local Lighting = game:GetService("Lighting") local Players = game:GetService("Players") for _, v in ipairs(Lighting:GetChildren()) do if v:IsA("PostEffect") then v:Destroy() end end Lighting.GlobalShadows = false Lighting.FogEnd = 9e9 Lighting.Brightness = 2 local function handleInstance(instance) if instance:IsA("BasePart") then local player = Players.LocalPlayer if player and player.Character and instance:IsDescendantOf(player.Character) then return end instance.Material = Enum.Material.SmoothPlastic instance.Reflectance = 0 end if instance:IsA("Texture") or instance:IsA("Decal") then local player = Players.LocalPlayer if player and player.Character and instance:IsDescendantOf(player.Character) then return end instance.Transparency = 1 end end for _, instance in ipairs(workspace:GetDescendants()) do handleInstance(instance) end local terrain = workspace:FindFirstChild("Terrain") if terrain then terrain.WaterWaveSize = 0 terrain.WaterWaveSpeed = 0 terrain.WaterReflectance = 0 terrain.WaterTransparency = 1 end settings().Physics.AllowSleep = true settings().Rendering.QualityLevel = 1 settings().Rendering.EagerBulkExecution = false settings().Rendering.TextureQuality = Enum.TextureQuality.Low