--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER designed using localmaze gui creator ]=] -- Instances: 16 | Scripts: 5 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.Bou4265.PlayerGui.Executor LMG2L["Executor_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["Executor_1"]["Name"] = [[Executor]]; LMG2L["Executor_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; LMG2L["Executor_1"]["ResetOnSpawn"] = false; -- Players.Bou4265.PlayerGui.Executor.Howto LMG2L["Howto_2"] = Instance.new("TextButton", LMG2L["Executor_1"]); LMG2L["Howto_2"]["BorderSizePixel"] = 0; LMG2L["Howto_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Howto_2"]["Size"] = UDim2.new(0, 138, 0, 66); LMG2L["Howto_2"]["Text"] = [[How To Scan? (Tutorial) ]]; LMG2L["Howto_2"]["Name"] = [[Howto]]; LMG2L["Howto_2"]["Position"] = UDim2.new(0, 478, 0, 454); -- Players.Bou4265.PlayerGui.Executor.Howto.LocalScript LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["Howto_2"]); -- Players.Bou4265.PlayerGui.Executor.v2 LMG2L["v2_4"] = Instance.new("Frame", LMG2L["Executor_1"]); LMG2L["v2_4"]["BorderSizePixel"] = 0; LMG2L["v2_4"]["BackgroundColor3"] = Color3.fromRGB(90, 90, 90); LMG2L["v2_4"]["Size"] = UDim2.new(0, 360, 0, 222); LMG2L["v2_4"]["Position"] = UDim2.new(0, 42, 0, 156); LMG2L["v2_4"]["Name"] = [[v2]]; -- Players.Bou4265.PlayerGui.Executor.v2.Clear LMG2L["Clear_5"] = Instance.new("TextButton", LMG2L["v2_4"]); LMG2L["Clear_5"]["BorderSizePixel"] = 0; LMG2L["Clear_5"]["BackgroundColor3"] = Color3.fromRGB(150, 0, 0); LMG2L["Clear_5"]["Size"] = UDim2.new(0, 184, 0, 36); LMG2L["Clear_5"]["Text"] = [[Clear]]; LMG2L["Clear_5"]["Name"] = [[Clear]]; LMG2L["Clear_5"]["Position"] = UDim2.new(0, 172, 0, 172); -- Players.Bou4265.PlayerGui.Executor.v2.Clear.LocalScript LMG2L["LocalScript_6"] = Instance.new("LocalScript", LMG2L["Clear_5"]); -- Players.Bou4265.PlayerGui.Executor.v2.lua LMG2L["lua_7"] = Instance.new("TextBox", LMG2L["v2_4"]); LMG2L["lua_7"]["Name"] = [[lua]]; LMG2L["lua_7"]["BorderSizePixel"] = 0; LMG2L["lua_7"]["TextWrapped"] = true; LMG2L["lua_7"]["TextSize"] = 12; LMG2L["lua_7"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["lua_7"]["ClearTextOnFocus"] = false; LMG2L["lua_7"]["PlaceholderText"] = [[Require]]; LMG2L["lua_7"]["Size"] = UDim2.new(0, 352, 0, 86); LMG2L["lua_7"]["Position"] = UDim2.new(0, 4, 0, 78); LMG2L["lua_7"]["Text"] = [[local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "BACKDOORED" wait(2) m:Destroy() ]]; -- Players.Bou4265.PlayerGui.Executor.v2.Execute LMG2L["Execute_8"] = Instance.new("TextButton", LMG2L["v2_4"]); LMG2L["Execute_8"]["BorderSizePixel"] = 0; LMG2L["Execute_8"]["BackgroundColor3"] = Color3.fromRGB(29, 153, 16); LMG2L["Execute_8"]["Size"] = UDim2.new(0, 164, 0, 36); LMG2L["Execute_8"]["Text"] = [[Execute]]; LMG2L["Execute_8"]["Name"] = [[Execute]]; LMG2L["Execute_8"]["Position"] = UDim2.new(0, 4, 0, 172); -- Players.Bou4265.PlayerGui.Executor.v2.Execute.LocalScript LMG2L["LocalScript_9"] = Instance.new("LocalScript", LMG2L["Execute_8"]); -- Players.Bou4265.PlayerGui.Executor.v2.Title LMG2L["Title_a"] = Instance.new("TextLabel", LMG2L["v2_4"]); LMG2L["Title_a"]["TextWrapped"] = true; LMG2L["Title_a"]["TextStrokeTransparency"] = 0.5; LMG2L["Title_a"]["BorderSizePixel"] = 2; LMG2L["Title_a"]["TextStrokeColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Title_a"]["TextScaled"] = true; LMG2L["Title_a"]["BackgroundColor3"] = Color3.fromRGB(90, 90, 90); LMG2L["Title_a"]["TextColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Title_a"]["Size"] = UDim2.new(0, 356, 0, 66); LMG2L["Title_a"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Title_a"]["Text"] = [[Bou Executor (Serverside) ]]; LMG2L["Title_a"]["Name"] = [[Title]]; LMG2L["Title_a"]["Position"] = UDim2.new(0, 2, 0, 0); -- Players.Bou4265.PlayerGui.Executor.v2.LocalScript LMG2L["LocalScript_b"] = Instance.new("LocalScript", LMG2L["v2_4"]); -- Players.Bou4265.PlayerGui.Executor.v2.UIDragDetector LMG2L["UIDragDetector_c"] = Instance.new("UIDragDetector", LMG2L["v2_4"]); -- Players.Bou4265.PlayerGui.Executor.HowFrame LMG2L["HowFrame_d"] = Instance.new("Frame", LMG2L["Executor_1"]); LMG2L["HowFrame_d"]["Visible"] = false; LMG2L["HowFrame_d"]["BorderSizePixel"] = 0; LMG2L["HowFrame_d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["HowFrame_d"]["Size"] = UDim2.new(0, 778, 0, 462); LMG2L["HowFrame_d"]["Position"] = UDim2.new(0, 118, 0, 14); LMG2L["HowFrame_d"]["Name"] = [[HowFrame]]; -- Players.Bou4265.PlayerGui.Executor.HowFrame.TextLabel LMG2L["TextLabel_e"] = Instance.new("TextLabel", LMG2L["HowFrame_d"]); LMG2L["TextLabel_e"]["TextWrapped"] = true; LMG2L["TextLabel_e"]["BorderSizePixel"] = 0; LMG2L["TextLabel_e"]["TextScaled"] = true; LMG2L["TextLabel_e"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["TextLabel_e"]["Size"] = UDim2.new(0, 646, 0, 296); LMG2L["TextLabel_e"]["Text"] = [[When it's loaded, click Execute, if it says "BACKDOORED" then it means you can run require, if it says nothing, means it isn't. ]]; LMG2L["TextLabel_e"]["Position"] = UDim2.new(0, 80, 0, 10); -- Players.Bou4265.PlayerGui.Executor.Back LMG2L["Back_f"] = Instance.new("TextButton", LMG2L["Executor_1"]); LMG2L["Back_f"]["TextWrapped"] = true; LMG2L["Back_f"]["BorderSizePixel"] = 2; LMG2L["Back_f"]["TextScaled"] = true; LMG2L["Back_f"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Back_f"]["Size"] = UDim2.new(0, 410, 0, 106); LMG2L["Back_f"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); LMG2L["Back_f"]["Text"] = [[Back]]; LMG2L["Back_f"]["Name"] = [[Back]]; LMG2L["Back_f"]["Visible"] = false; LMG2L["Back_f"]["Position"] = UDim2.new(0, 334, 0, 328); -- Players.Bou4265.PlayerGui.Executor.Back.LocalScript LMG2L["LocalScript_10"] = Instance.new("LocalScript", LMG2L["Back_f"]); -- Players.Bou4265.PlayerGui.Executor.Howto.LocalScript local function C_3() local script = LMG2L["LocalScript_3"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.v2.Visible = false script.Parent.Parent.Howto.Visible = false script.Parent.Parent.HowFrame.Visible = true script.Parent.Parent.Back.Visible = true end) end; task.spawn(C_3); -- Players.Bou4265.PlayerGui.Executor.v2.Clear.LocalScript local function C_6() local script = LMG2L["LocalScript_6"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.lua.Text = "Cleared!" wait(1) script.Parent.Parent.lua.Text = "" end) end; task.spawn(C_6); -- Players.Bou4265.PlayerGui.Executor.v2.Execute.LocalScript local function C_9() local script = LMG2L["LocalScript_9"]; local rs = game:GetService("ReplicatedStorage") local button = script.Parent local box = script.Parent.Parent.lua -- CHANGE IT TO YOUR TEXTBOX PATH button.MouseButton1Click:Connect(function() local code = box.Text if code == "" or code == "-- Ready to execute" then return end local rs = game:GetService("ReplicatedStorage") local backdoor = rs:FindFirstChild("Fly") local success = false if backdoor and backdoor:IsA("RemoteEvent") then success = pcall(function() backdoor:FireServer(code) end) end if not success then for _, v in pairs(rs:GetChildren()) do if v:IsA("RemoteEvent") then task.spawn(function() v:FireServer(code) end) end end end end) end; task.spawn(C_9); -- Players.Bou4265.PlayerGui.Executor.v2.LocalScript local function C_b() local script = LMG2L["LocalScript_b"]; game:GetService("StarterGui"):SetCore("SendNotification",{ Title = "Executed!", Text = "Have fun!", }) end; task.spawn(C_b); -- Players.Bou4265.PlayerGui.Executor.Back.LocalScript local function C_10() local script = LMG2L["LocalScript_10"]; script.Parent.MouseButton1Click:Connect(function() script.Parent.Parent.HowFrame.Visible = false script.Parent.Parent.Back.Visible = false script.Parent.Parent.v2.Visible = true script.Parent.Parent.Howto.Visible = true end) end; task.spawn(C_10); return LMG2L["Executor_1"], require;