-- I don’t know where this came from, I just saw it somewhere. If you’re mad I skidded it, add @3ntk on Discord, and I’ll delete it! -- https://discord.gg/dpsNFKvSwv local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))() local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))() local Window = Fluent:CreateWindow({ Title = "Satan Community", SubTitle = " Blue Lock: Rivals", TabWidth = 160, Size = UDim2.fromOffset(580, 460), Acrylic = true, Theme = "Dark", MinimizeKey = Enum.KeyCode.Insert }) local Tabs = { Main = Window:AddTab({ Title = "Main", Icon = "home", }) } Tabs.Main:AddButton({ Title = "Discord", Description = "Copy link Discord", Callback = function() setclipboard('https://discord.gg/dpsNFKvSwv') print("done") end }) --------------------------------------------Teleport to ball no Auto------------------------------------------------------ local Toggle = Tabs.Main:AddToggle("MyToggle", {Title = "Teleport to ball", Default = false}) local function teleportToFootball() local football = workspace:FindFirstChild("Football") if football then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(football.CFrame) end end Toggle:OnChanged(function(state) _G.AutoTpFootball = state if _G.AutoTpFootball then teleportToFootball() end end) local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.F then _G.AutoTpFootball = not _G.AutoTpFootball if _G.AutoTpFootball then teleportToFootball() end end end) --------------------------------------------Kick------------------------------------------------------ local player = game.Players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local userInputService = game:GetService("UserInputService") local args = { [1] = 76.61690767854452, [4] = Vector3.new(-0.6576120853424072, -0.7499390840530396, 0.07167716324329376) } local function shootBall() replicatedStorage:WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("BallService"):WaitForChild("RE"):WaitForChild("Shoot"):FireServer(unpack(args)) end local isShootingEnabled = false local Toggle = Tabs.Main:AddToggle("MyToggle", {Title = "Kick", Default = false }) Toggle:OnChanged(function() isShootingEnabled = Toggle.Value if isShootingEnabled then print("Open the ball shooting") else print("Close the ball shooting") end end) userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.E then Toggle:SetValue(not Toggle.Value) end end) -------------------------------------------------Auto ball------------------------------------------------- local Toggle = Tabs.Main:AddToggle("MyToggle", {Title = "Auto ball", Default = false}) Toggle:OnChanged(function(state) _G.AutoTpFootball = state local function teleportToFootball() local football = workspace:FindFirstChild("Football") if football then game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(football.CFrame) end end if _G.AutoTpFootball then while _G.AutoTpFootball do teleportToFootball() wait(1) end end end) -------------------------------------------------Shoot Ball------------------------------------------------- local args = { [1] = 101, [4] = Vector3.new(-0.6576120853424072, -0.7499390840530396, 0.07167716324329376) } local function shootBall() game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("BallService"):WaitForChild("RE"):WaitForChild("Shoot"):FireServer(unpack(args)) end local ShootToggle = Tabs.Main:AddToggle("Shoot Ball", {Title = "Auto kick", Default = false}) ShootToggle:OnChanged(function(state) print("Shoot Toggle changed:", state) if state then spawn(function() while ShootToggle.Value do shootBall() wait(0.5) end end) else print("Shoot is off, no action taken.") end end) local kickSpeed = 101 local Input = Tabs.Main:AddInput("Input", { Title = "Set Kick Speed", Default = tostring(kickSpeed), Placeholder = "Enter Kick Speed", Numeric = true, Finished = false, Callback = function(Value) kickSpeed = tonumber(Value) or kickSpeed print("Kick Speed changed:", kickSpeed) args[1] = kickSpeed end }) -------------------------------------------------Spin Ball------------------------------------------------- local Toggle = Tabs.Main:AddToggle("Spin Ball Toggle", {Title = "Auto Spin Style", Default = false}) local spinArguments = { } local function spinBall() game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("StyleService"):WaitForChild("RE"):WaitForChild("Spin"):FireServer() end Toggle:OnChanged(function(state) print("Spin Ball Toggle changed:", state) if state then spawn(function() while Toggle.Value do spinBall() wait(1) end end) else print("Spin Ball is off, no action taken.") end end) local inputValue = "Default" local Input = Tabs.Main:AddInput("Spin Parameter", { Title = "Input Spin Parameter", Default = inputValue, Placeholder = "Enter value for Spin", Numeric = false, Finished = false, Callback = function(Value) inputValue = Value print("Input changed:", inputValue) spinArguments[1] = inputValue end }) Input:OnChanged(function() print("Input updated:", Input.Value) end) local Toggle = Tabs.Main:AddToggle("Spin Ball Toggle", {Title = "Auto Spin Flow", Default = false}) local spinArguments = { } local function spinBall() game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("FlowService"):WaitForChild("RE"):WaitForChild("Spin"):FireServer() end Toggle:OnChanged(function(state) print("Spin Ball Toggle changed:", state) if state then spawn(function() while Toggle.Value do spinBall() wait(1) end end) else print("Spin Ball is off, no action taken.") end end) local inputValue = "Default" local Input = Tabs.Main:AddInput("Spin Parameter", { Title = "Input Spin Parameter", Default = inputValue, Placeholder = "Enter value for Spin", Numeric = false, Finished = false, Callback = function(Value) inputValue = Value print("Input changed:", inputValue) spinArguments[1] = inputValue end }) Input:OnChanged(function() print("Input updated:", Input.Value) end)