-- Updated by Fsploit getgenv().Paws = { ["AutoParry"] = true, ["PingBased"] = true, ["PingBasedOffset"] = 0, ["DistanceToParry"] = 0.5, ["BallSpeedCheck"] = true, ["SpamDelay"] = 0.1, -- Delay between spam clicks } local Players = game:GetService("Players") local Player = Players.LocalPlayer or Players.PlayerAdded:Wait() local ReplicatedPaw = game:GetService("ReplicatedStorage") local VirtualInputManager = game:GetService("VirtualInputManager") local Paws = ReplicatedPaw:WaitForChild("Remotes", 9e9) local PawsBalls = workspace:WaitForChild("Balls", 9e9) local PawsTable = getgenv().Paws local function IsTheTarget() return Player.Character:FindFirstChild("Highlight") end local function FindBall() for _, v in pairs(PawsBalls:GetChildren()) do if v:GetAttribute("realBall") == true then return v end end end local function SendMouseClick(spamDelay) VirtualInputManager:SendMouseButtonEvent(0, 0, 0, true, game, spamDelay) VirtualInputManager:SendMouseButtonEvent(0, 0, 0, false, game, spamDelay) end game:GetService("RunService").PreRender:Connect(function() if not FindBall() then return end local Ball = FindBall() local BallPosition = Ball.Position local BallVelocity = Ball.AssemblyLinearVelocity.Magnitude local Distance = Player:DistanceFromCharacter(BallPosition) local Ping = BallVelocity * (game.Stats.Network.ServerStatsItem["Data Ping"]:GetValue() / 1000) if PawsTable.PingBased then Distance -= Ping + PawsTable.PingBasedOffset end if PawsTable.BallSpeedCheck and BallVelocity == 0 then return end if (Distance / BallVelocity) <= PawsTable.DistanceToParry and IsTheTarget() and PawsTable.AutoParry then SendMouseClick(PawsTable.SpamDelay) end end) task.spawn(function() while task.wait() do if getgenv().DetectSpam then local Ball = FindBall() if Ball then local TargetPlayer = Ball:GetAttribute("target") if TargetPlayer == Player.Name or (Player.Character and Player.Character:FindFirstChild("Highlight")) then SendMouseClick(PawsTable.SpamDelay) end end end end end)