local function StopFly() game.UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.M then end end) end local db = true local service = "Workspace" game.UserInputService.InputBegan:Connect(function(input, gameProccessedEvent) if input.KeyCode == Enum.KeyCode.P then if gameProccessedEvent then return end if db == true then db = false end for i, v in pairs(game[service]:GetDescendants()) do if not v then warn("Ther Is No Child In" .. service) end if v then print("Name:",v.Name) warn("FullName:",v:GetFullName()) end end wait(1) db = true end if input.KeyCode == Enum.KeyCode.L then if db == true then db = false end if gameProccessedEvent then return end local function teleportplayer() game["Teleport Service"]:Teleport(game.PlaceId,game.Players.LocalPlayer) end local success, errormessage = pcall(function() teleportplayer() end) if success then print("succesfully Rejoined") end if errormessage then print("Failed To Rejoin Trying Again...") teleportplayer() end wait(1) db = true end if input.KeyCode == Enum.KeyCode.M then while task.wait() do game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):ChangeState(Enum.HumanoidStateType.Swimming) if StopFly() then break end end game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = 50 end end)