() do if Collide_Data[Value.Name] then pcall(function() Value.CanCollide = true end) end end end end end)) else RunService:UnbindFromRenderStep("NOCLIP") for Index, Value in LocalPlayer.Character:GetDescendants() do if Collide_Data[Value.Name] then pcall(function() Value.CanCollide = true end) end end end end}) end LocalPlayerModsSection = LocalPlayerColumn:section({name = "Modification Settings", side = "left", size = 0.275, icon = GetImage("Settings.png")}) LocalPlayerModsSection:slider({name = "WalkSpeed Value", flag = "WalkSpeedValue_SouthBronx", min = 0, max = 50, default = 25, suffix = "%", callback = function(state) Config.South_Bronx.LocalPlayer_Config.SpeedValue = state/100 end}) LocalPlayerModsSection:keybind({name = "Delete + Click Key", flag = "DeleteOnKey_SouthBronx", key = Enum.KeyCode.LeftControl, mode = "Hold", callback = function(state) Config.South_Bronx.LocalPlayer_Config.DeleteKey = library.flags["DeleteOnKey_SouthBronx"].key end}) TeleportMethodSection = LocalPlayerColumn:section({name = "Teleportation Method", side = "left", size = 0.175, icon = GetImage("Wrench.png")}) TeleportMethodSection:dropdown({name = "Select Method", flag = "TeleportMethod_SB", width = 100, items = {"Dirt Bike", "Damage", "Tween"}, seperator = false, multi = false, default = "Damage", callback = function(state) Config.South_Bronx.TeleportMethod = state end}) LocalPlayerColumn = LocalPlayerTab:column({}) local VulnSection = LocalPlayerColumn:section({name = "Vulnerability Section", side = "right", size = 0.23 , icon = GetImage("unlocked.png")}) local _OwnedHotChips = LocalPlayer:GetAttribute("ExtraHotChipsMoneyEnabled") local OwnedHotChips = _OwnedHotChips local _Tiers = { ["TIER_1"] = LocalPlayer:GetAttribute("TIER_1"); ["TIER_2"] = LocalPlayer:GetAttribute("TIER_2"); ["TIER_3"] = LocalPlayer:GetAttribute("TIER_3"); } local Tiers = { ["TIER_1"] = LocalPlayer:GetAttribute("TIER_1"); ["TIER_2"] = LocalPlayer:GetAttribute("TIER_2"); ["TIER_3"] = LocalPlayer:GetAttribute("TIER_3"); } local _ScriptLoaded = false; VulnSection:toggle({name = "Free Tier 1, 2 and 3", default = false, flag = "Free_Tiers", type = 'toggle', callback = function(state) if not _ScriptLoaded then return end for Index, Value in Tiers do if _Tiers[Index] then continue end local Arguments = { [1] = "UpdateSettingAttribute", [2] = { ["Attribute"] = Index, ["Enabled"] = Tiers[Index] } } FireServer(ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("ClientEffects"), table.unpack(Arguments)) Tiers[Index] = not Tiers[Index] end end}) VulnSection:toggle({name = "Free Extra Hot Chips Cash", default = false, flag = "Free_Chips", type = 'toggle', callback = function(state) if not _ScriptLoaded then return end local Arguments = { [1] = "UpdateSettingAttribute", [2] = { ["Attribute"] = "ExtraHotChipsMoneyEnabled", ["Enabled"] = OwnedHotChips } } FireServer(ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("ClientEffects"), table.unpack(Arguments)) OwnedHotChips = not OwnedHotChips end}) local FarmSection = LocalPlayerColumn:section({name = "Auto Farming Section", side = "right", size = 0.54, icon = GetImage("Wheatt.png")}) FarmSection:toggle({name = "Auto-Farm Cards", default = false, flag = "Card_Auto_Farm", type = "toggle", callback = function(state) task.spawn(function() if not _ScriptLoaded then return end if Config.South_Bronx.OwnedBike == "Unknown" then local Bike = Find_Bike() if Bike == nil then ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("Dealershipinteraction"):FireServer("Spawn", "DirtBike") task.wait(1) Bike = Find_Bike() task.wait(1) if Bike == nil then Config.South_Bronx.OwnedBike = "No" else Config.South_Bronx.OwnedBike = "Yes" end else Config.South_Bronx.OwnedBike = "Yes" end task.wait(0.5) end Config.South_Bronx.FarmingUtilities.CardFarm = state if state then Start_CardFarm() else Stop_CardFarm() end end) end}) FarmSection:toggle({name = "Auto-Farm Boxes", default = false, flag = "Box_Auto_Farm", type = "toggle", callback = function(state) if not _ScriptLoaded then return end Config.South_Bronx.FarmingUtilities.BoxFarm = state if state then Start_BoxFarm() else Stop_BoxFarm() end end}) FarmSection:toggle({name = "Auto-Farm Chips", default = false, flag = "Chip_Auto_Farm", type = "toggle", callback = function(state) task.spawn(function() if not _ScriptLoaded then return end if Config.South_Bronx.OwnedBike == "Unknown" then local Bike = Find_Bike() if Bike == nil then ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("Dealershipinteraction"):FireServer("Spawn", "DirtBike") task.wait(1) Bike = Find_Bike() task.wait(1) if Bike == nil then Config.South_Bronx.OwnedBike = "No" else Config.South_Bronx.OwnedBike = "Yes" end else Config.South_Bronx.OwnedBike = "Yes" end task.wait(0.5) end Config.South_Bronx.FarmingUtilities.ChipFarm = state if state then Start_ChipFarm() else Stop_ChipFarm() end end) end}) FarmSection:toggle({name = "Auto-Farm Marshmallows", default = false, flag = "Marshmallow_Auto_Farm", type = "toggle", callback = function(state) task.spawn(function() if not _ScriptLoaded then return end if Config.South_Bronx.OwnedBike == "Unknown" then local Bike = Find_Bike() if Bike == nil then ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("Dealershipinteraction"):FireServer("Spawn", "DirtBike") task.wait(1) Bike = Find_Bike() task.wait(1) if Bike == nil then Config.South_Bronx.OwnedBike = "No" else Config.South_Bronx.OwnedBike = "Yes" end else Config.South_Bronx.OwnedBike = "Yes" end task.wait(0.5) end Config.South_Bronx.FarmingUtilities.MarshmallowFarm = state if state then Start_MarshmallowFarm() else Stop_MarshmallowFarm() end end) end}) local _MarshMallowDropdown; _MarshMallowDropdown = FarmSection:slider({name = "Marshmallow Amount - $950", flag = "Marshmallow_Amount", min = 1, max = 50, default = 5, suffix = "", callback = function(state) Config.South_Bronx.FarmingUtilities.MarshmallowIncrement = state if _MarshMallowDropdown then _MarshMallowDropdown.changetext(string.format("Marshmallow Amount - $%s", (state * 190))) end end}) FarmSection:label({wrapped = true, name = "You must own a house with pots to use the marshmallow farm!"}) local DupeSection = LocalPlayerColumn:section({name = "Duplication Section", side = "right", size = 0.2, icon = "rbxassetid://139628202576511"}) DupeSection:button({name = "Duplication Vulnerability", callback = function() FireServer(ReplicatedStorage.RemoteEvents.PurchaseItem, 'Shoes', 'YZ Slides', '\255') end}) _ScriptLoaded = true end do -- \\ Teleports local Location_Names = {"Dirty Hobo ๐Ÿ’ฉ"; "Active ATM ๐Ÿง"} for Index, Value in Config.South_Bronx.Locations do table.insert(Location_Names, Index) end table.sort(Location_Names) local PurchaseGunColumn = PurchaseGunTab:column({}) local WeaponListSection = PurchaseGunColumn:section({name = "Purchase Selected Item", side = "left", size = 1, icon = GetImage("Cash.png")}) WeaponListSection:list({flag = "PurchaseSelectedItem_SouthBronx", options = Config.South_Bronx.Guns, callback = function(v) task.spawn(LPH_NO_VIRTUALIZE(function() if not v then return end Config.South_Bronx.Selected_Item = tostring(v) local self = string.match(Config.South_Bronx.Selected_Item, "^(.*) %-"); local DidntBuy = false local suc, err = pcall(function() self = self:match("^%s*(.-)%s*$"); local PromptCFrame = GunPosition[self]; local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame task.spawn(function() ItemReceieved = false; local Check = LocalPlayer.Backpack.ChildAdded:Connect(function(Child) if tostring(Child) == tostring(self) then ItemReceieved = true end end) task.spawn(function() task.wait(10) ItemReceieved = true end) repeat RunService.RenderStepped:Wait() until ItemReceieved == true Check:Disconnect() end) local Teleport_Status = Teleport(PromptCFrame) if Teleport_Status == "Failed" then library.notifications:create_notification({ name = "bronx.lol", info = `Failed to purchase {self}!`, lifetime = 7.5 }) DidntBuy = true return end repeat RunService.RenderStepped:Wait() until LocalPlayer.Character.Humanoid.SeatPart == nil for Index = 1, Config.South_Bronx.Item_Amount do fireproximityprompt(Workspace:FindFirstChild("PromptPurchases")[self].proxprompt:FindFirstChildOfClass("ProximityPrompt")) end repeat RunService.RenderStepped:Wait() until ItemReceieved == true repeat RunService.RenderStepped:Wait() until Teleport_Status == "Success" task.wait(1.5) Teleport(OldCFrame) end) if not LocalPlayer.Backpack:FindFirstChild(self) and not LocalPlayer.Character:FindFirstChild(self) then library.notifications:create_notification({ name = "bronx.lol", info = `Failed to purchase {self}!`, lifetime = 7.5 }) return end if not DidntBuy then if suc then library.notifications:create_notification({ name = "bronx.lol", info = `Successfully purchased {self}!`, lifetime = 5 }) else library.notifications:create_notification({ name = "bronx.lol", info = `Failed to purchase item {self} . error : {err}`, lifetime = 15 }) end end end)) end}) PurchaseGunColumn = PurchaseGunTab:column({}) local TeleportListSection = PurchaseGunColumn:section({name = "Teleport To Location", side = "right", size = 1, icon = GetImage("World.png")}) local Location_Names = {"Dirty Hobo ๐Ÿ’ฉ"; "Active ATM ๐Ÿง"} for Index, Value in Config.South_Bronx.Locations do table.insert(Location_Names, Index) end table.sort(Location_Names, function(...) return select(1, ...) < select(2, ...) end) local TP_Debounce = false TeleportListSection:list({flag = "TeleportToPlace_SouthBronx", options = Location_Names, callback = function(state) task.spawn(LPH_NO_VIRTUALIZE(function() if not state then return end if TP_Debounce then library.notifications:create_notification({ name = "bronx.lol", info = `Please wait!`, lifetime = 5 }) return end Config.South_Bronx.Selected_Location = state local _Position = CFrame.new(0,0,0) TP_Debounce = true local suc, error = pcall(function() if Config.South_Bronx.Selected_Location ~= "Dirty Hobo ๐Ÿ’ฉ" and Config.South_Bronx.Selected_Location ~= "Active ATM ๐Ÿง" then _Position = Config.South_Bronx.Locations[Config.South_Bronx.Selected_Location] Teleport(Config.South_Bronx.Locations[Config.South_Bronx.Selected_Location]) elseif Config.South_Bronx.Selected_Location == "Dirty Hobo ๐Ÿ’ฉ" then if Workspace.Folders.HomelessPeople:FindFirstChild("RightLowerLeg", true) then local _Hobo = Workspace.Folders.HomelessPeople:FindFirstChild("RightLowerLeg", true).CFrame _Position = _Hobo Teleport(_Hobo) else library.notifications:create_notification({ name = "bronx.lol", info = `Failed to locate dirty hobo crackhead!`, lifetime = 5 }) end elseif Config.South_Bronx.Selected_Location == "Active ATM ๐Ÿง" then local ATMPositions = { ATM1 = CFrame.new(-30, 4, -300); ATM2 = CFrame.new(539, 4, -353); ATM3 = CFrame.new(497, 4, 403); ATM4 = CFrame.new(236, 4, -158); ATM5 = CFrame.new(525, -8, -92); ATM6 = CFrame.new(-450, 4, 370); ATM7 = CFrame.new(-266, 4, -209); ATM8 = CFrame.new(-11, 4, 231); ATM9 = CFrame.new(717, 4, 410); ATM10 = CFrame.new(-532, 3, -21); ATM11 = CFrame.new(-646, 4, 155); ATM12 = CFrame.new(698, 3, -241); ATM13 = CFrame.new(-315, 4, 142); ATM14 = CFrame.new(-378, 4, -365); ATM15 = CFrame.new(360, 4, -364); ATM16 = CFrame.new(870, 3, -346); ATM17 = CFrame.new(904, 3, -99); ATM18 = CFrame.new(1095, 3, 178); ATM19 = CFrame.new(1054, 4, 585); ATM20 = CFrame.new(895, 4, 142); ATM21 = CFrame.new(1021, 3, -229); }; local ATM; for Index, Value in Workspace.Map.ATMS:GetChildren() do if Value.ATMScreen.Transparency == 0 then ATM = Value break end end _Position = ATMPositions[tostring(ATM)] Teleport(ATMPositions[tostring(ATM)]) end end) TP_Debounce = false if (LocalPlayer.Character.HumanoidRootPart.Position - _Position.Position).Magnitude > 20 then library.notifications:create_notification({ name = "bronx.lol", info = `Failed teleported to {state}!`, lifetime = 7.5 }) return end if suc then library.notifications:create_notification({ name = "bronx.lol", info = `Successfully teleported to {state}!`, lifetime = 5 }) else library.notifications:create_notification({ name = "bronx.lol", info = `Teleportation to {state}. error : {err}`, lifetime = 15 }) end end)) end}) end do -- \\ Player Tab local Column = PlayersTab:column({}) local PlayerListSection = Column:section({name = "Select Player", size = 1, default = false, side = 'left' --[[3 people icon]]}) local PlayerList = PlayerListSection:list({flag = "SelectPlayer_SouthBronx", options = {}, callback = function(state) Config.South_Bronx.PlayerUtilities.SelectedPlayer = tostring(state) end}) local RefreshPlayers = LPH_NO_VIRTUALIZE(function() local Cache = {} for i, Player in Players:GetPlayers() do if Player == LocalPlayer then continue end table.insert(Cache, Player.Name) end table.sort(Cache) PlayerList.refresh_options(Cache) end) task.spawn(RefreshPlayers) Players.PlayerAdded:Connect(RefreshPlayers) Players.PlayerRemoving:Connect(RefreshPlayers) Column = PlayersTab:column({}) local PlayerOptionsSection = Column:section({name = "Player Options", size = 1, default = false, side = 'right', icon = GetImage("Wrench.png")}) PlayerOptionsSection:toggle({type = "toggle", name = "Spectate Player", flag = "SpectatePlayer_SouthBronx", default = false, callback = function(state) Config.South_Bronx.PlayerUtilities.SpectatePlayer = state end}) PlayerOptionsSection:toggle({type = "toggle", name = "Bring Player", flag = "BringPlayer_SouthBronx", default = false, callback = function(state) Config.South_Bronx.PlayerUtilities.BringingPlayer = state end}) PlayerOptionsSection:button({name = "Teleport To Player", callback = function() task.spawn(function() if not Config.South_Bronx.PlayerUtilities.SelectedPlayer then return end local Success, Error = pcall(function() Teleport(Players[Config.South_Bronx.PlayerUtilities.SelectedPlayer].Character.HumanoidRootPart.CFrame) end) if (LocalPlayer.Character.HumanoidRootPart.Position - Players[Config.South_Bronx.PlayerUtilities.SelectedPlayer].Character.HumanoidRootPart.Position).Magnitude > 20 then library.notifications:create_notification({ name = "bronx.lol", info = `Failed to teleport to {Config.South_Bronx.PlayerUtilities.SelectedPlayer}!`, lifetime = 7.5 }) return end if Success then library.notifications:create_notification({ name = "bronx.lol", info = `Successfully teleported to {Config.South_Bronx.PlayerUtilities.SelectedPlayer}!`, lifetime = 7.5 }) else library.notifications:create_notification({ name = "bronx.lol", info = `Failed to teleport to {Config.South_Bronx.PlayerUtilities.SelectedPlayer}. Error : {Error}`, lifetime = 10 }) end end) end}) PlayerOptionsSection:button({name = "Get Into Players Car", callback = function() pcall(SitInPlayersVehicle, Players[Config.South_Bronx.PlayerUtilities.SelectedPlayer]) end}) end end end end if Game_Name == "BlockSpin" then window:seperator({name = "Game"}) do local LocalPlayerTab, PlayersTab, PurchaseGunTab, MiscTab = window:tab({name = "Main", tabs = {"Local Player"}, icon = GetImage("World.png")}) do local LocalPlayerColumn = LocalPlayerTab:column({}) local LocalPlayerModsSection = LocalPlayerColumn:section({name = "Local Player Modifications", side = "left", size = 0.475}) local FarmingSection = LocalPlayerColumn:section({name = "Auto-Farming Utilities", side = "left", size = 0.475, icon = GetImage("Wheatt.png")}) local _ScriptLoaded = false FarmingSection:dropdown({name = "Mope Type", flag = "MopType_BlockSpin", width = 120, items = {"Default", "Silver", "Gold", "Diamond"}, seperator = false, multi = false, default = 'Default', callback = function(state) Config.BlockSpin.AutoFarming.MopType = state end}) FarmingSection:toggle({name = "Auto-Farm Mop Job", flag = "JanitorFarm_BlockSpin", type = "toggle", callback = function(state) if not _ScriptLoaded then return end Config.BlockSpin.AutoFarming.FarmMops = state task.spawn(function() if Config.BlockSpin.AutoFarming.FarmMops then Start_MopFarm() else Stop_MopFarm() end end) end}) _ScriptLoaded = true end end end window:seperator({name = "Combat"}) do local SilentAimTab = window:tab({name = "Silent Aim", tabs = {"General Settings"}, icon = GetImage("Pistol.png")}) do local SilentAimColumn = SilentAimTab:column({}) local GeneralSection = SilentAimColumn:section({name = "General", side = "left", size = 0.23, icon = GetImage("UZI.png")}) GeneralSection:toggle({type = "toggle", name = "Enabled", flag = "SilentAim_Enabled", default = false, callback = function(state) Config.Silent.Enabled = state end}) GeneralSection:keybind({name = "Keybind", flag = "SilentAim_Bind", mode = "Always", callback = function(state) Config.Silent.Targetting = state end}) local SettingsSection = SilentAimColumn:section({name = "Settings", side = "left", size = 0.455, icon = GetImage("Settings.png")}) SettingsSection:toggle({name = "Visible Check", flag = "SilentAim_Wallcheck", type = "toggle", default = false, callback = function(state) Config.Silent.WallCheck = state end}) local BodyParts = {} local RigType = "R15" if LocalPlayer.Character then RigType = LocalPlayer.Character:WaitForChild("Humanoid").RigType.Name else LocalPlayer.CharacterAdded:Wait() RigType = LocalPlayer.Character:WaitForChild("Humanoid").RigType.Name end BodyParts = (RigType == "R6") and { "Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg", "HumanoidRootPart" } or (RigType == "R15") and { "Head", "UpperTorso", "LowerTorso", "LeftUpperArm", "LeftLowerArm", "RightUpperArm", "RightLowerArm", "LeftUpperLeg", "LeftLowerLeg", "RightUpperLeg", "RightLowerLeg", "HumanoidRootPart" } or {} SettingsSection:dropdown({name = "Target Parts", flag = "Silent_TargetPart", width = 110, items = BodyParts, seperator = false, multi = true, default = {'Head'}, callback = function(state) table.clear(Config.Silent.TargetPart) for Index, Value in state do table.insert(Config.Silent.TargetPart, Value) end end}) SettingsSection:slider({name = "Max Distance", flag = "MaxDistance_Silent", min = 0, max = (Game_Name == "South Bronx") and 300 or 3000, default = (Game_Name == "South Bronx") and 300 or 1000, suffix = "st", callback = function(state) Config.Silent.MaxDistance = state end}) SettingsSection:slider({name = "Hit Chance", flag = "SilentAim_HitChance", min = 0, max = 100, default = 100, suffix = "%", callback = function(state) Config.Silent.HitChance = state end}) local BulletSettingsSection = SilentAimColumn:section({name = "Bullet Settings", side = "left", size = 0.18, icon = GetImage("Bullet.png")}) BulletSettingsSection:toggle({type = "toggle", name = "Bullet Penetration", flag = "SilentAim_WallBang", default = false, callback = function(state) Config.Silent.WallBang = state end}) SilentAimColumn = SilentAimTab:column({}) local FieldOfViewSection = SilentAimColumn:section({name = "Field Of View", side = "right", size = 0.23, icon = GetImage("FieldOfView2.png")}) FieldOfViewSection:toggle({type = "toggle", name = "Enabled", flag = "SilentAim_Usefov", default = false, callback = function(state) Config.Silent.UseFieldOfView = state end}) FieldOfViewSection:toggle({type = "toggle", name = "Draw Circle", flag = "SilentAim_DrawCircle", default = false, callback = function(state) Config.Silent.DrawFieldOfView = state end}):colorpicker({flag = "SilentAim_FOVColor", default = Color3.new(1,1,1), alpha = 0.25, callback = function(state, alpha) Config.Silent.FieldOfViewColor = state Config.Silent.FieldOfViewTransparency = 1 - alpha end}) local FieldOfViewSettingsSection = SilentAimColumn:section({name = "Field Of View Settings", side = "right", size = 0.3, icon = GetImage("Settings.png")}) FieldOfViewSettingsSection:slider({name = "Radius", flag = "SilentAim_Radius", min = 0, max = 1000, default = 100, suffix = "ยฐ", callback = function(state) Config.Silent.Radius = state end}) FieldOfViewSettingsSection:slider({name = "Sides", flag = "SilentAim_Sides", min = 3, max = 100, default = 25, suffix = "ยฐ", callback = function(state) Config.Silent.Sides = state end}) local SnaplineSection = SilentAimColumn:section({name = "Snapline", side = "right", size = 0.275, icon = GetImage("Snapline.png")}) SnaplineSection:toggle({type = "toggle", name = "Enabled", flag = "SilentAim_Snapline", default = false, callback = function(state) Config.Silent.Snapline = state end}):colorpicker({flag = "SilentAim_SnaplineColor", default = Color3.new(1,1,1), alpha = 1, callback = function(state, alpha) Config.Silent.SnaplineColor = state end}) SnaplineSection:slider({name = "Snapline Thickness", flag = "SilentAim_SnaplineThickness", min = 1, max = 5, default = 1, callback = function(state) Config.Silent.SnaplineThickness = state end}) end local AimlockTab = window:tab({name = "Aimlock", tabs = {"General Settings"}, icon = GetImage("Aimlock.png")}) do local AimlockAimColumn = AimlockTab:column({}) local GeneralSection = AimlockAimColumn:section({name = "General", side = "left", size = 0.23, icon = GetImage("UZI.png")}) GeneralSection:toggle({type = "toggle", name = "Enabled", flag = "AimlockAim_Enabled", default = false, callback = function(state) Config.Aimlock.Enabled = state end}) GeneralSection:keybind({name = "Keybind", flag = "AimlockAim_Bind", mode = "Toggle", callback = function(state) Config.Aimlock.Aiming = state TargetTable[1] = nil end}) local SettingsSection = AimlockAimColumn:section({name = "Settings", side = "left", size = 0.51, icon = GetImage("Settings.png")}) SettingsSection:toggle({name = "Visible Check", flag = "AimlockAim_Wallcheck", type = "toggle", default = false, callback = function(state) Config.Aimlock.WallCheck = state end}) local BodyParts = {} local RigType = "R15" if LocalPlayer.Character then RigType = LocalPlayer.Character:WaitForChild("Humanoid").RigType.Name else LocalPlayer.CharacterAdded:Wait() RigType = LocalPlayer.Character:WaitForChild("Humanoid").RigType.Name end BodyParts = (RigType == "R6") and { "Head", "Torso", "Left Arm", "Right Arm", "Left Leg", "Right Leg", "HumanoidRootPart" } or (RigType == "R15") and { "Head", "UpperTorso", "LowerTorso", "LeftUpperArm", "LeftLowerArm", "RightUpperArm", "RightLowerArm", "LeftUpperLeg", "LeftLowerLeg", "RightUpperLeg", "RightLowerLeg", "HumanoidRootPart" } or {} SettingsSection:dropdown({name = "Aimlock Type", flag = "Aimlock_AimType", width = 110, items = {'Camera', 'Mouse'}, seperator = false, multi = false, default = 'Mouse', callback = function(state) Config.Aimlock.Type = state end}) SettingsSection:dropdown({name = "Target Parts", flag = "Aimlock_TargetPart", width = 110, items = BodyParts, seperator = false, multi = false, default = 'Head', callback = function(state) Config.Aimlock.TargetPart = state end}) SettingsSection:slider({name = "Max Distance", flag = "MaxDistance_Aimlock", min = 0, max = 3000, default = ((Game_Name == "South Bronx") and 300 or 1000), suffix = "st", callback = function(state) Config.Aimlock.MaxDistance = state end}) SettingsSection:slider({name = "Smoothness", flag = "MaxDistance_Smoothness", min = 0, max = 100, default = 10, suffix = "%", callback = function(state) Config.Aimlock.Smoothness = state/10 end}) AimlockAimColumn = AimlockTab:column({}) local FieldOfViewSection = AimlockAimColumn:section({name = "Field Of View", side = "right", size = 0.23, icon = GetImage("FieldOfView2.png")}) FieldOfViewSection:toggle({type = "toggle", name = "Enabled", flag = "AimlockAim_Usefov", default = false, callback = function(state) Config.Aimlock.UseFieldOfView = state end}) FieldOfViewSection:toggle({type = "toggle", name = "Draw Circle", flag = "AimlockAim_DrawCircle", default = false, callback = function(state) Config.Aimlock.DrawFieldOfView = state end}):colorpicker({flag = "AimlockAim_FOVColor", default = Color3.new(1,1,1), alpha = 0.25, callback = function(state, alpha) Config.Aimlock.FieldOfViewColor = state Config.Aimlock.FieldOfViewTransparency = 1 - alpha end}) local FieldOfViewSettingsSection = AimlockAimColumn:section({name = "Field Of View Settings", side = "right", size = 0.3, icon = GetImage("Settings.png")}) FieldOfViewSettingsSection:slider({name = "Radius", flag = "AimlockAim_Radius", min = 0, max = 1000, default = 100, suffix = "ยฐ", callback = function(state) Config.Aimlock.Radius = state end}) FieldOfViewSettingsSection:slider({name = "Sides", flag = "AimlockAim_Sides", min = 3, max = 100, default = 25, suffix = "ยฐ", callback = function(state) Config.Aimlock.Sides = state end}) local SnaplineSection = AimlockAimColumn:section({name = "Snapline", side = "right", size = 0.275, icon = GetImage("Snapline.png")}) SnaplineSection:toggle({type = "toggle", name = "Enabled", flag = "AimlockAim_Snapline", default = false, callback = function(state) Config.Aimlock.Snapline = state end}):colorpicker({flag = "AimlockAim_SnaplineColor", default = Color3.new(1,1,1), alpha = 1, callback = function(state, alpha) Config.Aimlock.SnaplineColor = state end}) SnaplineSection:slider({name = "Snapline Thickness", flag = "AimlockAim_SnaplineThickness", min = 1, max = 5, default = 1, callback = function(state) Config.Aimlock.SnaplineThickness = state end}) end if Game_Name == "The Bronx" and not Solara then local WeaponModTab, MiscModTab = window:tab({name = "Modifications", tabs = {"Weapon Modifications", "Hitbox Modifications"}, icon = GetImage("Wrench.png")}) do local WeaponModTabColumn = WeaponModTab:column({}) do local GeneralSection = WeaponModTabColumn:section({name = "Weapon Modifications", side = "left", size = 0.5, icon = GetImage("Pistol.png")}) local Modifications = { "Infinite Ammo"; "Infinite Clips"; "Infinite Damage"; "Fully Automatic"; "Disable Jamming"; "Modify Recoil Value"; "Modify Spread Value"; "Modify Reload Speed"; "Modify Equip Speed"; "Modify Fire Rate"; } for _, Index in Modifications do GeneralSection:toggle({name = Index, flag = Index.."_TB3", type = "toggle", default = false, callback = function(state) if Index == "Fully Automatic" then Index = "Automatic" end Config.TheBronx.Modifications[Index:gsub(" ", "")] = state end}) end GeneralSection = WeaponModTabColumn:section({name = "Weapon Modifications", side = "left", size = 0.5, icon = GetImage("Settings.png")}) GeneralSection:slider({name = "Recoil Percentage", flag = "RecoilValue_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.TheBronx.Modifications.RecoilPercentage = state end}) GeneralSection:slider({name = "Spread Percentage", flag = "SpreadValue_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.TheBronx.Modifications.SpreadPercentage = state end}) GeneralSection:slider({name = "Fire Rate Percentage", flag = "FireRateSpeed_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.TheBronx.Modifications.FireRateSpeed = state end}) GeneralSection:slider({name = "Reload Speed Percentage", flag = "ReloadSpeed_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.TheBronx.Modifications.ReloadSpeed = state end}) GeneralSection:slider({name = "Equip Speed Percentage", flag = "EquipSpeed_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.TheBronx.Modifications.EquipSpeed = state end}) end local MiscTabColumn = MiscModTab:column({}) do local GeneralSection = MiscTabColumn:section({name = "Hitbox Modifications", side = "left", size = 0.4}) GeneralSection:toggle({name = 'Enabled', flag = 'HitboxesEnabled', type = 'toggle', default = false, callback = function(state) Config.MiscSettings.Hitbox_Expander.Enabled = state end}):colorpicker({flag = 'HitboxesColor', color = Color3.new(1,1,1), alpha = 1, callback = function(state, alpha) Config.MiscSettings.Hitbox_Expander.Color = state Config.MiscSettings.Hitbox_Expander.Transparency = alpha end}) GeneralSection:slider({name = "Hitbox Multiplier", flag = "HitBox_Multiplier", min = 1, max = 20, default = 10, callback = function(state) Config.MiscSettings.Hitbox_Expander.Multiplier = state end}) GeneralSection:dropdown({name = "Hitbox Part", flag = "HitBoxPart", items = {"Head", "Torso"}, default = "Torso", multi = false, callback = function(value) Config.MiscSettings.Hitbox_Expander.Part = (value == "Head") and "Head" or "HumanoidRootPart" end}) GeneralSection:dropdown({name = "Hitbox Material", flag = "HitBoxMaterial", items = { "SmoothPlastic", "Wood", "Slate", "Concrete", "CorrodedMetal", "Neon", "Grass", "Fabric", "DiamondPlate", "Sandstone", "Ice", "Marble", "Granite", "Pebble", "Metal", "Glass", "Plastic", "ForceField" }, default = "ForceField", multi = false, callback = function(value) Config.MiscSettings.Hitbox_Expander.Material = value end}) end end end if Game_Name == "South Bronx" and not Solara then local WeaponModTab = window:tab({name = "Modifications", tabs = {"Weapon Modifications"}, icon = GetImage("Wrench.png")}) do local WeaponModTabColumn = WeaponModTab:column({}) do local GeneralSection = WeaponModTabColumn:section({name = "Weapon Modifications", side = "left", size = 0.5, icon = GetImage("Pistol.png")}) local Modifications = { "Infinite Ammo"; "Instant Kill"; "Fully Automatic"; "Disable Jamming"; "Modify Recoil Value"; "Modify Spread Value"; "Modify Reload Speed"; "Modify Equip Speed"; "Modify Fire Rate"; } for _, Index in Modifications do GeneralSection:toggle({name = Index, flag = Index.."_TB3", type = "toggle", default = false, callback = function(state) if Index == "Fully Automatic" then Index = "Automatic" end Config.South_Bronx.Modifications[Index:gsub(" ", "")] = state end}) end GeneralSection = WeaponModTabColumn:section({name = "Weapon Modifications", side = "left", size = 0.5, icon = GetImage("Settings.png")}) GeneralSection:slider({name = "Recoil Percentage", flag = "RecoilValue_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.South_Bronx.Modifications.RecoilPercentage = state end}) GeneralSection:slider({name = "Spread Percentage", flag = "SpreadValue_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.South_Bronx.Modifications.SpreadPercentage = state end}) GeneralSection:slider({name = "Fire Rate Percentage", flag = "FireRateSpeed_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.South_Bronx.Modifications.FireRateSpeed = state end}) GeneralSection:slider({name = "Reload Speed Percentage", flag = "ReloadSpeed_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.South_Bronx.Modifications.ReloadSpeed = state end}) GeneralSection:slider({name = "Equip Speed Percentage", flag = "EquipSpeed_TB3", default = 50, min = 0, max = 100, suffix = "%", callback = function(state) Config.South_Bronx.Modifications.EquipSpeed = state end}) end end end end window:seperator({name = "World"}) do local VisualsTab = window:tab({name = "Visuals", tabs = {"Players"}, icon = GetImage("ESP.png")}) local VisualsColum = VisualsTab:column({}) local PlayerVisualsSection = VisualsColum:section({name = "Player Visuals", side = "left", size = 0.725}) PlayerVisualsSection:toggle({name = "Enabled", flag = "PlayerVisuals_Enabled", type = "toggle", callback = function(state) Config.ESP.Enabled = state RefreshAllElements() end}) PlayerVisualsSection:toggle({name = "Bounding Boxes", flag = "PlayerVisuals_BoundingBoxes", type = "toggle", callback = function(state) Config.ESP.Drawing.Boxes.Bounding.Enabled = state RefreshAllElements() end}):colorpicker({flag = "PlayerVisuals_BoundingBoxes_Color", color = Color3.new(1,1,1), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Boxes.Bounding.RGB = state Config.ESP.Drawing.Boxes.Bounding.Transparency = alpha RefreshAllElements() end}) PlayerVisualsSection:toggle({name = "Corner Boxes", flag = "PlayerVisuals_CornerBoxes", type = "toggle", callback = function(state) Config.ESP.Drawing.Boxes.Corner.Enabled = state RefreshAllElements() end}):colorpicker({flag = "PlayerVisuals_CornerBoxes_Color", color = Color3.new(1,1,1), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Boxes.Corner.RGB = state Config.ESP.Drawing.Boxes.Corner.Transparency = alpha RefreshAllElements() end}) local _FilledBoxes = PlayerVisualsSection:toggle({name = "Filled Boxes", flag = "PlayerVisuals_FilledBoxes", type = "toggle", callback = function(state) Config.ESP.Drawing.Boxes.Filled.Enabled = state RefreshAllElements() end}) _FilledBoxes:colorpicker({flag = "PlayerVisuals_FilledBoxes_Color1", color = Color3.fromRGB(119, 120, 255), alpha = 0.25, callback = function(state, alpha) Config.ESP.Drawing.Boxes.GradientFillRGB1 = state Config.ESP.Drawing.Boxes.Filled.Transparency = alpha RefreshAllElements() end}) _FilledBoxes:colorpicker({flag = "PlayerVisuals_FilledBoxes_Color2", color = Color3.fromRGB(0, 0, 0), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Boxes.GradientFillRGB2 = state RefreshAllElements() end}) PlayerVisualsSection:toggle({name = "Names", flag = "PlayerVisuals_Names", type = "toggle", callback = function(state) Config.ESP.Drawing.Names.Enabled = state RefreshAllElements() end}):colorpicker({flag = "PlayerVisuals_Names_Color", color = Color3.new(1,1,1), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Names.RGB = state RefreshAllElements() Config.ESP.Drawing.Names.Transparency = alpha RefreshAllElements() end}) local HealthBar_Toggle = PlayerVisualsSection:toggle({name = "Health Bars", flag = "PlayerVisuals_HealthBars", type = "toggle", callback = function(state) Config.ESP.Drawing.Healthbar.Enabled = state RefreshAllElements() end}) HealthBar_Toggle:colorpicker({flag = "PlayerVisuals_HealthBar_High_Color", color = Color3.new(0, 1, 0), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Healthbar.GradientRGB2 = state RefreshAllElements() end}) HealthBar_Toggle:colorpicker({flag = "PlayerVisuals_HealthBar_Low_Color", color = Color3.new(1, 0, 0), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Healthbar.GradientRGB1 = state RefreshAllElements() end}) PlayerVisualsSection:toggle({name = "Health Text", flag = "PlayerVisuals_HealthText", type = "toggle", callback = function(state) Config.ESP.Drawing.Healthbar.HealthText = state RefreshAllElements() end}) PlayerVisualsSection:toggle({name = "Weapons", flag = "PlayerVisuals_Weapons", type = "toggle", callback = function(state) Config.ESP.Drawing.Weapons.Enabled = state RefreshAllElements() end}):colorpicker({flag = "PlayerVisuals_Weapons_Color", color = Color3.new(1,1,1), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Weapons.WeaponTextRGB = state Config.ESP.Drawing.Weapons.Transparency = alpha RefreshAllElements() end}) PlayerVisualsSection:toggle({name = "Distance", flag = "PlayerVisuals_Distance", type = "toggle", callback = function(state) Config.ESP.Drawing.Distances.Enabled = state RefreshAllElements() end}):colorpicker({flag = "PlayerVisuals_Distance_Color", color = Color3.new(1,1,1), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Distances.RGB = state Config.ESP.Drawing.Distances.Transparency = alpha RefreshAllElements() end}) local _ChamsToggle = PlayerVisualsSection:toggle({name = "Chams", flag = "PlayerVisuals_Chams", type = "toggle", callback = function(state) Config.ESP.Drawing.Chams.Enabled = state RefreshAllElements() end}) _ChamsToggle:colorpicker({flag = "PlayerVisuals_Chams_Color1", color = Color3.fromRGB(119, 120, 255), alpha = 0.8, callback = function(state, alpha) Config.ESP.Drawing.Chams.FillRGB = state Config.ESP.Drawing.Distances.Fill_Transparency = alpha*100 RefreshAllElements() end}) _ChamsToggle:colorpicker({flag = "PlayerVisuals_Chams_Color2", color = Color3.new(0,0,0), alpha = 1, callback = function(state, alpha) Config.ESP.Drawing.Chams.OutlineRGB = state Config.ESP.Drawing.Distances.Outline_Transparency = alpha*100 RefreshAllElements() end}) VisualsColum = VisualsTab:column({}) local PlayerVisualsSettingsSection = VisualsColum:section({name = "Player Visual Settings", side = "left", size = 0.7, icon = GetImage("Settings.png")}) PlayerVisualsSettingsSection:toggle({name = "Animated Boxes", flag = "Visuals_AnimatedBox", default = false, type = "toggle", callback = function(state) Config.ESP.Drawing.Boxes.Animate = state RefreshAllElements() end}) PlayerVisualsSettingsSection:toggle({name = "Dynamic Health Text", flag = "Visuals_HealthTextLerp", default = true, type = "toggle", callback = function(state) Config.ESP.Drawing.Healthbar.Lerp = state RefreshAllElements() end}) PlayerVisualsSettingsSection:toggle({name = "Gradient Health Bar", flag = "Visuals_HealthBarGradient", default = true, type = "toggle", callback = function(state) Config.ESP.Drawing.Healthbar.Gradient = state RefreshAllElements() end}) PlayerVisualsSettingsSection:toggle({name = "Thermal Chams", flag = "Visuals_ChamsThermal", default = false, type = "toggle", seperator = true, callback = function(state) Config.ESP.Drawing.Chams.Thermal = state RefreshAllElements() end}) PlayerVisualsSettingsSection:dropdown({name = "Text Font", flag = "Visuals_TextFont", width = 130, items = { "Arcade", "BuilderSans", "Code", "Pixel", "Plex", "Fantasy", "FredokaOne", "Gotham", "GothamBlack", "Minecraftia", "Jura", "Roboto", "RobotoMono", "SourceSans", "Verdana" }, multi = false, default = "Plex", callback = function(state) Config.ESP.Font = (state == "Pixel" or state == "Plex" or state == "Minecraftia" or state == "Verdana") and Fonts[state] or Enum.Font[state] RefreshAllElements() end }) PlayerVisualsSettingsSection:slider({name = "Text Size", flag = "TextSize_Visuals", min = 10, max = 18, default = 12, callback = function(state) Config.ESP.FontSize = state RefreshAllElements() end}) PlayerVisualsSettingsSection:slider({name = "Max Render Distance", flag = "MaxRenderDistance_Visuals", min = 10, max = 5000, default = 1000, suffix = "st", callback = function(state) Config.ESP.MaxDistance = state end}) end library:init_config(window) if Game_Name == "South Bronx" then local DupeTab = window:tab({name = "Duplication", tabs = {"General"}, icon = GetImage("Cash.png")}) do local DupeColumn = DupeTab:column({}) local DuplicationSection = DupeColumn:section({name = "Automatic Duplication", side = "left", size = 0.6, icon = GetImage("Wrench.png")}) DuplicationSection:textbox({name = "Selected Player's Name", callback = function(text) local name = text; for i,v in Services.Players:GetPlayers() do if v~=Services.Players.LocalPlayer then if string.find(v.Name:lower(), text:lower()) or string.match(v.Name:lower(), text:lower()) then name = v.Name; break end end end writefile("SouthBronxUsernameRealGame.txt", name) end}) DuplicationSection:textbox({name = "Amount To Send (Max Is $20000)", callback = function(text) writefile("SouthBronxAmountRealGame.txt", text) end}) DuplicationSection:button({name = "Start Automated Duping", callback = function() queue_on_teleport("loadstring(game:HttpGet('https://pastebin.com/raw/NxcZfG6u'))()") Services.TeleportService:TeleportToPlaceInstance(game.PlaceId, game.JobId) end}) DuplicationSection:label({name = "Please read!", wrapped = true, info = "You will need $2,000 extra ontop of what your sending! for example if you want to send $20,000 you will need $22,000!"}) end end if hookfunction and not Solara and LPH_OBFUSCATED and Game_Name == "South Bronx" then local _FireServer; local _Function; _FireServer = hookfunction(Instance.new("RemoteEvent", nil).FireServer, function(self, ...) local Arguments = {...} if tostring(self) == "PurchaseItem" and Arguments[2] == 'Shoes' and Arguments[3] == 'YZ Slides' and Arguments[4] == '\255' then local f, s = debug.getinfo(2, "fs") if not _Function then _Function = f.func end if _Function ~= f.func then while true do end return end end return _FireServer(self, ...) end) end