local l = game:GetService("Lighting") local t = workspace.Terrain settings().Rendering.QualityLevel = Enum.QualityLevel.Level21 l.Technology = Enum.Technology.ShadowMap l.ShadowSoftness = 0.15 l.ClockTime = 9 l.GeographicLatitude = 41.73 l.Brightness = 5 l.Ambient = Color3.fromRGB(70, 70, 70) l.ColorShift_Top = Color3.fromRGB(255, 138, 35) l.ColorShift_Bottom = Color3.fromRGB(0, 0, 0) l.OutdoorAmbient = Color3.fromRGB(135, 135, 135) l.GlobalShadows = true l.EnvironmentDiffuseScale = 1 l.EnvironmentSpecularScale = 1 l.ExposureCompensation = 0 t.WaterReflectance = 0.08 t.WaterTransparency = 0.85 t.WaterWaveSize = 0.15 t.WaterWaveSpeed = 12 t.WaterColor = Color3.fromRGB(12, 84, 92) local sky = Instance.new("Sky", l) sky.SkyboxBk = "rbxassetid://271042516" sky.SkyboxDn = "rbxassetid://271077243" sky.SkyboxFt = "rbxassetid://271042556" sky.SkyboxLf = "rbxassetid://271042310" sky.SkyboxRt = "rbxassetid://271042467" sky.SkyboxUp = "rbxassetid://271077958"