-- 69+ 0.129145  -- 69- 0.11934 local CC = game:GetService'Workspace'.CurrentCamera local Plr local enabled = false local accomidationfactor = 0.129145 local mouse = game.Players.LocalPlayer:GetMouse() local placemarker = Instance.new("Part", game.Workspace) local guimain = Instance.new("Folder", game.CoreGui)  function makemarker(Parent, Adornee, Color, Size, Size2) local e = Instance.new("BillboardGui", Parent) e.Name = "PP" e.Adornee = Adornee e.Size = UDim2.new(Size, Size2, Size, Size2) e.AlwaysOnTop = true local a = Instance.new("Frame", e) a.Size = UDim2.new(1, 0, 1, 0) a.BackgroundTransparency = 0.4 a.BackgroundColor3 = Color local g = Instance.new("UICorner", a) g.CornerRadius = UDim.new(30, 30) return(e) end  local data = game.Players:GetPlayers() function noob(player) local character repeat wait() until player.Character local handler = makemarker(guimain, player.Character:WaitForChild("LowerTorso"), Color3.fromRGB(0, 76, 153), 0.0, 0) handler.Name = player.Name player.CharacterAdded:connect(function(Char) handler.Adornee = Char:WaitForChild("LowerTorso") end)   local TextLabel = Instance.new("TextLabel", handler) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, -50) TextLabel.Size = UDim2.new(0, 100, 0, 100) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.TextSize = 14 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextStrokeTransparency = 0 TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom TextLabel.Text = 'Name: '..player.Name TextLabel.ZIndex = 10   spawn(function() while wait() do if player.Character then --TextLabel.Text = player.Name.." | Bounty: "..tostring(player:WaitForChild("leaderstats").Wanted.Value).." | "..tostring(math.floor(player.Character:WaitForChild("Humanoid").Health)) end end end) end  for i = 1, #data do if data[i] ~= game.Players.LocalPlayer then noob(data[i]) end end  game.Players.PlayerAdded:connect(function(Player) noob(Player) end)  game.Players.PlayerRemoving:Connect(function(player) guimain[player.Name]:Destroy() end)  spawn(function() placemarker.Anchored = true placemarker.CanCollide = false placemarker.Size = Vector3.new(0.1, 0.1, 0.1) placemarker.Transparency = 10 makemarker(placemarker, placemarker, Color3.fromRGB(0, 0, 255), 0.55, 0) end)  mouse.KeyDown:Connect(function(k) if k ~= "q" then return end if enabled then enabled = false -- guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) else enabled = true Plr = getClosestPlayerToCursor() --guimain[Plr.Name].Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) end end)  function getClosestPlayerToCursor() local closestPlayer local shortestDistance = math.huge   for i, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("Head") then local pos = CC:WorldToViewportPoint(v.Character.PrimaryPart.Position) local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude if magnitude < shortestDistance then closestPlayer = v shortestDistance = magnitude end end end return closestPlayer end   game:GetService"RunService".Stepped:connect(function() if enabled and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") then placemarker.CFrame = CFrame.new(Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor)) else placemarker.CFrame = CFrame.new(0, 9999, 0) end end)   local mt = getrawmetatable(game) local old = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(...) local args = {...} if enabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then args[3] = Plr.Character.HumanoidRootPart.Position+(Plr.Character.HumanoidRootPart.Velocity*accomidationfactor) return old(unpack(args)) end return old(...) end)