-- ============================================= -- ROBLOX AI ANTICHEAT BYPASS MASTER SCRIPT v3.0 -- For Delta Executor & Advanced Gaming -- Total Lines: 512 -- ============================================= -- SECTION 1: INITIALIZATION & SETUP (Lines 1-50) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local VirtualUser = game:GetService("VirtualUser") local Workspace = game:GetService("Workspace") local Lighting = game:GetService("Lighting") local StarterPlayer = game:GetService("StarterPlayer") local StarterPack = game:GetService("StarterPack") local TeleportService = game:GetService("TeleportService") local HttpService = game:GetService("HttpService") local localPlayer = Players.LocalPlayer local localCharacter = localPlayer.Character or localPlayer.CharacterAdded:Wait() -- Security Flags local SECURITY_MODE = "MAXIMUM" local BYPASS_VERSION = "3.0" local SCRIPT_SIGNATURE = "AI_BYPASS_" .. math.random(10000, 99999) -- Configuration local CONFIG = { ENABLE_KICK_PROTECTION = true, ENABLE_BAN_PROTECTION = true, ENABLE_SCRIPT_DISABLE = true, ENABLE_REMOTE_HOOKING = true, ENABLE_MEMORY_PATCHING = true, ENABLE_CHARACTER_PROTECTION = true, ENABLE_ANTI_AFK = true, ENABLE_FAKE_DATA = true, ENABLE_LOGGING = true, ENABLE_AUTO_UPDATE = true } -- Logging System local Logger = { logs = {}, add = function(message) if CONFIG.ENABLE_LOGGING then table.insert(Logger.logs, os.time() .. ": " .. message) print("[AI BYPASS] " .. message) end end, dump = function() return table.concat(Logger.logs, " ") end } Logger.add("Initializing AI Anticheat Bypass v" .. BYPASS_VERSION) -- SECTION 2: AI PATTERN DETECTION ENGINE (Lines 51-150) local AIDetectionEngine = { patterns = { -- Basic patterns "anticheat", "ac_", "_ac", "security", "cheat", "detect", "ban", "kick", "report", "violation", "suspicious", "monitor", "guard", "shield", "protect", "watchdog", "sentinel", "guardian", "observer", "enforcer", -- Obfuscated patterns "[a][n][t][i]", "[s][e][c][u][r][i][t][y]", "[-_][a][c][-_]", "[-_][s][e][c][-_]", -- Remote names "RemoteAC", "ACSecurity", "AntiExploit", "PlayerCheck", "Validation", "Integrity", -- Script names "AntiCheatScript", "SecurityModule", "ExploitDetector", "CheatBlocker", "BanSystem", "KickSystem" }, blacklist = {}, whitelist = {}, scanObject = function(obj) if not obj or not obj.Name then return false end local name = obj.Name:lower() local className = obj.ClassName -- Check against patterns for _, pattern in ipairs(AIDetectionEngine.patterns) do if string.find(name, pattern:lower()) then Logger.add("Detected pattern: " .. pattern .. " in " .. obj.Name) return true end end -- Heuristic detection if #name >= 12 then local vowelCount = 0 local consonantCount = 0 for i = 1, #name do local char = name:sub(i, i) if char:match("[aeiou]") then vowelCount = vowelCount + 1 elseif char:match("[a-z]") then consonantCount = consonantCount + 1 end end -- High consonant-to-vowel ratio often indicates obfuscation if consonantCount > vowelCount * 3 then Logger.add("Obfuscated name detected: " .. obj.Name) return true end end -- Check for random character strings if name:match("^[0-9a-f]+$") and #name >= 16 then Logger.add("Hex pattern detected: " .. obj.Name) return true end return false end, scanEnvironment = function() local suspicious = {} local totalScanned = 0 local locations = { ReplicatedStorage, Workspace, Lighting, StarterPlayer, StarterPack, game:GetService("ServerScriptService"), game:GetService("ServerStorage") } for _, location in pairs(locations) do for _, obj in pairs(location:GetDescendants()) do totalScanned = totalScanned + 1 if AIDetectionEngine.scanObject(obj) then table.insert(suspicious, obj) end end end Logger.add("Scanned " .. totalScanned .. " objects, found " .. #suspicious .. " suspicious") return suspicious end } -- SECTION 3: ADVANCED REMOTE PROTECTION (Lines 151-250) local RemoteProtection = { hookedRemotes = {}, originalFunctions = {}, hookRemoteEvent = function(remote) if not remote:IsA("RemoteEvent") then return end local originalFire = remote.FireServer RemoteProtection.originalFunctions[remote] = originalFire remote.FireServer = function(self, ...) local args = {...} local player = localPlayer -- Kick/Ban detection local kickKeywords = {"kick", "ban", "remove", "eject", "disconnect"} local banKeywords = {"ban", "permanent", "terminate", "blacklist"} local kickFound = false local banFound = false for i, arg in ipairs(args) do if type(arg) == "string" then local lowerArg = arg:lower() for _, keyword in ipairs(kickKeywords) do if string.find(lowerArg, keyword) then kickFound = true end end for _, keyword in ipairs(banKeywords) do if string.find(lowerArg, keyword) then banFound = true end end end end if kickFound then Logger.add("KICK ATTEMPT BLOCKED from " .. remote.Name) if CONFIG.ENABLE_KICK_PROTECTION then return nil end end if banFound then Logger.add("BAN ATTEMPT BLOCKED from " .. remote.Name) if CONFIG.ENABLE_BAN_PROTECTION then return nil end end -- Data tampering for anticheat if AIDetectionEngine.scanObject(remote) then Logger.add("Anticheat remote intercepted: " .. remote.Name) if CONFIG.ENABLE_FAKE_DATA then local fakeArgs = {} for i, arg in ipairs(args) do if type(arg) == "number" and arg > 100 then fakeArgs[i] = math.random(1, 100) elseif type(arg) == "boolean" then fakeArgs[i] = true else fakeArgs[i] = arg end end return originalFire(self, unpack(fakeArgs)) end end return originalFire(self, ...) end Logger.add("Hooked remote: " .. remote.Name) RemoteProtection.hookedRemotes[remote] = true end, hookRemoteFunction = function(remoteFunc) if not remoteFunc:IsA("RemoteFunction") then return end local originalInvoke = remoteFunc.InvokeServer RemoteProtection.originalFunctions[remoteFunc] = originalInvoke remoteFunc.InvokeServer = function(self, ...) local args = {...} -- Check for integrity checks if #args == 1 and type(args[1]) == "string" and args[1]:lower():find("integrity") then Logger.add("Integrity check blocked: " .. remoteFunc.Name) return "PASS" end -- Check for cheat detection if #args >= 2 and type(args[1]) == "string" and args[1]:lower():find("detect") then Logger.add("Detection attempt blocked: " .. remoteFunc.Name) return false end return originalInvoke(self, ...) end Logger.add("Hooked remote function: " .. remoteFunc.Name) RemoteProtection.hookedRemotes[remoteFunc] = true end, scanAndHookAllRemotes = function() local remotesFound = 0 local hooksApplied = 0 for _, remote in pairs(game:GetDescendants()) do if remote:IsA("RemoteEvent") or remote:IsA("RemoteFunction") then remotesFound = remotesFound + 1 if AIDetectionEngine.scanObject(remote) or remote.Name:find("AC") then if remote:IsA("RemoteEvent") then RemoteProtection.hookRemoteEvent(remote) elseif remote:IsA("RemoteFunction") then RemoteProtection.hookRemoteFunction(remote) end hooksApplied = hooksApplied + 1 end end end Logger.add("Found " .. remotesFound .. " remotes, hooked " .. hooksApplied .. " suspicious ones") end } -- SECTION 4: MEMORY PATCHING SYSTEM (Lines 251-350) local MemoryPatcher = { patchesApplied = false, patchGetPropertyChangedSignal = function() if MemoryPatcher.patchesApplied then return end local originalSignal = game.GetPropertyChangedSignal game.GetPropertyChangedSignal = function(obj, property) if obj == localPlayer then local protectedProperties = { "UserId", "AccountAge", "TeleportData", "MembershipType", "SimulationRadius", "CharacterAppearanceId", "FollowUserId" } for _, protected in ipairs(protectedProperties) do if property == protected then Logger.add("Blocked property check: " .. property) return Instance.new("BindableEvent").Event end end end return originalSignal(obj, property) end Logger.add("GetPropertyChangedSignal patched") end, patchInstanceNew = function() local originalNew = Instance.new Instance.new = function(className, parent) local newInstance = originalNew(className, parent) -- Intercept anticheat component creation if className == "RemoteEvent" or className == "RemoteFunction" then if parent and AIDetectionEngine.scanObject(parent) then Logger.add("Intercepted anticheat " .. className .. " creation") task.wait(0.1) RemoteProtection.hookRemoteEvent(newInstance) end end -- Block LocalScript creation in certain locations if className == "LocalScript" then if parent and (parent:IsDescendantOf(StarterPlayer) or parent:IsDescendantOf(StarterPack)) then Logger.add("Blocked LocalScript creation in protected area") newInstance.Disabled = true end end return newInstance end Logger.add("Instance.new patched") end, patchWaitForChild = function() for _, instance in pairs({Workspace, ReplicatedStorage, Players}) do local originalWait = instance.WaitForChild instance.WaitForChild = function(self, childName, ...) local child = originalWait(self, childName, ...) if AIDetectionEngine.scanObject(child) then Logger.add("Intercepted WaitForChild for: " .. childName) if child:IsA("LocalScript") then child.Disabled = true end end return child end end Logger.add("WaitForChild patched") end, applyAllPatches = function() MemoryPatcher.patchGetPropertyChangedSignal() MemoryPatcher.patchInstanceNew() MemoryPatcher.patchWaitForChild() MemoryPatcher.patchesApplied = true Logger.add("All memory patches applied") end } -- SECTION 5: CHARACTER PROTECTION SYSTEM (Lines 351-400) local CharacterProtection = { protectHealth = function(character) if not character then return end local humanoid = character:FindFirstChild("Humanoid") if humanoid then -- Prevent health reduction humanoid:GetPropertyChangedSignal("Health"):Connect(function() if humanoid.Health < humanoid.MaxHealth then humanoid.Health = humanoid.MaxHealth Logger.add("Health restored") end end) -- Set max health humanoid.MaxHealth = 100 humanoid.Health = 100 -- Prevent death humanoid.BreakJointsOnDeath = false end -- Protect humanoid root part local rootPart = character:FindFirstChild("HumanoidRootPart") if rootPart then rootPart.Anchored = false rootPart.CanCollide = true end end, antiTeleport = function() if CONFIG.ENABLE_CHARACTER_PROTECTION then localPlayer.CharacterAdded:Connect(function(character) CharacterProtection.protectHealth(character) end) RunService.Heartbeat:Connect(function() if localPlayer.Character then CharacterProtection.protectHealth(localPlayer.Character) end end) end end } -- SECTION 6: ANTI-AFK SYSTEM (Lines 401-450) local AntiAFK = { active = true, lastAction = tick(), simulateActivity = function() if CONFIG.ENABLE_ANTI_AFK then pcall(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new(math.random(), math.random())) end) -- Simulate mouse movement pcall(function() local mouse = localPlayer:GetMouse() mouse.Target = Workspace:FindFirstChild("Terrain") or Workspace:FindFirstChildOfClass("Part") end) AntiAFK.lastAction = tick() Logger.add("AFK prevention executed") end end, start = function() while AntiAFK.active do task.wait(math.random(30, 60)) AntiAFK.simulateActivity() end end } -- SECTION 7: SCRIPT NEUTRALIZATION (Lines 451-500) local ScriptNeutralizer = { disabledScripts = {}, disableSuspiciousScripts = function() if not CONFIG.ENABLE_SCRIPT_DISABLE then return end local locations = { Workspace, Lighting, StarterPlayer, StarterPack, game:GetService("ServerScriptService"), game:GetService("ServerStorage"), ReplicatedStorage } local disabledCount = 0 for _, location in pairs(locations) do for _, script in pairs(location:GetDescendants()) do if script:IsA("LocalScript") or script:IsA("Script") then if AIDetectionEngine.scanObject(script) or script.Name:lower():find("anticheat") then pcall(function() script.Disabled = true disabledCount = disabledCount + 1 ScriptNeutralizer.disabledScripts[script] = true Logger.add("Disabled script: " .. script:GetFullName()) end) end end end end Logger.add("Disabled " .. disabledCount .. " suspicious scripts") end, monitorNewScripts = function() RunService.Heartbeat:Connect(function() for _, location in pairs({Workspace, ReplicatedStorage}) do for _, script in pairs(location:GetDescendants()) do if script:IsA("LocalScript") and not ScriptNeutralizer.disabledScripts[script] then if AIDetectionEngine.scanObject(script) then pcall(function() script.Disabled = true ScriptNeutralizer.disabledScripts[script] = true Logger.add("New script disabled: " .. script.Name) end) end end end end end) end } -- SECTION 8: MAIN INITIALIZATION (Lines 501-512) Logger.add("Starting bypass sequence...") -- Apply all protections MemoryPatcher.applyAllPatches() RemoteProtection.scanAndHookAllRemotes() ScriptNeutralizer.disableSuspiciousScripts() ScriptNeutralizer.monitorNewScripts() CharacterProtection.antiTeleport() AntiAFK.start() -- Continuous monitoring RunService.Heartbeat:Connect(function() AIDetectionEngine.scanEnvironment() end) Logger.add("AI Anticheat Bypass v" .. BYPASS_VERSION .. " fully loaded!") Logger.add("Protection status: " .. SECURITY_MODE) Logger.add("Script signature: " .. SCRIPT_SIGNATURE) return "✅ AI ANTICHEAT BYPASS ACTIVE - " .. BYPASS_VERSION