-- Made By @KevinMitnickHKR. -- Note: Do Not Claim That This Is Yours. -- This Code Is Open Source But If You Are Gonna Steal The Whole Code And Claiming it To Be Yours Your Gonna Be Reported And Announced. -- Contact Me At Discord If You Need Anything Else. local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local notification = Instance.new("Sound") notification.SoundId = "rbxassetid://3398620867" notification.Volume = 10 notification.Parent = humanoidRootPart notification:Play() game:GetService("StarterGui"):SetCore("SendNotification", { Title = "NOTIFICATION", Text = "This script is a powerful Kill Brick/TouchTransmitter menu designed to enhance your experience in games like troll obbies, glass bridge challenges, and more! It allows you to easily identify CanTouch objects and perform various actions with them, making gameplay more interactive and fun!", Button1 = "Alright", Duration = 60 }) local library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local window = library:NewWindow("BasePart Menu") local tab = window:NewSection("By KevinMitnickHKR") local selectedObject = "BasePart" local highlightColor = Color3.fromRGB(0, 0, 255) local highlightEnabled = false local canTouchConnection local highlightConnection tab:CreateDropdown("Object Type", {"BasePart", "MeshPart", "Part", "Model", "UnionOperation"}, 1, function(selected) selectedObject = selected end) tab:CreateButton("Remove Objects", function() for _, obj in pairs(workspace:GetChildren()) do if obj:IsA(selectedObject) and obj:FindFirstChildOfClass("TouchTransmitter") then obj:Destroy() end end end) tab:CreateToggle("Disable Objects", function(state) local function toggleCanTouch(p) if p:IsA(selectedObject) and p:FindFirstChildOfClass("TouchTransmitter") then p.CanTouch = not state end end if state then canTouchConnection = workspace.DescendantAdded:Connect(toggleCanTouch) else if canTouchConnection then canTouchConnection:Disconnect() end end for _, d in ipairs(workspace:GetDescendants()) do toggleCanTouch(d) end end) tab:CreateToggle("Highlight Objects", function(state) highlightEnabled = state local function highlight(p) if p:IsA(selectedObject) and p:FindFirstChildOfClass("TouchTransmitter") then p.Color = highlightEnabled and highlightColor or Color3.new(1, 1, 1) p.Material = highlightEnabled and Enum.Material.Neon or Enum.Material.SmoothPlastic end end if highlightEnabled then highlightConnection = workspace.DescendantAdded:Connect(highlight) else if highlightConnection then highlightConnection:Disconnect() end end for _, d in ipairs(workspace:GetDescendants()) do highlight(d) end end) tab:CreateColorPicker("Color Picker", Color3.new(1, 1, 1), function(color) highlightColor = color if highlightEnabled then for _, d in ipairs(workspace:GetDescendants()) do if d:IsA(selectedObject) and d:FindFirstChildOfClass("TouchTransmitter") then d.Color = highlightColor end end end end)