(getgenv()).Config = { ["FastAttack"] = true, ["ClickAttack"] = true } coroutine.wrap(function() local StopCamera = require(game.ReplicatedStorage.Util.CameraShaker)StopCamera:Stop() for v,v in pairs(getreg()) do if typeof(v) == "function" and getfenv(v).script == game:GetService("Players").LocalPlayer.PlayerScripts.CombatFramework then for v,v in pairs(debug.getupvalues(v)) do if typeof(v) == "table" then spawn(function() game:GetService("RunService").RenderStepped:Connect(function() if getgenv().Config['FastAttack'] then pcall(function() v.activeController.timeToNextAttack = -(math.huge^math.huge^math.huge) v.activeController.attacking = false v.activeController.increment = 4 v.activeController.blocking = false v.activeController.hitboxMagnitude = 150 v.activeController.humanoid.AutoRotate = true v.activeController.focusStart = 0 v.activeController.currentAttackTrack = 0 sethiddenproperty(game:GetService("Players").LocalPlayer, "SimulationRaxNerous", math.huge) end) end end) end) end end end end end)(); spawn(function() game:GetService("RunService").RenderStepped:Connect(function() if getgenv().Config['ClickAttack'] then pcall(function() game:GetService'VirtualUser':CaptureController() game:GetService'VirtualUser':Button1Down(Vector2.new(0,1,0,1)) end) end end) end)