--- BY WXA X X9D local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [6] = {anchored = true}, [7] = {anchored = true}, [8] = {anchored = true}, [11] = {anchored = true}, [12] = {anchored = true}, [13] = {anchored = true}, [14] = {anchored = true}, [15] = {anchored = true}, [16] = {anchored = true}, [18] = {anchored = true}, [19] = {anchored = true}, [20] = {anchored = true}, [21] = {anchored = true}, [22] = {anchored = true}, [23] = {anchored = true}, [25] = {anchored = true}, [26] = {anchored = true}, [27] = {anchored = true}, [28] = {anchored = true}, [29] = {anchored = true}, [30] = {anchored = true}, [32] = {anchored = true}, [33] = {anchored = true}, [34] = {anchored = true}, [35] = {anchored = true}, [36] = {anchored = true}, [37] = {anchored = true}, [39] = {anchored = true}, [40] = {anchored = true}, [41] = {anchored = true}, [43] = {anchored = true}, [44] = {anchored = true}, [45] = {anchored = true}, [46] = {anchored = true}, [47] = {anchored = true}, [48] = {anchored = true}, [49] = {anchored = true}, [50] = {anchored = true}, [51] = {anchored = true}, [54] = {anchored = true}, [55] = {anchored = true}, [56] = {anchored = true}, [57] = {anchored = true}, [58] = {anchored = true}, [59] = {anchored = true}, [61] = {anchored = true}, [62] = {anchored = true}, [63] = {anchored = true}, [64] = {anchored = true}, [65] = {anchored = true}, [66] = {anchored = true}, [68] = {anchored = true}, [69] = {anchored = true}, [70] = {anchored = true}, [71] = {anchored = true}, [72] = {anchored = true}, [73] = {anchored = true}, [75] = {anchored = true}, [76] = {anchored = true}, [77] = {anchored = true}, [78] = {anchored = true}, [79] = {anchored = true}, [80] = {anchored = true}, [83] = {anchored = true}, [84] = {anchored = true}, [86] = {anchored = true}, [87] = {anchored = true}, [88] = {anchored = true}, [89] = {anchored = true}, [90] = {anchored = true}, [92] = {anchored = true}, [93] = {anchored = true}, [94] = {anchored = true}, [95] = {anchored = true}, [96] = {anchored = true}, [97] = {anchored = true}, [99] = {anchored = true}, [100] = {anchored = true}, [101] = {anchored = true}, [102] = {anchored = true}, [103] = {anchored = true}, [104] = {anchored = true}, [105] = {anchored = true}, [106] = {anchored = true}, [107] = {anchored = true}, [109] = {anchored = true}, [110] = {anchored = true}, [111] = {anchored = true}, [112] = {anchored = true}, [113] = {anchored = true}, [114] = {anchored = true}, [115] = {anchored = true}, [116] = {anchored = true}, [117] = {anchored = true}, [119] = {anchored = true}, [120] = {anchored = true}, [121] = {anchored = true}, [122] = {anchored = true}, [123] = {anchored = true}, [124] = {anchored = true}, [126] = {anchored = true}, [127] = {anchored = true}, [128] = {anchored = true}, [129] = {anchored = true}, [130] = {anchored = true}, [131] = {anchored = true}, [133] = {anchored = true}, [134] = {anchored = true}, [135] = {anchored = true}, [136] = {anchored = true}, [137] = {anchored = true}, [138] = {anchored = true}, [139] = {anchored = true}, [140] = {anchored = true}, [141] = {anchored = true}, [143] = {anchored = true}, [144] = {anchored = true}, [145] = {anchored = true}, [147] = {anchored = true}, [148] = {anchored = true}, [149] = {anchored = true}, [150] = {anchored = true}, [151] = {anchored = true}, [152] = {anchored = true}, [153] = {anchored = true}, [154] = {anchored = true}, [155] = {anchored = true}, [157] = {anchored = true}, [158] = {anchored = true}, [159] = {anchored = true}, [161] = {anchored = true}, [162] = {anchored = true}, [163] = {anchored = true}, [164] = {anchored = true}, [165] = {anchored = true}, [166] = {anchored = true}, [167] = {anchored = true}, [168] = {anchored = true}, [169] = {anchored = true}, [171] = {anchored = true}, [172] = {anchored = true}, [173] = {anchored = true}, [175] = {anchored = true}, [176] = {anchored = true}, [177] = {anchored = true}, [178] = {anchored = true}, [179] = {anchored = true}, [180] = {anchored = true}, [181] = {anchored = true}, [182] = {anchored = true}, [183] = {anchored = true}, [185] = {anchored = true}, [186] = {anchored = true}, [187] = {anchored = true}, [188] = {anchored = true}, [189] = {anchored = true}, [190] = {anchored = true}, [191] = {anchored = true}, [192] = {anchored = true}, [193] = {anchored = true}, [195] = {anchored = true}, [196] = {anchored = true}, [197] = {anchored = true}, [198] = {anchored = true}, [199] = {anchored = true}, [200] = {anchored = true}, [201] = {anchored = true}, [202] = {anchored = true}, [203] = {anchored = true}, [205] = {anchored = true}, [206] = {anchored = true}, [207] = {anchored = true}, [208] = {anchored = true}, [209] = {anchored = true}, [210] = {anchored = true}, [211] = {anchored = true}, [212] = {anchored = true}, [213] = {anchored = true}, [215] = {anchored = true}, [216] = {anchored = true}, [217] = {anchored = true}, [218] = {anchored = true}, [219] = {anchored = true}, [220] = {anchored = true}, [223] = {anchored = true}, [224] = {anchored = true}, [226] = {anchored = true}, [227] = {anchored = true}, [228] = {anchored = true}, [229] = {anchored = true}, [230] = {anchored = true}, [232] = {anchored = true}, [233] = {anchored = true}, [234] = {anchored = true}, [235] = {anchored = true}, [236] = {anchored = true}, [237] = {anchored = true}, [239] = {anchored = true}, [240] = {anchored = true}, [241] = {anchored = true}, [242] = {anchored = true}, [243] = {anchored = true}, [244] = {anchored = true}, [245] = {anchored = true}, [246] = {anchored = true}, [247] = {anchored = true}, [249] = {anchored = true}, [250] = {anchored = true}, [251] = {anchored = true}, [252] = {anchored = true}, [253] = {anchored = true}, [254] = {anchored = true}, [255] = {anchored = true}, [256] = {anchored = true}, [257] = {anchored = true}, [259] = {anchored = true}, [260] = {anchored = true}, [261] = {anchored = true}, [263] = {anchored = true}, [264] = {anchored = true}, [265] = {anchored = true}, [266] = {anchored = true}, [267] = {anchored = true}, [268] = {anchored = true}, [269] = {anchored = true}, [270] = {anchored = true}, [271] = {anchored = true}, [273] = {anchored = true}, [274] = {anchored = true}, [275] = {anchored = true}, [276] = {anchored = true}, [277] = {anchored = true}, [278] = {anchored = true}, [279] = {anchored = true}, [280] = {anchored = true}, [281] = {anchored = true}, [283] = {anchored = true}, [284] = {anchored = true}, [285] = {anchored = true}, [288] = {anchored = true}, [289] = {anchored = true}, [290] = {anchored = true}, [291] = {anchored = true}, [292] = {anchored = true}, [293] = {anchored = true}, [295] = {anchored = true}, [296] = {anchored = true}, [297] = {anchored = true}, [298] = {anchored = true}, [299] = {anchored = true}, [300] = {anchored = true}, [302] = {anchored = true}, [303] = {anchored = true}, [304] = {anchored = true}, [305] = {anchored = true}, [306] = {anchored = true}, [307] = {anchored = true}, [309] = {anchored = true}, [310] = {anchored = true}, [311] = {anchored = true}, [312] = {anchored = true}, [313] = {anchored = true}, [314] = {anchored = true}, [316] = {anchored = true}, [317] = {anchored = true}, [318] = {anchored = true}, [320] = {anchored = true}, [321] = {anchored = true}, [322] = {anchored = true}, [324] = {anchored = true}, [325] = {anchored = true}, [326] = {anchored = true}, [327] = {anchored = true}, [328] = {anchored = true}, [329] = {anchored = true}, [330] = {anchored = true}, [331] = {anchored = true}, [332] = {anchored = true}, [334] = {anchored = true}, [335] = {anchored = true}, [336] = {anchored = true}, [337] = {anchored = true}, [338] = {anchored = true}, [339] = {anchored = true}, [341] = {anchored = true}, [342] = {anchored = true}, [343] = {anchored = true}, [344] = {anchored = true}, [345] = {anchored = true}, [346] = {anchored = true}, [347] = {anchored = true}, [348] = {anchored = true}, [349] = {anchored = true}, [351] = {anchored = true}, [352] = {anchored = true}, [353] = {anchored = true}, [354] = {anchored = true}, [355] = {anchored = true}, [356] = {anchored = true}, [358] = {anchored = true}, [359] = {anchored = true}, [360] = {anchored = true}, [363] = {anchored = true}, [364] = {anchored = true}, [366] = {anchored = true}, [367] = {anchored = true}, [368] = {anchored = true}, [369] = {anchored = true}, [370] = {anchored = true}, [372] = {anchored = true}, [373] = {anchored = true}, [374] = {anchored = true}, [375] = {anchored = true}, [376] = {anchored = true}, [377] = {anchored = true}, [378] = {anchored = true}, [379] = {anchored = true}, [380] = {anchored = true}, [382] = {anchored = true}, [383] = {anchored = true}, [384] = {anchored = true}, [385] = {anchored = true}, [386] = {anchored = true}, [387] = {anchored = true}, [388] = {anchored = true}, [389] = {anchored = true}, [390] = {anchored = true}, [392] = {anchored = true}, [393] = {anchored = true}, [394] = {anchored = true}, [395] = {anchored = true}, [396] = {anchored = true}, [397] = {anchored = true}, [398] = {anchored = true}, [399] = {anchored = true}, [400] = {anchored = true}, [402] = {anchored = true}, [403] = {anchored = true}, [404] = {anchored = true}, [405] = {anchored = true}, [406] = {anchored = true}, [407] = {anchored = true}, [408] = {anchored = true}, [409] = {anchored = true}, [410] = {anchored = true}, [413] = {anchored = true}, [414] = {anchored = true}, [416] = {anchored = true}, [417] = {anchored = true}, [418] = {anchored = true}, [419] = {anchored = true}, [420] = {anchored = true}, [423] = {anchored = true}, [424] = {anchored = true}, [426] = {anchored = true}, [427] = {anchored = true}, [428] = {anchored = true}, [429] = {anchored = true}, [430] = {anchored = true}, [433] = {anchored = true}, [434] = {anchored = true}, [436] = {anchored = true}, [437] = {anchored = true}, [438] = {anchored = true}, [439] = {anchored = true}, [440] = {anchored = true}, [442] = {anchored = true}, [443] = {anchored = true}, [444] = {anchored = true}, [446] = {anchored = true}, [447] = {anchored = true}, [448] = {anchored = true}, [449] = {anchored = true}, [450] = {anchored = true}, [451] = {anchored = true}, [453] = {anchored = true}, [454] = {anchored = true}, [455] = {anchored = true}, [456] = {anchored = true}, [457] = {anchored = true}, [458] = {anchored = true}, [459] = {anchored = true}, [460] = {anchored = true}, [461] = {anchored = true}, [463] = {anchored = true}, [464] = {anchored = true}, [465] = {anchored = true}, [466] = {anchored = true}, [467] = {anchored = true}, [468] = {anchored = true}, [469] = {anchored = true}, [470] = {anchored = true}, [471] = {anchored = true}, [473] = {anchored = true}, [474] = {anchored = true}, [475] = {anchored = true}, [476] = {anchored = true}, [477] = {anchored = true}, [478] = {anchored = true}, [479] = {anchored = true}, [480] = {anchored = true}, [481] = {anchored = true}, [483] = {anchored = true}, [484] = {anchored = true}, [485] = {anchored = true}, [486] = {anchored = true}, [487] = {anchored = true}, [488] = {anchored = true}, [489] = {anchored = true}, [490] = {anchored = true}, [491] = {anchored = true}, [493] = {anchored = true}, [494] = {anchored = true}, [495] = {anchored = true}, [496] = {anchored = true}, [497] = {anchored = true}, [498] = {anchored = true}, [499] = {anchored = true}, [500] = {anchored = true}, [501] = {anchored = true}, [503] = {anchored = true}, [504] = {anchored = true}, [505] = {anchored = true}, [506] = {anchored = true}, [507] = {anchored = true}, [508] = {anchored = true}, [509] = {anchored = true}, [510] = {anchored = true}, [511] = {anchored = true}, [514] = {anchored = true}, [515] = {anchored = true}, [517] = {anchored = true}, [518] = {anchored = true}, [519] = {anchored = true}, [520] = {anchored = true}, [521] = {anchored = true}, [523] = {anchored = true}, [524] = {anchored = true}, [525] = {anchored = true}, [526] = {anchored = true}, [527] = {anchored = true}, [528] = {anchored = true}, [529] = {anchored = true}, [530] = {anchored = true}, [531] = {anchored = true}, [533] = {anchored = true}, [534] = {anchored = true}, [535] = {anchored = true}, [536] = {anchored = true}, [537] = {anchored = true}, [538] = {anchored = true}, [539] = {anchored = true}, [540] = {anchored = true}, [541] = {anchored = true}, [543] = {anchored = true}, [544] = {anchored = true}, [545] = {anchored = true}, [547] = {anchored = true}, [548] = {anchored = true}, [549] = {anchored = true}, [550] = {anchored = true}, [551] = {anchored = true}, [552] = {anchored = true}, [553] = {anchored = true}, [554] = {anchored = true}, [555] = {anchored = true}, [557] = {anchored = true}, [558] = {anchored = true}, [559] = {anchored = true}, [560] = {anchored = true}, [561] = {anchored = true}, [562] = {anchored = true}, [563] = {anchored = true}, [564] = {anchored = true}, [565] = {anchored = true}, [567] = {anchored = true}, [568] = {anchored = true}, [569] = {anchored = true}, [572] = {anchored = true}, [573] = {anchored = true}, [575] = {anchored = true}, [576] = {anchored = true}, [577] = {anchored = true}, [578] = {anchored = true}, [579] = {anchored = true}, [581] = {anchored = true}, [582] = {anchored = true}, [583] = {anchored = true}, [584] = {anchored = true}, [585] = {anchored = true}, [586] = {anchored = true}, [587] = {anchored = true}, [588] = {anchored = true}, [589] = {anchored = true}, [590] = {anchored = true}, [591] = {anchored = true}, [592] = {anchored = true}, [593] = {anchored = true}, [594] = {anchored = true}, [595] = {anchored = true}, [596] = {anchored = true}, [597] = {anchored = true}, [598] = {anchored = true}, [599] = {anchored = true}, [600] = {anchored = true}, [602] = {anchored = true}, [603] = {anchored = true}, [604] = {anchored = true}, [607] = {anchored = true}, [608] = {anchored = true}, [609] = {anchored = true}, [610] = {anchored = true}, [611] = {anchored = true}, [612] = {anchored = true}, [614] = {anchored = true}, [615] = {anchored = true}, [616] = {anchored = true}, [617] = {anchored = true}, [618] = {anchored = true}, [619] = {anchored = true}, [621] = {anchored = true}, [622] = {anchored = true}, [623] = {anchored = true}, [624] = {anchored = true}, [625] = {anchored = true}, [626] = {anchored = true}, [628] = {anchored = true}, [629] = {anchored = true}, [630] = {anchored = true}, [631] = {anchored = true}, [632] = {anchored = true}, [633] = {anchored = true}, [635] = {anchored = true}, [636] = {anchored = true}, [637] = {anchored = true}, [638] = {anchored = true}, [639] = {anchored = true}, [640] = {anchored = true}, [642] = {anchored = true}, [643] = {anchored = true}, [644] = {anchored = true}, [645] = {anchored = true}, [646] = {anchored = true}, [647] = {anchored = true}, [649] = {anchored = true}, [650] = {anchored = true}, [651] = {anchored = true}, [653] = {anchored = true}, [654] = {anchored = true}, [655] = {anchored = true}, [656] = {anchored = true}, [657] = {anchored = true}, [658] = {anchored = true}, [659] = {anchored = true}, [660] = {anchored = true}, [661] = {anchored = true}, [663] = {anchored = true}, [664] = {anchored = true}, [665] = {anchored = true}, [666] = {anchored = true}, [667] = {anchored = true}, [668] = {anchored = true}, [669] = {anchored = true}, [670] = {anchored = true}, [671] = {anchored = true}, [673] = {anchored = true}, [674] = {anchored = true}, [675] = {anchored = true}, [678] = {anchored = true}, [679] = {anchored = true}, [681] = {anchored = true}, [682] = {anchored = true}, [683] = {anchored = true}, [684] = {anchored = true}, [685] = {anchored = true}, [687] = {anchored = true}, [688] = {anchored = true}, [689] = {anchored = true}, [690] = {anchored = true}, [691] = {anchored = true}, [692] = {anchored = true}, [693] = {anchored = true}, [694] = {anchored = true}, [695] = {anchored = true}, [697] = {anchored = true}, [698] = {anchored = true}, [699] = {anchored = true}, [702] = {anchored = true}, [703] = 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cframe=CFrame.new(-12.565707206726074,15.101552963256836,-48.46116638183594,1,0,0,0,1,0,0,0,1)}, [1206] = {shape="Normal", cframe=CFrame.new(-137.13388061523438,15.099807739257812,40.8704833984375,1,0,0,0,1,0,0,0,1)}, [1208] = {shape="Normal", cframe=CFrame.new(-137.13388061523438,15.099807739257812,40.8704833984375,1,0,0,0,1,0,0,0,1)}, [1212] = {shape="Normal", cframe=CFrame.new(-78.97640991210938,15.099132537841797,-152.14389038085938,1,0,0,0,1,0,0,0,1)}, [1215] = {shape="Normal", cframe=CFrame.new(-78.97640991210938,15.099132537841797,-152.14389038085938,1,0,0,0,1,0,0,0,1)}, [1218] = {shape="Normal", cframe=CFrame.new(-93.21096801757812,15.099133491516113,-191.24679565429688,1,0,0,0,1,0,0,0,1)}, [1220] = {shape="Normal", cframe=CFrame.new(-93.21096801757812,15.099133491516113,-191.24679565429688,1,0,0,0,1,0,0,0,1)}, [1224] = {shape="Normal", cframe=CFrame.new(-87.48916625976562,15.099832534790039,34.88299560546875,1,0,0,0,1,0,0,0,1)}, [1226] = {shape="Normal", cframe=CFrame.new(-87.48916625976562,15.099832534790039,34.88299560546875,1,0,0,0,1,0,0,0,1)}, [1230] = {shape="Normal", cframe=CFrame.new(-72.10073852539062,15.099102973937988,-72.61204528808594,1,0,0,0,1,0,0,0,1)}, [1233] = {shape="Normal", cframe=CFrame.new(-72.10073852539062,15.099102973937988,-72.61204528808594,1,0,0,0,1,0,0,0,1)}, [1236] = {shape="Normal", cframe=CFrame.new(-48.99588394165039,15.099132537841797,-154.36624145507812,1,0,0,0,1,0,0,0,1)}, [1239] = {shape="Normal", cframe=CFrame.new(-48.99588394165039,15.099132537841797,-154.36624145507812,1,0,0,0,1,0,0,0,1)}, [1242] = {shape="Normal", cframe=CFrame.new(72.425537109375,15.099830627441406,-189.48629760742188,1,0,0,0,1,0,0,0,1)}, [1244] = {shape="Normal", cframe=CFrame.new(72.425537109375,15.099830627441406,-189.48629760742188,1,0,0,0,1,0,0,0,1)}, [1247] = {shape="Normal", cframe=CFrame.new(-15.099520683288574,14.974098205566406,-190.76028442382812,1,0,0,0,1,0,0,0,1)}, [1250] = {shape="Normal", cframe=CFrame.new(-33.31161880493164,8.949817657470703,-204.08303833007812,1,0,0,0,1,0,0,0,1)}, [1255] = {shape="Normal", cframe=CFrame.new(-88.24172973632812,8.949817657470703,-196.62301635742188,1,0,0,0,1,0,0,0,1)}, [1259] = {shape="Normal", cframe=CFrame.new(-15.281161308288574,3.0240516662597656,-198.13320922851562,1,0,0,0,1,0,0,0,1)}, [1262] = {shape="Normal", cframe=CFrame.new(-88.23037719726562,2.9745216369628906,-190.62295532226562,1,0,0,0,1,0,0,0,1)}, [1265] = {shape="Normal", cframe=CFrame.new(-3.3076353073120117,8.994793891906738,-211.53488159179688,1,0,0,0,1,0,0,0,1)}, [1268] = {shape="Normal", cframe=CFrame.new(-27.29245376586914,8.994793891906738,-211.53488159179688,1,0,0,0,1,0,0,0,1)}, [1271] = {shape="Normal", cframe=CFrame.new(-38.73038101196289,14.974098205566406,-183.23263549804688,1,0,0,0,1,0,0,0,1)}, [1275] = {shape="Normal", cframe=CFrame.new(-15.351229667663574,9.090149879455566,-211.54690551757812,1,0,0,0,1,0,0,0,1)}, [1285] = {shape="Normal", cframe=CFrame.new(-61.21866226196289,8.958972930908203,-190.58010864257812,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [1295] = {shape="Normal", cframe=CFrame.new(-61.21866226196289,8.958972930908203,-190.65512084960938,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [1305] = {shape="Normal", cframe=CFrame.new(-15.277255058288574,12.599492073059082,-199.09292602539062,1,0,0,0,1,0,0,0,1)}, [1308] = {shape="Normal", cframe=CFrame.new(-93.53506469726562,14.974099159240723,-91.34251403808594,1,0,0,0,1,0,0,0,1)}, [1311] = {shape="Normal", cframe=CFrame.new(-106.52139282226562,7.098117828369141,-195.79385375976562,1,0,0,0,1,0,0,0,1)}, [1313] = {shape="Normal", cframe=CFrame.new(45.71882247924805,2.9745216369628906,-190.62295532226562,1,0,0,0,1,0,0,0,1)}, [1316] = {shape="Normal", cframe=CFrame.new(70.67587280273438,14.974804878234863,-69.22251892089844,1,0,0,0,1,0,0,0,1)}, [1320] = {shape="Normal", cframe=CFrame.new(31.160228729248047,8.958972930908203,-190.63504028320312,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [1330] = {shape="Normal", cframe=CFrame.new(49.29499435424805,7.100076675415039,-195.79360961914062,1,0,0,0,1,0,0,0,1)}, [1332] = {shape="Normal", cframe=CFrame.new(2.7738466262817383,8.949817657470703,-204.08303833007812,1,0,0,0,1,0,0,0,1)}, [1337] = {shape="Normal", cframe=CFrame.new(32.37311935424805,14.945930480957031,-183.30514526367188,1,0,0,0,1,0,0,0,1)}, [1340] = {shape="Normal", cframe=CFrame.new(45.76960372924805,8.949817657470703,-196.62295532226562,1,0,0,0,1,0,0,0,1)}, [1345] = {shape="Normal", cframe=CFrame.new(-46.22256851196289,8.949817657470703,-144.62301635742188,1,0,0,0,1,0,0,0,1)}, [1350] = {shape="Normal", cframe=CFrame.new(-109.22842407226562,2.9745235443115234,-108.62313842773438,1,0,0,0,1,0,0,0,1)}, [1352] = {shape="Normal", cframe=CFrame.new(-70.21670532226562,8.974782943725586,-162.62295532226562,-1,0,0,0,1,0,0,0,-1)}, [1355] = {shape="Normal", cframe=CFrame.new(-75.21670532226562,8.974782943725586,-154.12295532226562,1,0,0,0,1,0,0,0,1)}, [1361] = {shape="Normal", cframe=CFrame.new(-94.12295532226562,2.9745216369628906,-158.72317504882812,1,0,0,0,1,0,0,0,1)}, [1363] = {shape="Normal", cframe=CFrame.new(-101.03897094726562,8.974784851074219,-158.88174438476562,1,0,0,0,1,0,0,0,1)}, [1369] = {shape="Normal", cframe=CFrame.new(-48.24600601196289,2.9745235443115234,-105.63296508789062,1,0,0,0,1,0,0,0,1)}, [1371] = {shape="Normal", cframe=CFrame.new(-48.22452163696289,8.949817657470703,-184.62295532226562,1,0,0,0,1,0,0,0,1)}, [1376] = {shape="Normal", cframe=CFrame.new(-48.22452163696289,8.949817657470703,-132.62295532226562,1,0,0,0,1,0,0,0,1)}, [1381] = {shape="Normal", cframe=CFrame.new(-45.74411392211914,2.9745216369628906,-162.62295532226562,1,0,0,0,1,0,0,0,1)}, [1383] = {shape="Normal", 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cframe=CFrame.new(-81.17764282226562,2.9745235443115234,-131.60794067382812,1,0,0,0,1,0,0,0,1)}, [1427] = {shape="Normal", cframe=CFrame.new(-94.12295532226562,8.94981861114502,-163.69894409179688,1,0,0,0,1,0,0,0,1)}, [1432] = {shape="Normal", cframe=CFrame.new(-87.09951782226562,8.965751647949219,-156.69381713867188,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [1443] = {shape="Normal", cframe=CFrame.new(-109.23233032226562,8.949819564819336,-135.62301635742188,1,0,0,0,1,0,0,0,1)}, [1448] = {shape="Normal", cframe=CFrame.new(-58.32004165649414,7.572942733764648,-162.93374633789062,0,-1,0,0,0,-1,1,0,0)}, [1452] = {shape="Normal", cframe=CFrame.new(-51.28506851196289,6.153669357299805,-149.80203247070312,1,0,0,0,1,0,0,0,1)}, [1455] = {shape="Normal", cframe=CFrame.new(-9.273364067077637,8.974782943725586,-179.12295532226562,1,0,0,0,1,0,0,0,1)}, [1462] = {shape="Normal", cframe=CFrame.new(0.9610109329223633,8.949817657470703,-135.62301635742188,1,0,0,0,1,0,0,0,1)}, [1467] = {shape="Normal", cframe=CFrame.new(-21.21866226196289,8.974782943725586,-169.62283325195312,1,0,0,0,1,0,0,0,1)}, [1473] = {shape="Normal", cframe=CFrame.new(-35.28116226196289,4.700021743774414,-169.29281616210938,-1,0,0,0,1,0,0,0,-1)}, [1474] = {shape="Normal", cframe=CFrame.new(15.777417182922363,8.949817657470703,-180.62295532226562,1,0,0,0,1,0,0,0,1)}, [1479] = {shape="Normal", cframe=CFrame.new(-35.28311538696289,4.700021743774414,-172.29299926757812,-1,0,0,0,1,0,0,0,-1)}, [1480] = {shape="Normal", cframe=CFrame.new(-21.22061538696289,8.974782943725586,-118.12295532226562,1,0,0,0,1,0,0,0,1)}, [1486] = {shape="Normal", cframe=CFrame.new(15.716839790344238,2.9745216369628906,-162.62295532226562,1,0,0,0,1,0,0,0,1)}, [1488] = {shape="Normal", cframe=CFrame.new(-9.269457817077637,8.974782943725586,-139.62301635742188,1,0,0,0,1,0,0,0,1)}, [1494] = {shape="Normal", cframe=CFrame.new(-35.20303726196289,6.153667449951172,-153.77835083007812,1,0,0,0,1,0,0,0,1)}, [1497] = {shape="Normal", cframe=CFrame.new(16.757884979248047,2.9745235443115234,-107.13290405273438,1,0,0,0,1,0,0,0,1)}, [1499] = {shape="Normal", cframe=CFrame.new(25.746166229248047,8.949817657470703,-184.62295532226562,1,0,0,0,1,0,0,0,1)}, [1505] = {shape="Normal", cframe=CFrame.new(-42.96084976196289,6.019754409790039,-174.83627319335938,1,0,0,0,1,0,0,0,1)}, [1508] = {shape="Normal", cframe=CFrame.new(-1.6385983228683472,5.59931755065918,-131.11630249023438,1,0,0,0,1,0,0,0,1)}, [1511] = {shape="Normal", cframe=CFrame.new(15.777417182922363,8.949817657470703,-144.62295532226562,1,0,0,0,1,0,0,0,1)}, [1516] = {shape="Normal", cframe=CFrame.new(-21.21866226196289,8.974782943725586,-180.12295532226562,1,0,0,0,1,0,0,0,1)}, [1523] = {shape="Normal", cframe=CFrame.new(-9.292895317077637,8.965751647949219,-170.67947387695312,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [1534] = {shape="Normal", cframe=CFrame.new(-21.21280288696289,8.965751647949219,-160.63455200195312,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [1545] = {shape="Normal", cframe=CFrame.new(-58.11514663696289,6.153667449951172,-159.29171752929688,1,0,0,0,1,0,0,0,1)}, [1548] = {shape="Normal", cframe=CFrame.new(-35.28311538696289,6.549203872680664,-170.79312133789062,-1,0,0,0,1,0,0,0,-1)}, [1549] = {shape="Normal", cframe=CFrame.new(-15.281161308288574,9.040155410766602,-140.90621948242188,1,0,0,0,1,0,0,0,1)}, [1559] = {shape="Normal", cframe=CFrame.new(8.052807807922363,14.97655200958252,-81.05302429199219,1,0,0,0,1,0,0,0,1)}, [1562] = {shape="Normal", cframe=CFrame.new(-15.232333183288574,2.9745235443115234,-125.67300415039062,1,0,0,0,1,0,0,0,1)}, [1565] = 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cframe=CFrame.new(-131.37686157226562,8.974788665771484,114.87689208984375,1,0,0,0,1,0,0,0,1)}, [2552] = {shape="Normal", cframe=CFrame.new(19.418041229248047,6.549205780029297,24.5067138671875,1,0,0,0,1,0,0,0,1)}, [2595] = {shape="Normal", cframe=CFrame.new(87.8009033203125,7.100080490112305,34.499755859375,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2082] = {shape="Normal", cframe=CFrame.new(-86.99209594726562,6.019756317138672,-37.845306396484375,1,0,0,0,1,0,0,0,1)}, [2752] = {shape="Normal", cframe=CFrame.new(26.67391586303711,5.675151824951172,74.49713134765625,1,0,0,0,1,0,0,0,1)}, [2576] = {shape="Normal", cframe=CFrame.new(-101.36318969726562,8.949823379516602,80.3768310546875,1,0,0,0,1,0,0,0,1)}, [2431] = {shape="Normal", cframe=CFrame.new(-20.78311538696289,8.949819564819336,47.301025390625,1,0,0,0,1,0,0,0,1)}, [2567] = {shape="Normal", cframe=CFrame.new(62.71686935424805,8.949819564819336,47.301025390625,1,0,0,0,1,0,0,0,1)}, [2563] = {shape="Normal", cframe=CFrame.new(19.689525604248047,6.019756317138672,33.5621337890625,1,0,0,0,1,0,0,0,1)}, [2391] = {shape="Normal", cframe=CFrame.new(-8.781176567077637,8.949819564819336,11.300994873046875,1,0,0,0,1,0,0,0,1)}, [2798] = {shape="Normal", cframe=CFrame.new(114.63681030273438,8.949819564819336,92.30126953125,1,0,0,0,1,0,0,0,1)}, [2737] = {shape="Normal", cframe=CFrame.new(1.8203859329223633,5.675151824951172,88.16278076171875,1,0,0,0,1,0,0,0,1)}, [2475] = {shape="Normal", cframe=CFrame.new(26.218822479248047,4.499944686889648,26.306640625,1,0,0,0,1,0,0,0,1)}, [2128] = {shape="Normal", cframe=CFrame.new(-15.283114433288574,8.949819564819336,-6.764678955078125,1,0,0,0,1,0,0,0,1)}, [2485] = {shape="Normal", cframe=CFrame.new(26.216869354248047,4.499944686889648,32.306640625,1,0,0,0,1,0,0,0,1)}, [2555] = {shape="Normal", cframe=CFrame.new(18.218822479248047,3.6490535736083984,25.5067138671875,1,0,0,0,1,0,0,0,1)}, [2365] = {shape="Normal", cframe=CFrame.new(-117.21670532226562,8.974787712097168,57.36212158203125,1,0,0,0,1,0,0,0,1)}, [2573] = {shape="Normal", cframe=CFrame.new(0.16804230213165283,5.5993194580078125,37.5067138671875,1,0,0,0,1,0,0,0,1)}, [2493] = {shape="Normal", cframe=CFrame.new(37.69538497924805,8.949819564819336,41.30218505859375,1,0,0,0,1,0,0,0,1)}, [2216] = {shape="Normal", cframe=CFrame.new(49.21686935424805,6.949802398681641,-7.692962646484375,1,0,0,0,1,0,0,0,1)}, [2548] = {shape="Normal", cframe=CFrame.new(3.4385499954223633,7.794563293457031,20.41876220703125,0,-1,0,0,0,-1,1,0,0)}, [2541] = {shape="Normal", cframe=CFrame.new(11.453198432922363,6.153669357299805,33.5986328125,1,0,0,0,1,0,0,0,1)}, [2554] = {shape="Normal", cframe=CFrame.new(18.216869354248047,3.6490535736083984,23.5067138671875,1,0,0,0,1,0,0,0,1)}, [2342] = {shape="Normal", cframe=CFrame.new(77.51962280273438,7.098119735717773,17.5406494140625,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2194] = {shape="Normal", cframe=CFrame.new(26.787181854248047,8.949819564819336,-44.71623229980469,1,0,0,0,1,0,0,0,1)}, [2825] = {shape="Normal", cframe=CFrame.new(120.04696655273438,6.153669357299805,103.03216552734375,1,0,0,0,1,0,0,0,1)}, [2417] = {shape="Normal", cframe=CFrame.new(-46.13473892211914,7.098121643066406,24.5404052734375,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2535] = {shape="Normal", cframe=CFrame.new(2.2168703079223633,3.6490535736083984,38.5067138671875,1,0,0,0,1,0,0,0,1)}, [2531] = {shape="Normal", cframe=CFrame.new(26.455150604248047,6.153669357299805,25.60064697265625,1,0,0,0,1,0,0,0,1)}, [2268] = {shape="Normal", cframe=CFrame.new(51.71686935424805,8.949819564819336,-22.699005126953125,1,0,0,0,1,0,0,0,1)}, [2207] = {shape="Normal", cframe=CFrame.new(2.6914796829223633,8.949819564819336,-24.722991943359375,1,0,0,0,1,0,0,0,1)}, [2311] = {shape="Normal", cframe=CFrame.new(-94.48233032226562,14.974808692932129,76.226806640625,1,0,0,0,1,0,0,0,1)}, [2192] = {shape="Normal", cframe=CFrame.new(50.21686935424805,6.949802398681641,-7.692962646484375,1,0,0,0,1,0,0,0,1)}, [2293] = {shape="Normal", cframe=CFrame.new(26.785228729248047,8.949819564819336,-30.786148071289062,1,0,0,0,1,0,0,0,1)}, [2645] = {shape="Normal", cframe=CFrame.new(-72.37686157226562,8.974786758422852,87.376953125,1,0,0,0,1,0,0,0,1)}, [2105] = {shape="Normal", cframe=CFrame.new(-22.86319351196289,7.0847015380859375,-15.702911376953125,-1.1920928955078125e-07,-0,-1.0000001192092896,0,1,-0,1.0000001192092896,0,-1.1920928955078125e-07)}, [2258] = {shape="Normal", cframe=CFrame.new(16.296947479248047,8.949819564819336,-16.698944091796875,1,0,0,0,1,0,0,0,1)}, [2516] = {shape="Normal", cframe=CFrame.new(6.755932807922363,8.954401016235352,47.299072265625,-1,0,0,0,1,0,0,0,-1)}, [2277] = {shape="Normal", cframe=CFrame.new(43.85358810424805,6.153669357299805,-34.495330810546875,1,0,0,0,1,0,0,0,1)}, [2110] = {shape="Normal", cframe=CFrame.new(-45.30850601196289,8.949819564819336,-33.722869873046875,1,0,0,0,1,0,0,0,1)}, [2170] = {shape="Normal", cframe=CFrame.new(-8.005785942077637,6.153669357299805,-57.60111999511719,1,0,0,0,1,0,0,0,1)}, [2505] = {shape="Normal", cframe=CFrame.new(3.4180421829223633,6.549205780029297,37.5067138671875,1,0,0,0,1,0,0,0,1)}, [2175] = {shape="Normal", cframe=CFrame.new(-45.29678726196289,8.965753555297852,-39.720855712890625,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2436] = {shape="Normal", cframe=CFrame.new(12.718823432922363,2.9745254516601562,29.27679443359375,1,0,0,0,1,0,0,0,1)}, [2711] = {shape="Normal", cframe=CFrame.new(41.500057220458984,5.675151824951172,74.49713134765625,1,0,0,0,1,0,0,0,1)}, [2481] = {shape="Normal", cframe=CFrame.new(3.4180421829223633,4.700023651123047,36.0067138671875,1,0,0,0,1,0,0,0,1)}, [2384] = {shape="Normal", cframe=CFrame.new(-116.38467407226562,7.098121643066406,56.74346923828125,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2461] = {shape="Normal", cframe=CFrame.new(-12.304598808288574,8.949819564819336,29.30218505859375,1,0,0,0,1,0,0,0,1)}, [2076] = {shape="Normal", cframe=CFrame.new(-87.14639282226562,6.153669357299805,-58.84495544433594,1,0,0,0,1,0,0,0,1)}, [2724] = {shape="Normal", cframe=CFrame.new(25.009563446044922,7.350164413452148,65.51983642578125,0,-1,0,0,0,-1,1,0,0)}, [2956] = {shape="Normal", cframe=CFrame.new(76.69540405273438,8.949821472167969,159.30706787109375,1,0,0,0,1,0,0,0,1)}, [3066] = {shape="Spawn", cframe=CFrame.new(-5.281184196472168,3.5490522384643555,-198.13320922851562,1,0,0,0,1,0,0,0,1)}, [2408] = {shape="Normal", cframe=CFrame.new(15.695385932922363,47.56330108642578,111.29083251953125,1,0,0,0,1,0,0,0,1)}, [2506] = {shape="Normal", cframe=CFrame.new(16.166088104248047,5.5993194580078125,24.5067138671875,1,0,0,0,1,0,0,0,1)}, [2403] = {shape="Normal", cframe=CFrame.new(-4.292895317077637,8.949820518493652,58.30126953125,1,0,0,0,1,0,0,0,1)}, [2905] = {shape="Normal", cframe=CFrame.new(12.203198432922363,5.675153732299805,138.37615966796875,1,0,0,0,1,0,0,0,1)}, [2678] = {shape="Normal", cframe=CFrame.new(-19.53897476196289,5.675151824951172,118.1478271484375,1,0,0,0,1,0,0,0,1)}, [3064] = {shape="Spawn", cframe=CFrame.new(-5.281158447265625,3.549051523208618,-207.64320373535156,1,0,0,0,1,0,0,0,1)}, [2286] = {shape="Normal", cframe=CFrame.new(36.75983810424805,8.954833984375,-16.699005126953125,1,0,0,0,1,0,0,0,1)}, [2528] = {shape="Normal", cframe=CFrame.new(19.689525604248047,6.019756317138672,24.562255859375,1,0,0,0,1,0,0,0,1)}, [2299] = {shape="Normal", cframe=CFrame.new(88.6231689453125,8.949819564819336,23.9810791015625,1,0,0,0,1,0,0,0,1)}, [2248] = {shape="Normal", cframe=CFrame.new(13.707104682922363,8.958974838256836,-11.789703369140625,-1.1920928955078125e-07,0,1.0000001192092896,0,1,0,-1.0000001192092896,0,-1.1920928955078125e-07)}, [2230] = {shape="Normal", cframe=CFrame.new(48.66965866088867,7.5667724609375,-54.51042175292969,0.025819242000579834,-0.9996665716171265,0.00001099705696105957,-0.00001099705696105957,-0.000011324882507324219,-1,0.9996665716171265,0.025819212198257446,-0.000011324882507324219)}, [2486] = {shape="Normal", cframe=CFrame.new(1.2168703079223633,4.448801040649414,37.50677490234375,1,0,0,0,1,0,0,0,1)}, [2693] = {shape="Normal", cframe=CFrame.new(-21.29483413696289,5.675151824951172,74.49713134765625,1,0,0,0,1,0,0,0,1)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[6] then resizeBatch[#resizeBatch+1] = {Part = P[6], CFrame = P[6].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[7] then resizeBatch[#resizeBatch+1] = {Part = P[7], CFrame = P[7].CFrame, Size = Vector3.new(3,3,3)} end if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(3,3,3)} end if P[11] then resizeBatch[#resizeBatch+1] = {Part = P[11], CFrame = P[11].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[13] then resizeBatch[#resizeBatch+1] = {Part = P[13], CFrame = P[13].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[19] then resizeBatch[#resizeBatch+1] = {Part = P[19], CFrame = P[19].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[20] then resizeBatch[#resizeBatch+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[21] then resizeBatch[#resizeBatch+1] = {Part = P[21], CFrame = P[21].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[23] then resizeBatch[#resizeBatch+1] = {Part = P[23], CFrame = P[23].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[25] then resizeBatch[#resizeBatch+1] = {Part = P[25], CFrame = P[25].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[27] then resizeBatch[#resizeBatch+1] = {Part = P[27], CFrame = P[27].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[29] then resizeBatch[#resizeBatch+1] = {Part = P[29], CFrame = P[29].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[33] then resizeBatch[#resizeBatch+1] = {Part = P[33], CFrame = P[33].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[34] then resizeBatch[#resizeBatch+1] = {Part = P[34], CFrame = P[34].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[36] then resizeBatch[#resizeBatch+1] = {Part = P[36], CFrame = P[36].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(3,3,3)} end if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[41] then resizeBatch[#resizeBatch+1] = {Part = P[41], CFrame = P[41].CFrame, Size = Vector3.new(3,3,3)} end if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[44] then resizeBatch[#resizeBatch+1] = {Part = P[44], CFrame = P[44].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[46] then resizeBatch[#resizeBatch+1] = {Part = P[46], CFrame = P[46].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[47] then resizeBatch[#resizeBatch+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[48] then resizeBatch[#resizeBatch+1] = {Part = P[48], CFrame = P[48].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[49] then resizeBatch[#resizeBatch+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[51] then resizeBatch[#resizeBatch+1] = {Part = P[51], CFrame = P[51].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[55] then resizeBatch[#resizeBatch+1] = {Part = P[55], CFrame = P[55].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[57] then resizeBatch[#resizeBatch+1] = {Part = P[57], CFrame = P[57].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[58] then resizeBatch[#resizeBatch+1] = {Part = P[58], CFrame = P[58].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[59] then resizeBatch[#resizeBatch+1] = {Part = P[59], CFrame = P[59].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[62] then resizeBatch[#resizeBatch+1] = {Part = P[62], CFrame = P[62].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[63] then resizeBatch[#resizeBatch+1] = {Part = P[63], CFrame = P[63].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[64] then resizeBatch[#resizeBatch+1] = {Part = P[64], CFrame = P[64].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[65] then resizeBatch[#resizeBatch+1] = {Part = P[65], CFrame = P[65].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[66] then resizeBatch[#resizeBatch+1] = {Part = P[66], CFrame = P[66].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[68] then resizeBatch[#resizeBatch+1] = {Part = P[68], CFrame = P[68].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[69] then resizeBatch[#resizeBatch+1] = {Part = P[69], CFrame = P[69].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[70] then resizeBatch[#resizeBatch+1] = {Part = P[70], CFrame = P[70].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[71] then resizeBatch[#resizeBatch+1] = {Part = P[71], CFrame = P[71].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[72] then resizeBatch[#resizeBatch+1] = {Part = P[72], CFrame = P[72].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[73] then resizeBatch[#resizeBatch+1] = {Part = P[73], CFrame = P[73].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[75] then resizeBatch[#resizeBatch+1] = {Part = P[75], CFrame = P[75].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[76] then resizeBatch[#resizeBatch+1] = {Part = P[76], CFrame = P[76].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[77] then resizeBatch[#resizeBatch+1] = {Part = P[77], CFrame = P[77].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[78] then resizeBatch[#resizeBatch+1] = {Part = P[78], CFrame = P[78].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[79] then resizeBatch[#resizeBatch+1] = {Part = P[79], CFrame = P[79].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[80] then resizeBatch[#resizeBatch+1] = {Part = P[80], CFrame = P[80].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[83] then resizeBatch[#resizeBatch+1] = {Part = P[83], CFrame = P[83].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[84] then resizeBatch[#resizeBatch+1] = {Part = P[84], CFrame = P[84].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[86] then resizeBatch[#resizeBatch+1] = {Part = P[86], CFrame = P[86].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[87] then resizeBatch[#resizeBatch+1] = {Part = P[87], CFrame = P[87].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[88] then resizeBatch[#resizeBatch+1] = {Part = P[88], CFrame = P[88].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[89] then resizeBatch[#resizeBatch+1] = {Part = P[89], CFrame = P[89].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[90] then resizeBatch[#resizeBatch+1] = {Part = P[90], CFrame = P[90].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[92] then resizeBatch[#resizeBatch+1] = {Part = P[92], CFrame = P[92].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[93] then resizeBatch[#resizeBatch+1] = {Part = P[93], CFrame = P[93].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[94] then resizeBatch[#resizeBatch+1] = {Part = P[94], CFrame = P[94].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[95] then resizeBatch[#resizeBatch+1] = {Part = P[95], CFrame = P[95].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[96] then resizeBatch[#resizeBatch+1] = {Part = P[96], CFrame = P[96].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[97] then resizeBatch[#resizeBatch+1] = {Part = P[97], CFrame = P[97].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[99] then resizeBatch[#resizeBatch+1] = {Part = P[99], CFrame = P[99].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[100] then resizeBatch[#resizeBatch+1] = {Part = P[100], CFrame = P[100].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[101] then resizeBatch[#resizeBatch+1] = {Part = P[101], CFrame = P[101].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[102] then resizeBatch[#resizeBatch+1] = {Part = P[102], CFrame = P[102].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[103] then resizeBatch[#resizeBatch+1] = {Part = P[103], CFrame = P[103].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[104] then resizeBatch[#resizeBatch+1] = {Part = P[104], CFrame = P[104].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[105] then resizeBatch[#resizeBatch+1] = {Part = P[105], CFrame = P[105].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[106] then resizeBatch[#resizeBatch+1] = {Part = P[106], CFrame = P[106].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[107] then resizeBatch[#resizeBatch+1] = {Part = P[107], CFrame = P[107].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[109] then resizeBatch[#resizeBatch+1] = {Part = P[109], CFrame = P[109].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[110] then resizeBatch[#resizeBatch+1] = {Part = P[110], CFrame = P[110].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[111] then resizeBatch[#resizeBatch+1] = {Part = P[111], CFrame = P[111].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[112] then resizeBatch[#resizeBatch+1] = {Part = P[112], CFrame = P[112].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[113] then resizeBatch[#resizeBatch+1] = {Part = P[113], CFrame = P[113].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[114] then resizeBatch[#resizeBatch+1] = {Part = P[114], CFrame = P[114].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[115] then resizeBatch[#resizeBatch+1] = {Part = P[115], CFrame = P[115].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[116] then resizeBatch[#resizeBatch+1] = {Part = P[116], CFrame = P[116].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[117] then resizeBatch[#resizeBatch+1] = {Part = P[117], CFrame = P[117].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[119] then resizeBatch[#resizeBatch+1] = {Part = P[119], CFrame = P[119].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[120] then resizeBatch[#resizeBatch+1] = {Part = P[120], CFrame = P[120].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[121] then resizeBatch[#resizeBatch+1] = {Part = P[121], CFrame = P[121].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[122] then resizeBatch[#resizeBatch+1] = {Part = P[122], CFrame = P[122].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[123] then resizeBatch[#resizeBatch+1] = {Part = P[123], CFrame = P[123].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[124] then resizeBatch[#resizeBatch+1] = {Part = P[124], CFrame = P[124].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[127] then resizeBatch[#resizeBatch+1] = {Part = P[127], CFrame = P[127].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[128] then resizeBatch[#resizeBatch+1] = {Part = P[128], CFrame = P[128].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[129] then resizeBatch[#resizeBatch+1] = {Part = P[129], CFrame = P[129].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[130] then resizeBatch[#resizeBatch+1] = {Part = P[130], CFrame = P[130].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[131] then resizeBatch[#resizeBatch+1] = {Part = P[131], CFrame = P[131].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[133] then resizeBatch[#resizeBatch+1] = {Part = P[133], CFrame = P[133].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[134] then resizeBatch[#resizeBatch+1] = {Part = P[134], CFrame = P[134].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[135] then resizeBatch[#resizeBatch+1] = {Part = P[135], CFrame = P[135].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[136] then resizeBatch[#resizeBatch+1] = {Part = P[136], CFrame = P[136].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[137] then resizeBatch[#resizeBatch+1] = {Part = P[137], CFrame = P[137].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[138] then resizeBatch[#resizeBatch+1] = {Part = P[138], CFrame = P[138].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[139] then resizeBatch[#resizeBatch+1] = {Part = P[139], CFrame = P[139].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[140] then resizeBatch[#resizeBatch+1] = {Part = P[140], CFrame = P[140].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[141] then resizeBatch[#resizeBatch+1] = {Part = P[141], CFrame = P[141].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[143] then resizeBatch[#resizeBatch+1] = {Part = P[143], CFrame = P[143].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[144] then resizeBatch[#resizeBatch+1] = {Part = P[144], CFrame = P[144].CFrame, Size = Vector3.new(3,3,3)} end if P[145] then resizeBatch[#resizeBatch+1] = {Part = P[145], CFrame = P[145].CFrame, Size = Vector3.new(3,3,3)} end if P[147] then resizeBatch[#resizeBatch+1] = {Part = P[147], CFrame = P[147].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[148] then resizeBatch[#resizeBatch+1] = {Part = P[148], CFrame = P[148].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[149] then resizeBatch[#resizeBatch+1] = {Part = P[149], CFrame = P[149].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[150] then resizeBatch[#resizeBatch+1] = {Part = P[150], CFrame = P[150].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[151] then resizeBatch[#resizeBatch+1] = {Part = P[151], CFrame = P[151].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[152] then resizeBatch[#resizeBatch+1] = {Part = P[152], CFrame = P[152].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[153] then resizeBatch[#resizeBatch+1] = {Part = P[153], CFrame = P[153].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[154] then resizeBatch[#resizeBatch+1] = {Part = P[154], CFrame = P[154].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[155] then resizeBatch[#resizeBatch+1] = {Part = P[155], CFrame = P[155].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[157] then resizeBatch[#resizeBatch+1] = {Part = P[157], CFrame = P[157].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[158] then resizeBatch[#resizeBatch+1] = {Part = P[158], CFrame = P[158].CFrame, Size = Vector3.new(3,3,3)} end if P[159] then resizeBatch[#resizeBatch+1] = {Part = P[159], CFrame = P[159].CFrame, Size = Vector3.new(3,3,3)} end if P[161] then resizeBatch[#resizeBatch+1] = {Part = P[161], CFrame = P[161].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[162] then resizeBatch[#resizeBatch+1] = {Part = P[162], CFrame = P[162].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[163] then resizeBatch[#resizeBatch+1] = {Part = P[163], CFrame = P[163].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[164] then resizeBatch[#resizeBatch+1] = {Part = P[164], CFrame = P[164].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[165] then resizeBatch[#resizeBatch+1] = {Part = P[165], CFrame = P[165].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[166] then resizeBatch[#resizeBatch+1] = {Part = P[166], CFrame = P[166].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[167] then resizeBatch[#resizeBatch+1] = {Part = P[167], CFrame = P[167].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[169] then resizeBatch[#resizeBatch+1] = {Part = P[169], CFrame = P[169].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[171] then resizeBatch[#resizeBatch+1] = {Part = P[171], CFrame = P[171].CFrame, Size = Vector3.new(3,3,3)} end if P[172] then resizeBatch[#resizeBatch+1] = {Part = P[172], CFrame = P[172].CFrame, Size = Vector3.new(3,3,3)} end if P[173] then resizeBatch[#resizeBatch+1] = {Part = P[173], CFrame = P[173].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[176] then resizeBatch[#resizeBatch+1] = {Part = P[176], CFrame = P[176].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[177] then resizeBatch[#resizeBatch+1] = {Part = P[177], CFrame = P[177].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[178] then resizeBatch[#resizeBatch+1] = {Part = P[178], CFrame = P[178].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[179] then resizeBatch[#resizeBatch+1] = {Part = P[179], CFrame = P[179].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[180] then resizeBatch[#resizeBatch+1] = {Part = P[180], CFrame = P[180].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[181] then resizeBatch[#resizeBatch+1] = {Part = P[181], CFrame = P[181].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[182] then resizeBatch[#resizeBatch+1] = {Part = P[182], CFrame = P[182].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[183] then resizeBatch[#resizeBatch+1] = {Part = P[183], CFrame = P[183].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[185] then resizeBatch[#resizeBatch+1] = {Part = P[185], CFrame = P[185].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[186] then resizeBatch[#resizeBatch+1] = {Part = P[186], CFrame = P[186].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[187] then resizeBatch[#resizeBatch+1] = {Part = P[187], CFrame = P[187].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[188] then resizeBatch[#resizeBatch+1] = {Part = P[188], CFrame = P[188].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[190] then resizeBatch[#resizeBatch+1] = {Part = P[190], CFrame = P[190].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[191] then resizeBatch[#resizeBatch+1] = {Part = P[191], CFrame = P[191].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[192] then resizeBatch[#resizeBatch+1] = {Part = P[192], CFrame = P[192].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[193] then resizeBatch[#resizeBatch+1] = {Part = P[193], CFrame = P[193].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[195] then resizeBatch[#resizeBatch+1] = {Part = P[195], CFrame = P[195].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[196] then resizeBatch[#resizeBatch+1] = {Part = P[196], CFrame = P[196].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[197] then resizeBatch[#resizeBatch+1] = {Part = P[197], CFrame = P[197].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[198] then resizeBatch[#resizeBatch+1] = {Part = P[198], CFrame = P[198].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[199] then resizeBatch[#resizeBatch+1] = {Part = P[199], CFrame = P[199].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[200] then resizeBatch[#resizeBatch+1] = {Part = P[200], CFrame = P[200].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[201] then resizeBatch[#resizeBatch+1] = {Part = P[201], CFrame = P[201].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[202] then resizeBatch[#resizeBatch+1] = {Part = P[202], CFrame = P[202].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[203] then resizeBatch[#resizeBatch+1] = {Part = P[203], CFrame = P[203].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[206] then resizeBatch[#resizeBatch+1] = {Part = P[206], CFrame = P[206].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[207] then resizeBatch[#resizeBatch+1] = {Part = P[207], CFrame = P[207].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[208] then resizeBatch[#resizeBatch+1] = {Part = P[208], CFrame = P[208].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[209] then resizeBatch[#resizeBatch+1] = {Part = P[209], CFrame = P[209].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[210] then resizeBatch[#resizeBatch+1] = {Part = P[210], CFrame = P[210].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[211] then resizeBatch[#resizeBatch+1] = {Part = P[211], CFrame = P[211].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[212] then resizeBatch[#resizeBatch+1] = {Part = P[212], CFrame = P[212].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[215] then resizeBatch[#resizeBatch+1] = {Part = P[215], CFrame = P[215].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[216] then resizeBatch[#resizeBatch+1] = {Part = P[216], CFrame = P[216].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[217] then resizeBatch[#resizeBatch+1] = {Part = P[217], CFrame = P[217].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[218] then resizeBatch[#resizeBatch+1] = {Part = P[218], CFrame = P[218].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[219] then resizeBatch[#resizeBatch+1] = {Part = P[219], CFrame = P[219].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[223] then resizeBatch[#resizeBatch+1] = {Part = P[223], CFrame = P[223].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[224] then resizeBatch[#resizeBatch+1] = {Part = P[224], CFrame = P[224].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[226] then resizeBatch[#resizeBatch+1] = {Part = P[226], CFrame = P[226].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[228] then resizeBatch[#resizeBatch+1] = {Part = P[228], CFrame = P[228].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[229] then resizeBatch[#resizeBatch+1] = {Part = P[229], CFrame = P[229].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[230] then resizeBatch[#resizeBatch+1] = {Part = P[230], CFrame = P[230].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[232] then resizeBatch[#resizeBatch+1] = {Part = P[232], CFrame = P[232].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[233] then resizeBatch[#resizeBatch+1] = {Part = P[233], CFrame = P[233].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[234] then resizeBatch[#resizeBatch+1] = {Part = P[234], CFrame = P[234].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[235] then resizeBatch[#resizeBatch+1] = {Part = P[235], CFrame = P[235].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[236] then resizeBatch[#resizeBatch+1] = {Part = P[236], CFrame = P[236].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[237] then resizeBatch[#resizeBatch+1] = {Part = P[237], CFrame = P[237].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[239] then resizeBatch[#resizeBatch+1] = {Part = P[239], CFrame = P[239].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[240] then resizeBatch[#resizeBatch+1] = {Part = P[240], CFrame = P[240].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[241] then resizeBatch[#resizeBatch+1] = {Part = P[241], CFrame = P[241].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[242] then resizeBatch[#resizeBatch+1] = {Part = P[242], CFrame = P[242].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[243] then resizeBatch[#resizeBatch+1] = {Part = P[243], CFrame = P[243].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[244] then resizeBatch[#resizeBatch+1] = {Part = P[244], CFrame = P[244].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[245] then resizeBatch[#resizeBatch+1] = {Part = P[245], CFrame = P[245].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[246] then resizeBatch[#resizeBatch+1] = {Part = P[246], CFrame = P[246].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[247] then resizeBatch[#resizeBatch+1] = {Part = P[247], CFrame = P[247].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[249] then resizeBatch[#resizeBatch+1] = {Part = P[249], CFrame = P[249].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[250] then resizeBatch[#resizeBatch+1] = {Part = P[250], CFrame = P[250].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[251] then resizeBatch[#resizeBatch+1] = {Part = P[251], CFrame = P[251].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[253] then resizeBatch[#resizeBatch+1] = {Part = P[253], CFrame = P[253].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[254] then resizeBatch[#resizeBatch+1] = {Part = P[254], CFrame = P[254].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[255] then resizeBatch[#resizeBatch+1] = {Part = P[255], CFrame = P[255].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[256] then resizeBatch[#resizeBatch+1] = {Part = P[256], CFrame = P[256].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[257] then resizeBatch[#resizeBatch+1] = {Part = P[257], CFrame = P[257].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[259] then resizeBatch[#resizeBatch+1] = {Part = P[259], CFrame = P[259].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[260] then resizeBatch[#resizeBatch+1] = {Part = P[260], CFrame = P[260].CFrame, Size = Vector3.new(3,3,3)} end if P[261] then resizeBatch[#resizeBatch+1] = {Part = P[261], CFrame = P[261].CFrame, Size = Vector3.new(3,3,3)} end if P[263] then resizeBatch[#resizeBatch+1] = {Part = P[263], CFrame = P[263].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[264] then resizeBatch[#resizeBatch+1] = {Part = P[264], CFrame = P[264].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[265] then resizeBatch[#resizeBatch+1] = {Part = P[265], CFrame = P[265].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[267] then resizeBatch[#resizeBatch+1] = {Part = P[267], CFrame = P[267].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[268] then resizeBatch[#resizeBatch+1] = {Part = P[268], CFrame = P[268].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[269] then resizeBatch[#resizeBatch+1] = {Part = P[269], CFrame = P[269].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[270] then resizeBatch[#resizeBatch+1] = {Part = P[270], CFrame = P[270].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[271] then resizeBatch[#resizeBatch+1] = {Part = P[271], CFrame = P[271].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[273] then resizeBatch[#resizeBatch+1] = {Part = P[273], CFrame = P[273].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[274] then resizeBatch[#resizeBatch+1] = {Part = P[274], CFrame = P[274].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[275] then resizeBatch[#resizeBatch+1] = {Part = P[275], CFrame = P[275].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[276] then resizeBatch[#resizeBatch+1] = {Part = P[276], CFrame = P[276].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[277] then resizeBatch[#resizeBatch+1] = {Part = P[277], CFrame = P[277].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[278] then resizeBatch[#resizeBatch+1] = {Part = P[278], CFrame = P[278].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[279] then resizeBatch[#resizeBatch+1] = {Part = P[279], CFrame = P[279].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[281] then resizeBatch[#resizeBatch+1] = {Part = P[281], CFrame = P[281].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[283] then resizeBatch[#resizeBatch+1] = {Part = P[283], CFrame = P[283].CFrame, Size = Vector3.new(3,3,3)} end if P[284] then resizeBatch[#resizeBatch+1] = {Part = P[284], CFrame = P[284].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[285] then resizeBatch[#resizeBatch+1] = {Part = P[285], CFrame = P[285].CFrame, Size = Vector3.new(3,3,3)} end if P[288] then resizeBatch[#resizeBatch+1] = {Part = P[288], CFrame = P[288].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[289] then resizeBatch[#resizeBatch+1] = {Part = P[289], CFrame = P[289].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[290] then resizeBatch[#resizeBatch+1] = {Part = P[290], CFrame = P[290].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[291] then resizeBatch[#resizeBatch+1] = {Part = P[291], CFrame = P[291].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[292] then resizeBatch[#resizeBatch+1] = {Part = P[292], CFrame = P[292].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[293] then resizeBatch[#resizeBatch+1] = {Part = P[293], CFrame = P[293].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[295] then resizeBatch[#resizeBatch+1] = {Part = P[295], CFrame = P[295].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[296] then resizeBatch[#resizeBatch+1] = {Part = P[296], CFrame = P[296].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[297] then resizeBatch[#resizeBatch+1] = {Part = P[297], CFrame = P[297].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[298] then resizeBatch[#resizeBatch+1] = {Part = P[298], CFrame = P[298].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[299] then resizeBatch[#resizeBatch+1] = {Part = P[299], CFrame = P[299].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[300] then resizeBatch[#resizeBatch+1] = {Part = P[300], CFrame = P[300].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[302] then resizeBatch[#resizeBatch+1] = {Part = P[302], CFrame = P[302].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[303] then resizeBatch[#resizeBatch+1] = {Part = P[303], CFrame = P[303].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[304] then resizeBatch[#resizeBatch+1] = {Part = P[304], CFrame = P[304].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[305] then resizeBatch[#resizeBatch+1] = {Part = P[305], CFrame = P[305].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[306] then resizeBatch[#resizeBatch+1] = {Part = P[306], CFrame = P[306].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[307] then resizeBatch[#resizeBatch+1] = {Part = P[307], CFrame = P[307].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[311] then resizeBatch[#resizeBatch+1] = {Part = P[311], CFrame = P[311].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[312] then resizeBatch[#resizeBatch+1] = {Part = P[312], CFrame = P[312].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[313] then resizeBatch[#resizeBatch+1] = {Part = P[313], CFrame = P[313].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[314] then resizeBatch[#resizeBatch+1] = {Part = P[314], CFrame = P[314].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[316] then resizeBatch[#resizeBatch+1] = {Part = P[316], CFrame = P[316].CFrame, Size = Vector3.new(3,3,3)} end if P[317] then resizeBatch[#resizeBatch+1] = {Part = P[317], CFrame = P[317].CFrame, Size = Vector3.new(3,3,3)} end if P[318] then resizeBatch[#resizeBatch+1] = {Part = P[318], CFrame = P[318].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[320] then resizeBatch[#resizeBatch+1] = {Part = P[320], CFrame = P[320].CFrame, Size = Vector3.new(3,3,3)} end if P[321] then resizeBatch[#resizeBatch+1] = {Part = P[321], CFrame = P[321].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[322] then resizeBatch[#resizeBatch+1] = {Part = P[322], CFrame = P[322].CFrame, Size = Vector3.new(3,3,3)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[325] then resizeBatch[#resizeBatch+1] = {Part = P[325], CFrame = P[325].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[327] then resizeBatch[#resizeBatch+1] = {Part = P[327], CFrame = P[327].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[328] then resizeBatch[#resizeBatch+1] = {Part = P[328], CFrame = P[328].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[329] then resizeBatch[#resizeBatch+1] = {Part = P[329], CFrame = P[329].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[330] then resizeBatch[#resizeBatch+1] = {Part = P[330], CFrame = P[330].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[331] then resizeBatch[#resizeBatch+1] = {Part = P[331], CFrame = P[331].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[332] then resizeBatch[#resizeBatch+1] = {Part = P[332], CFrame = P[332].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[335] then resizeBatch[#resizeBatch+1] = {Part = P[335], CFrame = P[335].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[336] then resizeBatch[#resizeBatch+1] = {Part = P[336], CFrame = P[336].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[337] then resizeBatch[#resizeBatch+1] = {Part = P[337], CFrame = P[337].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[338] then resizeBatch[#resizeBatch+1] = {Part = P[338], CFrame = P[338].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[339] then resizeBatch[#resizeBatch+1] = {Part = P[339], CFrame = P[339].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[342] then resizeBatch[#resizeBatch+1] = {Part = P[342], CFrame = P[342].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[343] then resizeBatch[#resizeBatch+1] = {Part = P[343], CFrame = P[343].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[344] then resizeBatch[#resizeBatch+1] = {Part = P[344], CFrame = P[344].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[345] then resizeBatch[#resizeBatch+1] = {Part = P[345], CFrame = P[345].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[346] then resizeBatch[#resizeBatch+1] = {Part = P[346], CFrame = P[346].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[347] then resizeBatch[#resizeBatch+1] = {Part = P[347], CFrame = P[347].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[349] then resizeBatch[#resizeBatch+1] = {Part = P[349], CFrame = P[349].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[351] then resizeBatch[#resizeBatch+1] = {Part = P[351], CFrame = P[351].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[352] then resizeBatch[#resizeBatch+1] = {Part = P[352], CFrame = P[352].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[353] then resizeBatch[#resizeBatch+1] = {Part = P[353], CFrame = P[353].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[354] then resizeBatch[#resizeBatch+1] = {Part = P[354], CFrame = P[354].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[358] then resizeBatch[#resizeBatch+1] = {Part = P[358], CFrame = P[358].CFrame, Size = Vector3.new(3,3,3)} end if P[359] then resizeBatch[#resizeBatch+1] = {Part = P[359], CFrame = P[359].CFrame, Size = Vector3.new(3,3,3)} end if P[360] then resizeBatch[#resizeBatch+1] = {Part = P[360], CFrame = P[360].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[363] then resizeBatch[#resizeBatch+1] = {Part = P[363], CFrame = P[363].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[364] then resizeBatch[#resizeBatch+1] = {Part = P[364], CFrame = P[364].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[366] then resizeBatch[#resizeBatch+1] = {Part = P[366], CFrame = P[366].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[367] then resizeBatch[#resizeBatch+1] = {Part = P[367], CFrame = P[367].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[368] then resizeBatch[#resizeBatch+1] = {Part = P[368], CFrame = P[368].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[369] then resizeBatch[#resizeBatch+1] = {Part = P[369], CFrame = P[369].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[372] then resizeBatch[#resizeBatch+1] = {Part = P[372], CFrame = P[372].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[373] then resizeBatch[#resizeBatch+1] = {Part = P[373], CFrame = P[373].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[374] then resizeBatch[#resizeBatch+1] = {Part = P[374], CFrame = P[374].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[375] then resizeBatch[#resizeBatch+1] = {Part = P[375], CFrame = P[375].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[376] then resizeBatch[#resizeBatch+1] = {Part = P[376], CFrame = P[376].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[378] then resizeBatch[#resizeBatch+1] = {Part = P[378], CFrame = P[378].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[379] then resizeBatch[#resizeBatch+1] = {Part = P[379], CFrame = P[379].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[380] then resizeBatch[#resizeBatch+1] = {Part = P[380], CFrame = P[380].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[382] then resizeBatch[#resizeBatch+1] = {Part = P[382], CFrame = P[382].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[383] then resizeBatch[#resizeBatch+1] = {Part = P[383], CFrame = P[383].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[385] then resizeBatch[#resizeBatch+1] = {Part = P[385], CFrame = P[385].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[386] then resizeBatch[#resizeBatch+1] = {Part = P[386], CFrame = P[386].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[387] then resizeBatch[#resizeBatch+1] = {Part = P[387], CFrame = P[387].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[388] then resizeBatch[#resizeBatch+1] = {Part = P[388], CFrame = P[388].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[389] then resizeBatch[#resizeBatch+1] = {Part = P[389], CFrame = P[389].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[390] then resizeBatch[#resizeBatch+1] = {Part = P[390], CFrame = P[390].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[392] then resizeBatch[#resizeBatch+1] = {Part = P[392], CFrame = P[392].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[394] then resizeBatch[#resizeBatch+1] = {Part = P[394], CFrame = P[394].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[395] then resizeBatch[#resizeBatch+1] = {Part = P[395], CFrame = P[395].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[396] then resizeBatch[#resizeBatch+1] = {Part = P[396], CFrame = P[396].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[397] then resizeBatch[#resizeBatch+1] = {Part = P[397], CFrame = P[397].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[398] then resizeBatch[#resizeBatch+1] = {Part = P[398], CFrame = P[398].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[399] then resizeBatch[#resizeBatch+1] = {Part = P[399], CFrame = P[399].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[402] then resizeBatch[#resizeBatch+1] = {Part = P[402], CFrame = P[402].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[403] then resizeBatch[#resizeBatch+1] = {Part = P[403], CFrame = P[403].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[404] then resizeBatch[#resizeBatch+1] = {Part = P[404], CFrame = P[404].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[405] then resizeBatch[#resizeBatch+1] = {Part = P[405], CFrame = P[405].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[406] then resizeBatch[#resizeBatch+1] = {Part = P[406], CFrame = P[406].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[407] then resizeBatch[#resizeBatch+1] = {Part = P[407], CFrame = P[407].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[408] then resizeBatch[#resizeBatch+1] = {Part = P[408], CFrame = P[408].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[409] then resizeBatch[#resizeBatch+1] = {Part = P[409], CFrame = P[409].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[410] then resizeBatch[#resizeBatch+1] = {Part = P[410], CFrame = P[410].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[413] then resizeBatch[#resizeBatch+1] = {Part = P[413], CFrame = P[413].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[416] then resizeBatch[#resizeBatch+1] = {Part = P[416], CFrame = P[416].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[417] then resizeBatch[#resizeBatch+1] = {Part = P[417], CFrame = P[417].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[418] then resizeBatch[#resizeBatch+1] = {Part = P[418], CFrame = P[418].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[419] then resizeBatch[#resizeBatch+1] = {Part = P[419], CFrame = P[419].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[420] then resizeBatch[#resizeBatch+1] = {Part = P[420], CFrame = P[420].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[423] then resizeBatch[#resizeBatch+1] = {Part = P[423], CFrame = P[423].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[424] then resizeBatch[#resizeBatch+1] = {Part = P[424], CFrame = P[424].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[426] then resizeBatch[#resizeBatch+1] = {Part = P[426], CFrame = P[426].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[427] then resizeBatch[#resizeBatch+1] = {Part = P[427], CFrame = P[427].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[429] then resizeBatch[#resizeBatch+1] = {Part = P[429], CFrame = P[429].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[430] then resizeBatch[#resizeBatch+1] = {Part = P[430], CFrame = P[430].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[433] then resizeBatch[#resizeBatch+1] = {Part = P[433], CFrame = P[433].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[434] then resizeBatch[#resizeBatch+1] = {Part = P[434], CFrame = P[434].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[436] then resizeBatch[#resizeBatch+1] = {Part = P[436], CFrame = P[436].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[437] then resizeBatch[#resizeBatch+1] = {Part = P[437], CFrame = P[437].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[438] then resizeBatch[#resizeBatch+1] = {Part = P[438], CFrame = P[438].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[439] then resizeBatch[#resizeBatch+1] = {Part = P[439], CFrame = P[439].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[440] then resizeBatch[#resizeBatch+1] = {Part = P[440], CFrame = P[440].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[442] then resizeBatch[#resizeBatch+1] = {Part = P[442], CFrame = P[442].CFrame, Size = Vector3.new(3,3,3)} end if P[443] then resizeBatch[#resizeBatch+1] = {Part = P[443], CFrame = P[443].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(3,3,3)} end if P[446] then resizeBatch[#resizeBatch+1] = {Part = P[446], CFrame = P[446].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[447] then resizeBatch[#resizeBatch+1] = {Part = P[447], CFrame = P[447].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[448] then resizeBatch[#resizeBatch+1] = {Part = P[448], CFrame = P[448].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[449] then resizeBatch[#resizeBatch+1] = {Part = P[449], CFrame = P[449].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[450] then resizeBatch[#resizeBatch+1] = {Part = P[450], CFrame = P[450].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[453] then resizeBatch[#resizeBatch+1] = {Part = P[453], CFrame = P[453].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[454] then resizeBatch[#resizeBatch+1] = {Part = P[454], CFrame = P[454].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[455] then resizeBatch[#resizeBatch+1] = {Part = P[455], CFrame = P[455].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[456] then resizeBatch[#resizeBatch+1] = {Part = P[456], CFrame = P[456].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[457] then resizeBatch[#resizeBatch+1] = {Part = P[457], CFrame = P[457].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[458] then resizeBatch[#resizeBatch+1] = {Part = P[458], CFrame = P[458].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[459] then resizeBatch[#resizeBatch+1] = {Part = P[459], CFrame = P[459].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[460] then resizeBatch[#resizeBatch+1] = {Part = P[460], CFrame = P[460].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[461] then resizeBatch[#resizeBatch+1] = {Part = P[461], CFrame = P[461].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[463] then resizeBatch[#resizeBatch+1] = {Part = P[463], CFrame = P[463].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[464] then resizeBatch[#resizeBatch+1] = {Part = P[464], CFrame = P[464].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[465] then resizeBatch[#resizeBatch+1] = {Part = P[465], CFrame = P[465].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[466] then resizeBatch[#resizeBatch+1] = {Part = P[466], CFrame = P[466].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[467] then resizeBatch[#resizeBatch+1] = {Part = P[467], CFrame = P[467].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[468] then resizeBatch[#resizeBatch+1] = {Part = P[468], CFrame = P[468].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[469] then resizeBatch[#resizeBatch+1] = {Part = P[469], CFrame = P[469].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[470] then resizeBatch[#resizeBatch+1] = {Part = P[470], CFrame = P[470].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[471] then resizeBatch[#resizeBatch+1] = {Part = P[471], CFrame = P[471].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[473] then resizeBatch[#resizeBatch+1] = {Part = P[473], CFrame = P[473].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[474] then resizeBatch[#resizeBatch+1] = {Part = P[474], CFrame = P[474].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[475] then resizeBatch[#resizeBatch+1] = {Part = P[475], CFrame = P[475].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[477] then resizeBatch[#resizeBatch+1] = {Part = P[477], CFrame = P[477].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[478] then resizeBatch[#resizeBatch+1] = {Part = P[478], CFrame = P[478].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[479] then resizeBatch[#resizeBatch+1] = {Part = P[479], CFrame = P[479].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[480] then resizeBatch[#resizeBatch+1] = {Part = P[480], CFrame = P[480].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[481] then resizeBatch[#resizeBatch+1] = {Part = P[481], CFrame = P[481].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[484] then resizeBatch[#resizeBatch+1] = {Part = P[484], CFrame = P[484].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[485] then resizeBatch[#resizeBatch+1] = {Part = P[485], CFrame = P[485].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[486] then resizeBatch[#resizeBatch+1] = {Part = P[486], CFrame = P[486].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[487] then resizeBatch[#resizeBatch+1] = {Part = P[487], CFrame = P[487].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[488] then resizeBatch[#resizeBatch+1] = {Part = P[488], CFrame = P[488].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[489] then resizeBatch[#resizeBatch+1] = {Part = P[489], CFrame = P[489].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[491] then resizeBatch[#resizeBatch+1] = {Part = P[491], CFrame = P[491].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[493] then resizeBatch[#resizeBatch+1] = {Part = P[493], CFrame = P[493].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[494] then resizeBatch[#resizeBatch+1] = {Part = P[494], CFrame = P[494].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[495] then resizeBatch[#resizeBatch+1] = {Part = P[495], CFrame = P[495].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[496] then resizeBatch[#resizeBatch+1] = {Part = P[496], CFrame = P[496].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[498] then resizeBatch[#resizeBatch+1] = {Part = P[498], CFrame = P[498].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[499] then resizeBatch[#resizeBatch+1] = {Part = P[499], CFrame = P[499].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[500] then resizeBatch[#resizeBatch+1] = {Part = P[500], CFrame = P[500].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[501] then resizeBatch[#resizeBatch+1] = {Part = P[501], CFrame = P[501].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[503] then resizeBatch[#resizeBatch+1] = {Part = P[503], CFrame = P[503].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[505] then resizeBatch[#resizeBatch+1] = {Part = P[505], CFrame = P[505].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[508] then resizeBatch[#resizeBatch+1] = {Part = P[508], CFrame = P[508].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[510] then resizeBatch[#resizeBatch+1] = {Part = P[510], CFrame = P[510].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[511] then resizeBatch[#resizeBatch+1] = {Part = P[511], CFrame = P[511].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[514] then resizeBatch[#resizeBatch+1] = {Part = P[514], CFrame = P[514].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[515] then resizeBatch[#resizeBatch+1] = {Part = P[515], CFrame = P[515].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[517] then resizeBatch[#resizeBatch+1] = {Part = P[517], CFrame = P[517].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[518] then resizeBatch[#resizeBatch+1] = {Part = P[518], CFrame = P[518].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[519] then resizeBatch[#resizeBatch+1] = {Part = P[519], CFrame = P[519].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[520] then resizeBatch[#resizeBatch+1] = {Part = P[520], CFrame = P[520].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[521] then resizeBatch[#resizeBatch+1] = {Part = P[521], CFrame = P[521].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[524] then resizeBatch[#resizeBatch+1] = {Part = P[524], CFrame = P[524].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[525] then resizeBatch[#resizeBatch+1] = {Part = P[525], CFrame = P[525].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[526] then resizeBatch[#resizeBatch+1] = {Part = P[526], CFrame = P[526].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[527] then resizeBatch[#resizeBatch+1] = {Part = P[527], CFrame = P[527].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[528] then resizeBatch[#resizeBatch+1] = {Part = P[528], CFrame = P[528].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[529] then resizeBatch[#resizeBatch+1] = {Part = P[529], CFrame = P[529].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[531] then resizeBatch[#resizeBatch+1] = {Part = P[531], CFrame = P[531].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[533] then resizeBatch[#resizeBatch+1] = {Part = P[533], CFrame = P[533].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[534] then resizeBatch[#resizeBatch+1] = {Part = P[534], CFrame = P[534].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[535] then resizeBatch[#resizeBatch+1] = {Part = P[535], CFrame = P[535].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[536] then resizeBatch[#resizeBatch+1] = {Part = P[536], CFrame = P[536].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[537] then resizeBatch[#resizeBatch+1] = {Part = P[537], CFrame = P[537].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[538] then resizeBatch[#resizeBatch+1] = {Part = P[538], CFrame = P[538].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[540] then resizeBatch[#resizeBatch+1] = {Part = P[540], CFrame = P[540].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[541] then resizeBatch[#resizeBatch+1] = {Part = P[541], CFrame = P[541].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[543] then resizeBatch[#resizeBatch+1] = {Part = P[543], CFrame = P[543].CFrame, Size = Vector3.new(3,3,3)} end if P[544] then resizeBatch[#resizeBatch+1] = {Part = P[544], CFrame = P[544].CFrame, Size = Vector3.new(3,3,3)} end if P[545] then resizeBatch[#resizeBatch+1] = {Part = P[545], CFrame = P[545].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[547] then resizeBatch[#resizeBatch+1] = {Part = P[547], CFrame = P[547].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[548] then resizeBatch[#resizeBatch+1] = {Part = P[548], CFrame = P[548].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[549] then resizeBatch[#resizeBatch+1] = {Part = P[549], CFrame = P[549].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[550] then resizeBatch[#resizeBatch+1] = {Part = P[550], CFrame = P[550].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[551] then resizeBatch[#resizeBatch+1] = {Part = P[551], CFrame = P[551].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[552] then resizeBatch[#resizeBatch+1] = {Part = P[552], CFrame = P[552].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[554] then resizeBatch[#resizeBatch+1] = {Part = P[554], CFrame = P[554].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[555] then resizeBatch[#resizeBatch+1] = {Part = P[555], CFrame = P[555].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[557] then resizeBatch[#resizeBatch+1] = {Part = P[557], CFrame = P[557].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[558] then resizeBatch[#resizeBatch+1] = {Part = P[558], CFrame = P[558].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[559] then resizeBatch[#resizeBatch+1] = {Part = P[559], CFrame = P[559].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[561] then resizeBatch[#resizeBatch+1] = {Part = P[561], CFrame = P[561].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[562] then resizeBatch[#resizeBatch+1] = {Part = P[562], CFrame = P[562].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[563] then resizeBatch[#resizeBatch+1] = {Part = P[563], CFrame = P[563].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[564] then resizeBatch[#resizeBatch+1] = {Part = P[564], CFrame = P[564].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[565] then resizeBatch[#resizeBatch+1] = {Part = P[565], CFrame = P[565].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(3,3,3)} end if P[568] then resizeBatch[#resizeBatch+1] = {Part = P[568], CFrame = P[568].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[569] then resizeBatch[#resizeBatch+1] = {Part = P[569], CFrame = P[569].CFrame, Size = Vector3.new(3,3,3)} end if P[572] then resizeBatch[#resizeBatch+1] = {Part = P[572], CFrame = P[572].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[573] then resizeBatch[#resizeBatch+1] = {Part = P[573], CFrame = P[573].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[575] then resizeBatch[#resizeBatch+1] = {Part = P[575], CFrame = P[575].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[576] then resizeBatch[#resizeBatch+1] = {Part = P[576], CFrame = P[576].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[577] then resizeBatch[#resizeBatch+1] = {Part = P[577], CFrame = P[577].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[578] then resizeBatch[#resizeBatch+1] = {Part = P[578], CFrame = P[578].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[579] then resizeBatch[#resizeBatch+1] = {Part = P[579], CFrame = P[579].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[582] then resizeBatch[#resizeBatch+1] = {Part = P[582], CFrame = P[582].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[583] then resizeBatch[#resizeBatch+1] = {Part = P[583], CFrame = P[583].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[584] then resizeBatch[#resizeBatch+1] = {Part = P[584], CFrame = P[584].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[585] then resizeBatch[#resizeBatch+1] = {Part = P[585], CFrame = P[585].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[586] then resizeBatch[#resizeBatch+1] = {Part = P[586], CFrame = P[586].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[587] then resizeBatch[#resizeBatch+1] = {Part = P[587], CFrame = P[587].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[589] then resizeBatch[#resizeBatch+1] = {Part = P[589], CFrame = P[589].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[590] then resizeBatch[#resizeBatch+1] = {Part = P[590], CFrame = P[590].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[591] then resizeBatch[#resizeBatch+1] = {Part = P[591], CFrame = P[591].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[592] then resizeBatch[#resizeBatch+1] = {Part = P[592], CFrame = P[592].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[593] then resizeBatch[#resizeBatch+1] = {Part = P[593], CFrame = P[593].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[594] then resizeBatch[#resizeBatch+1] = {Part = P[594], CFrame = P[594].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[596] then resizeBatch[#resizeBatch+1] = {Part = P[596], CFrame = P[596].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[597] then resizeBatch[#resizeBatch+1] = {Part = P[597], CFrame = P[597].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[598] then resizeBatch[#resizeBatch+1] = {Part = P[598], CFrame = P[598].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[599] then resizeBatch[#resizeBatch+1] = {Part = P[599], CFrame = P[599].CFrame, Size = Vector3.new(2.3500001430511475,0.05000000074505806,2.000000476837158)} end if P[600] then resizeBatch[#resizeBatch+1] = {Part = P[600], CFrame = P[600].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[603] then resizeBatch[#resizeBatch+1] = {Part = P[603], CFrame = P[603].CFrame, Size = Vector3.new(3,3,3)} end if P[604] then resizeBatch[#resizeBatch+1] = {Part = P[604], CFrame = P[604].CFrame, Size = Vector3.new(3,3,3)} end if P[607] then resizeBatch[#resizeBatch+1] = {Part = P[607], CFrame = P[607].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[608] then resizeBatch[#resizeBatch+1] = {Part = P[608], CFrame = P[608].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[610] then resizeBatch[#resizeBatch+1] = {Part = P[610], CFrame = P[610].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[611] then resizeBatch[#resizeBatch+1] = {Part = P[611], CFrame = P[611].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[612] then resizeBatch[#resizeBatch+1] = {Part = P[612], CFrame = P[612].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[614] then resizeBatch[#resizeBatch+1] = {Part = P[614], CFrame = P[614].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[615] then resizeBatch[#resizeBatch+1] = {Part = P[615], CFrame = P[615].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[618] then resizeBatch[#resizeBatch+1] = {Part = P[618], CFrame = P[618].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[619] then resizeBatch[#resizeBatch+1] = {Part = P[619], CFrame = P[619].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[621] then resizeBatch[#resizeBatch+1] = {Part = P[621], CFrame = P[621].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[622] then resizeBatch[#resizeBatch+1] = {Part = P[622], CFrame = P[622].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[623] then resizeBatch[#resizeBatch+1] = {Part = P[623], CFrame = P[623].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[624] then resizeBatch[#resizeBatch+1] = {Part = P[624], CFrame = P[624].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[625] then resizeBatch[#resizeBatch+1] = {Part = P[625], CFrame = P[625].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[626] then resizeBatch[#resizeBatch+1] = {Part = P[626], CFrame = P[626].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[628] then resizeBatch[#resizeBatch+1] = {Part = P[628], CFrame = P[628].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[629] then resizeBatch[#resizeBatch+1] = {Part = P[629], CFrame = P[629].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[630] then resizeBatch[#resizeBatch+1] = {Part = P[630], CFrame = P[630].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[632] then resizeBatch[#resizeBatch+1] = {Part = P[632], CFrame = P[632].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[633] then resizeBatch[#resizeBatch+1] = {Part = P[633], CFrame = P[633].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[635] then resizeBatch[#resizeBatch+1] = {Part = P[635], CFrame = P[635].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[636] then resizeBatch[#resizeBatch+1] = {Part = P[636], CFrame = P[636].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[637] then resizeBatch[#resizeBatch+1] = {Part = P[637], CFrame = P[637].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[639] then resizeBatch[#resizeBatch+1] = {Part = P[639], CFrame = P[639].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[640] then resizeBatch[#resizeBatch+1] = {Part = P[640], CFrame = P[640].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[642] then resizeBatch[#resizeBatch+1] = {Part = P[642], CFrame = P[642].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[643] then resizeBatch[#resizeBatch+1] = {Part = P[643], CFrame = P[643].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[644] then resizeBatch[#resizeBatch+1] = {Part = P[644], CFrame = P[644].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[645] then resizeBatch[#resizeBatch+1] = {Part = P[645], CFrame = P[645].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[646] then resizeBatch[#resizeBatch+1] = {Part = P[646], CFrame = P[646].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[647] then resizeBatch[#resizeBatch+1] = {Part = P[647], CFrame = P[647].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[649] then resizeBatch[#resizeBatch+1] = {Part = P[649], CFrame = P[649].CFrame, Size = Vector3.new(3,3,3)} end if P[650] then resizeBatch[#resizeBatch+1] = {Part = P[650], CFrame = P[650].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[651] then resizeBatch[#resizeBatch+1] = {Part = P[651], CFrame = P[651].CFrame, Size = Vector3.new(3,3,3)} end if P[653] then resizeBatch[#resizeBatch+1] = {Part = P[653], CFrame = P[653].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[654] then resizeBatch[#resizeBatch+1] = {Part = P[654], CFrame = P[654].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[655] then resizeBatch[#resizeBatch+1] = {Part = P[655], CFrame = P[655].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[656] then resizeBatch[#resizeBatch+1] = {Part = P[656], CFrame = P[656].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[657] then resizeBatch[#resizeBatch+1] = {Part = P[657], CFrame = P[657].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[658] then resizeBatch[#resizeBatch+1] = {Part = P[658], CFrame = P[658].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[661] then resizeBatch[#resizeBatch+1] = {Part = P[661], CFrame = P[661].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[663] then resizeBatch[#resizeBatch+1] = {Part = P[663], CFrame = P[663].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[664] then resizeBatch[#resizeBatch+1] = {Part = P[664], CFrame = P[664].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[665] then resizeBatch[#resizeBatch+1] = {Part = P[665], CFrame = P[665].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[666] then resizeBatch[#resizeBatch+1] = {Part = P[666], CFrame = P[666].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[668] then resizeBatch[#resizeBatch+1] = {Part = P[668], CFrame = P[668].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[669] then resizeBatch[#resizeBatch+1] = {Part = P[669], CFrame = P[669].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[670] then resizeBatch[#resizeBatch+1] = {Part = P[670], CFrame = P[670].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[671] then resizeBatch[#resizeBatch+1] = {Part = P[671], CFrame = P[671].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[673] then resizeBatch[#resizeBatch+1] = {Part = P[673], CFrame = P[673].CFrame, Size = Vector3.new(3,3,3)} end if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(3,3,3)} end if P[675] then resizeBatch[#resizeBatch+1] = {Part = P[675], CFrame = P[675].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[678] then resizeBatch[#resizeBatch+1] = {Part = P[678], CFrame = P[678].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[679] then resizeBatch[#resizeBatch+1] = {Part = P[679], CFrame = P[679].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[682] then resizeBatch[#resizeBatch+1] = {Part = P[682], CFrame = P[682].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[683] then resizeBatch[#resizeBatch+1] = {Part = P[683], CFrame = P[683].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[684] then resizeBatch[#resizeBatch+1] = {Part = P[684], CFrame = P[684].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[685] then resizeBatch[#resizeBatch+1] = {Part = P[685], CFrame = P[685].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[687] then resizeBatch[#resizeBatch+1] = {Part = P[687], CFrame = P[687].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[689] then resizeBatch[#resizeBatch+1] = {Part = P[689], CFrame = P[689].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[690] then resizeBatch[#resizeBatch+1] = {Part = P[690], CFrame = P[690].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[691] then resizeBatch[#resizeBatch+1] = {Part = P[691], CFrame = P[691].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[692] then resizeBatch[#resizeBatch+1] = {Part = P[692], CFrame = P[692].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[693] then resizeBatch[#resizeBatch+1] = {Part = P[693], CFrame = P[693].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[694] then resizeBatch[#resizeBatch+1] = {Part = P[694], CFrame = P[694].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[695] then resizeBatch[#resizeBatch+1] = {Part = P[695], CFrame = P[695].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[698] then resizeBatch[#resizeBatch+1] = {Part = P[698], CFrame = P[698].CFrame, Size = Vector3.new(3,3,3)} end if P[699] then resizeBatch[#resizeBatch+1] = {Part = P[699], CFrame = P[699].CFrame, Size = Vector3.new(3,3,3)} end if P[702] then resizeBatch[#resizeBatch+1] = {Part = P[702], CFrame = P[702].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[703] then resizeBatch[#resizeBatch+1] = {Part = P[703], CFrame = P[703].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[705] then resizeBatch[#resizeBatch+1] = {Part = P[705], CFrame = P[705].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[706] then resizeBatch[#resizeBatch+1] = {Part = P[706], CFrame = P[706].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[707] then resizeBatch[#resizeBatch+1] = {Part = P[707], CFrame = P[707].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[709] then resizeBatch[#resizeBatch+1] = {Part = P[709], CFrame = P[709].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[710] then resizeBatch[#resizeBatch+1] = {Part = P[710], CFrame = P[710].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[712] then resizeBatch[#resizeBatch+1] = {Part = P[712], CFrame = P[712].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[713] then resizeBatch[#resizeBatch+1] = {Part = P[713], CFrame = P[713].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[714] then resizeBatch[#resizeBatch+1] = {Part = P[714], CFrame = P[714].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[716] then resizeBatch[#resizeBatch+1] = {Part = P[716], CFrame = P[716].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[717] then resizeBatch[#resizeBatch+1] = {Part = P[717], CFrame = P[717].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[718] then resizeBatch[#resizeBatch+1] = {Part = P[718], CFrame = P[718].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[719] then resizeBatch[#resizeBatch+1] = {Part = P[719], CFrame = P[719].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[720] then resizeBatch[#resizeBatch+1] = {Part = P[720], CFrame = P[720].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[721] then resizeBatch[#resizeBatch+1] = {Part = P[721], CFrame = P[721].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[723] then resizeBatch[#resizeBatch+1] = {Part = P[723], CFrame = P[723].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[724] then resizeBatch[#resizeBatch+1] = {Part = P[724], CFrame = P[724].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[725] then resizeBatch[#resizeBatch+1] = {Part = P[725], CFrame = P[725].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[726] then resizeBatch[#resizeBatch+1] = {Part = P[726], CFrame = P[726].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[727] then resizeBatch[#resizeBatch+1] = {Part = P[727], CFrame = P[727].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[728] then resizeBatch[#resizeBatch+1] = {Part = P[728], CFrame = P[728].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[730] then resizeBatch[#resizeBatch+1] = {Part = P[730], CFrame = P[730].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[731] then resizeBatch[#resizeBatch+1] = {Part = P[731], CFrame = P[731].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[733] then resizeBatch[#resizeBatch+1] = {Part = P[733], CFrame = P[733].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[734] then resizeBatch[#resizeBatch+1] = {Part = P[734], CFrame = P[734].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[735] then resizeBatch[#resizeBatch+1] = {Part = P[735], CFrame = P[735].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[736] then resizeBatch[#resizeBatch+1] = {Part = P[736], CFrame = P[736].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[737] then resizeBatch[#resizeBatch+1] = {Part = P[737], CFrame = P[737].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[738] then resizeBatch[#resizeBatch+1] = {Part = P[738], CFrame = P[738].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[740] then resizeBatch[#resizeBatch+1] = {Part = P[740], CFrame = P[740].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[741] then resizeBatch[#resizeBatch+1] = {Part = P[741], CFrame = P[741].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[742] then resizeBatch[#resizeBatch+1] = {Part = P[742], CFrame = P[742].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[743] then resizeBatch[#resizeBatch+1] = {Part = P[743], CFrame = P[743].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[744] then resizeBatch[#resizeBatch+1] = {Part = P[744], CFrame = P[744].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[745] then resizeBatch[#resizeBatch+1] = {Part = P[745], CFrame = P[745].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[747] then resizeBatch[#resizeBatch+1] = {Part = P[747], CFrame = P[747].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[748] then resizeBatch[#resizeBatch+1] = {Part = P[748], CFrame = P[748].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[750] then resizeBatch[#resizeBatch+1] = {Part = P[750], CFrame = P[750].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[751] then resizeBatch[#resizeBatch+1] = {Part = P[751], CFrame = P[751].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[752] then resizeBatch[#resizeBatch+1] = {Part = P[752], CFrame = P[752].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[754] then resizeBatch[#resizeBatch+1] = {Part = P[754], CFrame = P[754].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[755] then resizeBatch[#resizeBatch+1] = {Part = P[755], CFrame = P[755].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[756] then resizeBatch[#resizeBatch+1] = {Part = P[756], CFrame = P[756].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[757] then resizeBatch[#resizeBatch+1] = {Part = P[757], CFrame = P[757].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[758] then resizeBatch[#resizeBatch+1] = {Part = P[758], CFrame = P[758].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[760] then resizeBatch[#resizeBatch+1] = {Part = P[760], CFrame = P[760].CFrame, Size = Vector3.new(3,3,3)} end if P[761] then resizeBatch[#resizeBatch+1] = {Part = P[761], CFrame = P[761].CFrame, Size = Vector3.new(3,3,3)} end if P[762] then resizeBatch[#resizeBatch+1] = {Part = P[762], CFrame = P[762].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[764] then resizeBatch[#resizeBatch+1] = {Part = P[764], CFrame = P[764].CFrame, Size = Vector3.new(3,3,3)} end if P[765] then resizeBatch[#resizeBatch+1] = {Part = P[765], CFrame = P[765].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[766] then resizeBatch[#resizeBatch+1] = {Part = P[766], CFrame = P[766].CFrame, Size = Vector3.new(3,3,3)} end if P[769] then resizeBatch[#resizeBatch+1] = {Part = P[769], CFrame = P[769].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[770] then resizeBatch[#resizeBatch+1] = {Part = P[770], CFrame = P[770].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[772] then resizeBatch[#resizeBatch+1] = {Part = P[772], CFrame = P[772].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[773] then resizeBatch[#resizeBatch+1] = {Part = P[773], CFrame = P[773].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[775] then resizeBatch[#resizeBatch+1] = {Part = P[775], CFrame = P[775].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[776] then resizeBatch[#resizeBatch+1] = {Part = P[776], CFrame = P[776].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[778] then resizeBatch[#resizeBatch+1] = {Part = P[778], CFrame = P[778].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[779] then resizeBatch[#resizeBatch+1] = {Part = P[779], CFrame = P[779].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[780] then resizeBatch[#resizeBatch+1] = {Part = P[780], CFrame = P[780].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[782] then resizeBatch[#resizeBatch+1] = {Part = P[782], CFrame = P[782].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[783] then resizeBatch[#resizeBatch+1] = {Part = P[783], CFrame = P[783].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[785] then resizeBatch[#resizeBatch+1] = {Part = P[785], CFrame = P[785].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[786] then resizeBatch[#resizeBatch+1] = {Part = P[786], CFrame = P[786].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[787] then resizeBatch[#resizeBatch+1] = {Part = P[787], CFrame = P[787].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[789] then resizeBatch[#resizeBatch+1] = {Part = P[789], CFrame = P[789].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[792] then resizeBatch[#resizeBatch+1] = {Part = P[792], CFrame = P[792].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[793] then resizeBatch[#resizeBatch+1] = {Part = P[793], CFrame = P[793].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[795] then resizeBatch[#resizeBatch+1] = {Part = P[795], CFrame = P[795].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[796] then resizeBatch[#resizeBatch+1] = {Part = P[796], CFrame = P[796].CFrame, Size = Vector3.new(3,3,3)} end if P[797] then resizeBatch[#resizeBatch+1] = {Part = P[797], CFrame = P[797].CFrame, Size = Vector3.new(3,3,3)} end if P[799] then resizeBatch[#resizeBatch+1] = {Part = P[799], CFrame = P[799].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[800] then resizeBatch[#resizeBatch+1] = {Part = P[800], CFrame = P[800].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[801] then resizeBatch[#resizeBatch+1] = {Part = P[801], CFrame = P[801].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[802] then resizeBatch[#resizeBatch+1] = {Part = P[802], CFrame = P[802].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[803] then resizeBatch[#resizeBatch+1] = {Part = P[803], CFrame = P[803].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[804] then resizeBatch[#resizeBatch+1] = {Part = P[804], CFrame = P[804].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[806] then resizeBatch[#resizeBatch+1] = {Part = P[806], CFrame = P[806].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[807] then resizeBatch[#resizeBatch+1] = {Part = P[807], CFrame = P[807].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[809] then resizeBatch[#resizeBatch+1] = {Part = P[809], CFrame = P[809].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[810] then resizeBatch[#resizeBatch+1] = {Part = P[810], CFrame = P[810].CFrame, Size = Vector3.new(3,3,3)} end if P[811] then resizeBatch[#resizeBatch+1] = {Part = P[811], CFrame = P[811].CFrame, Size = Vector3.new(3,3,3)} end if P[813] then resizeBatch[#resizeBatch+1] = {Part = P[813], CFrame = P[813].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[814] then resizeBatch[#resizeBatch+1] = {Part = P[814], CFrame = P[814].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[815] then resizeBatch[#resizeBatch+1] = {Part = P[815], CFrame = P[815].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[816] then resizeBatch[#resizeBatch+1] = {Part = P[816], CFrame = P[816].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[817] then resizeBatch[#resizeBatch+1] = {Part = P[817], CFrame = P[817].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[818] then resizeBatch[#resizeBatch+1] = {Part = P[818], CFrame = P[818].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[820] then resizeBatch[#resizeBatch+1] = {Part = P[820], CFrame = P[820].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[821] then resizeBatch[#resizeBatch+1] = {Part = P[821], CFrame = P[821].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[823] then resizeBatch[#resizeBatch+1] = {Part = P[823], CFrame = P[823].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[824] then resizeBatch[#resizeBatch+1] = {Part = P[824], CFrame = P[824].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[825] then resizeBatch[#resizeBatch+1] = {Part = P[825], CFrame = P[825].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[827] then resizeBatch[#resizeBatch+1] = {Part = P[827], CFrame = P[827].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[829] then resizeBatch[#resizeBatch+1] = {Part = P[829], CFrame = P[829].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[830] then resizeBatch[#resizeBatch+1] = {Part = P[830], CFrame = P[830].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[831] then resizeBatch[#resizeBatch+1] = {Part = P[831], CFrame = P[831].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[833] then resizeBatch[#resizeBatch+1] = {Part = P[833], CFrame = P[833].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[834] then resizeBatch[#resizeBatch+1] = {Part = P[834], CFrame = P[834].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[836] then resizeBatch[#resizeBatch+1] = {Part = P[836], CFrame = P[836].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[837] then resizeBatch[#resizeBatch+1] = {Part = P[837], CFrame = P[837].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[838] then resizeBatch[#resizeBatch+1] = {Part = P[838], CFrame = P[838].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[839] then resizeBatch[#resizeBatch+1] = {Part = P[839], CFrame = P[839].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[840] then resizeBatch[#resizeBatch+1] = {Part = P[840], CFrame = P[840].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[841] then resizeBatch[#resizeBatch+1] = {Part = P[841], CFrame = P[841].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[843] then resizeBatch[#resizeBatch+1] = {Part = P[843], CFrame = P[843].CFrame, Size = Vector3.new(3,3,3)} end if P[844] then resizeBatch[#resizeBatch+1] = {Part = P[844], CFrame = P[844].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[845] then resizeBatch[#resizeBatch+1] = {Part = P[845], CFrame = P[845].CFrame, Size = Vector3.new(3,3,3)} end if P[847] then resizeBatch[#resizeBatch+1] = {Part = P[847], CFrame = P[847].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[848] then resizeBatch[#resizeBatch+1] = {Part = P[848], CFrame = P[848].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[850] then resizeBatch[#resizeBatch+1] = {Part = P[850], CFrame = P[850].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[851] then resizeBatch[#resizeBatch+1] = {Part = P[851], CFrame = P[851].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[852] then resizeBatch[#resizeBatch+1] = {Part = P[852], CFrame = P[852].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[853] then resizeBatch[#resizeBatch+1] = {Part = P[853], CFrame = P[853].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[854] then resizeBatch[#resizeBatch+1] = {Part = P[854], CFrame = P[854].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[855] then resizeBatch[#resizeBatch+1] = {Part = P[855], CFrame = P[855].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[858] then resizeBatch[#resizeBatch+1] = {Part = P[858], CFrame = P[858].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[859] then resizeBatch[#resizeBatch+1] = {Part = P[859], CFrame = P[859].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[861] then resizeBatch[#resizeBatch+1] = {Part = P[861], CFrame = P[861].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[862] then resizeBatch[#resizeBatch+1] = {Part = P[862], CFrame = P[862].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[864] then resizeBatch[#resizeBatch+1] = {Part = P[864], CFrame = P[864].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[865] then resizeBatch[#resizeBatch+1] = {Part = P[865], CFrame = P[865].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[867] then resizeBatch[#resizeBatch+1] = {Part = P[867], CFrame = P[867].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[868] then resizeBatch[#resizeBatch+1] = {Part = P[868], CFrame = P[868].CFrame, Size = Vector3.new(3,3,3)} end if P[869] then resizeBatch[#resizeBatch+1] = {Part = P[869], CFrame = P[869].CFrame, Size = Vector3.new(3,3,3)} end if P[871] then resizeBatch[#resizeBatch+1] = {Part = P[871], CFrame = P[871].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[872] then resizeBatch[#resizeBatch+1] = {Part = P[872], CFrame = P[872].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[874] then resizeBatch[#resizeBatch+1] = {Part = P[874], CFrame = P[874].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[875] then resizeBatch[#resizeBatch+1] = {Part = P[875], CFrame = P[875].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[876] then resizeBatch[#resizeBatch+1] = {Part = P[876], CFrame = P[876].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[877] then resizeBatch[#resizeBatch+1] = {Part = P[877], CFrame = P[877].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[878] then resizeBatch[#resizeBatch+1] = {Part = P[878], CFrame = P[878].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[879] then resizeBatch[#resizeBatch+1] = {Part = P[879], CFrame = P[879].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[881] then resizeBatch[#resizeBatch+1] = {Part = P[881], CFrame = P[881].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[882] then resizeBatch[#resizeBatch+1] = {Part = P[882], CFrame = P[882].CFrame, Size = Vector3.new(3,3,3)} end if P[883] then resizeBatch[#resizeBatch+1] = {Part = P[883], CFrame = P[883].CFrame, Size = Vector3.new(3,3,3)} end if P[885] then resizeBatch[#resizeBatch+1] = {Part = P[885], CFrame = P[885].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[886] then resizeBatch[#resizeBatch+1] = {Part = P[886], CFrame = P[886].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[887] then resizeBatch[#resizeBatch+1] = {Part = P[887], CFrame = P[887].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[888] then resizeBatch[#resizeBatch+1] = {Part = P[888], CFrame = P[888].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[889] then resizeBatch[#resizeBatch+1] = {Part = P[889], CFrame = P[889].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[890] then resizeBatch[#resizeBatch+1] = {Part = P[890], CFrame = P[890].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[891] then resizeBatch[#resizeBatch+1] = {Part = P[891], CFrame = P[891].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[892] then resizeBatch[#resizeBatch+1] = {Part = P[892], CFrame = P[892].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[893] then resizeBatch[#resizeBatch+1] = {Part = P[893], CFrame = P[893].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[895] then resizeBatch[#resizeBatch+1] = {Part = P[895], CFrame = P[895].CFrame, Size = Vector3.new(3,3,3)} end if P[896] then resizeBatch[#resizeBatch+1] = {Part = P[896], CFrame = P[896].CFrame, Size = Vector3.new(3,3,3)} end if P[897] then resizeBatch[#resizeBatch+1] = {Part = P[897], CFrame = P[897].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[899] then resizeBatch[#resizeBatch+1] = {Part = P[899], CFrame = P[899].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[900] then resizeBatch[#resizeBatch+1] = {Part = P[900], CFrame = P[900].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[902] then resizeBatch[#resizeBatch+1] = {Part = P[902], CFrame = P[902].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[904] then resizeBatch[#resizeBatch+1] = {Part = P[904], CFrame = P[904].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[906] then resizeBatch[#resizeBatch+1] = {Part = P[906], CFrame = P[906].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[907] then resizeBatch[#resizeBatch+1] = {Part = P[907], CFrame = P[907].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[908] then resizeBatch[#resizeBatch+1] = {Part = P[908], CFrame = P[908].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[909] then resizeBatch[#resizeBatch+1] = {Part = P[909], CFrame = P[909].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[911] then resizeBatch[#resizeBatch+1] = {Part = P[911], CFrame = P[911].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[913] then resizeBatch[#resizeBatch+1] = {Part = P[913], CFrame = P[913].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[914] then resizeBatch[#resizeBatch+1] = {Part = P[914], CFrame = P[914].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[915] then resizeBatch[#resizeBatch+1] = {Part = P[915], CFrame = P[915].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[916] then resizeBatch[#resizeBatch+1] = {Part = P[916], CFrame = P[916].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[918] then resizeBatch[#resizeBatch+1] = {Part = P[918], CFrame = P[918].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[920] then resizeBatch[#resizeBatch+1] = {Part = P[920], CFrame = P[920].CFrame, Size = Vector3.new(3,3,3)} end if P[921] then resizeBatch[#resizeBatch+1] = {Part = P[921], CFrame = P[921].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[922] then resizeBatch[#resizeBatch+1] = {Part = P[922], CFrame = P[922].CFrame, Size = Vector3.new(3,3,3)} end if P[924] then resizeBatch[#resizeBatch+1] = {Part = P[924], CFrame = P[924].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[925] then resizeBatch[#resizeBatch+1] = {Part = P[925], CFrame = P[925].CFrame, Size = Vector3.new(3,3,3)} end if P[926] then resizeBatch[#resizeBatch+1] = {Part = P[926], CFrame = P[926].CFrame, Size = Vector3.new(3,3,3)} end if P[928] then resizeBatch[#resizeBatch+1] = {Part = P[928], CFrame = P[928].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[929] then resizeBatch[#resizeBatch+1] = {Part = P[929], CFrame = P[929].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[930] then resizeBatch[#resizeBatch+1] = {Part = P[930], CFrame = P[930].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[932] then resizeBatch[#resizeBatch+1] = {Part = P[932], CFrame = P[932].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[933] then resizeBatch[#resizeBatch+1] = {Part = P[933], CFrame = P[933].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[934] then resizeBatch[#resizeBatch+1] = {Part = P[934], CFrame = P[934].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[935] then resizeBatch[#resizeBatch+1] = {Part = P[935], CFrame = P[935].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[936] then resizeBatch[#resizeBatch+1] = {Part = P[936], CFrame = P[936].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[939] then resizeBatch[#resizeBatch+1] = {Part = P[939], CFrame = P[939].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[940] then resizeBatch[#resizeBatch+1] = {Part = P[940], CFrame = P[940].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[941] then resizeBatch[#resizeBatch+1] = {Part = P[941], CFrame = P[941].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[942] then resizeBatch[#resizeBatch+1] = {Part = P[942], CFrame = P[942].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[943] then resizeBatch[#resizeBatch+1] = {Part = P[943], CFrame = P[943].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[944] then resizeBatch[#resizeBatch+1] = {Part = P[944], CFrame = P[944].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[946] then resizeBatch[#resizeBatch+1] = {Part = P[946], CFrame = P[946].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[948] then resizeBatch[#resizeBatch+1] = {Part = P[948], CFrame = P[948].CFrame, Size = Vector3.new(3,3,3)} end if P[949] then resizeBatch[#resizeBatch+1] = {Part = P[949], CFrame = P[949].CFrame, Size = Vector3.new(3,3,3)} end if P[950] then resizeBatch[#resizeBatch+1] = {Part = P[950], CFrame = P[950].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[952] then resizeBatch[#resizeBatch+1] = {Part = P[952], CFrame = P[952].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[955] then resizeBatch[#resizeBatch+1] = {Part = P[955], CFrame = P[955].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[956] then resizeBatch[#resizeBatch+1] = {Part = P[956], CFrame = P[956].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[957] then resizeBatch[#resizeBatch+1] = {Part = P[957], CFrame = P[957].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[958] then resizeBatch[#resizeBatch+1] = {Part = P[958], CFrame = P[958].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[959] then resizeBatch[#resizeBatch+1] = {Part = P[959], CFrame = P[959].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[960] then resizeBatch[#resizeBatch+1] = {Part = P[960], CFrame = P[960].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[962] then resizeBatch[#resizeBatch+1] = {Part = P[962], CFrame = P[962].CFrame, Size = Vector3.new(3,3,3)} end if P[963] then resizeBatch[#resizeBatch+1] = {Part = P[963], CFrame = P[963].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[964] then resizeBatch[#resizeBatch+1] = {Part = P[964], CFrame = P[964].CFrame, Size = Vector3.new(3,3,3)} end if P[966] then resizeBatch[#resizeBatch+1] = {Part = P[966], CFrame = P[966].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[967] then resizeBatch[#resizeBatch+1] = {Part = P[967], CFrame = P[967].CFrame, Size = Vector3.new(3,3,3)} end if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(3,3,3)} end if P[971] then resizeBatch[#resizeBatch+1] = {Part = P[971], CFrame = P[971].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[972] then resizeBatch[#resizeBatch+1] = {Part = P[972], CFrame = P[972].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[973] then resizeBatch[#resizeBatch+1] = {Part = P[973], CFrame = P[973].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[974] then resizeBatch[#resizeBatch+1] = {Part = P[974], CFrame = P[974].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[976] then resizeBatch[#resizeBatch+1] = {Part = P[976], CFrame = P[976].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[978] then resizeBatch[#resizeBatch+1] = {Part = P[978], CFrame = P[978].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[979] then resizeBatch[#resizeBatch+1] = {Part = P[979], CFrame = P[979].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[980] then resizeBatch[#resizeBatch+1] = {Part = P[980], CFrame = P[980].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[981] then resizeBatch[#resizeBatch+1] = {Part = P[981], CFrame = P[981].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[982] then resizeBatch[#resizeBatch+1] = {Part = P[982], CFrame = P[982].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[983] then resizeBatch[#resizeBatch+1] = {Part = P[983], CFrame = P[983].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[987] then resizeBatch[#resizeBatch+1] = {Part = P[987], CFrame = P[987].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[988] then resizeBatch[#resizeBatch+1] = {Part = P[988], CFrame = P[988].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[989] then resizeBatch[#resizeBatch+1] = {Part = P[989], CFrame = P[989].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[990] then resizeBatch[#resizeBatch+1] = {Part = P[990], CFrame = P[990].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[992] then resizeBatch[#resizeBatch+1] = {Part = P[992], CFrame = P[992].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[993] then resizeBatch[#resizeBatch+1] = {Part = P[993], CFrame = P[993].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[994] then resizeBatch[#resizeBatch+1] = {Part = P[994], CFrame = P[994].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[996] then resizeBatch[#resizeBatch+1] = {Part = P[996], CFrame = P[996].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[997] then resizeBatch[#resizeBatch+1] = {Part = P[997], CFrame = P[997].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1000] then resizeBatch[#resizeBatch+1] = {Part = P[1000], CFrame = P[1000].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[1001] then resizeBatch[#resizeBatch+1] = {Part = P[1001], CFrame = P[1001].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[1003] then resizeBatch[#resizeBatch+1] = {Part = P[1003], CFrame = P[1003].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[1004] then resizeBatch[#resizeBatch+1] = {Part = P[1004], CFrame = P[1004].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[1005] then resizeBatch[#resizeBatch+1] = {Part = P[1005], CFrame = P[1005].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[1006] then resizeBatch[#resizeBatch+1] = {Part = P[1006], CFrame = P[1006].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[1007] then resizeBatch[#resizeBatch+1] = {Part = P[1007], CFrame = P[1007].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[1009] then resizeBatch[#resizeBatch+1] = {Part = P[1009], CFrame = P[1009].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1010] then resizeBatch[#resizeBatch+1] = {Part = P[1010], CFrame = P[1010].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1011] then resizeBatch[#resizeBatch+1] = {Part = P[1011], CFrame = P[1011].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1012] then resizeBatch[#resizeBatch+1] = {Part = P[1012], CFrame = P[1012].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1013] then resizeBatch[#resizeBatch+1] = {Part = P[1013], CFrame = P[1013].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1014] then resizeBatch[#resizeBatch+1] = {Part = P[1014], CFrame = P[1014].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1015] then resizeBatch[#resizeBatch+1] = {Part = P[1015], CFrame = P[1015].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1016] then resizeBatch[#resizeBatch+1] = {Part = P[1016], CFrame = P[1016].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1017] then resizeBatch[#resizeBatch+1] = {Part = P[1017], CFrame = P[1017].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1020] then resizeBatch[#resizeBatch+1] = {Part = P[1020], CFrame = P[1020].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1021] then resizeBatch[#resizeBatch+1] = {Part = P[1021], CFrame = P[1021].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1022] then resizeBatch[#resizeBatch+1] = {Part = P[1022], CFrame = P[1022].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1024] then resizeBatch[#resizeBatch+1] = {Part = P[1024], CFrame = P[1024].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1025] then resizeBatch[#resizeBatch+1] = {Part = P[1025], CFrame = P[1025].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1027] then resizeBatch[#resizeBatch+1] = {Part = P[1027], CFrame = P[1027].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1028] then resizeBatch[#resizeBatch+1] = {Part = P[1028], CFrame = P[1028].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1029] then resizeBatch[#resizeBatch+1] = {Part = P[1029], CFrame = P[1029].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1031] then resizeBatch[#resizeBatch+1] = {Part = P[1031], CFrame = P[1031].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1032] then resizeBatch[#resizeBatch+1] = {Part = P[1032], CFrame = P[1032].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1034] then resizeBatch[#resizeBatch+1] = {Part = P[1034], CFrame = P[1034].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1035] then resizeBatch[#resizeBatch+1] = {Part = P[1035], CFrame = P[1035].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1036] then resizeBatch[#resizeBatch+1] = {Part = P[1036], CFrame = P[1036].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1038] then resizeBatch[#resizeBatch+1] = {Part = P[1038], CFrame = P[1038].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1039] then resizeBatch[#resizeBatch+1] = {Part = P[1039], CFrame = P[1039].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1041] then resizeBatch[#resizeBatch+1] = {Part = P[1041], CFrame = P[1041].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1042] then resizeBatch[#resizeBatch+1] = {Part = P[1042], CFrame = P[1042].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1043] then resizeBatch[#resizeBatch+1] = {Part = P[1043], CFrame = P[1043].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1044] then resizeBatch[#resizeBatch+1] = {Part = P[1044], CFrame = P[1044].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1045] then resizeBatch[#resizeBatch+1] = {Part = P[1045], CFrame = P[1045].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1046] then resizeBatch[#resizeBatch+1] = {Part = P[1046], CFrame = P[1046].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1048] then resizeBatch[#resizeBatch+1] = {Part = P[1048], CFrame = P[1048].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1049] then resizeBatch[#resizeBatch+1] = {Part = P[1049], CFrame = P[1049].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1050] then resizeBatch[#resizeBatch+1] = {Part = P[1050], CFrame = P[1050].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1051] then resizeBatch[#resizeBatch+1] = {Part = P[1051], CFrame = P[1051].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1053] then resizeBatch[#resizeBatch+1] = {Part = P[1053], CFrame = P[1053].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1054] then resizeBatch[#resizeBatch+1] = {Part = P[1054], CFrame = P[1054].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1055] then resizeBatch[#resizeBatch+1] = {Part = P[1055], CFrame = P[1055].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1056] then resizeBatch[#resizeBatch+1] = {Part = P[1056], CFrame = P[1056].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1058] then resizeBatch[#resizeBatch+1] = {Part = P[1058], CFrame = P[1058].CFrame, Size = Vector3.new(3,3,3)} end if P[1059] then resizeBatch[#resizeBatch+1] = {Part = P[1059], CFrame = P[1059].CFrame, Size = Vector3.new(3,3,3)} end if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[1063] then resizeBatch[#resizeBatch+1] = {Part = P[1063], CFrame = P[1063].CFrame, Size = Vector3.new(3,3,3)} end if P[1064] then resizeBatch[#resizeBatch+1] = {Part = P[1064], CFrame = P[1064].CFrame, Size = Vector3.new(3,3,3)} end if P[1066] then resizeBatch[#resizeBatch+1] = {Part = P[1066], CFrame = P[1066].CFrame, Size = Vector3.new(3,3,3)} end if P[1067] then resizeBatch[#resizeBatch+1] = {Part = P[1067], CFrame = P[1067].CFrame, Size = Vector3.new(3,3,3)} end if P[1068] then resizeBatch[#resizeBatch+1] = {Part = P[1068], CFrame = P[1068].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[1070] then resizeBatch[#resizeBatch+1] = {Part = P[1070], CFrame = P[1070].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1071] then resizeBatch[#resizeBatch+1] = {Part = P[1071], CFrame = P[1071].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1072] then resizeBatch[#resizeBatch+1] = {Part = P[1072], CFrame = P[1072].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1073] then resizeBatch[#resizeBatch+1] = {Part = P[1073], CFrame = P[1073].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1074] then resizeBatch[#resizeBatch+1] = {Part = P[1074], CFrame = P[1074].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1075] then resizeBatch[#resizeBatch+1] = {Part = P[1075], CFrame = P[1075].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1078] then resizeBatch[#resizeBatch+1] = {Part = P[1078], CFrame = P[1078].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1079] then resizeBatch[#resizeBatch+1] = {Part = P[1079], CFrame = P[1079].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1080] then resizeBatch[#resizeBatch+1] = {Part = P[1080], CFrame = P[1080].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1081] then resizeBatch[#resizeBatch+1] = {Part = P[1081], CFrame = P[1081].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1082] then resizeBatch[#resizeBatch+1] = {Part = P[1082], CFrame = P[1082].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1083] then resizeBatch[#resizeBatch+1] = {Part = P[1083], CFrame = P[1083].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1085] then resizeBatch[#resizeBatch+1] = {Part = P[1085], CFrame = P[1085].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1087] then resizeBatch[#resizeBatch+1] = {Part = P[1087], CFrame = P[1087].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1088] then resizeBatch[#resizeBatch+1] = {Part = P[1088], CFrame = P[1088].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1089] then resizeBatch[#resizeBatch+1] = {Part = P[1089], CFrame = P[1089].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1090] then resizeBatch[#resizeBatch+1] = {Part = P[1090], CFrame = P[1090].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1091] then resizeBatch[#resizeBatch+1] = {Part = P[1091], CFrame = P[1091].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1092] then resizeBatch[#resizeBatch+1] = {Part = P[1092], CFrame = P[1092].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1093] then resizeBatch[#resizeBatch+1] = {Part = P[1093], CFrame = P[1093].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1094] then resizeBatch[#resizeBatch+1] = {Part = P[1094], CFrame = P[1094].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1095] then resizeBatch[#resizeBatch+1] = {Part = P[1095], CFrame = P[1095].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1097] then resizeBatch[#resizeBatch+1] = {Part = P[1097], CFrame = P[1097].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(3,3,3)} end if P[1099] then resizeBatch[#resizeBatch+1] = {Part = P[1099], CFrame = P[1099].CFrame, Size = Vector3.new(3,3,3)} end if P[1101] then resizeBatch[#resizeBatch+1] = {Part = P[1101], CFrame = P[1101].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1102] then resizeBatch[#resizeBatch+1] = {Part = P[1102], CFrame = P[1102].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1103] then resizeBatch[#resizeBatch+1] = {Part = P[1103], CFrame = P[1103].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1104] then resizeBatch[#resizeBatch+1] = {Part = P[1104], CFrame = P[1104].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1106] then resizeBatch[#resizeBatch+1] = {Part = P[1106], CFrame = P[1106].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1109] then resizeBatch[#resizeBatch+1] = {Part = P[1109], CFrame = P[1109].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1110] then resizeBatch[#resizeBatch+1] = {Part = P[1110], CFrame = P[1110].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1111] then resizeBatch[#resizeBatch+1] = {Part = P[1111], CFrame = P[1111].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1112] then resizeBatch[#resizeBatch+1] = {Part = P[1112], CFrame = P[1112].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1113] then resizeBatch[#resizeBatch+1] = {Part = P[1113], CFrame = P[1113].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(3,3,3)} end if P[1116] then resizeBatch[#resizeBatch+1] = {Part = P[1116], CFrame = P[1116].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[1117] then resizeBatch[#resizeBatch+1] = {Part = P[1117], CFrame = P[1117].CFrame, Size = Vector3.new(3,3,3)} end if P[1119] then resizeBatch[#resizeBatch+1] = {Part = P[1119], CFrame = P[1119].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1120] then resizeBatch[#resizeBatch+1] = {Part = P[1120], CFrame = P[1120].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1121] then resizeBatch[#resizeBatch+1] = {Part = P[1121], CFrame = P[1121].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1123] then resizeBatch[#resizeBatch+1] = {Part = P[1123], CFrame = P[1123].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1124] then resizeBatch[#resizeBatch+1] = {Part = P[1124], CFrame = P[1124].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1126] then resizeBatch[#resizeBatch+1] = {Part = P[1126], CFrame = P[1126].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1127] then resizeBatch[#resizeBatch+1] = {Part = P[1127], CFrame = P[1127].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1128] then resizeBatch[#resizeBatch+1] = {Part = P[1128], CFrame = P[1128].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1130] then resizeBatch[#resizeBatch+1] = {Part = P[1130], CFrame = P[1130].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1131] then resizeBatch[#resizeBatch+1] = {Part = P[1131], CFrame = P[1131].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1132] then resizeBatch[#resizeBatch+1] = {Part = P[1132], CFrame = P[1132].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1133] then resizeBatch[#resizeBatch+1] = {Part = P[1133], CFrame = P[1133].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1134] then resizeBatch[#resizeBatch+1] = {Part = P[1134], CFrame = P[1134].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1137] then resizeBatch[#resizeBatch+1] = {Part = P[1137], CFrame = P[1137].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[1140] then resizeBatch[#resizeBatch+1] = {Part = P[1140], CFrame = P[1140].CFrame, Size = Vector3.new(3.4000000953674316,0.30000001192092896,0.30000001192092896)} end if P[1141] then resizeBatch[#resizeBatch+1] = {Part = P[1141], CFrame = P[1141].CFrame, Size = Vector3.new(3,0.5,0.5)} end if P[1142] then resizeBatch[#resizeBatch+1] = {Part = P[1142], CFrame = P[1142].CFrame, Size = Vector3.new(24,0.30000001192092896,2.9999992847442627)} end if P[1143] then resizeBatch[#resizeBatch+1] = {Part = P[1143], CFrame = P[1143].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[1144] then resizeBatch[#resizeBatch+1] = {Part = P[1144], CFrame = P[1144].CFrame, Size = Vector3.new(24,0.30000001192092896,1.9999992847442627)} end if P[1146] then resizeBatch[#resizeBatch+1] = {Part = P[1146], CFrame = P[1146].CFrame, Size = Vector3.new(3,3,3)} end if P[1147] then resizeBatch[#resizeBatch+1] = {Part = P[1147], CFrame = P[1147].CFrame, Size = Vector3.new(3,3,3)} end if P[1148] then resizeBatch[#resizeBatch+1] = {Part = P[1148], CFrame = P[1148].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[1150] then resizeBatch[#resizeBatch+1] = {Part = P[1150], CFrame = P[1150].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1151] then resizeBatch[#resizeBatch+1] = {Part = P[1151], CFrame = P[1151].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1152] then resizeBatch[#resizeBatch+1] = {Part = P[1152], CFrame = P[1152].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1154] then resizeBatch[#resizeBatch+1] = {Part = P[1154], CFrame = P[1154].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1156] then resizeBatch[#resizeBatch+1] = {Part = P[1156], CFrame = P[1156].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1157] then resizeBatch[#resizeBatch+1] = {Part = P[1157], CFrame = P[1157].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1158] then resizeBatch[#resizeBatch+1] = {Part = P[1158], CFrame = P[1158].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1160] then resizeBatch[#resizeBatch+1] = {Part = P[1160], CFrame = P[1160].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1161] then resizeBatch[#resizeBatch+1] = {Part = P[1161], CFrame = P[1161].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1162] then resizeBatch[#resizeBatch+1] = {Part = P[1162], CFrame = P[1162].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1163] then resizeBatch[#resizeBatch+1] = {Part = P[1163], CFrame = P[1163].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1164] then resizeBatch[#resizeBatch+1] = {Part = P[1164], CFrame = P[1164].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1165] then resizeBatch[#resizeBatch+1] = {Part = P[1165], CFrame = P[1165].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1166] then resizeBatch[#resizeBatch+1] = {Part = P[1166], CFrame = P[1166].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1167] then resizeBatch[#resizeBatch+1] = {Part = P[1167], CFrame = P[1167].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1168] then resizeBatch[#resizeBatch+1] = {Part = P[1168], CFrame = P[1168].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1170] then resizeBatch[#resizeBatch+1] = {Part = P[1170], CFrame = P[1170].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1173] then resizeBatch[#resizeBatch+1] = {Part = P[1173], CFrame = P[1173].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1176] then resizeBatch[#resizeBatch+1] = {Part = P[1176], CFrame = P[1176].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1178] then resizeBatch[#resizeBatch+1] = {Part = P[1178], CFrame = P[1178].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1182] then resizeBatch[#resizeBatch+1] = {Part = P[1182], CFrame = P[1182].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1185] then resizeBatch[#resizeBatch+1] = {Part = P[1185], CFrame = P[1185].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1188] then resizeBatch[#resizeBatch+1] = {Part = P[1188], CFrame = P[1188].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1191] then resizeBatch[#resizeBatch+1] = {Part = P[1191], CFrame = P[1191].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1194] then resizeBatch[#resizeBatch+1] = {Part = P[1194], CFrame = P[1194].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1197] then resizeBatch[#resizeBatch+1] = {Part = P[1197], CFrame = P[1197].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1200] then resizeBatch[#resizeBatch+1] = {Part = P[1200], CFrame = P[1200].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1206] then resizeBatch[#resizeBatch+1] = {Part = P[1206], CFrame = P[1206].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1208] then resizeBatch[#resizeBatch+1] = {Part = P[1208], CFrame = P[1208].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1212] then resizeBatch[#resizeBatch+1] = {Part = P[1212], CFrame = P[1212].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1215] then resizeBatch[#resizeBatch+1] = {Part = P[1215], CFrame = P[1215].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1218] then resizeBatch[#resizeBatch+1] = {Part = P[1218], CFrame = P[1218].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1220] then resizeBatch[#resizeBatch+1] = {Part = P[1220], CFrame = P[1220].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1224] then resizeBatch[#resizeBatch+1] = {Part = P[1224], CFrame = P[1224].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1226] then resizeBatch[#resizeBatch+1] = {Part = P[1226], CFrame = P[1226].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1230] then resizeBatch[#resizeBatch+1] = {Part = P[1230], CFrame = P[1230].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1233] then resizeBatch[#resizeBatch+1] = {Part = P[1233], CFrame = P[1233].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1236] then resizeBatch[#resizeBatch+1] = {Part = P[1236], CFrame = P[1236].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1239] then resizeBatch[#resizeBatch+1] = {Part = P[1239], CFrame = P[1239].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1242] then resizeBatch[#resizeBatch+1] = {Part = P[1242], CFrame = P[1242].CFrame, Size = Vector3.new(2.4000000953674316,0.20000000298023224,2.4000000953674316)} end if P[1244] then resizeBatch[#resizeBatch+1] = {Part = P[1244], CFrame = P[1244].CFrame, Size = Vector3.new(2,0.20000000298023224,2)} end if P[1247] then resizeBatch[#resizeBatch+1] = {Part = P[1247], CFrame = P[1247].CFrame, Size = Vector3.new(36.400001525878906,0.05000000074505806,41.760005950927734)} end if P[1250] then resizeBatch[#resizeBatch+1] = {Part = P[1250], CFrame = P[1250].CFrame, Size = Vector3.new(0.05000000074505806,12,14.970004081726074)} end if P[1255] then resizeBatch[#resizeBatch+1] = {Part = P[1255], CFrame = P[1255].CFrame, Size = Vector3.new(109.91008758544922,12,0.05000000074505806)} end if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(36,0.05000000074505806,27.020009994506836)} end if P[1262] then resizeBatch[#resizeBatch+1] = {Part = P[1262], CFrame = P[1262].CFrame, Size = Vector3.new(109.9000015258789,0.05000000074505806,12)} end if P[1265] then resizeBatch[#resizeBatch+1] = {Part = P[1265], CFrame = P[1265].CFrame, Size = Vector3.new(12.010001182556152,12.010001182556152,0.05000000074505806)} end if P[1268] then resizeBatch[#resizeBatch+1] = {Part = P[1268], CFrame = P[1268].CFrame, Size = Vector3.new(12.010001182556152,12.010001182556152,0.05000000074505806)} end if P[1271] then resizeBatch[#resizeBatch+1] = {Part = P[1271], CFrame = P[1271].CFrame, Size = Vector3.new(11.320000648498535,0.05000000074505806,26.759998321533203)} end if P[1275] then resizeBatch[#resizeBatch+1] = {Part = P[1275], CFrame = P[1275].CFrame, Size = Vector3.new(11.940003395080566,11.810002326965332,0.05000000074505806)} end if P[1285] then resizeBatch[#resizeBatch+1] = {Part = P[1285], CFrame = P[1285].CFrame, Size = Vector3.new(11.780000686645508,11.9400053024292,0.05000000074505806)} end if P[1295] then resizeBatch[#resizeBatch+1] = {Part = P[1295], CFrame = P[1295].CFrame, Size = Vector3.new(11.930004119873047,11.9400053024292,0.05000000074505806)} end if P[1305] then resizeBatch[#resizeBatch+1] = {Part = P[1305], CFrame = P[1305].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(99.52999877929688,0.05000000074505806,210.54006958007812)} end if P[1311] then resizeBatch[#resizeBatch+1] = {Part = P[1311], CFrame = P[1311].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end if P[1313] then resizeBatch[#resizeBatch+1] = {Part = P[1313], CFrame = P[1313].CFrame, Size = Vector3.new(86,0.05000000074505806,12)} end if P[1316] then resizeBatch[#resizeBatch+1] = {Part = P[1316], CFrame = P[1316].CFrame, Size = Vector3.new(18.829998016357422,0.05000000074505806,254.81997680664062)} end if P[1320] then resizeBatch[#resizeBatch+1] = {Part = P[1320], CFrame = P[1320].CFrame, Size = Vector3.new(11.89000129699707,11.9400053024292,0.05000000074505806)} end if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(0.05000000074505806,12,14.970004081726074)} end if P[1337] then resizeBatch[#resizeBatch+1] = {Part = P[1337], CFrame = P[1337].CFrame, Size = Vector3.new(58.730003356933594,0.05000000074505806,26.92998695373535)} end if P[1340] then resizeBatch[#resizeBatch+1] = {Part = P[1340], CFrame = P[1340].CFrame, Size = Vector3.new(86,12,0.05000000074505806)} end if P[1345] then resizeBatch[#resizeBatch+1] = {Part = P[1345], CFrame = P[1345].CFrame, Size = Vector3.new(50,12,0.05000000074505806)} end if P[1350] then resizeBatch[#resizeBatch+1] = {Part = P[1350], CFrame = P[1350].CFrame, Size = Vector3.new(44.249996185302734,0.05000000074505806,54)} end if P[1352] then resizeBatch[#resizeBatch+1] = {Part = P[1352], CFrame = P[1352].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1355] then resizeBatch[#resizeBatch+1] = {Part = P[1355], CFrame = P[1355].CFrame, Size = Vector3.new(0.05000000074505806,12,61)} end if P[1361] then resizeBatch[#resizeBatch+1] = {Part = P[1361], CFrame = P[1361].CFrame, Size = Vector3.new(14,0.05000000074505806,10)} end if P[1363] then resizeBatch[#resizeBatch+1] = {Part = P[1363], CFrame = P[1363].CFrame, Size = Vector3.new(0.05000000074505806,12,12.98000717163086)} end if P[1369] then resizeBatch[#resizeBatch+1] = {Part = P[1369], CFrame = P[1369].CFrame, Size = Vector3.new(54,0.05000000074505806,53.97999954223633)} end if P[1371] then resizeBatch[#resizeBatch+1] = {Part = P[1371], CFrame = P[1371].CFrame, Size = Vector3.new(54,12,0.05000000074505806)} end if P[1376] then resizeBatch[#resizeBatch+1] = {Part = P[1376], CFrame = P[1376].CFrame, Size = Vector3.new(54,12,0.05000000074505806)} end if P[1381] then resizeBatch[#resizeBatch+1] = {Part = P[1381], CFrame = P[1381].CFrame, Size = Vector3.new(49,0.05000000074505806,36)} end if P[1383] then resizeBatch[#resizeBatch+1] = {Part = P[1383], CFrame = P[1383].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1389] then resizeBatch[#resizeBatch+1] = {Part = P[1389], CFrame = P[1389].CFrame, Size = Vector3.new(14,12,0.05000000074505806)} end if P[1394] then resizeBatch[#resizeBatch+1] = {Part = P[1394], CFrame = P[1394].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1400] then resizeBatch[#resizeBatch+1] = {Part = P[1400], CFrame = P[1400].CFrame, Size = Vector3.new(0.05000000074505806,12,34)} end if P[1406] then resizeBatch[#resizeBatch+1] = {Part = P[1406], CFrame = P[1406].CFrame, Size = Vector3.new(0.05000000074505806,12,25)} end if P[1412] then resizeBatch[#resizeBatch+1] = {Part = P[1412], CFrame = P[1412].CFrame, Size = Vector3.new(44.27998733520508,12,0.05000000074505806)} end if P[1417] then resizeBatch[#resizeBatch+1] = {Part = P[1417], CFrame = P[1417].CFrame, Size = Vector3.new(3.727864980697632,3.727864980697632,1.8639326095581055)} end if P[1420] then resizeBatch[#resizeBatch+1] = {Part = P[1420], CFrame = P[1420].CFrame, Size = Vector3.new(49,12,0.05000000074505806)} end if P[1425] then resizeBatch[#resizeBatch+1] = {Part = P[1425], CFrame = P[1425].CFrame, Size = Vector3.new(11.87000846862793,0.05000000074505806,106.02999877929688)} end if P[1427] then resizeBatch[#resizeBatch+1] = {Part = P[1427], CFrame = P[1427].CFrame, Size = Vector3.new(14,12,0.05000000074505806)} end if P[1432] then resizeBatch[#resizeBatch+1] = {Part = P[1432], CFrame = P[1432].CFrame, Size = Vector3.new(6.150063991546631,11.910033226013184,0.05000000074505806)} end if P[1443] then resizeBatch[#resizeBatch+1] = {Part = P[1443], CFrame = P[1443].CFrame, Size = Vector3.new(44.27998733520508,12,0.05000000074505806)} end if P[1448] then resizeBatch[#resizeBatch+1] = {Part = P[1448], CFrame = P[1448].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[1452] then resizeBatch[#resizeBatch+1] = {Part = P[1452], CFrame = P[1452].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1455] then resizeBatch[#resizeBatch+1] = {Part = P[1455], CFrame = P[1455].CFrame, Size = Vector3.new(0.05000000074505806,12,11)} end if P[1462] then resizeBatch[#resizeBatch+1] = {Part = P[1462], CFrame = P[1462].CFrame, Size = Vector3.new(20.5,12,0.05000000074505806)} end if P[1467] then resizeBatch[#resizeBatch+1] = {Part = P[1467], CFrame = P[1467].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1473] then resizeBatch[#resizeBatch+1] = {Part = P[1473], CFrame = P[1473].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1474] then resizeBatch[#resizeBatch+1] = {Part = P[1474], CFrame = P[1474].CFrame, Size = Vector3.new(50,12,0.05000000074505806)} end if P[1479] then resizeBatch[#resizeBatch+1] = {Part = P[1479], CFrame = P[1479].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1480] then resizeBatch[#resizeBatch+1] = {Part = P[1480], CFrame = P[1480].CFrame, Size = Vector3.new(0.05000000074505806,12,79)} end if P[1486] then resizeBatch[#resizeBatch+1] = {Part = P[1486], CFrame = P[1486].CFrame, Size = Vector3.new(50,0.05000000074505806,36)} end if P[1488] then resizeBatch[#resizeBatch+1] = {Part = P[1488], CFrame = P[1488].CFrame, Size = Vector3.new(0.05000000074505806,12,56)} end if P[1494] then resizeBatch[#resizeBatch+1] = {Part = P[1494], CFrame = P[1494].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1497] then resizeBatch[#resizeBatch+1] = {Part = P[1497], CFrame = P[1497].CFrame, Size = Vector3.new(52,0.05000000074505806,56.97999954223633)} end if P[1499] then resizeBatch[#resizeBatch+1] = {Part = P[1499], CFrame = P[1499].CFrame, Size = Vector3.new(70.05999755859375,12,0.05000000074505806)} end if P[1505] then resizeBatch[#resizeBatch+1] = {Part = P[1505], CFrame = P[1505].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1508] then resizeBatch[#resizeBatch+1] = {Part = P[1508], CFrame = P[1508].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1511] then resizeBatch[#resizeBatch+1] = {Part = P[1511], CFrame = P[1511].CFrame, Size = Vector3.new(50,12,0.05000000074505806)} end if P[1516] then resizeBatch[#resizeBatch+1] = {Part = P[1516], CFrame = P[1516].CFrame, Size = Vector3.new(0.05000000074505806,12,9)} end if P[1523] then resizeBatch[#resizeBatch+1] = {Part = P[1523], CFrame = P[1523].CFrame, Size = Vector3.new(6.340063571929932,11.910033226013184,0.05000000074505806)} end if P[1534] then resizeBatch[#resizeBatch+1] = {Part = P[1534], CFrame = P[1534].CFrame, Size = Vector3.new(6.100063800811768,11.910033226013184,0.05000000074505806)} end if P[1545] then resizeBatch[#resizeBatch+1] = {Part = P[1545], CFrame = P[1545].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1548] then resizeBatch[#resizeBatch+1] = {Part = P[1548], CFrame = P[1548].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1549] then resizeBatch[#resizeBatch+1] = {Part = P[1549], CFrame = P[1549].CFrame, Size = Vector3.new(11.780000686645508,11.710001945495605,0.05000000074505806)} end if P[1559] then resizeBatch[#resizeBatch+1] = {Part = P[1559], CFrame = P[1559].CFrame, Size = Vector3.new(107.3499984741211,0.05000000074505806,177.63998413085938)} end if P[1562] then resizeBatch[#resizeBatch+1] = {Part = P[1562], CFrame = P[1562].CFrame, Size = Vector3.new(11.899999618530273,0.05000000074505806,117.9000015258789)} end if P[1565] then resizeBatch[#resizeBatch+1] = {Part = P[1565], CFrame = P[1565].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1571] then resizeBatch[#resizeBatch+1] = {Part = P[1571], CFrame = P[1571].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1572] then resizeBatch[#resizeBatch+1] = {Part = P[1572], CFrame = P[1572].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1573] then resizeBatch[#resizeBatch+1] = {Part = P[1573], CFrame = P[1573].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1574] then resizeBatch[#resizeBatch+1] = {Part = P[1574], CFrame = P[1574].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[1579] then resizeBatch[#resizeBatch+1] = {Part = P[1579], CFrame = P[1579].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1580] then resizeBatch[#resizeBatch+1] = {Part = P[1580], CFrame = P[1580].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1581] then resizeBatch[#resizeBatch+1] = {Part = P[1581], CFrame = P[1581].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1584] then resizeBatch[#resizeBatch+1] = {Part = P[1584], CFrame = P[1584].CFrame, Size = Vector3.new(3,3,3)} end if P[1585] then resizeBatch[#resizeBatch+1] = {Part = P[1585], CFrame = P[1585].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end if P[1597] then resizeBatch[#resizeBatch+1] = {Part = P[1597], CFrame = P[1597].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1600] then resizeBatch[#resizeBatch+1] = {Part = P[1600], CFrame = P[1600].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1603] then resizeBatch[#resizeBatch+1] = {Part = P[1603], CFrame = P[1603].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1609] then resizeBatch[#resizeBatch+1] = {Part = P[1609], CFrame = P[1609].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1610] then resizeBatch[#resizeBatch+1] = {Part = P[1610], CFrame = P[1610].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[1611] then resizeBatch[#resizeBatch+1] = {Part = P[1611], CFrame = P[1611].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[1612] then resizeBatch[#resizeBatch+1] = {Part = P[1612], CFrame = P[1612].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[1616] then resizeBatch[#resizeBatch+1] = {Part = P[1616], CFrame = P[1616].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1617] then resizeBatch[#resizeBatch+1] = {Part = P[1617], CFrame = P[1617].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1620] then resizeBatch[#resizeBatch+1] = {Part = P[1620], CFrame = P[1620].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1623] then resizeBatch[#resizeBatch+1] = {Part = P[1623], CFrame = P[1623].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1624] then resizeBatch[#resizeBatch+1] = {Part = P[1624], CFrame = P[1624].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1625] then resizeBatch[#resizeBatch+1] = {Part = P[1625], CFrame = P[1625].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1628] then resizeBatch[#resizeBatch+1] = {Part = P[1628], CFrame = P[1628].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1629] then resizeBatch[#resizeBatch+1] = {Part = P[1629], CFrame = P[1629].CFrame, Size = Vector3.new(34,0.05000000074505806,68.97999572753906)} end if P[1631] then resizeBatch[#resizeBatch+1] = {Part = P[1631], CFrame = P[1631].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1632] then resizeBatch[#resizeBatch+1] = {Part = P[1632], CFrame = P[1632].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[1633] then resizeBatch[#resizeBatch+1] = {Part = P[1633], CFrame = P[1633].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1634] then resizeBatch[#resizeBatch+1] = {Part = P[1634], CFrame = P[1634].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end if P[1645] then resizeBatch[#resizeBatch+1] = {Part = P[1645], CFrame = P[1645].CFrame, Size = Vector3.new(0.05000000074505806,12,55)} end if P[1651] then resizeBatch[#resizeBatch+1] = {Part = P[1651], CFrame = P[1651].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1652] then resizeBatch[#resizeBatch+1] = {Part = P[1652], CFrame = P[1652].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[1653] then resizeBatch[#resizeBatch+1] = {Part = P[1653], CFrame = P[1653].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end if P[1655] then resizeBatch[#resizeBatch+1] = {Part = P[1655], CFrame = P[1655].CFrame, Size = Vector3.new(19.52000617980957,12,0.05000000074505806)} end if P[1660] then resizeBatch[#resizeBatch+1] = {Part = P[1660], CFrame = P[1660].CFrame, Size = Vector3.new(3,3,3)} end if P[1661] then resizeBatch[#resizeBatch+1] = {Part = P[1661], CFrame = P[1661].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1664] then resizeBatch[#resizeBatch+1] = {Part = P[1664], CFrame = P[1664].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1665] then resizeBatch[#resizeBatch+1] = {Part = P[1665], CFrame = P[1665].CFrame, Size = Vector3.new(11.819999694824219,0.05000000074505806,322.8999938964844)} end if P[1667] then resizeBatch[#resizeBatch+1] = {Part = P[1667], CFrame = P[1667].CFrame, Size = Vector3.new(0.05000000074505806,12,134.65989685058594)} end if P[1673] then resizeBatch[#resizeBatch+1] = {Part = P[1673], CFrame = P[1673].CFrame, Size = Vector3.new(8.909994125366211,0.05000000074505806,289.2900390625)} end if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(335.24017333984375,11.929999351501465,0.05000000074505806)} end if P[1680] then resizeBatch[#resizeBatch+1] = {Part = P[1680], CFrame = P[1680].CFrame, Size = Vector3.new(3.2799999713897705,0.05000000074505806,289.33001708984375)} end if P[1684] then resizeBatch[#resizeBatch+1] = {Part = P[1684], CFrame = P[1684].CFrame, Size = Vector3.new(0.05000000074505806,12,81)} end if P[1690] then resizeBatch[#resizeBatch+1] = {Part = P[1690], CFrame = P[1690].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(11.880006790161133,0.05000000074505806,365.1299743652344)} end if P[1694] then resizeBatch[#resizeBatch+1] = {Part = P[1694], CFrame = P[1694].CFrame, Size = Vector3.new(0.05000000074505806,12,105.95008850097656)} end if P[1702] then resizeBatch[#resizeBatch+1] = {Part = P[1702], CFrame = P[1702].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1705] then resizeBatch[#resizeBatch+1] = {Part = P[1705], CFrame = P[1705].CFrame, Size = Vector3.new(10.059996604919434,12,0.05000000074505806)} end if P[1710] then resizeBatch[#resizeBatch+1] = {Part = P[1710], CFrame = P[1710].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[1714] then resizeBatch[#resizeBatch+1] = {Part = P[1714], CFrame = P[1714].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1717] then resizeBatch[#resizeBatch+1] = {Part = P[1717], CFrame = P[1717].CFrame, Size = Vector3.new(1,5,12)} end if P[1719] then resizeBatch[#resizeBatch+1] = {Part = P[1719], CFrame = P[1719].CFrame, Size = Vector3.new(59,12,0.05000000074505806)} end if P[1724] then resizeBatch[#resizeBatch+1] = {Part = P[1724], CFrame = P[1724].CFrame, Size = Vector3.new(1,5,12)} end if P[1726] then resizeBatch[#resizeBatch+1] = {Part = P[1726], CFrame = P[1726].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[1730] then resizeBatch[#resizeBatch+1] = {Part = P[1730], CFrame = P[1730].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[1734] then resizeBatch[#resizeBatch+1] = {Part = P[1734], CFrame = P[1734].CFrame, Size = Vector3.new(0.05000000074505806,12,21)} end if P[1740] then resizeBatch[#resizeBatch+1] = {Part = P[1740], CFrame = P[1740].CFrame, Size = Vector3.new(36,12,0.05000000074505806)} end if P[1745] then resizeBatch[#resizeBatch+1] = {Part = P[1745], CFrame = P[1745].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1751] then resizeBatch[#resizeBatch+1] = {Part = P[1751], CFrame = P[1751].CFrame, Size = Vector3.new(30,12,0.05000000074505806)} end if P[1756] then resizeBatch[#resizeBatch+1] = {Part = P[1756], CFrame = P[1756].CFrame, Size = Vector3.new(0.05000000074505806,12,29)} end if P[1763] then resizeBatch[#resizeBatch+1] = {Part = P[1763], CFrame = P[1763].CFrame, Size = Vector3.new(0.05000000074505806,12,52)} end if P[1769] then resizeBatch[#resizeBatch+1] = {Part = P[1769], CFrame = P[1769].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1775] then resizeBatch[#resizeBatch+1] = {Part = P[1775], CFrame = P[1775].CFrame, Size = Vector3.new(0.05000000074505806,12,18)} end if P[1781] then resizeBatch[#resizeBatch+1] = {Part = P[1781], CFrame = P[1781].CFrame, Size = Vector3.new(59.249996185302734,0.05000000074505806,46)} end if P[1783] then resizeBatch[#resizeBatch+1] = {Part = P[1783], CFrame = P[1783].CFrame, Size = Vector3.new(65.93000793457031,0.05000000074505806,11.900001525878906)} end if P[1786] then resizeBatch[#resizeBatch+1] = {Part = P[1786], CFrame = P[1786].CFrame, Size = Vector3.new(12.160002708435059,11.960000991821289,0.05000000074505806)} end if P[1789] then resizeBatch[#resizeBatch+1] = {Part = P[1789], CFrame = P[1789].CFrame, Size = Vector3.new(44.27998733520508,12,0.05000000074505806)} end if P[1794] then resizeBatch[#resizeBatch+1] = {Part = P[1794], CFrame = P[1794].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end if P[1805] then resizeBatch[#resizeBatch+1] = {Part = P[1805], CFrame = P[1805].CFrame, Size = Vector3.new(1,5,12)} end if P[1806] then resizeBatch[#resizeBatch+1] = {Part = P[1806], CFrame = P[1806].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1809] then resizeBatch[#resizeBatch+1] = {Part = P[1809], CFrame = P[1809].CFrame, Size = Vector3.new(86.0400161743164,0.05000000074505806,11.900001525878906)} end if P[1811] then resizeBatch[#resizeBatch+1] = {Part = P[1811], CFrame = P[1811].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[1815] then resizeBatch[#resizeBatch+1] = {Part = P[1815], CFrame = P[1815].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end if P[1821] then resizeBatch[#resizeBatch+1] = {Part = P[1821], CFrame = P[1821].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1824] then resizeBatch[#resizeBatch+1] = {Part = P[1824], CFrame = P[1824].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1827] then resizeBatch[#resizeBatch+1] = {Part = P[1827], CFrame = P[1827].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1830] then resizeBatch[#resizeBatch+1] = {Part = P[1830], CFrame = P[1830].CFrame, Size = Vector3.new(12.010001182556152,12.010001182556152,0.05000000074505806)} end if P[1833] then resizeBatch[#resizeBatch+1] = {Part = P[1833], CFrame = P[1833].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end if P[1839] then resizeBatch[#resizeBatch+1] = {Part = P[1839], CFrame = P[1839].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[1843] then resizeBatch[#resizeBatch+1] = {Part = P[1843], CFrame = P[1843].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1844] then resizeBatch[#resizeBatch+1] = {Part = P[1844], CFrame = P[1844].CFrame, Size = Vector3.new(0.05000000074505806,12,105.06000518798828)} end if P[1850] then resizeBatch[#resizeBatch+1] = {Part = P[1850], CFrame = P[1850].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1853] then resizeBatch[#resizeBatch+1] = {Part = P[1853], CFrame = P[1853].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[1854] then resizeBatch[#resizeBatch+1] = {Part = P[1854], CFrame = P[1854].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[1860] then resizeBatch[#resizeBatch+1] = {Part = P[1860], CFrame = P[1860].CFrame, Size = Vector3.new(6.100063800811768,11.910033226013184,0.05000000074505806)} end if P[1871] then resizeBatch[#resizeBatch+1] = {Part = P[1871], CFrame = P[1871].CFrame, Size = Vector3.new(20,9,1.6100006103515625)} end if P[1873] then resizeBatch[#resizeBatch+1] = {Part = P[1873], CFrame = P[1873].CFrame, Size = Vector3.new(48,0.05000000074505806,60)} end if P[1877] then resizeBatch[#resizeBatch+1] = {Part = P[1877], CFrame = P[1877].CFrame, Size = Vector3.new(11.880006790161133,0.05000000074505806,193.12997436523438)} end if P[1880] then resizeBatch[#resizeBatch+1] = {Part = P[1880], CFrame = P[1880].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[1881] then resizeBatch[#resizeBatch+1] = {Part = P[1881], CFrame = P[1881].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[1885] then resizeBatch[#resizeBatch+1] = {Part = P[1885], CFrame = P[1885].CFrame, Size = Vector3.new(0.05000000074505806,12,21)} end if P[1891] then resizeBatch[#resizeBatch+1] = {Part = P[1891], CFrame = P[1891].CFrame, Size = Vector3.new(25,12,0.05000000074505806)} end if P[1896] then resizeBatch[#resizeBatch+1] = {Part = P[1896], CFrame = P[1896].CFrame, Size = Vector3.new(12.019996643066406,12,0.05000000074505806)} end if P[1902] then resizeBatch[#resizeBatch+1] = {Part = P[1902], CFrame = P[1902].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[1907] then resizeBatch[#resizeBatch+1] = {Part = P[1907], CFrame = P[1907].CFrame, Size = Vector3.new(0.05000000074505806,12,15.950088500976562)} end if P[1913] then resizeBatch[#resizeBatch+1] = {Part = P[1913], CFrame = P[1913].CFrame, Size = Vector3.new(0.05000000074505806,12,50.01007080078125)} end if P[1919] then resizeBatch[#resizeBatch+1] = {Part = P[1919], CFrame = P[1919].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1922] then resizeBatch[#resizeBatch+1] = {Part = P[1922], CFrame = P[1922].CFrame, Size = Vector3.new(0.05000000074505806,12,12.310002326965332)} end if P[1928] then resizeBatch[#resizeBatch+1] = {Part = P[1928], CFrame = P[1928].CFrame, Size = Vector3.new(62.999996185302734,12,0.05000000074505806)} end if P[1934] then resizeBatch[#resizeBatch+1] = {Part = P[1934], CFrame = P[1934].CFrame, Size = Vector3.new(0.05000000074505806,12,45)} end if P[1940] then resizeBatch[#resizeBatch+1] = {Part = P[1940], CFrame = P[1940].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1943] then resizeBatch[#resizeBatch+1] = {Part = P[1943], CFrame = P[1943].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end if P[1945] then resizeBatch[#resizeBatch+1] = {Part = P[1945], CFrame = P[1945].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end if P[1956] then resizeBatch[#resizeBatch+1] = {Part = P[1956], CFrame = P[1956].CFrame, Size = Vector3.new(11.150012969970703,0.05000000074505806,50.18000030517578)} end if P[1958] then resizeBatch[#resizeBatch+1] = {Part = P[1958], CFrame = P[1958].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1961] then resizeBatch[#resizeBatch+1] = {Part = P[1961], CFrame = P[1961].CFrame, Size = Vector3.new(50,0.05000000074505806,43.97999572753906)} end if P[1963] then resizeBatch[#resizeBatch+1] = {Part = P[1963], CFrame = P[1963].CFrame, Size = Vector3.new(4.5,9,2)} end if P[1965] then resizeBatch[#resizeBatch+1] = {Part = P[1965], CFrame = P[1965].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end if P[1967] then resizeBatch[#resizeBatch+1] = {Part = P[1967], CFrame = P[1967].CFrame, Size = Vector3.new(10.949993133544922,12,0.05000000074505806)} end if P[1972] then resizeBatch[#resizeBatch+1] = {Part = P[1972], CFrame = P[1972].CFrame, Size = Vector3.new(12.089991569519043,12,0.05000000074505806)} end if P[1977] then resizeBatch[#resizeBatch+1] = {Part = P[1977], CFrame = P[1977].CFrame, Size = Vector3.new(55.029998779296875,12,0.05000000074505806)} end if P[1984] then resizeBatch[#resizeBatch+1] = {Part = P[1984], CFrame = P[1984].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1987] then resizeBatch[#resizeBatch+1] = {Part = P[1987], CFrame = P[1987].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[1990] then resizeBatch[#resizeBatch+1] = {Part = P[1990], CFrame = P[1990].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end if P[1992] then resizeBatch[#resizeBatch+1] = {Part = P[1992], CFrame = P[1992].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end if P[1997] then resizeBatch[#resizeBatch+1] = {Part = P[1997], CFrame = P[1997].CFrame, Size = Vector3.new(20.15999984741211,9,1.6100006103515625)} end if P[1999] then resizeBatch[#resizeBatch+1] = {Part = P[1999], CFrame = P[1999].CFrame, Size = Vector3.new(12,1,19)} end if P[2000] then resizeBatch[#resizeBatch+1] = {Part = P[2000], CFrame = P[2000].CFrame, Size = Vector3.new(0.05000000074505806,12,54)} end if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end if P[2017] then resizeBatch[#resizeBatch+1] = {Part = P[2017], CFrame = P[2017].CFrame, Size = Vector3.new(15,9,1.6100006103515625)} end if P[2019] then resizeBatch[#resizeBatch+1] = {Part = P[2019], CFrame = P[2019].CFrame, Size = Vector3.new(11.309996604919434,12,0.05000000074505806)} end if P[2024] then resizeBatch[#resizeBatch+1] = {Part = P[2024], CFrame = P[2024].CFrame, Size = Vector3.new(0.05000000074505806,12,6.9500885009765625)} end if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(20.15999984741211,9,1.6100006103515625)} end if P[2032] then resizeBatch[#resizeBatch+1] = {Part = P[2032], CFrame = P[2032].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2035] then resizeBatch[#resizeBatch+1] = {Part = P[2035], CFrame = P[2035].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[2041] then resizeBatch[#resizeBatch+1] = {Part = P[2041], CFrame = P[2041].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2045] then resizeBatch[#resizeBatch+1] = {Part = P[2045], CFrame = P[2045].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2048] then resizeBatch[#resizeBatch+1] = {Part = P[2048], CFrame = P[2048].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2146] then resizeBatch[#resizeBatch+1] = {Part = P[2146], CFrame = P[2146].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2669] then resizeBatch[#resizeBatch+1] = {Part = P[2669], CFrame = P[2669].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[2540] then resizeBatch[#resizeBatch+1] = {Part = P[2540], CFrame = P[2540].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[2795] then resizeBatch[#resizeBatch+1] = {Part = P[2795], CFrame = P[2795].CFrame, Size = Vector3.new(64.6399917602539,0.05000000074505806,45.59999084472656)} end if P[2450] then resizeBatch[#resizeBatch+1] = {Part = P[2450], CFrame = P[2450].CFrame, Size = Vector3.new(6.2600626945495605,11.910033226013184,0.05000000074505806)} end if P[2608] then resizeBatch[#resizeBatch+1] = {Part = P[2608], CFrame = P[2608].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(28,12,0.05000000074505806)} end if P[2091] then resizeBatch[#resizeBatch+1] = {Part = P[2091], CFrame = P[2091].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2586] then resizeBatch[#resizeBatch+1] = {Part = P[2586], CFrame = P[2586].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2234] then resizeBatch[#resizeBatch+1] = {Part = P[2234], CFrame = P[2234].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2714] then resizeBatch[#resizeBatch+1] = {Part = P[2714], CFrame = P[2714].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(20.15999984741211,9,1.6100006103515625)} end if P[2772] then resizeBatch[#resizeBatch+1] = {Part = P[2772], CFrame = P[2772].CFrame, Size = Vector3.new(0.05000000074505806,12,42.05999755859375)} end if P[2653] then resizeBatch[#resizeBatch+1] = {Part = P[2653], CFrame = P[2653].CFrame, Size = Vector3.new(12.010007858276367,11.9400053024292,0.05000000074505806)} end if P[2051] then resizeBatch[#resizeBatch+1] = {Part = P[2051], CFrame = P[2051].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2879] then resizeBatch[#resizeBatch+1] = {Part = P[2879], CFrame = P[2879].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(12,1,19)} end if P[2079] then resizeBatch[#resizeBatch+1] = {Part = P[2079], CFrame = P[2079].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[2925] then resizeBatch[#resizeBatch+1] = {Part = P[2925], CFrame = P[2925].CFrame, Size = Vector3.new(13,12,0.05000000074505806)} end if P[2861] then resizeBatch[#resizeBatch+1] = {Part = P[2861], CFrame = P[2861].CFrame, Size = Vector3.new(37.31002426147461,12,0.05000000074505806)} end if P[2545] then resizeBatch[#resizeBatch+1] = {Part = P[2545], CFrame = P[2545].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2142] then resizeBatch[#resizeBatch+1] = {Part = P[2142], CFrame = P[2142].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[2553] then resizeBatch[#resizeBatch+1] = {Part = P[2553], CFrame = P[2553].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[2396] then resizeBatch[#resizeBatch+1] = {Part = P[2396], CFrame = P[2396].CFrame, Size = Vector3.new(122.04000854492188,0.05000000074505806,106.12997436523438)} end if P[2273] then resizeBatch[#resizeBatch+1] = {Part = P[2273], CFrame = P[2273].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(122.10002136230469,0.05000000074505806,11.09000015258789)} end if P[2482] then resizeBatch[#resizeBatch+1] = {Part = P[2482], CFrame = P[2482].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2315] then resizeBatch[#resizeBatch+1] = {Part = P[2315], CFrame = P[2315].CFrame, Size = Vector3.new(0.05000000074505806,12,101.0700912475586)} end if P[2380] then resizeBatch[#resizeBatch+1] = {Part = P[2380], CFrame = P[2380].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2410] then resizeBatch[#resizeBatch+1] = {Part = P[2410], CFrame = P[2410].CFrame, Size = Vector3.new(0.05000000074505806,12,82.04000091552734)} end if P[2325] then resizeBatch[#resizeBatch+1] = {Part = P[2325], CFrame = P[2325].CFrame, Size = Vector3.new(6.2600626945495605,12.680033683776855,0.05000000074505806)} end if P[3062] then resizeBatch[#resizeBatch+1] = {Part = P[3062], CFrame = P[3062].CFrame, Size = Vector3.new(6,1,6)} end if P[3060] then resizeBatch[#resizeBatch+1] = {Part = P[3060], CFrame = P[3060].CFrame, Size = Vector3.new(6,1,6)} end if P[3058] then resizeBatch[#resizeBatch+1] = {Part = P[3058], CFrame = P[3058].CFrame, Size = Vector3.new(6,1,6)} end if P[3054] then resizeBatch[#resizeBatch+1] = {Part = P[3054], CFrame = P[3054].CFrame, Size = Vector3.new(0.4000000059604645,4.800000190734863,0.20000000298023224)} end if P[2999] then resizeBatch[#resizeBatch+1] = {Part = P[2999], CFrame = P[2999].CFrame, Size = Vector3.new(1.7547950744628906,2.0111026763916016,1.0835739374160767)} end if P[2217] then resizeBatch[#resizeBatch+1] = {Part = P[2217], CFrame = P[2217].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(122,12,0.05000000074505806)} end if P[3049] then resizeBatch[#resizeBatch+1] = {Part = P[3049], CFrame = P[3049].CFrame, Size = Vector3.new(3.9700005054473877,2.2100000381469727,0.20000000298023224)} end if P[2900] then resizeBatch[#resizeBatch+1] = {Part = P[2900], CFrame = P[2900].CFrame, Size = Vector3.new(122.06999969482422,12,0.05000000074505806)} end if P[2819] then resizeBatch[#resizeBatch+1] = {Part = P[2819], CFrame = P[2819].CFrame, Size = Vector3.new(0.05000000074505806,21,47.9999885559082)} end if P[2500] then resizeBatch[#resizeBatch+1] = {Part = P[2500], CFrame = P[2500].CFrame, Size = Vector3.new(30.98999786376953,12,0.05000000074505806)} end if P[2950] then resizeBatch[#resizeBatch+1] = {Part = P[2950], CFrame = P[2950].CFrame, Size = Vector3.new(0.05000000074505806,12,9.05999755859375)} end if P[2125] then resizeBatch[#resizeBatch+1] = {Part = P[2125], CFrame = P[2125].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2557] then resizeBatch[#resizeBatch+1] = {Part = P[2557], CFrame = P[2557].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[2908] then resizeBatch[#resizeBatch+1] = {Part = P[2908], CFrame = P[2908].CFrame, Size = Vector3.new(122.04998779296875,21.049991607666016,0.05000000074505806)} end if P[3045] then resizeBatch[#resizeBatch+1] = {Part = P[3045], CFrame = P[3045].CFrame, Size = Vector3.new(1.9804003238677979,3.9608006477355957,1.9804003238677979)} end if P[2536] then resizeBatch[#resizeBatch+1] = {Part = P[2536], CFrame = P[2536].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[3043] then resizeBatch[#resizeBatch+1] = {Part = P[3043], CFrame = P[3043].CFrame, Size = Vector3.new(1.9804003238677979,3.9608006477355957,1.9804003238677979)} end if P[3030] then resizeBatch[#resizeBatch+1] = {Part = P[3030], CFrame = P[3030].CFrame, Size = Vector3.new(3.9608006477355957,1.9804003238677979,1.9804003238677979)} end if P[2581] then resizeBatch[#resizeBatch+1] = {Part = P[2581], CFrame = P[2581].CFrame, Size = Vector3.new(74.1400146484375,12,0.05000000074505806)} end if P[3013] then resizeBatch[#resizeBatch+1] = {Part = P[3013], CFrame = P[3013].CFrame, Size = Vector3.new(3.9608006477355957,3.9608006477355957,1.9804003238677979)} end if P[3010] then resizeBatch[#resizeBatch+1] = {Part = P[3010], CFrame = P[3010].CFrame, Size = Vector3.new(3.9608006477355957,3.9608006477355957,1.9804003238677979)} end if P[2356] then resizeBatch[#resizeBatch+1] = {Part = P[2356], CFrame = P[2356].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[3007] then resizeBatch[#resizeBatch+1] = {Part = P[3007], CFrame = P[3007].CFrame, Size = Vector3.new(1.9804003238677979,3.9608006477355957,1.9804003238677979)} end if P[2108] then resizeBatch[#resizeBatch+1] = {Part = P[2108], CFrame = P[2108].CFrame, Size = Vector3.new(35.34999465942383,12,0.05000000074505806)} end if P[2099] then resizeBatch[#resizeBatch+1] = {Part = P[2099], CFrame = P[2099].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2487] then resizeBatch[#resizeBatch+1] = {Part = P[2487], CFrame = P[2487].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[3052] then resizeBatch[#resizeBatch+1] = {Part = P[3052], CFrame = P[3052].CFrame, Size = Vector3.new(4,2.200000047683716,0.20000000298023224)} end if P[2421] then resizeBatch[#resizeBatch+1] = {Part = P[2421], CFrame = P[2421].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2936] then resizeBatch[#resizeBatch+1] = {Part = P[2936], CFrame = P[2936].CFrame, Size = Vector3.new(13,12,0.05000000074505806)} end if P[2149] then resizeBatch[#resizeBatch+1] = {Part = P[2149], CFrame = P[2149].CFrame, Size = Vector3.new(11.780000686645508,11.710001945495605,0.05000000074505806)} end if P[2941] then resizeBatch[#resizeBatch+1] = {Part = P[2941], CFrame = P[2941].CFrame, Size = Vector3.new(12.219985008239746,0.05000000074505806,42.97998046875)} end if P[2945] then resizeBatch[#resizeBatch+1] = {Part = P[2945], CFrame = P[2945].CFrame, Size = Vector3.new(52,12,0.05000000074505806)} end if P[2534] then resizeBatch[#resizeBatch+1] = {Part = P[2534], CFrame = P[2534].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[2373] then resizeBatch[#resizeBatch+1] = {Part = P[2373], CFrame = P[2373].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end if P[2930] then resizeBatch[#resizeBatch+1] = {Part = P[2930], CFrame = P[2930].CFrame, Size = Vector3.new(0.05000000074505806,12,11.99999713897705)} end if P[2263] then resizeBatch[#resizeBatch+1] = {Part = P[2263], CFrame = P[2263].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[2444] then resizeBatch[#resizeBatch+1] = {Part = P[2444], CFrame = P[2444].CFrame, Size = Vector3.new(0.05000000074505806,12.110000610351562,35.05999755859375)} end if P[2918] then resizeBatch[#resizeBatch+1] = {Part = P[2918], CFrame = P[2918].CFrame, Size = Vector3.new(0.05000000074505806,12,10.05999755859375)} end if P[2507] then resizeBatch[#resizeBatch+1] = {Part = P[2507], CFrame = P[2507].CFrame, Size = Vector3.new(11.999992370605469,12,0.05000000074505806)} end if P[2913] then resizeBatch[#resizeBatch+1] = {Part = P[2913], CFrame = P[2913].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2237] then resizeBatch[#resizeBatch+1] = {Part = P[2237], CFrame = P[2237].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[2424] then resizeBatch[#resizeBatch+1] = {Part = P[2424], CFrame = P[2424].CFrame, Size = Vector3.new(0.05000000074505806,21.110002517700195,59.05999755859375)} end if P[2740] then resizeBatch[#resizeBatch+1] = {Part = P[2740], CFrame = P[2740].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2743] then resizeBatch[#resizeBatch+1] = {Part = P[2743], CFrame = P[2743].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2892] then resizeBatch[#resizeBatch+1] = {Part = P[2892], CFrame = P[2892].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2887] then resizeBatch[#resizeBatch+1] = {Part = P[2887], CFrame = P[2887].CFrame, Size = Vector3.new(3.439997673034668,12,0.05000000074505806)} end if P[2884] then resizeBatch[#resizeBatch+1] = {Part = P[2884], CFrame = P[2884].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2877] then resizeBatch[#resizeBatch+1] = {Part = P[2877], CFrame = P[2877].CFrame, Size = Vector3.new(4.5,9,2)} end if P[2159] then resizeBatch[#resizeBatch+1] = {Part = P[2159], CFrame = P[2159].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end if P[2169] then resizeBatch[#resizeBatch+1] = {Part = P[2169], CFrame = P[2169].CFrame, Size = Vector3.new(55,8,1)} end if P[2874] then resizeBatch[#resizeBatch+1] = {Part = P[2874], CFrame = P[2874].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2869] then resizeBatch[#resizeBatch+1] = {Part = P[2869], CFrame = P[2869].CFrame, Size = Vector3.new(40,12,0.05000000074505806)} end if P[2085] then resizeBatch[#resizeBatch+1] = {Part = P[2085], CFrame = P[2085].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2291] then resizeBatch[#resizeBatch+1] = {Part = P[2291], CFrame = P[2291].CFrame, Size = Vector3.new(35.1500129699707,0.05000000074505806,10.180000305175781)} end if P[2088] then resizeBatch[#resizeBatch+1] = {Part = P[2088], CFrame = P[2088].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2746] then resizeBatch[#resizeBatch+1] = {Part = P[2746], CFrame = P[2746].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2850] then resizeBatch[#resizeBatch+1] = {Part = P[2850], CFrame = P[2850].CFrame, Size = Vector3.new(26.830013275146484,12,0.05000000074505806)} end if P[2055] then resizeBatch[#resizeBatch+1] = {Part = P[2055], CFrame = P[2055].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2845] then resizeBatch[#resizeBatch+1] = {Part = P[2845], CFrame = P[2845].CFrame, Size = Vector3.new(47,12,0.05000000074505806)} end if P[2336] then resizeBatch[#resizeBatch+1] = {Part = P[2336], CFrame = P[2336].CFrame, Size = Vector3.new(0.05000000074505806,12,71)} end if P[2691] then resizeBatch[#resizeBatch+1] = {Part = P[2691], CFrame = P[2691].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end if P[2840] then resizeBatch[#resizeBatch+1] = {Part = P[2840], CFrame = P[2840].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[2189] then resizeBatch[#resizeBatch+1] = {Part = P[2189], CFrame = P[2189].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2186] then resizeBatch[#resizeBatch+1] = {Part = P[2186], CFrame = P[2186].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2718] then resizeBatch[#resizeBatch+1] = {Part = P[2718], CFrame = P[2718].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2223] then resizeBatch[#resizeBatch+1] = {Part = P[2223], CFrame = P[2223].CFrame, Size = Vector3.new(1,8,16)} end if P[2119] then resizeBatch[#resizeBatch+1] = {Part = P[2119], CFrame = P[2119].CFrame, Size = Vector3.new(0.05000000074505806,12,66.04995727539062)} end if P[2346] then resizeBatch[#resizeBatch+1] = {Part = P[2346], CFrame = P[2346].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2572] then resizeBatch[#resizeBatch+1] = {Part = P[2572], CFrame = P[2572].CFrame, Size = Vector3.new(3.8000001907348633,0.30000001192092896,9.799999237060547)} end if P[2058] then resizeBatch[#resizeBatch+1] = {Part = P[2058], CFrame = P[2058].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2834] then resizeBatch[#resizeBatch+1] = {Part = P[2834], CFrame = P[2834].CFrame, Size = Vector3.new(0.05000000074505806,12,15.270002365112305)} end if P[2064] then resizeBatch[#resizeBatch+1] = {Part = P[2064], CFrame = P[2064].CFrame, Size = Vector3.new(0.05000000074505806,12,17)} end if P[2817] then resizeBatch[#resizeBatch+1] = {Part = P[2817], CFrame = P[2817].CFrame, Size = Vector3.new(20,9,1.6100006103515625)} end if P[2512] then resizeBatch[#resizeBatch+1] = {Part = P[2512], CFrame = P[2512].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2350] then resizeBatch[#resizeBatch+1] = {Part = P[2350], CFrame = P[2350].CFrame, Size = Vector3.new(0.05000000074505806,12,20.029998779296875)} end if P[2806] then resizeBatch[#resizeBatch+1] = {Part = P[2806], CFrame = P[2806].CFrame, Size = Vector3.new(6.47006368637085,11.910033226013184,0.05000000074505806)} end if P[2539] then resizeBatch[#resizeBatch+1] = {Part = P[2539], CFrame = P[2539].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[2378] then resizeBatch[#resizeBatch+1] = {Part = P[2378], CFrame = P[2378].CFrame, Size = Vector3.new(60,0.05000000074505806,54)} end if P[2476] then resizeBatch[#resizeBatch+1] = {Part = P[2476], CFrame = P[2476].CFrame, Size = Vector3.new(27.99999237060547,12,0.05000000074505806)} end if P[2398] then resizeBatch[#resizeBatch+1] = {Part = P[2398], CFrame = P[2398].CFrame, Size = Vector3.new(121.99999237060547,21,0.05000000074505806)} end if P[2544] then resizeBatch[#resizeBatch+1] = {Part = P[2544], CFrame = P[2544].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[2213] then resizeBatch[#resizeBatch+1] = {Part = P[2213], CFrame = P[2213].CFrame, Size = Vector3.new(10.960014343261719,0.05000000074505806,64.18000030517578)} end if P[2764] then resizeBatch[#resizeBatch+1] = {Part = P[2764], CFrame = P[2764].CFrame, Size = Vector3.new(50,0.05000000074505806,43.029991149902344)} end if P[2574] then resizeBatch[#resizeBatch+1] = {Part = P[2574], CFrame = P[2574].CFrame, Size = Vector3.new(59.249996185302734,0.05000000074505806,40)} end if P[2094] then resizeBatch[#resizeBatch+1] = {Part = P[2094], CFrame = P[2094].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end if P[2964] then resizeBatch[#resizeBatch+1] = {Part = P[2964], CFrame = P[2964].CFrame, Size = Vector3.new(1.7547950744628906,2.0111026763916016,1.0835739374160767)} end if P[2789] then resizeBatch[#resizeBatch+1] = {Part = P[2789], CFrame = P[2789].CFrame, Size = Vector3.new(0.05000000074505806,21.110002517700195,10.05999755859375)} end if P[2624] then resizeBatch[#resizeBatch+1] = {Part = P[2624], CFrame = P[2624].CFrame, Size = Vector3.new(6.3900628089904785,11.910033226013184,0.05000000074505806)} end if P[2766] then resizeBatch[#resizeBatch+1] = {Part = P[2766], CFrame = P[2766].CFrame, Size = Vector3.new(0.05000000074505806,12,11.99999713897705)} end if P[2803] then resizeBatch[#resizeBatch+1] = {Part = P[2803], CFrame = P[2803].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2164] then resizeBatch[#resizeBatch+1] = {Part = P[2164], CFrame = P[2164].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end if P[2761] then resizeBatch[#resizeBatch+1] = {Part = P[2761], CFrame = P[2761].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2322] then resizeBatch[#resizeBatch+1] = {Part = P[2322], CFrame = P[2322].CFrame, Size = Vector3.new(12,1,19)} end if P[2758] then resizeBatch[#resizeBatch+1] = {Part = P[2758], CFrame = P[2758].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2731] then resizeBatch[#resizeBatch+1] = {Part = P[2731], CFrame = P[2731].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[3028] then resizeBatch[#resizeBatch+1] = {Part = P[3028], CFrame = P[3028].CFrame, Size = Vector3.new(1.9804003238677979,3.9608006477355957,1.9804003238677979)} end if P[2200] then resizeBatch[#resizeBatch+1] = {Part = P[2200], CFrame = P[2200].CFrame, Size = Vector3.new(0.05000000074505806,12,64.01007080078125)} end if P[2749] then resizeBatch[#resizeBatch+1] = {Part = P[2749], CFrame = P[2749].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2611] then resizeBatch[#resizeBatch+1] = {Part = P[2611], CFrame = P[2611].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end if P[2280] then resizeBatch[#resizeBatch+1] = {Part = P[2280], CFrame = P[2280].CFrame, Size = Vector3.new(0.05000000074505806,12,30.070072174072266)} end if P[2243] then resizeBatch[#resizeBatch+1] = {Part = P[2243], CFrame = P[2243].CFrame, Size = Vector3.new(5.999998569488525,12,0.05000000074505806)} end if P[2855] then resizeBatch[#resizeBatch+1] = {Part = P[2855], CFrame = P[2855].CFrame, Size = Vector3.new(0.05000000074505806,12,11.999998092651367)} end if P[2134] then resizeBatch[#resizeBatch+1] = {Part = P[2134], CFrame = P[2134].CFrame, Size = Vector3.new(55,8,1)} end if P[2734] then resizeBatch[#resizeBatch+1] = {Part = P[2734], CFrame = P[2734].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2755] then resizeBatch[#resizeBatch+1] = {Part = P[2755], CFrame = P[2755].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2728] then resizeBatch[#resizeBatch+1] = {Part = P[2728], CFrame = P[2728].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2895] then resizeBatch[#resizeBatch+1] = {Part = P[2895], CFrame = P[2895].CFrame, Size = Vector3.new(67.22999572753906,12,0.05000000074505806)} end if P[2721] then resizeBatch[#resizeBatch+1] = {Part = P[2721], CFrame = P[2721].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2499] then resizeBatch[#resizeBatch+1] = {Part = P[2499], CFrame = P[2499].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2061] then resizeBatch[#resizeBatch+1] = {Part = P[2061], CFrame = P[2061].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2828] then resizeBatch[#resizeBatch+1] = {Part = P[2828], CFrame = P[2828].CFrame, Size = Vector3.new(0.05000000074505806,12,17.05999755859375)} end if P[2472] then resizeBatch[#resizeBatch+1] = {Part = P[2472], CFrame = P[2472].CFrame, Size = Vector3.new(108.00997924804688,0.05000000074505806,50.8799934387207)} end if P[2173] then resizeBatch[#resizeBatch+1] = {Part = P[2173], CFrame = P[2173].CFrame, Size = Vector3.new(55,8,1)} end if P[2362] then resizeBatch[#resizeBatch+1] = {Part = P[2362], CFrame = P[2362].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2439] then resizeBatch[#resizeBatch+1] = {Part = P[2439], CFrame = P[2439].CFrame, Size = Vector3.new(106.00003814697266,12,0.05000000074505806)} end if P[2386] then resizeBatch[#resizeBatch+1] = {Part = P[2386], CFrame = P[2386].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[2708] then resizeBatch[#resizeBatch+1] = {Part = P[2708], CFrame = P[2708].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2702] then resizeBatch[#resizeBatch+1] = {Part = P[2702], CFrame = P[2702].CFrame, Size = Vector3.new(0.05000000074505806,33,47.059993743896484)} end if P[2696] then resizeBatch[#resizeBatch+1] = {Part = P[2696], CFrame = P[2696].CFrame, Size = Vector3.new(0.05000000074505806,12,11.999999046325684)} end if P[2225] then resizeBatch[#resizeBatch+1] = {Part = P[2225], CFrame = P[2225].CFrame, Size = Vector3.new(12,12,0.05000000074505806)} end if P[2681] then resizeBatch[#resizeBatch+1] = {Part = P[2681], CFrame = P[2681].CFrame, Size = Vector3.new(12.730003356933594,11.9400053024292,0.05000000074505806)} end if P[2866] then resizeBatch[#resizeBatch+1] = {Part = P[2866], CFrame = P[2866].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2675] then resizeBatch[#resizeBatch+1] = {Part = P[2675], CFrame = P[2675].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2663] then resizeBatch[#resizeBatch+1] = {Part = P[2663], CFrame = P[2663].CFrame, Size = Vector3.new(0.05000000074505806,12,14)} end if P[2651] then resizeBatch[#resizeBatch+1] = {Part = P[2651], CFrame = P[2651].CFrame, Size = Vector3.new(55,9,1.6100006103515625)} end if P[2073] then resizeBatch[#resizeBatch+1] = {Part = P[2073], CFrame = P[2073].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2639] then resizeBatch[#resizeBatch+1] = {Part = P[2639], CFrame = P[2639].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end if P[2635] then resizeBatch[#resizeBatch+1] = {Part = P[2635], CFrame = P[2635].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2779] then resizeBatch[#resizeBatch+1] = {Part = P[2779], CFrame = P[2779].CFrame, Size = Vector3.new(12.730003356933594,11.9400053024292,0.05000000074505806)} end if P[2566] then resizeBatch[#resizeBatch+1] = {Part = P[2566], CFrame = P[2566].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[2556] then resizeBatch[#resizeBatch+1] = {Part = P[2556], CFrame = P[2556].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[2136] then resizeBatch[#resizeBatch+1] = {Part = P[2136], CFrame = P[2136].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[2618] then resizeBatch[#resizeBatch+1] = {Part = P[2618], CFrame = P[2618].CFrame, Size = Vector3.new(0.05000000074505806,12,47.010066986083984)} end if P[2603] then resizeBatch[#resizeBatch+1] = {Part = P[2603], CFrame = P[2603].CFrame, Size = Vector3.new(106.98997497558594,12,0.05000000074505806)} end if P[2616] then resizeBatch[#resizeBatch+1] = {Part = P[2616], CFrame = P[2616].CFrame, Size = Vector3.new(86.09998321533203,0.05000000074505806,11.899993896484375)} end if P[2597] then resizeBatch[#resizeBatch+1] = {Part = P[2597], CFrame = P[2597].CFrame, Size = Vector3.new(0.05000000074505806,21,49.05999755859375)} end if P[2589] then resizeBatch[#resizeBatch+1] = {Part = P[2589], CFrame = P[2589].CFrame, Size = Vector3.new(0.05000000074505806,12,23)} end if P[2552] then resizeBatch[#resizeBatch+1] = {Part = P[2552], CFrame = P[2552].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[2595] then resizeBatch[#resizeBatch+1] = {Part = P[2595], CFrame = P[2595].CFrame, Size = Vector3.new(50.22999572753906,9,1.6100006103515625)} end if P[2082] then resizeBatch[#resizeBatch+1] = {Part = P[2082], CFrame = P[2082].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2752] then resizeBatch[#resizeBatch+1] = {Part = P[2752], CFrame = P[2752].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2576] then resizeBatch[#resizeBatch+1] = {Part = P[2576], CFrame = P[2576].CFrame, Size = Vector3.new(60,12,0.05000000074505806)} end if P[2431] then resizeBatch[#resizeBatch+1] = {Part = P[2431], CFrame = P[2431].CFrame, Size = Vector3.new(49,12,0.05000000074505806)} end if P[2567] then resizeBatch[#resizeBatch+1] = {Part = P[2567], CFrame = P[2567].CFrame, Size = Vector3.new(28,12,0.05000000074505806)} end if P[2563] then resizeBatch[#resizeBatch+1] = {Part = P[2563], CFrame = P[2563].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2391] then resizeBatch[#resizeBatch+1] = {Part = P[2391], CFrame = P[2391].CFrame, Size = Vector3.new(7,12,0.05000000074505806)} end if P[2798] then resizeBatch[#resizeBatch+1] = {Part = P[2798], CFrame = P[2798].CFrame, Size = Vector3.new(52,12,0.05000000074505806)} end if P[2737] then resizeBatch[#resizeBatch+1] = {Part = P[2737], CFrame = P[2737].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2475] then resizeBatch[#resizeBatch+1] = {Part = P[2475], CFrame = P[2475].CFrame, Size = Vector3.new(3,3,3)} end if P[2128] then resizeBatch[#resizeBatch+1] = {Part = P[2128], CFrame = P[2128].CFrame, Size = Vector3.new(11.999996185302734,12,0.05000000074505806)} end if P[2485] then resizeBatch[#resizeBatch+1] = {Part = P[2485], CFrame = P[2485].CFrame, Size = Vector3.new(3,3,3)} end if P[2555] then resizeBatch[#resizeBatch+1] = {Part = P[2555], CFrame = P[2555].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(0.05000000074505806,12,22.029998779296875)} end if P[2573] then resizeBatch[#resizeBatch+1] = {Part = P[2573], CFrame = P[2573].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[2493] then resizeBatch[#resizeBatch+1] = {Part = P[2493], CFrame = P[2493].CFrame, Size = Vector3.new(0.05000000074505806,12,12.01007080078125)} end if P[2216] then resizeBatch[#resizeBatch+1] = {Part = P[2216], CFrame = P[2216].CFrame, Size = Vector3.new(1,8,16)} end if P[2548] then resizeBatch[#resizeBatch+1] = {Part = P[2548], CFrame = P[2548].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2541] then resizeBatch[#resizeBatch+1] = {Part = P[2541], CFrame = P[2541].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2554] then resizeBatch[#resizeBatch+1] = {Part = P[2554], CFrame = P[2554].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[2342] then resizeBatch[#resizeBatch+1] = {Part = P[2342], CFrame = P[2342].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end if P[2194] then resizeBatch[#resizeBatch+1] = {Part = P[2194], CFrame = P[2194].CFrame, Size = Vector3.new(0.05000000074505806,12,12.000088691711426)} end if P[2825] then resizeBatch[#resizeBatch+1] = {Part = P[2825], CFrame = P[2825].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2417] then resizeBatch[#resizeBatch+1] = {Part = P[2417], CFrame = P[2417].CFrame, Size = Vector3.new(40,9,1.6100006103515625)} end if P[2535] then resizeBatch[#resizeBatch+1] = {Part = P[2535], CFrame = P[2535].CFrame, Size = Vector3.new(0.40000003576278687,1.299999713897705,0.3999999165534973)} end if P[2531] then resizeBatch[#resizeBatch+1] = {Part = P[2531], CFrame = P[2531].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2268] then resizeBatch[#resizeBatch+1] = {Part = P[2268], CFrame = P[2268].CFrame, Size = Vector3.new(49.999996185302734,12,0.05000000074505806)} end if P[2207] then resizeBatch[#resizeBatch+1] = {Part = P[2207], CFrame = P[2207].CFrame, Size = Vector3.new(0.05000000074505806,12,12)} end if P[2311] then resizeBatch[#resizeBatch+1] = {Part = P[2311], CFrame = P[2311].CFrame, Size = Vector3.new(98.35993957519531,0.05000000074505806,124.55998992919922)} end if P[2192] then resizeBatch[#resizeBatch+1] = {Part = P[2192], CFrame = P[2192].CFrame, Size = Vector3.new(1,8,16)} end if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(0.05000000074505806,12,16.140090942382812)} end if P[2645] then resizeBatch[#resizeBatch+1] = {Part = P[2645], CFrame = P[2645].CFrame, Size = Vector3.new(0.05000000074505806,12,14)} end if P[2105] then resizeBatch[#resizeBatch+1] = {Part = P[2105], CFrame = P[2105].CFrame, Size = Vector3.new(2.8799984455108643,1.4900004863739014,2.0999984741210938)} end if P[2258] then resizeBatch[#resizeBatch+1] = {Part = P[2258], CFrame = P[2258].CFrame, Size = Vector3.new(4.969998836517334,12,0.05000000074505806)} end if P[2516] then resizeBatch[#resizeBatch+1] = {Part = P[2516], CFrame = P[2516].CFrame, Size = Vector3.new(6.100063800811768,11.910033226013184,0.05000000074505806)} end if P[2277] then resizeBatch[#resizeBatch+1] = {Part = P[2277], CFrame = P[2277].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2110] then resizeBatch[#resizeBatch+1] = {Part = P[2110], CFrame = P[2110].CFrame, Size = Vector3.new(0.05000000074505806,12,6)} end if P[2170] then resizeBatch[#resizeBatch+1] = {Part = P[2170], CFrame = P[2170].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2505] then resizeBatch[#resizeBatch+1] = {Part = P[2505], CFrame = P[2505].CFrame, Size = Vector3.new(2.6000003814697266,0.29999998211860657,4.000000953674316)} end if P[2175] then resizeBatch[#resizeBatch+1] = {Part = P[2175], CFrame = P[2175].CFrame, Size = Vector3.new(6.100063800811768,11.910033226013184,0.05000000074505806)} end if P[2436] then resizeBatch[#resizeBatch+1] = {Part = P[2436], CFrame = P[2436].CFrame, Size = Vector3.new(50,0.05000000074505806,36)} end if P[2711] then resizeBatch[#resizeBatch+1] = {Part = P[2711], CFrame = P[2711].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2481] then resizeBatch[#resizeBatch+1] = {Part = P[2481], CFrame = P[2481].CFrame, Size = Vector3.new(2.6000003814697266,3.4000000953674316,0.3999999165534973)} end if P[2384] then resizeBatch[#resizeBatch+1] = {Part = P[2384], CFrame = P[2384].CFrame, Size = Vector3.new(20,9,1.6100006103515625)} end if P[2461] then resizeBatch[#resizeBatch+1] = {Part = P[2461], CFrame = P[2461].CFrame, Size = Vector3.new(0.05000000074505806,12,36.01007080078125)} end if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2724] then resizeBatch[#resizeBatch+1] = {Part = P[2724], CFrame = P[2724].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2956] then resizeBatch[#resizeBatch+1] = {Part = P[2956], CFrame = P[2956].CFrame, Size = Vector3.new(0.05000000074505806,12,42.05999755859375)} end if P[3066] then resizeBatch[#resizeBatch+1] = {Part = P[3066], CFrame = P[3066].CFrame, Size = Vector3.new(6,1,6)} end if P[2408] then resizeBatch[#resizeBatch+1] = {Part = P[2408], CFrame = P[2408].CFrame, Size = Vector3.new(122.01000213623047,0.05000000074505806,106.02996063232422)} end if P[2506] then resizeBatch[#resizeBatch+1] = {Part = P[2506], CFrame = P[2506].CFrame, Size = Vector3.new(0.30000001192092896,2.0000011920928955,2.4000000953674316)} end if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(81.99999237060547,12,0.05000000074505806)} end if P[2905] then resizeBatch[#resizeBatch+1] = {Part = P[2905], CFrame = P[2905].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2678] then resizeBatch[#resizeBatch+1] = {Part = P[2678], CFrame = P[2678].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[3064] then resizeBatch[#resizeBatch+1] = {Part = P[3064], CFrame = P[3064].CFrame, Size = Vector3.new(6,1,6)} end if P[2286] then resizeBatch[#resizeBatch+1] = {Part = P[2286], CFrame = P[2286].CFrame, Size = Vector3.new(12,12.010000228881836,0.05000000074505806)} end if P[2528] then resizeBatch[#resizeBatch+1] = {Part = P[2528], CFrame = P[2528].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end if P[2299] then resizeBatch[#resizeBatch+1] = {Part = P[2299], CFrame = P[2299].CFrame, Size = Vector3.new(0.05000000074505806,12,172.71009826660156)} end if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(11.100004196166992,11.9400053024292,0.05000000074505806)} end if P[2230] then resizeBatch[#resizeBatch+1] = {Part = P[2230], CFrame = P[2230].CFrame, Size = Vector3.new(1.8865357637405396,1.6078643798828125,2.3339321613311768)} end if P[2486] then resizeBatch[#resizeBatch+1] = {Part = P[2486], CFrame = P[2486].CFrame, Size = Vector3.new(2.4000003337860107,0.2999997138977051,2.4000000953674316)} end if P[2693] then resizeBatch[#resizeBatch+1] = {Part = P[2693], CFrame = P[2693].CFrame, Size = Vector3.new(1,1.2000000476837158,1)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[6] then materialBatch[#materialBatch+1] = {Part = P[6], Material = Enum.Material.SmoothPlastic} end if P[7] then materialBatch[#materialBatch+1] = {Part = P[7], Material = Enum.Material.SmoothPlastic} end if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.SmoothPlastic} end if P[11] then materialBatch[#materialBatch+1] = {Part = P[11], Material = Enum.Material.SmoothPlastic} end if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.SmoothPlastic} end if P[13] then materialBatch[#materialBatch+1] = {Part = P[13], Material = Enum.Material.SmoothPlastic} end if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.SmoothPlastic} end if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.SmoothPlastic} end if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.SmoothPlastic} end if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.SmoothPlastic} end if P[19] then materialBatch[#materialBatch+1] = {Part = P[19], Material = Enum.Material.SmoothPlastic} end if P[20] then materialBatch[#materialBatch+1] = {Part = P[20], Material = Enum.Material.SmoothPlastic} end if P[21] then materialBatch[#materialBatch+1] = {Part = P[21], Material = Enum.Material.SmoothPlastic} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.SmoothPlastic} end if P[23] then materialBatch[#materialBatch+1] = {Part = P[23], Material = Enum.Material.SmoothPlastic} end if P[25] then materialBatch[#materialBatch+1] = {Part = P[25], Material = Enum.Material.SmoothPlastic} end if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.SmoothPlastic} end if P[27] then materialBatch[#materialBatch+1] = {Part = P[27], Material = Enum.Material.SmoothPlastic} end if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.SmoothPlastic} end if P[29] then materialBatch[#materialBatch+1] = {Part = P[29], Material = Enum.Material.SmoothPlastic} end if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.SmoothPlastic} end if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.SmoothPlastic} end if P[33] then materialBatch[#materialBatch+1] = {Part = P[33], Material = Enum.Material.SmoothPlastic} end if P[34] then materialBatch[#materialBatch+1] = {Part = P[34], Material = Enum.Material.SmoothPlastic} end if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.SmoothPlastic} end if P[36] then materialBatch[#materialBatch+1] = {Part = P[36], Material = Enum.Material.SmoothPlastic} end if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.SmoothPlastic} end if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.SmoothPlastic} end if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.SmoothPlastic} end if P[41] then materialBatch[#materialBatch+1] = {Part = P[41], Material = Enum.Material.SmoothPlastic} end if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.SmoothPlastic} end if P[44] then materialBatch[#materialBatch+1] = {Part = P[44], Material = Enum.Material.SmoothPlastic} end if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.SmoothPlastic} end if P[46] then materialBatch[#materialBatch+1] = {Part = P[46], Material = Enum.Material.SmoothPlastic} end if P[47] then materialBatch[#materialBatch+1] = {Part = P[47], Material = Enum.Material.SmoothPlastic} end if P[48] then materialBatch[#materialBatch+1] = {Part = P[48], Material = Enum.Material.SmoothPlastic} end if P[49] then materialBatch[#materialBatch+1] = {Part = P[49], Material = Enum.Material.SmoothPlastic} end if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.SmoothPlastic} end if P[51] then materialBatch[#materialBatch+1] = {Part = P[51], Material = Enum.Material.SmoothPlastic} end if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.SmoothPlastic} end if P[55] then materialBatch[#materialBatch+1] = {Part = P[55], Material = Enum.Material.SmoothPlastic} end if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.SmoothPlastic} end if P[57] then materialBatch[#materialBatch+1] = {Part = P[57], Material = Enum.Material.SmoothPlastic} end if P[58] then materialBatch[#materialBatch+1] = {Part = P[58], Material = Enum.Material.SmoothPlastic} end if P[59] then materialBatch[#materialBatch+1] = {Part = P[59], Material = Enum.Material.SmoothPlastic} end if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.SmoothPlastic} end if P[62] then materialBatch[#materialBatch+1] = {Part = P[62], Material = Enum.Material.SmoothPlastic} end if P[63] then materialBatch[#materialBatch+1] = {Part = P[63], Material = Enum.Material.SmoothPlastic} end if P[64] then materialBatch[#materialBatch+1] = {Part = P[64], Material = Enum.Material.SmoothPlastic} end if P[65] then materialBatch[#materialBatch+1] = {Part = P[65], Material = Enum.Material.SmoothPlastic} end if P[66] then materialBatch[#materialBatch+1] = {Part = P[66], Material = Enum.Material.SmoothPlastic} end if P[68] then materialBatch[#materialBatch+1] = {Part = P[68], Material = Enum.Material.SmoothPlastic} end if P[69] then materialBatch[#materialBatch+1] = {Part = P[69], Material = Enum.Material.SmoothPlastic} end if P[70] then materialBatch[#materialBatch+1] = {Part = P[70], Material = Enum.Material.SmoothPlastic} end if P[71] then materialBatch[#materialBatch+1] = {Part = P[71], Material = Enum.Material.SmoothPlastic} end if P[72] then materialBatch[#materialBatch+1] = {Part = P[72], Material = Enum.Material.SmoothPlastic} end if P[73] then materialBatch[#materialBatch+1] = {Part = P[73], Material = Enum.Material.SmoothPlastic} end if P[75] then materialBatch[#materialBatch+1] = {Part = P[75], Material = Enum.Material.SmoothPlastic} end if P[76] then materialBatch[#materialBatch+1] = {Part = P[76], Material = Enum.Material.SmoothPlastic} end if P[77] then materialBatch[#materialBatch+1] = {Part = P[77], Material = Enum.Material.SmoothPlastic} end if P[78] then materialBatch[#materialBatch+1] = {Part = P[78], Material = Enum.Material.SmoothPlastic} end if P[79] then materialBatch[#materialBatch+1] = {Part = P[79], Material = Enum.Material.SmoothPlastic} end if P[80] then materialBatch[#materialBatch+1] = {Part = P[80], Material = Enum.Material.SmoothPlastic} end if P[83] then materialBatch[#materialBatch+1] = {Part = P[83], Material = Enum.Material.SmoothPlastic} end if P[84] then materialBatch[#materialBatch+1] = {Part = P[84], Material = Enum.Material.SmoothPlastic} end if P[86] then materialBatch[#materialBatch+1] = {Part = P[86], Material = Enum.Material.SmoothPlastic} end if P[87] then materialBatch[#materialBatch+1] = {Part = P[87], Material = Enum.Material.SmoothPlastic} end if P[88] then materialBatch[#materialBatch+1] = {Part = P[88], Material = Enum.Material.SmoothPlastic} end if P[89] then materialBatch[#materialBatch+1] = {Part = P[89], Material = Enum.Material.SmoothPlastic} end if P[90] then materialBatch[#materialBatch+1] = {Part = P[90], Material = Enum.Material.SmoothPlastic} end if P[92] then materialBatch[#materialBatch+1] = {Part = P[92], Material = Enum.Material.SmoothPlastic} end if P[93] then materialBatch[#materialBatch+1] = {Part = P[93], Material = Enum.Material.SmoothPlastic} end if P[94] then materialBatch[#materialBatch+1] = {Part = P[94], Material = Enum.Material.SmoothPlastic} end if P[95] then materialBatch[#materialBatch+1] = {Part = P[95], Material = Enum.Material.SmoothPlastic} end if P[96] then materialBatch[#materialBatch+1] = {Part = P[96], Material = Enum.Material.SmoothPlastic} end if P[97] then materialBatch[#materialBatch+1] = {Part = P[97], Material = Enum.Material.SmoothPlastic} end if P[99] then materialBatch[#materialBatch+1] = {Part = P[99], Material = Enum.Material.SmoothPlastic} end if P[100] then materialBatch[#materialBatch+1] = {Part = P[100], Material = Enum.Material.SmoothPlastic} end if P[101] then materialBatch[#materialBatch+1] = {Part = P[101], Material = Enum.Material.SmoothPlastic} end if P[102] then materialBatch[#materialBatch+1] = {Part = P[102], Material = Enum.Material.SmoothPlastic} end if P[103] then materialBatch[#materialBatch+1] = {Part = P[103], Material = Enum.Material.SmoothPlastic} end if P[104] then materialBatch[#materialBatch+1] = {Part = P[104], Material = Enum.Material.SmoothPlastic} end if P[105] then materialBatch[#materialBatch+1] = {Part = P[105], Material = Enum.Material.SmoothPlastic} end if P[106] then materialBatch[#materialBatch+1] = {Part = P[106], Material = Enum.Material.SmoothPlastic} end if P[107] then materialBatch[#materialBatch+1] = {Part = P[107], Material = Enum.Material.SmoothPlastic} end if P[109] then materialBatch[#materialBatch+1] = {Part = P[109], Material = Enum.Material.SmoothPlastic} end if P[110] then materialBatch[#materialBatch+1] = {Part = P[110], Material = Enum.Material.SmoothPlastic} end if P[111] then materialBatch[#materialBatch+1] = {Part = P[111], Material = Enum.Material.SmoothPlastic} end if P[112] then materialBatch[#materialBatch+1] = {Part = P[112], Material = Enum.Material.SmoothPlastic} end if P[113] then materialBatch[#materialBatch+1] = {Part = P[113], Material = Enum.Material.SmoothPlastic} end if P[114] then materialBatch[#materialBatch+1] = {Part = P[114], Material = Enum.Material.SmoothPlastic} end if P[115] then materialBatch[#materialBatch+1] = {Part = P[115], Material = Enum.Material.SmoothPlastic} end if P[116] then materialBatch[#materialBatch+1] = {Part = P[116], Material = Enum.Material.SmoothPlastic} end if P[117] then materialBatch[#materialBatch+1] = {Part = P[117], Material = Enum.Material.SmoothPlastic} end if P[119] then materialBatch[#materialBatch+1] = {Part = P[119], Material = Enum.Material.SmoothPlastic} end if P[120] then materialBatch[#materialBatch+1] = {Part = P[120], Material = Enum.Material.SmoothPlastic} end if P[121] then materialBatch[#materialBatch+1] = {Part = P[121], Material = Enum.Material.SmoothPlastic} end if P[122] then materialBatch[#materialBatch+1] = {Part = P[122], Material = Enum.Material.SmoothPlastic} end if P[123] then materialBatch[#materialBatch+1] = {Part = P[123], Material = Enum.Material.SmoothPlastic} end if P[124] then materialBatch[#materialBatch+1] = {Part = P[124], Material = Enum.Material.SmoothPlastic} end if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.SmoothPlastic} end if P[127] then materialBatch[#materialBatch+1] = {Part = P[127], Material = Enum.Material.SmoothPlastic} end if P[128] then materialBatch[#materialBatch+1] = {Part = P[128], Material = Enum.Material.SmoothPlastic} end if P[129] then materialBatch[#materialBatch+1] = {Part = P[129], Material = Enum.Material.SmoothPlastic} end if P[130] then materialBatch[#materialBatch+1] = {Part = P[130], Material = Enum.Material.SmoothPlastic} end if P[131] then materialBatch[#materialBatch+1] = {Part = P[131], Material = Enum.Material.SmoothPlastic} end if P[133] then materialBatch[#materialBatch+1] = {Part = P[133], Material = Enum.Material.SmoothPlastic} end if P[134] then materialBatch[#materialBatch+1] = {Part = P[134], Material = Enum.Material.SmoothPlastic} end if P[135] then materialBatch[#materialBatch+1] = {Part = P[135], Material = Enum.Material.SmoothPlastic} end if P[136] then materialBatch[#materialBatch+1] = {Part = P[136], Material = Enum.Material.SmoothPlastic} end if P[137] then materialBatch[#materialBatch+1] = {Part = P[137], Material = Enum.Material.SmoothPlastic} end if P[138] then materialBatch[#materialBatch+1] = {Part = P[138], Material = Enum.Material.SmoothPlastic} end if P[139] then materialBatch[#materialBatch+1] = {Part = P[139], Material = Enum.Material.SmoothPlastic} end if P[140] then materialBatch[#materialBatch+1] = {Part = P[140], Material = Enum.Material.SmoothPlastic} end if P[141] then materialBatch[#materialBatch+1] = {Part = P[141], Material = Enum.Material.SmoothPlastic} end if P[143] then materialBatch[#materialBatch+1] = {Part = P[143], Material = Enum.Material.SmoothPlastic} end if P[144] then materialBatch[#materialBatch+1] = {Part = P[144], Material = Enum.Material.SmoothPlastic} end if P[145] then materialBatch[#materialBatch+1] = {Part = P[145], Material = Enum.Material.SmoothPlastic} end if P[147] then materialBatch[#materialBatch+1] = {Part = P[147], Material = Enum.Material.SmoothPlastic} end if P[148] then materialBatch[#materialBatch+1] = {Part = P[148], Material = Enum.Material.SmoothPlastic} end if P[149] then materialBatch[#materialBatch+1] = {Part = P[149], Material = Enum.Material.SmoothPlastic} end if P[150] then materialBatch[#materialBatch+1] = {Part = P[150], Material = Enum.Material.SmoothPlastic} end if P[151] then materialBatch[#materialBatch+1] = {Part = P[151], Material = Enum.Material.SmoothPlastic} end if P[152] then materialBatch[#materialBatch+1] = {Part = P[152], Material = Enum.Material.SmoothPlastic} end if P[153] then materialBatch[#materialBatch+1] = {Part = P[153], Material = Enum.Material.SmoothPlastic} end if P[154] then materialBatch[#materialBatch+1] = {Part = P[154], Material = Enum.Material.SmoothPlastic} end if P[155] then materialBatch[#materialBatch+1] = {Part = P[155], Material = Enum.Material.SmoothPlastic} end if P[157] then materialBatch[#materialBatch+1] = {Part = P[157], Material = Enum.Material.SmoothPlastic} end if P[158] then materialBatch[#materialBatch+1] = {Part = P[158], Material = Enum.Material.SmoothPlastic} end if P[159] then materialBatch[#materialBatch+1] = {Part = P[159], Material = Enum.Material.SmoothPlastic} end if P[161] then materialBatch[#materialBatch+1] = {Part = P[161], Material = Enum.Material.SmoothPlastic} end if P[162] then materialBatch[#materialBatch+1] = {Part = P[162], Material = Enum.Material.SmoothPlastic} end if P[163] then materialBatch[#materialBatch+1] = {Part = P[163], Material = Enum.Material.SmoothPlastic} end if P[164] then materialBatch[#materialBatch+1] = {Part = P[164], Material = Enum.Material.SmoothPlastic} end if P[165] then materialBatch[#materialBatch+1] = {Part = P[165], Material = Enum.Material.SmoothPlastic} end if P[166] then materialBatch[#materialBatch+1] = {Part = P[166], Material = Enum.Material.SmoothPlastic} end if P[167] then materialBatch[#materialBatch+1] = {Part = P[167], Material = Enum.Material.SmoothPlastic} end if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.SmoothPlastic} end if P[169] then materialBatch[#materialBatch+1] = {Part = P[169], Material = Enum.Material.SmoothPlastic} end if P[171] then materialBatch[#materialBatch+1] = {Part = P[171], Material = Enum.Material.SmoothPlastic} end if P[172] then materialBatch[#materialBatch+1] = {Part = P[172], Material = Enum.Material.SmoothPlastic} end if P[173] then materialBatch[#materialBatch+1] = {Part = P[173], Material = Enum.Material.SmoothPlastic} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.SmoothPlastic} end if P[176] then materialBatch[#materialBatch+1] = {Part = P[176], Material = Enum.Material.SmoothPlastic} end if P[177] then materialBatch[#materialBatch+1] = {Part = P[177], Material = Enum.Material.SmoothPlastic} end if P[178] then materialBatch[#materialBatch+1] = {Part = P[178], Material = Enum.Material.SmoothPlastic} end if P[179] then materialBatch[#materialBatch+1] = {Part = P[179], Material = Enum.Material.SmoothPlastic} end if P[180] then materialBatch[#materialBatch+1] = {Part = P[180], Material = Enum.Material.SmoothPlastic} end if P[181] then materialBatch[#materialBatch+1] = {Part = P[181], Material = Enum.Material.SmoothPlastic} end if P[182] then materialBatch[#materialBatch+1] = {Part = P[182], Material = Enum.Material.SmoothPlastic} end if P[183] then materialBatch[#materialBatch+1] = {Part = P[183], Material = Enum.Material.SmoothPlastic} end if P[185] then materialBatch[#materialBatch+1] = {Part = P[185], Material = Enum.Material.SmoothPlastic} end if P[186] then materialBatch[#materialBatch+1] = {Part = P[186], Material = Enum.Material.SmoothPlastic} end if P[187] then materialBatch[#materialBatch+1] = {Part = P[187], Material = Enum.Material.SmoothPlastic} end if P[188] then materialBatch[#materialBatch+1] = {Part = P[188], Material = Enum.Material.SmoothPlastic} end if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.SmoothPlastic} end if P[190] then materialBatch[#materialBatch+1] = {Part = P[190], Material = Enum.Material.SmoothPlastic} end if P[191] then materialBatch[#materialBatch+1] = {Part = P[191], Material = Enum.Material.SmoothPlastic} end if P[192] then materialBatch[#materialBatch+1] = {Part = P[192], Material = Enum.Material.SmoothPlastic} end if P[193] then materialBatch[#materialBatch+1] = {Part = P[193], Material = Enum.Material.SmoothPlastic} end if P[195] then materialBatch[#materialBatch+1] = {Part = P[195], Material = Enum.Material.SmoothPlastic} end if P[196] then materialBatch[#materialBatch+1] = {Part = P[196], Material = Enum.Material.SmoothPlastic} end if P[197] then materialBatch[#materialBatch+1] = {Part = P[197], Material = Enum.Material.SmoothPlastic} end if P[198] then materialBatch[#materialBatch+1] = {Part = P[198], Material = Enum.Material.SmoothPlastic} end if P[199] then materialBatch[#materialBatch+1] = {Part = P[199], Material = Enum.Material.SmoothPlastic} end if P[200] then materialBatch[#materialBatch+1] = {Part = P[200], Material = Enum.Material.SmoothPlastic} end if P[201] then materialBatch[#materialBatch+1] = {Part = P[201], Material = Enum.Material.SmoothPlastic} end if P[202] then materialBatch[#materialBatch+1] = {Part = P[202], Material = Enum.Material.SmoothPlastic} end if P[203] then materialBatch[#materialBatch+1] = {Part = P[203], Material = Enum.Material.SmoothPlastic} end if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.SmoothPlastic} end if P[206] then materialBatch[#materialBatch+1] = {Part = P[206], Material = Enum.Material.SmoothPlastic} end if P[207] then materialBatch[#materialBatch+1] = {Part = P[207], Material = Enum.Material.SmoothPlastic} end if P[208] then materialBatch[#materialBatch+1] = {Part = P[208], Material = Enum.Material.SmoothPlastic} end if P[209] then materialBatch[#materialBatch+1] = {Part = P[209], Material = Enum.Material.SmoothPlastic} end if P[210] then materialBatch[#materialBatch+1] = {Part = P[210], Material = Enum.Material.SmoothPlastic} end if P[211] then materialBatch[#materialBatch+1] = {Part = P[211], Material = Enum.Material.SmoothPlastic} end if P[212] then materialBatch[#materialBatch+1] = {Part = P[212], Material = Enum.Material.SmoothPlastic} end if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.SmoothPlastic} end if P[215] then materialBatch[#materialBatch+1] = {Part = P[215], Material = Enum.Material.SmoothPlastic} end if P[216] then materialBatch[#materialBatch+1] = {Part = P[216], Material = Enum.Material.SmoothPlastic} end if P[217] then materialBatch[#materialBatch+1] = {Part = P[217], Material = Enum.Material.SmoothPlastic} end if P[218] then materialBatch[#materialBatch+1] = {Part = P[218], Material = Enum.Material.SmoothPlastic} end if P[219] then materialBatch[#materialBatch+1] = {Part = P[219], Material = Enum.Material.SmoothPlastic} end if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.SmoothPlastic} end if P[223] then materialBatch[#materialBatch+1] = {Part = P[223], Material = Enum.Material.SmoothPlastic} end if P[224] then materialBatch[#materialBatch+1] = {Part = P[224], Material = Enum.Material.SmoothPlastic} end if P[226] then materialBatch[#materialBatch+1] = {Part = P[226], Material = Enum.Material.SmoothPlastic} end if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.SmoothPlastic} end if P[228] then materialBatch[#materialBatch+1] = {Part = P[228], Material = Enum.Material.SmoothPlastic} end if P[229] then materialBatch[#materialBatch+1] = {Part = P[229], Material = Enum.Material.SmoothPlastic} end if P[230] then materialBatch[#materialBatch+1] = {Part = P[230], Material = Enum.Material.SmoothPlastic} end if P[232] then materialBatch[#materialBatch+1] = {Part = P[232], Material = Enum.Material.SmoothPlastic} end if P[233] then materialBatch[#materialBatch+1] = {Part = P[233], Material = Enum.Material.SmoothPlastic} end if P[234] then materialBatch[#materialBatch+1] = {Part = P[234], Material = Enum.Material.SmoothPlastic} end if P[235] then materialBatch[#materialBatch+1] = {Part = P[235], Material = Enum.Material.SmoothPlastic} end if P[236] then materialBatch[#materialBatch+1] = {Part = P[236], Material = Enum.Material.SmoothPlastic} end if P[237] then materialBatch[#materialBatch+1] = {Part = P[237], Material = Enum.Material.SmoothPlastic} end if P[239] then materialBatch[#materialBatch+1] = {Part = P[239], Material = Enum.Material.SmoothPlastic} end if P[240] then materialBatch[#materialBatch+1] = {Part = P[240], Material = Enum.Material.SmoothPlastic} end if P[241] then materialBatch[#materialBatch+1] = {Part = P[241], Material = Enum.Material.SmoothPlastic} end if P[242] then materialBatch[#materialBatch+1] = {Part = P[242], Material = Enum.Material.SmoothPlastic} end if P[243] then materialBatch[#materialBatch+1] = {Part = P[243], Material = Enum.Material.SmoothPlastic} end if P[244] then materialBatch[#materialBatch+1] = {Part = P[244], Material = Enum.Material.SmoothPlastic} end if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.SmoothPlastic} end if P[246] then materialBatch[#materialBatch+1] = {Part = P[246], Material = Enum.Material.SmoothPlastic} end if P[247] then materialBatch[#materialBatch+1] = {Part = P[247], Material = Enum.Material.SmoothPlastic} end if P[249] then materialBatch[#materialBatch+1] = {Part = P[249], Material = Enum.Material.SmoothPlastic} end if P[250] then materialBatch[#materialBatch+1] = {Part = P[250], Material = Enum.Material.SmoothPlastic} end if P[251] then materialBatch[#materialBatch+1] = {Part = P[251], Material = Enum.Material.SmoothPlastic} end if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.SmoothPlastic} end if P[253] then materialBatch[#materialBatch+1] = {Part = P[253], Material = Enum.Material.SmoothPlastic} end if P[254] then materialBatch[#materialBatch+1] = {Part = P[254], Material = Enum.Material.SmoothPlastic} end if P[255] then materialBatch[#materialBatch+1] = {Part = P[255], Material = Enum.Material.SmoothPlastic} end if P[256] then materialBatch[#materialBatch+1] = {Part = P[256], Material = Enum.Material.SmoothPlastic} end if P[257] then materialBatch[#materialBatch+1] = {Part = P[257], Material = Enum.Material.SmoothPlastic} end if P[259] then materialBatch[#materialBatch+1] = {Part = P[259], Material = Enum.Material.SmoothPlastic} end if P[260] then materialBatch[#materialBatch+1] = {Part = P[260], Material = Enum.Material.SmoothPlastic} end if P[261] then materialBatch[#materialBatch+1] = {Part = P[261], Material = Enum.Material.SmoothPlastic} end if P[263] then materialBatch[#materialBatch+1] = {Part = P[263], Material = Enum.Material.SmoothPlastic} end if P[264] then materialBatch[#materialBatch+1] = {Part = P[264], Material = Enum.Material.SmoothPlastic} end if P[265] then materialBatch[#materialBatch+1] = {Part = P[265], Material = Enum.Material.SmoothPlastic} end if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.SmoothPlastic} end if P[267] then materialBatch[#materialBatch+1] = {Part = P[267], Material = Enum.Material.SmoothPlastic} end if P[268] then materialBatch[#materialBatch+1] = {Part = P[268], Material = Enum.Material.SmoothPlastic} end if P[269] then materialBatch[#materialBatch+1] = {Part = P[269], Material = Enum.Material.SmoothPlastic} end if P[270] then materialBatch[#materialBatch+1] = {Part = P[270], Material = Enum.Material.SmoothPlastic} end if P[271] then materialBatch[#materialBatch+1] = {Part = P[271], Material = Enum.Material.SmoothPlastic} end if P[273] then materialBatch[#materialBatch+1] = {Part = P[273], Material = Enum.Material.SmoothPlastic} end if P[274] then materialBatch[#materialBatch+1] = {Part = P[274], Material = Enum.Material.SmoothPlastic} end if P[275] then materialBatch[#materialBatch+1] = {Part = P[275], Material = Enum.Material.SmoothPlastic} end if P[276] then materialBatch[#materialBatch+1] = {Part = P[276], Material = Enum.Material.SmoothPlastic} end if P[277] then materialBatch[#materialBatch+1] = {Part = P[277], Material = Enum.Material.SmoothPlastic} end if P[278] then materialBatch[#materialBatch+1] = {Part = P[278], Material = Enum.Material.SmoothPlastic} end if P[279] then materialBatch[#materialBatch+1] = {Part = P[279], Material = Enum.Material.SmoothPlastic} end if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.SmoothPlastic} end if P[281] then materialBatch[#materialBatch+1] = {Part = P[281], Material = Enum.Material.SmoothPlastic} end if P[283] then materialBatch[#materialBatch+1] = {Part = P[283], Material = Enum.Material.SmoothPlastic} end if P[284] then materialBatch[#materialBatch+1] = {Part = P[284], Material = Enum.Material.SmoothPlastic} end if P[285] then materialBatch[#materialBatch+1] = {Part = P[285], Material = Enum.Material.SmoothPlastic} end if P[288] then materialBatch[#materialBatch+1] = {Part = P[288], Material = Enum.Material.SmoothPlastic} end if P[289] then materialBatch[#materialBatch+1] = {Part = P[289], Material = Enum.Material.SmoothPlastic} end if P[290] then materialBatch[#materialBatch+1] = {Part = P[290], Material = Enum.Material.SmoothPlastic} end if P[291] then materialBatch[#materialBatch+1] = {Part = P[291], Material = Enum.Material.SmoothPlastic} end if P[292] then materialBatch[#materialBatch+1] = {Part = P[292], Material = Enum.Material.SmoothPlastic} end if P[293] then materialBatch[#materialBatch+1] = {Part = P[293], Material = Enum.Material.SmoothPlastic} end if P[295] then materialBatch[#materialBatch+1] = {Part = P[295], Material = Enum.Material.SmoothPlastic} end if P[296] then materialBatch[#materialBatch+1] = {Part = P[296], Material = Enum.Material.SmoothPlastic} end if P[297] then materialBatch[#materialBatch+1] = {Part = P[297], Material = Enum.Material.SmoothPlastic} end if P[298] then materialBatch[#materialBatch+1] = {Part = P[298], Material = Enum.Material.SmoothPlastic} end if P[299] then materialBatch[#materialBatch+1] = {Part = P[299], Material = Enum.Material.SmoothPlastic} end if P[300] then materialBatch[#materialBatch+1] = {Part = P[300], Material = Enum.Material.SmoothPlastic} end if P[302] then materialBatch[#materialBatch+1] = {Part = P[302], Material = Enum.Material.SmoothPlastic} end if P[303] then materialBatch[#materialBatch+1] = {Part = P[303], Material = Enum.Material.SmoothPlastic} end if P[304] then materialBatch[#materialBatch+1] = {Part = P[304], Material = Enum.Material.SmoothPlastic} end if P[305] then materialBatch[#materialBatch+1] = {Part = P[305], Material = Enum.Material.SmoothPlastic} end if P[306] then materialBatch[#materialBatch+1] = {Part = P[306], Material = Enum.Material.SmoothPlastic} end if P[307] then materialBatch[#materialBatch+1] = {Part = P[307], Material = Enum.Material.SmoothPlastic} end if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.SmoothPlastic} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.SmoothPlastic} end if P[311] then materialBatch[#materialBatch+1] = {Part = P[311], Material = Enum.Material.SmoothPlastic} end if P[312] then materialBatch[#materialBatch+1] = {Part = P[312], Material = Enum.Material.SmoothPlastic} end if P[313] then materialBatch[#materialBatch+1] = {Part = P[313], Material = Enum.Material.SmoothPlastic} end if P[314] then materialBatch[#materialBatch+1] = {Part = P[314], Material = Enum.Material.SmoothPlastic} end if P[316] then materialBatch[#materialBatch+1] = {Part = P[316], Material = Enum.Material.SmoothPlastic} end if P[317] then materialBatch[#materialBatch+1] = {Part = P[317], Material = Enum.Material.SmoothPlastic} end if P[318] then materialBatch[#materialBatch+1] = {Part = P[318], Material = Enum.Material.SmoothPlastic} end if P[320] then materialBatch[#materialBatch+1] = {Part = P[320], Material = Enum.Material.SmoothPlastic} end if P[321] then materialBatch[#materialBatch+1] = {Part = P[321], Material = Enum.Material.SmoothPlastic} end if P[322] then materialBatch[#materialBatch+1] = {Part = P[322], Material = Enum.Material.SmoothPlastic} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.SmoothPlastic} end if P[325] then materialBatch[#materialBatch+1] = {Part = P[325], Material = Enum.Material.SmoothPlastic} end if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.SmoothPlastic} end if P[327] then materialBatch[#materialBatch+1] = {Part = P[327], Material = Enum.Material.SmoothPlastic} end if P[328] then materialBatch[#materialBatch+1] = {Part = P[328], Material = Enum.Material.SmoothPlastic} end if P[329] then materialBatch[#materialBatch+1] = {Part = P[329], Material = Enum.Material.SmoothPlastic} end if P[330] then materialBatch[#materialBatch+1] = {Part = P[330], Material = Enum.Material.SmoothPlastic} end if P[331] then materialBatch[#materialBatch+1] = {Part = P[331], Material = Enum.Material.SmoothPlastic} end if P[332] then materialBatch[#materialBatch+1] = {Part = P[332], Material = Enum.Material.SmoothPlastic} end if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.SmoothPlastic} end if P[335] then materialBatch[#materialBatch+1] = {Part = P[335], Material = Enum.Material.SmoothPlastic} end if P[336] then materialBatch[#materialBatch+1] = {Part = P[336], Material = Enum.Material.SmoothPlastic} end if P[337] then materialBatch[#materialBatch+1] = {Part = P[337], Material = Enum.Material.SmoothPlastic} end if P[338] then materialBatch[#materialBatch+1] = {Part = P[338], Material = Enum.Material.SmoothPlastic} end if P[339] then materialBatch[#materialBatch+1] = {Part = P[339], Material = Enum.Material.SmoothPlastic} end if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.SmoothPlastic} end if P[342] then materialBatch[#materialBatch+1] = {Part = P[342], Material = Enum.Material.SmoothPlastic} end if P[343] then materialBatch[#materialBatch+1] = {Part = P[343], Material = Enum.Material.SmoothPlastic} end if P[344] then materialBatch[#materialBatch+1] = {Part = P[344], Material = Enum.Material.SmoothPlastic} end if P[345] then materialBatch[#materialBatch+1] = {Part = P[345], Material = Enum.Material.SmoothPlastic} end if P[346] then materialBatch[#materialBatch+1] = {Part = P[346], Material = Enum.Material.SmoothPlastic} end if P[347] then materialBatch[#materialBatch+1] = {Part = P[347], Material = Enum.Material.SmoothPlastic} end if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.SmoothPlastic} end if P[349] then materialBatch[#materialBatch+1] = {Part = P[349], Material = Enum.Material.SmoothPlastic} end if P[351] then materialBatch[#materialBatch+1] = {Part = P[351], Material = Enum.Material.SmoothPlastic} end if P[352] then materialBatch[#materialBatch+1] = {Part = P[352], Material = Enum.Material.SmoothPlastic} end if P[353] then materialBatch[#materialBatch+1] = {Part = P[353], Material = Enum.Material.SmoothPlastic} end if P[354] then materialBatch[#materialBatch+1] = {Part = P[354], Material = Enum.Material.SmoothPlastic} end if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.SmoothPlastic} end if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.SmoothPlastic} end if P[358] then materialBatch[#materialBatch+1] = {Part = P[358], Material = Enum.Material.SmoothPlastic} end if P[359] then materialBatch[#materialBatch+1] = {Part = P[359], Material = Enum.Material.SmoothPlastic} end if P[360] then materialBatch[#materialBatch+1] = {Part = P[360], Material = Enum.Material.SmoothPlastic} end if P[363] then materialBatch[#materialBatch+1] = {Part = P[363], Material = Enum.Material.SmoothPlastic} end if P[364] then materialBatch[#materialBatch+1] = {Part = P[364], Material = Enum.Material.SmoothPlastic} end if P[366] then materialBatch[#materialBatch+1] = {Part = P[366], Material = Enum.Material.SmoothPlastic} end if P[367] then materialBatch[#materialBatch+1] = {Part = P[367], Material = Enum.Material.SmoothPlastic} end if P[368] then materialBatch[#materialBatch+1] = {Part = P[368], Material = Enum.Material.SmoothPlastic} end if P[369] then materialBatch[#materialBatch+1] = {Part = P[369], Material = Enum.Material.SmoothPlastic} end if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.SmoothPlastic} end if P[372] then materialBatch[#materialBatch+1] = {Part = P[372], Material = Enum.Material.SmoothPlastic} end if P[373] then materialBatch[#materialBatch+1] = {Part = P[373], Material = Enum.Material.SmoothPlastic} end if P[374] then materialBatch[#materialBatch+1] = {Part = P[374], Material = Enum.Material.SmoothPlastic} end if P[375] then materialBatch[#materialBatch+1] = {Part = P[375], Material = Enum.Material.SmoothPlastic} end if P[376] then materialBatch[#materialBatch+1] = {Part = P[376], Material = Enum.Material.SmoothPlastic} end if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.SmoothPlastic} end if P[378] then materialBatch[#materialBatch+1] = {Part = P[378], Material = Enum.Material.SmoothPlastic} end if P[379] then materialBatch[#materialBatch+1] = {Part = P[379], Material = Enum.Material.SmoothPlastic} end if P[380] then materialBatch[#materialBatch+1] = {Part = P[380], Material = Enum.Material.SmoothPlastic} end if P[382] then materialBatch[#materialBatch+1] = {Part = P[382], Material = Enum.Material.SmoothPlastic} end if P[383] then materialBatch[#materialBatch+1] = {Part = P[383], Material = Enum.Material.SmoothPlastic} end if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.SmoothPlastic} end if P[385] then materialBatch[#materialBatch+1] = {Part = P[385], Material = Enum.Material.SmoothPlastic} end if P[386] then materialBatch[#materialBatch+1] = {Part = P[386], Material = Enum.Material.SmoothPlastic} end if P[387] then materialBatch[#materialBatch+1] = {Part = P[387], Material = Enum.Material.SmoothPlastic} end if P[388] then materialBatch[#materialBatch+1] = {Part = P[388], Material = Enum.Material.SmoothPlastic} end if P[389] then materialBatch[#materialBatch+1] = {Part = P[389], Material = Enum.Material.SmoothPlastic} end if P[390] then materialBatch[#materialBatch+1] = {Part = P[390], Material = Enum.Material.SmoothPlastic} end if P[392] then materialBatch[#materialBatch+1] = {Part = P[392], Material = Enum.Material.SmoothPlastic} end if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.SmoothPlastic} end if P[394] then materialBatch[#materialBatch+1] = {Part = P[394], Material = Enum.Material.SmoothPlastic} end if P[395] then materialBatch[#materialBatch+1] = {Part = P[395], Material = Enum.Material.SmoothPlastic} end if P[396] then materialBatch[#materialBatch+1] = {Part = P[396], Material = Enum.Material.SmoothPlastic} end if P[397] then materialBatch[#materialBatch+1] = {Part = P[397], Material = Enum.Material.SmoothPlastic} end if P[398] then materialBatch[#materialBatch+1] = {Part = P[398], Material = Enum.Material.SmoothPlastic} end if P[399] then materialBatch[#materialBatch+1] = {Part = P[399], Material = Enum.Material.SmoothPlastic} end if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.SmoothPlastic} end if P[402] then materialBatch[#materialBatch+1] = {Part = P[402], Material = Enum.Material.SmoothPlastic} end if P[403] then materialBatch[#materialBatch+1] = {Part = P[403], Material = Enum.Material.SmoothPlastic} end if P[404] then materialBatch[#materialBatch+1] = {Part = P[404], Material = Enum.Material.SmoothPlastic} end if P[405] then materialBatch[#materialBatch+1] = {Part = P[405], Material = Enum.Material.SmoothPlastic} end if P[406] then materialBatch[#materialBatch+1] = {Part = P[406], Material = Enum.Material.SmoothPlastic} end if P[407] then materialBatch[#materialBatch+1] = {Part = P[407], Material = Enum.Material.SmoothPlastic} end if P[408] then materialBatch[#materialBatch+1] = {Part = P[408], Material = Enum.Material.SmoothPlastic} end if P[409] then materialBatch[#materialBatch+1] = {Part = P[409], Material = Enum.Material.SmoothPlastic} end if P[410] then materialBatch[#materialBatch+1] = {Part = P[410], Material = Enum.Material.SmoothPlastic} end if P[413] then materialBatch[#materialBatch+1] = {Part = P[413], Material = Enum.Material.SmoothPlastic} end if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.SmoothPlastic} end if P[416] then materialBatch[#materialBatch+1] = {Part = P[416], Material = Enum.Material.SmoothPlastic} end if P[417] then materialBatch[#materialBatch+1] = {Part = P[417], Material = Enum.Material.SmoothPlastic} end if P[418] then materialBatch[#materialBatch+1] = {Part = P[418], Material = Enum.Material.SmoothPlastic} end if P[419] then materialBatch[#materialBatch+1] = {Part = P[419], Material = Enum.Material.SmoothPlastic} end if P[420] then materialBatch[#materialBatch+1] = {Part = P[420], Material = Enum.Material.SmoothPlastic} end if P[423] then materialBatch[#materialBatch+1] = {Part = P[423], Material = Enum.Material.SmoothPlastic} end if P[424] then materialBatch[#materialBatch+1] = {Part = P[424], Material = Enum.Material.SmoothPlastic} end if P[426] then materialBatch[#materialBatch+1] = {Part = P[426], Material = Enum.Material.SmoothPlastic} end if P[427] then materialBatch[#materialBatch+1] = {Part = P[427], Material = Enum.Material.SmoothPlastic} end if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.SmoothPlastic} end if P[429] then materialBatch[#materialBatch+1] = {Part = P[429], Material = Enum.Material.SmoothPlastic} end if P[430] then materialBatch[#materialBatch+1] = {Part = P[430], Material = Enum.Material.SmoothPlastic} end if P[433] then materialBatch[#materialBatch+1] = {Part = P[433], Material = Enum.Material.SmoothPlastic} end if P[434] then materialBatch[#materialBatch+1] = {Part = P[434], Material = Enum.Material.SmoothPlastic} end if P[436] then materialBatch[#materialBatch+1] = {Part = P[436], Material = Enum.Material.SmoothPlastic} end if P[437] then materialBatch[#materialBatch+1] = {Part = P[437], Material = Enum.Material.SmoothPlastic} end if P[438] then materialBatch[#materialBatch+1] = {Part = P[438], Material = Enum.Material.SmoothPlastic} end if P[439] then materialBatch[#materialBatch+1] = {Part = P[439], Material = Enum.Material.SmoothPlastic} end if P[440] then materialBatch[#materialBatch+1] = {Part = P[440], Material = Enum.Material.SmoothPlastic} end if P[442] then materialBatch[#materialBatch+1] = {Part = P[442], Material = Enum.Material.SmoothPlastic} end if P[443] then materialBatch[#materialBatch+1] = {Part = P[443], Material = Enum.Material.SmoothPlastic} end if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.SmoothPlastic} end if P[446] then materialBatch[#materialBatch+1] = {Part = P[446], Material = Enum.Material.SmoothPlastic} end if P[447] then materialBatch[#materialBatch+1] = {Part = P[447], Material = Enum.Material.SmoothPlastic} end if P[448] then materialBatch[#materialBatch+1] = {Part = P[448], Material = Enum.Material.SmoothPlastic} end if P[449] then materialBatch[#materialBatch+1] = {Part = P[449], Material = Enum.Material.SmoothPlastic} end if P[450] then materialBatch[#materialBatch+1] = {Part = P[450], Material = Enum.Material.SmoothPlastic} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.SmoothPlastic} end if P[453] then materialBatch[#materialBatch+1] = {Part = P[453], Material = Enum.Material.SmoothPlastic} end if P[454] then materialBatch[#materialBatch+1] = {Part = P[454], Material = Enum.Material.SmoothPlastic} end if P[455] then materialBatch[#materialBatch+1] = {Part = P[455], Material = Enum.Material.SmoothPlastic} end if P[456] then materialBatch[#materialBatch+1] = {Part = P[456], Material = Enum.Material.SmoothPlastic} end if P[457] then materialBatch[#materialBatch+1] = {Part = P[457], Material = Enum.Material.SmoothPlastic} end if P[458] then materialBatch[#materialBatch+1] = {Part = P[458], Material = Enum.Material.SmoothPlastic} end if P[459] then materialBatch[#materialBatch+1] = {Part = P[459], Material = Enum.Material.SmoothPlastic} end if P[460] then materialBatch[#materialBatch+1] = {Part = P[460], Material = Enum.Material.SmoothPlastic} end if P[461] then materialBatch[#materialBatch+1] = {Part = P[461], Material = Enum.Material.SmoothPlastic} end if P[463] then materialBatch[#materialBatch+1] = {Part = P[463], Material = Enum.Material.SmoothPlastic} end if P[464] then materialBatch[#materialBatch+1] = {Part = P[464], Material = Enum.Material.SmoothPlastic} end if P[465] then materialBatch[#materialBatch+1] = {Part = P[465], Material = Enum.Material.SmoothPlastic} end if P[466] then materialBatch[#materialBatch+1] = {Part = P[466], Material = Enum.Material.SmoothPlastic} end if P[467] then materialBatch[#materialBatch+1] = {Part = P[467], Material = Enum.Material.SmoothPlastic} end if P[468] then materialBatch[#materialBatch+1] = {Part = P[468], Material = Enum.Material.SmoothPlastic} end if P[469] then materialBatch[#materialBatch+1] = {Part = P[469], Material = Enum.Material.SmoothPlastic} end if P[470] then materialBatch[#materialBatch+1] = {Part = P[470], Material = Enum.Material.SmoothPlastic} end if P[471] then materialBatch[#materialBatch+1] = {Part = P[471], Material = Enum.Material.SmoothPlastic} end if P[473] then materialBatch[#materialBatch+1] = {Part = P[473], Material = Enum.Material.SmoothPlastic} end if P[474] then materialBatch[#materialBatch+1] = {Part = P[474], Material = Enum.Material.SmoothPlastic} end if P[475] then materialBatch[#materialBatch+1] = {Part = P[475], Material = Enum.Material.SmoothPlastic} end if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.SmoothPlastic} end if P[477] then materialBatch[#materialBatch+1] = {Part = P[477], Material = Enum.Material.SmoothPlastic} end if P[478] then materialBatch[#materialBatch+1] = {Part = P[478], Material = Enum.Material.SmoothPlastic} end if P[479] then materialBatch[#materialBatch+1] = {Part = P[479], Material = Enum.Material.SmoothPlastic} end if P[480] then materialBatch[#materialBatch+1] = {Part = P[480], Material = Enum.Material.SmoothPlastic} end if P[481] then materialBatch[#materialBatch+1] = {Part = P[481], Material = Enum.Material.SmoothPlastic} end if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.SmoothPlastic} end if P[484] then materialBatch[#materialBatch+1] = {Part = P[484], Material = Enum.Material.SmoothPlastic} end if P[485] then materialBatch[#materialBatch+1] = {Part = P[485], Material = Enum.Material.SmoothPlastic} end if P[486] then materialBatch[#materialBatch+1] = {Part = P[486], Material = Enum.Material.SmoothPlastic} end if P[487] then materialBatch[#materialBatch+1] = {Part = P[487], Material = Enum.Material.SmoothPlastic} end if P[488] then materialBatch[#materialBatch+1] = {Part = P[488], Material = Enum.Material.SmoothPlastic} end if P[489] then materialBatch[#materialBatch+1] = {Part = P[489], Material = Enum.Material.SmoothPlastic} end if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.SmoothPlastic} end if P[491] then materialBatch[#materialBatch+1] = {Part = P[491], Material = Enum.Material.SmoothPlastic} end if P[493] then materialBatch[#materialBatch+1] = {Part = P[493], Material = Enum.Material.SmoothPlastic} end if P[494] then materialBatch[#materialBatch+1] = {Part = P[494], Material = Enum.Material.SmoothPlastic} end if P[495] then materialBatch[#materialBatch+1] = {Part = P[495], Material = Enum.Material.SmoothPlastic} end if P[496] then materialBatch[#materialBatch+1] = {Part = P[496], Material = Enum.Material.SmoothPlastic} end if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.SmoothPlastic} end if P[498] then materialBatch[#materialBatch+1] = {Part = P[498], Material = Enum.Material.SmoothPlastic} end if P[499] then materialBatch[#materialBatch+1] = {Part = P[499], Material = Enum.Material.SmoothPlastic} end if P[500] then materialBatch[#materialBatch+1] = {Part = P[500], Material = Enum.Material.SmoothPlastic} end if P[501] then materialBatch[#materialBatch+1] = {Part = P[501], Material = Enum.Material.SmoothPlastic} end if P[503] then materialBatch[#materialBatch+1] = {Part = P[503], Material = Enum.Material.SmoothPlastic} end if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.SmoothPlastic} end if P[505] then materialBatch[#materialBatch+1] = {Part = P[505], Material = Enum.Material.SmoothPlastic} end if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.SmoothPlastic} end if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.SmoothPlastic} end if P[508] then materialBatch[#materialBatch+1] = {Part = P[508], Material = Enum.Material.SmoothPlastic} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.SmoothPlastic} end if P[510] then materialBatch[#materialBatch+1] = {Part = P[510], Material = Enum.Material.SmoothPlastic} end if P[511] then materialBatch[#materialBatch+1] = {Part = P[511], Material = Enum.Material.SmoothPlastic} end if P[514] then materialBatch[#materialBatch+1] = {Part = P[514], Material = Enum.Material.SmoothPlastic} end if P[515] then materialBatch[#materialBatch+1] = {Part = P[515], Material = Enum.Material.SmoothPlastic} end if P[517] then materialBatch[#materialBatch+1] = {Part = P[517], Material = Enum.Material.SmoothPlastic} end if P[518] then materialBatch[#materialBatch+1] = {Part = P[518], Material = Enum.Material.SmoothPlastic} end if P[519] then materialBatch[#materialBatch+1] = {Part = P[519], Material = Enum.Material.SmoothPlastic} end if P[520] then materialBatch[#materialBatch+1] = {Part = P[520], Material = Enum.Material.SmoothPlastic} end if P[521] then materialBatch[#materialBatch+1] = {Part = P[521], Material = Enum.Material.SmoothPlastic} end if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.SmoothPlastic} end if P[524] then materialBatch[#materialBatch+1] = {Part = P[524], Material = Enum.Material.SmoothPlastic} end if P[525] then materialBatch[#materialBatch+1] = {Part = P[525], Material = Enum.Material.SmoothPlastic} end if P[526] then materialBatch[#materialBatch+1] = {Part = P[526], Material = Enum.Material.SmoothPlastic} end if P[527] then materialBatch[#materialBatch+1] = {Part = P[527], Material = Enum.Material.SmoothPlastic} end if P[528] then materialBatch[#materialBatch+1] = {Part = P[528], Material = Enum.Material.SmoothPlastic} end if P[529] then materialBatch[#materialBatch+1] = {Part = P[529], Material = Enum.Material.SmoothPlastic} end if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.SmoothPlastic} end if P[531] then materialBatch[#materialBatch+1] = {Part = P[531], Material = Enum.Material.SmoothPlastic} end if P[533] then materialBatch[#materialBatch+1] = {Part = P[533], Material = Enum.Material.SmoothPlastic} end if P[534] then materialBatch[#materialBatch+1] = {Part = P[534], Material = Enum.Material.SmoothPlastic} end if P[535] then materialBatch[#materialBatch+1] = {Part = P[535], Material = Enum.Material.SmoothPlastic} end if P[536] then materialBatch[#materialBatch+1] = {Part = P[536], Material = Enum.Material.SmoothPlastic} end if P[537] then materialBatch[#materialBatch+1] = {Part = P[537], Material = Enum.Material.SmoothPlastic} end if P[538] then materialBatch[#materialBatch+1] = {Part = P[538], Material = Enum.Material.SmoothPlastic} end if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.SmoothPlastic} end if P[540] then materialBatch[#materialBatch+1] = {Part = P[540], Material = Enum.Material.SmoothPlastic} end if P[541] then materialBatch[#materialBatch+1] = {Part = P[541], Material = Enum.Material.SmoothPlastic} end if P[543] then materialBatch[#materialBatch+1] = {Part = P[543], Material = Enum.Material.SmoothPlastic} end if P[544] then materialBatch[#materialBatch+1] = {Part = P[544], Material = Enum.Material.SmoothPlastic} end if P[545] then materialBatch[#materialBatch+1] = {Part = P[545], Material = Enum.Material.SmoothPlastic} end if P[547] then materialBatch[#materialBatch+1] = {Part = P[547], Material = Enum.Material.SmoothPlastic} end if P[548] then materialBatch[#materialBatch+1] = {Part = P[548], Material = Enum.Material.SmoothPlastic} end if P[549] then materialBatch[#materialBatch+1] = {Part = P[549], Material = Enum.Material.SmoothPlastic} end if P[550] then materialBatch[#materialBatch+1] = {Part = P[550], Material = Enum.Material.SmoothPlastic} end if P[551] then materialBatch[#materialBatch+1] = {Part = P[551], Material = Enum.Material.SmoothPlastic} end if P[552] then materialBatch[#materialBatch+1] = {Part = P[552], Material = Enum.Material.SmoothPlastic} end if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.SmoothPlastic} end if P[554] then materialBatch[#materialBatch+1] = {Part = P[554], Material = Enum.Material.SmoothPlastic} end if P[555] then materialBatch[#materialBatch+1] = {Part = P[555], Material = Enum.Material.SmoothPlastic} end if P[557] then materialBatch[#materialBatch+1] = {Part = P[557], Material = Enum.Material.SmoothPlastic} end if P[558] then materialBatch[#materialBatch+1] = {Part = P[558], Material = Enum.Material.SmoothPlastic} end if P[559] then materialBatch[#materialBatch+1] = {Part = P[559], Material = Enum.Material.SmoothPlastic} end if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.SmoothPlastic} end if P[561] then materialBatch[#materialBatch+1] = {Part = P[561], Material = Enum.Material.SmoothPlastic} end if P[562] then materialBatch[#materialBatch+1] = {Part = P[562], Material = Enum.Material.SmoothPlastic} end if P[563] then materialBatch[#materialBatch+1] = {Part = P[563], Material = Enum.Material.SmoothPlastic} end if P[564] then materialBatch[#materialBatch+1] = {Part = P[564], Material = Enum.Material.SmoothPlastic} end if P[565] then materialBatch[#materialBatch+1] = {Part = P[565], Material = Enum.Material.SmoothPlastic} end if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.SmoothPlastic} end if P[568] then materialBatch[#materialBatch+1] = {Part = P[568], Material = Enum.Material.SmoothPlastic} end if P[569] then materialBatch[#materialBatch+1] = {Part = P[569], Material = Enum.Material.SmoothPlastic} end if P[572] then materialBatch[#materialBatch+1] = {Part = P[572], Material = Enum.Material.SmoothPlastic} end if P[573] then materialBatch[#materialBatch+1] = {Part = P[573], Material = Enum.Material.SmoothPlastic} end if P[575] then materialBatch[#materialBatch+1] = {Part = P[575], Material = Enum.Material.SmoothPlastic} end if P[576] then materialBatch[#materialBatch+1] = {Part = P[576], Material = Enum.Material.SmoothPlastic} end if P[577] then materialBatch[#materialBatch+1] = {Part = P[577], Material = Enum.Material.SmoothPlastic} end if P[578] then materialBatch[#materialBatch+1] = {Part = P[578], Material = Enum.Material.SmoothPlastic} end if P[579] then materialBatch[#materialBatch+1] = {Part = P[579], Material = Enum.Material.SmoothPlastic} end if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Plastic} end if P[582] then materialBatch[#materialBatch+1] = {Part = P[582], Material = Enum.Material.Plastic} end if P[583] then materialBatch[#materialBatch+1] = {Part = P[583], Material = Enum.Material.Plastic} end if P[584] then materialBatch[#materialBatch+1] = {Part = P[584], Material = Enum.Material.Plastic} end if P[585] then materialBatch[#materialBatch+1] = {Part = P[585], Material = Enum.Material.Plastic} end if P[586] then materialBatch[#materialBatch+1] = {Part = P[586], Material = Enum.Material.Plastic} end if P[587] then materialBatch[#materialBatch+1] = {Part = P[587], Material = Enum.Material.Plastic} end if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.SmoothPlastic} end if P[589] then materialBatch[#materialBatch+1] = {Part = P[589], Material = Enum.Material.SmoothPlastic} end if P[590] then materialBatch[#materialBatch+1] = {Part = P[590], Material = Enum.Material.Plastic} end if P[591] then materialBatch[#materialBatch+1] = {Part = P[591], Material = Enum.Material.Plastic} end if P[592] then materialBatch[#materialBatch+1] = {Part = P[592], Material = Enum.Material.SmoothPlastic} end if P[593] then materialBatch[#materialBatch+1] = {Part = P[593], Material = Enum.Material.SmoothPlastic} end if P[594] then materialBatch[#materialBatch+1] = {Part = P[594], Material = Enum.Material.SmoothPlastic} end if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Plastic} end if P[596] then materialBatch[#materialBatch+1] = {Part = P[596], Material = Enum.Material.SmoothPlastic} end if P[597] then materialBatch[#materialBatch+1] = {Part = P[597], Material = Enum.Material.SmoothPlastic} end if P[598] then materialBatch[#materialBatch+1] = {Part = P[598], Material = Enum.Material.SmoothPlastic} end if P[599] then materialBatch[#materialBatch+1] = {Part = P[599], Material = Enum.Material.Plastic} end if P[600] then materialBatch[#materialBatch+1] = {Part = P[600], Material = Enum.Material.SmoothPlastic} end if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.SmoothPlastic} end if P[603] then materialBatch[#materialBatch+1] = {Part = P[603], Material = Enum.Material.SmoothPlastic} end if P[604] then materialBatch[#materialBatch+1] = {Part = P[604], Material = Enum.Material.SmoothPlastic} end if P[607] then materialBatch[#materialBatch+1] = {Part = P[607], Material = Enum.Material.SmoothPlastic} end if P[608] then materialBatch[#materialBatch+1] = {Part = P[608], Material = Enum.Material.SmoothPlastic} end if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.SmoothPlastic} end if P[610] then materialBatch[#materialBatch+1] = {Part = P[610], Material = Enum.Material.SmoothPlastic} end if P[611] then materialBatch[#materialBatch+1] = {Part = P[611], Material = Enum.Material.SmoothPlastic} end if P[612] then materialBatch[#materialBatch+1] = {Part = P[612], Material = Enum.Material.SmoothPlastic} end if P[614] then materialBatch[#materialBatch+1] = {Part = P[614], Material = Enum.Material.SmoothPlastic} end if P[615] then materialBatch[#materialBatch+1] = {Part = P[615], Material = Enum.Material.SmoothPlastic} end if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.SmoothPlastic} end if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.SmoothPlastic} end if P[618] then materialBatch[#materialBatch+1] = {Part = P[618], Material = Enum.Material.SmoothPlastic} end if P[619] then materialBatch[#materialBatch+1] = {Part = P[619], Material = Enum.Material.SmoothPlastic} end if P[621] then materialBatch[#materialBatch+1] = {Part = P[621], Material = Enum.Material.SmoothPlastic} end if P[622] then materialBatch[#materialBatch+1] = {Part = P[622], Material = Enum.Material.SmoothPlastic} end if P[623] then materialBatch[#materialBatch+1] = {Part = P[623], Material = Enum.Material.SmoothPlastic} end if P[624] then materialBatch[#materialBatch+1] = {Part = P[624], Material = Enum.Material.SmoothPlastic} end if P[625] then materialBatch[#materialBatch+1] = {Part = P[625], Material = Enum.Material.SmoothPlastic} end if P[626] then materialBatch[#materialBatch+1] = {Part = P[626], Material = Enum.Material.SmoothPlastic} end if P[628] then materialBatch[#materialBatch+1] = {Part = P[628], Material = Enum.Material.SmoothPlastic} end if P[629] then materialBatch[#materialBatch+1] = {Part = P[629], Material = Enum.Material.SmoothPlastic} end if P[630] then materialBatch[#materialBatch+1] = {Part = P[630], Material = Enum.Material.SmoothPlastic} end if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.SmoothPlastic} end if P[632] then materialBatch[#materialBatch+1] = {Part = P[632], Material = Enum.Material.SmoothPlastic} end if P[633] then materialBatch[#materialBatch+1] = {Part = P[633], Material = Enum.Material.SmoothPlastic} end if P[635] then materialBatch[#materialBatch+1] = {Part = P[635], Material = Enum.Material.SmoothPlastic} end if P[636] then materialBatch[#materialBatch+1] = {Part = P[636], Material = Enum.Material.SmoothPlastic} end if P[637] then materialBatch[#materialBatch+1] = {Part = P[637], Material = Enum.Material.SmoothPlastic} end if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.SmoothPlastic} end if P[639] then materialBatch[#materialBatch+1] = {Part = P[639], Material = Enum.Material.SmoothPlastic} end if P[640] then materialBatch[#materialBatch+1] = {Part = P[640], Material = Enum.Material.SmoothPlastic} end if P[642] then materialBatch[#materialBatch+1] = {Part = P[642], Material = Enum.Material.SmoothPlastic} end if P[643] then materialBatch[#materialBatch+1] = {Part = P[643], Material = Enum.Material.SmoothPlastic} end if P[644] then materialBatch[#materialBatch+1] = {Part = P[644], Material = Enum.Material.SmoothPlastic} end if P[645] then materialBatch[#materialBatch+1] = {Part = P[645], Material = Enum.Material.SmoothPlastic} end if P[646] then materialBatch[#materialBatch+1] = {Part = P[646], Material = Enum.Material.SmoothPlastic} end if P[647] then materialBatch[#materialBatch+1] = {Part = P[647], Material = Enum.Material.SmoothPlastic} end if P[649] then materialBatch[#materialBatch+1] = {Part = P[649], Material = Enum.Material.SmoothPlastic} end if P[650] then materialBatch[#materialBatch+1] = {Part = P[650], Material = Enum.Material.SmoothPlastic} end if P[651] then materialBatch[#materialBatch+1] = {Part = P[651], Material = Enum.Material.SmoothPlastic} end if P[653] then materialBatch[#materialBatch+1] = {Part = P[653], Material = Enum.Material.SmoothPlastic} end if P[654] then materialBatch[#materialBatch+1] = {Part = P[654], Material = Enum.Material.SmoothPlastic} end if P[655] then materialBatch[#materialBatch+1] = {Part = P[655], Material = Enum.Material.SmoothPlastic} end if P[656] then materialBatch[#materialBatch+1] = {Part = P[656], Material = Enum.Material.SmoothPlastic} end if P[657] then materialBatch[#materialBatch+1] = {Part = P[657], Material = Enum.Material.SmoothPlastic} end if P[658] then materialBatch[#materialBatch+1] = {Part = P[658], Material = Enum.Material.SmoothPlastic} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.SmoothPlastic} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.SmoothPlastic} end if P[661] then materialBatch[#materialBatch+1] = {Part = P[661], Material = Enum.Material.SmoothPlastic} end if P[663] then materialBatch[#materialBatch+1] = {Part = P[663], Material = Enum.Material.SmoothPlastic} end if P[664] then materialBatch[#materialBatch+1] = {Part = P[664], Material = Enum.Material.SmoothPlastic} end if P[665] then materialBatch[#materialBatch+1] = {Part = P[665], Material = Enum.Material.SmoothPlastic} end if P[666] then materialBatch[#materialBatch+1] = {Part = P[666], Material = Enum.Material.SmoothPlastic} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.SmoothPlastic} end if P[668] then materialBatch[#materialBatch+1] = {Part = P[668], Material = Enum.Material.SmoothPlastic} end if P[669] then materialBatch[#materialBatch+1] = {Part = P[669], Material = Enum.Material.SmoothPlastic} end if P[670] then materialBatch[#materialBatch+1] = {Part = P[670], Material = Enum.Material.SmoothPlastic} end if P[671] then materialBatch[#materialBatch+1] = {Part = P[671], Material = Enum.Material.SmoothPlastic} end if P[673] then materialBatch[#materialBatch+1] = {Part = P[673], Material = Enum.Material.SmoothPlastic} end if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.SmoothPlastic} end if P[675] then materialBatch[#materialBatch+1] = {Part = P[675], Material = Enum.Material.SmoothPlastic} end if P[678] then materialBatch[#materialBatch+1] = {Part = P[678], Material = Enum.Material.SmoothPlastic} end if P[679] then materialBatch[#materialBatch+1] = {Part = P[679], Material = Enum.Material.SmoothPlastic} end if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.SmoothPlastic} end if P[682] then materialBatch[#materialBatch+1] = {Part = P[682], Material = Enum.Material.SmoothPlastic} end if P[683] then materialBatch[#materialBatch+1] = {Part = P[683], Material = Enum.Material.SmoothPlastic} end if P[684] then materialBatch[#materialBatch+1] = {Part = P[684], Material = Enum.Material.SmoothPlastic} end if P[685] then materialBatch[#materialBatch+1] = {Part = P[685], Material = Enum.Material.SmoothPlastic} end if P[687] then materialBatch[#materialBatch+1] = {Part = P[687], Material = Enum.Material.SmoothPlastic} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.SmoothPlastic} end if P[689] then materialBatch[#materialBatch+1] = {Part = P[689], Material = Enum.Material.SmoothPlastic} end if P[690] then materialBatch[#materialBatch+1] = {Part = P[690], Material = Enum.Material.SmoothPlastic} end if P[691] then materialBatch[#materialBatch+1] = {Part = P[691], Material = Enum.Material.SmoothPlastic} end if P[692] then materialBatch[#materialBatch+1] = {Part = P[692], Material = Enum.Material.SmoothPlastic} end if P[693] then materialBatch[#materialBatch+1] = {Part = P[693], Material = Enum.Material.SmoothPlastic} end if P[694] then materialBatch[#materialBatch+1] = {Part = P[694], Material = Enum.Material.SmoothPlastic} end if P[695] then materialBatch[#materialBatch+1] = {Part = P[695], Material = Enum.Material.SmoothPlastic} end if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.SmoothPlastic} end if P[698] then materialBatch[#materialBatch+1] = {Part = P[698], Material = Enum.Material.SmoothPlastic} end if P[699] then materialBatch[#materialBatch+1] = {Part = P[699], Material = Enum.Material.SmoothPlastic} end if P[702] then materialBatch[#materialBatch+1] = {Part = P[702], Material = Enum.Material.SmoothPlastic} end if P[703] then materialBatch[#materialBatch+1] = {Part = P[703], Material = Enum.Material.SmoothPlastic} end if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.SmoothPlastic} end if P[705] then materialBatch[#materialBatch+1] = {Part = P[705], Material = Enum.Material.SmoothPlastic} end if P[706] then materialBatch[#materialBatch+1] = {Part = P[706], Material = Enum.Material.SmoothPlastic} end if P[707] then materialBatch[#materialBatch+1] = {Part = P[707], Material = Enum.Material.SmoothPlastic} end if P[709] then materialBatch[#materialBatch+1] = {Part = P[709], Material = Enum.Material.SmoothPlastic} end if P[710] then materialBatch[#materialBatch+1] = {Part = P[710], Material = Enum.Material.SmoothPlastic} end if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.SmoothPlastic} end if P[712] then materialBatch[#materialBatch+1] = {Part = P[712], Material = Enum.Material.SmoothPlastic} end if P[713] then materialBatch[#materialBatch+1] = {Part = P[713], Material = Enum.Material.SmoothPlastic} end if P[714] then materialBatch[#materialBatch+1] = {Part = P[714], Material = Enum.Material.SmoothPlastic} end if P[716] then materialBatch[#materialBatch+1] = {Part = P[716], Material = Enum.Material.SmoothPlastic} end if P[717] then materialBatch[#materialBatch+1] = {Part = P[717], Material = Enum.Material.SmoothPlastic} end if P[718] then materialBatch[#materialBatch+1] = {Part = P[718], Material = Enum.Material.SmoothPlastic} end if P[719] then materialBatch[#materialBatch+1] = {Part = P[719], Material = Enum.Material.SmoothPlastic} end if P[720] then materialBatch[#materialBatch+1] = {Part = P[720], Material = Enum.Material.SmoothPlastic} end if P[721] then materialBatch[#materialBatch+1] = {Part = P[721], Material = Enum.Material.SmoothPlastic} end if P[723] then materialBatch[#materialBatch+1] = {Part = P[723], Material = Enum.Material.SmoothPlastic} end if P[724] then materialBatch[#materialBatch+1] = {Part = P[724], Material = Enum.Material.SmoothPlastic} end if P[725] then materialBatch[#materialBatch+1] = {Part = P[725], Material = Enum.Material.SmoothPlastic} end if P[726] then materialBatch[#materialBatch+1] = {Part = P[726], Material = Enum.Material.SmoothPlastic} end if P[727] then materialBatch[#materialBatch+1] = {Part = P[727], Material = Enum.Material.SmoothPlastic} end if P[728] then materialBatch[#materialBatch+1] = {Part = P[728], Material = Enum.Material.SmoothPlastic} end if P[730] then materialBatch[#materialBatch+1] = {Part = P[730], Material = Enum.Material.SmoothPlastic} end if P[731] then materialBatch[#materialBatch+1] = {Part = P[731], Material = Enum.Material.SmoothPlastic} end if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.SmoothPlastic} end if P[733] then materialBatch[#materialBatch+1] = {Part = P[733], Material = Enum.Material.SmoothPlastic} end if P[734] then materialBatch[#materialBatch+1] = {Part = P[734], Material = Enum.Material.SmoothPlastic} end if P[735] then materialBatch[#materialBatch+1] = {Part = P[735], Material = Enum.Material.SmoothPlastic} end if P[736] then materialBatch[#materialBatch+1] = {Part = P[736], Material = Enum.Material.SmoothPlastic} end if P[737] then materialBatch[#materialBatch+1] = {Part = P[737], Material = Enum.Material.SmoothPlastic} end if P[738] then materialBatch[#materialBatch+1] = {Part = P[738], Material = Enum.Material.SmoothPlastic} end if P[740] then materialBatch[#materialBatch+1] = {Part = P[740], Material = Enum.Material.SmoothPlastic} end if P[741] then materialBatch[#materialBatch+1] = {Part = P[741], Material = Enum.Material.SmoothPlastic} end if P[742] then materialBatch[#materialBatch+1] = {Part = P[742], Material = Enum.Material.SmoothPlastic} end if P[743] then materialBatch[#materialBatch+1] = {Part = P[743], Material = Enum.Material.SmoothPlastic} end if P[744] then materialBatch[#materialBatch+1] = {Part = P[744], Material = Enum.Material.SmoothPlastic} end if P[745] then materialBatch[#materialBatch+1] = {Part = P[745], Material = Enum.Material.SmoothPlastic} end if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.SmoothPlastic} end if P[747] then materialBatch[#materialBatch+1] = {Part = P[747], Material = Enum.Material.SmoothPlastic} end if P[748] then materialBatch[#materialBatch+1] = {Part = P[748], Material = Enum.Material.SmoothPlastic} end if P[750] then materialBatch[#materialBatch+1] = {Part = P[750], Material = Enum.Material.SmoothPlastic} end if P[751] then materialBatch[#materialBatch+1] = {Part = P[751], Material = Enum.Material.SmoothPlastic} end if P[752] then materialBatch[#materialBatch+1] = {Part = P[752], Material = Enum.Material.SmoothPlastic} end if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.SmoothPlastic} end if P[754] then materialBatch[#materialBatch+1] = {Part = P[754], Material = Enum.Material.SmoothPlastic} end if P[755] then materialBatch[#materialBatch+1] = {Part = P[755], Material = Enum.Material.SmoothPlastic} end if P[756] then materialBatch[#materialBatch+1] = {Part = P[756], Material = Enum.Material.SmoothPlastic} end if P[757] then materialBatch[#materialBatch+1] = {Part = P[757], Material = Enum.Material.SmoothPlastic} end if P[758] then materialBatch[#materialBatch+1] = {Part = P[758], Material = Enum.Material.SmoothPlastic} end if P[760] then materialBatch[#materialBatch+1] = {Part = P[760], Material = Enum.Material.SmoothPlastic} end if P[761] then materialBatch[#materialBatch+1] = {Part = P[761], Material = Enum.Material.SmoothPlastic} end if P[762] then materialBatch[#materialBatch+1] = {Part = P[762], Material = Enum.Material.SmoothPlastic} end if P[764] then materialBatch[#materialBatch+1] = {Part = P[764], Material = Enum.Material.SmoothPlastic} end if P[765] then materialBatch[#materialBatch+1] = {Part = P[765], Material = Enum.Material.SmoothPlastic} end if P[766] then materialBatch[#materialBatch+1] = {Part = P[766], Material = Enum.Material.SmoothPlastic} end if P[769] then materialBatch[#materialBatch+1] = {Part = P[769], Material = Enum.Material.SmoothPlastic} end if P[770] then materialBatch[#materialBatch+1] = {Part = P[770], Material = Enum.Material.SmoothPlastic} end if P[772] then materialBatch[#materialBatch+1] = {Part = P[772], Material = Enum.Material.SmoothPlastic} end if P[773] then materialBatch[#materialBatch+1] = {Part = P[773], Material = Enum.Material.SmoothPlastic} end if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.SmoothPlastic} end if P[775] then materialBatch[#materialBatch+1] = {Part = P[775], Material = Enum.Material.SmoothPlastic} end if P[776] then materialBatch[#materialBatch+1] = {Part = P[776], Material = Enum.Material.SmoothPlastic} end if P[778] then materialBatch[#materialBatch+1] = {Part = P[778], Material = Enum.Material.SmoothPlastic} end if P[779] then materialBatch[#materialBatch+1] = {Part = P[779], Material = Enum.Material.SmoothPlastic} end if P[780] then materialBatch[#materialBatch+1] = {Part = P[780], Material = Enum.Material.SmoothPlastic} end if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.SmoothPlastic} end if P[782] then materialBatch[#materialBatch+1] = {Part = P[782], Material = Enum.Material.SmoothPlastic} end if P[783] then materialBatch[#materialBatch+1] = {Part = P[783], Material = Enum.Material.SmoothPlastic} end if P[785] then materialBatch[#materialBatch+1] = {Part = P[785], Material = Enum.Material.SmoothPlastic} end if P[786] then materialBatch[#materialBatch+1] = {Part = P[786], Material = Enum.Material.SmoothPlastic} end if P[787] then materialBatch[#materialBatch+1] = {Part = P[787], Material = Enum.Material.SmoothPlastic} end if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.SmoothPlastic} end if P[789] then materialBatch[#materialBatch+1] = {Part = P[789], Material = Enum.Material.SmoothPlastic} end if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.SmoothPlastic} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.SmoothPlastic} end if P[792] then materialBatch[#materialBatch+1] = {Part = P[792], Material = Enum.Material.SmoothPlastic} end if P[793] then materialBatch[#materialBatch+1] = {Part = P[793], Material = Enum.Material.SmoothPlastic} end if P[795] then materialBatch[#materialBatch+1] = {Part = P[795], Material = Enum.Material.SmoothPlastic} end if P[796] then materialBatch[#materialBatch+1] = {Part = P[796], Material = Enum.Material.SmoothPlastic} end if P[797] then materialBatch[#materialBatch+1] = {Part = P[797], Material = Enum.Material.SmoothPlastic} end if P[799] then materialBatch[#materialBatch+1] = {Part = P[799], Material = Enum.Material.SmoothPlastic} end if P[800] then materialBatch[#materialBatch+1] = {Part = P[800], Material = Enum.Material.SmoothPlastic} end if P[801] then materialBatch[#materialBatch+1] = {Part = P[801], Material = Enum.Material.SmoothPlastic} end if P[802] then materialBatch[#materialBatch+1] = {Part = P[802], Material = Enum.Material.SmoothPlastic} end if P[803] then materialBatch[#materialBatch+1] = {Part = P[803], Material = Enum.Material.SmoothPlastic} end if P[804] then materialBatch[#materialBatch+1] = {Part = P[804], Material = Enum.Material.SmoothPlastic} end if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.SmoothPlastic} end if P[806] then materialBatch[#materialBatch+1] = {Part = P[806], Material = Enum.Material.SmoothPlastic} end if P[807] then materialBatch[#materialBatch+1] = {Part = P[807], Material = Enum.Material.SmoothPlastic} end if P[809] then materialBatch[#materialBatch+1] = {Part = P[809], Material = Enum.Material.SmoothPlastic} end if P[810] then materialBatch[#materialBatch+1] = {Part = P[810], Material = Enum.Material.SmoothPlastic} end if P[811] then materialBatch[#materialBatch+1] = {Part = P[811], Material = Enum.Material.SmoothPlastic} end if P[813] then materialBatch[#materialBatch+1] = {Part = P[813], Material = Enum.Material.SmoothPlastic} end if P[814] then materialBatch[#materialBatch+1] = {Part = P[814], Material = Enum.Material.SmoothPlastic} end if P[815] then materialBatch[#materialBatch+1] = {Part = P[815], Material = Enum.Material.SmoothPlastic} end if P[816] then materialBatch[#materialBatch+1] = {Part = P[816], Material = Enum.Material.SmoothPlastic} end if P[817] then materialBatch[#materialBatch+1] = {Part = P[817], Material = Enum.Material.SmoothPlastic} end if P[818] then materialBatch[#materialBatch+1] = {Part = P[818], Material = Enum.Material.SmoothPlastic} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.SmoothPlastic} end if P[820] then materialBatch[#materialBatch+1] = {Part = P[820], Material = Enum.Material.SmoothPlastic} end if P[821] then materialBatch[#materialBatch+1] = {Part = P[821], Material = Enum.Material.SmoothPlastic} end if P[823] then materialBatch[#materialBatch+1] = {Part = P[823], Material = Enum.Material.SmoothPlastic} end if P[824] then materialBatch[#materialBatch+1] = {Part = P[824], Material = Enum.Material.SmoothPlastic} end if P[825] then materialBatch[#materialBatch+1] = {Part = P[825], Material = Enum.Material.SmoothPlastic} end if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.SmoothPlastic} end if P[827] then materialBatch[#materialBatch+1] = {Part = P[827], Material = Enum.Material.SmoothPlastic} end if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.SmoothPlastic} end if P[829] then materialBatch[#materialBatch+1] = {Part = P[829], Material = Enum.Material.SmoothPlastic} end if P[830] then materialBatch[#materialBatch+1] = {Part = P[830], Material = Enum.Material.SmoothPlastic} end if P[831] then materialBatch[#materialBatch+1] = {Part = P[831], Material = Enum.Material.SmoothPlastic} end if P[833] then materialBatch[#materialBatch+1] = {Part = P[833], Material = Enum.Material.SmoothPlastic} end if P[834] then materialBatch[#materialBatch+1] = {Part = P[834], Material = Enum.Material.SmoothPlastic} end if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.SmoothPlastic} end if P[836] then materialBatch[#materialBatch+1] = {Part = P[836], Material = Enum.Material.SmoothPlastic} end if P[837] then materialBatch[#materialBatch+1] = {Part = P[837], Material = Enum.Material.SmoothPlastic} end if P[838] then materialBatch[#materialBatch+1] = {Part = P[838], Material = Enum.Material.SmoothPlastic} end if P[839] then materialBatch[#materialBatch+1] = {Part = P[839], Material = Enum.Material.SmoothPlastic} end if P[840] then materialBatch[#materialBatch+1] = {Part = P[840], Material = Enum.Material.SmoothPlastic} end if P[841] then materialBatch[#materialBatch+1] = {Part = P[841], Material = Enum.Material.SmoothPlastic} end if P[843] then materialBatch[#materialBatch+1] = {Part = P[843], Material = Enum.Material.SmoothPlastic} end if P[844] then materialBatch[#materialBatch+1] = {Part = P[844], Material = Enum.Material.SmoothPlastic} end if P[845] then materialBatch[#materialBatch+1] = {Part = P[845], Material = Enum.Material.SmoothPlastic} end if P[847] then materialBatch[#materialBatch+1] = {Part = P[847], Material = Enum.Material.SmoothPlastic} end if P[848] then materialBatch[#materialBatch+1] = {Part = P[848], Material = Enum.Material.SmoothPlastic} end if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.SmoothPlastic} end if P[850] then materialBatch[#materialBatch+1] = {Part = P[850], Material = Enum.Material.SmoothPlastic} end if P[851] then materialBatch[#materialBatch+1] = {Part = P[851], Material = Enum.Material.SmoothPlastic} end if P[852] then materialBatch[#materialBatch+1] = {Part = P[852], Material = Enum.Material.SmoothPlastic} end if P[853] then materialBatch[#materialBatch+1] = {Part = P[853], Material = Enum.Material.SmoothPlastic} end if P[854] then materialBatch[#materialBatch+1] = {Part = P[854], Material = Enum.Material.SmoothPlastic} end if P[855] then materialBatch[#materialBatch+1] = {Part = P[855], Material = Enum.Material.SmoothPlastic} end if P[858] then materialBatch[#materialBatch+1] = {Part = P[858], Material = Enum.Material.SmoothPlastic} end if P[859] then materialBatch[#materialBatch+1] = {Part = P[859], Material = Enum.Material.SmoothPlastic} end if P[861] then materialBatch[#materialBatch+1] = {Part = P[861], Material = Enum.Material.SmoothPlastic} end if P[862] then materialBatch[#materialBatch+1] = {Part = P[862], Material = Enum.Material.SmoothPlastic} end if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.SmoothPlastic} end if P[864] then materialBatch[#materialBatch+1] = {Part = P[864], Material = Enum.Material.SmoothPlastic} end if P[865] then materialBatch[#materialBatch+1] = {Part = P[865], Material = Enum.Material.SmoothPlastic} end if P[867] then materialBatch[#materialBatch+1] = {Part = P[867], Material = Enum.Material.SmoothPlastic} end if P[868] then materialBatch[#materialBatch+1] = {Part = P[868], Material = Enum.Material.SmoothPlastic} end if P[869] then materialBatch[#materialBatch+1] = {Part = P[869], Material = Enum.Material.SmoothPlastic} end if P[871] then materialBatch[#materialBatch+1] = {Part = P[871], Material = Enum.Material.SmoothPlastic} end if P[872] then materialBatch[#materialBatch+1] = {Part = P[872], Material = Enum.Material.SmoothPlastic} end if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.SmoothPlastic} end if P[874] then materialBatch[#materialBatch+1] = {Part = P[874], Material = Enum.Material.SmoothPlastic} end if P[875] then materialBatch[#materialBatch+1] = {Part = P[875], Material = Enum.Material.SmoothPlastic} end if P[876] then materialBatch[#materialBatch+1] = {Part = P[876], Material = Enum.Material.SmoothPlastic} end if P[877] then materialBatch[#materialBatch+1] = {Part = P[877], Material = Enum.Material.SmoothPlastic} end if P[878] then materialBatch[#materialBatch+1] = {Part = P[878], Material = Enum.Material.SmoothPlastic} end if P[879] then materialBatch[#materialBatch+1] = {Part = P[879], Material = Enum.Material.SmoothPlastic} end if P[881] then materialBatch[#materialBatch+1] = {Part = P[881], Material = Enum.Material.SmoothPlastic} end if P[882] then materialBatch[#materialBatch+1] = {Part = P[882], Material = Enum.Material.SmoothPlastic} end if P[883] then materialBatch[#materialBatch+1] = {Part = P[883], Material = Enum.Material.SmoothPlastic} end if P[885] then materialBatch[#materialBatch+1] = {Part = P[885], Material = Enum.Material.SmoothPlastic} end if P[886] then materialBatch[#materialBatch+1] = {Part = P[886], Material = Enum.Material.SmoothPlastic} end if P[887] then materialBatch[#materialBatch+1] = {Part = P[887], Material = Enum.Material.SmoothPlastic} end if P[888] then materialBatch[#materialBatch+1] = {Part = P[888], Material = Enum.Material.SmoothPlastic} end if P[889] then materialBatch[#materialBatch+1] = {Part = P[889], Material = Enum.Material.SmoothPlastic} end if P[890] then materialBatch[#materialBatch+1] = {Part = P[890], Material = Enum.Material.SmoothPlastic} end if P[891] then materialBatch[#materialBatch+1] = {Part = P[891], Material = Enum.Material.SmoothPlastic} end if P[892] then materialBatch[#materialBatch+1] = {Part = P[892], Material = Enum.Material.SmoothPlastic} end if P[893] then materialBatch[#materialBatch+1] = {Part = P[893], Material = Enum.Material.SmoothPlastic} end if P[895] then materialBatch[#materialBatch+1] = {Part = P[895], Material = Enum.Material.SmoothPlastic} end if P[896] then materialBatch[#materialBatch+1] = {Part = P[896], Material = Enum.Material.SmoothPlastic} end if P[897] then materialBatch[#materialBatch+1] = {Part = P[897], Material = Enum.Material.SmoothPlastic} end if P[899] then materialBatch[#materialBatch+1] = {Part = P[899], Material = Enum.Material.SmoothPlastic} end if P[900] then materialBatch[#materialBatch+1] = {Part = P[900], Material = Enum.Material.SmoothPlastic} end if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.SmoothPlastic} end if P[902] then materialBatch[#materialBatch+1] = {Part = P[902], Material = Enum.Material.SmoothPlastic} end if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.SmoothPlastic} end if P[904] then materialBatch[#materialBatch+1] = {Part = P[904], Material = Enum.Material.SmoothPlastic} end if P[906] then materialBatch[#materialBatch+1] = {Part = P[906], Material = Enum.Material.SmoothPlastic} end if P[907] then materialBatch[#materialBatch+1] = {Part = P[907], Material = Enum.Material.SmoothPlastic} end if P[908] then materialBatch[#materialBatch+1] = {Part = P[908], Material = Enum.Material.SmoothPlastic} end if P[909] then materialBatch[#materialBatch+1] = {Part = P[909], Material = Enum.Material.SmoothPlastic} end if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.SmoothPlastic} end if P[911] then materialBatch[#materialBatch+1] = {Part = P[911], Material = Enum.Material.SmoothPlastic} end if P[913] then materialBatch[#materialBatch+1] = {Part = P[913], Material = Enum.Material.SmoothPlastic} end if P[914] then materialBatch[#materialBatch+1] = {Part = P[914], Material = Enum.Material.SmoothPlastic} end if P[915] then materialBatch[#materialBatch+1] = {Part = P[915], Material = Enum.Material.SmoothPlastic} end if P[916] then materialBatch[#materialBatch+1] = {Part = P[916], Material = Enum.Material.SmoothPlastic} end if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.SmoothPlastic} end if P[918] then materialBatch[#materialBatch+1] = {Part = P[918], Material = Enum.Material.SmoothPlastic} end if P[920] then materialBatch[#materialBatch+1] = {Part = P[920], Material = Enum.Material.SmoothPlastic} end if P[921] then materialBatch[#materialBatch+1] = {Part = P[921], Material = Enum.Material.SmoothPlastic} end if P[922] then materialBatch[#materialBatch+1] = {Part = P[922], Material = Enum.Material.SmoothPlastic} end if P[924] then materialBatch[#materialBatch+1] = {Part = P[924], Material = Enum.Material.SmoothPlastic} end if P[925] then materialBatch[#materialBatch+1] = {Part = P[925], Material = Enum.Material.SmoothPlastic} end if P[926] then materialBatch[#materialBatch+1] = {Part = P[926], Material = Enum.Material.SmoothPlastic} end if P[928] then materialBatch[#materialBatch+1] = {Part = P[928], Material = Enum.Material.SmoothPlastic} end if P[929] then materialBatch[#materialBatch+1] = {Part = P[929], Material = Enum.Material.SmoothPlastic} end if P[930] then materialBatch[#materialBatch+1] = {Part = P[930], Material = Enum.Material.SmoothPlastic} end if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.SmoothPlastic} end if P[932] then materialBatch[#materialBatch+1] = {Part = P[932], Material = Enum.Material.SmoothPlastic} end if P[933] then materialBatch[#materialBatch+1] = {Part = P[933], Material = Enum.Material.SmoothPlastic} end if P[934] then materialBatch[#materialBatch+1] = {Part = P[934], Material = Enum.Material.SmoothPlastic} end if P[935] then materialBatch[#materialBatch+1] = {Part = P[935], Material = Enum.Material.SmoothPlastic} end if P[936] then materialBatch[#materialBatch+1] = {Part = P[936], Material = Enum.Material.SmoothPlastic} end if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.SmoothPlastic} end if P[939] then materialBatch[#materialBatch+1] = {Part = P[939], Material = Enum.Material.SmoothPlastic} end if P[940] then materialBatch[#materialBatch+1] = {Part = P[940], Material = Enum.Material.SmoothPlastic} end if P[941] then materialBatch[#materialBatch+1] = {Part = P[941], Material = Enum.Material.SmoothPlastic} end if P[942] then materialBatch[#materialBatch+1] = {Part = P[942], Material = Enum.Material.SmoothPlastic} end if P[943] then materialBatch[#materialBatch+1] = {Part = P[943], Material = Enum.Material.SmoothPlastic} end if P[944] then materialBatch[#materialBatch+1] = {Part = P[944], Material = Enum.Material.SmoothPlastic} end if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.SmoothPlastic} end if P[946] then materialBatch[#materialBatch+1] = {Part = P[946], Material = Enum.Material.SmoothPlastic} end if P[948] then materialBatch[#materialBatch+1] = {Part = P[948], Material = Enum.Material.SmoothPlastic} end if P[949] then materialBatch[#materialBatch+1] = {Part = P[949], Material = Enum.Material.SmoothPlastic} end if P[950] then materialBatch[#materialBatch+1] = {Part = P[950], Material = Enum.Material.SmoothPlastic} end if P[952] then materialBatch[#materialBatch+1] = {Part = P[952], Material = Enum.Material.SmoothPlastic} end if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.SmoothPlastic} end if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.SmoothPlastic} end if P[955] then materialBatch[#materialBatch+1] = {Part = P[955], Material = Enum.Material.SmoothPlastic} end if P[956] then materialBatch[#materialBatch+1] = {Part = P[956], Material = Enum.Material.SmoothPlastic} end if P[957] then materialBatch[#materialBatch+1] = {Part = P[957], Material = Enum.Material.SmoothPlastic} end if P[958] then materialBatch[#materialBatch+1] = {Part = P[958], Material = Enum.Material.SmoothPlastic} end if P[959] then materialBatch[#materialBatch+1] = {Part = P[959], Material = Enum.Material.SmoothPlastic} end if P[960] then materialBatch[#materialBatch+1] = {Part = P[960], Material = Enum.Material.SmoothPlastic} end if P[962] then materialBatch[#materialBatch+1] = {Part = P[962], Material = Enum.Material.SmoothPlastic} end if P[963] then materialBatch[#materialBatch+1] = {Part = P[963], Material = Enum.Material.SmoothPlastic} end if P[964] then materialBatch[#materialBatch+1] = {Part = P[964], Material = Enum.Material.SmoothPlastic} end if P[966] then materialBatch[#materialBatch+1] = {Part = P[966], Material = Enum.Material.SmoothPlastic} end if P[967] then materialBatch[#materialBatch+1] = {Part = P[967], Material = Enum.Material.SmoothPlastic} end if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.SmoothPlastic} end if P[971] then materialBatch[#materialBatch+1] = {Part = P[971], Material = Enum.Material.SmoothPlastic} end if P[972] then materialBatch[#materialBatch+1] = {Part = P[972], Material = Enum.Material.SmoothPlastic} end if P[973] then materialBatch[#materialBatch+1] = {Part = P[973], Material = Enum.Material.SmoothPlastic} end if P[974] then materialBatch[#materialBatch+1] = {Part = P[974], Material = Enum.Material.SmoothPlastic} end if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.SmoothPlastic} end if P[976] then materialBatch[#materialBatch+1] = {Part = P[976], Material = Enum.Material.SmoothPlastic} end if P[978] then materialBatch[#materialBatch+1] = {Part = P[978], Material = Enum.Material.SmoothPlastic} end if P[979] then materialBatch[#materialBatch+1] = {Part = P[979], Material = Enum.Material.SmoothPlastic} end if P[980] then materialBatch[#materialBatch+1] = {Part = P[980], Material = Enum.Material.SmoothPlastic} end if P[981] then materialBatch[#materialBatch+1] = {Part = P[981], Material = Enum.Material.SmoothPlastic} end if P[982] then materialBatch[#materialBatch+1] = {Part = P[982], Material = Enum.Material.SmoothPlastic} end if P[983] then materialBatch[#materialBatch+1] = {Part = P[983], Material = Enum.Material.SmoothPlastic} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.SmoothPlastic} end if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.SmoothPlastic} end if P[987] then materialBatch[#materialBatch+1] = {Part = P[987], Material = Enum.Material.SmoothPlastic} end if P[988] then materialBatch[#materialBatch+1] = {Part = P[988], Material = Enum.Material.SmoothPlastic} end if P[989] then materialBatch[#materialBatch+1] = {Part = P[989], Material = Enum.Material.SmoothPlastic} end if P[990] then materialBatch[#materialBatch+1] = {Part = P[990], Material = Enum.Material.SmoothPlastic} end if P[992] then materialBatch[#materialBatch+1] = {Part = P[992], Material = Enum.Material.SmoothPlastic} end if P[993] then materialBatch[#materialBatch+1] = {Part = P[993], Material = Enum.Material.SmoothPlastic} end if P[994] then materialBatch[#materialBatch+1] = {Part = P[994], Material = Enum.Material.SmoothPlastic} end if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.SmoothPlastic} end if P[996] then materialBatch[#materialBatch+1] = {Part = P[996], Material = Enum.Material.SmoothPlastic} end if P[997] then materialBatch[#materialBatch+1] = {Part = P[997], Material = Enum.Material.SmoothPlastic} end if P[1000] then materialBatch[#materialBatch+1] = {Part = P[1000], Material = Enum.Material.SmoothPlastic} end if P[1001] then materialBatch[#materialBatch+1] = {Part = P[1001], Material = Enum.Material.SmoothPlastic} end if P[1003] then materialBatch[#materialBatch+1] = {Part = P[1003], Material = Enum.Material.SmoothPlastic} end if P[1004] then materialBatch[#materialBatch+1] = {Part = P[1004], Material = Enum.Material.SmoothPlastic} end if P[1005] then materialBatch[#materialBatch+1] = {Part = P[1005], Material = Enum.Material.SmoothPlastic} end if P[1006] then materialBatch[#materialBatch+1] = {Part = P[1006], Material = Enum.Material.SmoothPlastic} end if P[1007] then materialBatch[#materialBatch+1] = {Part = P[1007], Material = Enum.Material.SmoothPlastic} end if P[1009] then materialBatch[#materialBatch+1] = {Part = P[1009], Material = Enum.Material.SmoothPlastic} end if P[1010] then materialBatch[#materialBatch+1] = {Part = P[1010], Material = Enum.Material.SmoothPlastic} end if P[1011] then materialBatch[#materialBatch+1] = {Part = P[1011], Material = Enum.Material.SmoothPlastic} end if P[1012] then materialBatch[#materialBatch+1] = {Part = P[1012], Material = Enum.Material.SmoothPlastic} end if P[1013] then materialBatch[#materialBatch+1] = {Part = P[1013], Material = Enum.Material.SmoothPlastic} end if P[1014] then materialBatch[#materialBatch+1] = {Part = P[1014], Material = Enum.Material.SmoothPlastic} end if P[1015] then materialBatch[#materialBatch+1] = {Part = P[1015], Material = Enum.Material.SmoothPlastic} end if P[1016] then materialBatch[#materialBatch+1] = {Part = P[1016], Material = Enum.Material.SmoothPlastic} end if P[1017] then materialBatch[#materialBatch+1] = {Part = P[1017], Material = Enum.Material.SmoothPlastic} end if P[1020] then materialBatch[#materialBatch+1] = {Part = P[1020], Material = Enum.Material.SmoothPlastic} end if P[1021] then materialBatch[#materialBatch+1] = {Part = P[1021], Material = Enum.Material.SmoothPlastic} end if P[1022] then materialBatch[#materialBatch+1] = {Part = P[1022], Material = Enum.Material.SmoothPlastic} end if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.SmoothPlastic} end if P[1024] then materialBatch[#materialBatch+1] = {Part = P[1024], Material = Enum.Material.SmoothPlastic} end if P[1025] then materialBatch[#materialBatch+1] = {Part = P[1025], Material = Enum.Material.SmoothPlastic} end if P[1027] then materialBatch[#materialBatch+1] = {Part = P[1027], Material = Enum.Material.SmoothPlastic} end if P[1028] then materialBatch[#materialBatch+1] = {Part = P[1028], Material = Enum.Material.SmoothPlastic} end if P[1029] then materialBatch[#materialBatch+1] = {Part = P[1029], Material = Enum.Material.SmoothPlastic} end if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.SmoothPlastic} end if P[1031] then materialBatch[#materialBatch+1] = {Part = P[1031], Material = Enum.Material.SmoothPlastic} end if P[1032] then materialBatch[#materialBatch+1] = {Part = P[1032], Material = Enum.Material.SmoothPlastic} end if P[1034] then materialBatch[#materialBatch+1] = {Part = P[1034], Material = Enum.Material.SmoothPlastic} end if P[1035] then materialBatch[#materialBatch+1] = {Part = P[1035], Material = Enum.Material.SmoothPlastic} end if P[1036] then materialBatch[#materialBatch+1] = {Part = P[1036], Material = Enum.Material.SmoothPlastic} end if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.SmoothPlastic} end if P[1038] then materialBatch[#materialBatch+1] = {Part = P[1038], Material = Enum.Material.SmoothPlastic} end if P[1039] then materialBatch[#materialBatch+1] = {Part = P[1039], Material = Enum.Material.SmoothPlastic} end if P[1041] then materialBatch[#materialBatch+1] = {Part = P[1041], Material = Enum.Material.SmoothPlastic} end if P[1042] then materialBatch[#materialBatch+1] = {Part = P[1042], Material = Enum.Material.SmoothPlastic} end if P[1043] then materialBatch[#materialBatch+1] = {Part = P[1043], Material = Enum.Material.SmoothPlastic} end if P[1044] then materialBatch[#materialBatch+1] = {Part = P[1044], Material = Enum.Material.SmoothPlastic} end if P[1045] then materialBatch[#materialBatch+1] = {Part = P[1045], Material = Enum.Material.SmoothPlastic} end if P[1046] then materialBatch[#materialBatch+1] = {Part = P[1046], Material = Enum.Material.SmoothPlastic} end if P[1048] then materialBatch[#materialBatch+1] = {Part = P[1048], Material = Enum.Material.SmoothPlastic} end if P[1049] then materialBatch[#materialBatch+1] = {Part = P[1049], Material = Enum.Material.SmoothPlastic} end if P[1050] then materialBatch[#materialBatch+1] = {Part = P[1050], Material = Enum.Material.SmoothPlastic} end if P[1051] then materialBatch[#materialBatch+1] = {Part = P[1051], Material = Enum.Material.SmoothPlastic} end if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.SmoothPlastic} end if P[1053] then materialBatch[#materialBatch+1] = {Part = P[1053], Material = Enum.Material.SmoothPlastic} end if P[1054] then materialBatch[#materialBatch+1] = {Part = P[1054], Material = Enum.Material.SmoothPlastic} end if P[1055] then materialBatch[#materialBatch+1] = {Part = P[1055], Material = Enum.Material.SmoothPlastic} end if P[1056] then materialBatch[#materialBatch+1] = {Part = P[1056], Material = Enum.Material.SmoothPlastic} end if P[1058] then materialBatch[#materialBatch+1] = {Part = P[1058], Material = Enum.Material.SmoothPlastic} end if P[1059] then materialBatch[#materialBatch+1] = {Part = P[1059], Material = Enum.Material.SmoothPlastic} end if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.SmoothPlastic} end if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.SmoothPlastic} end if P[1063] then materialBatch[#materialBatch+1] = {Part = P[1063], Material = Enum.Material.SmoothPlastic} end if P[1064] then materialBatch[#materialBatch+1] = {Part = P[1064], Material = Enum.Material.SmoothPlastic} end if P[1066] then materialBatch[#materialBatch+1] = {Part = P[1066], Material = Enum.Material.SmoothPlastic} end if P[1067] then materialBatch[#materialBatch+1] = {Part = P[1067], Material = Enum.Material.SmoothPlastic} end if P[1068] then materialBatch[#materialBatch+1] = {Part = P[1068], Material = Enum.Material.SmoothPlastic} end if P[1070] then materialBatch[#materialBatch+1] = {Part = P[1070], Material = Enum.Material.SmoothPlastic} end if P[1071] then materialBatch[#materialBatch+1] = {Part = P[1071], Material = Enum.Material.SmoothPlastic} end if P[1072] then materialBatch[#materialBatch+1] = {Part = P[1072], Material = Enum.Material.SmoothPlastic} end if P[1073] then materialBatch[#materialBatch+1] = {Part = P[1073], Material = Enum.Material.SmoothPlastic} end if P[1074] then materialBatch[#materialBatch+1] = {Part = P[1074], Material = Enum.Material.SmoothPlastic} end if P[1075] then materialBatch[#materialBatch+1] = {Part = P[1075], Material = Enum.Material.SmoothPlastic} end if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.SmoothPlastic} end if P[1078] then materialBatch[#materialBatch+1] = {Part = P[1078], Material = Enum.Material.SmoothPlastic} end if P[1079] then materialBatch[#materialBatch+1] = {Part = P[1079], Material = Enum.Material.SmoothPlastic} end if P[1080] then materialBatch[#materialBatch+1] = {Part = P[1080], Material = Enum.Material.SmoothPlastic} end if P[1081] then materialBatch[#materialBatch+1] = {Part = P[1081], Material = Enum.Material.SmoothPlastic} end if P[1082] then materialBatch[#materialBatch+1] = {Part = P[1082], Material = Enum.Material.SmoothPlastic} end if P[1083] then materialBatch[#materialBatch+1] = {Part = P[1083], Material = Enum.Material.SmoothPlastic} end if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.SmoothPlastic} end if P[1085] then materialBatch[#materialBatch+1] = {Part = P[1085], Material = Enum.Material.SmoothPlastic} end if P[1087] then materialBatch[#materialBatch+1] = {Part = P[1087], Material = Enum.Material.SmoothPlastic} end if P[1088] then materialBatch[#materialBatch+1] = {Part = P[1088], Material = Enum.Material.SmoothPlastic} end if P[1089] then materialBatch[#materialBatch+1] = {Part = P[1089], Material = Enum.Material.SmoothPlastic} end if P[1090] then materialBatch[#materialBatch+1] = {Part = P[1090], Material = Enum.Material.SmoothPlastic} end if P[1091] then materialBatch[#materialBatch+1] = {Part = P[1091], Material = Enum.Material.SmoothPlastic} end if P[1092] then materialBatch[#materialBatch+1] = {Part = P[1092], Material = Enum.Material.SmoothPlastic} end if P[1093] then materialBatch[#materialBatch+1] = {Part = P[1093], Material = Enum.Material.SmoothPlastic} end if P[1094] then materialBatch[#materialBatch+1] = {Part = P[1094], Material = Enum.Material.SmoothPlastic} end if P[1095] then materialBatch[#materialBatch+1] = {Part = P[1095], Material = Enum.Material.SmoothPlastic} end if P[1097] then materialBatch[#materialBatch+1] = {Part = P[1097], Material = Enum.Material.SmoothPlastic} end if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.SmoothPlastic} end if P[1099] then materialBatch[#materialBatch+1] = {Part = P[1099], Material = Enum.Material.SmoothPlastic} end if P[1101] then materialBatch[#materialBatch+1] = {Part = P[1101], Material = Enum.Material.SmoothPlastic} end if P[1102] then materialBatch[#materialBatch+1] = {Part = P[1102], Material = Enum.Material.SmoothPlastic} end if P[1103] then materialBatch[#materialBatch+1] = {Part = P[1103], Material = Enum.Material.SmoothPlastic} end if P[1104] then materialBatch[#materialBatch+1] = {Part = P[1104], Material = Enum.Material.SmoothPlastic} end if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.SmoothPlastic} end if P[1106] then materialBatch[#materialBatch+1] = {Part = P[1106], Material = Enum.Material.SmoothPlastic} end if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.SmoothPlastic} end if P[1109] then materialBatch[#materialBatch+1] = {Part = P[1109], Material = Enum.Material.SmoothPlastic} end if P[1110] then materialBatch[#materialBatch+1] = {Part = P[1110], Material = Enum.Material.SmoothPlastic} end if P[1111] then materialBatch[#materialBatch+1] = {Part = P[1111], Material = Enum.Material.SmoothPlastic} end if P[1112] then materialBatch[#materialBatch+1] = {Part = P[1112], Material = Enum.Material.SmoothPlastic} end if P[1113] then materialBatch[#materialBatch+1] = {Part = P[1113], Material = Enum.Material.SmoothPlastic} end if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.SmoothPlastic} end if P[1116] then materialBatch[#materialBatch+1] = {Part = P[1116], Material = Enum.Material.SmoothPlastic} end if P[1117] then materialBatch[#materialBatch+1] = {Part = P[1117], Material = Enum.Material.SmoothPlastic} end if P[1119] then materialBatch[#materialBatch+1] = {Part = P[1119], Material = Enum.Material.SmoothPlastic} end if P[1120] then materialBatch[#materialBatch+1] = {Part = P[1120], Material = Enum.Material.SmoothPlastic} end if P[1121] then materialBatch[#materialBatch+1] = {Part = P[1121], Material = Enum.Material.SmoothPlastic} end if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.SmoothPlastic} end if P[1123] then materialBatch[#materialBatch+1] = {Part = P[1123], Material = Enum.Material.SmoothPlastic} end if P[1124] then materialBatch[#materialBatch+1] = {Part = P[1124], Material = Enum.Material.SmoothPlastic} end if P[1126] then materialBatch[#materialBatch+1] = {Part = P[1126], Material = Enum.Material.SmoothPlastic} end if P[1127] then materialBatch[#materialBatch+1] = {Part = P[1127], Material = Enum.Material.SmoothPlastic} end if P[1128] then materialBatch[#materialBatch+1] = {Part = P[1128], Material = Enum.Material.SmoothPlastic} end if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.SmoothPlastic} end if P[1130] then materialBatch[#materialBatch+1] = {Part = P[1130], Material = Enum.Material.SmoothPlastic} end if P[1131] then materialBatch[#materialBatch+1] = {Part = P[1131], Material = Enum.Material.SmoothPlastic} end if P[1132] then materialBatch[#materialBatch+1] = {Part = P[1132], Material = Enum.Material.SmoothPlastic} end if P[1133] then materialBatch[#materialBatch+1] = {Part = P[1133], Material = Enum.Material.SmoothPlastic} end if P[1134] then materialBatch[#materialBatch+1] = {Part = P[1134], Material = Enum.Material.SmoothPlastic} end if P[1137] then materialBatch[#materialBatch+1] = {Part = P[1137], Material = Enum.Material.SmoothPlastic} end if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.SmoothPlastic} end if P[1140] then materialBatch[#materialBatch+1] = {Part = P[1140], Material = Enum.Material.SmoothPlastic} end if P[1141] then materialBatch[#materialBatch+1] = {Part = P[1141], Material = Enum.Material.SmoothPlastic} end if P[1142] then materialBatch[#materialBatch+1] = {Part = P[1142], Material = Enum.Material.SmoothPlastic} end if P[1143] then materialBatch[#materialBatch+1] = {Part = P[1143], Material = Enum.Material.SmoothPlastic} end if P[1144] then materialBatch[#materialBatch+1] = {Part = P[1144], Material = Enum.Material.SmoothPlastic} end if P[1146] then materialBatch[#materialBatch+1] = {Part = P[1146], Material = Enum.Material.SmoothPlastic} end if P[1147] then materialBatch[#materialBatch+1] = {Part = P[1147], Material = Enum.Material.SmoothPlastic} end if P[1148] then materialBatch[#materialBatch+1] = {Part = P[1148], Material = Enum.Material.SmoothPlastic} end if P[1150] then materialBatch[#materialBatch+1] = {Part = P[1150], Material = Enum.Material.SmoothPlastic} end if P[1151] then materialBatch[#materialBatch+1] = {Part = P[1151], Material = Enum.Material.SmoothPlastic} end if P[1152] then materialBatch[#materialBatch+1] = {Part = P[1152], Material = Enum.Material.SmoothPlastic} end if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.SmoothPlastic} end if P[1154] then materialBatch[#materialBatch+1] = {Part = P[1154], Material = Enum.Material.SmoothPlastic} end if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.SmoothPlastic} end if P[1156] then materialBatch[#materialBatch+1] = {Part = P[1156], Material = Enum.Material.SmoothPlastic} end if P[1157] then materialBatch[#materialBatch+1] = {Part = P[1157], Material = Enum.Material.SmoothPlastic} end if P[1158] then materialBatch[#materialBatch+1] = {Part = P[1158], Material = Enum.Material.SmoothPlastic} end if P[1160] then materialBatch[#materialBatch+1] = {Part = P[1160], Material = Enum.Material.SmoothPlastic} end if P[1161] then materialBatch[#materialBatch+1] = {Part = P[1161], Material = Enum.Material.SmoothPlastic} end if P[1162] then materialBatch[#materialBatch+1] = {Part = P[1162], Material = Enum.Material.SmoothPlastic} end if P[1163] then materialBatch[#materialBatch+1] = {Part = P[1163], Material = Enum.Material.SmoothPlastic} end if P[1164] then materialBatch[#materialBatch+1] = {Part = P[1164], Material = Enum.Material.SmoothPlastic} end if P[1165] then materialBatch[#materialBatch+1] = {Part = P[1165], Material = Enum.Material.SmoothPlastic} end if P[1166] then materialBatch[#materialBatch+1] = {Part = P[1166], Material = Enum.Material.SmoothPlastic} end if P[1167] then materialBatch[#materialBatch+1] = {Part = P[1167], Material = Enum.Material.SmoothPlastic} end if P[1168] then materialBatch[#materialBatch+1] = {Part = P[1168], Material = Enum.Material.SmoothPlastic} end if P[1170] then materialBatch[#materialBatch+1] = {Part = P[1170], Material = Enum.Material.SmoothPlastic} end if P[1173] then materialBatch[#materialBatch+1] = {Part = P[1173], Material = Enum.Material.SmoothPlastic} end if P[1176] then materialBatch[#materialBatch+1] = {Part = P[1176], Material = Enum.Material.SmoothPlastic} end if P[1178] then materialBatch[#materialBatch+1] = {Part = P[1178], Material = Enum.Material.SmoothPlastic} end if P[1182] then materialBatch[#materialBatch+1] = {Part = P[1182], Material = Enum.Material.SmoothPlastic} end if P[1185] then materialBatch[#materialBatch+1] = {Part = P[1185], Material = Enum.Material.SmoothPlastic} end if P[1188] then materialBatch[#materialBatch+1] = {Part = P[1188], Material = Enum.Material.SmoothPlastic} end if P[1191] then materialBatch[#materialBatch+1] = {Part = P[1191], Material = Enum.Material.SmoothPlastic} end if P[1194] then materialBatch[#materialBatch+1] = {Part = P[1194], Material = Enum.Material.SmoothPlastic} end if P[1197] then materialBatch[#materialBatch+1] = {Part = P[1197], Material = Enum.Material.SmoothPlastic} end if P[1200] then materialBatch[#materialBatch+1] = {Part = P[1200], Material = Enum.Material.SmoothPlastic} end if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.SmoothPlastic} end if P[1206] then materialBatch[#materialBatch+1] = {Part = P[1206], Material = Enum.Material.SmoothPlastic} end if P[1208] then materialBatch[#materialBatch+1] = {Part = P[1208], Material = Enum.Material.SmoothPlastic} end if P[1212] then materialBatch[#materialBatch+1] = {Part = P[1212], Material = Enum.Material.SmoothPlastic} end if P[1215] then materialBatch[#materialBatch+1] = {Part = P[1215], Material = Enum.Material.SmoothPlastic} end if P[1218] then materialBatch[#materialBatch+1] = {Part = P[1218], Material = Enum.Material.SmoothPlastic} end if P[1220] then materialBatch[#materialBatch+1] = {Part = P[1220], Material = Enum.Material.SmoothPlastic} end if P[1224] then materialBatch[#materialBatch+1] = {Part = P[1224], Material = Enum.Material.SmoothPlastic} end if P[1226] then materialBatch[#materialBatch+1] = {Part = P[1226], Material = Enum.Material.SmoothPlastic} end if P[1230] then materialBatch[#materialBatch+1] = {Part = P[1230], Material = Enum.Material.SmoothPlastic} end if P[1233] then materialBatch[#materialBatch+1] = {Part = P[1233], Material = Enum.Material.SmoothPlastic} end if P[1236] then materialBatch[#materialBatch+1] = {Part = P[1236], Material = Enum.Material.SmoothPlastic} end if P[1239] then materialBatch[#materialBatch+1] = {Part = P[1239], Material = Enum.Material.SmoothPlastic} end if P[1242] then materialBatch[#materialBatch+1] = {Part = P[1242], Material = Enum.Material.SmoothPlastic} end if P[1244] then materialBatch[#materialBatch+1] = {Part = P[1244], Material = Enum.Material.SmoothPlastic} end if P[1247] then materialBatch[#materialBatch+1] = {Part = P[1247], Material = Enum.Material.Plastic} end if P[1250] then materialBatch[#materialBatch+1] = {Part = P[1250], Material = Enum.Material.SmoothPlastic} end if P[1255] then materialBatch[#materialBatch+1] = {Part = P[1255], Material = Enum.Material.SmoothPlastic} end if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.Pebble} end if P[1262] then materialBatch[#materialBatch+1] = {Part = P[1262], Material = Enum.Material.Concrete} end if P[1265] then materialBatch[#materialBatch+1] = {Part = P[1265], Material = Enum.Material.SmoothPlastic} end if P[1268] then materialBatch[#materialBatch+1] = {Part = P[1268], Material = Enum.Material.SmoothPlastic} end if P[1271] then materialBatch[#materialBatch+1] = {Part = P[1271], Material = Enum.Material.Plastic} end if P[1275] then materialBatch[#materialBatch+1] = {Part = P[1275], Material = Enum.Material.Plastic} end if P[1285] then materialBatch[#materialBatch+1] = {Part = P[1285], Material = Enum.Material.Plastic} end if P[1295] then materialBatch[#materialBatch+1] = {Part = P[1295], Material = Enum.Material.Plastic} end if P[1305] then materialBatch[#materialBatch+1] = {Part = P[1305], Material = Enum.Material.Plastic} end if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.Plastic} end if P[1311] then materialBatch[#materialBatch+1] = {Part = P[1311], Material = Enum.Material.SmoothPlastic} end if P[1313] then materialBatch[#materialBatch+1] = {Part = P[1313], Material = Enum.Material.Concrete} end if P[1316] then materialBatch[#materialBatch+1] = {Part = P[1316], Material = Enum.Material.Plastic} end if P[1320] then materialBatch[#materialBatch+1] = {Part = P[1320], Material = Enum.Material.Plastic} end if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.SmoothPlastic} end if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.SmoothPlastic} end if P[1337] then materialBatch[#materialBatch+1] = {Part = P[1337], Material = Enum.Material.Plastic} end if P[1340] then materialBatch[#materialBatch+1] = {Part = P[1340], Material = Enum.Material.SmoothPlastic} end if P[1345] then materialBatch[#materialBatch+1] = {Part = P[1345], Material = Enum.Material.SmoothPlastic} end if P[1350] then materialBatch[#materialBatch+1] = {Part = P[1350], Material = Enum.Material.Concrete} end if P[1352] then materialBatch[#materialBatch+1] = {Part = P[1352], Material = Enum.Material.Concrete} end if P[1355] then materialBatch[#materialBatch+1] = {Part = P[1355], Material = Enum.Material.Concrete} end if P[1361] then materialBatch[#materialBatch+1] = {Part = P[1361], Material = Enum.Material.Concrete} end if P[1363] then materialBatch[#materialBatch+1] = {Part = P[1363], Material = Enum.Material.Concrete} end if P[1369] then materialBatch[#materialBatch+1] = {Part = P[1369], Material = Enum.Material.Concrete} end if P[1371] then materialBatch[#materialBatch+1] = {Part = P[1371], Material = Enum.Material.SmoothPlastic} end if P[1376] then materialBatch[#materialBatch+1] = {Part = P[1376], Material = Enum.Material.SmoothPlastic} end if P[1381] then materialBatch[#materialBatch+1] = {Part = P[1381], Material = Enum.Material.Concrete} end if P[1383] then materialBatch[#materialBatch+1] = {Part = P[1383], Material = Enum.Material.Concrete} end if P[1389] then materialBatch[#materialBatch+1] = {Part = P[1389], Material = Enum.Material.SmoothPlastic} end if P[1394] then materialBatch[#materialBatch+1] = {Part = P[1394], Material = Enum.Material.Concrete} end if P[1400] then materialBatch[#materialBatch+1] = {Part = P[1400], Material = Enum.Material.Concrete} end if P[1406] then materialBatch[#materialBatch+1] = {Part = P[1406], Material = Enum.Material.Concrete} end if P[1412] then materialBatch[#materialBatch+1] = {Part = P[1412], Material = Enum.Material.SmoothPlastic} end if P[1417] then materialBatch[#materialBatch+1] = {Part = P[1417], Material = Enum.Material.SmoothPlastic} end if P[1420] then materialBatch[#materialBatch+1] = {Part = P[1420], Material = Enum.Material.SmoothPlastic} end if P[1425] then materialBatch[#materialBatch+1] = {Part = P[1425], Material = Enum.Material.Concrete} end if P[1427] then materialBatch[#materialBatch+1] = {Part = P[1427], Material = Enum.Material.SmoothPlastic} end if P[1432] then materialBatch[#materialBatch+1] = {Part = P[1432], Material = Enum.Material.Plastic} end if P[1443] then materialBatch[#materialBatch+1] = {Part = P[1443], Material = Enum.Material.SmoothPlastic} end if P[1448] then materialBatch[#materialBatch+1] = {Part = P[1448], Material = Enum.Material.SmoothPlastic} end if P[1452] then materialBatch[#materialBatch+1] = {Part = P[1452], Material = Enum.Material.Plastic} end if P[1455] then materialBatch[#materialBatch+1] = {Part = P[1455], Material = Enum.Material.Concrete} end if P[1462] then materialBatch[#materialBatch+1] = {Part = P[1462], Material = Enum.Material.SmoothPlastic} end if P[1467] then materialBatch[#materialBatch+1] = {Part = P[1467], Material = Enum.Material.Concrete} end if P[1473] then materialBatch[#materialBatch+1] = {Part = P[1473], Material = Enum.Material.SmoothPlastic} end if P[1474] then materialBatch[#materialBatch+1] = {Part = P[1474], Material = Enum.Material.SmoothPlastic} end if P[1479] then materialBatch[#materialBatch+1] = {Part = P[1479], Material = Enum.Material.SmoothPlastic} end if P[1480] then materialBatch[#materialBatch+1] = {Part = P[1480], Material = Enum.Material.Concrete} end if P[1486] then materialBatch[#materialBatch+1] = {Part = P[1486], Material = Enum.Material.Concrete} end if P[1488] then materialBatch[#materialBatch+1] = {Part = P[1488], Material = Enum.Material.Concrete} end if P[1494] then materialBatch[#materialBatch+1] = {Part = P[1494], Material = Enum.Material.Plastic} end if P[1497] then materialBatch[#materialBatch+1] = {Part = P[1497], Material = Enum.Material.Concrete} end if P[1499] then materialBatch[#materialBatch+1] = {Part = P[1499], Material = Enum.Material.SmoothPlastic} end if P[1505] then materialBatch[#materialBatch+1] = {Part = P[1505], Material = Enum.Material.Plastic} end if P[1508] then materialBatch[#materialBatch+1] = {Part = P[1508], Material = Enum.Material.Plastic} end if P[1511] then materialBatch[#materialBatch+1] = {Part = P[1511], Material = Enum.Material.SmoothPlastic} end if P[1516] then materialBatch[#materialBatch+1] = {Part = P[1516], Material = Enum.Material.Concrete} end if P[1523] then materialBatch[#materialBatch+1] = {Part = P[1523], Material = Enum.Material.Plastic} end if P[1534] then materialBatch[#materialBatch+1] = {Part = P[1534], Material = Enum.Material.Plastic} end if P[1545] then materialBatch[#materialBatch+1] = {Part = P[1545], Material = Enum.Material.Plastic} end if P[1548] then materialBatch[#materialBatch+1] = {Part = P[1548], Material = Enum.Material.SmoothPlastic} end if P[1549] then materialBatch[#materialBatch+1] = {Part = P[1549], Material = Enum.Material.Plastic} end if P[1559] then materialBatch[#materialBatch+1] = {Part = P[1559], Material = Enum.Material.Plastic} end if P[1562] then materialBatch[#materialBatch+1] = {Part = P[1562], Material = Enum.Material.Concrete} end if P[1565] then materialBatch[#materialBatch+1] = {Part = P[1565], Material = Enum.Material.Concrete} end if P[1571] then materialBatch[#materialBatch+1] = {Part = P[1571], Material = Enum.Material.SmoothPlastic} end if P[1572] then materialBatch[#materialBatch+1] = {Part = P[1572], Material = Enum.Material.SmoothPlastic} end if P[1573] then materialBatch[#materialBatch+1] = {Part = P[1573], Material = Enum.Material.SmoothPlastic} end if P[1574] then materialBatch[#materialBatch+1] = {Part = P[1574], Material = Enum.Material.SmoothPlastic} end if P[1579] then materialBatch[#materialBatch+1] = {Part = P[1579], Material = Enum.Material.SmoothPlastic} end if P[1580] then materialBatch[#materialBatch+1] = {Part = P[1580], Material = Enum.Material.SmoothPlastic} end if P[1581] then materialBatch[#materialBatch+1] = {Part = P[1581], Material = Enum.Material.Plastic} end if P[1584] then materialBatch[#materialBatch+1] = {Part = P[1584], Material = Enum.Material.SmoothPlastic} end if P[1585] then materialBatch[#materialBatch+1] = {Part = P[1585], Material = Enum.Material.SmoothPlastic} end if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.Plastic} end if P[1597] then materialBatch[#materialBatch+1] = {Part = P[1597], Material = Enum.Material.Plastic} end if P[1600] then materialBatch[#materialBatch+1] = {Part = P[1600], Material = Enum.Material.Plastic} end if P[1603] then materialBatch[#materialBatch+1] = {Part = P[1603], Material = Enum.Material.Concrete} end if P[1609] then materialBatch[#materialBatch+1] = {Part = P[1609], Material = Enum.Material.SmoothPlastic} end if P[1610] then materialBatch[#materialBatch+1] = {Part = P[1610], Material = Enum.Material.SmoothPlastic} end if P[1611] then materialBatch[#materialBatch+1] = {Part = P[1611], Material = Enum.Material.SmoothPlastic} end if P[1612] then materialBatch[#materialBatch+1] = {Part = P[1612], Material = Enum.Material.SmoothPlastic} end if P[1616] then materialBatch[#materialBatch+1] = {Part = P[1616], Material = Enum.Material.SmoothPlastic} end if P[1617] then materialBatch[#materialBatch+1] = {Part = P[1617], Material = Enum.Material.Plastic} end if P[1620] then materialBatch[#materialBatch+1] = {Part = P[1620], Material = Enum.Material.Plastic} end if P[1623] then materialBatch[#materialBatch+1] = {Part = P[1623], Material = Enum.Material.SmoothPlastic} end if P[1624] then materialBatch[#materialBatch+1] = {Part = P[1624], Material = Enum.Material.SmoothPlastic} end if P[1625] then materialBatch[#materialBatch+1] = {Part = P[1625], Material = Enum.Material.Plastic} end if P[1628] then materialBatch[#materialBatch+1] = {Part = P[1628], Material = Enum.Material.SmoothPlastic} end if P[1629] then materialBatch[#materialBatch+1] = {Part = P[1629], Material = Enum.Material.Concrete} end if P[1631] then materialBatch[#materialBatch+1] = {Part = P[1631], Material = Enum.Material.SmoothPlastic} end if P[1632] then materialBatch[#materialBatch+1] = {Part = P[1632], Material = Enum.Material.SmoothPlastic} end if P[1633] then materialBatch[#materialBatch+1] = {Part = P[1633], Material = Enum.Material.SmoothPlastic} end if P[1634] then materialBatch[#materialBatch+1] = {Part = P[1634], Material = Enum.Material.Plastic} end if P[1645] then materialBatch[#materialBatch+1] = {Part = P[1645], Material = Enum.Material.Concrete} end if P[1651] then materialBatch[#materialBatch+1] = {Part = P[1651], Material = Enum.Material.SmoothPlastic} end if P[1652] then materialBatch[#materialBatch+1] = {Part = P[1652], Material = Enum.Material.SmoothPlastic} end if P[1653] then materialBatch[#materialBatch+1] = {Part = P[1653], Material = Enum.Material.SmoothPlastic} end if P[1655] then materialBatch[#materialBatch+1] = {Part = P[1655], Material = Enum.Material.SmoothPlastic} end if P[1660] then materialBatch[#materialBatch+1] = {Part = P[1660], Material = Enum.Material.SmoothPlastic} end if P[1661] then materialBatch[#materialBatch+1] = {Part = P[1661], Material = Enum.Material.Concrete} end if P[1664] then materialBatch[#materialBatch+1] = {Part = P[1664], Material = Enum.Material.SmoothPlastic} end if P[1665] then materialBatch[#materialBatch+1] = {Part = P[1665], Material = Enum.Material.Concrete} end if P[1667] then materialBatch[#materialBatch+1] = {Part = P[1667], Material = Enum.Material.Concrete} end if P[1673] then materialBatch[#materialBatch+1] = {Part = P[1673], Material = Enum.Material.Plastic} end if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.Plastic} end if P[1680] then materialBatch[#materialBatch+1] = {Part = P[1680], Material = Enum.Material.Plastic} end if P[1684] then materialBatch[#materialBatch+1] = {Part = P[1684], Material = Enum.Material.Concrete} end if P[1690] then materialBatch[#materialBatch+1] = {Part = P[1690], Material = Enum.Material.SmoothPlastic} end if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.Concrete} end if P[1694] then materialBatch[#materialBatch+1] = {Part = P[1694], Material = Enum.Material.Concrete} end if P[1702] then materialBatch[#materialBatch+1] = {Part = P[1702], Material = Enum.Material.Plastic} end if P[1705] then materialBatch[#materialBatch+1] = {Part = P[1705], Material = Enum.Material.SmoothPlastic} end if P[1710] then materialBatch[#materialBatch+1] = {Part = P[1710], Material = Enum.Material.SmoothPlastic} end if P[1714] then materialBatch[#materialBatch+1] = {Part = P[1714], Material = Enum.Material.Plastic} end if P[1717] then materialBatch[#materialBatch+1] = {Part = P[1717], Material = Enum.Material.Plastic} end if P[1719] then materialBatch[#materialBatch+1] = {Part = P[1719], Material = Enum.Material.SmoothPlastic} end if P[1724] then materialBatch[#materialBatch+1] = {Part = P[1724], Material = Enum.Material.Plastic} end if P[1726] then materialBatch[#materialBatch+1] = {Part = P[1726], Material = Enum.Material.SmoothPlastic} end if P[1730] then materialBatch[#materialBatch+1] = {Part = P[1730], Material = Enum.Material.SmoothPlastic} end if P[1734] then materialBatch[#materialBatch+1] = {Part = P[1734], Material = Enum.Material.Concrete} end if P[1740] then materialBatch[#materialBatch+1] = {Part = P[1740], Material = Enum.Material.SmoothPlastic} end if P[1745] then materialBatch[#materialBatch+1] = {Part = P[1745], Material = Enum.Material.Concrete} end if P[1751] then materialBatch[#materialBatch+1] = {Part = P[1751], Material = Enum.Material.SmoothPlastic} end if P[1756] then materialBatch[#materialBatch+1] = {Part = P[1756], Material = Enum.Material.Concrete} end if P[1763] then materialBatch[#materialBatch+1] = {Part = P[1763], Material = Enum.Material.Concrete} end if P[1769] then materialBatch[#materialBatch+1] = {Part = P[1769], Material = Enum.Material.Concrete} end if P[1775] then materialBatch[#materialBatch+1] = {Part = P[1775], Material = Enum.Material.Concrete} end if P[1781] then materialBatch[#materialBatch+1] = {Part = P[1781], Material = Enum.Material.Concrete} end if P[1783] then materialBatch[#materialBatch+1] = {Part = P[1783], Material = Enum.Material.Concrete} end if P[1786] then materialBatch[#materialBatch+1] = {Part = P[1786], Material = Enum.Material.Plastic} end if P[1789] then materialBatch[#materialBatch+1] = {Part = P[1789], Material = Enum.Material.SmoothPlastic} end if P[1794] then materialBatch[#materialBatch+1] = {Part = P[1794], Material = Enum.Material.Plastic} end if P[1805] then materialBatch[#materialBatch+1] = {Part = P[1805], Material = Enum.Material.Plastic} end if P[1806] then materialBatch[#materialBatch+1] = {Part = P[1806], Material = Enum.Material.Plastic} end if P[1809] then materialBatch[#materialBatch+1] = {Part = P[1809], Material = Enum.Material.Concrete} end if P[1811] then materialBatch[#materialBatch+1] = {Part = P[1811], Material = Enum.Material.SmoothPlastic} end if P[1815] then materialBatch[#materialBatch+1] = {Part = P[1815], Material = Enum.Material.SmoothPlastic} end if P[1821] then materialBatch[#materialBatch+1] = {Part = P[1821], Material = Enum.Material.Plastic} end if P[1824] then materialBatch[#materialBatch+1] = {Part = P[1824], Material = Enum.Material.Plastic} end if P[1827] then materialBatch[#materialBatch+1] = {Part = P[1827], Material = Enum.Material.Plastic} end if P[1830] then materialBatch[#materialBatch+1] = {Part = P[1830], Material = Enum.Material.SmoothPlastic} end if P[1833] then materialBatch[#materialBatch+1] = {Part = P[1833], Material = Enum.Material.SmoothPlastic} end if P[1839] then materialBatch[#materialBatch+1] = {Part = P[1839], Material = Enum.Material.SmoothPlastic} end if P[1843] then materialBatch[#materialBatch+1] = {Part = P[1843], Material = Enum.Material.SmoothPlastic} end if P[1844] then materialBatch[#materialBatch+1] = {Part = P[1844], Material = Enum.Material.Concrete} end if P[1850] then materialBatch[#materialBatch+1] = {Part = P[1850], Material = Enum.Material.Plastic} end if P[1853] then materialBatch[#materialBatch+1] = {Part = P[1853], Material = Enum.Material.SmoothPlastic} end if P[1854] then materialBatch[#materialBatch+1] = {Part = P[1854], Material = Enum.Material.Concrete} end if P[1860] then materialBatch[#materialBatch+1] = {Part = P[1860], Material = Enum.Material.Plastic} end if P[1871] then materialBatch[#materialBatch+1] = {Part = P[1871], Material = Enum.Material.SmoothPlastic} end if P[1873] then materialBatch[#materialBatch+1] = {Part = P[1873], Material = Enum.Material.Concrete} end if P[1877] then materialBatch[#materialBatch+1] = {Part = P[1877], Material = Enum.Material.Concrete} end if P[1880] then materialBatch[#materialBatch+1] = {Part = P[1880], Material = Enum.Material.SmoothPlastic} end if P[1881] then materialBatch[#materialBatch+1] = {Part = P[1881], Material = Enum.Material.SmoothPlastic} end if P[1885] then materialBatch[#materialBatch+1] = {Part = P[1885], Material = Enum.Material.Concrete} end if P[1891] then materialBatch[#materialBatch+1] = {Part = P[1891], Material = Enum.Material.SmoothPlastic} end if P[1896] then materialBatch[#materialBatch+1] = {Part = P[1896], Material = Enum.Material.SmoothPlastic} end if P[1902] then materialBatch[#materialBatch+1] = {Part = P[1902], Material = Enum.Material.SmoothPlastic} end if P[1907] then materialBatch[#materialBatch+1] = {Part = P[1907], Material = Enum.Material.Concrete} end if P[1913] then materialBatch[#materialBatch+1] = {Part = P[1913], Material = Enum.Material.Concrete} end if P[1919] then materialBatch[#materialBatch+1] = {Part = P[1919], Material = Enum.Material.Plastic} end if P[1922] then materialBatch[#materialBatch+1] = {Part = P[1922], Material = Enum.Material.Concrete} end if P[1928] then materialBatch[#materialBatch+1] = {Part = P[1928], Material = Enum.Material.SmoothPlastic} end if P[1934] then materialBatch[#materialBatch+1] = {Part = P[1934], Material = Enum.Material.Concrete} end if P[1940] then materialBatch[#materialBatch+1] = {Part = P[1940], Material = Enum.Material.Plastic} end if P[1943] then materialBatch[#materialBatch+1] = {Part = P[1943], Material = Enum.Material.SmoothPlastic} end if P[1945] then materialBatch[#materialBatch+1] = {Part = P[1945], Material = Enum.Material.Plastic} end if P[1956] then materialBatch[#materialBatch+1] = {Part = P[1956], Material = Enum.Material.Concrete} end if P[1958] then materialBatch[#materialBatch+1] = {Part = P[1958], Material = Enum.Material.Plastic} end if P[1961] then materialBatch[#materialBatch+1] = {Part = P[1961], Material = Enum.Material.Concrete} end if P[1963] then materialBatch[#materialBatch+1] = {Part = P[1963], Material = Enum.Material.Metal} end if P[1965] then materialBatch[#materialBatch+1] = {Part = P[1965], Material = Enum.Material.SmoothPlastic} end if P[1967] then materialBatch[#materialBatch+1] = {Part = P[1967], Material = Enum.Material.SmoothPlastic} end if P[1972] then materialBatch[#materialBatch+1] = {Part = P[1972], Material = Enum.Material.SmoothPlastic} end if P[1977] then materialBatch[#materialBatch+1] = {Part = P[1977], Material = Enum.Material.SmoothPlastic} end if P[1984] then materialBatch[#materialBatch+1] = {Part = P[1984], Material = Enum.Material.Plastic} end if P[1987] then materialBatch[#materialBatch+1] = {Part = P[1987], Material = Enum.Material.Plastic} end if P[1990] then materialBatch[#materialBatch+1] = {Part = P[1990], Material = Enum.Material.SmoothPlastic} end if P[1992] then materialBatch[#materialBatch+1] = {Part = P[1992], Material = Enum.Material.SmoothPlastic} end if P[1997] then materialBatch[#materialBatch+1] = {Part = P[1997], Material = Enum.Material.SmoothPlastic} end if P[1999] then materialBatch[#materialBatch+1] = {Part = P[1999], Material = Enum.Material.Plastic} end if P[2000] then materialBatch[#materialBatch+1] = {Part = P[2000], Material = Enum.Material.Concrete} end if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.Plastic} end if P[2017] then materialBatch[#materialBatch+1] = {Part = P[2017], Material = Enum.Material.SmoothPlastic} end if P[2019] then materialBatch[#materialBatch+1] = {Part = P[2019], Material = Enum.Material.SmoothPlastic} end if P[2024] then materialBatch[#materialBatch+1] = {Part = P[2024], Material = Enum.Material.Concrete} end if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.SmoothPlastic} end if P[2032] then materialBatch[#materialBatch+1] = {Part = P[2032], Material = Enum.Material.Plastic} end if P[2035] then materialBatch[#materialBatch+1] = {Part = P[2035], Material = Enum.Material.Concrete} end if P[2041] then materialBatch[#materialBatch+1] = {Part = P[2041], Material = Enum.Material.SmoothPlastic} end if P[2045] then materialBatch[#materialBatch+1] = {Part = P[2045], Material = Enum.Material.Plastic} end if P[2048] then materialBatch[#materialBatch+1] = {Part = P[2048], Material = Enum.Material.Plastic} end if P[2146] then materialBatch[#materialBatch+1] = {Part = P[2146], Material = Enum.Material.Plastic} end if P[2669] then materialBatch[#materialBatch+1] = {Part = P[2669], Material = Enum.Material.Concrete} end if P[2540] then materialBatch[#materialBatch+1] = {Part = P[2540], Material = Enum.Material.SmoothPlastic} end if P[2795] then materialBatch[#materialBatch+1] = {Part = P[2795], Material = Enum.Material.Plastic} end if P[2450] then materialBatch[#materialBatch+1] = {Part = P[2450], Material = Enum.Material.Plastic} end if P[2608] then materialBatch[#materialBatch+1] = {Part = P[2608], Material = Enum.Material.Plastic} end if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.SmoothPlastic} end if P[2091] then materialBatch[#materialBatch+1] = {Part = P[2091], Material = Enum.Material.Plastic} end if P[2586] then materialBatch[#materialBatch+1] = {Part = P[2586], Material = Enum.Material.Plastic} end if P[2234] then materialBatch[#materialBatch+1] = {Part = P[2234], Material = Enum.Material.Plastic} end if P[2714] then materialBatch[#materialBatch+1] = {Part = P[2714], Material = Enum.Material.SmoothPlastic} end if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.SmoothPlastic} end if P[2772] then materialBatch[#materialBatch+1] = {Part = P[2772], Material = Enum.Material.Concrete} end if P[2653] then materialBatch[#materialBatch+1] = {Part = P[2653], Material = Enum.Material.Plastic} end if P[2051] then materialBatch[#materialBatch+1] = {Part = P[2051], Material = Enum.Material.SmoothPlastic} end if P[2879] then materialBatch[#materialBatch+1] = {Part = P[2879], Material = Enum.Material.SmoothPlastic} end if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Plastic} end if P[2079] then materialBatch[#materialBatch+1] = {Part = P[2079], Material = Enum.Material.Plastic} end if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.Concrete} end if P[2925] then materialBatch[#materialBatch+1] = {Part = P[2925], Material = Enum.Material.SmoothPlastic} end if P[2861] then materialBatch[#materialBatch+1] = {Part = P[2861], Material = Enum.Material.SmoothPlastic} end if P[2545] then materialBatch[#materialBatch+1] = {Part = P[2545], Material = Enum.Material.Plastic} end if P[2142] then materialBatch[#materialBatch+1] = {Part = P[2142], Material = Enum.Material.SmoothPlastic} end if P[2553] then materialBatch[#materialBatch+1] = {Part = P[2553], Material = Enum.Material.SmoothPlastic} end if P[2396] then materialBatch[#materialBatch+1] = {Part = P[2396], Material = Enum.Material.Concrete} end if P[2273] then materialBatch[#materialBatch+1] = {Part = P[2273], Material = Enum.Material.SmoothPlastic} end if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.Concrete} end if P[2482] then materialBatch[#materialBatch+1] = {Part = P[2482], Material = Enum.Material.Plastic} end if P[2315] then materialBatch[#materialBatch+1] = {Part = P[2315], Material = Enum.Material.Concrete} end if P[2380] then materialBatch[#materialBatch+1] = {Part = P[2380], Material = Enum.Material.SmoothPlastic} end if P[2410] then materialBatch[#materialBatch+1] = {Part = P[2410], Material = Enum.Material.Concrete} end if P[2325] then materialBatch[#materialBatch+1] = {Part = P[2325], Material = Enum.Material.Plastic} end if P[3062] then materialBatch[#materialBatch+1] = {Part = P[3062], Material = Enum.Material.Plastic} end if P[3060] then materialBatch[#materialBatch+1] = {Part = P[3060], Material = Enum.Material.Plastic} end if P[3058] then materialBatch[#materialBatch+1] = {Part = P[3058], Material = Enum.Material.Plastic} end if P[3054] then materialBatch[#materialBatch+1] = {Part = P[3054], Material = Enum.Material.WoodPlanks} end if P[2999] then materialBatch[#materialBatch+1] = {Part = P[2999], Material = Enum.Material.Plastic} end if P[2217] then materialBatch[#materialBatch+1] = {Part = P[2217], Material = Enum.Material.Concrete} end if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.SmoothPlastic} end if P[3049] then materialBatch[#materialBatch+1] = {Part = P[3049], Material = Enum.Material.WoodPlanks} end if P[2900] then materialBatch[#materialBatch+1] = {Part = P[2900], Material = Enum.Material.SmoothPlastic} end if P[2819] then materialBatch[#materialBatch+1] = {Part = P[2819], Material = Enum.Material.Concrete} end if P[2500] then materialBatch[#materialBatch+1] = {Part = P[2500], Material = Enum.Material.SmoothPlastic} end if P[2950] then materialBatch[#materialBatch+1] = {Part = P[2950], Material = Enum.Material.Concrete} end if P[2125] then materialBatch[#materialBatch+1] = {Part = P[2125], Material = Enum.Material.Plastic} end if P[2557] then materialBatch[#materialBatch+1] = {Part = P[2557], Material = Enum.Material.Concrete} end if P[2908] then materialBatch[#materialBatch+1] = {Part = P[2908], Material = Enum.Material.SmoothPlastic} end if P[3045] then materialBatch[#materialBatch+1] = {Part = P[3045], Material = Enum.Material.Plastic} end if P[2536] then materialBatch[#materialBatch+1] = {Part = P[2536], Material = Enum.Material.Plastic} end if P[3043] then materialBatch[#materialBatch+1] = {Part = P[3043], Material = Enum.Material.Plastic} end if P[3030] then materialBatch[#materialBatch+1] = {Part = P[3030], Material = Enum.Material.Plastic} end if P[2581] then materialBatch[#materialBatch+1] = {Part = P[2581], Material = Enum.Material.SmoothPlastic} end if P[3013] then materialBatch[#materialBatch+1] = {Part = P[3013], Material = Enum.Material.Plastic} end if P[3010] then materialBatch[#materialBatch+1] = {Part = P[3010], Material = Enum.Material.Plastic} end if P[2356] then materialBatch[#materialBatch+1] = {Part = P[2356], Material = Enum.Material.Concrete} end if P[3007] then materialBatch[#materialBatch+1] = {Part = P[3007], Material = Enum.Material.Plastic} end if P[2108] then materialBatch[#materialBatch+1] = {Part = P[2108], Material = Enum.Material.SmoothPlastic} end if P[2099] then materialBatch[#materialBatch+1] = {Part = P[2099], Material = Enum.Material.Plastic} end if P[2487] then materialBatch[#materialBatch+1] = {Part = P[2487], Material = Enum.Material.SmoothPlastic} end if P[3052] then materialBatch[#materialBatch+1] = {Part = P[3052], Material = Enum.Material.WoodPlanks} end if P[2421] then materialBatch[#materialBatch+1] = {Part = P[2421], Material = Enum.Material.Plastic} end if P[2936] then materialBatch[#materialBatch+1] = {Part = P[2936], Material = Enum.Material.SmoothPlastic} end if P[2149] then materialBatch[#materialBatch+1] = {Part = P[2149], Material = Enum.Material.Plastic} end if P[2941] then materialBatch[#materialBatch+1] = {Part = P[2941], Material = Enum.Material.Plastic} end if P[2945] then materialBatch[#materialBatch+1] = {Part = P[2945], Material = Enum.Material.SmoothPlastic} end if P[2534] then materialBatch[#materialBatch+1] = {Part = P[2534], Material = Enum.Material.SmoothPlastic} end if P[2373] then materialBatch[#materialBatch+1] = {Part = P[2373], Material = Enum.Material.SmoothPlastic} end if P[2930] then materialBatch[#materialBatch+1] = {Part = P[2930], Material = Enum.Material.Concrete} end if P[2263] then materialBatch[#materialBatch+1] = {Part = P[2263], Material = Enum.Material.SmoothPlastic} end if P[2444] then materialBatch[#materialBatch+1] = {Part = P[2444], Material = Enum.Material.Concrete} end if P[2918] then materialBatch[#materialBatch+1] = {Part = P[2918], Material = Enum.Material.Concrete} end if P[2507] then materialBatch[#materialBatch+1] = {Part = P[2507], Material = Enum.Material.SmoothPlastic} end if P[2913] then materialBatch[#materialBatch+1] = {Part = P[2913], Material = Enum.Material.Plastic} end if P[2237] then materialBatch[#materialBatch+1] = {Part = P[2237], Material = Enum.Material.Concrete} end if P[2424] then materialBatch[#materialBatch+1] = {Part = P[2424], Material = Enum.Material.Concrete} end if P[2740] then materialBatch[#materialBatch+1] = {Part = P[2740], Material = Enum.Material.Plastic} end if P[2743] then materialBatch[#materialBatch+1] = {Part = P[2743], Material = Enum.Material.Plastic} end if P[2892] then materialBatch[#materialBatch+1] = {Part = P[2892], Material = Enum.Material.Plastic} end if P[2887] then materialBatch[#materialBatch+1] = {Part = P[2887], Material = Enum.Material.SmoothPlastic} end if P[2884] then materialBatch[#materialBatch+1] = {Part = P[2884], Material = Enum.Material.Concrete} end if P[2877] then materialBatch[#materialBatch+1] = {Part = P[2877], Material = Enum.Material.Metal} end if P[2159] then materialBatch[#materialBatch+1] = {Part = P[2159], Material = Enum.Material.SmoothPlastic} end if P[2169] then materialBatch[#materialBatch+1] = {Part = P[2169], Material = Enum.Material.Plastic} end if P[2874] then materialBatch[#materialBatch+1] = {Part = P[2874], Material = Enum.Material.Plastic} end if P[2869] then materialBatch[#materialBatch+1] = {Part = P[2869], Material = Enum.Material.SmoothPlastic} end if P[2085] then materialBatch[#materialBatch+1] = {Part = P[2085], Material = Enum.Material.Plastic} end if P[2291] then materialBatch[#materialBatch+1] = {Part = P[2291], Material = Enum.Material.Concrete} end if P[2088] then materialBatch[#materialBatch+1] = {Part = P[2088], Material = Enum.Material.Plastic} end if P[2746] then materialBatch[#materialBatch+1] = {Part = P[2746], Material = Enum.Material.Plastic} end if P[2850] then materialBatch[#materialBatch+1] = {Part = P[2850], Material = Enum.Material.SmoothPlastic} end if P[2055] then materialBatch[#materialBatch+1] = {Part = P[2055], Material = Enum.Material.Plastic} end if P[2845] then materialBatch[#materialBatch+1] = {Part = P[2845], Material = Enum.Material.SmoothPlastic} end if P[2336] then materialBatch[#materialBatch+1] = {Part = P[2336], Material = Enum.Material.Concrete} end if P[2691] then materialBatch[#materialBatch+1] = {Part = P[2691], Material = Enum.Material.SmoothPlastic} end if P[2840] then materialBatch[#materialBatch+1] = {Part = P[2840], Material = Enum.Material.SmoothPlastic} end if P[2189] then materialBatch[#materialBatch+1] = {Part = P[2189], Material = Enum.Material.Plastic} end if P[2186] then materialBatch[#materialBatch+1] = {Part = P[2186], Material = Enum.Material.Plastic} end if P[2718] then materialBatch[#materialBatch+1] = {Part = P[2718], Material = Enum.Material.Plastic} end if P[2223] then materialBatch[#materialBatch+1] = {Part = P[2223], Material = Enum.Material.Plastic} end if P[2119] then materialBatch[#materialBatch+1] = {Part = P[2119], Material = Enum.Material.Concrete} end if P[2346] then materialBatch[#materialBatch+1] = {Part = P[2346], Material = Enum.Material.SmoothPlastic} end if P[2572] then materialBatch[#materialBatch+1] = {Part = P[2572], Material = Enum.Material.SmoothPlastic} end if P[2058] then materialBatch[#materialBatch+1] = {Part = P[2058], Material = Enum.Material.Plastic} end if P[2834] then materialBatch[#materialBatch+1] = {Part = P[2834], Material = Enum.Material.Concrete} end if P[2064] then materialBatch[#materialBatch+1] = {Part = P[2064], Material = Enum.Material.Concrete} end if P[2817] then materialBatch[#materialBatch+1] = {Part = P[2817], Material = Enum.Material.SmoothPlastic} end if P[2512] then materialBatch[#materialBatch+1] = {Part = P[2512], Material = Enum.Material.SmoothPlastic} end if P[2350] then materialBatch[#materialBatch+1] = {Part = P[2350], Material = Enum.Material.Concrete} end if P[2806] then materialBatch[#materialBatch+1] = {Part = P[2806], Material = Enum.Material.Plastic} end if P[2539] then materialBatch[#materialBatch+1] = {Part = P[2539], Material = Enum.Material.SmoothPlastic} end if P[2378] then materialBatch[#materialBatch+1] = {Part = P[2378], Material = Enum.Material.Concrete} end if P[2476] then materialBatch[#materialBatch+1] = {Part = P[2476], Material = Enum.Material.SmoothPlastic} end if P[2398] then materialBatch[#materialBatch+1] = {Part = P[2398], Material = Enum.Material.SmoothPlastic} end if P[2544] then materialBatch[#materialBatch+1] = {Part = P[2544], Material = Enum.Material.SmoothPlastic} end if P[2213] then materialBatch[#materialBatch+1] = {Part = P[2213], Material = Enum.Material.Concrete} end if P[2764] then materialBatch[#materialBatch+1] = {Part = P[2764], Material = Enum.Material.Concrete} end if P[2574] then materialBatch[#materialBatch+1] = {Part = P[2574], Material = Enum.Material.Concrete} end if P[2094] then materialBatch[#materialBatch+1] = {Part = P[2094], Material = Enum.Material.SmoothPlastic} end if P[2964] then materialBatch[#materialBatch+1] = {Part = P[2964], Material = Enum.Material.Plastic} end if P[2789] then materialBatch[#materialBatch+1] = {Part = P[2789], Material = Enum.Material.Concrete} end if P[2624] then materialBatch[#materialBatch+1] = {Part = P[2624], Material = Enum.Material.Plastic} end if P[2766] then materialBatch[#materialBatch+1] = {Part = P[2766], Material = Enum.Material.Concrete} end if P[2803] then materialBatch[#materialBatch+1] = {Part = P[2803], Material = Enum.Material.Plastic} end if P[2164] then materialBatch[#materialBatch+1] = {Part = P[2164], Material = Enum.Material.SmoothPlastic} end if P[2761] then materialBatch[#materialBatch+1] = {Part = P[2761], Material = Enum.Material.Plastic} end if P[2322] then materialBatch[#materialBatch+1] = {Part = P[2322], Material = Enum.Material.Plastic} end if P[2758] then materialBatch[#materialBatch+1] = {Part = P[2758], Material = Enum.Material.Plastic} end if P[2731] then materialBatch[#materialBatch+1] = {Part = P[2731], Material = Enum.Material.Plastic} end if P[3028] then materialBatch[#materialBatch+1] = {Part = P[3028], Material = Enum.Material.Plastic} end if P[2200] then materialBatch[#materialBatch+1] = {Part = P[2200], Material = Enum.Material.Concrete} end if P[2749] then materialBatch[#materialBatch+1] = {Part = P[2749], Material = Enum.Material.Plastic} end if P[2611] then materialBatch[#materialBatch+1] = {Part = P[2611], Material = Enum.Material.SmoothPlastic} end if P[2280] then materialBatch[#materialBatch+1] = {Part = P[2280], Material = Enum.Material.Concrete} end if P[2243] then materialBatch[#materialBatch+1] = {Part = P[2243], Material = Enum.Material.SmoothPlastic} end if P[2855] then materialBatch[#materialBatch+1] = {Part = P[2855], Material = Enum.Material.Concrete} end if P[2134] then materialBatch[#materialBatch+1] = {Part = P[2134], Material = Enum.Material.Plastic} end if P[2734] then materialBatch[#materialBatch+1] = {Part = P[2734], Material = Enum.Material.Plastic} end if P[2755] then materialBatch[#materialBatch+1] = {Part = P[2755], Material = Enum.Material.Plastic} end if P[2728] then materialBatch[#materialBatch+1] = {Part = P[2728], Material = Enum.Material.Plastic} end if P[2895] then materialBatch[#materialBatch+1] = {Part = P[2895], Material = Enum.Material.SmoothPlastic} end if P[2721] then materialBatch[#materialBatch+1] = {Part = P[2721], Material = Enum.Material.Plastic} end if P[2499] then materialBatch[#materialBatch+1] = {Part = P[2499], Material = Enum.Material.SmoothPlastic} end if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.Plastic} end if P[2061] then materialBatch[#materialBatch+1] = {Part = P[2061], Material = Enum.Material.Plastic} end if P[2828] then materialBatch[#materialBatch+1] = {Part = P[2828], Material = Enum.Material.Concrete} end if P[2472] then materialBatch[#materialBatch+1] = {Part = P[2472], Material = Enum.Material.Plastic} end if P[2173] then materialBatch[#materialBatch+1] = {Part = P[2173], Material = Enum.Material.Plastic} end if P[2362] then materialBatch[#materialBatch+1] = {Part = P[2362], Material = Enum.Material.Plastic} end if P[2439] then materialBatch[#materialBatch+1] = {Part = P[2439], Material = Enum.Material.SmoothPlastic} end if P[2386] then materialBatch[#materialBatch+1] = {Part = P[2386], Material = Enum.Material.SmoothPlastic} end if P[2708] then materialBatch[#materialBatch+1] = {Part = P[2708], Material = Enum.Material.Plastic} end if P[2702] then materialBatch[#materialBatch+1] = {Part = P[2702], Material = Enum.Material.Concrete} end if P[2696] then materialBatch[#materialBatch+1] = {Part = P[2696], Material = Enum.Material.Concrete} end if P[2225] then materialBatch[#materialBatch+1] = {Part = P[2225], Material = Enum.Material.SmoothPlastic} end if P[2681] then materialBatch[#materialBatch+1] = {Part = P[2681], Material = Enum.Material.Plastic} end if P[2866] then materialBatch[#materialBatch+1] = {Part = P[2866], Material = Enum.Material.Plastic} end if P[2675] then materialBatch[#materialBatch+1] = {Part = P[2675], Material = Enum.Material.Concrete} end if P[2663] then materialBatch[#materialBatch+1] = {Part = P[2663], Material = Enum.Material.Concrete} end if P[2651] then materialBatch[#materialBatch+1] = {Part = P[2651], Material = Enum.Material.SmoothPlastic} end if P[2073] then materialBatch[#materialBatch+1] = {Part = P[2073], Material = Enum.Material.Plastic} end if P[2639] then materialBatch[#materialBatch+1] = {Part = P[2639], Material = Enum.Material.SmoothPlastic} end if P[2635] then materialBatch[#materialBatch+1] = {Part = P[2635], Material = Enum.Material.SmoothPlastic} end if P[2779] then materialBatch[#materialBatch+1] = {Part = P[2779], Material = Enum.Material.Plastic} end if P[2566] then materialBatch[#materialBatch+1] = {Part = P[2566], Material = Enum.Material.SmoothPlastic} end if P[2556] then materialBatch[#materialBatch+1] = {Part = P[2556], Material = Enum.Material.SmoothPlastic} end if P[2136] then materialBatch[#materialBatch+1] = {Part = P[2136], Material = Enum.Material.Concrete} end if P[2618] then materialBatch[#materialBatch+1] = {Part = P[2618], Material = Enum.Material.Concrete} end if P[2603] then materialBatch[#materialBatch+1] = {Part = P[2603], Material = Enum.Material.SmoothPlastic} end if P[2616] then materialBatch[#materialBatch+1] = {Part = P[2616], Material = Enum.Material.Concrete} end if P[2597] then materialBatch[#materialBatch+1] = {Part = P[2597], Material = Enum.Material.Concrete} end if P[2589] then materialBatch[#materialBatch+1] = {Part = P[2589], Material = Enum.Material.Concrete} end if P[2552] then materialBatch[#materialBatch+1] = {Part = P[2552], Material = Enum.Material.SmoothPlastic} end if P[2595] then materialBatch[#materialBatch+1] = {Part = P[2595], Material = Enum.Material.SmoothPlastic} end if P[2082] then materialBatch[#materialBatch+1] = {Part = P[2082], Material = Enum.Material.Plastic} end if P[2752] then materialBatch[#materialBatch+1] = {Part = P[2752], Material = Enum.Material.Plastic} end if P[2576] then materialBatch[#materialBatch+1] = {Part = P[2576], Material = Enum.Material.SmoothPlastic} end if P[2431] then materialBatch[#materialBatch+1] = {Part = P[2431], Material = Enum.Material.SmoothPlastic} end if P[2567] then materialBatch[#materialBatch+1] = {Part = P[2567], Material = Enum.Material.SmoothPlastic} end if P[2563] then materialBatch[#materialBatch+1] = {Part = P[2563], Material = Enum.Material.Plastic} end if P[2391] then materialBatch[#materialBatch+1] = {Part = P[2391], Material = Enum.Material.SmoothPlastic} end if P[2798] then materialBatch[#materialBatch+1] = {Part = P[2798], Material = Enum.Material.SmoothPlastic} end if P[2737] then materialBatch[#materialBatch+1] = {Part = P[2737], Material = Enum.Material.Plastic} end if P[2475] then materialBatch[#materialBatch+1] = {Part = P[2475], Material = Enum.Material.SmoothPlastic} end if P[2128] then materialBatch[#materialBatch+1] = {Part = P[2128], Material = Enum.Material.SmoothPlastic} end if P[2485] then materialBatch[#materialBatch+1] = {Part = P[2485], Material = Enum.Material.SmoothPlastic} end if P[2555] then materialBatch[#materialBatch+1] = {Part = P[2555], Material = Enum.Material.SmoothPlastic} end if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Concrete} end if P[2573] then materialBatch[#materialBatch+1] = {Part = P[2573], Material = Enum.Material.SmoothPlastic} end if P[2493] then materialBatch[#materialBatch+1] = {Part = P[2493], Material = Enum.Material.Concrete} end if P[2216] then materialBatch[#materialBatch+1] = {Part = P[2216], Material = Enum.Material.Plastic} end if P[2548] then materialBatch[#materialBatch+1] = {Part = P[2548], Material = Enum.Material.SmoothPlastic} end if P[2541] then materialBatch[#materialBatch+1] = {Part = P[2541], Material = Enum.Material.Plastic} end if P[2554] then materialBatch[#materialBatch+1] = {Part = P[2554], Material = Enum.Material.SmoothPlastic} end if P[2342] then materialBatch[#materialBatch+1] = {Part = P[2342], Material = Enum.Material.SmoothPlastic} end if P[2194] then materialBatch[#materialBatch+1] = {Part = P[2194], Material = Enum.Material.Concrete} end if P[2825] then materialBatch[#materialBatch+1] = {Part = P[2825], Material = Enum.Material.Plastic} end if P[2417] then materialBatch[#materialBatch+1] = {Part = P[2417], Material = Enum.Material.SmoothPlastic} end if P[2535] then materialBatch[#materialBatch+1] = {Part = P[2535], Material = Enum.Material.SmoothPlastic} end if P[2531] then materialBatch[#materialBatch+1] = {Part = P[2531], Material = Enum.Material.Plastic} end if P[2268] then materialBatch[#materialBatch+1] = {Part = P[2268], Material = Enum.Material.SmoothPlastic} end if P[2207] then materialBatch[#materialBatch+1] = {Part = P[2207], Material = Enum.Material.Concrete} end if P[2311] then materialBatch[#materialBatch+1] = {Part = P[2311], Material = Enum.Material.Plastic} end if P[2192] then materialBatch[#materialBatch+1] = {Part = P[2192], Material = Enum.Material.Plastic} end if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.Concrete} end if P[2645] then materialBatch[#materialBatch+1] = {Part = P[2645], Material = Enum.Material.Concrete} end if P[2105] then materialBatch[#materialBatch+1] = {Part = P[2105], Material = Enum.Material.Plastic} end if P[2258] then materialBatch[#materialBatch+1] = {Part = P[2258], Material = Enum.Material.SmoothPlastic} end if P[2516] then materialBatch[#materialBatch+1] = {Part = P[2516], Material = Enum.Material.Plastic} end if P[2277] then materialBatch[#materialBatch+1] = {Part = P[2277], Material = Enum.Material.Plastic} end if P[2110] then materialBatch[#materialBatch+1] = {Part = P[2110], Material = Enum.Material.Concrete} end if P[2170] then materialBatch[#materialBatch+1] = {Part = P[2170], Material = Enum.Material.Plastic} end if P[2505] then materialBatch[#materialBatch+1] = {Part = P[2505], Material = Enum.Material.SmoothPlastic} end if P[2175] then materialBatch[#materialBatch+1] = {Part = P[2175], Material = Enum.Material.Plastic} end if P[2436] then materialBatch[#materialBatch+1] = {Part = P[2436], Material = Enum.Material.Concrete} end if P[2711] then materialBatch[#materialBatch+1] = {Part = P[2711], Material = Enum.Material.Plastic} end if P[2481] then materialBatch[#materialBatch+1] = {Part = P[2481], Material = Enum.Material.SmoothPlastic} end if P[2384] then materialBatch[#materialBatch+1] = {Part = P[2384], Material = Enum.Material.SmoothPlastic} end if P[2461] then materialBatch[#materialBatch+1] = {Part = P[2461], Material = Enum.Material.Concrete} end if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.Plastic} end if P[2724] then materialBatch[#materialBatch+1] = {Part = P[2724], Material = Enum.Material.SmoothPlastic} end if P[2956] then materialBatch[#materialBatch+1] = {Part = P[2956], Material = Enum.Material.Concrete} end if P[3066] then materialBatch[#materialBatch+1] = {Part = P[3066], Material = Enum.Material.Plastic} end if P[2408] then materialBatch[#materialBatch+1] = {Part = P[2408], Material = Enum.Material.Plastic} end if P[2506] then materialBatch[#materialBatch+1] = {Part = P[2506], Material = Enum.Material.SmoothPlastic} end if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.SmoothPlastic} end if P[2905] then materialBatch[#materialBatch+1] = {Part = P[2905], Material = Enum.Material.Plastic} end if P[2678] then materialBatch[#materialBatch+1] = {Part = P[2678], Material = Enum.Material.Plastic} end if P[3064] then materialBatch[#materialBatch+1] = {Part = P[3064], Material = Enum.Material.Plastic} end if P[2286] then materialBatch[#materialBatch+1] = {Part = P[2286], Material = Enum.Material.SmoothPlastic} end if P[2528] then materialBatch[#materialBatch+1] = {Part = P[2528], Material = Enum.Material.Plastic} end if P[2299] then materialBatch[#materialBatch+1] = {Part = P[2299], Material = Enum.Material.Concrete} end if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.Plastic} end if P[2230] then materialBatch[#materialBatch+1] = {Part = P[2230], Material = Enum.Material.SmoothPlastic} end if P[2486] then materialBatch[#materialBatch+1] = {Part = P[2486], Material = Enum.Material.SmoothPlastic} end if P[2693] then materialBatch[#materialBatch+1] = {Part = P[2693], Material = Enum.Material.Plastic} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[581] then transparencyBatch[#transparencyBatch+1] = {Part = P[581], Transparency = 1} end if P[582] then transparencyBatch[#transparencyBatch+1] = {Part = P[582], Transparency = 1} end if P[583] then transparencyBatch[#transparencyBatch+1] = {Part = P[583], Transparency = 1} end if P[584] then transparencyBatch[#transparencyBatch+1] = {Part = P[584], Transparency = 1} end if P[585] then transparencyBatch[#transparencyBatch+1] = {Part = P[585], Transparency = 1} end if P[586] then transparencyBatch[#transparencyBatch+1] = {Part = P[586], Transparency = 1} end if P[587] then transparencyBatch[#transparencyBatch+1] = {Part = P[587], Transparency = 1} end if P[590] then transparencyBatch[#transparencyBatch+1] = {Part = P[590], Transparency = 1} end if P[591] then transparencyBatch[#transparencyBatch+1] = {Part = P[591], Transparency = 1} end if P[595] then transparencyBatch[#transparencyBatch+1] = {Part = P[595], Transparency = 1} end if P[599] then transparencyBatch[#transparencyBatch+1] = {Part = P[599], Transparency = 1} end if P[1265] then transparencyBatch[#transparencyBatch+1] = {Part = P[1265], Transparency = 1} end if P[1268] then transparencyBatch[#transparencyBatch+1] = {Part = P[1268], Transparency = 1} end if P[1275] then transparencyBatch[#transparencyBatch+1] = {Part = P[1275], Transparency = 1} end if P[1285] then transparencyBatch[#transparencyBatch+1] = {Part = P[1285], Transparency = 1} end if P[1295] then transparencyBatch[#transparencyBatch+1] = {Part = P[1295], Transparency = 1} end if P[1305] then transparencyBatch[#transparencyBatch+1] = {Part = P[1305], Transparency = 1} end if P[1320] then transparencyBatch[#transparencyBatch+1] = {Part = P[1320], Transparency = 1} end if P[1417] then transparencyBatch[#transparencyBatch+1] = {Part = P[1417], Transparency = 1} end if P[1432] then transparencyBatch[#transparencyBatch+1] = {Part = P[1432], Transparency = 1} end if P[1448] then transparencyBatch[#transparencyBatch+1] = {Part = P[1448], Transparency = 1} end if P[1452] then transparencyBatch[#transparencyBatch+1] = {Part = P[1452], Transparency = 1} end if P[1494] then transparencyBatch[#transparencyBatch+1] = {Part = P[1494], Transparency = 1} end if P[1505] then transparencyBatch[#transparencyBatch+1] = {Part = P[1505], Transparency = 1} end if P[1508] then transparencyBatch[#transparencyBatch+1] = {Part = P[1508], Transparency = 1} end if P[1523] then transparencyBatch[#transparencyBatch+1] = {Part = P[1523], Transparency = 1} end if P[1534] then transparencyBatch[#transparencyBatch+1] = {Part = P[1534], Transparency = 1} end if P[1545] then transparencyBatch[#transparencyBatch+1] = {Part = P[1545], Transparency = 1} end if P[1549] then transparencyBatch[#transparencyBatch+1] = {Part = P[1549], Transparency = 1} end if P[1581] then transparencyBatch[#transparencyBatch+1] = {Part = P[1581], Transparency = 1} end if P[1586] then transparencyBatch[#transparencyBatch+1] = {Part = P[1586], Transparency = 1} end if P[1597] then transparencyBatch[#transparencyBatch+1] = {Part = P[1597], Transparency = 1} end if P[1600] then transparencyBatch[#transparencyBatch+1] = {Part = P[1600], Transparency = 1} end if P[1612] then transparencyBatch[#transparencyBatch+1] = {Part = P[1612], Transparency = 1} end if P[1617] then transparencyBatch[#transparencyBatch+1] = {Part = P[1617], Transparency = 1} end if P[1620] then transparencyBatch[#transparencyBatch+1] = {Part = P[1620], Transparency = 1} end if P[1625] then transparencyBatch[#transparencyBatch+1] = {Part = P[1625], Transparency = 1} end if P[1634] then transparencyBatch[#transparencyBatch+1] = {Part = P[1634], Transparency = 1} end if P[1702] then transparencyBatch[#transparencyBatch+1] = {Part = P[1702], Transparency = 1} end if P[1710] then transparencyBatch[#transparencyBatch+1] = {Part = P[1710], Transparency = 1} end if P[1714] then transparencyBatch[#transparencyBatch+1] = {Part = P[1714], Transparency = 1} end if P[1717] then transparencyBatch[#transparencyBatch+1] = {Part = P[1717], Transparency = 1} end if P[1724] then transparencyBatch[#transparencyBatch+1] = {Part = P[1724], Transparency = 1} end if P[1726] then transparencyBatch[#transparencyBatch+1] = {Part = P[1726], Transparency = 1} end if P[1730] then transparencyBatch[#transparencyBatch+1] = {Part = P[1730], Transparency = 1} end if P[1794] then transparencyBatch[#transparencyBatch+1] = {Part = P[1794], Transparency = 1} end if P[1805] then transparencyBatch[#transparencyBatch+1] = {Part = P[1805], Transparency = 1} end if P[1806] then transparencyBatch[#transparencyBatch+1] = {Part = P[1806], Transparency = 1} end if P[1811] then transparencyBatch[#transparencyBatch+1] = {Part = P[1811], Transparency = 1} end if P[1821] then transparencyBatch[#transparencyBatch+1] = {Part = P[1821], Transparency = 1} end if P[1824] then transparencyBatch[#transparencyBatch+1] = {Part = P[1824], Transparency = 1} end if P[1827] then transparencyBatch[#transparencyBatch+1] = {Part = P[1827], Transparency = 1} end if P[1830] then transparencyBatch[#transparencyBatch+1] = {Part = P[1830], Transparency = 1} end if P[1839] then transparencyBatch[#transparencyBatch+1] = {Part = P[1839], Transparency = 1} end if P[1850] then transparencyBatch[#transparencyBatch+1] = {Part = P[1850], Transparency = 1} end if P[1860] then transparencyBatch[#transparencyBatch+1] = {Part = P[1860], Transparency = 1} end if P[1881] then transparencyBatch[#transparencyBatch+1] = {Part = P[1881], Transparency = 1} end if P[1919] then transparencyBatch[#transparencyBatch+1] = {Part = P[1919], Transparency = 1} end if P[1940] then transparencyBatch[#transparencyBatch+1] = {Part = P[1940], Transparency = 1} end if P[1945] then transparencyBatch[#transparencyBatch+1] = {Part = P[1945], Transparency = 1} end if P[1958] then transparencyBatch[#transparencyBatch+1] = {Part = P[1958], Transparency = 1} end if P[1984] then transparencyBatch[#transparencyBatch+1] = {Part = P[1984], Transparency = 1} end if P[1987] then transparencyBatch[#transparencyBatch+1] = {Part = P[1987], Transparency = 1} end if P[1999] then transparencyBatch[#transparencyBatch+1] = {Part = P[1999], Transparency = 1} end if P[2006] then transparencyBatch[#transparencyBatch+1] = {Part = P[2006], Transparency = 1} end if P[2032] then transparencyBatch[#transparencyBatch+1] = {Part = P[2032], Transparency = 1} end if P[2041] then transparencyBatch[#transparencyBatch+1] = {Part = P[2041], Transparency = 1} end if P[2045] then transparencyBatch[#transparencyBatch+1] = {Part = P[2045], Transparency = 1} end if P[2048] then transparencyBatch[#transparencyBatch+1] = {Part = P[2048], Transparency = 1} end if P[2146] then transparencyBatch[#transparencyBatch+1] = {Part = P[2146], Transparency = 1} end if P[2450] then transparencyBatch[#transparencyBatch+1] = {Part = P[2450], Transparency = 1} end if P[2608] then transparencyBatch[#transparencyBatch+1] = {Part = P[2608], Transparency = 1} end if P[2091] then transparencyBatch[#transparencyBatch+1] = {Part = P[2091], Transparency = 1} end if P[2586] then transparencyBatch[#transparencyBatch+1] = {Part = P[2586], Transparency = 1} end if P[2234] then transparencyBatch[#transparencyBatch+1] = {Part = P[2234], Transparency = 1} end if P[2714] then transparencyBatch[#transparencyBatch+1] = {Part = P[2714], Transparency = 1} end if P[2653] then transparencyBatch[#transparencyBatch+1] = {Part = P[2653], Transparency = 1} end if P[2051] then transparencyBatch[#transparencyBatch+1] = {Part = P[2051], Transparency = 1} end if P[2344] then transparencyBatch[#transparencyBatch+1] = {Part = P[2344], Transparency = 1} end if P[2079] then transparencyBatch[#transparencyBatch+1] = {Part = P[2079], Transparency = 1} end if P[2545] then transparencyBatch[#transparencyBatch+1] = {Part = P[2545], Transparency = 1} end if P[2142] then transparencyBatch[#transparencyBatch+1] = {Part = P[2142], Transparency = 1} end if P[2273] then transparencyBatch[#transparencyBatch+1] = {Part = P[2273], Transparency = 1} end if P[2482] then transparencyBatch[#transparencyBatch+1] = {Part = P[2482], Transparency = 1} end if P[2380] then transparencyBatch[#transparencyBatch+1] = {Part = P[2380], Transparency = 1} end if P[2325] then transparencyBatch[#transparencyBatch+1] = {Part = P[2325], Transparency = 1} end if P[3062] then transparencyBatch[#transparencyBatch+1] = {Part = P[3062], Transparency = 999} end if P[3060] then transparencyBatch[#transparencyBatch+1] = {Part = P[3060], Transparency = 999} end if P[3058] then transparencyBatch[#transparencyBatch+1] = {Part = P[3058], Transparency = 999} end if P[2467] then transparencyBatch[#transparencyBatch+1] = {Part = P[2467], Transparency = 1} end if P[2819] then transparencyBatch[#transparencyBatch+1] = {Part = P[2819], Transparency = 1} end if P[2125] then transparencyBatch[#transparencyBatch+1] = {Part = P[2125], Transparency = 1} end if P[2536] then transparencyBatch[#transparencyBatch+1] = {Part = P[2536], Transparency = 1} end if P[3010] then transparencyBatch[#transparencyBatch+1] = {Part = P[3010], Transparency = 1} end if P[2099] then transparencyBatch[#transparencyBatch+1] = {Part = P[2099], Transparency = 1} end if P[2421] then transparencyBatch[#transparencyBatch+1] = {Part = P[2421], Transparency = 1} end if P[2936] then transparencyBatch[#transparencyBatch+1] = {Part = P[2936], Transparency = 1} end if P[2149] then transparencyBatch[#transparencyBatch+1] = {Part = P[2149], Transparency = 1} end if P[2263] then transparencyBatch[#transparencyBatch+1] = {Part = P[2263], Transparency = 1} end if P[2913] then transparencyBatch[#transparencyBatch+1] = {Part = P[2913], Transparency = 1} end if P[2424] then transparencyBatch[#transparencyBatch+1] = {Part = P[2424], Transparency = 1} end if P[2740] then transparencyBatch[#transparencyBatch+1] = {Part = P[2740], Transparency = 1} end if P[2743] then transparencyBatch[#transparencyBatch+1] = {Part = P[2743], Transparency = 1} end if P[2892] then transparencyBatch[#transparencyBatch+1] = {Part = P[2892], Transparency = 1} end if P[2169] then transparencyBatch[#transparencyBatch+1] = {Part = P[2169], Transparency = 1} end if P[2874] then transparencyBatch[#transparencyBatch+1] = {Part = P[2874], Transparency = 1} end if P[2085] then transparencyBatch[#transparencyBatch+1] = {Part = P[2085], Transparency = 1} end if P[2088] then transparencyBatch[#transparencyBatch+1] = {Part = P[2088], Transparency = 1} end if P[2746] then transparencyBatch[#transparencyBatch+1] = {Part = P[2746], Transparency = 1} end if P[2055] then transparencyBatch[#transparencyBatch+1] = {Part = P[2055], Transparency = 1} end if P[2189] then transparencyBatch[#transparencyBatch+1] = {Part = P[2189], Transparency = 1} end if P[2186] then transparencyBatch[#transparencyBatch+1] = {Part = P[2186], Transparency = 1} end if P[2718] then transparencyBatch[#transparencyBatch+1] = {Part = P[2718], Transparency = 1} end if P[2223] then transparencyBatch[#transparencyBatch+1] = {Part = P[2223], Transparency = 1} end if P[2346] then transparencyBatch[#transparencyBatch+1] = {Part = P[2346], Transparency = 1} end if P[2058] then transparencyBatch[#transparencyBatch+1] = {Part = P[2058], Transparency = 1} end if P[2512] then transparencyBatch[#transparencyBatch+1] = {Part = P[2512], Transparency = 1} end if P[2806] then transparencyBatch[#transparencyBatch+1] = {Part = P[2806], Transparency = 1} end if P[2398] then transparencyBatch[#transparencyBatch+1] = {Part = P[2398], Transparency = 1} end if P[2789] then transparencyBatch[#transparencyBatch+1] = {Part = P[2789], Transparency = 1} end if P[2624] then transparencyBatch[#transparencyBatch+1] = {Part = P[2624], Transparency = 1} end if P[2803] then transparencyBatch[#transparencyBatch+1] = {Part = P[2803], Transparency = 1} end if P[2761] then transparencyBatch[#transparencyBatch+1] = {Part = P[2761], Transparency = 1} end if P[2322] then transparencyBatch[#transparencyBatch+1] = {Part = P[2322], Transparency = 1} end if P[2758] then transparencyBatch[#transparencyBatch+1] = {Part = P[2758], Transparency = 1} end if P[2731] then transparencyBatch[#transparencyBatch+1] = {Part = P[2731], Transparency = 1} end if P[2749] then transparencyBatch[#transparencyBatch+1] = {Part = P[2749], Transparency = 1} end if P[2134] then transparencyBatch[#transparencyBatch+1] = {Part = P[2134], Transparency = 1} end if P[2734] then transparencyBatch[#transparencyBatch+1] = {Part = P[2734], Transparency = 1} end if P[2755] then transparencyBatch[#transparencyBatch+1] = {Part = P[2755], Transparency = 1} end if P[2728] then transparencyBatch[#transparencyBatch+1] = {Part = P[2728], Transparency = 1} end if P[2721] then transparencyBatch[#transparencyBatch+1] = {Part = P[2721], Transparency = 1} end if P[2070] then transparencyBatch[#transparencyBatch+1] = {Part = P[2070], Transparency = 1} end if P[2061] then transparencyBatch[#transparencyBatch+1] = {Part = P[2061], Transparency = 1} end if P[2173] then transparencyBatch[#transparencyBatch+1] = {Part = P[2173], Transparency = 1} end if P[2362] then transparencyBatch[#transparencyBatch+1] = {Part = P[2362], Transparency = 1} end if P[2439] then transparencyBatch[#transparencyBatch+1] = {Part = P[2439], Transparency = 1} end if P[2708] then transparencyBatch[#transparencyBatch+1] = {Part = P[2708], Transparency = 1} end if P[2702] then transparencyBatch[#transparencyBatch+1] = {Part = P[2702], Transparency = 1} end if P[2681] then transparencyBatch[#transparencyBatch+1] = {Part = P[2681], Transparency = 1} end if P[2866] then transparencyBatch[#transparencyBatch+1] = {Part = P[2866], Transparency = 1} end if P[2073] then transparencyBatch[#transparencyBatch+1] = {Part = P[2073], Transparency = 1} end if P[2635] then transparencyBatch[#transparencyBatch+1] = {Part = P[2635], Transparency = 1} end if P[2779] then transparencyBatch[#transparencyBatch+1] = {Part = P[2779], Transparency = 1} end if P[2603] then transparencyBatch[#transparencyBatch+1] = {Part = P[2603], Transparency = 1} end if P[2597] then transparencyBatch[#transparencyBatch+1] = {Part = P[2597], Transparency = 1} end if P[2082] then transparencyBatch[#transparencyBatch+1] = {Part = P[2082], Transparency = 1} end if P[2752] then transparencyBatch[#transparencyBatch+1] = {Part = P[2752], Transparency = 1} end if P[2563] then transparencyBatch[#transparencyBatch+1] = {Part = P[2563], Transparency = 1} end if P[2737] then transparencyBatch[#transparencyBatch+1] = {Part = P[2737], Transparency = 1} end if P[2216] then transparencyBatch[#transparencyBatch+1] = {Part = P[2216], Transparency = 1} end if P[2548] then transparencyBatch[#transparencyBatch+1] = {Part = P[2548], Transparency = 1} end if P[2541] then transparencyBatch[#transparencyBatch+1] = {Part = P[2541], Transparency = 1} end if P[2825] then transparencyBatch[#transparencyBatch+1] = {Part = P[2825], Transparency = 1} end if P[2531] then transparencyBatch[#transparencyBatch+1] = {Part = P[2531], Transparency = 1} end if P[2192] then transparencyBatch[#transparencyBatch+1] = {Part = P[2192], Transparency = 1} end if P[2105] then transparencyBatch[#transparencyBatch+1] = {Part = P[2105], Transparency = 1} end if P[2516] then transparencyBatch[#transparencyBatch+1] = {Part = P[2516], Transparency = 1} end if P[2277] then transparencyBatch[#transparencyBatch+1] = {Part = P[2277], Transparency = 1} end if P[2170] then transparencyBatch[#transparencyBatch+1] = {Part = P[2170], Transparency = 1} end if P[2175] then transparencyBatch[#transparencyBatch+1] = {Part = P[2175], Transparency = 1} end if P[2711] then transparencyBatch[#transparencyBatch+1] = {Part = P[2711], Transparency = 1} end if P[2076] then transparencyBatch[#transparencyBatch+1] = {Part = P[2076], Transparency = 1} end if P[2724] then transparencyBatch[#transparencyBatch+1] = {Part = P[2724], Transparency = 1} end if P[3066] then transparencyBatch[#transparencyBatch+1] = {Part = P[3066], Transparency = 999} end if P[2905] then transparencyBatch[#transparencyBatch+1] = {Part = P[2905], Transparency = 1} end if P[2678] then transparencyBatch[#transparencyBatch+1] = {Part = P[2678], Transparency = 1} end if P[3064] then transparencyBatch[#transparencyBatch+1] = {Part = P[3064], Transparency = 999} end if P[2528] then transparencyBatch[#transparencyBatch+1] = {Part = P[2528], Transparency = 1} end if P[2248] then transparencyBatch[#transparencyBatch+1] = {Part = P[2248], Transparency = 1} end if P[2230] then transparencyBatch[#transparencyBatch+1] = {Part = P[2230], Transparency = 1} end if P[2693] then transparencyBatch[#transparencyBatch+1] = {Part = P[2693], Transparency = 1} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[1170] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1170], Reflectance = 0.4000000059604645} end if P[1178] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1178], Reflectance = 0.4000000059604645} end if P[1182] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1182], Reflectance = 0.4000000059604645} end if P[1188] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1188], Reflectance = 0.4000000059604645} end if P[1194] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1194], Reflectance = 0.4000000059604645} end if P[1200] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1200], Reflectance = 0.4000000059604645} end if P[1208] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1208], Reflectance = 0.4000000059604645} end if P[1212] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1212], Reflectance = 0.4000000059604645} end if P[1220] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1220], Reflectance = 0.4000000059604645} end if P[1226] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1226], Reflectance = 0.4000000059604645} end if P[1230] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1230], Reflectance = 0.4000000059604645} end if P[1236] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1236], Reflectance = 0.4000000059604645} end if P[1244] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1244], Reflectance = 0.4000000059604645} end if P[1730] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1730], Reflectance = 1} end if P[1811] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1811], Reflectance = 1} end if P[2142] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2142], Reflectance = 1} end if P[2263] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2263], Reflectance = 1} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[6] then colorBatch[#colorBatch+1] = {Part = P[6], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[7] then colorBatch[#colorBatch+1] = {Part = P[7], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[11] then colorBatch[#colorBatch+1] = {Part = P[11], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[13] then colorBatch[#colorBatch+1] = {Part = P[13], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[19] then colorBatch[#colorBatch+1] = {Part = P[19], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[20] then colorBatch[#colorBatch+1] = {Part = P[20], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[21] then colorBatch[#colorBatch+1] = {Part = P[21], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[23] then colorBatch[#colorBatch+1] = {Part = P[23], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[25] then colorBatch[#colorBatch+1] = {Part = P[25], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[27] then colorBatch[#colorBatch+1] = {Part = P[27], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[29] then colorBatch[#colorBatch+1] = {Part = P[29], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[33] then colorBatch[#colorBatch+1] = {Part = P[33], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[34] then colorBatch[#colorBatch+1] = {Part = P[34], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[36] then colorBatch[#colorBatch+1] = {Part = P[36], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[41] then colorBatch[#colorBatch+1] = {Part = P[41], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[44] then colorBatch[#colorBatch+1] = {Part = P[44], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[46] then colorBatch[#colorBatch+1] = {Part = P[46], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[47] then colorBatch[#colorBatch+1] = {Part = P[47], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[48] then colorBatch[#colorBatch+1] = {Part = P[48], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[49] then colorBatch[#colorBatch+1] = {Part = P[49], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[51] then colorBatch[#colorBatch+1] = {Part = P[51], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[55] then colorBatch[#colorBatch+1] = {Part = P[55], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[57] then colorBatch[#colorBatch+1] = {Part = P[57], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[58] then colorBatch[#colorBatch+1] = {Part = P[58], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[59] then colorBatch[#colorBatch+1] = {Part = P[59], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[62] then colorBatch[#colorBatch+1] = {Part = P[62], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[63] then colorBatch[#colorBatch+1] = {Part = P[63], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[64] then colorBatch[#colorBatch+1] = {Part = P[64], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[65] then colorBatch[#colorBatch+1] = {Part = P[65], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[66] then colorBatch[#colorBatch+1] = {Part = P[66], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[68] then colorBatch[#colorBatch+1] = {Part = P[68], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[69] then colorBatch[#colorBatch+1] = {Part = P[69], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[70] then colorBatch[#colorBatch+1] = {Part = P[70], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[71] then colorBatch[#colorBatch+1] = {Part = P[71], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[72] then colorBatch[#colorBatch+1] = {Part = P[72], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[73] then colorBatch[#colorBatch+1] = {Part = P[73], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[75] then colorBatch[#colorBatch+1] = {Part = P[75], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[76] then colorBatch[#colorBatch+1] = {Part = P[76], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[78] then colorBatch[#colorBatch+1] = {Part = P[78], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[79] then colorBatch[#colorBatch+1] = {Part = P[79], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[80] then colorBatch[#colorBatch+1] = {Part = P[80], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[83] then colorBatch[#colorBatch+1] = {Part = P[83], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[84] then colorBatch[#colorBatch+1] = {Part = P[84], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[86] then colorBatch[#colorBatch+1] = {Part = P[86], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[87] then colorBatch[#colorBatch+1] = {Part = P[87], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[88] then colorBatch[#colorBatch+1] = {Part = P[88], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[89] then colorBatch[#colorBatch+1] = {Part = P[89], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[90] then colorBatch[#colorBatch+1] = {Part = P[90], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[92] then colorBatch[#colorBatch+1] = {Part = P[92], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[93] then colorBatch[#colorBatch+1] = {Part = P[93], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[94] then colorBatch[#colorBatch+1] = {Part = P[94], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[95] then colorBatch[#colorBatch+1] = {Part = P[95], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[96] then colorBatch[#colorBatch+1] = {Part = P[96], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[97] then colorBatch[#colorBatch+1] = {Part = P[97], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[99] then colorBatch[#colorBatch+1] = {Part = P[99], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[100] then colorBatch[#colorBatch+1] = {Part = P[100], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[101] then colorBatch[#colorBatch+1] = {Part = P[101], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[102] then colorBatch[#colorBatch+1] = {Part = P[102], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[103] then colorBatch[#colorBatch+1] = {Part = P[103], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[104] then colorBatch[#colorBatch+1] = {Part = P[104], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[105] then colorBatch[#colorBatch+1] = {Part = P[105], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[106] then colorBatch[#colorBatch+1] = {Part = P[106], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[107] then colorBatch[#colorBatch+1] = {Part = P[107], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[109] then colorBatch[#colorBatch+1] = {Part = P[109], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[110] then colorBatch[#colorBatch+1] = {Part = P[110], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[111] then colorBatch[#colorBatch+1] = {Part = P[111], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[112] then colorBatch[#colorBatch+1] = {Part = P[112], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[113] then colorBatch[#colorBatch+1] = {Part = P[113], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[114] then colorBatch[#colorBatch+1] = {Part = P[114], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[115] then colorBatch[#colorBatch+1] = {Part = P[115], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[116] then colorBatch[#colorBatch+1] = {Part = P[116], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[117] then colorBatch[#colorBatch+1] = {Part = P[117], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[119] then colorBatch[#colorBatch+1] = {Part = P[119], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[120] then colorBatch[#colorBatch+1] = {Part = P[120], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[121] then colorBatch[#colorBatch+1] = {Part = P[121], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[122] then colorBatch[#colorBatch+1] = {Part = P[122], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[123] then colorBatch[#colorBatch+1] = {Part = P[123], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[124] then colorBatch[#colorBatch+1] = {Part = P[124], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[127] then colorBatch[#colorBatch+1] = {Part = P[127], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[128] then colorBatch[#colorBatch+1] = {Part = P[128], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[129] then colorBatch[#colorBatch+1] = {Part = P[129], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[130] then colorBatch[#colorBatch+1] = {Part = P[130], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[131] then colorBatch[#colorBatch+1] = {Part = P[131], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[133] then colorBatch[#colorBatch+1] = {Part = P[133], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[134] then colorBatch[#colorBatch+1] = {Part = P[134], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[135] then colorBatch[#colorBatch+1] = {Part = P[135], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[136] then colorBatch[#colorBatch+1] = {Part = P[136], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[137] then colorBatch[#colorBatch+1] = {Part = P[137], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[138] then colorBatch[#colorBatch+1] = {Part = P[138], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[139] then colorBatch[#colorBatch+1] = {Part = P[139], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[140] then colorBatch[#colorBatch+1] = {Part = P[140], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[141] then colorBatch[#colorBatch+1] = {Part = P[141], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[143] then colorBatch[#colorBatch+1] = {Part = P[143], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[144] then colorBatch[#colorBatch+1] = {Part = P[144], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[145] then colorBatch[#colorBatch+1] = {Part = P[145], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[147] then colorBatch[#colorBatch+1] = {Part = P[147], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[148] then colorBatch[#colorBatch+1] = {Part = P[148], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[149] then colorBatch[#colorBatch+1] = {Part = P[149], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[150] then colorBatch[#colorBatch+1] = {Part = P[150], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[151] then colorBatch[#colorBatch+1] = {Part = P[151], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[152] then colorBatch[#colorBatch+1] = {Part = P[152], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[153] then colorBatch[#colorBatch+1] = {Part = P[153], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[154] then colorBatch[#colorBatch+1] = {Part = P[154], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[155] then colorBatch[#colorBatch+1] = {Part = P[155], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[157] then colorBatch[#colorBatch+1] = {Part = P[157], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[158] then colorBatch[#colorBatch+1] = {Part = P[158], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[159] then colorBatch[#colorBatch+1] = {Part = P[159], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[161] then colorBatch[#colorBatch+1] = {Part = P[161], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[162] then colorBatch[#colorBatch+1] = {Part = P[162], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[163] then colorBatch[#colorBatch+1] = {Part = P[163], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[164] then colorBatch[#colorBatch+1] = {Part = P[164], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[165] then colorBatch[#colorBatch+1] = {Part = P[165], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[166] then colorBatch[#colorBatch+1] = {Part = P[166], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[167] then colorBatch[#colorBatch+1] = {Part = P[167], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[169] then colorBatch[#colorBatch+1] = {Part = P[169], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[171] then colorBatch[#colorBatch+1] = {Part = P[171], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[172] then colorBatch[#colorBatch+1] = {Part = P[172], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[173] then colorBatch[#colorBatch+1] = {Part = P[173], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[176] then colorBatch[#colorBatch+1] = {Part = P[176], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[177] then colorBatch[#colorBatch+1] = {Part = P[177], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[178] then colorBatch[#colorBatch+1] = {Part = P[178], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[179] then colorBatch[#colorBatch+1] = {Part = P[179], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[180] then colorBatch[#colorBatch+1] = {Part = P[180], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[181] then colorBatch[#colorBatch+1] = {Part = P[181], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[182] then colorBatch[#colorBatch+1] = {Part = P[182], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[183] then colorBatch[#colorBatch+1] = {Part = P[183], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[185] then colorBatch[#colorBatch+1] = {Part = P[185], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[186] then colorBatch[#colorBatch+1] = {Part = P[186], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[187] then colorBatch[#colorBatch+1] = {Part = P[187], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[188] then colorBatch[#colorBatch+1] = {Part = P[188], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[190] then colorBatch[#colorBatch+1] = {Part = P[190], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[191] then colorBatch[#colorBatch+1] = {Part = P[191], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[192] then colorBatch[#colorBatch+1] = {Part = P[192], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[193] then colorBatch[#colorBatch+1] = {Part = P[193], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[195] then colorBatch[#colorBatch+1] = {Part = P[195], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[196] then colorBatch[#colorBatch+1] = {Part = P[196], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[197] then colorBatch[#colorBatch+1] = {Part = P[197], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[198] then colorBatch[#colorBatch+1] = {Part = P[198], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[199] then colorBatch[#colorBatch+1] = {Part = P[199], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[200] then colorBatch[#colorBatch+1] = {Part = P[200], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[201] then colorBatch[#colorBatch+1] = {Part = P[201], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[202] then colorBatch[#colorBatch+1] = {Part = P[202], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[203] then colorBatch[#colorBatch+1] = {Part = P[203], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[206] then colorBatch[#colorBatch+1] = {Part = P[206], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[207] then colorBatch[#colorBatch+1] = {Part = P[207], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[208] then colorBatch[#colorBatch+1] = {Part = P[208], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[209] then colorBatch[#colorBatch+1] = {Part = P[209], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[210] then colorBatch[#colorBatch+1] = {Part = P[210], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[211] then colorBatch[#colorBatch+1] = {Part = P[211], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[212] then colorBatch[#colorBatch+1] = {Part = P[212], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[215] then colorBatch[#colorBatch+1] = {Part = P[215], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[216] then colorBatch[#colorBatch+1] = {Part = P[216], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[217] then colorBatch[#colorBatch+1] = {Part = P[217], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[218] then colorBatch[#colorBatch+1] = {Part = P[218], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[219] then colorBatch[#colorBatch+1] = {Part = P[219], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[223] then colorBatch[#colorBatch+1] = {Part = P[223], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[224] then colorBatch[#colorBatch+1] = {Part = P[224], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[226] then colorBatch[#colorBatch+1] = {Part = P[226], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[228] then colorBatch[#colorBatch+1] = {Part = P[228], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[229] then colorBatch[#colorBatch+1] = {Part = P[229], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[230] then colorBatch[#colorBatch+1] = {Part = P[230], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[232] then colorBatch[#colorBatch+1] = {Part = P[232], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[233] then colorBatch[#colorBatch+1] = {Part = P[233], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[234] then colorBatch[#colorBatch+1] = {Part = P[234], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[235] then colorBatch[#colorBatch+1] = {Part = P[235], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[236] then colorBatch[#colorBatch+1] = {Part = P[236], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[237] then colorBatch[#colorBatch+1] = {Part = P[237], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[239] then colorBatch[#colorBatch+1] = {Part = P[239], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[240] then colorBatch[#colorBatch+1] = {Part = P[240], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[241] then colorBatch[#colorBatch+1] = {Part = P[241], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[242] then colorBatch[#colorBatch+1] = {Part = P[242], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[243] then colorBatch[#colorBatch+1] = {Part = P[243], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[244] then colorBatch[#colorBatch+1] = {Part = P[244], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[246] then colorBatch[#colorBatch+1] = {Part = P[246], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[247] then colorBatch[#colorBatch+1] = {Part = P[247], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[249] then colorBatch[#colorBatch+1] = {Part = P[249], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[250] then colorBatch[#colorBatch+1] = {Part = P[250], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[251] then colorBatch[#colorBatch+1] = {Part = P[251], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[253] then colorBatch[#colorBatch+1] = {Part = P[253], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[254] then colorBatch[#colorBatch+1] = {Part = P[254], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[255] then colorBatch[#colorBatch+1] = {Part = P[255], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[256] then colorBatch[#colorBatch+1] = {Part = P[256], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[257] then colorBatch[#colorBatch+1] = {Part = P[257], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[259] then colorBatch[#colorBatch+1] = {Part = P[259], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[260] then colorBatch[#colorBatch+1] = {Part = P[260], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[261] then colorBatch[#colorBatch+1] = {Part = P[261], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[263] then colorBatch[#colorBatch+1] = {Part = P[263], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[264] then colorBatch[#colorBatch+1] = {Part = P[264], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[265] then colorBatch[#colorBatch+1] = {Part = P[265], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[267] then colorBatch[#colorBatch+1] = {Part = P[267], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[268] then colorBatch[#colorBatch+1] = {Part = P[268], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[269] then colorBatch[#colorBatch+1] = {Part = P[269], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[270] then colorBatch[#colorBatch+1] = {Part = P[270], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[271] then colorBatch[#colorBatch+1] = {Part = P[271], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[273] then colorBatch[#colorBatch+1] = {Part = P[273], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[274] then colorBatch[#colorBatch+1] = {Part = P[274], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[275] then colorBatch[#colorBatch+1] = {Part = P[275], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[276] then colorBatch[#colorBatch+1] = {Part = P[276], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[277] then colorBatch[#colorBatch+1] = {Part = P[277], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[278] then colorBatch[#colorBatch+1] = {Part = P[278], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[279] then colorBatch[#colorBatch+1] = {Part = P[279], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[281] then colorBatch[#colorBatch+1] = {Part = P[281], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[283] then colorBatch[#colorBatch+1] = {Part = P[283], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[284] then colorBatch[#colorBatch+1] = {Part = P[284], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[285] then colorBatch[#colorBatch+1] = {Part = P[285], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[288] then colorBatch[#colorBatch+1] = {Part = P[288], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[289] then colorBatch[#colorBatch+1] = {Part = P[289], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[290] then colorBatch[#colorBatch+1] = {Part = P[290], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[291] then colorBatch[#colorBatch+1] = {Part = P[291], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[292] then colorBatch[#colorBatch+1] = {Part = P[292], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[293] then colorBatch[#colorBatch+1] = {Part = P[293], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[295] then colorBatch[#colorBatch+1] = {Part = P[295], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[296] then colorBatch[#colorBatch+1] = {Part = P[296], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[297] then colorBatch[#colorBatch+1] = {Part = P[297], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[298] then colorBatch[#colorBatch+1] = {Part = P[298], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[299] then colorBatch[#colorBatch+1] = {Part = P[299], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[300] then colorBatch[#colorBatch+1] = {Part = P[300], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[302] then colorBatch[#colorBatch+1] = {Part = P[302], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[303] then colorBatch[#colorBatch+1] = {Part = P[303], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[304] then colorBatch[#colorBatch+1] = {Part = P[304], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[305] then colorBatch[#colorBatch+1] = {Part = P[305], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[306] then colorBatch[#colorBatch+1] = {Part = P[306], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[307] then colorBatch[#colorBatch+1] = {Part = P[307], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[311] then colorBatch[#colorBatch+1] = {Part = P[311], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[312] then colorBatch[#colorBatch+1] = {Part = P[312], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[313] then colorBatch[#colorBatch+1] = {Part = P[313], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[314] then colorBatch[#colorBatch+1] = {Part = P[314], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[316] then colorBatch[#colorBatch+1] = {Part = P[316], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[317] then colorBatch[#colorBatch+1] = {Part = P[317], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[318] then colorBatch[#colorBatch+1] = {Part = P[318], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[320] then colorBatch[#colorBatch+1] = {Part = P[320], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[321] then colorBatch[#colorBatch+1] = {Part = P[321], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[322] then colorBatch[#colorBatch+1] = {Part = P[322], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[325] then colorBatch[#colorBatch+1] = {Part = P[325], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[328] then colorBatch[#colorBatch+1] = {Part = P[328], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[329] then colorBatch[#colorBatch+1] = {Part = P[329], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[330] then colorBatch[#colorBatch+1] = {Part = P[330], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[331] then colorBatch[#colorBatch+1] = {Part = P[331], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[332] then colorBatch[#colorBatch+1] = {Part = P[332], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[335] then colorBatch[#colorBatch+1] = {Part = P[335], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[336] then colorBatch[#colorBatch+1] = {Part = P[336], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[337] then colorBatch[#colorBatch+1] = {Part = P[337], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[338] then colorBatch[#colorBatch+1] = {Part = P[338], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[339] then colorBatch[#colorBatch+1] = {Part = P[339], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[342] then colorBatch[#colorBatch+1] = {Part = P[342], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[343] then colorBatch[#colorBatch+1] = {Part = P[343], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[344] then colorBatch[#colorBatch+1] = {Part = P[344], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[345] then colorBatch[#colorBatch+1] = {Part = P[345], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[346] then colorBatch[#colorBatch+1] = {Part = P[346], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[347] then colorBatch[#colorBatch+1] = {Part = P[347], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[349] then colorBatch[#colorBatch+1] = {Part = P[349], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[351] then colorBatch[#colorBatch+1] = {Part = P[351], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[352] then colorBatch[#colorBatch+1] = {Part = P[352], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[353] then colorBatch[#colorBatch+1] = {Part = P[353], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[354] then colorBatch[#colorBatch+1] = {Part = P[354], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[358] then colorBatch[#colorBatch+1] = {Part = P[358], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[359] then colorBatch[#colorBatch+1] = {Part = P[359], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[360] then colorBatch[#colorBatch+1] = {Part = P[360], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[363] then colorBatch[#colorBatch+1] = {Part = P[363], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[364] then colorBatch[#colorBatch+1] = {Part = P[364], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[366] then colorBatch[#colorBatch+1] = {Part = P[366], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[367] then colorBatch[#colorBatch+1] = {Part = P[367], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[368] then colorBatch[#colorBatch+1] = {Part = P[368], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[369] then colorBatch[#colorBatch+1] = {Part = P[369], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[372] then colorBatch[#colorBatch+1] = {Part = P[372], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[373] then colorBatch[#colorBatch+1] = {Part = P[373], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[374] then colorBatch[#colorBatch+1] = {Part = P[374], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[375] then colorBatch[#colorBatch+1] = {Part = P[375], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[376] then colorBatch[#colorBatch+1] = {Part = P[376], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[378] then colorBatch[#colorBatch+1] = {Part = P[378], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[379] then colorBatch[#colorBatch+1] = {Part = P[379], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[380] then colorBatch[#colorBatch+1] = {Part = P[380], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[382] then colorBatch[#colorBatch+1] = {Part = P[382], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[383] then colorBatch[#colorBatch+1] = {Part = P[383], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[385] then colorBatch[#colorBatch+1] = {Part = P[385], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[386] then colorBatch[#colorBatch+1] = {Part = P[386], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[387] then colorBatch[#colorBatch+1] = {Part = P[387], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[388] then colorBatch[#colorBatch+1] = {Part = P[388], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[389] then colorBatch[#colorBatch+1] = {Part = P[389], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[390] then colorBatch[#colorBatch+1] = {Part = P[390], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[392] then colorBatch[#colorBatch+1] = {Part = P[392], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[394] then colorBatch[#colorBatch+1] = {Part = P[394], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[395] then colorBatch[#colorBatch+1] = {Part = P[395], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[396] then colorBatch[#colorBatch+1] = {Part = P[396], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[397] then colorBatch[#colorBatch+1] = {Part = P[397], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[398] then colorBatch[#colorBatch+1] = {Part = P[398], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[399] then colorBatch[#colorBatch+1] = {Part = P[399], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[402] then colorBatch[#colorBatch+1] = {Part = P[402], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[403] then colorBatch[#colorBatch+1] = {Part = P[403], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[404] then colorBatch[#colorBatch+1] = {Part = P[404], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[405] then colorBatch[#colorBatch+1] = {Part = P[405], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[406] then colorBatch[#colorBatch+1] = {Part = P[406], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[407] then colorBatch[#colorBatch+1] = {Part = P[407], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[408] then colorBatch[#colorBatch+1] = {Part = P[408], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[409] then colorBatch[#colorBatch+1] = {Part = P[409], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[410] then colorBatch[#colorBatch+1] = {Part = P[410], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[413] then colorBatch[#colorBatch+1] = {Part = P[413], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[416] then colorBatch[#colorBatch+1] = {Part = P[416], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[417] then colorBatch[#colorBatch+1] = {Part = P[417], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[418] then colorBatch[#colorBatch+1] = {Part = P[418], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[419] then colorBatch[#colorBatch+1] = {Part = P[419], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[420] then colorBatch[#colorBatch+1] = {Part = P[420], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[423] then colorBatch[#colorBatch+1] = {Part = P[423], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[424] then colorBatch[#colorBatch+1] = {Part = P[424], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[426] then colorBatch[#colorBatch+1] = {Part = P[426], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[427] then colorBatch[#colorBatch+1] = {Part = P[427], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[429] then colorBatch[#colorBatch+1] = {Part = P[429], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[430] then colorBatch[#colorBatch+1] = {Part = P[430], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[433] then colorBatch[#colorBatch+1] = {Part = P[433], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[434] then colorBatch[#colorBatch+1] = {Part = P[434], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[436] then colorBatch[#colorBatch+1] = {Part = P[436], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[437] then colorBatch[#colorBatch+1] = {Part = P[437], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[438] then colorBatch[#colorBatch+1] = {Part = P[438], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[439] then colorBatch[#colorBatch+1] = {Part = P[439], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[440] then colorBatch[#colorBatch+1] = {Part = P[440], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[442] then colorBatch[#colorBatch+1] = {Part = P[442], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[443] then colorBatch[#colorBatch+1] = {Part = P[443], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[446] then colorBatch[#colorBatch+1] = {Part = P[446], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[447] then colorBatch[#colorBatch+1] = {Part = P[447], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[448] then colorBatch[#colorBatch+1] = {Part = P[448], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[449] then colorBatch[#colorBatch+1] = {Part = P[449], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[450] then colorBatch[#colorBatch+1] = {Part = P[450], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[453] then colorBatch[#colorBatch+1] = {Part = P[453], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[454] then colorBatch[#colorBatch+1] = {Part = P[454], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[455] then colorBatch[#colorBatch+1] = {Part = P[455], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[456] then colorBatch[#colorBatch+1] = {Part = P[456], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[457] then colorBatch[#colorBatch+1] = {Part = P[457], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[458] then colorBatch[#colorBatch+1] = {Part = P[458], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[459] then colorBatch[#colorBatch+1] = {Part = P[459], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[460] then colorBatch[#colorBatch+1] = {Part = P[460], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[461] then colorBatch[#colorBatch+1] = {Part = P[461], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[463] then colorBatch[#colorBatch+1] = {Part = P[463], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[464] then colorBatch[#colorBatch+1] = {Part = P[464], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[465] then colorBatch[#colorBatch+1] = {Part = P[465], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[466] then colorBatch[#colorBatch+1] = {Part = P[466], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[467] then colorBatch[#colorBatch+1] = {Part = P[467], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[468] then colorBatch[#colorBatch+1] = {Part = P[468], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[469] then colorBatch[#colorBatch+1] = {Part = P[469], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[470] then colorBatch[#colorBatch+1] = {Part = P[470], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[471] then colorBatch[#colorBatch+1] = {Part = P[471], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[473] then colorBatch[#colorBatch+1] = {Part = P[473], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[474] then colorBatch[#colorBatch+1] = {Part = P[474], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[475] then colorBatch[#colorBatch+1] = {Part = P[475], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[477] then colorBatch[#colorBatch+1] = {Part = P[477], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[478] then colorBatch[#colorBatch+1] = {Part = P[478], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[479] then colorBatch[#colorBatch+1] = {Part = P[479], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[480] then colorBatch[#colorBatch+1] = {Part = P[480], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[481] then colorBatch[#colorBatch+1] = {Part = P[481], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[484] then colorBatch[#colorBatch+1] = {Part = P[484], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[485] then colorBatch[#colorBatch+1] = {Part = P[485], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[486] then colorBatch[#colorBatch+1] = {Part = P[486], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[487] then colorBatch[#colorBatch+1] = {Part = P[487], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[488] then colorBatch[#colorBatch+1] = {Part = P[488], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[489] then colorBatch[#colorBatch+1] = {Part = P[489], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[491] then colorBatch[#colorBatch+1] = {Part = P[491], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[493] then colorBatch[#colorBatch+1] = {Part = P[493], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[494] then colorBatch[#colorBatch+1] = {Part = P[494], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[495] then colorBatch[#colorBatch+1] = {Part = P[495], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[496] then colorBatch[#colorBatch+1] = {Part = P[496], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[498] then colorBatch[#colorBatch+1] = {Part = P[498], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[499] then colorBatch[#colorBatch+1] = {Part = P[499], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[500] then colorBatch[#colorBatch+1] = {Part = P[500], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[501] then colorBatch[#colorBatch+1] = {Part = P[501], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[503] then colorBatch[#colorBatch+1] = {Part = P[503], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[505] then colorBatch[#colorBatch+1] = {Part = P[505], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[508] then colorBatch[#colorBatch+1] = {Part = P[508], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[510] then colorBatch[#colorBatch+1] = {Part = P[510], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[511] then colorBatch[#colorBatch+1] = {Part = P[511], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[514] then colorBatch[#colorBatch+1] = {Part = P[514], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[515] then colorBatch[#colorBatch+1] = {Part = P[515], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[517] then colorBatch[#colorBatch+1] = {Part = P[517], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[518] then colorBatch[#colorBatch+1] = {Part = P[518], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[519] then colorBatch[#colorBatch+1] = {Part = P[519], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[520] then colorBatch[#colorBatch+1] = {Part = P[520], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[521] then colorBatch[#colorBatch+1] = {Part = P[521], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[524] then colorBatch[#colorBatch+1] = {Part = P[524], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[525] then colorBatch[#colorBatch+1] = {Part = P[525], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[526] then colorBatch[#colorBatch+1] = {Part = P[526], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[527] then colorBatch[#colorBatch+1] = {Part = P[527], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[528] then colorBatch[#colorBatch+1] = {Part = P[528], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[529] then colorBatch[#colorBatch+1] = {Part = P[529], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[531] then colorBatch[#colorBatch+1] = {Part = P[531], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[533] then colorBatch[#colorBatch+1] = {Part = P[533], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[534] then colorBatch[#colorBatch+1] = {Part = P[534], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[535] then colorBatch[#colorBatch+1] = {Part = P[535], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[536] then colorBatch[#colorBatch+1] = {Part = P[536], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[537] then colorBatch[#colorBatch+1] = {Part = P[537], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[538] then colorBatch[#colorBatch+1] = {Part = P[538], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[540] then colorBatch[#colorBatch+1] = {Part = P[540], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[541] then colorBatch[#colorBatch+1] = {Part = P[541], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[543] then colorBatch[#colorBatch+1] = {Part = P[543], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[544] then colorBatch[#colorBatch+1] = {Part = P[544], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[545] then colorBatch[#colorBatch+1] = {Part = P[545], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[547] then colorBatch[#colorBatch+1] = {Part = P[547], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[548] then colorBatch[#colorBatch+1] = {Part = P[548], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[549] then colorBatch[#colorBatch+1] = {Part = P[549], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[550] then colorBatch[#colorBatch+1] = {Part = P[550], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[551] then colorBatch[#colorBatch+1] = {Part = P[551], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[552] then colorBatch[#colorBatch+1] = {Part = P[552], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[554] then colorBatch[#colorBatch+1] = {Part = P[554], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[555] then colorBatch[#colorBatch+1] = {Part = P[555], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[557] then colorBatch[#colorBatch+1] = {Part = P[557], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[558] then colorBatch[#colorBatch+1] = {Part = P[558], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[559] then colorBatch[#colorBatch+1] = {Part = P[559], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[561] then colorBatch[#colorBatch+1] = {Part = P[561], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[562] then colorBatch[#colorBatch+1] = {Part = P[562], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[563] then colorBatch[#colorBatch+1] = {Part = P[563], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[564] then colorBatch[#colorBatch+1] = {Part = P[564], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[565] then colorBatch[#colorBatch+1] = {Part = P[565], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[568] then colorBatch[#colorBatch+1] = {Part = P[568], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[569] then colorBatch[#colorBatch+1] = {Part = P[569], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[572] then colorBatch[#colorBatch+1] = {Part = P[572], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[573] then colorBatch[#colorBatch+1] = {Part = P[573], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[575] then colorBatch[#colorBatch+1] = {Part = P[575], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[576] then colorBatch[#colorBatch+1] = {Part = P[576], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[577] then colorBatch[#colorBatch+1] = {Part = P[577], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[578] then colorBatch[#colorBatch+1] = {Part = P[578], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[579] then colorBatch[#colorBatch+1] = {Part = P[579], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[582] then colorBatch[#colorBatch+1] = {Part = P[582], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[583] then colorBatch[#colorBatch+1] = {Part = P[583], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[584] then colorBatch[#colorBatch+1] = {Part = P[584], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[585] then colorBatch[#colorBatch+1] = {Part = P[585], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[586] then colorBatch[#colorBatch+1] = {Part = P[586], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[587] then colorBatch[#colorBatch+1] = {Part = P[587], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[589] then colorBatch[#colorBatch+1] = {Part = P[589], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[590] then colorBatch[#colorBatch+1] = {Part = P[590], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[591] then colorBatch[#colorBatch+1] = {Part = P[591], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[592] then colorBatch[#colorBatch+1] = {Part = P[592], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[593] then colorBatch[#colorBatch+1] = {Part = P[593], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[594] then colorBatch[#colorBatch+1] = {Part = P[594], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[596] then colorBatch[#colorBatch+1] = {Part = P[596], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[597] then colorBatch[#colorBatch+1] = {Part = P[597], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[598] then colorBatch[#colorBatch+1] = {Part = P[598], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[599] then colorBatch[#colorBatch+1] = {Part = P[599], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[600] then colorBatch[#colorBatch+1] = {Part = P[600], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[603] then colorBatch[#colorBatch+1] = {Part = P[603], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[604] then colorBatch[#colorBatch+1] = {Part = P[604], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[607] then colorBatch[#colorBatch+1] = {Part = P[607], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[608] then colorBatch[#colorBatch+1] = {Part = P[608], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[610] then colorBatch[#colorBatch+1] = {Part = P[610], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[611] then colorBatch[#colorBatch+1] = {Part = P[611], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[612] then colorBatch[#colorBatch+1] = {Part = P[612], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[614] then colorBatch[#colorBatch+1] = {Part = P[614], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[615] then colorBatch[#colorBatch+1] = {Part = P[615], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[618] then colorBatch[#colorBatch+1] = {Part = P[618], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[619] then colorBatch[#colorBatch+1] = {Part = P[619], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[621] then colorBatch[#colorBatch+1] = {Part = P[621], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[622] then colorBatch[#colorBatch+1] = {Part = P[622], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[623] then colorBatch[#colorBatch+1] = {Part = P[623], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[624] then colorBatch[#colorBatch+1] = {Part = P[624], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[625] then colorBatch[#colorBatch+1] = {Part = P[625], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[626] then colorBatch[#colorBatch+1] = {Part = P[626], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[628] then colorBatch[#colorBatch+1] = {Part = P[628], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[629] then colorBatch[#colorBatch+1] = {Part = P[629], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[630] then colorBatch[#colorBatch+1] = {Part = P[630], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[632] then colorBatch[#colorBatch+1] = {Part = P[632], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[633] then colorBatch[#colorBatch+1] = {Part = P[633], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[635] then colorBatch[#colorBatch+1] = {Part = P[635], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[636] then colorBatch[#colorBatch+1] = {Part = P[636], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[637] then colorBatch[#colorBatch+1] = {Part = P[637], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[639] then colorBatch[#colorBatch+1] = {Part = P[639], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[640] then colorBatch[#colorBatch+1] = {Part = P[640], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[642] then colorBatch[#colorBatch+1] = {Part = P[642], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[643] then colorBatch[#colorBatch+1] = {Part = P[643], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[644] then colorBatch[#colorBatch+1] = {Part = P[644], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[645] then colorBatch[#colorBatch+1] = {Part = P[645], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[646] then colorBatch[#colorBatch+1] = {Part = P[646], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[647] then colorBatch[#colorBatch+1] = {Part = P[647], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[649] then colorBatch[#colorBatch+1] = {Part = P[649], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[650] then colorBatch[#colorBatch+1] = {Part = P[650], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[651] then colorBatch[#colorBatch+1] = {Part = P[651], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[653] then colorBatch[#colorBatch+1] = {Part = P[653], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[654] then colorBatch[#colorBatch+1] = {Part = P[654], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[655] then colorBatch[#colorBatch+1] = {Part = P[655], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[656] then colorBatch[#colorBatch+1] = {Part = P[656], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[657] then colorBatch[#colorBatch+1] = {Part = P[657], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[658] then colorBatch[#colorBatch+1] = {Part = P[658], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[661] then colorBatch[#colorBatch+1] = {Part = P[661], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[663] then colorBatch[#colorBatch+1] = {Part = P[663], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[664] then colorBatch[#colorBatch+1] = {Part = P[664], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[665] then colorBatch[#colorBatch+1] = {Part = P[665], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[666] then colorBatch[#colorBatch+1] = {Part = P[666], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[668] then colorBatch[#colorBatch+1] = {Part = P[668], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[669] then colorBatch[#colorBatch+1] = {Part = P[669], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[670] then colorBatch[#colorBatch+1] = {Part = P[670], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[671] then colorBatch[#colorBatch+1] = {Part = P[671], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[673] then colorBatch[#colorBatch+1] = {Part = P[673], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[675] then colorBatch[#colorBatch+1] = {Part = P[675], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[678] then colorBatch[#colorBatch+1] = {Part = P[678], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[679] then colorBatch[#colorBatch+1] = {Part = P[679], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[682] then colorBatch[#colorBatch+1] = {Part = P[682], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[683] then colorBatch[#colorBatch+1] = {Part = P[683], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[684] then colorBatch[#colorBatch+1] = {Part = P[684], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[685] then colorBatch[#colorBatch+1] = {Part = P[685], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[687] then colorBatch[#colorBatch+1] = {Part = P[687], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[689] then colorBatch[#colorBatch+1] = {Part = P[689], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[690] then colorBatch[#colorBatch+1] = {Part = P[690], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[691] then colorBatch[#colorBatch+1] = {Part = P[691], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[692] then colorBatch[#colorBatch+1] = {Part = P[692], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[693] then colorBatch[#colorBatch+1] = {Part = P[693], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[694] then colorBatch[#colorBatch+1] = {Part = P[694], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[695] then colorBatch[#colorBatch+1] = {Part = P[695], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[698] then colorBatch[#colorBatch+1] = {Part = P[698], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[699] then colorBatch[#colorBatch+1] = {Part = P[699], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[702] then colorBatch[#colorBatch+1] = {Part = P[702], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[703] then colorBatch[#colorBatch+1] = {Part = P[703], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[705] then colorBatch[#colorBatch+1] = {Part = P[705], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[706] then colorBatch[#colorBatch+1] = {Part = P[706], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[707] then colorBatch[#colorBatch+1] = {Part = P[707], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[709] then colorBatch[#colorBatch+1] = {Part = P[709], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[710] then colorBatch[#colorBatch+1] = {Part = P[710], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[712] then colorBatch[#colorBatch+1] = {Part = P[712], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[713] then colorBatch[#colorBatch+1] = {Part = P[713], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[714] then colorBatch[#colorBatch+1] = {Part = P[714], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[716] then colorBatch[#colorBatch+1] = {Part = P[716], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[717] then colorBatch[#colorBatch+1] = {Part = P[717], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[718] then colorBatch[#colorBatch+1] = {Part = P[718], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[719] then colorBatch[#colorBatch+1] = {Part = P[719], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[720] then colorBatch[#colorBatch+1] = {Part = P[720], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[721] then colorBatch[#colorBatch+1] = {Part = P[721], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[723] then colorBatch[#colorBatch+1] = {Part = P[723], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[724] then colorBatch[#colorBatch+1] = {Part = P[724], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[725] then colorBatch[#colorBatch+1] = {Part = P[725], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[726] then colorBatch[#colorBatch+1] = {Part = P[726], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[727] then colorBatch[#colorBatch+1] = {Part = P[727], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[728] then colorBatch[#colorBatch+1] = {Part = P[728], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[730] then colorBatch[#colorBatch+1] = {Part = P[730], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[731] then colorBatch[#colorBatch+1] = {Part = P[731], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[733] then colorBatch[#colorBatch+1] = {Part = P[733], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[734] then colorBatch[#colorBatch+1] = {Part = P[734], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[735] then colorBatch[#colorBatch+1] = {Part = P[735], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[736] then colorBatch[#colorBatch+1] = {Part = P[736], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[737] then colorBatch[#colorBatch+1] = {Part = P[737], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[738] then colorBatch[#colorBatch+1] = {Part = P[738], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[740] then colorBatch[#colorBatch+1] = {Part = P[740], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[741] then colorBatch[#colorBatch+1] = {Part = P[741], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[742] then colorBatch[#colorBatch+1] = {Part = P[742], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[743] then colorBatch[#colorBatch+1] = {Part = P[743], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[744] then colorBatch[#colorBatch+1] = {Part = P[744], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[745] then colorBatch[#colorBatch+1] = {Part = P[745], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[747] then colorBatch[#colorBatch+1] = {Part = P[747], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[748] then colorBatch[#colorBatch+1] = {Part = P[748], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[750] then colorBatch[#colorBatch+1] = {Part = P[750], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[751] then colorBatch[#colorBatch+1] = {Part = P[751], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[752] then colorBatch[#colorBatch+1] = {Part = P[752], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[754] then colorBatch[#colorBatch+1] = {Part = P[754], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[755] then colorBatch[#colorBatch+1] = {Part = P[755], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[756] then colorBatch[#colorBatch+1] = {Part = P[756], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[757] then colorBatch[#colorBatch+1] = {Part = P[757], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[758] then colorBatch[#colorBatch+1] = {Part = P[758], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[760] then colorBatch[#colorBatch+1] = {Part = P[760], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[761] then colorBatch[#colorBatch+1] = {Part = P[761], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[762] then colorBatch[#colorBatch+1] = {Part = P[762], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[764] then colorBatch[#colorBatch+1] = {Part = P[764], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[765] then colorBatch[#colorBatch+1] = {Part = P[765], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[766] then colorBatch[#colorBatch+1] = {Part = P[766], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[769] then colorBatch[#colorBatch+1] = {Part = P[769], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[770] then colorBatch[#colorBatch+1] = {Part = P[770], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[772] then colorBatch[#colorBatch+1] = {Part = P[772], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[773] then colorBatch[#colorBatch+1] = {Part = P[773], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[775] then colorBatch[#colorBatch+1] = {Part = P[775], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[776] then colorBatch[#colorBatch+1] = {Part = P[776], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[778] then colorBatch[#colorBatch+1] = {Part = P[778], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[779] then colorBatch[#colorBatch+1] = {Part = P[779], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[780] then colorBatch[#colorBatch+1] = {Part = P[780], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[782] then colorBatch[#colorBatch+1] = {Part = P[782], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[783] then colorBatch[#colorBatch+1] = {Part = P[783], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[785] then colorBatch[#colorBatch+1] = {Part = P[785], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[786] then colorBatch[#colorBatch+1] = {Part = P[786], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[787] then colorBatch[#colorBatch+1] = {Part = P[787], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[789] then colorBatch[#colorBatch+1] = {Part = P[789], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[792] then colorBatch[#colorBatch+1] = {Part = P[792], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[793] then colorBatch[#colorBatch+1] = {Part = P[793], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[795] then colorBatch[#colorBatch+1] = {Part = P[795], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[796] then colorBatch[#colorBatch+1] = {Part = P[796], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[797] then colorBatch[#colorBatch+1] = {Part = P[797], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[799] then colorBatch[#colorBatch+1] = {Part = P[799], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[800] then colorBatch[#colorBatch+1] = {Part = P[800], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[801] then colorBatch[#colorBatch+1] = {Part = P[801], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[802] then colorBatch[#colorBatch+1] = {Part = P[802], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[803] then colorBatch[#colorBatch+1] = {Part = P[803], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[804] then colorBatch[#colorBatch+1] = {Part = P[804], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[806] then colorBatch[#colorBatch+1] = {Part = P[806], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[807] then colorBatch[#colorBatch+1] = {Part = P[807], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[809] then colorBatch[#colorBatch+1] = {Part = P[809], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[810] then colorBatch[#colorBatch+1] = {Part = P[810], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[811] then colorBatch[#colorBatch+1] = {Part = P[811], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[813] then colorBatch[#colorBatch+1] = {Part = P[813], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[814] then colorBatch[#colorBatch+1] = {Part = P[814], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[815] then colorBatch[#colorBatch+1] = {Part = P[815], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[816] then colorBatch[#colorBatch+1] = {Part = P[816], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[817] then colorBatch[#colorBatch+1] = {Part = P[817], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[818] then colorBatch[#colorBatch+1] = {Part = P[818], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[820] then colorBatch[#colorBatch+1] = {Part = P[820], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[821] then colorBatch[#colorBatch+1] = {Part = P[821], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[823] then colorBatch[#colorBatch+1] = {Part = P[823], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[824] then colorBatch[#colorBatch+1] = {Part = P[824], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[825] then colorBatch[#colorBatch+1] = {Part = P[825], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[827] then colorBatch[#colorBatch+1] = {Part = P[827], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[829] then colorBatch[#colorBatch+1] = {Part = P[829], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[830] then colorBatch[#colorBatch+1] = {Part = P[830], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[831] then colorBatch[#colorBatch+1] = {Part = P[831], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[833] then colorBatch[#colorBatch+1] = {Part = P[833], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[834] then colorBatch[#colorBatch+1] = {Part = P[834], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[836] then colorBatch[#colorBatch+1] = {Part = P[836], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[837] then colorBatch[#colorBatch+1] = {Part = P[837], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[838] then colorBatch[#colorBatch+1] = {Part = P[838], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[839] then colorBatch[#colorBatch+1] = {Part = P[839], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[840] then colorBatch[#colorBatch+1] = {Part = P[840], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[841] then colorBatch[#colorBatch+1] = {Part = P[841], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[843] then colorBatch[#colorBatch+1] = {Part = P[843], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[844] then colorBatch[#colorBatch+1] = {Part = P[844], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[845] then colorBatch[#colorBatch+1] = {Part = P[845], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[847] then colorBatch[#colorBatch+1] = {Part = P[847], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[848] then colorBatch[#colorBatch+1] = {Part = P[848], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[850] then colorBatch[#colorBatch+1] = {Part = P[850], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[851] then colorBatch[#colorBatch+1] = {Part = P[851], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[852] then colorBatch[#colorBatch+1] = {Part = P[852], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[853] then colorBatch[#colorBatch+1] = {Part = P[853], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[854] then colorBatch[#colorBatch+1] = {Part = P[854], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[855] then colorBatch[#colorBatch+1] = {Part = P[855], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[858] then colorBatch[#colorBatch+1] = {Part = P[858], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[859] then colorBatch[#colorBatch+1] = {Part = P[859], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[861] then colorBatch[#colorBatch+1] = {Part = P[861], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[862] then colorBatch[#colorBatch+1] = {Part = P[862], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[864] then colorBatch[#colorBatch+1] = {Part = P[864], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[865] then colorBatch[#colorBatch+1] = {Part = P[865], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[867] then colorBatch[#colorBatch+1] = {Part = P[867], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[868] then colorBatch[#colorBatch+1] = {Part = P[868], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[869] then colorBatch[#colorBatch+1] = {Part = P[869], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[871] then colorBatch[#colorBatch+1] = {Part = P[871], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[872] then colorBatch[#colorBatch+1] = {Part = P[872], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[874] then colorBatch[#colorBatch+1] = {Part = P[874], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[875] then colorBatch[#colorBatch+1] = {Part = P[875], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[876] then colorBatch[#colorBatch+1] = {Part = P[876], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[877] then colorBatch[#colorBatch+1] = {Part = P[877], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[878] then colorBatch[#colorBatch+1] = {Part = P[878], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[879] then colorBatch[#colorBatch+1] = {Part = P[879], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[881] then colorBatch[#colorBatch+1] = {Part = P[881], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[882] then colorBatch[#colorBatch+1] = {Part = P[882], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[883] then colorBatch[#colorBatch+1] = {Part = P[883], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[885] then colorBatch[#colorBatch+1] = {Part = P[885], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[886] then colorBatch[#colorBatch+1] = {Part = P[886], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[887] then colorBatch[#colorBatch+1] = {Part = P[887], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[888] then colorBatch[#colorBatch+1] = {Part = P[888], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[889] then colorBatch[#colorBatch+1] = {Part = P[889], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[890] then colorBatch[#colorBatch+1] = {Part = P[890], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[891] then colorBatch[#colorBatch+1] = {Part = P[891], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[892] then colorBatch[#colorBatch+1] = {Part = P[892], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[893] then colorBatch[#colorBatch+1] = {Part = P[893], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[895] then colorBatch[#colorBatch+1] = {Part = P[895], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[896] then colorBatch[#colorBatch+1] = {Part = P[896], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[897] then colorBatch[#colorBatch+1] = {Part = P[897], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[899] then colorBatch[#colorBatch+1] = {Part = P[899], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[900] then colorBatch[#colorBatch+1] = {Part = P[900], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[902] then colorBatch[#colorBatch+1] = {Part = P[902], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[904] then colorBatch[#colorBatch+1] = {Part = P[904], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[906] then colorBatch[#colorBatch+1] = {Part = P[906], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[907] then colorBatch[#colorBatch+1] = {Part = P[907], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[908] then colorBatch[#colorBatch+1] = {Part = P[908], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[909] then colorBatch[#colorBatch+1] = {Part = P[909], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[911] then colorBatch[#colorBatch+1] = {Part = P[911], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[913] then colorBatch[#colorBatch+1] = {Part = P[913], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[914] then colorBatch[#colorBatch+1] = {Part = P[914], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[915] then colorBatch[#colorBatch+1] = {Part = P[915], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[916] then colorBatch[#colorBatch+1] = {Part = P[916], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[918] then colorBatch[#colorBatch+1] = {Part = P[918], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[920] then colorBatch[#colorBatch+1] = {Part = P[920], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[921] then colorBatch[#colorBatch+1] = {Part = P[921], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[922] then colorBatch[#colorBatch+1] = {Part = P[922], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[924] then colorBatch[#colorBatch+1] = {Part = P[924], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[925] then colorBatch[#colorBatch+1] = {Part = P[925], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[926] then colorBatch[#colorBatch+1] = {Part = P[926], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[928] then colorBatch[#colorBatch+1] = {Part = P[928], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[929] then colorBatch[#colorBatch+1] = {Part = P[929], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[930] then colorBatch[#colorBatch+1] = {Part = P[930], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[932] then colorBatch[#colorBatch+1] = {Part = P[932], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[933] then colorBatch[#colorBatch+1] = {Part = P[933], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[934] then colorBatch[#colorBatch+1] = {Part = P[934], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[935] then colorBatch[#colorBatch+1] = {Part = P[935], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[936] then colorBatch[#colorBatch+1] = {Part = P[936], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[939] then colorBatch[#colorBatch+1] = {Part = P[939], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[940] then colorBatch[#colorBatch+1] = {Part = P[940], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[941] then colorBatch[#colorBatch+1] = {Part = P[941], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[942] then colorBatch[#colorBatch+1] = {Part = P[942], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[943] then colorBatch[#colorBatch+1] = {Part = P[943], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[944] then colorBatch[#colorBatch+1] = {Part = P[944], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[946] then colorBatch[#colorBatch+1] = {Part = P[946], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[948] then colorBatch[#colorBatch+1] = {Part = P[948], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[949] then colorBatch[#colorBatch+1] = {Part = P[949], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[950] then colorBatch[#colorBatch+1] = {Part = P[950], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[952] then colorBatch[#colorBatch+1] = {Part = P[952], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[955] then colorBatch[#colorBatch+1] = {Part = P[955], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[956] then colorBatch[#colorBatch+1] = {Part = P[956], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[957] then colorBatch[#colorBatch+1] = {Part = P[957], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[958] then colorBatch[#colorBatch+1] = {Part = P[958], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[959] then colorBatch[#colorBatch+1] = {Part = P[959], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[960] then colorBatch[#colorBatch+1] = {Part = P[960], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[962] then colorBatch[#colorBatch+1] = {Part = P[962], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[963] then colorBatch[#colorBatch+1] = {Part = P[963], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[964] then colorBatch[#colorBatch+1] = {Part = P[964], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[966] then colorBatch[#colorBatch+1] = {Part = P[966], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[967] then colorBatch[#colorBatch+1] = {Part = P[967], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[971] then colorBatch[#colorBatch+1] = {Part = P[971], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[972] then colorBatch[#colorBatch+1] = {Part = P[972], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[973] then colorBatch[#colorBatch+1] = {Part = P[973], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[974] then colorBatch[#colorBatch+1] = {Part = P[974], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[976] then colorBatch[#colorBatch+1] = {Part = P[976], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[978] then colorBatch[#colorBatch+1] = {Part = P[978], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[979] then colorBatch[#colorBatch+1] = {Part = P[979], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[980] then colorBatch[#colorBatch+1] = {Part = P[980], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[981] then colorBatch[#colorBatch+1] = {Part = P[981], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[982] then colorBatch[#colorBatch+1] = {Part = P[982], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[983] then colorBatch[#colorBatch+1] = {Part = P[983], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[987] then colorBatch[#colorBatch+1] = {Part = P[987], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[988] then colorBatch[#colorBatch+1] = {Part = P[988], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[989] then colorBatch[#colorBatch+1] = {Part = P[989], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[990] then colorBatch[#colorBatch+1] = {Part = P[990], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[992] then colorBatch[#colorBatch+1] = {Part = P[992], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[993] then colorBatch[#colorBatch+1] = {Part = P[993], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[994] then colorBatch[#colorBatch+1] = {Part = P[994], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[996] then colorBatch[#colorBatch+1] = {Part = P[996], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[997] then colorBatch[#colorBatch+1] = {Part = P[997], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1000] then colorBatch[#colorBatch+1] = {Part = P[1000], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1001] then colorBatch[#colorBatch+1] = {Part = P[1001], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1003] then colorBatch[#colorBatch+1] = {Part = P[1003], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1004] then colorBatch[#colorBatch+1] = {Part = P[1004], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1005] then colorBatch[#colorBatch+1] = {Part = P[1005], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1006] then colorBatch[#colorBatch+1] = {Part = P[1006], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1007] then colorBatch[#colorBatch+1] = {Part = P[1007], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1009] then colorBatch[#colorBatch+1] = {Part = P[1009], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1010] then colorBatch[#colorBatch+1] = {Part = P[1010], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1011] then colorBatch[#colorBatch+1] = {Part = P[1011], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1012] then colorBatch[#colorBatch+1] = {Part = P[1012], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1013] then colorBatch[#colorBatch+1] = {Part = P[1013], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1014] then colorBatch[#colorBatch+1] = {Part = P[1014], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1015] then colorBatch[#colorBatch+1] = {Part = P[1015], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1016] then colorBatch[#colorBatch+1] = {Part = P[1016], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1017] then colorBatch[#colorBatch+1] = {Part = P[1017], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1020] then colorBatch[#colorBatch+1] = {Part = P[1020], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1021] then colorBatch[#colorBatch+1] = {Part = P[1021], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1022] then colorBatch[#colorBatch+1] = {Part = P[1022], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1024] then colorBatch[#colorBatch+1] = {Part = P[1024], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1025] then colorBatch[#colorBatch+1] = {Part = P[1025], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1027] then colorBatch[#colorBatch+1] = {Part = P[1027], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1028] then colorBatch[#colorBatch+1] = {Part = P[1028], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1029] then colorBatch[#colorBatch+1] = {Part = P[1029], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1031] then colorBatch[#colorBatch+1] = {Part = P[1031], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1032] then colorBatch[#colorBatch+1] = {Part = P[1032], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1034] then colorBatch[#colorBatch+1] = {Part = P[1034], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1035] then colorBatch[#colorBatch+1] = {Part = P[1035], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1036] then colorBatch[#colorBatch+1] = {Part = P[1036], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1038] then colorBatch[#colorBatch+1] = {Part = P[1038], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1039] then colorBatch[#colorBatch+1] = {Part = P[1039], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1041] then colorBatch[#colorBatch+1] = {Part = P[1041], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1042] then colorBatch[#colorBatch+1] = {Part = P[1042], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1043] then colorBatch[#colorBatch+1] = {Part = P[1043], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1044] then colorBatch[#colorBatch+1] = {Part = P[1044], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1045] then colorBatch[#colorBatch+1] = {Part = P[1045], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1046] then colorBatch[#colorBatch+1] = {Part = P[1046], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1048] then colorBatch[#colorBatch+1] = {Part = P[1048], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1049] then colorBatch[#colorBatch+1] = {Part = P[1049], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1050] then colorBatch[#colorBatch+1] = {Part = P[1050], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1051] then colorBatch[#colorBatch+1] = {Part = P[1051], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1053] then colorBatch[#colorBatch+1] = {Part = P[1053], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1054] then colorBatch[#colorBatch+1] = {Part = P[1054], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1055] then colorBatch[#colorBatch+1] = {Part = P[1055], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1056] then colorBatch[#colorBatch+1] = {Part = P[1056], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1058] then colorBatch[#colorBatch+1] = {Part = P[1058], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1059] then colorBatch[#colorBatch+1] = {Part = P[1059], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1063] then colorBatch[#colorBatch+1] = {Part = P[1063], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1064] then colorBatch[#colorBatch+1] = {Part = P[1064], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1066] then colorBatch[#colorBatch+1] = {Part = P[1066], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1067] then colorBatch[#colorBatch+1] = {Part = P[1067], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1068] then colorBatch[#colorBatch+1] = {Part = P[1068], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1070] then colorBatch[#colorBatch+1] = {Part = P[1070], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1071] then colorBatch[#colorBatch+1] = {Part = P[1071], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1072] then colorBatch[#colorBatch+1] = {Part = P[1072], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1073] then colorBatch[#colorBatch+1] = {Part = P[1073], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1074] then colorBatch[#colorBatch+1] = {Part = P[1074], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1075] then colorBatch[#colorBatch+1] = {Part = P[1075], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1078] then colorBatch[#colorBatch+1] = {Part = P[1078], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1079] then colorBatch[#colorBatch+1] = {Part = P[1079], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1080] then colorBatch[#colorBatch+1] = {Part = P[1080], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1081] then colorBatch[#colorBatch+1] = {Part = P[1081], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1082] then colorBatch[#colorBatch+1] = {Part = P[1082], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1083] then colorBatch[#colorBatch+1] = {Part = P[1083], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1085] then colorBatch[#colorBatch+1] = {Part = P[1085], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1087] then colorBatch[#colorBatch+1] = {Part = P[1087], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1088] then colorBatch[#colorBatch+1] = {Part = P[1088], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1089] then colorBatch[#colorBatch+1] = {Part = P[1089], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1090] then colorBatch[#colorBatch+1] = {Part = P[1090], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1091] then colorBatch[#colorBatch+1] = {Part = P[1091], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1092] then colorBatch[#colorBatch+1] = {Part = P[1092], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1093] then colorBatch[#colorBatch+1] = {Part = P[1093], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1094] then colorBatch[#colorBatch+1] = {Part = P[1094], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1095] then colorBatch[#colorBatch+1] = {Part = P[1095], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1097] then colorBatch[#colorBatch+1] = {Part = P[1097], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1099] then colorBatch[#colorBatch+1] = {Part = P[1099], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1101] then colorBatch[#colorBatch+1] = {Part = P[1101], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1102] then colorBatch[#colorBatch+1] = {Part = P[1102], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1103] then colorBatch[#colorBatch+1] = {Part = P[1103], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1104] then colorBatch[#colorBatch+1] = {Part = P[1104], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1106] then colorBatch[#colorBatch+1] = {Part = P[1106], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1109] then colorBatch[#colorBatch+1] = {Part = P[1109], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1110] then colorBatch[#colorBatch+1] = {Part = P[1110], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1111] then colorBatch[#colorBatch+1] = {Part = P[1111], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1112] then colorBatch[#colorBatch+1] = {Part = P[1112], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1113] then colorBatch[#colorBatch+1] = {Part = P[1113], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1116] then colorBatch[#colorBatch+1] = {Part = P[1116], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1117] then colorBatch[#colorBatch+1] = {Part = P[1117], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1119] then colorBatch[#colorBatch+1] = {Part = P[1119], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1120] then colorBatch[#colorBatch+1] = {Part = P[1120], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1121] then colorBatch[#colorBatch+1] = {Part = P[1121], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1123] then colorBatch[#colorBatch+1] = {Part = P[1123], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1124] then colorBatch[#colorBatch+1] = {Part = P[1124], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1126] then colorBatch[#colorBatch+1] = {Part = P[1126], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1127] then colorBatch[#colorBatch+1] = {Part = P[1127], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1128] then colorBatch[#colorBatch+1] = {Part = P[1128], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1130] then colorBatch[#colorBatch+1] = {Part = P[1130], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1131] then colorBatch[#colorBatch+1] = {Part = P[1131], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1132] then colorBatch[#colorBatch+1] = {Part = P[1132], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1133] then colorBatch[#colorBatch+1] = {Part = P[1133], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1134] then colorBatch[#colorBatch+1] = {Part = P[1134], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1137] then colorBatch[#colorBatch+1] = {Part = P[1137], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1140] then colorBatch[#colorBatch+1] = {Part = P[1140], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1141] then colorBatch[#colorBatch+1] = {Part = P[1141], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1142] then colorBatch[#colorBatch+1] = {Part = P[1142], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1143] then colorBatch[#colorBatch+1] = {Part = P[1143], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1144] then colorBatch[#colorBatch+1] = {Part = P[1144], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1146] then colorBatch[#colorBatch+1] = {Part = P[1146], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1147] then colorBatch[#colorBatch+1] = {Part = P[1147], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1148] then colorBatch[#colorBatch+1] = {Part = P[1148], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1150] then colorBatch[#colorBatch+1] = {Part = P[1150], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1151] then colorBatch[#colorBatch+1] = {Part = P[1151], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1152] then colorBatch[#colorBatch+1] = {Part = P[1152], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1154] then colorBatch[#colorBatch+1] = {Part = P[1154], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1156] then colorBatch[#colorBatch+1] = {Part = P[1156], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1157] then colorBatch[#colorBatch+1] = {Part = P[1157], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1158] then colorBatch[#colorBatch+1] = {Part = P[1158], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1160] then colorBatch[#colorBatch+1] = {Part = P[1160], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1161] then colorBatch[#colorBatch+1] = {Part = P[1161], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1162] then colorBatch[#colorBatch+1] = {Part = P[1162], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1163] then colorBatch[#colorBatch+1] = {Part = P[1163], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1164] then colorBatch[#colorBatch+1] = {Part = P[1164], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1165] then colorBatch[#colorBatch+1] = {Part = P[1165], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1166] then colorBatch[#colorBatch+1] = {Part = P[1166], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1167] then colorBatch[#colorBatch+1] = {Part = P[1167], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1168] then colorBatch[#colorBatch+1] = {Part = P[1168], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1170] then colorBatch[#colorBatch+1] = {Part = P[1170], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1173] then colorBatch[#colorBatch+1] = {Part = P[1173], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1176] then colorBatch[#colorBatch+1] = {Part = P[1176], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1178] then colorBatch[#colorBatch+1] = {Part = P[1178], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1182] then colorBatch[#colorBatch+1] = {Part = P[1182], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1185] then colorBatch[#colorBatch+1] = {Part = P[1185], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1188] then colorBatch[#colorBatch+1] = {Part = P[1188], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1191] then colorBatch[#colorBatch+1] = {Part = P[1191], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1194] then colorBatch[#colorBatch+1] = {Part = P[1194], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1197] then colorBatch[#colorBatch+1] = {Part = P[1197], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1200] then colorBatch[#colorBatch+1] = {Part = P[1200], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1206] then colorBatch[#colorBatch+1] = {Part = P[1206], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1208] then colorBatch[#colorBatch+1] = {Part = P[1208], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1212] then colorBatch[#colorBatch+1] = {Part = P[1212], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1215] then colorBatch[#colorBatch+1] = {Part = P[1215], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1218] then colorBatch[#colorBatch+1] = {Part = P[1218], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1220] then colorBatch[#colorBatch+1] = {Part = P[1220], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1224] then colorBatch[#colorBatch+1] = {Part = P[1224], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1226] then colorBatch[#colorBatch+1] = {Part = P[1226], Color = Color3.new(0.929411768913269,0.9176470637321472,0.9176470637321472), UnionColoring = false} end if P[1230] then colorBatch[#colorBatch+1] = {Part = P[1230], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1233] then colorBatch[#colorBatch+1] = {Part = P[1233], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1236] then colorBatch[#colorBatch+1] = {Part = P[1236], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1239] then colorBatch[#colorBatch+1] = {Part = P[1239], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1242] then colorBatch[#colorBatch+1] = {Part = P[1242], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1244] then colorBatch[#colorBatch+1] = {Part = P[1244], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1247] then colorBatch[#colorBatch+1] = {Part = P[1247], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1250] then colorBatch[#colorBatch+1] = {Part = P[1250], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1255] then colorBatch[#colorBatch+1] = {Part = P[1255], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1262] then colorBatch[#colorBatch+1] = {Part = P[1262], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1265] then colorBatch[#colorBatch+1] = {Part = P[1265], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1268] then colorBatch[#colorBatch+1] = {Part = P[1268], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1271] then colorBatch[#colorBatch+1] = {Part = P[1271], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1275] then colorBatch[#colorBatch+1] = {Part = P[1275], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1285] then colorBatch[#colorBatch+1] = {Part = P[1285], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1295] then colorBatch[#colorBatch+1] = {Part = P[1295], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1305] then colorBatch[#colorBatch+1] = {Part = P[1305], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1311] then colorBatch[#colorBatch+1] = {Part = P[1311], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1313] then colorBatch[#colorBatch+1] = {Part = P[1313], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1316] then colorBatch[#colorBatch+1] = {Part = P[1316], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1320] then colorBatch[#colorBatch+1] = {Part = P[1320], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1337] then colorBatch[#colorBatch+1] = {Part = P[1337], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1340] then colorBatch[#colorBatch+1] = {Part = P[1340], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1345] then colorBatch[#colorBatch+1] = {Part = P[1345], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1350] then colorBatch[#colorBatch+1] = {Part = P[1350], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1352] then colorBatch[#colorBatch+1] = {Part = P[1352], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1355] then colorBatch[#colorBatch+1] = {Part = P[1355], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1361] then colorBatch[#colorBatch+1] = {Part = P[1361], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1363] then colorBatch[#colorBatch+1] = {Part = P[1363], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1369] then colorBatch[#colorBatch+1] = {Part = P[1369], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1371] then colorBatch[#colorBatch+1] = {Part = P[1371], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1376] then colorBatch[#colorBatch+1] = {Part = P[1376], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1381] then colorBatch[#colorBatch+1] = {Part = P[1381], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1383] then colorBatch[#colorBatch+1] = {Part = P[1383], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1389] then colorBatch[#colorBatch+1] = {Part = P[1389], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1394] then colorBatch[#colorBatch+1] = {Part = P[1394], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1400] then colorBatch[#colorBatch+1] = {Part = P[1400], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1406] then colorBatch[#colorBatch+1] = {Part = P[1406], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1412] then colorBatch[#colorBatch+1] = {Part = P[1412], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1417] then colorBatch[#colorBatch+1] = {Part = P[1417], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[1420] then colorBatch[#colorBatch+1] = {Part = P[1420], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1425] then colorBatch[#colorBatch+1] = {Part = P[1425], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1427] then colorBatch[#colorBatch+1] = {Part = P[1427], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1432] then colorBatch[#colorBatch+1] = {Part = P[1432], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1443] then colorBatch[#colorBatch+1] = {Part = P[1443], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1448] then colorBatch[#colorBatch+1] = {Part = P[1448], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[1452] then colorBatch[#colorBatch+1] = {Part = P[1452], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1455] then colorBatch[#colorBatch+1] = {Part = P[1455], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1462] then colorBatch[#colorBatch+1] = {Part = P[1462], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1467] then colorBatch[#colorBatch+1] = {Part = P[1467], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1473] then colorBatch[#colorBatch+1] = {Part = P[1473], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1474] then colorBatch[#colorBatch+1] = {Part = P[1474], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1479] then colorBatch[#colorBatch+1] = {Part = P[1479], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1480] then colorBatch[#colorBatch+1] = {Part = P[1480], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1486] then colorBatch[#colorBatch+1] = {Part = P[1486], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1488] then colorBatch[#colorBatch+1] = {Part = P[1488], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1494] then colorBatch[#colorBatch+1] = {Part = P[1494], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1497] then colorBatch[#colorBatch+1] = {Part = P[1497], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1499] then colorBatch[#colorBatch+1] = {Part = P[1499], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1505] then colorBatch[#colorBatch+1] = {Part = P[1505], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1508] then colorBatch[#colorBatch+1] = {Part = P[1508], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1511] then colorBatch[#colorBatch+1] = {Part = P[1511], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1516] then colorBatch[#colorBatch+1] = {Part = P[1516], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1523] then colorBatch[#colorBatch+1] = {Part = P[1523], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1534] then colorBatch[#colorBatch+1] = {Part = P[1534], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1545] then colorBatch[#colorBatch+1] = {Part = P[1545], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1548] then colorBatch[#colorBatch+1] = {Part = P[1548], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1549] then colorBatch[#colorBatch+1] = {Part = P[1549], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1559] then colorBatch[#colorBatch+1] = {Part = P[1559], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1562] then colorBatch[#colorBatch+1] = {Part = P[1562], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1565] then colorBatch[#colorBatch+1] = {Part = P[1565], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1571] then colorBatch[#colorBatch+1] = {Part = P[1571], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1572] then colorBatch[#colorBatch+1] = {Part = P[1572], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1573] then colorBatch[#colorBatch+1] = {Part = P[1573], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1574] then colorBatch[#colorBatch+1] = {Part = P[1574], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1579] then colorBatch[#colorBatch+1] = {Part = P[1579], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1580] then colorBatch[#colorBatch+1] = {Part = P[1580], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1581] then colorBatch[#colorBatch+1] = {Part = P[1581], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1584] then colorBatch[#colorBatch+1] = {Part = P[1584], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1585] then colorBatch[#colorBatch+1] = {Part = P[1585], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1597] then colorBatch[#colorBatch+1] = {Part = P[1597], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1600] then colorBatch[#colorBatch+1] = {Part = P[1600], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1603] then colorBatch[#colorBatch+1] = {Part = P[1603], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1609] then colorBatch[#colorBatch+1] = {Part = P[1609], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1610] then colorBatch[#colorBatch+1] = {Part = P[1610], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1611] then colorBatch[#colorBatch+1] = {Part = P[1611], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1612] then colorBatch[#colorBatch+1] = {Part = P[1612], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[1616] then colorBatch[#colorBatch+1] = {Part = P[1616], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1617] then colorBatch[#colorBatch+1] = {Part = P[1617], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1620] then colorBatch[#colorBatch+1] = {Part = P[1620], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1623] then colorBatch[#colorBatch+1] = {Part = P[1623], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1624] then colorBatch[#colorBatch+1] = {Part = P[1624], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1625] then colorBatch[#colorBatch+1] = {Part = P[1625], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1628] then colorBatch[#colorBatch+1] = {Part = P[1628], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1629] then colorBatch[#colorBatch+1] = {Part = P[1629], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1631] then colorBatch[#colorBatch+1] = {Part = P[1631], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1632] then colorBatch[#colorBatch+1] = {Part = P[1632], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1633] then colorBatch[#colorBatch+1] = {Part = P[1633], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1634] then colorBatch[#colorBatch+1] = {Part = P[1634], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1645] then colorBatch[#colorBatch+1] = {Part = P[1645], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1651] then colorBatch[#colorBatch+1] = {Part = P[1651], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1652] then colorBatch[#colorBatch+1] = {Part = P[1652], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1653] then colorBatch[#colorBatch+1] = {Part = P[1653], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1655] then colorBatch[#colorBatch+1] = {Part = P[1655], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1660] then colorBatch[#colorBatch+1] = {Part = P[1660], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1661] then colorBatch[#colorBatch+1] = {Part = P[1661], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1664] then colorBatch[#colorBatch+1] = {Part = P[1664], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1665] then colorBatch[#colorBatch+1] = {Part = P[1665], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1667] then colorBatch[#colorBatch+1] = {Part = P[1667], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1673] then colorBatch[#colorBatch+1] = {Part = P[1673], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1680] then colorBatch[#colorBatch+1] = {Part = P[1680], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1684] then colorBatch[#colorBatch+1] = {Part = P[1684], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1690] then colorBatch[#colorBatch+1] = {Part = P[1690], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1694] then colorBatch[#colorBatch+1] = {Part = P[1694], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1702] then colorBatch[#colorBatch+1] = {Part = P[1702], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1705] then colorBatch[#colorBatch+1] = {Part = P[1705], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1710] then colorBatch[#colorBatch+1] = {Part = P[1710], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[1714] then colorBatch[#colorBatch+1] = {Part = P[1714], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1717] then colorBatch[#colorBatch+1] = {Part = P[1717], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1719] then colorBatch[#colorBatch+1] = {Part = P[1719], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1724] then colorBatch[#colorBatch+1] = {Part = P[1724], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1726] then colorBatch[#colorBatch+1] = {Part = P[1726], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[1730] then colorBatch[#colorBatch+1] = {Part = P[1730], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1734] then colorBatch[#colorBatch+1] = {Part = P[1734], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1740] then colorBatch[#colorBatch+1] = {Part = P[1740], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1745] then colorBatch[#colorBatch+1] = {Part = P[1745], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1751] then colorBatch[#colorBatch+1] = {Part = P[1751], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1756] then colorBatch[#colorBatch+1] = {Part = P[1756], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1763] then colorBatch[#colorBatch+1] = {Part = P[1763], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1769] then colorBatch[#colorBatch+1] = {Part = P[1769], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1775] then colorBatch[#colorBatch+1] = {Part = P[1775], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1781] then colorBatch[#colorBatch+1] = {Part = P[1781], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1783] then colorBatch[#colorBatch+1] = {Part = P[1783], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1786] then colorBatch[#colorBatch+1] = {Part = P[1786], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[1789] then colorBatch[#colorBatch+1] = {Part = P[1789], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1794] then colorBatch[#colorBatch+1] = {Part = P[1794], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1805] then colorBatch[#colorBatch+1] = {Part = P[1805], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1806] then colorBatch[#colorBatch+1] = {Part = P[1806], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1809] then colorBatch[#colorBatch+1] = {Part = P[1809], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1811] then colorBatch[#colorBatch+1] = {Part = P[1811], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1815] then colorBatch[#colorBatch+1] = {Part = P[1815], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1821] then colorBatch[#colorBatch+1] = {Part = P[1821], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1824] then colorBatch[#colorBatch+1] = {Part = P[1824], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1827] then colorBatch[#colorBatch+1] = {Part = P[1827], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1830] then colorBatch[#colorBatch+1] = {Part = P[1830], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1833] then colorBatch[#colorBatch+1] = {Part = P[1833], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1839] then colorBatch[#colorBatch+1] = {Part = P[1839], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[1843] then colorBatch[#colorBatch+1] = {Part = P[1843], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1844] then colorBatch[#colorBatch+1] = {Part = P[1844], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1850] then colorBatch[#colorBatch+1] = {Part = P[1850], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1853] then colorBatch[#colorBatch+1] = {Part = P[1853], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1854] then colorBatch[#colorBatch+1] = {Part = P[1854], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1860] then colorBatch[#colorBatch+1] = {Part = P[1860], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1871] then colorBatch[#colorBatch+1] = {Part = P[1871], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1873] then colorBatch[#colorBatch+1] = {Part = P[1873], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1877] then colorBatch[#colorBatch+1] = {Part = P[1877], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1880] then colorBatch[#colorBatch+1] = {Part = P[1880], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[1881] then colorBatch[#colorBatch+1] = {Part = P[1881], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[1885] then colorBatch[#colorBatch+1] = {Part = P[1885], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1891] then colorBatch[#colorBatch+1] = {Part = P[1891], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1896] then colorBatch[#colorBatch+1] = {Part = P[1896], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1902] then colorBatch[#colorBatch+1] = {Part = P[1902], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1907] then colorBatch[#colorBatch+1] = {Part = P[1907], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1913] then colorBatch[#colorBatch+1] = {Part = P[1913], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1919] then colorBatch[#colorBatch+1] = {Part = P[1919], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1922] then colorBatch[#colorBatch+1] = {Part = P[1922], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1928] then colorBatch[#colorBatch+1] = {Part = P[1928], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1934] then colorBatch[#colorBatch+1] = {Part = P[1934], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1940] then colorBatch[#colorBatch+1] = {Part = P[1940], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1943] then colorBatch[#colorBatch+1] = {Part = P[1943], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1945] then colorBatch[#colorBatch+1] = {Part = P[1945], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1956] then colorBatch[#colorBatch+1] = {Part = P[1956], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1958] then colorBatch[#colorBatch+1] = {Part = P[1958], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1961] then colorBatch[#colorBatch+1] = {Part = P[1961], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1963] then colorBatch[#colorBatch+1] = {Part = P[1963], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1965] then colorBatch[#colorBatch+1] = {Part = P[1965], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1967] then colorBatch[#colorBatch+1] = {Part = P[1967], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1972] then colorBatch[#colorBatch+1] = {Part = P[1972], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1977] then colorBatch[#colorBatch+1] = {Part = P[1977], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1984] then colorBatch[#colorBatch+1] = {Part = P[1984], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1987] then colorBatch[#colorBatch+1] = {Part = P[1987], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1990] then colorBatch[#colorBatch+1] = {Part = P[1990], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1992] then colorBatch[#colorBatch+1] = {Part = P[1992], Color = Color3.new(1,1,1), UnionColoring = false} end if P[1997] then colorBatch[#colorBatch+1] = {Part = P[1997], Color = Color3.new(1,0,0), UnionColoring = false} end if P[1999] then colorBatch[#colorBatch+1] = {Part = P[1999], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2000] then colorBatch[#colorBatch+1] = {Part = P[2000], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2017] then colorBatch[#colorBatch+1] = {Part = P[2017], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2019] then colorBatch[#colorBatch+1] = {Part = P[2019], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2024] then colorBatch[#colorBatch+1] = {Part = P[2024], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2032] then colorBatch[#colorBatch+1] = {Part = P[2032], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2035] then colorBatch[#colorBatch+1] = {Part = P[2035], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2041] then colorBatch[#colorBatch+1] = {Part = P[2041], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2045] then colorBatch[#colorBatch+1] = {Part = P[2045], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2048] then colorBatch[#colorBatch+1] = {Part = P[2048], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2146] then colorBatch[#colorBatch+1] = {Part = P[2146], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2669] then colorBatch[#colorBatch+1] = {Part = P[2669], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2540] then colorBatch[#colorBatch+1] = {Part = P[2540], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2795] then colorBatch[#colorBatch+1] = {Part = P[2795], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2450] then colorBatch[#colorBatch+1] = {Part = P[2450], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2608] then colorBatch[#colorBatch+1] = {Part = P[2608], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2091] then colorBatch[#colorBatch+1] = {Part = P[2091], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2586] then colorBatch[#colorBatch+1] = {Part = P[2586], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2234] then colorBatch[#colorBatch+1] = {Part = P[2234], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2714] then colorBatch[#colorBatch+1] = {Part = P[2714], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2772] then colorBatch[#colorBatch+1] = {Part = P[2772], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2653] then colorBatch[#colorBatch+1] = {Part = P[2653], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2051] then colorBatch[#colorBatch+1] = {Part = P[2051], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2879] then colorBatch[#colorBatch+1] = {Part = P[2879], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2079] then colorBatch[#colorBatch+1] = {Part = P[2079], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2925] then colorBatch[#colorBatch+1] = {Part = P[2925], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2861] then colorBatch[#colorBatch+1] = {Part = P[2861], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2545] then colorBatch[#colorBatch+1] = {Part = P[2545], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2142] then colorBatch[#colorBatch+1] = {Part = P[2142], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2553] then colorBatch[#colorBatch+1] = {Part = P[2553], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2396] then colorBatch[#colorBatch+1] = {Part = P[2396], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2273] then colorBatch[#colorBatch+1] = {Part = P[2273], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2482] then colorBatch[#colorBatch+1] = {Part = P[2482], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2315] then colorBatch[#colorBatch+1] = {Part = P[2315], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2380] then colorBatch[#colorBatch+1] = {Part = P[2380], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2410] then colorBatch[#colorBatch+1] = {Part = P[2410], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2325] then colorBatch[#colorBatch+1] = {Part = P[2325], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3062] then colorBatch[#colorBatch+1] = {Part = P[3062], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3060] then colorBatch[#colorBatch+1] = {Part = P[3060], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3058] then colorBatch[#colorBatch+1] = {Part = P[3058], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3054] then colorBatch[#colorBatch+1] = {Part = P[3054], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2999] then colorBatch[#colorBatch+1] = {Part = P[2999], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2217] then colorBatch[#colorBatch+1] = {Part = P[2217], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(1,1,1), UnionColoring = false} end if P[3049] then colorBatch[#colorBatch+1] = {Part = P[3049], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2900] then colorBatch[#colorBatch+1] = {Part = P[2900], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2819] then colorBatch[#colorBatch+1] = {Part = P[2819], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2500] then colorBatch[#colorBatch+1] = {Part = P[2500], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2950] then colorBatch[#colorBatch+1] = {Part = P[2950], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2125] then colorBatch[#colorBatch+1] = {Part = P[2125], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2557] then colorBatch[#colorBatch+1] = {Part = P[2557], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2908] then colorBatch[#colorBatch+1] = {Part = P[2908], Color = Color3.new(1,1,1), UnionColoring = false} end if P[3045] then colorBatch[#colorBatch+1] = {Part = P[3045], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end if P[2536] then colorBatch[#colorBatch+1] = {Part = P[2536], Color = Color3.new(1,1,1), UnionColoring = false} end if P[3043] then colorBatch[#colorBatch+1] = {Part = P[3043], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[3030] then colorBatch[#colorBatch+1] = {Part = P[3030], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end if P[2581] then colorBatch[#colorBatch+1] = {Part = P[2581], Color = Color3.new(1,1,1), UnionColoring = false} end if P[3013] then colorBatch[#colorBatch+1] = {Part = P[3013], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3010] then colorBatch[#colorBatch+1] = {Part = P[3010], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2356] then colorBatch[#colorBatch+1] = {Part = P[2356], Color = Color3.new(1,1,1), UnionColoring = false} end if P[3007] then colorBatch[#colorBatch+1] = {Part = P[3007], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end if P[2108] then colorBatch[#colorBatch+1] = {Part = P[2108], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2099] then colorBatch[#colorBatch+1] = {Part = P[2099], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2487] then colorBatch[#colorBatch+1] = {Part = P[2487], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[3052] then colorBatch[#colorBatch+1] = {Part = P[3052], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2421] then colorBatch[#colorBatch+1] = {Part = P[2421], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2936] then colorBatch[#colorBatch+1] = {Part = P[2936], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2149] then colorBatch[#colorBatch+1] = {Part = P[2149], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2941] then colorBatch[#colorBatch+1] = {Part = P[2941], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2945] then colorBatch[#colorBatch+1] = {Part = P[2945], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2534] then colorBatch[#colorBatch+1] = {Part = P[2534], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2373] then colorBatch[#colorBatch+1] = {Part = P[2373], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2930] then colorBatch[#colorBatch+1] = {Part = P[2930], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2263] then colorBatch[#colorBatch+1] = {Part = P[2263], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2444] then colorBatch[#colorBatch+1] = {Part = P[2444], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2918] then colorBatch[#colorBatch+1] = {Part = P[2918], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2507] then colorBatch[#colorBatch+1] = {Part = P[2507], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2913] then colorBatch[#colorBatch+1] = {Part = P[2913], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2237] then colorBatch[#colorBatch+1] = {Part = P[2237], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2424] then colorBatch[#colorBatch+1] = {Part = P[2424], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2740] then colorBatch[#colorBatch+1] = {Part = P[2740], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2743] then colorBatch[#colorBatch+1] = {Part = P[2743], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2892] then colorBatch[#colorBatch+1] = {Part = P[2892], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2887] then colorBatch[#colorBatch+1] = {Part = P[2887], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2884] then colorBatch[#colorBatch+1] = {Part = P[2884], Color = Color3.new(1,1,0), UnionColoring = false} end if P[2877] then colorBatch[#colorBatch+1] = {Part = P[2877], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2159] then colorBatch[#colorBatch+1] = {Part = P[2159], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2169] then colorBatch[#colorBatch+1] = {Part = P[2169], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2874] then colorBatch[#colorBatch+1] = {Part = P[2874], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2869] then colorBatch[#colorBatch+1] = {Part = P[2869], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2085] then colorBatch[#colorBatch+1] = {Part = P[2085], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2291] then colorBatch[#colorBatch+1] = {Part = P[2291], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2088] then colorBatch[#colorBatch+1] = {Part = P[2088], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2746] then colorBatch[#colorBatch+1] = {Part = P[2746], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2850] then colorBatch[#colorBatch+1] = {Part = P[2850], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2055] then colorBatch[#colorBatch+1] = {Part = P[2055], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2845] then colorBatch[#colorBatch+1] = {Part = P[2845], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2336] then colorBatch[#colorBatch+1] = {Part = P[2336], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2691] then colorBatch[#colorBatch+1] = {Part = P[2691], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2840] then colorBatch[#colorBatch+1] = {Part = P[2840], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2189] then colorBatch[#colorBatch+1] = {Part = P[2189], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2186] then colorBatch[#colorBatch+1] = {Part = P[2186], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2718] then colorBatch[#colorBatch+1] = {Part = P[2718], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2223] then colorBatch[#colorBatch+1] = {Part = P[2223], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2119] then colorBatch[#colorBatch+1] = {Part = P[2119], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2346] then colorBatch[#colorBatch+1] = {Part = P[2346], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2572] then colorBatch[#colorBatch+1] = {Part = P[2572], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2058] then colorBatch[#colorBatch+1] = {Part = P[2058], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2834] then colorBatch[#colorBatch+1] = {Part = P[2834], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2064] then colorBatch[#colorBatch+1] = {Part = P[2064], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2817] then colorBatch[#colorBatch+1] = {Part = P[2817], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2512] then colorBatch[#colorBatch+1] = {Part = P[2512], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2350] then colorBatch[#colorBatch+1] = {Part = P[2350], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2806] then colorBatch[#colorBatch+1] = {Part = P[2806], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2539] then colorBatch[#colorBatch+1] = {Part = P[2539], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2378] then colorBatch[#colorBatch+1] = {Part = P[2378], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2476] then colorBatch[#colorBatch+1] = {Part = P[2476], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2398] then colorBatch[#colorBatch+1] = {Part = P[2398], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2544] then colorBatch[#colorBatch+1] = {Part = P[2544], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2213] then colorBatch[#colorBatch+1] = {Part = P[2213], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2764] then colorBatch[#colorBatch+1] = {Part = P[2764], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2574] then colorBatch[#colorBatch+1] = {Part = P[2574], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2094] then colorBatch[#colorBatch+1] = {Part = P[2094], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2964] then colorBatch[#colorBatch+1] = {Part = P[2964], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2789] then colorBatch[#colorBatch+1] = {Part = P[2789], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2624] then colorBatch[#colorBatch+1] = {Part = P[2624], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2766] then colorBatch[#colorBatch+1] = {Part = P[2766], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2803] then colorBatch[#colorBatch+1] = {Part = P[2803], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2164] then colorBatch[#colorBatch+1] = {Part = P[2164], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2761] then colorBatch[#colorBatch+1] = {Part = P[2761], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2322] then colorBatch[#colorBatch+1] = {Part = P[2322], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2758] then colorBatch[#colorBatch+1] = {Part = P[2758], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2731] then colorBatch[#colorBatch+1] = {Part = P[2731], Color = Color3.new(1,1,1), UnionColoring = false} end if P[3028] then colorBatch[#colorBatch+1] = {Part = P[3028], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[2200] then colorBatch[#colorBatch+1] = {Part = P[2200], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2749] then colorBatch[#colorBatch+1] = {Part = P[2749], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2611] then colorBatch[#colorBatch+1] = {Part = P[2611], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2280] then colorBatch[#colorBatch+1] = {Part = P[2280], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2243] then colorBatch[#colorBatch+1] = {Part = P[2243], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2855] then colorBatch[#colorBatch+1] = {Part = P[2855], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2134] then colorBatch[#colorBatch+1] = {Part = P[2134], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2734] then colorBatch[#colorBatch+1] = {Part = P[2734], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2755] then colorBatch[#colorBatch+1] = {Part = P[2755], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2728] then colorBatch[#colorBatch+1] = {Part = P[2728], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2895] then colorBatch[#colorBatch+1] = {Part = P[2895], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2721] then colorBatch[#colorBatch+1] = {Part = P[2721], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2499] then colorBatch[#colorBatch+1] = {Part = P[2499], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2061] then colorBatch[#colorBatch+1] = {Part = P[2061], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2828] then colorBatch[#colorBatch+1] = {Part = P[2828], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2472] then colorBatch[#colorBatch+1] = {Part = P[2472], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2173] then colorBatch[#colorBatch+1] = {Part = P[2173], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2362] then colorBatch[#colorBatch+1] = {Part = P[2362], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2439] then colorBatch[#colorBatch+1] = {Part = P[2439], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2386] then colorBatch[#colorBatch+1] = {Part = P[2386], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2708] then colorBatch[#colorBatch+1] = {Part = P[2708], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2702] then colorBatch[#colorBatch+1] = {Part = P[2702], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2696] then colorBatch[#colorBatch+1] = {Part = P[2696], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2225] then colorBatch[#colorBatch+1] = {Part = P[2225], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2681] then colorBatch[#colorBatch+1] = {Part = P[2681], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2866] then colorBatch[#colorBatch+1] = {Part = P[2866], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2675] then colorBatch[#colorBatch+1] = {Part = P[2675], Color = Color3.new(1,1,0), UnionColoring = false} end if P[2663] then colorBatch[#colorBatch+1] = {Part = P[2663], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2651] then colorBatch[#colorBatch+1] = {Part = P[2651], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2073] then colorBatch[#colorBatch+1] = {Part = P[2073], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2639] then colorBatch[#colorBatch+1] = {Part = P[2639], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2635] then colorBatch[#colorBatch+1] = {Part = P[2635], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2779] then colorBatch[#colorBatch+1] = {Part = P[2779], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2566] then colorBatch[#colorBatch+1] = {Part = P[2566], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2556] then colorBatch[#colorBatch+1] = {Part = P[2556], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2136] then colorBatch[#colorBatch+1] = {Part = P[2136], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2618] then colorBatch[#colorBatch+1] = {Part = P[2618], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2603] then colorBatch[#colorBatch+1] = {Part = P[2603], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2616] then colorBatch[#colorBatch+1] = {Part = P[2616], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2597] then colorBatch[#colorBatch+1] = {Part = P[2597], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2589] then colorBatch[#colorBatch+1] = {Part = P[2589], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2552] then colorBatch[#colorBatch+1] = {Part = P[2552], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2595] then colorBatch[#colorBatch+1] = {Part = P[2595], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2082] then colorBatch[#colorBatch+1] = {Part = P[2082], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2752] then colorBatch[#colorBatch+1] = {Part = P[2752], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2576] then colorBatch[#colorBatch+1] = {Part = P[2576], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2431] then colorBatch[#colorBatch+1] = {Part = P[2431], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2567] then colorBatch[#colorBatch+1] = {Part = P[2567], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2563] then colorBatch[#colorBatch+1] = {Part = P[2563], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2391] then colorBatch[#colorBatch+1] = {Part = P[2391], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2798] then colorBatch[#colorBatch+1] = {Part = P[2798], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2737] then colorBatch[#colorBatch+1] = {Part = P[2737], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2475] then colorBatch[#colorBatch+1] = {Part = P[2475], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2128] then colorBatch[#colorBatch+1] = {Part = P[2128], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2485] then colorBatch[#colorBatch+1] = {Part = P[2485], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2555] then colorBatch[#colorBatch+1] = {Part = P[2555], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2573] then colorBatch[#colorBatch+1] = {Part = P[2573], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2493] then colorBatch[#colorBatch+1] = {Part = P[2493], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2216] then colorBatch[#colorBatch+1] = {Part = P[2216], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2548] then colorBatch[#colorBatch+1] = {Part = P[2548], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2541] then colorBatch[#colorBatch+1] = {Part = P[2541], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2554] then colorBatch[#colorBatch+1] = {Part = P[2554], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2342] then colorBatch[#colorBatch+1] = {Part = P[2342], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2194] then colorBatch[#colorBatch+1] = {Part = P[2194], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2825] then colorBatch[#colorBatch+1] = {Part = P[2825], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2417] then colorBatch[#colorBatch+1] = {Part = P[2417], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2535] then colorBatch[#colorBatch+1] = {Part = P[2535], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2531] then colorBatch[#colorBatch+1] = {Part = P[2531], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2268] then colorBatch[#colorBatch+1] = {Part = P[2268], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2207] then colorBatch[#colorBatch+1] = {Part = P[2207], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2311] then colorBatch[#colorBatch+1] = {Part = P[2311], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2192] then colorBatch[#colorBatch+1] = {Part = P[2192], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2645] then colorBatch[#colorBatch+1] = {Part = P[2645], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2105] then colorBatch[#colorBatch+1] = {Part = P[2105], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2258] then colorBatch[#colorBatch+1] = {Part = P[2258], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2516] then colorBatch[#colorBatch+1] = {Part = P[2516], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2277] then colorBatch[#colorBatch+1] = {Part = P[2277], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2110] then colorBatch[#colorBatch+1] = {Part = P[2110], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2170] then colorBatch[#colorBatch+1] = {Part = P[2170], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2505] then colorBatch[#colorBatch+1] = {Part = P[2505], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2175] then colorBatch[#colorBatch+1] = {Part = P[2175], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2436] then colorBatch[#colorBatch+1] = {Part = P[2436], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2711] then colorBatch[#colorBatch+1] = {Part = P[2711], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2481] then colorBatch[#colorBatch+1] = {Part = P[2481], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2384] then colorBatch[#colorBatch+1] = {Part = P[2384], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2461] then colorBatch[#colorBatch+1] = {Part = P[2461], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2724] then colorBatch[#colorBatch+1] = {Part = P[2724], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2956] then colorBatch[#colorBatch+1] = {Part = P[2956], Color = Color3.new(1,1,1), UnionColoring = false} end if P[3066] then colorBatch[#colorBatch+1] = {Part = P[3066], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2408] then colorBatch[#colorBatch+1] = {Part = P[2408], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2506] then colorBatch[#colorBatch+1] = {Part = P[2506], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2905] then colorBatch[#colorBatch+1] = {Part = P[2905], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2678] then colorBatch[#colorBatch+1] = {Part = P[2678], Color = Color3.new(1,1,1), UnionColoring = false} end if P[3064] then colorBatch[#colorBatch+1] = {Part = P[3064], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2286] then colorBatch[#colorBatch+1] = {Part = P[2286], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2528] then colorBatch[#colorBatch+1] = {Part = P[2528], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2299] then colorBatch[#colorBatch+1] = {Part = P[2299], Color = Color3.new(1,1,1), UnionColoring = false} end if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2230] then colorBatch[#colorBatch+1] = {Part = P[2230], Color = Color3.new(0.062745101749897,0.16470588743686676,0.8627451062202454), UnionColoring = false} end if P[2486] then colorBatch[#colorBatch+1] = {Part = P[2486], Color = Color3.new(0.6823529601097107,0.5607843399047852,0.15294118225574493), UnionColoring = false} end if P[2693] then colorBatch[#colorBatch+1] = {Part = P[2693], Color = Color3.new(1,1,1), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[6] then collisionBatch[#collisionBatch+1] = {Part = P[6], CanCollide = true} end if P[7] then collisionBatch[#collisionBatch+1] = {Part = P[7], CanCollide = true} end if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end if P[11] then collisionBatch[#collisionBatch+1] = {Part = P[11], CanCollide = true} end if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = true} end if P[13] then collisionBatch[#collisionBatch+1] = {Part = P[13], CanCollide = true} end if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end if P[19] then collisionBatch[#collisionBatch+1] = {Part = P[19], CanCollide = true} end if P[20] then collisionBatch[#collisionBatch+1] = {Part = P[20], CanCollide = true} end if P[21] then collisionBatch[#collisionBatch+1] = {Part = P[21], CanCollide = true} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end if P[23] then collisionBatch[#collisionBatch+1] = {Part = P[23], CanCollide = true} end if P[25] then collisionBatch[#collisionBatch+1] = {Part = P[25], CanCollide = true} end if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end if P[27] then collisionBatch[#collisionBatch+1] = {Part = P[27], CanCollide = true} end if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end if P[29] then collisionBatch[#collisionBatch+1] = {Part = P[29], CanCollide = true} end if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = true} end if P[33] then collisionBatch[#collisionBatch+1] = {Part = P[33], CanCollide = true} end if P[34] then collisionBatch[#collisionBatch+1] = {Part = P[34], CanCollide = true} end if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end if P[36] then collisionBatch[#collisionBatch+1] = {Part = P[36], CanCollide = true} end if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = true} end if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = true} end if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = true} end if P[41] then collisionBatch[#collisionBatch+1] = {Part = P[41], CanCollide = true} end if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = true} end if P[44] then collisionBatch[#collisionBatch+1] = {Part = P[44], CanCollide = true} end if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = true} end if P[46] then collisionBatch[#collisionBatch+1] = {Part = P[46], CanCollide = true} end if P[47] then collisionBatch[#collisionBatch+1] = {Part = P[47], CanCollide = true} end if P[48] then collisionBatch[#collisionBatch+1] = {Part = P[48], CanCollide = true} end if P[49] then collisionBatch[#collisionBatch+1] = {Part = P[49], CanCollide = true} end if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end if P[51] then collisionBatch[#collisionBatch+1] = {Part = P[51], CanCollide = true} end if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end if P[55] then collisionBatch[#collisionBatch+1] = {Part = P[55], CanCollide = true} end if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end if P[57] then collisionBatch[#collisionBatch+1] = {Part = P[57], CanCollide = true} end if P[58] then collisionBatch[#collisionBatch+1] = {Part = P[58], CanCollide = true} end if P[59] then collisionBatch[#collisionBatch+1] = {Part = P[59], CanCollide = true} end if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end if P[62] then collisionBatch[#collisionBatch+1] = {Part = P[62], CanCollide = true} end if P[63] then collisionBatch[#collisionBatch+1] = {Part = P[63], CanCollide = true} end if P[64] then collisionBatch[#collisionBatch+1] = {Part = P[64], CanCollide = true} end if P[65] then collisionBatch[#collisionBatch+1] = {Part = P[65], CanCollide = true} end if P[66] then collisionBatch[#collisionBatch+1] = {Part = P[66], CanCollide = true} end if P[68] then collisionBatch[#collisionBatch+1] = {Part = P[68], CanCollide = true} end if P[69] then collisionBatch[#collisionBatch+1] = {Part = P[69], CanCollide = true} end if P[70] then collisionBatch[#collisionBatch+1] = {Part = P[70], CanCollide = true} end if P[71] then collisionBatch[#collisionBatch+1] = {Part = P[71], CanCollide = true} end if P[72] then collisionBatch[#collisionBatch+1] = {Part = P[72], CanCollide = true} end if P[73] then collisionBatch[#collisionBatch+1] = {Part = P[73], CanCollide = true} end if P[75] then collisionBatch[#collisionBatch+1] = {Part = P[75], CanCollide = true} end if P[76] then collisionBatch[#collisionBatch+1] = {Part = P[76], CanCollide = true} end if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end if P[78] then collisionBatch[#collisionBatch+1] = {Part = P[78], CanCollide = true} end if P[79] then collisionBatch[#collisionBatch+1] = {Part = P[79], CanCollide = true} end if P[80] then collisionBatch[#collisionBatch+1] = {Part = P[80], CanCollide = true} end if P[83] then collisionBatch[#collisionBatch+1] = {Part = P[83], CanCollide = true} end if P[84] then collisionBatch[#collisionBatch+1] = {Part = P[84], CanCollide = true} end if P[86] then collisionBatch[#collisionBatch+1] = {Part = P[86], CanCollide = true} end if P[87] then collisionBatch[#collisionBatch+1] = {Part = P[87], CanCollide = true} end if P[88] then collisionBatch[#collisionBatch+1] = {Part = P[88], CanCollide = true} end if P[89] then collisionBatch[#collisionBatch+1] = {Part = P[89], CanCollide = true} end if P[90] then collisionBatch[#collisionBatch+1] = {Part = P[90], CanCollide = true} end if P[92] then collisionBatch[#collisionBatch+1] = {Part = P[92], CanCollide = true} end if P[93] then collisionBatch[#collisionBatch+1] = {Part = P[93], CanCollide = true} end if P[94] then collisionBatch[#collisionBatch+1] = {Part = P[94], CanCollide = true} end if P[95] then collisionBatch[#collisionBatch+1] = {Part = P[95], CanCollide = true} end if P[96] then collisionBatch[#collisionBatch+1] = {Part = P[96], CanCollide = true} end if P[97] then collisionBatch[#collisionBatch+1] = {Part = P[97], CanCollide = true} end if P[99] then collisionBatch[#collisionBatch+1] = {Part = P[99], CanCollide = true} end if P[100] then collisionBatch[#collisionBatch+1] = {Part = P[100], CanCollide = true} end if P[101] then collisionBatch[#collisionBatch+1] = {Part = P[101], CanCollide = true} end if P[102] then collisionBatch[#collisionBatch+1] = {Part = P[102], CanCollide = true} end if P[103] then collisionBatch[#collisionBatch+1] = {Part = P[103], CanCollide = true} end if P[104] then collisionBatch[#collisionBatch+1] = {Part = P[104], CanCollide = true} end if P[105] then collisionBatch[#collisionBatch+1] = {Part = P[105], CanCollide = true} end if P[106] then collisionBatch[#collisionBatch+1] = {Part = P[106], CanCollide = true} end if P[107] then collisionBatch[#collisionBatch+1] = {Part = P[107], CanCollide = true} end if P[109] then collisionBatch[#collisionBatch+1] = {Part = P[109], CanCollide = true} end if P[110] then collisionBatch[#collisionBatch+1] = {Part = P[110], CanCollide = true} end if P[111] then collisionBatch[#collisionBatch+1] = {Part = P[111], CanCollide = true} end if P[112] then collisionBatch[#collisionBatch+1] = {Part = P[112], CanCollide = true} end if P[113] then collisionBatch[#collisionBatch+1] = {Part = P[113], CanCollide = true} end if P[114] then collisionBatch[#collisionBatch+1] = {Part = P[114], CanCollide = true} end if P[115] then collisionBatch[#collisionBatch+1] = {Part = P[115], CanCollide = true} end if P[116] then collisionBatch[#collisionBatch+1] = {Part = P[116], CanCollide = true} end if P[117] then collisionBatch[#collisionBatch+1] = {Part = P[117], CanCollide = true} end if P[119] then collisionBatch[#collisionBatch+1] = {Part = P[119], CanCollide = true} end if P[120] then collisionBatch[#collisionBatch+1] = {Part = P[120], CanCollide = true} end if P[121] then collisionBatch[#collisionBatch+1] = {Part = P[121], CanCollide = true} end if P[122] then collisionBatch[#collisionBatch+1] = {Part = P[122], CanCollide = true} end if P[123] then collisionBatch[#collisionBatch+1] = {Part = P[123], CanCollide = true} end if P[124] then collisionBatch[#collisionBatch+1] = {Part = P[124], CanCollide = true} end if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end if P[127] then collisionBatch[#collisionBatch+1] = {Part = P[127], CanCollide = true} end if P[128] then collisionBatch[#collisionBatch+1] = {Part = P[128], CanCollide = true} end if P[129] then collisionBatch[#collisionBatch+1] = {Part = P[129], CanCollide = true} end if P[130] then collisionBatch[#collisionBatch+1] = {Part = P[130], CanCollide = true} end if P[131] then collisionBatch[#collisionBatch+1] = {Part = P[131], CanCollide = true} end if P[133] then collisionBatch[#collisionBatch+1] = {Part = P[133], CanCollide = true} end if P[134] then collisionBatch[#collisionBatch+1] = {Part = P[134], CanCollide = true} end if P[135] then collisionBatch[#collisionBatch+1] = {Part = P[135], CanCollide = true} end if P[136] then collisionBatch[#collisionBatch+1] = {Part = P[136], CanCollide = true} end if P[137] then collisionBatch[#collisionBatch+1] = {Part = P[137], CanCollide = true} end if P[138] then collisionBatch[#collisionBatch+1] = {Part = P[138], CanCollide = true} end if P[139] then collisionBatch[#collisionBatch+1] = {Part = P[139], CanCollide = true} end if P[140] then collisionBatch[#collisionBatch+1] = {Part = P[140], CanCollide = true} end if P[141] then collisionBatch[#collisionBatch+1] = {Part = P[141], CanCollide = true} end if P[143] then collisionBatch[#collisionBatch+1] = {Part = P[143], CanCollide = true} end if P[144] then collisionBatch[#collisionBatch+1] = {Part = P[144], CanCollide = true} end if P[145] then collisionBatch[#collisionBatch+1] = {Part = P[145], CanCollide = true} end if P[147] then collisionBatch[#collisionBatch+1] = {Part = P[147], CanCollide = true} end if P[148] then collisionBatch[#collisionBatch+1] = {Part = P[148], CanCollide = true} end if P[149] then collisionBatch[#collisionBatch+1] = {Part = P[149], CanCollide = true} end if P[150] then collisionBatch[#collisionBatch+1] = {Part = P[150], CanCollide = true} end if P[151] then collisionBatch[#collisionBatch+1] = {Part = P[151], CanCollide = true} end if P[152] then collisionBatch[#collisionBatch+1] = {Part = P[152], CanCollide = true} end if P[153] then collisionBatch[#collisionBatch+1] = {Part = P[153], CanCollide = true} end if P[154] then collisionBatch[#collisionBatch+1] = {Part = P[154], CanCollide = true} end if P[155] then collisionBatch[#collisionBatch+1] = {Part = P[155], CanCollide = true} end if P[157] then collisionBatch[#collisionBatch+1] = {Part = P[157], CanCollide = true} end if P[158] then collisionBatch[#collisionBatch+1] = {Part = P[158], CanCollide = true} end if P[159] then collisionBatch[#collisionBatch+1] = {Part = P[159], CanCollide = true} end if P[161] then collisionBatch[#collisionBatch+1] = {Part = P[161], CanCollide = true} end if P[162] then collisionBatch[#collisionBatch+1] = {Part = P[162], CanCollide = true} end if P[163] then collisionBatch[#collisionBatch+1] = {Part = P[163], CanCollide = true} end if P[164] then collisionBatch[#collisionBatch+1] = {Part = P[164], CanCollide = true} end if P[165] then collisionBatch[#collisionBatch+1] = {Part = P[165], CanCollide = true} end if P[166] then collisionBatch[#collisionBatch+1] = {Part = P[166], CanCollide = true} end if P[167] then collisionBatch[#collisionBatch+1] = {Part = P[167], CanCollide = true} end if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end if P[169] then collisionBatch[#collisionBatch+1] = {Part = P[169], CanCollide = true} end if P[171] then collisionBatch[#collisionBatch+1] = {Part = P[171], CanCollide = true} end if P[172] then collisionBatch[#collisionBatch+1] = {Part = P[172], CanCollide = true} end if P[173] then collisionBatch[#collisionBatch+1] = {Part = P[173], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[176] then collisionBatch[#collisionBatch+1] = {Part = P[176], CanCollide = true} end if P[177] then collisionBatch[#collisionBatch+1] = {Part = P[177], CanCollide = true} end if P[178] then collisionBatch[#collisionBatch+1] = {Part = P[178], CanCollide = true} end if P[179] then collisionBatch[#collisionBatch+1] = {Part = P[179], CanCollide = true} end if P[180] then collisionBatch[#collisionBatch+1] = {Part = P[180], CanCollide = true} end if P[181] then collisionBatch[#collisionBatch+1] = {Part = P[181], CanCollide = true} end if P[182] then collisionBatch[#collisionBatch+1] = {Part = P[182], CanCollide = true} end if P[183] then collisionBatch[#collisionBatch+1] = {Part = P[183], CanCollide = true} end if P[185] then collisionBatch[#collisionBatch+1] = {Part = P[185], CanCollide = true} end if P[186] then collisionBatch[#collisionBatch+1] = {Part = P[186], CanCollide = true} end if P[187] then collisionBatch[#collisionBatch+1] = {Part = P[187], CanCollide = true} end if P[188] then collisionBatch[#collisionBatch+1] = {Part = P[188], CanCollide = true} end if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end if P[190] then collisionBatch[#collisionBatch+1] = {Part = P[190], CanCollide = true} end if P[191] then collisionBatch[#collisionBatch+1] = {Part = P[191], CanCollide = true} end if P[192] then collisionBatch[#collisionBatch+1] = {Part = P[192], CanCollide = true} end if P[193] then collisionBatch[#collisionBatch+1] = {Part = P[193], CanCollide = true} end if P[195] then collisionBatch[#collisionBatch+1] = {Part = P[195], CanCollide = true} end if P[196] then collisionBatch[#collisionBatch+1] = {Part = P[196], CanCollide = true} end if P[197] then collisionBatch[#collisionBatch+1] = {Part = P[197], CanCollide = true} end if P[198] then collisionBatch[#collisionBatch+1] = {Part = P[198], CanCollide = true} end if P[199] then collisionBatch[#collisionBatch+1] = {Part = P[199], CanCollide = true} end if P[200] then collisionBatch[#collisionBatch+1] = {Part = P[200], CanCollide = true} end if P[201] then collisionBatch[#collisionBatch+1] = {Part = P[201], CanCollide = true} end if P[202] then collisionBatch[#collisionBatch+1] = {Part = P[202], CanCollide = true} end if P[203] then collisionBatch[#collisionBatch+1] = {Part = P[203], CanCollide = true} end if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end if P[206] then collisionBatch[#collisionBatch+1] = {Part = P[206], CanCollide = true} end if P[207] then collisionBatch[#collisionBatch+1] = {Part = P[207], CanCollide = true} end if P[208] then collisionBatch[#collisionBatch+1] = {Part = P[208], CanCollide = true} end if P[209] then collisionBatch[#collisionBatch+1] = {Part = P[209], CanCollide = true} end if P[210] then collisionBatch[#collisionBatch+1] = {Part = P[210], CanCollide = true} end if P[211] then collisionBatch[#collisionBatch+1] = {Part = P[211], CanCollide = true} end if P[212] then collisionBatch[#collisionBatch+1] = {Part = P[212], CanCollide = true} end if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end if P[215] then collisionBatch[#collisionBatch+1] = {Part = P[215], CanCollide = true} end if P[216] then collisionBatch[#collisionBatch+1] = {Part = P[216], CanCollide = true} end if P[217] then collisionBatch[#collisionBatch+1] = {Part = P[217], CanCollide = true} end if P[218] then collisionBatch[#collisionBatch+1] = {Part = P[218], CanCollide = true} end if P[219] then collisionBatch[#collisionBatch+1] = {Part = P[219], CanCollide = true} end if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end if P[223] then collisionBatch[#collisionBatch+1] = {Part = P[223], CanCollide = true} end if P[224] then collisionBatch[#collisionBatch+1] = {Part = P[224], CanCollide = true} end if P[226] then collisionBatch[#collisionBatch+1] = {Part = P[226], CanCollide = true} end if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end if P[228] then collisionBatch[#collisionBatch+1] = {Part = P[228], CanCollide = true} end if P[229] then collisionBatch[#collisionBatch+1] = {Part = P[229], CanCollide = true} end if P[230] then collisionBatch[#collisionBatch+1] = {Part = P[230], CanCollide = true} end if P[232] then collisionBatch[#collisionBatch+1] = {Part = P[232], CanCollide = true} end if P[233] then collisionBatch[#collisionBatch+1] = {Part = P[233], CanCollide = true} end if P[234] then collisionBatch[#collisionBatch+1] = {Part = P[234], CanCollide = true} end if P[235] then collisionBatch[#collisionBatch+1] = {Part = P[235], CanCollide = true} end if P[236] then collisionBatch[#collisionBatch+1] = {Part = P[236], CanCollide = true} end if P[237] then collisionBatch[#collisionBatch+1] = {Part = P[237], CanCollide = true} end if P[239] then collisionBatch[#collisionBatch+1] = {Part = P[239], CanCollide = true} end if P[240] then collisionBatch[#collisionBatch+1] = {Part = P[240], CanCollide = true} end if P[241] then collisionBatch[#collisionBatch+1] = {Part = P[241], CanCollide = true} end if P[242] then collisionBatch[#collisionBatch+1] = {Part = P[242], CanCollide = true} end if P[243] then collisionBatch[#collisionBatch+1] = {Part = P[243], CanCollide = true} end if P[244] then collisionBatch[#collisionBatch+1] = {Part = P[244], CanCollide = true} end if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = true} end if P[246] then collisionBatch[#collisionBatch+1] = {Part = P[246], CanCollide = true} end if P[247] then collisionBatch[#collisionBatch+1] = {Part = P[247], CanCollide = true} end if P[249] then collisionBatch[#collisionBatch+1] = {Part = P[249], CanCollide = true} end if P[250] then collisionBatch[#collisionBatch+1] = {Part = P[250], CanCollide = true} end if P[251] then collisionBatch[#collisionBatch+1] = {Part = P[251], CanCollide = true} end if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end if P[253] then collisionBatch[#collisionBatch+1] = {Part = P[253], CanCollide = true} end if P[254] then collisionBatch[#collisionBatch+1] = {Part = P[254], CanCollide = true} end if P[255] then collisionBatch[#collisionBatch+1] = {Part = P[255], CanCollide = true} end if P[256] then collisionBatch[#collisionBatch+1] = {Part = P[256], CanCollide = true} end if P[257] then collisionBatch[#collisionBatch+1] = {Part = P[257], CanCollide = true} end if P[259] then collisionBatch[#collisionBatch+1] = {Part = P[259], CanCollide = true} end if P[260] then collisionBatch[#collisionBatch+1] = {Part = P[260], CanCollide = true} end if P[261] then collisionBatch[#collisionBatch+1] = {Part = P[261], CanCollide = true} end if P[263] then collisionBatch[#collisionBatch+1] = {Part = P[263], CanCollide = true} end if P[264] then collisionBatch[#collisionBatch+1] = {Part = P[264], CanCollide = true} end if P[265] then collisionBatch[#collisionBatch+1] = {Part = P[265], CanCollide = true} end if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = true} end if P[267] then collisionBatch[#collisionBatch+1] = {Part = P[267], CanCollide = true} end if P[268] then collisionBatch[#collisionBatch+1] = {Part = P[268], CanCollide = true} end if P[269] then collisionBatch[#collisionBatch+1] = {Part = P[269], CanCollide = true} end if P[270] then collisionBatch[#collisionBatch+1] = {Part = P[270], CanCollide = true} end if P[271] then collisionBatch[#collisionBatch+1] = {Part = P[271], CanCollide = true} end if P[273] then collisionBatch[#collisionBatch+1] = {Part = P[273], CanCollide = true} end if P[274] then collisionBatch[#collisionBatch+1] = {Part = P[274], CanCollide = true} end if P[275] then collisionBatch[#collisionBatch+1] = {Part = P[275], CanCollide = true} end if P[276] then collisionBatch[#collisionBatch+1] = {Part = P[276], CanCollide = true} end if P[277] then collisionBatch[#collisionBatch+1] = {Part = P[277], CanCollide = true} end if P[278] then collisionBatch[#collisionBatch+1] = {Part = P[278], CanCollide = true} end if P[279] then collisionBatch[#collisionBatch+1] = {Part = P[279], CanCollide = true} end if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end if P[281] then collisionBatch[#collisionBatch+1] = {Part = P[281], CanCollide = true} end if P[283] then collisionBatch[#collisionBatch+1] = {Part = P[283], CanCollide = true} end if P[284] then collisionBatch[#collisionBatch+1] = {Part = P[284], CanCollide = true} end if P[285] then collisionBatch[#collisionBatch+1] = {Part = P[285], CanCollide = true} end if P[288] then collisionBatch[#collisionBatch+1] = {Part = P[288], CanCollide = true} end if P[289] then collisionBatch[#collisionBatch+1] = {Part = P[289], CanCollide = true} end if P[290] then collisionBatch[#collisionBatch+1] = {Part = P[290], CanCollide = true} end if P[291] then collisionBatch[#collisionBatch+1] = {Part = P[291], CanCollide = true} end if P[292] then collisionBatch[#collisionBatch+1] = {Part = P[292], CanCollide = true} end if P[293] then collisionBatch[#collisionBatch+1] = {Part = P[293], CanCollide = true} end if P[295] then collisionBatch[#collisionBatch+1] = {Part = P[295], CanCollide = true} end if P[296] then collisionBatch[#collisionBatch+1] = {Part = P[296], CanCollide = true} end if P[297] then collisionBatch[#collisionBatch+1] = {Part = P[297], CanCollide = true} end if P[298] then collisionBatch[#collisionBatch+1] = {Part = P[298], CanCollide = true} end if P[299] then collisionBatch[#collisionBatch+1] = {Part = P[299], CanCollide = true} end if P[300] then collisionBatch[#collisionBatch+1] = {Part = P[300], CanCollide = true} end if P[302] then collisionBatch[#collisionBatch+1] = {Part = P[302], CanCollide = true} end if P[303] then collisionBatch[#collisionBatch+1] = {Part = P[303], CanCollide = true} end if P[304] then collisionBatch[#collisionBatch+1] = {Part = P[304], CanCollide = true} end if P[305] then collisionBatch[#collisionBatch+1] = {Part = P[305], CanCollide = true} end if P[306] then collisionBatch[#collisionBatch+1] = {Part = P[306], CanCollide = true} end if P[307] then collisionBatch[#collisionBatch+1] = {Part = P[307], CanCollide = true} end if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = true} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = true} end if P[311] then collisionBatch[#collisionBatch+1] = {Part = P[311], CanCollide = true} end if P[312] then collisionBatch[#collisionBatch+1] = {Part = P[312], CanCollide = true} end if P[313] then collisionBatch[#collisionBatch+1] = {Part = P[313], CanCollide = true} end if P[314] then collisionBatch[#collisionBatch+1] = {Part = P[314], CanCollide = true} end if P[316] then collisionBatch[#collisionBatch+1] = {Part = P[316], CanCollide = true} end if P[317] then collisionBatch[#collisionBatch+1] = {Part = P[317], CanCollide = true} end if P[318] then collisionBatch[#collisionBatch+1] = {Part = P[318], CanCollide = true} end if P[320] then collisionBatch[#collisionBatch+1] = {Part = P[320], CanCollide = true} end if P[321] then collisionBatch[#collisionBatch+1] = {Part = P[321], CanCollide = true} end if P[322] then collisionBatch[#collisionBatch+1] = {Part = P[322], CanCollide = true} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end if P[325] then collisionBatch[#collisionBatch+1] = {Part = P[325], CanCollide = true} end if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = true} end if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = true} end if P[328] then collisionBatch[#collisionBatch+1] = {Part = P[328], CanCollide = true} end if P[329] then collisionBatch[#collisionBatch+1] = {Part = P[329], CanCollide = true} end if P[330] then collisionBatch[#collisionBatch+1] = {Part = P[330], CanCollide = true} end if P[331] then collisionBatch[#collisionBatch+1] = {Part = P[331], CanCollide = true} end if P[332] then collisionBatch[#collisionBatch+1] = {Part = P[332], CanCollide = true} end if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end if P[335] then collisionBatch[#collisionBatch+1] = {Part = P[335], CanCollide = true} end if P[336] then collisionBatch[#collisionBatch+1] = {Part = P[336], CanCollide = true} end if P[337] then collisionBatch[#collisionBatch+1] = {Part = P[337], CanCollide = true} end if P[338] then collisionBatch[#collisionBatch+1] = {Part = P[338], CanCollide = true} end if P[339] then collisionBatch[#collisionBatch+1] = {Part = P[339], CanCollide = true} end if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end if P[342] then collisionBatch[#collisionBatch+1] = {Part = P[342], CanCollide = true} end if P[343] then collisionBatch[#collisionBatch+1] = {Part = P[343], CanCollide = true} end if P[344] then collisionBatch[#collisionBatch+1] = {Part = P[344], CanCollide = true} end if P[345] then collisionBatch[#collisionBatch+1] = {Part = P[345], CanCollide = true} end if P[346] then collisionBatch[#collisionBatch+1] = {Part = P[346], CanCollide = true} end if P[347] then collisionBatch[#collisionBatch+1] = {Part = P[347], CanCollide = true} end if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end if P[349] then collisionBatch[#collisionBatch+1] = {Part = P[349], CanCollide = true} end if P[351] then collisionBatch[#collisionBatch+1] = {Part = P[351], CanCollide = true} end if P[352] then collisionBatch[#collisionBatch+1] = {Part = P[352], CanCollide = true} end if P[353] then collisionBatch[#collisionBatch+1] = {Part = P[353], CanCollide = true} end if P[354] then collisionBatch[#collisionBatch+1] = {Part = P[354], CanCollide = true} end if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end if P[358] then collisionBatch[#collisionBatch+1] = {Part = P[358], CanCollide = true} end if P[359] then collisionBatch[#collisionBatch+1] = {Part = P[359], CanCollide = true} end if P[360] then collisionBatch[#collisionBatch+1] = {Part = P[360], CanCollide = true} end if P[363] then collisionBatch[#collisionBatch+1] = {Part = P[363], CanCollide = true} end if P[364] then collisionBatch[#collisionBatch+1] = {Part = P[364], CanCollide = true} end if P[366] then collisionBatch[#collisionBatch+1] = {Part = P[366], CanCollide = true} end if P[367] then collisionBatch[#collisionBatch+1] = {Part = P[367], CanCollide = true} end if P[368] then collisionBatch[#collisionBatch+1] = {Part = P[368], CanCollide = true} end if P[369] then collisionBatch[#collisionBatch+1] = {Part = P[369], CanCollide = true} end if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end if P[372] then collisionBatch[#collisionBatch+1] = {Part = P[372], CanCollide = true} end if P[373] then collisionBatch[#collisionBatch+1] = {Part = P[373], CanCollide = true} end if P[374] then collisionBatch[#collisionBatch+1] = {Part = P[374], CanCollide = true} end if P[375] then collisionBatch[#collisionBatch+1] = {Part = P[375], CanCollide = true} end if P[376] then collisionBatch[#collisionBatch+1] = {Part = P[376], CanCollide = true} end if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = true} end if P[378] then collisionBatch[#collisionBatch+1] = {Part = P[378], CanCollide = true} end if P[379] then collisionBatch[#collisionBatch+1] = {Part = P[379], CanCollide = true} end if P[380] then collisionBatch[#collisionBatch+1] = {Part = P[380], CanCollide = true} end if P[382] then collisionBatch[#collisionBatch+1] = {Part = P[382], CanCollide = true} end if P[383] then collisionBatch[#collisionBatch+1] = {Part = P[383], CanCollide = true} end if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end if P[385] then collisionBatch[#collisionBatch+1] = {Part = P[385], CanCollide = true} end if P[386] then collisionBatch[#collisionBatch+1] = {Part = P[386], CanCollide = true} end if P[387] then collisionBatch[#collisionBatch+1] = {Part = P[387], CanCollide = true} end if P[388] then collisionBatch[#collisionBatch+1] = {Part = P[388], CanCollide = true} end if P[389] then collisionBatch[#collisionBatch+1] = {Part = P[389], CanCollide = true} end if P[390] then collisionBatch[#collisionBatch+1] = {Part = P[390], CanCollide = true} end if P[392] then collisionBatch[#collisionBatch+1] = {Part = P[392], CanCollide = true} end if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end if P[394] then collisionBatch[#collisionBatch+1] = {Part = P[394], CanCollide = true} end if P[395] then collisionBatch[#collisionBatch+1] = {Part = P[395], CanCollide = true} end if P[396] then collisionBatch[#collisionBatch+1] = {Part = P[396], CanCollide = true} end if P[397] then collisionBatch[#collisionBatch+1] = {Part = P[397], CanCollide = true} end if P[398] then collisionBatch[#collisionBatch+1] = {Part = P[398], CanCollide = true} end if P[399] then collisionBatch[#collisionBatch+1] = {Part = P[399], CanCollide = true} end if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end if P[402] then collisionBatch[#collisionBatch+1] = {Part = P[402], CanCollide = true} end if P[403] then collisionBatch[#collisionBatch+1] = {Part = P[403], CanCollide = true} end if P[404] then collisionBatch[#collisionBatch+1] = {Part = P[404], CanCollide = true} end if P[405] then collisionBatch[#collisionBatch+1] = {Part = P[405], CanCollide = true} end if P[406] then collisionBatch[#collisionBatch+1] = {Part = P[406], CanCollide = true} end if P[407] then collisionBatch[#collisionBatch+1] = {Part = P[407], CanCollide = true} end if P[408] then collisionBatch[#collisionBatch+1] = {Part = P[408], CanCollide = true} end if P[409] then collisionBatch[#collisionBatch+1] = {Part = P[409], CanCollide = true} end if P[410] then collisionBatch[#collisionBatch+1] = {Part = P[410], CanCollide = true} end if P[413] then collisionBatch[#collisionBatch+1] = {Part = P[413], CanCollide = true} end if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = true} end if P[416] then collisionBatch[#collisionBatch+1] = {Part = P[416], CanCollide = true} end if P[417] then collisionBatch[#collisionBatch+1] = {Part = P[417], CanCollide = true} end if P[418] then collisionBatch[#collisionBatch+1] = {Part = P[418], CanCollide = true} end if P[419] then collisionBatch[#collisionBatch+1] = {Part = P[419], CanCollide = true} end if P[420] then collisionBatch[#collisionBatch+1] = {Part = P[420], CanCollide = true} end if P[423] then collisionBatch[#collisionBatch+1] = {Part = P[423], CanCollide = true} end if P[424] then collisionBatch[#collisionBatch+1] = {Part = P[424], CanCollide = true} end if P[426] then collisionBatch[#collisionBatch+1] = {Part = P[426], CanCollide = true} end if P[427] then collisionBatch[#collisionBatch+1] = {Part = P[427], CanCollide = true} end if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end if P[429] then collisionBatch[#collisionBatch+1] = {Part = P[429], CanCollide = true} end if P[430] then collisionBatch[#collisionBatch+1] = {Part = P[430], CanCollide = true} end if P[433] then collisionBatch[#collisionBatch+1] = {Part = P[433], CanCollide = true} end if P[434] then collisionBatch[#collisionBatch+1] = {Part = P[434], CanCollide = true} end if P[436] then collisionBatch[#collisionBatch+1] = {Part = P[436], CanCollide = true} end if P[437] then collisionBatch[#collisionBatch+1] = {Part = P[437], CanCollide = true} end if P[438] then collisionBatch[#collisionBatch+1] = {Part = P[438], CanCollide = true} end if P[439] then collisionBatch[#collisionBatch+1] = {Part = P[439], CanCollide = true} end if P[440] then collisionBatch[#collisionBatch+1] = {Part = P[440], CanCollide = true} end if P[442] then collisionBatch[#collisionBatch+1] = {Part = P[442], CanCollide = true} end if P[443] then collisionBatch[#collisionBatch+1] = {Part = P[443], CanCollide = true} end if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end if P[446] then collisionBatch[#collisionBatch+1] = {Part = P[446], CanCollide = true} end if P[447] then collisionBatch[#collisionBatch+1] = {Part = P[447], CanCollide = true} end if P[448] then collisionBatch[#collisionBatch+1] = {Part = P[448], CanCollide = true} end if P[449] then collisionBatch[#collisionBatch+1] = {Part = P[449], CanCollide = true} end if P[450] then collisionBatch[#collisionBatch+1] = {Part = P[450], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end if P[453] then collisionBatch[#collisionBatch+1] = {Part = P[453], CanCollide = true} end if P[454] then collisionBatch[#collisionBatch+1] = {Part = P[454], CanCollide = true} end if P[455] then collisionBatch[#collisionBatch+1] = {Part = P[455], CanCollide = true} end if P[456] then collisionBatch[#collisionBatch+1] = {Part = P[456], CanCollide = true} end if P[457] then collisionBatch[#collisionBatch+1] = {Part = P[457], CanCollide = true} end if P[458] then collisionBatch[#collisionBatch+1] = {Part = P[458], CanCollide = true} end if P[459] then collisionBatch[#collisionBatch+1] = {Part = P[459], CanCollide = true} end if P[460] then collisionBatch[#collisionBatch+1] = {Part = P[460], CanCollide = true} end if P[461] then collisionBatch[#collisionBatch+1] = {Part = P[461], CanCollide = true} end if P[463] then collisionBatch[#collisionBatch+1] = {Part = P[463], CanCollide = true} end if P[464] then collisionBatch[#collisionBatch+1] = {Part = P[464], CanCollide = true} end if P[465] then collisionBatch[#collisionBatch+1] = {Part = P[465], CanCollide = true} end if P[466] then collisionBatch[#collisionBatch+1] = {Part = P[466], CanCollide = true} end if P[467] then collisionBatch[#collisionBatch+1] = {Part = P[467], CanCollide = true} end if P[468] then collisionBatch[#collisionBatch+1] = {Part = P[468], CanCollide = true} end if P[469] then collisionBatch[#collisionBatch+1] = {Part = P[469], CanCollide = true} end if P[470] then collisionBatch[#collisionBatch+1] = {Part = P[470], CanCollide = true} end if P[471] then collisionBatch[#collisionBatch+1] = {Part = P[471], CanCollide = true} end if P[473] then collisionBatch[#collisionBatch+1] = {Part = P[473], CanCollide = true} end if P[474] then collisionBatch[#collisionBatch+1] = {Part = P[474], CanCollide = true} end if P[475] then collisionBatch[#collisionBatch+1] = {Part = P[475], CanCollide = true} end if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end if P[477] then collisionBatch[#collisionBatch+1] = {Part = P[477], CanCollide = true} end if P[478] then collisionBatch[#collisionBatch+1] = {Part = P[478], CanCollide = true} end if P[479] then collisionBatch[#collisionBatch+1] = {Part = P[479], CanCollide = true} end if P[480] then collisionBatch[#collisionBatch+1] = {Part = P[480], CanCollide = true} end if P[481] then collisionBatch[#collisionBatch+1] = {Part = P[481], CanCollide = true} end if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = true} end if P[484] then collisionBatch[#collisionBatch+1] = {Part = P[484], CanCollide = true} end if P[485] then collisionBatch[#collisionBatch+1] = {Part = P[485], CanCollide = true} end if P[486] then collisionBatch[#collisionBatch+1] = {Part = P[486], CanCollide = true} end if P[487] then collisionBatch[#collisionBatch+1] = {Part = P[487], CanCollide = true} end if P[488] then collisionBatch[#collisionBatch+1] = {Part = P[488], CanCollide = true} end if P[489] then collisionBatch[#collisionBatch+1] = {Part = P[489], CanCollide = true} end if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end if P[491] then collisionBatch[#collisionBatch+1] = {Part = P[491], CanCollide = true} end if P[493] then collisionBatch[#collisionBatch+1] = {Part = P[493], CanCollide = true} end if P[494] then collisionBatch[#collisionBatch+1] = {Part = P[494], CanCollide = true} end if P[495] then collisionBatch[#collisionBatch+1] = {Part = P[495], CanCollide = true} end if P[496] then collisionBatch[#collisionBatch+1] = {Part = P[496], CanCollide = true} end if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end if P[498] then collisionBatch[#collisionBatch+1] = {Part = P[498], CanCollide = true} end if P[499] then collisionBatch[#collisionBatch+1] = {Part = P[499], CanCollide = true} end if P[500] then collisionBatch[#collisionBatch+1] = {Part = P[500], CanCollide = true} end if P[501] then collisionBatch[#collisionBatch+1] = {Part = P[501], CanCollide = true} end if P[503] then collisionBatch[#collisionBatch+1] = {Part = P[503], CanCollide = true} end if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end if P[505] then collisionBatch[#collisionBatch+1] = {Part = P[505], CanCollide = true} end if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = true} end if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end if P[508] then collisionBatch[#collisionBatch+1] = {Part = P[508], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[510] then collisionBatch[#collisionBatch+1] = {Part = P[510], CanCollide = true} end if P[511] then collisionBatch[#collisionBatch+1] = {Part = P[511], CanCollide = true} end if P[514] then collisionBatch[#collisionBatch+1] = {Part = P[514], CanCollide = true} end if P[515] then collisionBatch[#collisionBatch+1] = {Part = P[515], CanCollide = true} end if P[517] then collisionBatch[#collisionBatch+1] = {Part = P[517], CanCollide = true} end if P[518] then collisionBatch[#collisionBatch+1] = {Part = P[518], CanCollide = true} end if P[519] then collisionBatch[#collisionBatch+1] = {Part = P[519], CanCollide = true} end if P[520] then collisionBatch[#collisionBatch+1] = {Part = P[520], CanCollide = true} end if P[521] then collisionBatch[#collisionBatch+1] = {Part = P[521], CanCollide = true} end if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end if P[524] then collisionBatch[#collisionBatch+1] = {Part = P[524], CanCollide = true} end if P[525] then collisionBatch[#collisionBatch+1] = {Part = P[525], CanCollide = true} end if P[526] then collisionBatch[#collisionBatch+1] = {Part = P[526], CanCollide = true} end if P[527] then collisionBatch[#collisionBatch+1] = {Part = P[527], CanCollide = true} end if P[528] then collisionBatch[#collisionBatch+1] = {Part = P[528], CanCollide = true} end if P[529] then collisionBatch[#collisionBatch+1] = {Part = P[529], CanCollide = true} end if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end if P[531] then collisionBatch[#collisionBatch+1] = {Part = P[531], CanCollide = true} end if P[533] then collisionBatch[#collisionBatch+1] = {Part = P[533], CanCollide = true} end if P[534] then collisionBatch[#collisionBatch+1] = {Part = P[534], CanCollide = true} end if P[535] then collisionBatch[#collisionBatch+1] = {Part = P[535], CanCollide = true} end if P[536] then collisionBatch[#collisionBatch+1] = {Part = P[536], CanCollide = true} end if P[537] then collisionBatch[#collisionBatch+1] = {Part = P[537], CanCollide = true} end if P[538] then collisionBatch[#collisionBatch+1] = {Part = P[538], CanCollide = true} end if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end if P[540] then collisionBatch[#collisionBatch+1] = {Part = P[540], CanCollide = true} end if P[541] then collisionBatch[#collisionBatch+1] = {Part = P[541], CanCollide = true} end if P[543] then collisionBatch[#collisionBatch+1] = {Part = P[543], CanCollide = true} end if P[544] then collisionBatch[#collisionBatch+1] = {Part = P[544], CanCollide = true} end if P[545] then collisionBatch[#collisionBatch+1] = {Part = P[545], CanCollide = true} end if P[547] then collisionBatch[#collisionBatch+1] = {Part = P[547], CanCollide = true} end if P[548] then collisionBatch[#collisionBatch+1] = {Part = P[548], CanCollide = true} end if P[549] then collisionBatch[#collisionBatch+1] = {Part = P[549], CanCollide = true} end if P[550] then collisionBatch[#collisionBatch+1] = {Part = P[550], CanCollide = true} end if P[551] then collisionBatch[#collisionBatch+1] = {Part = P[551], CanCollide = true} end if P[552] then collisionBatch[#collisionBatch+1] = {Part = P[552], CanCollide = true} end if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end if P[554] then collisionBatch[#collisionBatch+1] = {Part = P[554], CanCollide = true} end if P[555] then collisionBatch[#collisionBatch+1] = {Part = P[555], CanCollide = true} end if P[557] then collisionBatch[#collisionBatch+1] = {Part = P[557], CanCollide = true} end if P[558] then collisionBatch[#collisionBatch+1] = {Part = P[558], CanCollide = true} end if P[559] then collisionBatch[#collisionBatch+1] = {Part = P[559], CanCollide = true} end if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end if P[561] then collisionBatch[#collisionBatch+1] = {Part = P[561], CanCollide = true} end if P[562] then collisionBatch[#collisionBatch+1] = {Part = P[562], CanCollide = true} end if P[563] then collisionBatch[#collisionBatch+1] = {Part = P[563], CanCollide = true} end if P[564] then collisionBatch[#collisionBatch+1] = {Part = P[564], CanCollide = true} end if P[565] then collisionBatch[#collisionBatch+1] = {Part = P[565], CanCollide = true} end if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end if P[568] then collisionBatch[#collisionBatch+1] = {Part = P[568], CanCollide = true} end if P[569] then collisionBatch[#collisionBatch+1] = {Part = P[569], CanCollide = true} end if P[572] then collisionBatch[#collisionBatch+1] = {Part = P[572], CanCollide = true} end if P[573] then collisionBatch[#collisionBatch+1] = {Part = P[573], CanCollide = true} end if P[575] then collisionBatch[#collisionBatch+1] = {Part = P[575], CanCollide = true} end if P[576] then collisionBatch[#collisionBatch+1] = {Part = P[576], CanCollide = true} end if P[577] then collisionBatch[#collisionBatch+1] = {Part = P[577], CanCollide = true} end if P[578] then collisionBatch[#collisionBatch+1] = {Part = P[578], CanCollide = true} end if P[579] then collisionBatch[#collisionBatch+1] = {Part = P[579], CanCollide = true} end if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end if P[582] then collisionBatch[#collisionBatch+1] = {Part = P[582], CanCollide = true} end if P[583] then collisionBatch[#collisionBatch+1] = {Part = P[583], CanCollide = true} end if P[584] then collisionBatch[#collisionBatch+1] = {Part = P[584], CanCollide = true} end if P[585] then collisionBatch[#collisionBatch+1] = {Part = P[585], CanCollide = true} end if P[586] then collisionBatch[#collisionBatch+1] = {Part = P[586], CanCollide = true} end if P[587] then collisionBatch[#collisionBatch+1] = {Part = P[587], CanCollide = true} end if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end if P[589] then collisionBatch[#collisionBatch+1] = {Part = P[589], CanCollide = true} end if P[590] then collisionBatch[#collisionBatch+1] = {Part = P[590], CanCollide = true} end if P[591] then collisionBatch[#collisionBatch+1] = {Part = P[591], CanCollide = true} end if P[592] then collisionBatch[#collisionBatch+1] = {Part = P[592], CanCollide = true} end if P[593] then collisionBatch[#collisionBatch+1] = {Part = P[593], CanCollide = true} end if P[594] then collisionBatch[#collisionBatch+1] = {Part = P[594], CanCollide = true} end if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end if P[596] then collisionBatch[#collisionBatch+1] = {Part = P[596], CanCollide = true} end if P[597] then collisionBatch[#collisionBatch+1] = {Part = P[597], CanCollide = true} end if P[598] then collisionBatch[#collisionBatch+1] = {Part = P[598], CanCollide = true} end if P[599] then collisionBatch[#collisionBatch+1] = {Part = P[599], CanCollide = true} end if P[600] then collisionBatch[#collisionBatch+1] = {Part = P[600], CanCollide = true} end if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end if P[603] then collisionBatch[#collisionBatch+1] = {Part = P[603], CanCollide = true} end if P[604] then collisionBatch[#collisionBatch+1] = {Part = P[604], CanCollide = true} end if P[607] then collisionBatch[#collisionBatch+1] = {Part = P[607], CanCollide = true} end if P[608] then collisionBatch[#collisionBatch+1] = {Part = P[608], CanCollide = true} end if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end if P[610] then collisionBatch[#collisionBatch+1] = {Part = P[610], CanCollide = true} end if P[611] then collisionBatch[#collisionBatch+1] = {Part = P[611], CanCollide = true} end if P[612] then collisionBatch[#collisionBatch+1] = {Part = P[612], CanCollide = true} end if P[614] then collisionBatch[#collisionBatch+1] = {Part = P[614], CanCollide = true} end if P[615] then collisionBatch[#collisionBatch+1] = {Part = P[615], CanCollide = true} end if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end if P[618] then collisionBatch[#collisionBatch+1] = {Part = P[618], CanCollide = true} end if P[619] then collisionBatch[#collisionBatch+1] = {Part = P[619], CanCollide = true} end if P[621] then collisionBatch[#collisionBatch+1] = {Part = P[621], CanCollide = true} end if P[622] then collisionBatch[#collisionBatch+1] = {Part = P[622], CanCollide = true} end if P[623] then collisionBatch[#collisionBatch+1] = {Part = P[623], CanCollide = true} end if P[624] then collisionBatch[#collisionBatch+1] = {Part = P[624], CanCollide = true} end if P[625] then collisionBatch[#collisionBatch+1] = {Part = P[625], CanCollide = true} end if P[626] then collisionBatch[#collisionBatch+1] = {Part = P[626], CanCollide = true} end if P[628] then collisionBatch[#collisionBatch+1] = {Part = P[628], CanCollide = true} end if P[629] then collisionBatch[#collisionBatch+1] = {Part = P[629], CanCollide = true} end if P[630] then collisionBatch[#collisionBatch+1] = {Part = P[630], CanCollide = true} end if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end if P[632] then collisionBatch[#collisionBatch+1] = {Part = P[632], CanCollide = true} end if P[633] then collisionBatch[#collisionBatch+1] = {Part = P[633], CanCollide = true} end if P[635] then collisionBatch[#collisionBatch+1] = {Part = P[635], CanCollide = true} end if P[636] then collisionBatch[#collisionBatch+1] = {Part = P[636], CanCollide = true} end if P[637] then collisionBatch[#collisionBatch+1] = {Part = P[637], CanCollide = true} end if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end if P[639] then collisionBatch[#collisionBatch+1] = {Part = P[639], CanCollide = true} end if P[640] then collisionBatch[#collisionBatch+1] = {Part = P[640], CanCollide = true} end if P[642] then collisionBatch[#collisionBatch+1] = {Part = P[642], CanCollide = true} end if P[643] then collisionBatch[#collisionBatch+1] = {Part = P[643], CanCollide = true} end if P[644] then collisionBatch[#collisionBatch+1] = {Part = P[644], CanCollide = true} end if P[645] then collisionBatch[#collisionBatch+1] = {Part = P[645], CanCollide = true} end if P[646] then collisionBatch[#collisionBatch+1] = {Part = P[646], CanCollide = true} end if P[647] then collisionBatch[#collisionBatch+1] = {Part = P[647], CanCollide = true} end if P[649] then collisionBatch[#collisionBatch+1] = {Part = P[649], CanCollide = true} end if P[650] then collisionBatch[#collisionBatch+1] = {Part = P[650], CanCollide = true} end if P[651] then collisionBatch[#collisionBatch+1] = {Part = P[651], CanCollide = true} end if P[653] then collisionBatch[#collisionBatch+1] = {Part = P[653], CanCollide = true} end if P[654] then collisionBatch[#collisionBatch+1] = {Part = P[654], CanCollide = true} end if P[655] then collisionBatch[#collisionBatch+1] = {Part = P[655], CanCollide = true} end if P[656] then collisionBatch[#collisionBatch+1] = {Part = P[656], CanCollide = true} end if P[657] then collisionBatch[#collisionBatch+1] = {Part = P[657], CanCollide = true} end if P[658] then collisionBatch[#collisionBatch+1] = {Part = P[658], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[661] then collisionBatch[#collisionBatch+1] = {Part = P[661], CanCollide = true} end if P[663] then collisionBatch[#collisionBatch+1] = {Part = P[663], CanCollide = true} end if P[664] then collisionBatch[#collisionBatch+1] = {Part = P[664], CanCollide = true} end if P[665] then collisionBatch[#collisionBatch+1] = {Part = P[665], CanCollide = true} end if P[666] then collisionBatch[#collisionBatch+1] = {Part = P[666], CanCollide = true} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end if P[668] then collisionBatch[#collisionBatch+1] = {Part = P[668], CanCollide = true} end if P[669] then collisionBatch[#collisionBatch+1] = {Part = P[669], CanCollide = true} end if P[670] then collisionBatch[#collisionBatch+1] = {Part = P[670], CanCollide = true} end if P[671] then collisionBatch[#collisionBatch+1] = {Part = P[671], CanCollide = true} end if P[673] then collisionBatch[#collisionBatch+1] = {Part = P[673], CanCollide = true} end if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end if P[675] then collisionBatch[#collisionBatch+1] = {Part = P[675], CanCollide = true} end if P[678] then collisionBatch[#collisionBatch+1] = {Part = P[678], CanCollide = true} end if P[679] then collisionBatch[#collisionBatch+1] = {Part = P[679], CanCollide = true} end if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end if P[682] then collisionBatch[#collisionBatch+1] = {Part = P[682], CanCollide = true} end if P[683] then collisionBatch[#collisionBatch+1] = {Part = P[683], CanCollide = true} end if P[684] then collisionBatch[#collisionBatch+1] = {Part = P[684], CanCollide = true} end if P[685] then collisionBatch[#collisionBatch+1] = {Part = P[685], CanCollide = true} end if P[687] then collisionBatch[#collisionBatch+1] = {Part = P[687], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[689] then collisionBatch[#collisionBatch+1] = {Part = P[689], CanCollide = true} end if P[690] then collisionBatch[#collisionBatch+1] = {Part = P[690], CanCollide = true} end if P[691] then collisionBatch[#collisionBatch+1] = {Part = P[691], CanCollide = true} end if P[692] then collisionBatch[#collisionBatch+1] = {Part = P[692], CanCollide = true} end if P[693] then collisionBatch[#collisionBatch+1] = {Part = P[693], CanCollide = true} end if P[694] then collisionBatch[#collisionBatch+1] = {Part = P[694], CanCollide = true} end if P[695] then collisionBatch[#collisionBatch+1] = {Part = P[695], CanCollide = true} end if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end if P[698] then collisionBatch[#collisionBatch+1] = {Part = P[698], CanCollide = true} end if P[699] then collisionBatch[#collisionBatch+1] = {Part = P[699], CanCollide = true} end if P[702] then collisionBatch[#collisionBatch+1] = {Part = P[702], CanCollide = true} end if P[703] then collisionBatch[#collisionBatch+1] = {Part = P[703], CanCollide = true} end if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end if P[705] then collisionBatch[#collisionBatch+1] = {Part = P[705], CanCollide = true} end if P[706] then collisionBatch[#collisionBatch+1] = {Part = P[706], CanCollide = true} end if P[707] then collisionBatch[#collisionBatch+1] = {Part = P[707], CanCollide = true} end if P[709] then collisionBatch[#collisionBatch+1] = {Part = P[709], CanCollide = true} end if P[710] then collisionBatch[#collisionBatch+1] = {Part = P[710], CanCollide = true} end if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end if P[712] then collisionBatch[#collisionBatch+1] = {Part = P[712], CanCollide = true} end if P[713] then collisionBatch[#collisionBatch+1] = {Part = P[713], CanCollide = true} end if P[714] then collisionBatch[#collisionBatch+1] = {Part = P[714], CanCollide = true} end if P[716] then collisionBatch[#collisionBatch+1] = {Part = P[716], CanCollide = true} end if P[717] then collisionBatch[#collisionBatch+1] = {Part = P[717], CanCollide = true} end if P[718] then collisionBatch[#collisionBatch+1] = {Part = P[718], CanCollide = true} end if P[719] then collisionBatch[#collisionBatch+1] = {Part = P[719], CanCollide = true} end if P[720] then collisionBatch[#collisionBatch+1] = {Part = P[720], CanCollide = true} end if P[721] then collisionBatch[#collisionBatch+1] = {Part = P[721], CanCollide = true} end if P[723] then collisionBatch[#collisionBatch+1] = {Part = P[723], CanCollide = true} end if P[724] then collisionBatch[#collisionBatch+1] = {Part = P[724], CanCollide = true} end if P[725] then collisionBatch[#collisionBatch+1] = {Part = P[725], CanCollide = true} end if P[726] then collisionBatch[#collisionBatch+1] = {Part = P[726], CanCollide = true} end if P[727] then collisionBatch[#collisionBatch+1] = {Part = P[727], CanCollide = true} end if P[728] then collisionBatch[#collisionBatch+1] = {Part = P[728], CanCollide = true} end if P[730] then collisionBatch[#collisionBatch+1] = {Part = P[730], CanCollide = true} end if P[731] then collisionBatch[#collisionBatch+1] = {Part = P[731], CanCollide = true} end if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end if P[733] then collisionBatch[#collisionBatch+1] = {Part = P[733], CanCollide = true} end if P[734] then collisionBatch[#collisionBatch+1] = {Part = P[734], CanCollide = true} end if P[735] then collisionBatch[#collisionBatch+1] = {Part = P[735], CanCollide = true} end if P[736] then collisionBatch[#collisionBatch+1] = {Part = P[736], CanCollide = true} end if P[737] then collisionBatch[#collisionBatch+1] = {Part = P[737], CanCollide = true} end if P[738] then collisionBatch[#collisionBatch+1] = {Part = P[738], CanCollide = true} end if P[740] then collisionBatch[#collisionBatch+1] = {Part = P[740], CanCollide = true} end if P[741] then collisionBatch[#collisionBatch+1] = {Part = P[741], CanCollide = true} end if P[742] then collisionBatch[#collisionBatch+1] = {Part = P[742], CanCollide = true} end if P[743] then collisionBatch[#collisionBatch+1] = {Part = P[743], CanCollide = true} end if P[744] then collisionBatch[#collisionBatch+1] = {Part = P[744], CanCollide = true} end if P[745] then collisionBatch[#collisionBatch+1] = {Part = P[745], CanCollide = true} end if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end if P[747] then collisionBatch[#collisionBatch+1] = {Part = P[747], CanCollide = true} end if P[748] then collisionBatch[#collisionBatch+1] = {Part = P[748], CanCollide = true} end if P[750] then collisionBatch[#collisionBatch+1] = {Part = P[750], CanCollide = true} end if P[751] then collisionBatch[#collisionBatch+1] = {Part = P[751], CanCollide = true} end if P[752] then collisionBatch[#collisionBatch+1] = {Part = P[752], CanCollide = true} end if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end if P[754] then collisionBatch[#collisionBatch+1] = {Part = P[754], CanCollide = true} end if P[755] then collisionBatch[#collisionBatch+1] = {Part = P[755], CanCollide = true} end if P[756] then collisionBatch[#collisionBatch+1] = {Part = P[756], CanCollide = true} end if P[757] then collisionBatch[#collisionBatch+1] = {Part = P[757], CanCollide = true} end if P[758] then collisionBatch[#collisionBatch+1] = {Part = P[758], CanCollide = true} end if P[760] then collisionBatch[#collisionBatch+1] = {Part = P[760], CanCollide = true} end if P[761] then collisionBatch[#collisionBatch+1] = {Part = P[761], CanCollide = true} end if P[762] then collisionBatch[#collisionBatch+1] = {Part = P[762], CanCollide = true} end if P[764] then collisionBatch[#collisionBatch+1] = {Part = P[764], CanCollide = true} end if P[765] then collisionBatch[#collisionBatch+1] = {Part = P[765], CanCollide = true} end if P[766] then collisionBatch[#collisionBatch+1] = {Part = P[766], CanCollide = true} end if P[769] then collisionBatch[#collisionBatch+1] = {Part = P[769], CanCollide = true} end if P[770] then collisionBatch[#collisionBatch+1] = {Part = P[770], CanCollide = true} end if P[772] then collisionBatch[#collisionBatch+1] = {Part = P[772], CanCollide = true} end if P[773] then collisionBatch[#collisionBatch+1] = {Part = P[773], CanCollide = true} end if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end if P[775] then collisionBatch[#collisionBatch+1] = {Part = P[775], CanCollide = true} end if P[776] then collisionBatch[#collisionBatch+1] = {Part = P[776], CanCollide = true} end if P[778] then collisionBatch[#collisionBatch+1] = {Part = P[778], CanCollide = true} end if P[779] then collisionBatch[#collisionBatch+1] = {Part = P[779], CanCollide = true} end if P[780] then collisionBatch[#collisionBatch+1] = {Part = P[780], CanCollide = true} end if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end if P[782] then collisionBatch[#collisionBatch+1] = {Part = P[782], CanCollide = true} end if P[783] then collisionBatch[#collisionBatch+1] = {Part = P[783], CanCollide = true} end if P[785] then collisionBatch[#collisionBatch+1] = {Part = P[785], CanCollide = true} end if P[786] then collisionBatch[#collisionBatch+1] = {Part = P[786], CanCollide = true} end if P[787] then collisionBatch[#collisionBatch+1] = {Part = P[787], CanCollide = true} end if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end if P[789] then collisionBatch[#collisionBatch+1] = {Part = P[789], CanCollide = true} end if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[792] then collisionBatch[#collisionBatch+1] = {Part = P[792], CanCollide = true} end if P[793] then collisionBatch[#collisionBatch+1] = {Part = P[793], CanCollide = true} end if P[795] then collisionBatch[#collisionBatch+1] = {Part = P[795], CanCollide = true} end if P[796] then collisionBatch[#collisionBatch+1] = {Part = P[796], CanCollide = true} end if P[797] then collisionBatch[#collisionBatch+1] = {Part = P[797], CanCollide = true} end if P[799] then collisionBatch[#collisionBatch+1] = {Part = P[799], CanCollide = true} end if P[800] then collisionBatch[#collisionBatch+1] = {Part = P[800], CanCollide = true} end if P[801] then collisionBatch[#collisionBatch+1] = {Part = P[801], CanCollide = true} end if P[802] then collisionBatch[#collisionBatch+1] = {Part = P[802], CanCollide = true} end if P[803] then collisionBatch[#collisionBatch+1] = {Part = P[803], CanCollide = true} end if P[804] then collisionBatch[#collisionBatch+1] = {Part = P[804], CanCollide = true} end if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end if P[806] then collisionBatch[#collisionBatch+1] = {Part = P[806], CanCollide = true} end if P[807] then collisionBatch[#collisionBatch+1] = {Part = P[807], CanCollide = true} end if P[809] then collisionBatch[#collisionBatch+1] = {Part = P[809], CanCollide = true} end if P[810] then collisionBatch[#collisionBatch+1] = {Part = P[810], CanCollide = true} end if P[811] then collisionBatch[#collisionBatch+1] = {Part = P[811], CanCollide = true} end if P[813] then collisionBatch[#collisionBatch+1] = {Part = P[813], CanCollide = true} end if P[814] then collisionBatch[#collisionBatch+1] = {Part = P[814], CanCollide = true} end if P[815] then collisionBatch[#collisionBatch+1] = {Part = P[815], CanCollide = true} end if P[816] then collisionBatch[#collisionBatch+1] = {Part = P[816], CanCollide = true} end if P[817] then collisionBatch[#collisionBatch+1] = {Part = P[817], CanCollide = true} end if P[818] then collisionBatch[#collisionBatch+1] = {Part = P[818], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[820] then collisionBatch[#collisionBatch+1] = {Part = P[820], CanCollide = true} end if P[821] then collisionBatch[#collisionBatch+1] = {Part = P[821], CanCollide = true} end if P[823] then collisionBatch[#collisionBatch+1] = {Part = P[823], CanCollide = true} end if P[824] then collisionBatch[#collisionBatch+1] = {Part = P[824], CanCollide = true} end if P[825] then collisionBatch[#collisionBatch+1] = {Part = P[825], CanCollide = true} end if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end if P[827] then collisionBatch[#collisionBatch+1] = {Part = P[827], CanCollide = true} end if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end if P[829] then collisionBatch[#collisionBatch+1] = {Part = P[829], CanCollide = true} end if P[830] then collisionBatch[#collisionBatch+1] = {Part = P[830], CanCollide = true} end if P[831] then collisionBatch[#collisionBatch+1] = {Part = P[831], CanCollide = true} end if P[833] then collisionBatch[#collisionBatch+1] = {Part = P[833], CanCollide = true} end if P[834] then collisionBatch[#collisionBatch+1] = {Part = P[834], CanCollide = true} end if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end if P[836] then collisionBatch[#collisionBatch+1] = {Part = P[836], CanCollide = true} end if P[837] then collisionBatch[#collisionBatch+1] = {Part = P[837], CanCollide = true} end if P[838] then collisionBatch[#collisionBatch+1] = {Part = P[838], CanCollide = true} end if P[839] then collisionBatch[#collisionBatch+1] = {Part = P[839], CanCollide = true} end if P[840] then collisionBatch[#collisionBatch+1] = {Part = P[840], CanCollide = true} end if P[841] then collisionBatch[#collisionBatch+1] = {Part = P[841], CanCollide = true} end if P[843] then collisionBatch[#collisionBatch+1] = {Part = P[843], CanCollide = true} end if P[844] then collisionBatch[#collisionBatch+1] = {Part = P[844], CanCollide = true} end if P[845] then collisionBatch[#collisionBatch+1] = {Part = P[845], CanCollide = true} end if P[847] then collisionBatch[#collisionBatch+1] = {Part = P[847], CanCollide = true} end if P[848] then collisionBatch[#collisionBatch+1] = {Part = P[848], CanCollide = true} end if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end if P[850] then collisionBatch[#collisionBatch+1] = {Part = P[850], CanCollide = true} end if P[851] then collisionBatch[#collisionBatch+1] = {Part = P[851], CanCollide = true} end if P[852] then collisionBatch[#collisionBatch+1] = {Part = P[852], CanCollide = true} end if P[853] then collisionBatch[#collisionBatch+1] = {Part = P[853], CanCollide = true} end if P[854] then collisionBatch[#collisionBatch+1] = {Part = P[854], CanCollide = true} end if P[855] then collisionBatch[#collisionBatch+1] = {Part = P[855], CanCollide = true} end if P[858] then collisionBatch[#collisionBatch+1] = {Part = P[858], CanCollide = true} end if P[859] then collisionBatch[#collisionBatch+1] = {Part = P[859], CanCollide = true} end if P[861] then collisionBatch[#collisionBatch+1] = {Part = P[861], CanCollide = true} end if P[862] then collisionBatch[#collisionBatch+1] = {Part = P[862], CanCollide = true} end if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end if P[864] then collisionBatch[#collisionBatch+1] = {Part = P[864], CanCollide = true} end if P[865] then collisionBatch[#collisionBatch+1] = {Part = P[865], CanCollide = true} end if P[867] then collisionBatch[#collisionBatch+1] = {Part = P[867], CanCollide = true} end if P[868] then collisionBatch[#collisionBatch+1] = {Part = P[868], CanCollide = true} end if P[869] then collisionBatch[#collisionBatch+1] = {Part = P[869], CanCollide = true} end if P[871] then collisionBatch[#collisionBatch+1] = {Part = P[871], CanCollide = true} end if P[872] then collisionBatch[#collisionBatch+1] = {Part = P[872], CanCollide = true} end if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end if P[874] then collisionBatch[#collisionBatch+1] = {Part = P[874], CanCollide = true} end if P[875] then collisionBatch[#collisionBatch+1] = {Part = P[875], CanCollide = true} end if P[876] then collisionBatch[#collisionBatch+1] = {Part = P[876], CanCollide = true} end if P[877] then collisionBatch[#collisionBatch+1] = {Part = P[877], CanCollide = true} end if P[878] then collisionBatch[#collisionBatch+1] = {Part = P[878], CanCollide = true} end if P[879] then collisionBatch[#collisionBatch+1] = {Part = P[879], CanCollide = true} end if P[881] then collisionBatch[#collisionBatch+1] = {Part = P[881], CanCollide = true} end if P[882] then collisionBatch[#collisionBatch+1] = {Part = P[882], CanCollide = true} end if P[883] then collisionBatch[#collisionBatch+1] = {Part = P[883], CanCollide = true} end if P[885] then collisionBatch[#collisionBatch+1] = {Part = P[885], CanCollide = true} end if P[886] then collisionBatch[#collisionBatch+1] = {Part = P[886], CanCollide = true} end if P[887] then collisionBatch[#collisionBatch+1] = {Part = P[887], CanCollide = true} end if P[888] then collisionBatch[#collisionBatch+1] = {Part = P[888], CanCollide = true} end if P[889] then collisionBatch[#collisionBatch+1] = {Part = P[889], CanCollide = true} end if P[890] then collisionBatch[#collisionBatch+1] = {Part = P[890], CanCollide = true} end if P[891] then collisionBatch[#collisionBatch+1] = {Part = P[891], CanCollide = true} end if P[892] then collisionBatch[#collisionBatch+1] = {Part = P[892], CanCollide = true} end if P[893] then collisionBatch[#collisionBatch+1] = {Part = P[893], CanCollide = true} end if P[895] then collisionBatch[#collisionBatch+1] = {Part = P[895], CanCollide = true} end if P[896] then collisionBatch[#collisionBatch+1] = {Part = P[896], CanCollide = true} end if P[897] then collisionBatch[#collisionBatch+1] = {Part = P[897], CanCollide = true} end if P[899] then collisionBatch[#collisionBatch+1] = {Part = P[899], CanCollide = true} end if P[900] then collisionBatch[#collisionBatch+1] = {Part = P[900], CanCollide = true} end if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end if P[902] then collisionBatch[#collisionBatch+1] = {Part = P[902], CanCollide = true} end if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end if P[904] then collisionBatch[#collisionBatch+1] = {Part = P[904], CanCollide = true} end if P[906] then collisionBatch[#collisionBatch+1] = {Part = P[906], CanCollide = true} end if P[907] then collisionBatch[#collisionBatch+1] = {Part = P[907], CanCollide = true} end if P[908] then collisionBatch[#collisionBatch+1] = {Part = P[908], CanCollide = true} end if P[909] then collisionBatch[#collisionBatch+1] = {Part = P[909], CanCollide = true} end if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end if P[911] then collisionBatch[#collisionBatch+1] = {Part = P[911], CanCollide = true} end if P[913] then collisionBatch[#collisionBatch+1] = {Part = P[913], CanCollide = true} end if P[914] then collisionBatch[#collisionBatch+1] = {Part = P[914], CanCollide = true} end if P[915] then collisionBatch[#collisionBatch+1] = {Part = P[915], CanCollide = true} end if P[916] then collisionBatch[#collisionBatch+1] = {Part = P[916], CanCollide = true} end if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end if P[918] then collisionBatch[#collisionBatch+1] = {Part = P[918], CanCollide = true} end if P[920] then collisionBatch[#collisionBatch+1] = {Part = P[920], CanCollide = true} end if P[921] then collisionBatch[#collisionBatch+1] = {Part = P[921], CanCollide = true} end if P[922] then collisionBatch[#collisionBatch+1] = {Part = P[922], CanCollide = true} end if P[924] then collisionBatch[#collisionBatch+1] = {Part = P[924], CanCollide = true} end if P[925] then collisionBatch[#collisionBatch+1] = {Part = P[925], CanCollide = true} end if P[926] then collisionBatch[#collisionBatch+1] = {Part = P[926], CanCollide = true} end if P[928] then collisionBatch[#collisionBatch+1] = {Part = P[928], CanCollide = true} end if P[929] then collisionBatch[#collisionBatch+1] = {Part = P[929], CanCollide = true} end if P[930] then collisionBatch[#collisionBatch+1] = {Part = P[930], CanCollide = true} end if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end if P[932] then collisionBatch[#collisionBatch+1] = {Part = P[932], CanCollide = true} end if P[933] then collisionBatch[#collisionBatch+1] = {Part = P[933], CanCollide = true} end if P[934] then collisionBatch[#collisionBatch+1] = {Part = P[934], CanCollide = true} end if P[935] then collisionBatch[#collisionBatch+1] = {Part = P[935], CanCollide = true} end if P[936] then collisionBatch[#collisionBatch+1] = {Part = P[936], CanCollide = true} end if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end if P[939] then collisionBatch[#collisionBatch+1] = {Part = P[939], CanCollide = true} end if P[940] then collisionBatch[#collisionBatch+1] = {Part = P[940], CanCollide = true} end if P[941] then collisionBatch[#collisionBatch+1] = {Part = P[941], CanCollide = true} end if P[942] then collisionBatch[#collisionBatch+1] = {Part = P[942], CanCollide = true} end if P[943] then collisionBatch[#collisionBatch+1] = {Part = P[943], CanCollide = true} end if P[944] then collisionBatch[#collisionBatch+1] = {Part = P[944], CanCollide = true} end if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end if P[946] then collisionBatch[#collisionBatch+1] = {Part = P[946], CanCollide = true} end if P[948] then collisionBatch[#collisionBatch+1] = {Part = P[948], CanCollide = true} end if P[949] then collisionBatch[#collisionBatch+1] = {Part = P[949], CanCollide = true} end if P[950] then collisionBatch[#collisionBatch+1] = {Part = P[950], CanCollide = true} end if P[952] then collisionBatch[#collisionBatch+1] = {Part = P[952], CanCollide = true} end if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = true} end if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end if P[955] then collisionBatch[#collisionBatch+1] = {Part = P[955], CanCollide = true} end if P[956] then collisionBatch[#collisionBatch+1] = {Part = P[956], CanCollide = true} end if P[957] then collisionBatch[#collisionBatch+1] = {Part = P[957], CanCollide = true} end if P[958] then collisionBatch[#collisionBatch+1] = {Part = P[958], CanCollide = true} end if P[959] then collisionBatch[#collisionBatch+1] = {Part = P[959], CanCollide = true} end if P[960] then collisionBatch[#collisionBatch+1] = {Part = P[960], CanCollide = true} end if P[962] then collisionBatch[#collisionBatch+1] = {Part = P[962], CanCollide = true} end if P[963] then collisionBatch[#collisionBatch+1] = {Part = P[963], CanCollide = true} end if P[964] then collisionBatch[#collisionBatch+1] = {Part = P[964], CanCollide = true} end if P[966] then collisionBatch[#collisionBatch+1] = {Part = P[966], CanCollide = true} end if P[967] then collisionBatch[#collisionBatch+1] = {Part = P[967], CanCollide = true} end if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end if P[971] then collisionBatch[#collisionBatch+1] = {Part = P[971], CanCollide = true} end if P[972] then collisionBatch[#collisionBatch+1] = {Part = P[972], CanCollide = true} end if P[973] then collisionBatch[#collisionBatch+1] = {Part = P[973], CanCollide = true} end if P[974] then collisionBatch[#collisionBatch+1] = {Part = P[974], CanCollide = true} end if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end if P[976] then collisionBatch[#collisionBatch+1] = {Part = P[976], CanCollide = true} end if P[978] then collisionBatch[#collisionBatch+1] = {Part = P[978], CanCollide = true} end if P[979] then collisionBatch[#collisionBatch+1] = {Part = P[979], CanCollide = true} end if P[980] then collisionBatch[#collisionBatch+1] = {Part = P[980], CanCollide = true} end if P[981] then collisionBatch[#collisionBatch+1] = {Part = P[981], CanCollide = true} end if P[982] then collisionBatch[#collisionBatch+1] = {Part = P[982], CanCollide = true} end if P[983] then collisionBatch[#collisionBatch+1] = {Part = P[983], CanCollide = true} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = true} end if P[987] then collisionBatch[#collisionBatch+1] = {Part = P[987], CanCollide = true} end if P[988] then collisionBatch[#collisionBatch+1] = {Part = P[988], CanCollide = true} end if P[989] then collisionBatch[#collisionBatch+1] = {Part = P[989], CanCollide = true} end if P[990] then collisionBatch[#collisionBatch+1] = {Part = P[990], CanCollide = true} end if P[992] then collisionBatch[#collisionBatch+1] = {Part = P[992], CanCollide = true} end if P[993] then collisionBatch[#collisionBatch+1] = {Part = P[993], CanCollide = true} end if P[994] then collisionBatch[#collisionBatch+1] = {Part = P[994], CanCollide = true} end if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end if P[996] then collisionBatch[#collisionBatch+1] = {Part = P[996], CanCollide = true} end if P[997] then collisionBatch[#collisionBatch+1] = {Part = P[997], CanCollide = true} end if P[1000] then collisionBatch[#collisionBatch+1] = {Part = P[1000], CanCollide = true} end if P[1001] then collisionBatch[#collisionBatch+1] = {Part = P[1001], CanCollide = true} end if P[1003] then collisionBatch[#collisionBatch+1] = {Part = P[1003], CanCollide = true} end if P[1004] then collisionBatch[#collisionBatch+1] = {Part = P[1004], CanCollide = true} end if P[1005] then collisionBatch[#collisionBatch+1] = {Part = P[1005], CanCollide = true} end if P[1006] then collisionBatch[#collisionBatch+1] = {Part = P[1006], CanCollide = true} end if P[1007] then collisionBatch[#collisionBatch+1] = {Part = P[1007], CanCollide = true} end if P[1009] then collisionBatch[#collisionBatch+1] = {Part = P[1009], CanCollide = true} end if P[1010] then collisionBatch[#collisionBatch+1] = {Part = P[1010], CanCollide = true} end if P[1011] then collisionBatch[#collisionBatch+1] = {Part = P[1011], CanCollide = true} end if P[1012] then collisionBatch[#collisionBatch+1] = {Part = P[1012], CanCollide = true} end if P[1013] then collisionBatch[#collisionBatch+1] = {Part = P[1013], CanCollide = true} end if P[1014] then collisionBatch[#collisionBatch+1] = {Part = P[1014], CanCollide = true} end if P[1015] then collisionBatch[#collisionBatch+1] = {Part = P[1015], CanCollide = true} end if P[1016] then collisionBatch[#collisionBatch+1] = {Part = P[1016], CanCollide = true} end if P[1017] then collisionBatch[#collisionBatch+1] = {Part = P[1017], CanCollide = true} end if P[1020] then collisionBatch[#collisionBatch+1] = {Part = P[1020], CanCollide = true} end if P[1021] then collisionBatch[#collisionBatch+1] = {Part = P[1021], CanCollide = true} end if P[1022] then collisionBatch[#collisionBatch+1] = {Part = P[1022], CanCollide = true} end if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = true} end if P[1024] then collisionBatch[#collisionBatch+1] = {Part = P[1024], CanCollide = true} end if P[1025] then collisionBatch[#collisionBatch+1] = {Part = P[1025], CanCollide = true} end if P[1027] then collisionBatch[#collisionBatch+1] = {Part = P[1027], CanCollide = true} end if P[1028] then collisionBatch[#collisionBatch+1] = {Part = P[1028], CanCollide = true} end if P[1029] then collisionBatch[#collisionBatch+1] = {Part = P[1029], CanCollide = true} end if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end if P[1031] then collisionBatch[#collisionBatch+1] = {Part = P[1031], CanCollide = true} end if P[1032] then collisionBatch[#collisionBatch+1] = {Part = P[1032], CanCollide = true} end if P[1034] then collisionBatch[#collisionBatch+1] = {Part = P[1034], CanCollide = true} end if P[1035] then collisionBatch[#collisionBatch+1] = {Part = P[1035], CanCollide = true} end if P[1036] then collisionBatch[#collisionBatch+1] = {Part = P[1036], CanCollide = true} end if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = true} end if P[1038] then collisionBatch[#collisionBatch+1] = {Part = P[1038], CanCollide = true} end if P[1039] then collisionBatch[#collisionBatch+1] = {Part = P[1039], CanCollide = true} end if P[1041] then collisionBatch[#collisionBatch+1] = {Part = P[1041], CanCollide = true} end if P[1042] then collisionBatch[#collisionBatch+1] = {Part = P[1042], CanCollide = true} end if P[1043] then collisionBatch[#collisionBatch+1] = {Part = P[1043], CanCollide = true} end if P[1044] then collisionBatch[#collisionBatch+1] = {Part = P[1044], CanCollide = true} end if P[1045] then collisionBatch[#collisionBatch+1] = {Part = P[1045], CanCollide = true} end if P[1046] then collisionBatch[#collisionBatch+1] = {Part = P[1046], CanCollide = true} end if P[1048] then collisionBatch[#collisionBatch+1] = {Part = P[1048], CanCollide = true} end if P[1049] then collisionBatch[#collisionBatch+1] = {Part = P[1049], CanCollide = true} end if P[1050] then collisionBatch[#collisionBatch+1] = {Part = P[1050], CanCollide = true} end if P[1051] then collisionBatch[#collisionBatch+1] = {Part = P[1051], CanCollide = true} end if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end if P[1053] then collisionBatch[#collisionBatch+1] = {Part = P[1053], CanCollide = true} end if P[1054] then collisionBatch[#collisionBatch+1] = {Part = P[1054], CanCollide = true} end if P[1055] then collisionBatch[#collisionBatch+1] = {Part = P[1055], CanCollide = true} end if P[1056] then collisionBatch[#collisionBatch+1] = {Part = P[1056], CanCollide = true} end if P[1058] then collisionBatch[#collisionBatch+1] = {Part = P[1058], CanCollide = true} end if P[1059] then collisionBatch[#collisionBatch+1] = {Part = P[1059], CanCollide = true} end if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = true} end if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end if P[1063] then collisionBatch[#collisionBatch+1] = {Part = P[1063], CanCollide = true} end if P[1064] then collisionBatch[#collisionBatch+1] = {Part = P[1064], CanCollide = true} end if P[1066] then collisionBatch[#collisionBatch+1] = {Part = P[1066], CanCollide = true} end if P[1067] then collisionBatch[#collisionBatch+1] = {Part = P[1067], CanCollide = true} end if P[1068] then collisionBatch[#collisionBatch+1] = {Part = P[1068], CanCollide = true} end if P[1070] then collisionBatch[#collisionBatch+1] = {Part = P[1070], CanCollide = true} end if P[1071] then collisionBatch[#collisionBatch+1] = {Part = P[1071], CanCollide = true} end if P[1072] then collisionBatch[#collisionBatch+1] = {Part = P[1072], CanCollide = true} end if P[1073] then collisionBatch[#collisionBatch+1] = {Part = P[1073], CanCollide = true} end if P[1074] then collisionBatch[#collisionBatch+1] = {Part = P[1074], CanCollide = true} end if P[1075] then collisionBatch[#collisionBatch+1] = {Part = P[1075], CanCollide = true} end if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end if P[1078] then collisionBatch[#collisionBatch+1] = {Part = P[1078], CanCollide = true} end if P[1079] then collisionBatch[#collisionBatch+1] = {Part = P[1079], CanCollide = true} end if P[1080] then collisionBatch[#collisionBatch+1] = {Part = P[1080], CanCollide = true} end if P[1081] then collisionBatch[#collisionBatch+1] = {Part = P[1081], CanCollide = true} end if P[1082] then collisionBatch[#collisionBatch+1] = {Part = P[1082], CanCollide = true} end if P[1083] then collisionBatch[#collisionBatch+1] = {Part = P[1083], CanCollide = true} end if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end if P[1085] then collisionBatch[#collisionBatch+1] = {Part = P[1085], CanCollide = true} end if P[1087] then collisionBatch[#collisionBatch+1] = {Part = P[1087], CanCollide = true} end if P[1088] then collisionBatch[#collisionBatch+1] = {Part = P[1088], CanCollide = true} end if P[1089] then collisionBatch[#collisionBatch+1] = {Part = P[1089], CanCollide = true} end if P[1090] then collisionBatch[#collisionBatch+1] = {Part = P[1090], CanCollide = true} end if P[1091] then collisionBatch[#collisionBatch+1] = {Part = P[1091], CanCollide = true} end if P[1092] then collisionBatch[#collisionBatch+1] = {Part = P[1092], CanCollide = true} end if P[1093] then collisionBatch[#collisionBatch+1] = {Part = P[1093], CanCollide = true} end if P[1094] then collisionBatch[#collisionBatch+1] = {Part = P[1094], CanCollide = true} end if P[1095] then collisionBatch[#collisionBatch+1] = {Part = P[1095], CanCollide = true} end if P[1097] then collisionBatch[#collisionBatch+1] = {Part = P[1097], CanCollide = true} end if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end if P[1099] then collisionBatch[#collisionBatch+1] = {Part = P[1099], CanCollide = true} end if P[1101] then collisionBatch[#collisionBatch+1] = {Part = P[1101], CanCollide = true} end if P[1102] then collisionBatch[#collisionBatch+1] = {Part = P[1102], CanCollide = true} end if P[1103] then collisionBatch[#collisionBatch+1] = {Part = P[1103], CanCollide = true} end if P[1104] then collisionBatch[#collisionBatch+1] = {Part = P[1104], CanCollide = true} end if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end if P[1106] then collisionBatch[#collisionBatch+1] = {Part = P[1106], CanCollide = true} end if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = true} end if P[1109] then collisionBatch[#collisionBatch+1] = {Part = P[1109], CanCollide = true} end if P[1110] then collisionBatch[#collisionBatch+1] = {Part = P[1110], CanCollide = true} end if P[1111] then collisionBatch[#collisionBatch+1] = {Part = P[1111], CanCollide = true} end if P[1112] then collisionBatch[#collisionBatch+1] = {Part = P[1112], CanCollide = true} end if P[1113] then collisionBatch[#collisionBatch+1] = {Part = P[1113], CanCollide = true} end if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end if P[1116] then collisionBatch[#collisionBatch+1] = {Part = P[1116], CanCollide = true} end if P[1117] then collisionBatch[#collisionBatch+1] = {Part = P[1117], CanCollide = true} end if P[1119] then collisionBatch[#collisionBatch+1] = {Part = P[1119], CanCollide = true} end if P[1120] then collisionBatch[#collisionBatch+1] = {Part = P[1120], CanCollide = true} end if P[1121] then collisionBatch[#collisionBatch+1] = {Part = P[1121], CanCollide = true} end if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end if P[1123] then collisionBatch[#collisionBatch+1] = {Part = P[1123], CanCollide = true} end if P[1124] then collisionBatch[#collisionBatch+1] = {Part = P[1124], CanCollide = true} end if P[1126] then collisionBatch[#collisionBatch+1] = {Part = P[1126], CanCollide = true} end if P[1127] then collisionBatch[#collisionBatch+1] = {Part = P[1127], CanCollide = true} end if P[1128] then collisionBatch[#collisionBatch+1] = {Part = P[1128], CanCollide = true} end if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end if P[1130] then collisionBatch[#collisionBatch+1] = {Part = P[1130], CanCollide = true} end if P[1131] then collisionBatch[#collisionBatch+1] = {Part = P[1131], CanCollide = true} end if P[1132] then collisionBatch[#collisionBatch+1] = {Part = P[1132], CanCollide = true} end if P[1133] then collisionBatch[#collisionBatch+1] = {Part = P[1133], CanCollide = true} end if P[1134] then collisionBatch[#collisionBatch+1] = {Part = P[1134], CanCollide = true} end if P[1137] then collisionBatch[#collisionBatch+1] = {Part = P[1137], CanCollide = true} end if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end if P[1140] then collisionBatch[#collisionBatch+1] = {Part = P[1140], CanCollide = true} end if P[1141] then collisionBatch[#collisionBatch+1] = {Part = P[1141], CanCollide = true} end if P[1142] then collisionBatch[#collisionBatch+1] = {Part = P[1142], CanCollide = true} end if P[1143] then collisionBatch[#collisionBatch+1] = {Part = P[1143], CanCollide = true} end if P[1144] then collisionBatch[#collisionBatch+1] = {Part = P[1144], CanCollide = true} end if P[1146] then collisionBatch[#collisionBatch+1] = {Part = P[1146], CanCollide = true} end if P[1147] then collisionBatch[#collisionBatch+1] = {Part = P[1147], CanCollide = true} end if P[1148] then collisionBatch[#collisionBatch+1] = {Part = P[1148], CanCollide = true} end if P[1150] then collisionBatch[#collisionBatch+1] = {Part = P[1150], CanCollide = true} end if P[1151] then collisionBatch[#collisionBatch+1] = {Part = P[1151], CanCollide = true} end if P[1152] then collisionBatch[#collisionBatch+1] = {Part = P[1152], CanCollide = true} end if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end if P[1154] then collisionBatch[#collisionBatch+1] = {Part = P[1154], CanCollide = true} end if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = true} end if P[1156] then collisionBatch[#collisionBatch+1] = {Part = P[1156], CanCollide = true} end if P[1157] then collisionBatch[#collisionBatch+1] = {Part = P[1157], CanCollide = true} end if P[1158] then collisionBatch[#collisionBatch+1] = {Part = P[1158], CanCollide = true} end if P[1160] then collisionBatch[#collisionBatch+1] = {Part = P[1160], CanCollide = true} end if P[1161] then collisionBatch[#collisionBatch+1] = {Part = P[1161], CanCollide = true} end if P[1162] then collisionBatch[#collisionBatch+1] = {Part = P[1162], CanCollide = true} end if P[1163] then collisionBatch[#collisionBatch+1] = {Part = P[1163], CanCollide = true} end if P[1164] then collisionBatch[#collisionBatch+1] = {Part = P[1164], CanCollide = true} end if P[1165] then collisionBatch[#collisionBatch+1] = {Part = P[1165], CanCollide = true} end if P[1166] then collisionBatch[#collisionBatch+1] = {Part = P[1166], CanCollide = true} end if P[1167] then collisionBatch[#collisionBatch+1] = {Part = P[1167], CanCollide = true} end if P[1168] then collisionBatch[#collisionBatch+1] = {Part = P[1168], CanCollide = true} end if P[1170] then collisionBatch[#collisionBatch+1] = {Part = P[1170], CanCollide = true} end if P[1173] then collisionBatch[#collisionBatch+1] = {Part = P[1173], CanCollide = true} end if P[1176] then collisionBatch[#collisionBatch+1] = {Part = P[1176], CanCollide = true} end if P[1178] then collisionBatch[#collisionBatch+1] = {Part = P[1178], CanCollide = true} end if P[1182] then collisionBatch[#collisionBatch+1] = {Part = P[1182], CanCollide = true} end if P[1185] then collisionBatch[#collisionBatch+1] = {Part = P[1185], CanCollide = true} end if P[1188] then collisionBatch[#collisionBatch+1] = {Part = P[1188], CanCollide = true} end if P[1191] then collisionBatch[#collisionBatch+1] = {Part = P[1191], CanCollide = true} end if P[1194] then collisionBatch[#collisionBatch+1] = {Part = P[1194], CanCollide = true} end if P[1197] then collisionBatch[#collisionBatch+1] = {Part = P[1197], CanCollide = true} end if P[1200] then collisionBatch[#collisionBatch+1] = {Part = P[1200], CanCollide = true} end if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end if P[1206] then collisionBatch[#collisionBatch+1] = {Part = P[1206], CanCollide = true} end if P[1208] then collisionBatch[#collisionBatch+1] = {Part = P[1208], CanCollide = true} end if P[1212] then collisionBatch[#collisionBatch+1] = {Part = P[1212], CanCollide = true} end if P[1215] then collisionBatch[#collisionBatch+1] = {Part = P[1215], CanCollide = true} end if P[1218] then collisionBatch[#collisionBatch+1] = {Part = P[1218], CanCollide = true} end if P[1220] then collisionBatch[#collisionBatch+1] = {Part = P[1220], CanCollide = true} end if P[1224] then collisionBatch[#collisionBatch+1] = {Part = P[1224], CanCollide = true} end if P[1226] then collisionBatch[#collisionBatch+1] = {Part = P[1226], CanCollide = true} end if P[1230] then collisionBatch[#collisionBatch+1] = {Part = P[1230], CanCollide = true} end if P[1233] then collisionBatch[#collisionBatch+1] = {Part = P[1233], CanCollide = true} end if P[1236] then collisionBatch[#collisionBatch+1] = {Part = P[1236], CanCollide = true} end if P[1239] then collisionBatch[#collisionBatch+1] = {Part = P[1239], CanCollide = true} end if P[1242] then collisionBatch[#collisionBatch+1] = {Part = P[1242], CanCollide = true} end if P[1244] then collisionBatch[#collisionBatch+1] = {Part = P[1244], CanCollide = true} end if P[1247] then collisionBatch[#collisionBatch+1] = {Part = P[1247], CanCollide = true} end if P[1250] then collisionBatch[#collisionBatch+1] = {Part = P[1250], CanCollide = true} end if P[1255] then collisionBatch[#collisionBatch+1] = {Part = P[1255], CanCollide = true} end if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end if P[1262] then collisionBatch[#collisionBatch+1] = {Part = P[1262], CanCollide = true} end if P[1265] then collisionBatch[#collisionBatch+1] = {Part = P[1265], CanCollide = true} end if P[1268] then collisionBatch[#collisionBatch+1] = {Part = P[1268], CanCollide = true} end if P[1271] then collisionBatch[#collisionBatch+1] = {Part = P[1271], CanCollide = true} end if P[1275] then collisionBatch[#collisionBatch+1] = {Part = P[1275], CanCollide = false} end if P[1285] then collisionBatch[#collisionBatch+1] = {Part = P[1285], CanCollide = false} end if P[1295] then collisionBatch[#collisionBatch+1] = {Part = P[1295], CanCollide = false} end if P[1305] then collisionBatch[#collisionBatch+1] = {Part = P[1305], CanCollide = false} end if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end if P[1311] then collisionBatch[#collisionBatch+1] = {Part = P[1311], CanCollide = true} end if P[1313] then collisionBatch[#collisionBatch+1] = {Part = P[1313], CanCollide = true} end if P[1316] then collisionBatch[#collisionBatch+1] = {Part = P[1316], CanCollide = true} end if P[1320] then collisionBatch[#collisionBatch+1] = {Part = P[1320], CanCollide = false} end if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end if P[1337] then collisionBatch[#collisionBatch+1] = {Part = P[1337], CanCollide = true} end if P[1340] then collisionBatch[#collisionBatch+1] = {Part = P[1340], CanCollide = true} end if P[1345] then collisionBatch[#collisionBatch+1] = {Part = P[1345], CanCollide = true} end if P[1350] then collisionBatch[#collisionBatch+1] = {Part = P[1350], CanCollide = true} end if P[1352] then collisionBatch[#collisionBatch+1] = {Part = P[1352], CanCollide = true} end if P[1355] then collisionBatch[#collisionBatch+1] = {Part = P[1355], CanCollide = true} end if P[1361] then collisionBatch[#collisionBatch+1] = {Part = P[1361], CanCollide = true} end if P[1363] then collisionBatch[#collisionBatch+1] = {Part = P[1363], CanCollide = true} end if P[1369] then collisionBatch[#collisionBatch+1] = {Part = P[1369], CanCollide = true} end if P[1371] then collisionBatch[#collisionBatch+1] = {Part = P[1371], CanCollide = true} end if P[1376] then collisionBatch[#collisionBatch+1] = {Part = P[1376], CanCollide = true} end if P[1381] then collisionBatch[#collisionBatch+1] = {Part = P[1381], CanCollide = true} end if P[1383] then collisionBatch[#collisionBatch+1] = {Part = P[1383], CanCollide = true} end if P[1389] then collisionBatch[#collisionBatch+1] = {Part = P[1389], CanCollide = true} end if P[1394] then collisionBatch[#collisionBatch+1] = {Part = P[1394], CanCollide = true} end if P[1400] then collisionBatch[#collisionBatch+1] = {Part = P[1400], CanCollide = true} end if P[1406] then collisionBatch[#collisionBatch+1] = {Part = P[1406], CanCollide = true} end if P[1412] then collisionBatch[#collisionBatch+1] = {Part = P[1412], CanCollide = true} end if P[1417] then collisionBatch[#collisionBatch+1] = {Part = P[1417], CanCollide = false} end if P[1420] then collisionBatch[#collisionBatch+1] = {Part = P[1420], CanCollide = true} end if P[1425] then collisionBatch[#collisionBatch+1] = {Part = P[1425], CanCollide = true} end if P[1427] then collisionBatch[#collisionBatch+1] = {Part = P[1427], CanCollide = true} end if P[1432] then collisionBatch[#collisionBatch+1] = {Part = P[1432], CanCollide = false} end if P[1443] then collisionBatch[#collisionBatch+1] = {Part = P[1443], CanCollide = true} end if P[1448] then collisionBatch[#collisionBatch+1] = {Part = P[1448], CanCollide = false} end if P[1452] then collisionBatch[#collisionBatch+1] = {Part = P[1452], CanCollide = true} end if P[1455] then collisionBatch[#collisionBatch+1] = {Part = P[1455], CanCollide = true} end if P[1462] then collisionBatch[#collisionBatch+1] = {Part = P[1462], CanCollide = true} end if P[1467] then collisionBatch[#collisionBatch+1] = {Part = P[1467], CanCollide = true} end if P[1473] then collisionBatch[#collisionBatch+1] = {Part = P[1473], CanCollide = true} end if P[1474] then collisionBatch[#collisionBatch+1] = {Part = P[1474], CanCollide = true} end if P[1479] then collisionBatch[#collisionBatch+1] = {Part = P[1479], CanCollide = true} end if P[1480] then collisionBatch[#collisionBatch+1] = {Part = P[1480], CanCollide = true} end if P[1486] then collisionBatch[#collisionBatch+1] = {Part = P[1486], CanCollide = true} end if P[1488] then collisionBatch[#collisionBatch+1] = {Part = P[1488], CanCollide = true} end if P[1494] then collisionBatch[#collisionBatch+1] = {Part = P[1494], CanCollide = true} end if P[1497] then collisionBatch[#collisionBatch+1] = {Part = P[1497], CanCollide = true} end if P[1499] then collisionBatch[#collisionBatch+1] = {Part = P[1499], CanCollide = true} end if P[1505] then collisionBatch[#collisionBatch+1] = {Part = P[1505], CanCollide = true} end if P[1508] then collisionBatch[#collisionBatch+1] = {Part = P[1508], CanCollide = false} end if P[1511] then collisionBatch[#collisionBatch+1] = {Part = P[1511], CanCollide = true} end if P[1516] then collisionBatch[#collisionBatch+1] = {Part = P[1516], CanCollide = true} end if P[1523] then collisionBatch[#collisionBatch+1] = {Part = P[1523], CanCollide = false} end if P[1534] then collisionBatch[#collisionBatch+1] = {Part = P[1534], CanCollide = false} end if P[1545] then collisionBatch[#collisionBatch+1] = {Part = P[1545], CanCollide = true} end if P[1548] then collisionBatch[#collisionBatch+1] = {Part = P[1548], CanCollide = true} end if P[1549] then collisionBatch[#collisionBatch+1] = {Part = P[1549], CanCollide = false} end if P[1559] then collisionBatch[#collisionBatch+1] = {Part = P[1559], CanCollide = true} end if P[1562] then collisionBatch[#collisionBatch+1] = {Part = P[1562], CanCollide = true} end if P[1565] then collisionBatch[#collisionBatch+1] = {Part = P[1565], CanCollide = true} end if P[1571] then collisionBatch[#collisionBatch+1] = {Part = P[1571], CanCollide = true} end if P[1572] then collisionBatch[#collisionBatch+1] = {Part = P[1572], CanCollide = true} end if P[1573] then collisionBatch[#collisionBatch+1] = {Part = P[1573], CanCollide = true} end if P[1574] then collisionBatch[#collisionBatch+1] = {Part = P[1574], CanCollide = true} end if P[1579] then collisionBatch[#collisionBatch+1] = {Part = P[1579], CanCollide = true} end if P[1580] then collisionBatch[#collisionBatch+1] = {Part = P[1580], CanCollide = true} end if P[1581] then collisionBatch[#collisionBatch+1] = {Part = P[1581], CanCollide = true} end if P[1584] then collisionBatch[#collisionBatch+1] = {Part = P[1584], CanCollide = true} end if P[1585] then collisionBatch[#collisionBatch+1] = {Part = P[1585], CanCollide = true} end if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = false} end if P[1597] then collisionBatch[#collisionBatch+1] = {Part = P[1597], CanCollide = true} end if P[1600] then collisionBatch[#collisionBatch+1] = {Part = P[1600], CanCollide = true} end if P[1603] then collisionBatch[#collisionBatch+1] = {Part = P[1603], CanCollide = true} end if P[1609] then collisionBatch[#collisionBatch+1] = {Part = P[1609], CanCollide = true} end if P[1610] then collisionBatch[#collisionBatch+1] = {Part = P[1610], CanCollide = true} end if P[1611] then collisionBatch[#collisionBatch+1] = {Part = P[1611], CanCollide = true} end if P[1612] then collisionBatch[#collisionBatch+1] = {Part = P[1612], CanCollide = false} end if P[1616] then collisionBatch[#collisionBatch+1] = {Part = P[1616], CanCollide = true} end if P[1617] then collisionBatch[#collisionBatch+1] = {Part = P[1617], CanCollide = true} end if P[1620] then collisionBatch[#collisionBatch+1] = {Part = P[1620], CanCollide = true} end if P[1623] then collisionBatch[#collisionBatch+1] = {Part = P[1623], CanCollide = true} end if P[1624] then collisionBatch[#collisionBatch+1] = {Part = P[1624], CanCollide = true} end if P[1625] then collisionBatch[#collisionBatch+1] = {Part = P[1625], CanCollide = true} end if P[1628] then collisionBatch[#collisionBatch+1] = {Part = P[1628], CanCollide = true} end if P[1629] then collisionBatch[#collisionBatch+1] = {Part = P[1629], CanCollide = true} end if P[1631] then collisionBatch[#collisionBatch+1] = {Part = P[1631], CanCollide = true} end if P[1632] then collisionBatch[#collisionBatch+1] = {Part = P[1632], CanCollide = true} end if P[1633] then collisionBatch[#collisionBatch+1] = {Part = P[1633], CanCollide = true} end if P[1634] then collisionBatch[#collisionBatch+1] = {Part = P[1634], CanCollide = false} end if P[1645] then collisionBatch[#collisionBatch+1] = {Part = P[1645], CanCollide = true} end if P[1651] then collisionBatch[#collisionBatch+1] = {Part = P[1651], CanCollide = true} end if P[1652] then collisionBatch[#collisionBatch+1] = {Part = P[1652], CanCollide = true} end if P[1653] then collisionBatch[#collisionBatch+1] = {Part = P[1653], CanCollide = true} end if P[1655] then collisionBatch[#collisionBatch+1] = {Part = P[1655], CanCollide = true} end if P[1660] then collisionBatch[#collisionBatch+1] = {Part = P[1660], CanCollide = true} end if P[1661] then collisionBatch[#collisionBatch+1] = {Part = P[1661], CanCollide = true} end if P[1664] then collisionBatch[#collisionBatch+1] = {Part = P[1664], CanCollide = true} end if P[1665] then collisionBatch[#collisionBatch+1] = {Part = P[1665], CanCollide = true} end if P[1667] then collisionBatch[#collisionBatch+1] = {Part = P[1667], CanCollide = true} end if P[1673] then collisionBatch[#collisionBatch+1] = {Part = P[1673], CanCollide = true} end if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = true} end if P[1680] then collisionBatch[#collisionBatch+1] = {Part = P[1680], CanCollide = true} end if P[1684] then collisionBatch[#collisionBatch+1] = {Part = P[1684], CanCollide = true} end if P[1690] then collisionBatch[#collisionBatch+1] = {Part = P[1690], CanCollide = true} end if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = true} end if P[1694] then collisionBatch[#collisionBatch+1] = {Part = P[1694], CanCollide = true} end if P[1702] then collisionBatch[#collisionBatch+1] = {Part = P[1702], CanCollide = true} end if P[1705] then collisionBatch[#collisionBatch+1] = {Part = P[1705], CanCollide = true} end if P[1710] then collisionBatch[#collisionBatch+1] = {Part = P[1710], CanCollide = false} end if P[1714] then collisionBatch[#collisionBatch+1] = {Part = P[1714], CanCollide = false} end if P[1717] then collisionBatch[#collisionBatch+1] = {Part = P[1717], CanCollide = true} end if P[1719] then collisionBatch[#collisionBatch+1] = {Part = P[1719], CanCollide = true} end if P[1724] then collisionBatch[#collisionBatch+1] = {Part = P[1724], CanCollide = true} end if P[1726] then collisionBatch[#collisionBatch+1] = {Part = P[1726], CanCollide = false} end if P[1730] then collisionBatch[#collisionBatch+1] = {Part = P[1730], CanCollide = true} end if P[1734] then collisionBatch[#collisionBatch+1] = {Part = P[1734], CanCollide = true} end if P[1740] then collisionBatch[#collisionBatch+1] = {Part = P[1740], CanCollide = true} end if P[1745] then collisionBatch[#collisionBatch+1] = {Part = P[1745], CanCollide = true} end if P[1751] then collisionBatch[#collisionBatch+1] = {Part = P[1751], CanCollide = true} end if P[1756] then collisionBatch[#collisionBatch+1] = {Part = P[1756], CanCollide = true} end if P[1763] then collisionBatch[#collisionBatch+1] = {Part = P[1763], CanCollide = true} end if P[1769] then collisionBatch[#collisionBatch+1] = {Part = P[1769], CanCollide = true} end if P[1775] then collisionBatch[#collisionBatch+1] = {Part = P[1775], CanCollide = true} end if P[1781] then collisionBatch[#collisionBatch+1] = {Part = P[1781], CanCollide = true} end if P[1783] then collisionBatch[#collisionBatch+1] = {Part = P[1783], CanCollide = true} end if P[1786] then collisionBatch[#collisionBatch+1] = {Part = P[1786], CanCollide = true} end if P[1789] then collisionBatch[#collisionBatch+1] = {Part = P[1789], CanCollide = true} end if P[1794] then collisionBatch[#collisionBatch+1] = {Part = P[1794], CanCollide = false} end if P[1805] then collisionBatch[#collisionBatch+1] = {Part = P[1805], CanCollide = true} end if P[1806] then collisionBatch[#collisionBatch+1] = {Part = P[1806], CanCollide = true} end if P[1809] then collisionBatch[#collisionBatch+1] = {Part = P[1809], CanCollide = true} end if P[1811] then collisionBatch[#collisionBatch+1] = {Part = P[1811], CanCollide = true} end if P[1815] then collisionBatch[#collisionBatch+1] = {Part = P[1815], CanCollide = true} end if P[1821] then collisionBatch[#collisionBatch+1] = {Part = P[1821], CanCollide = true} end if P[1824] then collisionBatch[#collisionBatch+1] = {Part = P[1824], CanCollide = true} end if P[1827] then collisionBatch[#collisionBatch+1] = {Part = P[1827], CanCollide = true} end if P[1830] then collisionBatch[#collisionBatch+1] = {Part = P[1830], CanCollide = true} end if P[1833] then collisionBatch[#collisionBatch+1] = {Part = P[1833], CanCollide = true} end if P[1839] then collisionBatch[#collisionBatch+1] = {Part = P[1839], CanCollide = false} end if P[1843] then collisionBatch[#collisionBatch+1] = {Part = P[1843], CanCollide = true} end if P[1844] then collisionBatch[#collisionBatch+1] = {Part = P[1844], CanCollide = true} end if P[1850] then collisionBatch[#collisionBatch+1] = {Part = P[1850], CanCollide = true} end if P[1853] then collisionBatch[#collisionBatch+1] = {Part = P[1853], CanCollide = true} end if P[1854] then collisionBatch[#collisionBatch+1] = {Part = P[1854], CanCollide = true} end if P[1860] then collisionBatch[#collisionBatch+1] = {Part = P[1860], CanCollide = false} end if P[1871] then collisionBatch[#collisionBatch+1] = {Part = P[1871], CanCollide = true} end if P[1873] then collisionBatch[#collisionBatch+1] = {Part = P[1873], CanCollide = true} end if P[1877] then collisionBatch[#collisionBatch+1] = {Part = P[1877], CanCollide = true} end if P[1880] then collisionBatch[#collisionBatch+1] = {Part = P[1880], CanCollide = true} end if P[1881] then collisionBatch[#collisionBatch+1] = {Part = P[1881], CanCollide = false} end if P[1885] then collisionBatch[#collisionBatch+1] = {Part = P[1885], CanCollide = true} end if P[1891] then collisionBatch[#collisionBatch+1] = {Part = P[1891], CanCollide = true} end if P[1896] then collisionBatch[#collisionBatch+1] = {Part = P[1896], CanCollide = true} end if P[1902] then collisionBatch[#collisionBatch+1] = {Part = P[1902], CanCollide = true} end if P[1907] then collisionBatch[#collisionBatch+1] = {Part = P[1907], CanCollide = true} end if P[1913] then collisionBatch[#collisionBatch+1] = {Part = P[1913], CanCollide = true} end if P[1919] then collisionBatch[#collisionBatch+1] = {Part = P[1919], CanCollide = true} end if P[1922] then collisionBatch[#collisionBatch+1] = {Part = P[1922], CanCollide = true} end if P[1928] then collisionBatch[#collisionBatch+1] = {Part = P[1928], CanCollide = true} end if P[1934] then collisionBatch[#collisionBatch+1] = {Part = P[1934], CanCollide = true} end if P[1940] then collisionBatch[#collisionBatch+1] = {Part = P[1940], CanCollide = true} end if P[1943] then collisionBatch[#collisionBatch+1] = {Part = P[1943], CanCollide = true} end if P[1945] then collisionBatch[#collisionBatch+1] = {Part = P[1945], CanCollide = false} end if P[1956] then collisionBatch[#collisionBatch+1] = {Part = P[1956], CanCollide = true} end if P[1958] then collisionBatch[#collisionBatch+1] = {Part = P[1958], CanCollide = true} end if P[1961] then collisionBatch[#collisionBatch+1] = {Part = P[1961], CanCollide = true} end if P[1963] then collisionBatch[#collisionBatch+1] = {Part = P[1963], CanCollide = true} end if P[1965] then collisionBatch[#collisionBatch+1] = {Part = P[1965], CanCollide = true} end if P[1967] then collisionBatch[#collisionBatch+1] = {Part = P[1967], CanCollide = true} end if P[1972] then collisionBatch[#collisionBatch+1] = {Part = P[1972], CanCollide = true} end if P[1977] then collisionBatch[#collisionBatch+1] = {Part = P[1977], CanCollide = true} end if P[1984] then collisionBatch[#collisionBatch+1] = {Part = P[1984], CanCollide = true} end if P[1987] then collisionBatch[#collisionBatch+1] = {Part = P[1987], CanCollide = true} end if P[1990] then collisionBatch[#collisionBatch+1] = {Part = P[1990], CanCollide = true} end if P[1992] then collisionBatch[#collisionBatch+1] = {Part = P[1992], CanCollide = true} end if P[1997] then collisionBatch[#collisionBatch+1] = {Part = P[1997], CanCollide = true} end if P[1999] then collisionBatch[#collisionBatch+1] = {Part = P[1999], CanCollide = true} end if P[2000] then collisionBatch[#collisionBatch+1] = {Part = P[2000], CanCollide = true} end if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = false} end if P[2017] then collisionBatch[#collisionBatch+1] = {Part = P[2017], CanCollide = true} end if P[2019] then collisionBatch[#collisionBatch+1] = {Part = P[2019], CanCollide = true} end if P[2024] then collisionBatch[#collisionBatch+1] = {Part = P[2024], CanCollide = true} end if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = true} end if P[2032] then collisionBatch[#collisionBatch+1] = {Part = P[2032], CanCollide = true} end if P[2035] then collisionBatch[#collisionBatch+1] = {Part = P[2035], CanCollide = true} end if P[2041] then collisionBatch[#collisionBatch+1] = {Part = P[2041], CanCollide = false} end if P[2045] then collisionBatch[#collisionBatch+1] = {Part = P[2045], CanCollide = true} end if P[2048] then collisionBatch[#collisionBatch+1] = {Part = P[2048], CanCollide = true} end if P[2146] then collisionBatch[#collisionBatch+1] = {Part = P[2146], CanCollide = true} end if P[2669] then collisionBatch[#collisionBatch+1] = {Part = P[2669], CanCollide = true} end if P[2540] then collisionBatch[#collisionBatch+1] = {Part = P[2540], CanCollide = true} end if P[2795] then collisionBatch[#collisionBatch+1] = {Part = P[2795], CanCollide = true} end if P[2450] then collisionBatch[#collisionBatch+1] = {Part = P[2450], CanCollide = false} end if P[2608] then collisionBatch[#collisionBatch+1] = {Part = P[2608], CanCollide = false} end if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = true} end if P[2091] then collisionBatch[#collisionBatch+1] = {Part = P[2091], CanCollide = true} end if P[2586] then collisionBatch[#collisionBatch+1] = {Part = P[2586], CanCollide = false} end if P[2234] then collisionBatch[#collisionBatch+1] = {Part = P[2234], CanCollide = true} end if P[2714] then collisionBatch[#collisionBatch+1] = {Part = P[2714], CanCollide = false} end if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end if P[2772] then collisionBatch[#collisionBatch+1] = {Part = P[2772], CanCollide = true} end if P[2653] then collisionBatch[#collisionBatch+1] = {Part = P[2653], CanCollide = false} end if P[2051] then collisionBatch[#collisionBatch+1] = {Part = P[2051], CanCollide = false} end if P[2879] then collisionBatch[#collisionBatch+1] = {Part = P[2879], CanCollide = true} end if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = true} end if P[2079] then collisionBatch[#collisionBatch+1] = {Part = P[2079], CanCollide = true} end if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end if P[2925] then collisionBatch[#collisionBatch+1] = {Part = P[2925], CanCollide = true} end if P[2861] then collisionBatch[#collisionBatch+1] = {Part = P[2861], CanCollide = true} end if P[2545] then collisionBatch[#collisionBatch+1] = {Part = P[2545], CanCollide = false} end if P[2142] then collisionBatch[#collisionBatch+1] = {Part = P[2142], CanCollide = true} end if P[2553] then collisionBatch[#collisionBatch+1] = {Part = P[2553], CanCollide = true} end if P[2396] then collisionBatch[#collisionBatch+1] = {Part = P[2396], CanCollide = true} end if P[2273] then collisionBatch[#collisionBatch+1] = {Part = P[2273], CanCollide = false} end if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end if P[2482] then collisionBatch[#collisionBatch+1] = {Part = P[2482], CanCollide = true} end if P[2315] then collisionBatch[#collisionBatch+1] = {Part = P[2315], CanCollide = true} end if P[2380] then collisionBatch[#collisionBatch+1] = {Part = P[2380], CanCollide = false} end if P[2410] then collisionBatch[#collisionBatch+1] = {Part = P[2410], CanCollide = true} end if P[2325] then collisionBatch[#collisionBatch+1] = {Part = P[2325], CanCollide = false} end if P[3062] then collisionBatch[#collisionBatch+1] = {Part = P[3062], CanCollide = false} end if P[3060] then collisionBatch[#collisionBatch+1] = {Part = P[3060], CanCollide = false} end if P[3058] then collisionBatch[#collisionBatch+1] = {Part = P[3058], CanCollide = false} end if P[3054] then collisionBatch[#collisionBatch+1] = {Part = P[3054], CanCollide = true} end if P[2999] then collisionBatch[#collisionBatch+1] = {Part = P[2999], CanCollide = false} end if P[2217] then collisionBatch[#collisionBatch+1] = {Part = P[2217], CanCollide = true} end if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end if P[3049] then collisionBatch[#collisionBatch+1] = {Part = P[3049], CanCollide = true} end if P[2900] then collisionBatch[#collisionBatch+1] = {Part = P[2900], CanCollide = true} end if P[2819] then collisionBatch[#collisionBatch+1] = {Part = P[2819], CanCollide = true} end if P[2500] then collisionBatch[#collisionBatch+1] = {Part = P[2500], CanCollide = true} end if P[2950] then collisionBatch[#collisionBatch+1] = {Part = P[2950], CanCollide = true} end if P[2125] then collisionBatch[#collisionBatch+1] = {Part = P[2125], CanCollide = true} end if P[2557] then collisionBatch[#collisionBatch+1] = {Part = P[2557], CanCollide = true} end if P[2908] then collisionBatch[#collisionBatch+1] = {Part = P[2908], CanCollide = true} end if P[3045] then collisionBatch[#collisionBatch+1] = {Part = P[3045], CanCollide = true} end if P[2536] then collisionBatch[#collisionBatch+1] = {Part = P[2536], CanCollide = true} end if P[3043] then collisionBatch[#collisionBatch+1] = {Part = P[3043], CanCollide = true} end if P[3030] then collisionBatch[#collisionBatch+1] = {Part = P[3030], CanCollide = true} end if P[2581] then collisionBatch[#collisionBatch+1] = {Part = P[2581], CanCollide = true} end if P[3013] then collisionBatch[#collisionBatch+1] = {Part = P[3013], CanCollide = true} end if P[3010] then collisionBatch[#collisionBatch+1] = {Part = P[3010], CanCollide = false} end if P[2356] then collisionBatch[#collisionBatch+1] = {Part = P[2356], CanCollide = true} end if P[3007] then collisionBatch[#collisionBatch+1] = {Part = P[3007], CanCollide = true} end if P[2108] then collisionBatch[#collisionBatch+1] = {Part = P[2108], CanCollide = true} end if P[2099] then collisionBatch[#collisionBatch+1] = {Part = P[2099], CanCollide = true} end if P[2487] then collisionBatch[#collisionBatch+1] = {Part = P[2487], CanCollide = true} end if P[3052] then collisionBatch[#collisionBatch+1] = {Part = P[3052], CanCollide = true} end if P[2421] then collisionBatch[#collisionBatch+1] = {Part = P[2421], CanCollide = false} end if P[2936] then collisionBatch[#collisionBatch+1] = {Part = P[2936], CanCollide = true} end if P[2149] then collisionBatch[#collisionBatch+1] = {Part = P[2149], CanCollide = false} end if P[2941] then collisionBatch[#collisionBatch+1] = {Part = P[2941], CanCollide = true} end if P[2945] then collisionBatch[#collisionBatch+1] = {Part = P[2945], CanCollide = true} end if P[2534] then collisionBatch[#collisionBatch+1] = {Part = P[2534], CanCollide = true} end if P[2373] then collisionBatch[#collisionBatch+1] = {Part = P[2373], CanCollide = true} end if P[2930] then collisionBatch[#collisionBatch+1] = {Part = P[2930], CanCollide = true} end if P[2263] then collisionBatch[#collisionBatch+1] = {Part = P[2263], CanCollide = true} end if P[2444] then collisionBatch[#collisionBatch+1] = {Part = P[2444], CanCollide = true} end if P[2918] then collisionBatch[#collisionBatch+1] = {Part = P[2918], CanCollide = true} end if P[2507] then collisionBatch[#collisionBatch+1] = {Part = P[2507], CanCollide = true} end if P[2913] then collisionBatch[#collisionBatch+1] = {Part = P[2913], CanCollide = false} end if P[2237] then collisionBatch[#collisionBatch+1] = {Part = P[2237], CanCollide = true} end if P[2424] then collisionBatch[#collisionBatch+1] = {Part = P[2424], CanCollide = true} end if P[2740] then collisionBatch[#collisionBatch+1] = {Part = P[2740], CanCollide = true} end if P[2743] then collisionBatch[#collisionBatch+1] = {Part = P[2743], CanCollide = true} end if P[2892] then collisionBatch[#collisionBatch+1] = {Part = P[2892], CanCollide = true} end if P[2887] then collisionBatch[#collisionBatch+1] = {Part = P[2887], CanCollide = true} end if P[2884] then collisionBatch[#collisionBatch+1] = {Part = P[2884], CanCollide = true} end if P[2877] then collisionBatch[#collisionBatch+1] = {Part = P[2877], CanCollide = true} end if P[2159] then collisionBatch[#collisionBatch+1] = {Part = P[2159], CanCollide = true} end if P[2169] then collisionBatch[#collisionBatch+1] = {Part = P[2169], CanCollide = true} end if P[2874] then collisionBatch[#collisionBatch+1] = {Part = P[2874], CanCollide = true} end if P[2869] then collisionBatch[#collisionBatch+1] = {Part = P[2869], CanCollide = true} end if P[2085] then collisionBatch[#collisionBatch+1] = {Part = P[2085], CanCollide = true} end if P[2291] then collisionBatch[#collisionBatch+1] = {Part = P[2291], CanCollide = true} end if P[2088] then collisionBatch[#collisionBatch+1] = {Part = P[2088], CanCollide = true} end if P[2746] then collisionBatch[#collisionBatch+1] = {Part = P[2746], CanCollide = true} end if P[2850] then collisionBatch[#collisionBatch+1] = {Part = P[2850], CanCollide = true} end if P[2055] then collisionBatch[#collisionBatch+1] = {Part = P[2055], CanCollide = true} end if P[2845] then collisionBatch[#collisionBatch+1] = {Part = P[2845], CanCollide = true} end if P[2336] then collisionBatch[#collisionBatch+1] = {Part = P[2336], CanCollide = true} end if P[2691] then collisionBatch[#collisionBatch+1] = {Part = P[2691], CanCollide = true} end if P[2840] then collisionBatch[#collisionBatch+1] = {Part = P[2840], CanCollide = true} end if P[2189] then collisionBatch[#collisionBatch+1] = {Part = P[2189], CanCollide = false} end if P[2186] then collisionBatch[#collisionBatch+1] = {Part = P[2186], CanCollide = true} end if P[2718] then collisionBatch[#collisionBatch+1] = {Part = P[2718], CanCollide = true} end if P[2223] then collisionBatch[#collisionBatch+1] = {Part = P[2223], CanCollide = true} end if P[2119] then collisionBatch[#collisionBatch+1] = {Part = P[2119], CanCollide = true} end if P[2346] then collisionBatch[#collisionBatch+1] = {Part = P[2346], CanCollide = false} end if P[2572] then collisionBatch[#collisionBatch+1] = {Part = P[2572], CanCollide = true} end if P[2058] then collisionBatch[#collisionBatch+1] = {Part = P[2058], CanCollide = true} end if P[2834] then collisionBatch[#collisionBatch+1] = {Part = P[2834], CanCollide = true} end if P[2064] then collisionBatch[#collisionBatch+1] = {Part = P[2064], CanCollide = true} end if P[2817] then collisionBatch[#collisionBatch+1] = {Part = P[2817], CanCollide = true} end if P[2512] then collisionBatch[#collisionBatch+1] = {Part = P[2512], CanCollide = false} end if P[2350] then collisionBatch[#collisionBatch+1] = {Part = P[2350], CanCollide = true} end if P[2806] then collisionBatch[#collisionBatch+1] = {Part = P[2806], CanCollide = false} end if P[2539] then collisionBatch[#collisionBatch+1] = {Part = P[2539], CanCollide = true} end if P[2378] then collisionBatch[#collisionBatch+1] = {Part = P[2378], CanCollide = true} end if P[2476] then collisionBatch[#collisionBatch+1] = {Part = P[2476], CanCollide = true} end if P[2398] then collisionBatch[#collisionBatch+1] = {Part = P[2398], CanCollide = true} end if P[2544] then collisionBatch[#collisionBatch+1] = {Part = P[2544], CanCollide = true} end if P[2213] then collisionBatch[#collisionBatch+1] = {Part = P[2213], CanCollide = true} end if P[2764] then collisionBatch[#collisionBatch+1] = {Part = P[2764], CanCollide = true} end if P[2574] then collisionBatch[#collisionBatch+1] = {Part = P[2574], CanCollide = true} end if P[2094] then collisionBatch[#collisionBatch+1] = {Part = P[2094], CanCollide = true} end if P[2964] then collisionBatch[#collisionBatch+1] = {Part = P[2964], CanCollide = false} end if P[2789] then collisionBatch[#collisionBatch+1] = {Part = P[2789], CanCollide = true} end if P[2624] then collisionBatch[#collisionBatch+1] = {Part = P[2624], CanCollide = false} end if P[2766] then collisionBatch[#collisionBatch+1] = {Part = P[2766], CanCollide = true} end if P[2803] then collisionBatch[#collisionBatch+1] = {Part = P[2803], CanCollide = true} end if P[2164] then collisionBatch[#collisionBatch+1] = {Part = P[2164], CanCollide = true} end if P[2761] then collisionBatch[#collisionBatch+1] = {Part = P[2761], CanCollide = true} end if P[2322] then collisionBatch[#collisionBatch+1] = {Part = P[2322], CanCollide = true} end if P[2758] then collisionBatch[#collisionBatch+1] = {Part = P[2758], CanCollide = true} end if P[2731] then collisionBatch[#collisionBatch+1] = {Part = P[2731], CanCollide = true} end if P[3028] then collisionBatch[#collisionBatch+1] = {Part = P[3028], CanCollide = true} end if P[2200] then collisionBatch[#collisionBatch+1] = {Part = P[2200], CanCollide = true} end if P[2749] then collisionBatch[#collisionBatch+1] = {Part = P[2749], CanCollide = true} end if P[2611] then collisionBatch[#collisionBatch+1] = {Part = P[2611], CanCollide = true} end if P[2280] then collisionBatch[#collisionBatch+1] = {Part = P[2280], CanCollide = true} end if P[2243] then collisionBatch[#collisionBatch+1] = {Part = P[2243], CanCollide = true} end if P[2855] then collisionBatch[#collisionBatch+1] = {Part = P[2855], CanCollide = true} end if P[2134] then collisionBatch[#collisionBatch+1] = {Part = P[2134], CanCollide = true} end if P[2734] then collisionBatch[#collisionBatch+1] = {Part = P[2734], CanCollide = true} end if P[2755] then collisionBatch[#collisionBatch+1] = {Part = P[2755], CanCollide = true} end if P[2728] then collisionBatch[#collisionBatch+1] = {Part = P[2728], CanCollide = true} end if P[2895] then collisionBatch[#collisionBatch+1] = {Part = P[2895], CanCollide = true} end if P[2721] then collisionBatch[#collisionBatch+1] = {Part = P[2721], CanCollide = true} end if P[2499] then collisionBatch[#collisionBatch+1] = {Part = P[2499], CanCollide = true} end if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end if P[2061] then collisionBatch[#collisionBatch+1] = {Part = P[2061], CanCollide = true} end if P[2828] then collisionBatch[#collisionBatch+1] = {Part = P[2828], CanCollide = true} end if P[2472] then collisionBatch[#collisionBatch+1] = {Part = P[2472], CanCollide = true} end if P[2173] then collisionBatch[#collisionBatch+1] = {Part = P[2173], CanCollide = true} end if P[2362] then collisionBatch[#collisionBatch+1] = {Part = P[2362], CanCollide = true} end if P[2439] then collisionBatch[#collisionBatch+1] = {Part = P[2439], CanCollide = true} end if P[2386] then collisionBatch[#collisionBatch+1] = {Part = P[2386], CanCollide = true} end if P[2708] then collisionBatch[#collisionBatch+1] = {Part = P[2708], CanCollide = true} end if P[2702] then collisionBatch[#collisionBatch+1] = {Part = P[2702], CanCollide = true} end if P[2696] then collisionBatch[#collisionBatch+1] = {Part = P[2696], CanCollide = true} end if P[2225] then collisionBatch[#collisionBatch+1] = {Part = P[2225], CanCollide = true} end if P[2681] then collisionBatch[#collisionBatch+1] = {Part = P[2681], CanCollide = false} end if P[2866] then collisionBatch[#collisionBatch+1] = {Part = P[2866], CanCollide = true} end if P[2675] then collisionBatch[#collisionBatch+1] = {Part = P[2675], CanCollide = true} end if P[2663] then collisionBatch[#collisionBatch+1] = {Part = P[2663], CanCollide = true} end if P[2651] then collisionBatch[#collisionBatch+1] = {Part = P[2651], CanCollide = true} end if P[2073] then collisionBatch[#collisionBatch+1] = {Part = P[2073], CanCollide = true} end if P[2639] then collisionBatch[#collisionBatch+1] = {Part = P[2639], CanCollide = true} end if P[2635] then collisionBatch[#collisionBatch+1] = {Part = P[2635], CanCollide = false} end if P[2779] then collisionBatch[#collisionBatch+1] = {Part = P[2779], CanCollide = false} end if P[2566] then collisionBatch[#collisionBatch+1] = {Part = P[2566], CanCollide = true} end if P[2556] then collisionBatch[#collisionBatch+1] = {Part = P[2556], CanCollide = true} end if P[2136] then collisionBatch[#collisionBatch+1] = {Part = P[2136], CanCollide = true} end if P[2618] then collisionBatch[#collisionBatch+1] = {Part = P[2618], CanCollide = true} end if P[2603] then collisionBatch[#collisionBatch+1] = {Part = P[2603], CanCollide = true} end if P[2616] then collisionBatch[#collisionBatch+1] = {Part = P[2616], CanCollide = true} end if P[2597] then collisionBatch[#collisionBatch+1] = {Part = P[2597], CanCollide = true} end if P[2589] then collisionBatch[#collisionBatch+1] = {Part = P[2589], CanCollide = true} end if P[2552] then collisionBatch[#collisionBatch+1] = {Part = P[2552], CanCollide = true} end if P[2595] then collisionBatch[#collisionBatch+1] = {Part = P[2595], CanCollide = true} end if P[2082] then collisionBatch[#collisionBatch+1] = {Part = P[2082], CanCollide = true} end if P[2752] then collisionBatch[#collisionBatch+1] = {Part = P[2752], CanCollide = true} end if P[2576] then collisionBatch[#collisionBatch+1] = {Part = P[2576], CanCollide = true} end if P[2431] then collisionBatch[#collisionBatch+1] = {Part = P[2431], CanCollide = true} end if P[2567] then collisionBatch[#collisionBatch+1] = {Part = P[2567], CanCollide = true} end if P[2563] then collisionBatch[#collisionBatch+1] = {Part = P[2563], CanCollide = true} end if P[2391] then collisionBatch[#collisionBatch+1] = {Part = P[2391], CanCollide = true} end if P[2798] then collisionBatch[#collisionBatch+1] = {Part = P[2798], CanCollide = true} end if P[2737] then collisionBatch[#collisionBatch+1] = {Part = P[2737], CanCollide = true} end if P[2475] then collisionBatch[#collisionBatch+1] = {Part = P[2475], CanCollide = true} end if P[2128] then collisionBatch[#collisionBatch+1] = {Part = P[2128], CanCollide = true} end if P[2485] then collisionBatch[#collisionBatch+1] = {Part = P[2485], CanCollide = true} end if P[2555] then collisionBatch[#collisionBatch+1] = {Part = P[2555], CanCollide = true} end if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = true} end if P[2573] then collisionBatch[#collisionBatch+1] = {Part = P[2573], CanCollide = true} end if P[2493] then collisionBatch[#collisionBatch+1] = {Part = P[2493], CanCollide = true} end if P[2216] then collisionBatch[#collisionBatch+1] = {Part = P[2216], CanCollide = true} end if P[2548] then collisionBatch[#collisionBatch+1] = {Part = P[2548], CanCollide = false} end if P[2541] then collisionBatch[#collisionBatch+1] = {Part = P[2541], CanCollide = true} end if P[2554] then collisionBatch[#collisionBatch+1] = {Part = P[2554], CanCollide = true} end if P[2342] then collisionBatch[#collisionBatch+1] = {Part = P[2342], CanCollide = true} end if P[2194] then collisionBatch[#collisionBatch+1] = {Part = P[2194], CanCollide = true} end if P[2825] then collisionBatch[#collisionBatch+1] = {Part = P[2825], CanCollide = true} end if P[2417] then collisionBatch[#collisionBatch+1] = {Part = P[2417], CanCollide = true} end if P[2535] then collisionBatch[#collisionBatch+1] = {Part = P[2535], CanCollide = true} end if P[2531] then collisionBatch[#collisionBatch+1] = {Part = P[2531], CanCollide = true} end if P[2268] then collisionBatch[#collisionBatch+1] = {Part = P[2268], CanCollide = true} end if P[2207] then collisionBatch[#collisionBatch+1] = {Part = P[2207], CanCollide = true} end if P[2311] then collisionBatch[#collisionBatch+1] = {Part = P[2311], CanCollide = true} end if P[2192] then collisionBatch[#collisionBatch+1] = {Part = P[2192], CanCollide = true} end if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = true} end if P[2645] then collisionBatch[#collisionBatch+1] = {Part = P[2645], CanCollide = true} end if P[2105] then collisionBatch[#collisionBatch+1] = {Part = P[2105], CanCollide = true} end if P[2258] then collisionBatch[#collisionBatch+1] = {Part = P[2258], CanCollide = true} end if P[2516] then collisionBatch[#collisionBatch+1] = {Part = P[2516], CanCollide = false} end if P[2277] then collisionBatch[#collisionBatch+1] = {Part = P[2277], CanCollide = true} end if P[2110] then collisionBatch[#collisionBatch+1] = {Part = P[2110], CanCollide = true} end if P[2170] then collisionBatch[#collisionBatch+1] = {Part = P[2170], CanCollide = true} end if P[2505] then collisionBatch[#collisionBatch+1] = {Part = P[2505], CanCollide = true} end if P[2175] then collisionBatch[#collisionBatch+1] = {Part = P[2175], CanCollide = false} end if P[2436] then collisionBatch[#collisionBatch+1] = {Part = P[2436], CanCollide = true} end if P[2711] then collisionBatch[#collisionBatch+1] = {Part = P[2711], CanCollide = true} end if P[2481] then collisionBatch[#collisionBatch+1] = {Part = P[2481], CanCollide = true} end if P[2384] then collisionBatch[#collisionBatch+1] = {Part = P[2384], CanCollide = true} end if P[2461] then collisionBatch[#collisionBatch+1] = {Part = P[2461], CanCollide = true} end if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end if P[2724] then collisionBatch[#collisionBatch+1] = {Part = P[2724], CanCollide = false} end if P[2956] then collisionBatch[#collisionBatch+1] = {Part = P[2956], CanCollide = true} end if P[3066] then collisionBatch[#collisionBatch+1] = {Part = P[3066], CanCollide = false} end if P[2408] then collisionBatch[#collisionBatch+1] = {Part = P[2408], CanCollide = true} end if P[2506] then collisionBatch[#collisionBatch+1] = {Part = P[2506], CanCollide = true} end if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end if P[2905] then collisionBatch[#collisionBatch+1] = {Part = P[2905], CanCollide = true} end if P[2678] then collisionBatch[#collisionBatch+1] = {Part = P[2678], CanCollide = true} end if P[3064] then collisionBatch[#collisionBatch+1] = {Part = P[3064], CanCollide = false} end if P[2286] then collisionBatch[#collisionBatch+1] = {Part = P[2286], CanCollide = true} end if P[2528] then collisionBatch[#collisionBatch+1] = {Part = P[2528], CanCollide = true} end if P[2299] then collisionBatch[#collisionBatch+1] = {Part = P[2299], CanCollide = true} end if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = false} end if P[2230] then collisionBatch[#collisionBatch+1] = {Part = P[2230], CanCollide = false} end if P[2486] then collisionBatch[#collisionBatch+1] = {Part = P[2486], CanCollide = true} end if P[2693] then collisionBatch[#collisionBatch+1] = {Part = P[2693], CanCollide = true} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[581] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[581], "Seat") end) end if P[582] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[582], "Seat") end) end if P[583] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[583], "Seat") end) end if P[584] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[584], "Seat") end) end if P[585] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[585], "Seat") end) end if P[586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[586], "Seat") end) end if P[587] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[587], "Seat") end) end if P[590] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[590], "Seat") end) end if P[591] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[591], "Seat") end) end if P[595] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[595], "Seat") end) end if P[599] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[599], "Seat") end) end if P[1170] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1170], "Light") end) end if P[1178] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1178], "Light") end) end if P[1182] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1182], "Light") end) end if P[1188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1188], "Light") end) end if P[1194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1194], "Light") end) end if P[1200] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1200], "Light") end) end if P[1208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1208], "Light") end) end if P[1212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1212], "Light") end) end if P[1220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1220], "Light") end) end if P[1226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1226], "Light") end) end if P[1230] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1230], "Light") end) end if P[1236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1236], "Light") end) end if P[1244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1244], "Light") end) end if P[1275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1275], "Door") end) end if P[1285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1285], "Door") end) end if P[1295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1295], "Door") end) end if P[1320] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1320], "Door") end) end if P[1417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1417], "TheBroom") end) end if P[1432] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1432], "Door") end) end if P[1523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1523], "Door") end) end if P[1534] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1534], "Door") end) end if P[1549] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1549], "Door") end) end if P[1586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1586], "Door") end) end if P[1634] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1634], "Door") end) end if P[1794] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1794], "Door") end) end if P[1860] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1860], "Door") end) end if P[1945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1945], "Door") end) end if P[2006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2006], "Door") end) end if P[2450] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2450], "Door") end) end if P[2653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2653], "Door") end) end if P[2325] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2325], "Door") end) end if P[3062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3062], "SpawnLocation") end) end if P[3060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3060], "SpawnLocation") end) end if P[3058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3058], "SpawnLocation") end) end if P[2999] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2999], "Handle") end) end if P[3049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3049], "Text") end) end if P[3045] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3045], "Right Arm") end) end if P[3043] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3043], "Left Leg") end) end if P[3030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3030], "Head") end) end if P[3013] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3013], "Torso") end) end if P[3010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3010], "HumanoidRootPart") end) end if P[3007] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3007], "Left Arm") end) end if P[2149] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2149], "Door") end) end if P[2913] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2913], "Phone") end) end if P[2884] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2884], "Light") end) end if P[2806] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2806], "Door") end) end if P[2964] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2964], "Handle") end) end if P[2624] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2624], "Door") end) end if P[3028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3028], "Right Leg") end) end if P[2681] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2681], "Door") end) end if P[2675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2675], "Light") end) end if P[2779] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2779], "Door") end) end if P[2105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2105], "Door") end) end if P[2516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2516], "Door") end) end if P[2175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2175], "Door") end) end if P[3066] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3066], "SpawnLocation") end) end if P[3064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3064], "SpawnLocation") end) end if P[2248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2248], "Door") end) end task.wait(0.2) if P[2675] then task.spawn(function() createMesh(endpoint, P[2675]) syncMeshType(endpoint, P[2675], Enum.MeshType.Head) syncMeshScale(endpoint, P[2675], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2675], Vector3.new(0,0,0)) end) end if P[2884] then task.spawn(function() createMesh(endpoint, P[2884]) syncMeshType(endpoint, P[2884], Enum.MeshType.Head) syncMeshScale(endpoint, P[2884], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[2884], Vector3.new(0,0,0)) end) end if P[2999] then task.spawn(function() createMesh(endpoint, P[2999]) syncMeshType(endpoint, P[2999], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2999], Vector3.new(1.9804003238677979,1.9804003238677979,1.9804003238677979)) syncMeshOffset(endpoint, P[2999], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2999], "https://www.roblox.com/asset/?id=133525336079417") syncMeshTexture(endpoint, P[2999], "https://www.roblox.com/asset/?id=130085704052241") end) end if P[3030] then task.spawn(function() createMesh(endpoint, P[3030]) syncMeshType(endpoint, P[3030], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[3030], Vector3.new(1.9804003238677979,1.9804003238677979,1.9804003238677979)) syncMeshOffset(endpoint, P[3030], Vector3.new(0,0,0)) syncMeshId(endpoint, P[3030], "https://www.roblox.com/asset/?id=5560742556") end) end if P[2964] then task.spawn(function() createMesh(endpoint, P[2964]) syncMeshType(endpoint, P[2964], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[2964], Vector3.new(1.9804003238677979,1.9804003238677979,1.9804003238677979)) syncMeshOffset(endpoint, P[2964], Vector3.new(0,0,0)) syncMeshId(endpoint, P[2964], "https://www.roblox.com/asset/?id=133525336079417") syncMeshTexture(endpoint, P[2964], "https://www.roblox.com/asset/?id=130085704052241") end) end task.wait(0.3) if P[1247] then task.spawn(function() createDecal(endpoint, P[1247], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1247], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1247] then task.spawn(function() createDecal(endpoint, P[1247], Enum.NormalId.Top) setDecalTexture(endpoint, P[1247], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[1250] then task.spawn(function() createDecal(endpoint, P[1250], Enum.NormalId.Back) setDecalTexture(endpoint, P[1250], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1250] then task.spawn(function() createDecal(endpoint, P[1250], Enum.NormalId.Left) setDecalTexture(endpoint, P[1250], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1250] then task.spawn(function() createDecal(endpoint, P[1250], Enum.NormalId.Right) setDecalTexture(endpoint, P[1250], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1250] then task.spawn(function() createDecal(endpoint, P[1250], Enum.NormalId.Front) setDecalTexture(endpoint, P[1250], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1255] then task.spawn(function() createDecal(endpoint, P[1255], Enum.NormalId.Front) setDecalTexture(endpoint, P[1255], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1255] then task.spawn(function() createDecal(endpoint, P[1255], Enum.NormalId.Back) setDecalTexture(endpoint, P[1255], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1255] then task.spawn(function() createDecal(endpoint, P[1255], Enum.NormalId.Right) setDecalTexture(endpoint, P[1255], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1259] then task.spawn(function() createDecal(endpoint, P[1259], Enum.NormalId.Top) setDecalTexture(endpoint, P[1259], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1262] then task.spawn(function() createDecal(endpoint, P[1262], Enum.NormalId.Top) setDecalTexture(endpoint, P[1262], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1265] then task.spawn(function() createDecal(endpoint, P[1265], Enum.NormalId.Back) setDecalTexture(endpoint, P[1265], "rbxassetid://2117134695", Enum.NormalId.Back) end) end if P[1265] then task.spawn(function() createDecal(endpoint, P[1265], Enum.NormalId.Front) setDecalTexture(endpoint, P[1265], "rbxassetid://2117134695", Enum.NormalId.Front) end) end if P[1268] then task.spawn(function() createDecal(endpoint, P[1268], Enum.NormalId.Back) setDecalTexture(endpoint, P[1268], "rbxassetid://2117134695", Enum.NormalId.Back) end) end if P[1268] then task.spawn(function() createDecal(endpoint, P[1268], Enum.NormalId.Front) setDecalTexture(endpoint, P[1268], "rbxassetid://2117134695", Enum.NormalId.Front) end) end if P[1271] then task.spawn(function() createDecal(endpoint, P[1271], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1271], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1271] then task.spawn(function() createDecal(endpoint, P[1271], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1271], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1271] then task.spawn(function() createDecal(endpoint, P[1271], Enum.NormalId.Top) setDecalTexture(endpoint, P[1271], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[1275] then task.spawn(function() createDecal(endpoint, P[1275], Enum.NormalId.Back) setDecalTexture(endpoint, P[1275], "rbxassetid://1803867826", Enum.NormalId.Back) end) end if P[1275] then task.spawn(function() createDecal(endpoint, P[1275], Enum.NormalId.Front) setDecalTexture(endpoint, P[1275], "rbxassetid://1803867826", Enum.NormalId.Front) end) end if P[1285] then task.spawn(function() createDecal(endpoint, P[1285], Enum.NormalId.Front) setDecalTexture(endpoint, P[1285], "rbxassetid://1803867826", Enum.NormalId.Front) end) end if P[1285] then task.spawn(function() createDecal(endpoint, P[1285], Enum.NormalId.Back) setDecalTexture(endpoint, P[1285], "rbxassetid://1803867826", Enum.NormalId.Back) end) end if P[1295] then task.spawn(function() createDecal(endpoint, P[1295], Enum.NormalId.Front) setDecalTexture(endpoint, P[1295], "rbxassetid://1803867826", Enum.NormalId.Front) end) end if P[1295] then task.spawn(function() createDecal(endpoint, P[1295], Enum.NormalId.Back) setDecalTexture(endpoint, P[1295], "rbxassetid://1803867826", Enum.NormalId.Back) end) end if P[1308] then task.spawn(function() createDecal(endpoint, P[1308], Enum.NormalId.Top) setDecalTexture(endpoint, P[1308], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[1308] then task.spawn(function() createDecal(endpoint, P[1308], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1308], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1311] then task.spawn(function() createDecal(endpoint, P[1311], Enum.NormalId.Back) setDecalTexture(endpoint, P[1311], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[1313] then task.spawn(function() createDecal(endpoint, P[1313], Enum.NormalId.Top) setDecalTexture(endpoint, P[1313], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1316] then task.spawn(function() createDecal(endpoint, P[1316], Enum.NormalId.Top) setDecalTexture(endpoint, P[1316], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[1316] then task.spawn(function() createDecal(endpoint, P[1316], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1316], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1316] then task.spawn(function() createDecal(endpoint, P[1316], Enum.NormalId.Right) setDecalTexture(endpoint, P[1316], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1320] then task.spawn(function() createDecal(endpoint, P[1320], Enum.NormalId.Front) setDecalTexture(endpoint, P[1320], "rbxassetid://1803867826", Enum.NormalId.Front) end) end if P[1320] then task.spawn(function() createDecal(endpoint, P[1320], Enum.NormalId.Back) setDecalTexture(endpoint, P[1320], "rbxassetid://1803867826", Enum.NormalId.Back) end) end if P[1330] then task.spawn(function() createDecal(endpoint, P[1330], Enum.NormalId.Back) setDecalTexture(endpoint, P[1330], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Left) setDecalTexture(endpoint, P[1332], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Back) setDecalTexture(endpoint, P[1332], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Front) setDecalTexture(endpoint, P[1332], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Right) setDecalTexture(endpoint, P[1332], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1337] then task.spawn(function() createDecal(endpoint, P[1337], Enum.NormalId.Top) setDecalTexture(endpoint, P[1337], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[1337] then task.spawn(function() createDecal(endpoint, P[1337], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1337], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1340] then task.spawn(function() createDecal(endpoint, P[1340], Enum.NormalId.Right) setDecalTexture(endpoint, P[1340], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1340] then task.spawn(function() createDecal(endpoint, P[1340], Enum.NormalId.Front) setDecalTexture(endpoint, P[1340], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1340] then task.spawn(function() createDecal(endpoint, P[1340], Enum.NormalId.Left) setDecalTexture(endpoint, P[1340], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1340] then task.spawn(function() createDecal(endpoint, P[1340], Enum.NormalId.Back) setDecalTexture(endpoint, P[1340], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1345] then task.spawn(function() createDecal(endpoint, P[1345], Enum.NormalId.Back) setDecalTexture(endpoint, P[1345], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1345] then task.spawn(function() createDecal(endpoint, P[1345], Enum.NormalId.Right) setDecalTexture(endpoint, P[1345], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1345] then task.spawn(function() createDecal(endpoint, P[1345], Enum.NormalId.Front) setDecalTexture(endpoint, P[1345], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1345] then task.spawn(function() createDecal(endpoint, P[1345], Enum.NormalId.Left) setDecalTexture(endpoint, P[1345], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1350] then task.spawn(function() createDecal(endpoint, P[1350], Enum.NormalId.Top) setDecalTexture(endpoint, P[1350], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1352] then task.spawn(function() createDecal(endpoint, P[1352], Enum.NormalId.Right) setDecalTexture(endpoint, P[1352], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[1352] then task.spawn(function() createDecal(endpoint, P[1352], Enum.NormalId.Left) setDecalTexture(endpoint, P[1352], "rbxassetid://2119694449", Enum.NormalId.Left) end) end if P[1355] then task.spawn(function() createDecal(endpoint, P[1355], Enum.NormalId.Front) setDecalTexture(endpoint, P[1355], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1355] then task.spawn(function() createDecal(endpoint, P[1355], Enum.NormalId.Right) setDecalTexture(endpoint, P[1355], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1355] then task.spawn(function() createDecal(endpoint, P[1355], Enum.NormalId.Back) setDecalTexture(endpoint, P[1355], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1355] then task.spawn(function() createDecal(endpoint, P[1355], Enum.NormalId.Left) setDecalTexture(endpoint, P[1355], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1355] then task.spawn(function() createDecal(endpoint, P[1355], Enum.NormalId.Back) setDecalTexture(endpoint, P[1355], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1361] then task.spawn(function() createDecal(endpoint, P[1361], Enum.NormalId.Top) setDecalTexture(endpoint, P[1361], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1363] then task.spawn(function() createDecal(endpoint, P[1363], Enum.NormalId.Back) setDecalTexture(endpoint, P[1363], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1363] then task.spawn(function() createDecal(endpoint, P[1363], Enum.NormalId.Right) setDecalTexture(endpoint, P[1363], "rbxassetid://2111843824", Enum.NormalId.Right) end) end if P[1363] then task.spawn(function() createDecal(endpoint, P[1363], Enum.NormalId.Front) setDecalTexture(endpoint, P[1363], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1363] then task.spawn(function() createDecal(endpoint, P[1363], Enum.NormalId.Back) setDecalTexture(endpoint, P[1363], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1363] then task.spawn(function() createDecal(endpoint, P[1363], Enum.NormalId.Left) setDecalTexture(endpoint, P[1363], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[1369] then task.spawn(function() createDecal(endpoint, P[1369], Enum.NormalId.Top) setDecalTexture(endpoint, P[1369], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1371] then task.spawn(function() createDecal(endpoint, P[1371], Enum.NormalId.Left) setDecalTexture(endpoint, P[1371], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1371] then task.spawn(function() createDecal(endpoint, P[1371], Enum.NormalId.Front) setDecalTexture(endpoint, P[1371], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1371] then task.spawn(function() createDecal(endpoint, P[1371], Enum.NormalId.Back) setDecalTexture(endpoint, P[1371], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1371] then task.spawn(function() createDecal(endpoint, P[1371], Enum.NormalId.Right) setDecalTexture(endpoint, P[1371], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1376] then task.spawn(function() createDecal(endpoint, P[1376], Enum.NormalId.Left) setDecalTexture(endpoint, P[1376], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1376] then task.spawn(function() createDecal(endpoint, P[1376], Enum.NormalId.Front) setDecalTexture(endpoint, P[1376], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1376] then task.spawn(function() createDecal(endpoint, P[1376], Enum.NormalId.Right) setDecalTexture(endpoint, P[1376], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1376] then task.spawn(function() createDecal(endpoint, P[1376], Enum.NormalId.Back) setDecalTexture(endpoint, P[1376], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1381] then task.spawn(function() createDecal(endpoint, P[1381], Enum.NormalId.Top) setDecalTexture(endpoint, P[1381], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1383] then task.spawn(function() createDecal(endpoint, P[1383], Enum.NormalId.Back) setDecalTexture(endpoint, P[1383], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1383] then task.spawn(function() createDecal(endpoint, P[1383], Enum.NormalId.Right) setDecalTexture(endpoint, P[1383], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1383] then task.spawn(function() createDecal(endpoint, P[1383], Enum.NormalId.Back) setDecalTexture(endpoint, P[1383], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1383] then task.spawn(function() createDecal(endpoint, P[1383], Enum.NormalId.Front) setDecalTexture(endpoint, P[1383], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1383] then task.spawn(function() createDecal(endpoint, P[1383], Enum.NormalId.Left) setDecalTexture(endpoint, P[1383], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[1389] then task.spawn(function() createDecal(endpoint, P[1389], Enum.NormalId.Right) setDecalTexture(endpoint, P[1389], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1389] then task.spawn(function() createDecal(endpoint, P[1389], Enum.NormalId.Back) setDecalTexture(endpoint, P[1389], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1389] then task.spawn(function() createDecal(endpoint, P[1389], Enum.NormalId.Left) setDecalTexture(endpoint, P[1389], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1389] then task.spawn(function() createDecal(endpoint, P[1389], Enum.NormalId.Front) setDecalTexture(endpoint, P[1389], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1394] then task.spawn(function() createDecal(endpoint, P[1394], Enum.NormalId.Back) setDecalTexture(endpoint, P[1394], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1394] then task.spawn(function() createDecal(endpoint, P[1394], Enum.NormalId.Left) setDecalTexture(endpoint, P[1394], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[1394] then task.spawn(function() createDecal(endpoint, P[1394], Enum.NormalId.Back) setDecalTexture(endpoint, P[1394], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1394] then task.spawn(function() createDecal(endpoint, P[1394], Enum.NormalId.Right) setDecalTexture(endpoint, P[1394], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1394] then task.spawn(function() createDecal(endpoint, P[1394], Enum.NormalId.Front) setDecalTexture(endpoint, P[1394], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1400] then task.spawn(function() createDecal(endpoint, P[1400], Enum.NormalId.Back) setDecalTexture(endpoint, P[1400], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1400] then task.spawn(function() createDecal(endpoint, P[1400], Enum.NormalId.Front) setDecalTexture(endpoint, P[1400], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1400] then task.spawn(function() createDecal(endpoint, P[1400], Enum.NormalId.Left) setDecalTexture(endpoint, P[1400], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1400] then task.spawn(function() createDecal(endpoint, P[1400], Enum.NormalId.Back) setDecalTexture(endpoint, P[1400], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1400] then task.spawn(function() createDecal(endpoint, P[1400], Enum.NormalId.Right) setDecalTexture(endpoint, P[1400], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1406] then task.spawn(function() createDecal(endpoint, P[1406], Enum.NormalId.Right) setDecalTexture(endpoint, P[1406], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1406] then task.spawn(function() createDecal(endpoint, P[1406], Enum.NormalId.Back) setDecalTexture(endpoint, P[1406], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1406] then task.spawn(function() createDecal(endpoint, P[1406], Enum.NormalId.Left) setDecalTexture(endpoint, P[1406], "rbxassetid://1803626284", Enum.NormalId.Left) end) end if P[1406] then task.spawn(function() createDecal(endpoint, P[1406], Enum.NormalId.Back) setDecalTexture(endpoint, P[1406], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1406] then task.spawn(function() createDecal(endpoint, P[1406], Enum.NormalId.Front) setDecalTexture(endpoint, P[1406], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1412] then task.spawn(function() createDecal(endpoint, P[1412], Enum.NormalId.Right) setDecalTexture(endpoint, P[1412], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1412] then task.spawn(function() createDecal(endpoint, P[1412], Enum.NormalId.Front) setDecalTexture(endpoint, P[1412], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1412] then task.spawn(function() createDecal(endpoint, P[1412], Enum.NormalId.Left) setDecalTexture(endpoint, P[1412], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1412] then task.spawn(function() createDecal(endpoint, P[1412], Enum.NormalId.Back) setDecalTexture(endpoint, P[1412], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1420] then task.spawn(function() createDecal(endpoint, P[1420], Enum.NormalId.Back) setDecalTexture(endpoint, P[1420], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1420] then task.spawn(function() createDecal(endpoint, P[1420], Enum.NormalId.Left) setDecalTexture(endpoint, P[1420], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1420] then task.spawn(function() createDecal(endpoint, P[1420], Enum.NormalId.Right) setDecalTexture(endpoint, P[1420], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1420] then task.spawn(function() createDecal(endpoint, P[1420], Enum.NormalId.Front) setDecalTexture(endpoint, P[1420], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1425] then task.spawn(function() createDecal(endpoint, P[1425], Enum.NormalId.Top) setDecalTexture(endpoint, P[1425], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1427] then task.spawn(function() createDecal(endpoint, P[1427], Enum.NormalId.Back) setDecalTexture(endpoint, P[1427], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1427] then task.spawn(function() createDecal(endpoint, P[1427], Enum.NormalId.Right) setDecalTexture(endpoint, P[1427], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1427] then task.spawn(function() createDecal(endpoint, P[1427], Enum.NormalId.Front) setDecalTexture(endpoint, P[1427], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1427] then task.spawn(function() createDecal(endpoint, P[1427], Enum.NormalId.Left) setDecalTexture(endpoint, P[1427], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1432] then task.spawn(function() createDecal(endpoint, P[1432], Enum.NormalId.Back) setDecalTexture(endpoint, P[1432], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[1432] then task.spawn(function() createDecal(endpoint, P[1432], Enum.NormalId.Front) setDecalTexture(endpoint, P[1432], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[1443] then task.spawn(function() createDecal(endpoint, P[1443], Enum.NormalId.Front) setDecalTexture(endpoint, P[1443], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1443] then task.spawn(function() createDecal(endpoint, P[1443], Enum.NormalId.Right) setDecalTexture(endpoint, P[1443], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1443] then task.spawn(function() createDecal(endpoint, P[1443], Enum.NormalId.Back) setDecalTexture(endpoint, P[1443], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1443] then task.spawn(function() createDecal(endpoint, P[1443], Enum.NormalId.Left) setDecalTexture(endpoint, P[1443], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1455] then task.spawn(function() createDecal(endpoint, P[1455], Enum.NormalId.Left) setDecalTexture(endpoint, P[1455], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1455] then task.spawn(function() createDecal(endpoint, P[1455], Enum.NormalId.Front) setDecalTexture(endpoint, P[1455], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1455] then task.spawn(function() createDecal(endpoint, P[1455], Enum.NormalId.Back) setDecalTexture(endpoint, P[1455], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1455] then task.spawn(function() createDecal(endpoint, P[1455], Enum.NormalId.Right) setDecalTexture(endpoint, P[1455], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1455] then task.spawn(function() createDecal(endpoint, P[1455], Enum.NormalId.Back) setDecalTexture(endpoint, P[1455], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1462] then task.spawn(function() createDecal(endpoint, P[1462], Enum.NormalId.Front) setDecalTexture(endpoint, P[1462], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1462] then task.spawn(function() createDecal(endpoint, P[1462], Enum.NormalId.Right) setDecalTexture(endpoint, P[1462], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1462] then task.spawn(function() createDecal(endpoint, P[1462], Enum.NormalId.Back) setDecalTexture(endpoint, P[1462], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1462] then task.spawn(function() createDecal(endpoint, P[1462], Enum.NormalId.Left) setDecalTexture(endpoint, P[1462], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1467] then task.spawn(function() createDecal(endpoint, P[1467], Enum.NormalId.Left) setDecalTexture(endpoint, P[1467], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1467] then task.spawn(function() createDecal(endpoint, P[1467], Enum.NormalId.Back) setDecalTexture(endpoint, P[1467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1467] then task.spawn(function() createDecal(endpoint, P[1467], Enum.NormalId.Front) setDecalTexture(endpoint, P[1467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1467] then task.spawn(function() createDecal(endpoint, P[1467], Enum.NormalId.Back) setDecalTexture(endpoint, P[1467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1467] then task.spawn(function() createDecal(endpoint, P[1467], Enum.NormalId.Right) setDecalTexture(endpoint, P[1467], "rbxassetid://2111819447", Enum.NormalId.Right) end) end if P[1474] then task.spawn(function() createDecal(endpoint, P[1474], Enum.NormalId.Front) setDecalTexture(endpoint, P[1474], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1474] then task.spawn(function() createDecal(endpoint, P[1474], Enum.NormalId.Right) setDecalTexture(endpoint, P[1474], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1474] then task.spawn(function() createDecal(endpoint, P[1474], Enum.NormalId.Back) setDecalTexture(endpoint, P[1474], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1474] then task.spawn(function() createDecal(endpoint, P[1474], Enum.NormalId.Left) setDecalTexture(endpoint, P[1474], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1480] then task.spawn(function() createDecal(endpoint, P[1480], Enum.NormalId.Back) setDecalTexture(endpoint, P[1480], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1480] then task.spawn(function() createDecal(endpoint, P[1480], Enum.NormalId.Back) setDecalTexture(endpoint, P[1480], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1480] then task.spawn(function() createDecal(endpoint, P[1480], Enum.NormalId.Right) setDecalTexture(endpoint, P[1480], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1480] then task.spawn(function() createDecal(endpoint, P[1480], Enum.NormalId.Front) setDecalTexture(endpoint, P[1480], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1480] then task.spawn(function() createDecal(endpoint, P[1480], Enum.NormalId.Left) setDecalTexture(endpoint, P[1480], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1486] then task.spawn(function() createDecal(endpoint, P[1486], Enum.NormalId.Top) setDecalTexture(endpoint, P[1486], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1488] then task.spawn(function() createDecal(endpoint, P[1488], Enum.NormalId.Back) setDecalTexture(endpoint, P[1488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1488] then task.spawn(function() createDecal(endpoint, P[1488], Enum.NormalId.Front) setDecalTexture(endpoint, P[1488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1488] then task.spawn(function() createDecal(endpoint, P[1488], Enum.NormalId.Right) setDecalTexture(endpoint, P[1488], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1488] then task.spawn(function() createDecal(endpoint, P[1488], Enum.NormalId.Back) setDecalTexture(endpoint, P[1488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1488] then task.spawn(function() createDecal(endpoint, P[1488], Enum.NormalId.Left) setDecalTexture(endpoint, P[1488], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1497] then task.spawn(function() createDecal(endpoint, P[1497], Enum.NormalId.Top) setDecalTexture(endpoint, P[1497], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1499] then task.spawn(function() createDecal(endpoint, P[1499], Enum.NormalId.Front) setDecalTexture(endpoint, P[1499], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1499] then task.spawn(function() createDecal(endpoint, P[1499], Enum.NormalId.Right) setDecalTexture(endpoint, P[1499], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1499] then task.spawn(function() createDecal(endpoint, P[1499], Enum.NormalId.Back) setDecalTexture(endpoint, P[1499], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1499] then task.spawn(function() createDecal(endpoint, P[1499], Enum.NormalId.Left) setDecalTexture(endpoint, P[1499], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1511] then task.spawn(function() createDecal(endpoint, P[1511], Enum.NormalId.Right) setDecalTexture(endpoint, P[1511], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1511] then task.spawn(function() createDecal(endpoint, P[1511], Enum.NormalId.Back) setDecalTexture(endpoint, P[1511], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1511] then task.spawn(function() createDecal(endpoint, P[1511], Enum.NormalId.Left) setDecalTexture(endpoint, P[1511], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1511] then task.spawn(function() createDecal(endpoint, P[1511], Enum.NormalId.Front) setDecalTexture(endpoint, P[1511], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1516] then task.spawn(function() createDecal(endpoint, P[1516], Enum.NormalId.Back) setDecalTexture(endpoint, P[1516], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1516] then task.spawn(function() createDecal(endpoint, P[1516], Enum.NormalId.Front) setDecalTexture(endpoint, P[1516], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1516] then task.spawn(function() createDecal(endpoint, P[1516], Enum.NormalId.Left) setDecalTexture(endpoint, P[1516], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1516] then task.spawn(function() createDecal(endpoint, P[1516], Enum.NormalId.Back) setDecalTexture(endpoint, P[1516], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1516] then task.spawn(function() createDecal(endpoint, P[1516], Enum.NormalId.Right) setDecalTexture(endpoint, P[1516], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1523] then task.spawn(function() createDecal(endpoint, P[1523], Enum.NormalId.Back) setDecalTexture(endpoint, P[1523], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[1523] then task.spawn(function() createDecal(endpoint, P[1523], Enum.NormalId.Front) setDecalTexture(endpoint, P[1523], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[1534] then task.spawn(function() createDecal(endpoint, P[1534], Enum.NormalId.Back) setDecalTexture(endpoint, P[1534], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[1534] then task.spawn(function() createDecal(endpoint, P[1534], Enum.NormalId.Front) setDecalTexture(endpoint, P[1534], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[1549] then task.spawn(function() createDecal(endpoint, P[1549], Enum.NormalId.Back) setDecalTexture(endpoint, P[1549], "rbxassetid://1803867826", Enum.NormalId.Back) end) end if P[1549] then task.spawn(function() createDecal(endpoint, P[1549], Enum.NormalId.Front) setDecalTexture(endpoint, P[1549], "rbxassetid://1803867826", Enum.NormalId.Front) end) end if P[1559] then task.spawn(function() createDecal(endpoint, P[1559], Enum.NormalId.Top) setDecalTexture(endpoint, P[1559], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[1559] then task.spawn(function() createDecal(endpoint, P[1559], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1559], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1562] then task.spawn(function() createDecal(endpoint, P[1562], Enum.NormalId.Top) setDecalTexture(endpoint, P[1562], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1565] then task.spawn(function() createDecal(endpoint, P[1565], Enum.NormalId.Right) setDecalTexture(endpoint, P[1565], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[1565] then task.spawn(function() createDecal(endpoint, P[1565], Enum.NormalId.Front) setDecalTexture(endpoint, P[1565], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1565] then task.spawn(function() createDecal(endpoint, P[1565], Enum.NormalId.Left) setDecalTexture(endpoint, P[1565], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1565] then task.spawn(function() createDecal(endpoint, P[1565], Enum.NormalId.Back) setDecalTexture(endpoint, P[1565], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1565] then task.spawn(function() createDecal(endpoint, P[1565], Enum.NormalId.Back) setDecalTexture(endpoint, P[1565], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1574] then task.spawn(function() createDecal(endpoint, P[1574], Enum.NormalId.Right) setDecalTexture(endpoint, P[1574], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1574] then task.spawn(function() createDecal(endpoint, P[1574], Enum.NormalId.Left) setDecalTexture(endpoint, P[1574], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1574] then task.spawn(function() createDecal(endpoint, P[1574], Enum.NormalId.Back) setDecalTexture(endpoint, P[1574], "rbxassetid://2119683644", Enum.NormalId.Back) end) end if P[1574] then task.spawn(function() createDecal(endpoint, P[1574], Enum.NormalId.Front) setDecalTexture(endpoint, P[1574], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1586] then task.spawn(function() createDecal(endpoint, P[1586], Enum.NormalId.Front) setDecalTexture(endpoint, P[1586], "rbxassetid://1804048051", Enum.NormalId.Front) end) end if P[1586] then task.spawn(function() createDecal(endpoint, P[1586], Enum.NormalId.Back) setDecalTexture(endpoint, P[1586], "rbxassetid://1804048051", Enum.NormalId.Back) end) end if P[1603] then task.spawn(function() createDecal(endpoint, P[1603], Enum.NormalId.Left) setDecalTexture(endpoint, P[1603], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1603] then task.spawn(function() createDecal(endpoint, P[1603], Enum.NormalId.Back) setDecalTexture(endpoint, P[1603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1603] then task.spawn(function() createDecal(endpoint, P[1603], Enum.NormalId.Right) setDecalTexture(endpoint, P[1603], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[1603] then task.spawn(function() createDecal(endpoint, P[1603], Enum.NormalId.Back) setDecalTexture(endpoint, P[1603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1603] then task.spawn(function() createDecal(endpoint, P[1603], Enum.NormalId.Front) setDecalTexture(endpoint, P[1603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1629] then task.spawn(function() createDecal(endpoint, P[1629], Enum.NormalId.Top) setDecalTexture(endpoint, P[1629], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1634] then task.spawn(function() createDecal(endpoint, P[1634], Enum.NormalId.Back) setDecalTexture(endpoint, P[1634], "rbxassetid://1804048051", Enum.NormalId.Back) end) end if P[1634] then task.spawn(function() createDecal(endpoint, P[1634], Enum.NormalId.Front) setDecalTexture(endpoint, P[1634], "rbxassetid://1804048051", Enum.NormalId.Front) end) end if P[1645] then task.spawn(function() createDecal(endpoint, P[1645], Enum.NormalId.Front) setDecalTexture(endpoint, P[1645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1645] then task.spawn(function() createDecal(endpoint, P[1645], Enum.NormalId.Left) setDecalTexture(endpoint, P[1645], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1645] then task.spawn(function() createDecal(endpoint, P[1645], Enum.NormalId.Back) setDecalTexture(endpoint, P[1645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1645] then task.spawn(function() createDecal(endpoint, P[1645], Enum.NormalId.Right) setDecalTexture(endpoint, P[1645], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1645] then task.spawn(function() createDecal(endpoint, P[1645], Enum.NormalId.Back) setDecalTexture(endpoint, P[1645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1653] then task.spawn(function() createDecal(endpoint, P[1653], Enum.NormalId.Back) setDecalTexture(endpoint, P[1653], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[1655] then task.spawn(function() createDecal(endpoint, P[1655], Enum.NormalId.Left) setDecalTexture(endpoint, P[1655], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1655] then task.spawn(function() createDecal(endpoint, P[1655], Enum.NormalId.Front) setDecalTexture(endpoint, P[1655], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1655] then task.spawn(function() createDecal(endpoint, P[1655], Enum.NormalId.Back) setDecalTexture(endpoint, P[1655], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1655] then task.spawn(function() createDecal(endpoint, P[1655], Enum.NormalId.Right) setDecalTexture(endpoint, P[1655], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1661] then task.spawn(function() createDecal(endpoint, P[1661], Enum.NormalId.Right) setDecalTexture(endpoint, P[1661], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[1661] then task.spawn(function() createDecal(endpoint, P[1661], Enum.NormalId.Left) setDecalTexture(endpoint, P[1661], "rbxassetid://2119693440", Enum.NormalId.Left) end) end if P[1665] then task.spawn(function() createDecal(endpoint, P[1665], Enum.NormalId.Top) setDecalTexture(endpoint, P[1665], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1667] then task.spawn(function() createDecal(endpoint, P[1667], Enum.NormalId.Back) setDecalTexture(endpoint, P[1667], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1667] then task.spawn(function() createDecal(endpoint, P[1667], Enum.NormalId.Right) setDecalTexture(endpoint, P[1667], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[1667] then task.spawn(function() createDecal(endpoint, P[1667], Enum.NormalId.Back) setDecalTexture(endpoint, P[1667], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1667] then task.spawn(function() createDecal(endpoint, P[1667], Enum.NormalId.Front) setDecalTexture(endpoint, P[1667], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1667] then task.spawn(function() createDecal(endpoint, P[1667], Enum.NormalId.Left) setDecalTexture(endpoint, P[1667], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1673] then task.spawn(function() createDecal(endpoint, P[1673], Enum.NormalId.Right) setDecalTexture(endpoint, P[1673], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1673] then task.spawn(function() createDecal(endpoint, P[1673], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1673], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1673] then task.spawn(function() createDecal(endpoint, P[1673], Enum.NormalId.Top) setDecalTexture(endpoint, P[1673], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[1677] then task.spawn(function() createDecal(endpoint, P[1677], Enum.NormalId.Back) setDecalTexture(endpoint, P[1677], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1677] then task.spawn(function() createDecal(endpoint, P[1677], Enum.NormalId.Front) setDecalTexture(endpoint, P[1677], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1680] then task.spawn(function() createDecal(endpoint, P[1680], Enum.NormalId.Top) setDecalTexture(endpoint, P[1680], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[1680] then task.spawn(function() createDecal(endpoint, P[1680], Enum.NormalId.Right) setDecalTexture(endpoint, P[1680], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1680] then task.spawn(function() createDecal(endpoint, P[1680], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1680], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[1684] then task.spawn(function() createDecal(endpoint, P[1684], Enum.NormalId.Front) setDecalTexture(endpoint, P[1684], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1684] then task.spawn(function() createDecal(endpoint, P[1684], Enum.NormalId.Right) setDecalTexture(endpoint, P[1684], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1684] then task.spawn(function() createDecal(endpoint, P[1684], Enum.NormalId.Back) setDecalTexture(endpoint, P[1684], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1684] then task.spawn(function() createDecal(endpoint, P[1684], Enum.NormalId.Left) setDecalTexture(endpoint, P[1684], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1684] then task.spawn(function() createDecal(endpoint, P[1684], Enum.NormalId.Back) setDecalTexture(endpoint, P[1684], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1690] then task.spawn(function() createDecal(endpoint, P[1690], Enum.NormalId.Back) setDecalTexture(endpoint, P[1690], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[1692] then task.spawn(function() createDecal(endpoint, P[1692], Enum.NormalId.Top) setDecalTexture(endpoint, P[1692], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1694] then task.spawn(function() createDecal(endpoint, P[1694], Enum.NormalId.Back) setDecalTexture(endpoint, P[1694], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1694] then task.spawn(function() createDecal(endpoint, P[1694], Enum.NormalId.Front) setDecalTexture(endpoint, P[1694], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1694] then task.spawn(function() createDecal(endpoint, P[1694], Enum.NormalId.Right) setDecalTexture(endpoint, P[1694], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1694] then task.spawn(function() createDecal(endpoint, P[1694], Enum.NormalId.Left) setDecalTexture(endpoint, P[1694], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1694] then task.spawn(function() createDecal(endpoint, P[1694], Enum.NormalId.Back) setDecalTexture(endpoint, P[1694], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1705] then task.spawn(function() createDecal(endpoint, P[1705], Enum.NormalId.Left) setDecalTexture(endpoint, P[1705], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1705] then task.spawn(function() createDecal(endpoint, P[1705], Enum.NormalId.Back) setDecalTexture(endpoint, P[1705], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1705] then task.spawn(function() createDecal(endpoint, P[1705], Enum.NormalId.Front) setDecalTexture(endpoint, P[1705], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1705] then task.spawn(function() createDecal(endpoint, P[1705], Enum.NormalId.Right) setDecalTexture(endpoint, P[1705], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1719] then task.spawn(function() createDecal(endpoint, P[1719], Enum.NormalId.Right) setDecalTexture(endpoint, P[1719], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1719] then task.spawn(function() createDecal(endpoint, P[1719], Enum.NormalId.Left) setDecalTexture(endpoint, P[1719], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1719] then task.spawn(function() createDecal(endpoint, P[1719], Enum.NormalId.Front) setDecalTexture(endpoint, P[1719], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[1719] then task.spawn(function() createDecal(endpoint, P[1719], Enum.NormalId.Back) setDecalTexture(endpoint, P[1719], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1730] then task.spawn(function() createDecal(endpoint, P[1730], Enum.NormalId.Front) setDecalTexture(endpoint, P[1730], "rbxassetid://2117134695", Enum.NormalId.Front) end) end if P[1730] then task.spawn(function() createDecal(endpoint, P[1730], Enum.NormalId.Back) setDecalTexture(endpoint, P[1730], "rbxassetid://2117134695", Enum.NormalId.Back) end) end if P[1730] then task.spawn(function() createDecal(endpoint, P[1730], Enum.NormalId.Right) setDecalTexture(endpoint, P[1730], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1734] then task.spawn(function() createDecal(endpoint, P[1734], Enum.NormalId.Front) setDecalTexture(endpoint, P[1734], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1734] then task.spawn(function() createDecal(endpoint, P[1734], Enum.NormalId.Left) setDecalTexture(endpoint, P[1734], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1734] then task.spawn(function() createDecal(endpoint, P[1734], Enum.NormalId.Back) setDecalTexture(endpoint, P[1734], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1734] then task.spawn(function() createDecal(endpoint, P[1734], Enum.NormalId.Right) setDecalTexture(endpoint, P[1734], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1734] then task.spawn(function() createDecal(endpoint, P[1734], Enum.NormalId.Back) setDecalTexture(endpoint, P[1734], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1740] then task.spawn(function() createDecal(endpoint, P[1740], Enum.NormalId.Front) setDecalTexture(endpoint, P[1740], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1740] then task.spawn(function() createDecal(endpoint, P[1740], Enum.NormalId.Right) setDecalTexture(endpoint, P[1740], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1740] then task.spawn(function() createDecal(endpoint, P[1740], Enum.NormalId.Back) setDecalTexture(endpoint, P[1740], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1740] then task.spawn(function() createDecal(endpoint, P[1740], Enum.NormalId.Left) setDecalTexture(endpoint, P[1740], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1745] then task.spawn(function() createDecal(endpoint, P[1745], Enum.NormalId.Back) setDecalTexture(endpoint, P[1745], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1745] then task.spawn(function() createDecal(endpoint, P[1745], Enum.NormalId.Right) setDecalTexture(endpoint, P[1745], "rbxassetid://2119690013", Enum.NormalId.Right) end) end if P[1745] then task.spawn(function() createDecal(endpoint, P[1745], Enum.NormalId.Left) setDecalTexture(endpoint, P[1745], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1745] then task.spawn(function() createDecal(endpoint, P[1745], Enum.NormalId.Back) setDecalTexture(endpoint, P[1745], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1745] then task.spawn(function() createDecal(endpoint, P[1745], Enum.NormalId.Front) setDecalTexture(endpoint, P[1745], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1751] then task.spawn(function() createDecal(endpoint, P[1751], Enum.NormalId.Left) setDecalTexture(endpoint, P[1751], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1751] then task.spawn(function() createDecal(endpoint, P[1751], Enum.NormalId.Right) setDecalTexture(endpoint, P[1751], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1751] then task.spawn(function() createDecal(endpoint, P[1751], Enum.NormalId.Front) setDecalTexture(endpoint, P[1751], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1751] then task.spawn(function() createDecal(endpoint, P[1751], Enum.NormalId.Back) setDecalTexture(endpoint, P[1751], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1756] then task.spawn(function() createDecal(endpoint, P[1756], Enum.NormalId.Front) setDecalTexture(endpoint, P[1756], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1756] then task.spawn(function() createDecal(endpoint, P[1756], Enum.NormalId.Right) setDecalTexture(endpoint, P[1756], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1756] then task.spawn(function() createDecal(endpoint, P[1756], Enum.NormalId.Back) setDecalTexture(endpoint, P[1756], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1756] then task.spawn(function() createDecal(endpoint, P[1756], Enum.NormalId.Left) setDecalTexture(endpoint, P[1756], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1756] then task.spawn(function() createDecal(endpoint, P[1756], Enum.NormalId.Back) setDecalTexture(endpoint, P[1756], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1763] then task.spawn(function() createDecal(endpoint, P[1763], Enum.NormalId.Right) setDecalTexture(endpoint, P[1763], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1763] then task.spawn(function() createDecal(endpoint, P[1763], Enum.NormalId.Front) setDecalTexture(endpoint, P[1763], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1763] then task.spawn(function() createDecal(endpoint, P[1763], Enum.NormalId.Left) setDecalTexture(endpoint, P[1763], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1763] then task.spawn(function() createDecal(endpoint, P[1763], Enum.NormalId.Back) setDecalTexture(endpoint, P[1763], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1763] then task.spawn(function() createDecal(endpoint, P[1763], Enum.NormalId.Back) setDecalTexture(endpoint, P[1763], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1769] then task.spawn(function() createDecal(endpoint, P[1769], Enum.NormalId.Right) setDecalTexture(endpoint, P[1769], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1769] then task.spawn(function() createDecal(endpoint, P[1769], Enum.NormalId.Front) setDecalTexture(endpoint, P[1769], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1769] then task.spawn(function() createDecal(endpoint, P[1769], Enum.NormalId.Back) setDecalTexture(endpoint, P[1769], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1769] then task.spawn(function() createDecal(endpoint, P[1769], Enum.NormalId.Left) setDecalTexture(endpoint, P[1769], "rbxassetid://2119690813", Enum.NormalId.Left) end) end if P[1769] then task.spawn(function() createDecal(endpoint, P[1769], Enum.NormalId.Back) setDecalTexture(endpoint, P[1769], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1775] then task.spawn(function() createDecal(endpoint, P[1775], Enum.NormalId.Back) setDecalTexture(endpoint, P[1775], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1775] then task.spawn(function() createDecal(endpoint, P[1775], Enum.NormalId.Left) setDecalTexture(endpoint, P[1775], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1775] then task.spawn(function() createDecal(endpoint, P[1775], Enum.NormalId.Right) setDecalTexture(endpoint, P[1775], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[1775] then task.spawn(function() createDecal(endpoint, P[1775], Enum.NormalId.Back) setDecalTexture(endpoint, P[1775], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1775] then task.spawn(function() createDecal(endpoint, P[1775], Enum.NormalId.Front) setDecalTexture(endpoint, P[1775], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1781] then task.spawn(function() createDecal(endpoint, P[1781], Enum.NormalId.Top) setDecalTexture(endpoint, P[1781], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1783] then task.spawn(function() createDecal(endpoint, P[1783], Enum.NormalId.Top) setDecalTexture(endpoint, P[1783], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1786] then task.spawn(function() createDecal(endpoint, P[1786], Enum.NormalId.Front) setDecalTexture(endpoint, P[1786], "rbxassetid://2117267140", Enum.NormalId.Front) end) end if P[1786] then task.spawn(function() createDecal(endpoint, P[1786], Enum.NormalId.Back) setDecalTexture(endpoint, P[1786], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1789] then task.spawn(function() createDecal(endpoint, P[1789], Enum.NormalId.Left) setDecalTexture(endpoint, P[1789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1789] then task.spawn(function() createDecal(endpoint, P[1789], Enum.NormalId.Right) setDecalTexture(endpoint, P[1789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1789] then task.spawn(function() createDecal(endpoint, P[1789], Enum.NormalId.Front) setDecalTexture(endpoint, P[1789], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1789] then task.spawn(function() createDecal(endpoint, P[1789], Enum.NormalId.Back) setDecalTexture(endpoint, P[1789], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1794] then task.spawn(function() createDecal(endpoint, P[1794], Enum.NormalId.Front) setDecalTexture(endpoint, P[1794], "rbxassetid://1804048051", Enum.NormalId.Front) end) end if P[1794] then task.spawn(function() createDecal(endpoint, P[1794], Enum.NormalId.Back) setDecalTexture(endpoint, P[1794], "rbxassetid://1804048051", Enum.NormalId.Back) end) end if P[1809] then task.spawn(function() createDecal(endpoint, P[1809], Enum.NormalId.Top) setDecalTexture(endpoint, P[1809], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1811] then task.spawn(function() createDecal(endpoint, P[1811], Enum.NormalId.Front) setDecalTexture(endpoint, P[1811], "rbxassetid://2117134695", Enum.NormalId.Front) end) end if P[1811] then task.spawn(function() createDecal(endpoint, P[1811], Enum.NormalId.Right) setDecalTexture(endpoint, P[1811], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1811] then task.spawn(function() createDecal(endpoint, P[1811], Enum.NormalId.Back) setDecalTexture(endpoint, P[1811], "rbxassetid://2117134695", Enum.NormalId.Back) end) end if P[1815] then task.spawn(function() createDecal(endpoint, P[1815], Enum.NormalId.Back) setDecalTexture(endpoint, P[1815], "rbxassetid://2111960491", Enum.NormalId.Back) end) end if P[1815] then task.spawn(function() createDecal(endpoint, P[1815], Enum.NormalId.Right) setDecalTexture(endpoint, P[1815], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1815] then task.spawn(function() createDecal(endpoint, P[1815], Enum.NormalId.Front) setDecalTexture(endpoint, P[1815], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1815] then task.spawn(function() createDecal(endpoint, P[1815], Enum.NormalId.Left) setDecalTexture(endpoint, P[1815], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1830] then task.spawn(function() createDecal(endpoint, P[1830], Enum.NormalId.Back) setDecalTexture(endpoint, P[1830], "rbxassetid://2117134695", Enum.NormalId.Back) end) end if P[1830] then task.spawn(function() createDecal(endpoint, P[1830], Enum.NormalId.Front) setDecalTexture(endpoint, P[1830], "rbxassetid://2117134695", Enum.NormalId.Front) end) end if P[1833] then task.spawn(function() createDecal(endpoint, P[1833], Enum.NormalId.Front) setDecalTexture(endpoint, P[1833], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1833] then task.spawn(function() createDecal(endpoint, P[1833], Enum.NormalId.Right) setDecalTexture(endpoint, P[1833], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1833] then task.spawn(function() createDecal(endpoint, P[1833], Enum.NormalId.Back) setDecalTexture(endpoint, P[1833], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1833] then task.spawn(function() createDecal(endpoint, P[1833], Enum.NormalId.Left) setDecalTexture(endpoint, P[1833], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1844] then task.spawn(function() createDecal(endpoint, P[1844], Enum.NormalId.Back) setDecalTexture(endpoint, P[1844], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1844] then task.spawn(function() createDecal(endpoint, P[1844], Enum.NormalId.Left) setDecalTexture(endpoint, P[1844], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1844] then task.spawn(function() createDecal(endpoint, P[1844], Enum.NormalId.Front) setDecalTexture(endpoint, P[1844], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1844] then task.spawn(function() createDecal(endpoint, P[1844], Enum.NormalId.Right) setDecalTexture(endpoint, P[1844], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1844] then task.spawn(function() createDecal(endpoint, P[1844], Enum.NormalId.Back) setDecalTexture(endpoint, P[1844], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1854] then task.spawn(function() createDecal(endpoint, P[1854], Enum.NormalId.Right) setDecalTexture(endpoint, P[1854], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1854] then task.spawn(function() createDecal(endpoint, P[1854], Enum.NormalId.Front) setDecalTexture(endpoint, P[1854], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1854] then task.spawn(function() createDecal(endpoint, P[1854], Enum.NormalId.Left) setDecalTexture(endpoint, P[1854], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1854] then task.spawn(function() createDecal(endpoint, P[1854], Enum.NormalId.Back) setDecalTexture(endpoint, P[1854], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1854] then task.spawn(function() createDecal(endpoint, P[1854], Enum.NormalId.Back) setDecalTexture(endpoint, P[1854], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1860] then task.spawn(function() createDecal(endpoint, P[1860], Enum.NormalId.Back) setDecalTexture(endpoint, P[1860], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[1860] then task.spawn(function() createDecal(endpoint, P[1860], Enum.NormalId.Front) setDecalTexture(endpoint, P[1860], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[1871] then task.spawn(function() createDecal(endpoint, P[1871], Enum.NormalId.Back) setDecalTexture(endpoint, P[1871], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[1873] then task.spawn(function() createDecal(endpoint, P[1873], Enum.NormalId.Top) setDecalTexture(endpoint, P[1873], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1877] then task.spawn(function() createDecal(endpoint, P[1877], Enum.NormalId.Top) setDecalTexture(endpoint, P[1877], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1885] then task.spawn(function() createDecal(endpoint, P[1885], Enum.NormalId.Back) setDecalTexture(endpoint, P[1885], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1885] then task.spawn(function() createDecal(endpoint, P[1885], Enum.NormalId.Front) setDecalTexture(endpoint, P[1885], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1885] then task.spawn(function() createDecal(endpoint, P[1885], Enum.NormalId.Back) setDecalTexture(endpoint, P[1885], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1885] then task.spawn(function() createDecal(endpoint, P[1885], Enum.NormalId.Right) setDecalTexture(endpoint, P[1885], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1885] then task.spawn(function() createDecal(endpoint, P[1885], Enum.NormalId.Left) setDecalTexture(endpoint, P[1885], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1891] then task.spawn(function() createDecal(endpoint, P[1891], Enum.NormalId.Left) setDecalTexture(endpoint, P[1891], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1891] then task.spawn(function() createDecal(endpoint, P[1891], Enum.NormalId.Back) setDecalTexture(endpoint, P[1891], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1891] then task.spawn(function() createDecal(endpoint, P[1891], Enum.NormalId.Right) setDecalTexture(endpoint, P[1891], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1891] then task.spawn(function() createDecal(endpoint, P[1891], Enum.NormalId.Front) setDecalTexture(endpoint, P[1891], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1896] then task.spawn(function() createDecal(endpoint, P[1896], Enum.NormalId.Back) setDecalTexture(endpoint, P[1896], "rbxassetid://2111938228", Enum.NormalId.Back) end) end if P[1896] then task.spawn(function() createDecal(endpoint, P[1896], Enum.NormalId.Front) setDecalTexture(endpoint, P[1896], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1896] then task.spawn(function() createDecal(endpoint, P[1896], Enum.NormalId.Right) setDecalTexture(endpoint, P[1896], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1896] then task.spawn(function() createDecal(endpoint, P[1896], Enum.NormalId.Left) setDecalTexture(endpoint, P[1896], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1896] then task.spawn(function() createDecal(endpoint, P[1896], Enum.NormalId.Right) setDecalTexture(endpoint, P[1896], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1902] then task.spawn(function() createDecal(endpoint, P[1902], Enum.NormalId.Front) setDecalTexture(endpoint, P[1902], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1902] then task.spawn(function() createDecal(endpoint, P[1902], Enum.NormalId.Left) setDecalTexture(endpoint, P[1902], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1902] then task.spawn(function() createDecal(endpoint, P[1902], Enum.NormalId.Right) setDecalTexture(endpoint, P[1902], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1902] then task.spawn(function() createDecal(endpoint, P[1902], Enum.NormalId.Back) setDecalTexture(endpoint, P[1902], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1907] then task.spawn(function() createDecal(endpoint, P[1907], Enum.NormalId.Back) setDecalTexture(endpoint, P[1907], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1907] then task.spawn(function() createDecal(endpoint, P[1907], Enum.NormalId.Right) setDecalTexture(endpoint, P[1907], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1907] then task.spawn(function() createDecal(endpoint, P[1907], Enum.NormalId.Front) setDecalTexture(endpoint, P[1907], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1907] then task.spawn(function() createDecal(endpoint, P[1907], Enum.NormalId.Back) setDecalTexture(endpoint, P[1907], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1907] then task.spawn(function() createDecal(endpoint, P[1907], Enum.NormalId.Left) setDecalTexture(endpoint, P[1907], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[1913] then task.spawn(function() createDecal(endpoint, P[1913], Enum.NormalId.Left) setDecalTexture(endpoint, P[1913], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1913] then task.spawn(function() createDecal(endpoint, P[1913], Enum.NormalId.Front) setDecalTexture(endpoint, P[1913], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1913] then task.spawn(function() createDecal(endpoint, P[1913], Enum.NormalId.Back) setDecalTexture(endpoint, P[1913], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1913] then task.spawn(function() createDecal(endpoint, P[1913], Enum.NormalId.Right) setDecalTexture(endpoint, P[1913], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[1913] then task.spawn(function() createDecal(endpoint, P[1913], Enum.NormalId.Back) setDecalTexture(endpoint, P[1913], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1922] then task.spawn(function() createDecal(endpoint, P[1922], Enum.NormalId.Back) setDecalTexture(endpoint, P[1922], "rbxassetid://1879003135", Enum.NormalId.Back) end) end if P[1922] then task.spawn(function() createDecal(endpoint, P[1922], Enum.NormalId.Front) setDecalTexture(endpoint, P[1922], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1922] then task.spawn(function() createDecal(endpoint, P[1922], Enum.NormalId.Left) setDecalTexture(endpoint, P[1922], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1922] then task.spawn(function() createDecal(endpoint, P[1922], Enum.NormalId.Back) setDecalTexture(endpoint, P[1922], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1922] then task.spawn(function() createDecal(endpoint, P[1922], Enum.NormalId.Right) setDecalTexture(endpoint, P[1922], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1928] then task.spawn(function() createDecal(endpoint, P[1928], Enum.NormalId.Front) setDecalTexture(endpoint, P[1928], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1928] then task.spawn(function() createDecal(endpoint, P[1928], Enum.NormalId.Left) setDecalTexture(endpoint, P[1928], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1928] then task.spawn(function() createDecal(endpoint, P[1928], Enum.NormalId.Right) setDecalTexture(endpoint, P[1928], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1928] then task.spawn(function() createDecal(endpoint, P[1928], Enum.NormalId.Back) setDecalTexture(endpoint, P[1928], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1934] then task.spawn(function() createDecal(endpoint, P[1934], Enum.NormalId.Back) setDecalTexture(endpoint, P[1934], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1934] then task.spawn(function() createDecal(endpoint, P[1934], Enum.NormalId.Front) setDecalTexture(endpoint, P[1934], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[1934] then task.spawn(function() createDecal(endpoint, P[1934], Enum.NormalId.Back) setDecalTexture(endpoint, P[1934], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[1934] then task.spawn(function() createDecal(endpoint, P[1934], Enum.NormalId.Left) setDecalTexture(endpoint, P[1934], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[1934] then task.spawn(function() createDecal(endpoint, P[1934], Enum.NormalId.Right) setDecalTexture(endpoint, P[1934], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[1943] then task.spawn(function() createDecal(endpoint, P[1943], Enum.NormalId.Back) setDecalTexture(endpoint, P[1943], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[1945] then task.spawn(function() createDecal(endpoint, P[1945], Enum.NormalId.Front) setDecalTexture(endpoint, P[1945], "rbxassetid://1804048051", Enum.NormalId.Front) end) end if P[1945] then task.spawn(function() createDecal(endpoint, P[1945], Enum.NormalId.Back) setDecalTexture(endpoint, P[1945], "rbxassetid://1804048051", Enum.NormalId.Back) end) end if P[1956] then task.spawn(function() createDecal(endpoint, P[1956], Enum.NormalId.Top) setDecalTexture(endpoint, P[1956], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[1961] then task.spawn(function() createDecal(endpoint, P[1961], Enum.NormalId.Top) setDecalTexture(endpoint, P[1961], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[1963] then task.spawn(function() createDecal(endpoint, P[1963], Enum.NormalId.Front) setDecalTexture(endpoint, P[1963], "http://www.roblox.com/asset/?id=1870574324", Enum.NormalId.Front) end) end if P[1965] then task.spawn(function() createDecal(endpoint, P[1965], Enum.NormalId.Back) setDecalTexture(endpoint, P[1965], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[1967] then task.spawn(function() createDecal(endpoint, P[1967], Enum.NormalId.Front) setDecalTexture(endpoint, P[1967], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1967] then task.spawn(function() createDecal(endpoint, P[1967], Enum.NormalId.Back) setDecalTexture(endpoint, P[1967], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1967] then task.spawn(function() createDecal(endpoint, P[1967], Enum.NormalId.Right) setDecalTexture(endpoint, P[1967], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1967] then task.spawn(function() createDecal(endpoint, P[1967], Enum.NormalId.Left) setDecalTexture(endpoint, P[1967], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1972] then task.spawn(function() createDecal(endpoint, P[1972], Enum.NormalId.Left) setDecalTexture(endpoint, P[1972], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1972] then task.spawn(function() createDecal(endpoint, P[1972], Enum.NormalId.Back) setDecalTexture(endpoint, P[1972], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1972] then task.spawn(function() createDecal(endpoint, P[1972], Enum.NormalId.Front) setDecalTexture(endpoint, P[1972], "rbxassetid://2119683644", Enum.NormalId.Front) end) end if P[1972] then task.spawn(function() createDecal(endpoint, P[1972], Enum.NormalId.Right) setDecalTexture(endpoint, P[1972], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Right) setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Front) setDecalTexture(endpoint, P[1977], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Back) setDecalTexture(endpoint, P[1977], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[1977] then task.spawn(function() createDecal(endpoint, P[1977], Enum.NormalId.Left) setDecalTexture(endpoint, P[1977], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1990] then task.spawn(function() createDecal(endpoint, P[1990], Enum.NormalId.Back) setDecalTexture(endpoint, P[1990], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[1992] then task.spawn(function() createDecal(endpoint, P[1992], Enum.NormalId.Front) setDecalTexture(endpoint, P[1992], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[1992] then task.spawn(function() createDecal(endpoint, P[1992], Enum.NormalId.Left) setDecalTexture(endpoint, P[1992], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[1992] then task.spawn(function() createDecal(endpoint, P[1992], Enum.NormalId.Back) setDecalTexture(endpoint, P[1992], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[1992] then task.spawn(function() createDecal(endpoint, P[1992], Enum.NormalId.Right) setDecalTexture(endpoint, P[1992], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[1997] then task.spawn(function() createDecal(endpoint, P[1997], Enum.NormalId.Back) setDecalTexture(endpoint, P[1997], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2000] then task.spawn(function() createDecal(endpoint, P[2000], Enum.NormalId.Front) setDecalTexture(endpoint, P[2000], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2000] then task.spawn(function() createDecal(endpoint, P[2000], Enum.NormalId.Right) setDecalTexture(endpoint, P[2000], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2000] then task.spawn(function() createDecal(endpoint, P[2000], Enum.NormalId.Back) setDecalTexture(endpoint, P[2000], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2000] then task.spawn(function() createDecal(endpoint, P[2000], Enum.NormalId.Back) setDecalTexture(endpoint, P[2000], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2000] then task.spawn(function() createDecal(endpoint, P[2000], Enum.NormalId.Left) setDecalTexture(endpoint, P[2000], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2006] then task.spawn(function() createDecal(endpoint, P[2006], Enum.NormalId.Front) setDecalTexture(endpoint, P[2006], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[2006] then task.spawn(function() createDecal(endpoint, P[2006], Enum.NormalId.Back) setDecalTexture(endpoint, P[2006], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[2017] then task.spawn(function() createDecal(endpoint, P[2017], Enum.NormalId.Back) setDecalTexture(endpoint, P[2017], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2019] then task.spawn(function() createDecal(endpoint, P[2019], Enum.NormalId.Back) setDecalTexture(endpoint, P[2019], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2019] then task.spawn(function() createDecal(endpoint, P[2019], Enum.NormalId.Right) setDecalTexture(endpoint, P[2019], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2019] then task.spawn(function() createDecal(endpoint, P[2019], Enum.NormalId.Front) setDecalTexture(endpoint, P[2019], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2019] then task.spawn(function() createDecal(endpoint, P[2019], Enum.NormalId.Left) setDecalTexture(endpoint, P[2019], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2024] then task.spawn(function() createDecal(endpoint, P[2024], Enum.NormalId.Front) setDecalTexture(endpoint, P[2024], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2024] then task.spawn(function() createDecal(endpoint, P[2024], Enum.NormalId.Back) setDecalTexture(endpoint, P[2024], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2024] then task.spawn(function() createDecal(endpoint, P[2024], Enum.NormalId.Left) setDecalTexture(endpoint, P[2024], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2024] then task.spawn(function() createDecal(endpoint, P[2024], Enum.NormalId.Back) setDecalTexture(endpoint, P[2024], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2024] then task.spawn(function() createDecal(endpoint, P[2024], Enum.NormalId.Right) setDecalTexture(endpoint, P[2024], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2030] then task.spawn(function() createDecal(endpoint, P[2030], Enum.NormalId.Back) setDecalTexture(endpoint, P[2030], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2035] then task.spawn(function() createDecal(endpoint, P[2035], Enum.NormalId.Back) setDecalTexture(endpoint, P[2035], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2035] then task.spawn(function() createDecal(endpoint, P[2035], Enum.NormalId.Right) setDecalTexture(endpoint, P[2035], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2035] then task.spawn(function() createDecal(endpoint, P[2035], Enum.NormalId.Front) setDecalTexture(endpoint, P[2035], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2035] then task.spawn(function() createDecal(endpoint, P[2035], Enum.NormalId.Back) setDecalTexture(endpoint, P[2035], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2035] then task.spawn(function() createDecal(endpoint, P[2035], Enum.NormalId.Left) setDecalTexture(endpoint, P[2035], "rbxassetid://2119688306", Enum.NormalId.Left) end) end if P[2064] then task.spawn(function() createDecal(endpoint, P[2064], Enum.NormalId.Left) setDecalTexture(endpoint, P[2064], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2064] then task.spawn(function() createDecal(endpoint, P[2064], Enum.NormalId.Back) setDecalTexture(endpoint, P[2064], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2064] then task.spawn(function() createDecal(endpoint, P[2064], Enum.NormalId.Front) setDecalTexture(endpoint, P[2064], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2064] then task.spawn(function() createDecal(endpoint, P[2064], Enum.NormalId.Right) setDecalTexture(endpoint, P[2064], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2064] then task.spawn(function() createDecal(endpoint, P[2064], Enum.NormalId.Back) setDecalTexture(endpoint, P[2064], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2094] then task.spawn(function() createDecal(endpoint, P[2094], Enum.NormalId.Front) setDecalTexture(endpoint, P[2094], "rbxassetid://2111840587", Enum.NormalId.Front) end) end if P[2094] then task.spawn(function() createDecal(endpoint, P[2094], Enum.NormalId.Right) setDecalTexture(endpoint, P[2094], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2094] then task.spawn(function() createDecal(endpoint, P[2094], Enum.NormalId.Back) setDecalTexture(endpoint, P[2094], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2094] then task.spawn(function() createDecal(endpoint, P[2094], Enum.NormalId.Left) setDecalTexture(endpoint, P[2094], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2108] then task.spawn(function() createDecal(endpoint, P[2108], Enum.NormalId.Front) setDecalTexture(endpoint, P[2108], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2110] then task.spawn(function() createDecal(endpoint, P[2110], Enum.NormalId.Back) setDecalTexture(endpoint, P[2110], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2110] then task.spawn(function() createDecal(endpoint, P[2110], Enum.NormalId.Back) setDecalTexture(endpoint, P[2110], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2110] then task.spawn(function() createDecal(endpoint, P[2110], Enum.NormalId.Left) setDecalTexture(endpoint, P[2110], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2110] then task.spawn(function() createDecal(endpoint, P[2110], Enum.NormalId.Front) setDecalTexture(endpoint, P[2110], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2110] then task.spawn(function() createDecal(endpoint, P[2110], Enum.NormalId.Right) setDecalTexture(endpoint, P[2110], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2108] then task.spawn(function() createDecal(endpoint, P[2108], Enum.NormalId.Left) setDecalTexture(endpoint, P[2108], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2108] then task.spawn(function() createDecal(endpoint, P[2108], Enum.NormalId.Right) setDecalTexture(endpoint, P[2108], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2108] then task.spawn(function() createDecal(endpoint, P[2108], Enum.NormalId.Back) setDecalTexture(endpoint, P[2108], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2119] then task.spawn(function() createDecal(endpoint, P[2119], Enum.NormalId.Front) setDecalTexture(endpoint, P[2119], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2119] then task.spawn(function() createDecal(endpoint, P[2119], Enum.NormalId.Back) setDecalTexture(endpoint, P[2119], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2119] then task.spawn(function() createDecal(endpoint, P[2119], Enum.NormalId.Right) setDecalTexture(endpoint, P[2119], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2119] then task.spawn(function() createDecal(endpoint, P[2119], Enum.NormalId.Back) setDecalTexture(endpoint, P[2119], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2119] then task.spawn(function() createDecal(endpoint, P[2119], Enum.NormalId.Left) setDecalTexture(endpoint, P[2119], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2128] then task.spawn(function() createDecal(endpoint, P[2128], Enum.NormalId.Left) setDecalTexture(endpoint, P[2128], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2128] then task.spawn(function() createDecal(endpoint, P[2128], Enum.NormalId.Back) setDecalTexture(endpoint, P[2128], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2128] then task.spawn(function() createDecal(endpoint, P[2128], Enum.NormalId.Right) setDecalTexture(endpoint, P[2128], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2128] then task.spawn(function() createDecal(endpoint, P[2128], Enum.NormalId.Front) setDecalTexture(endpoint, P[2128], "rbxassetid://2111819447", Enum.NormalId.Front) end) end if P[2136] then task.spawn(function() createDecal(endpoint, P[2136], Enum.NormalId.Back) setDecalTexture(endpoint, P[2136], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2136] then task.spawn(function() createDecal(endpoint, P[2136], Enum.NormalId.Front) setDecalTexture(endpoint, P[2136], "rbxassetid://1866637185", Enum.NormalId.Front) end) end if P[2136] then task.spawn(function() createDecal(endpoint, P[2136], Enum.NormalId.Left) setDecalTexture(endpoint, P[2136], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2136] then task.spawn(function() createDecal(endpoint, P[2136], Enum.NormalId.Back) setDecalTexture(endpoint, P[2136], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2136] then task.spawn(function() createDecal(endpoint, P[2136], Enum.NormalId.Right) setDecalTexture(endpoint, P[2136], "rbxassetid://2111936694", Enum.NormalId.Right) end) end if P[2142] then task.spawn(function() createDecal(endpoint, P[2142], Enum.NormalId.Right) setDecalTexture(endpoint, P[2142], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2142] then task.spawn(function() createDecal(endpoint, P[2142], Enum.NormalId.Front) setDecalTexture(endpoint, P[2142], "rbxassetid://2117134695", Enum.NormalId.Front) end) end if P[2142] then task.spawn(function() createDecal(endpoint, P[2142], Enum.NormalId.Back) setDecalTexture(endpoint, P[2142], "rbxassetid://2117134695", Enum.NormalId.Back) end) end if P[2149] then task.spawn(function() createDecal(endpoint, P[2149], Enum.NormalId.Front) setDecalTexture(endpoint, P[2149], "rbxassetid://2117295154", Enum.NormalId.Front) end) end if P[2149] then task.spawn(function() createDecal(endpoint, P[2149], Enum.NormalId.Back) setDecalTexture(endpoint, P[2149], "rbxassetid://2117295154", Enum.NormalId.Back) end) end if P[2159] then task.spawn(function() createDecal(endpoint, P[2159], Enum.NormalId.Left) setDecalTexture(endpoint, P[2159], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2159] then task.spawn(function() createDecal(endpoint, P[2159], Enum.NormalId.Front) setDecalTexture(endpoint, P[2159], "rbxassetid://2111939280", Enum.NormalId.Front) end) end if P[2159] then task.spawn(function() createDecal(endpoint, P[2159], Enum.NormalId.Right) setDecalTexture(endpoint, P[2159], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2159] then task.spawn(function() createDecal(endpoint, P[2159], Enum.NormalId.Back) setDecalTexture(endpoint, P[2159], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2164] then task.spawn(function() createDecal(endpoint, P[2164], Enum.NormalId.Right) setDecalTexture(endpoint, P[2164], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2164] then task.spawn(function() createDecal(endpoint, P[2164], Enum.NormalId.Front) setDecalTexture(endpoint, P[2164], "rbxassetid://2111937895", Enum.NormalId.Front) end) end if P[2164] then task.spawn(function() createDecal(endpoint, P[2164], Enum.NormalId.Back) setDecalTexture(endpoint, P[2164], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2164] then task.spawn(function() createDecal(endpoint, P[2164], Enum.NormalId.Left) setDecalTexture(endpoint, P[2164], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2175] then task.spawn(function() createDecal(endpoint, P[2175], Enum.NormalId.Front) setDecalTexture(endpoint, P[2175], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[2175] then task.spawn(function() createDecal(endpoint, P[2175], Enum.NormalId.Back) setDecalTexture(endpoint, P[2175], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[2194] then task.spawn(function() createDecal(endpoint, P[2194], Enum.NormalId.Front) setDecalTexture(endpoint, P[2194], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2194] then task.spawn(function() createDecal(endpoint, P[2194], Enum.NormalId.Left) setDecalTexture(endpoint, P[2194], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[2194] then task.spawn(function() createDecal(endpoint, P[2194], Enum.NormalId.Back) setDecalTexture(endpoint, P[2194], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2194] then task.spawn(function() createDecal(endpoint, P[2194], Enum.NormalId.Right) setDecalTexture(endpoint, P[2194], "rbxassetid://2119683644", Enum.NormalId.Right) end) end if P[2194] then task.spawn(function() createDecal(endpoint, P[2194], Enum.NormalId.Back) setDecalTexture(endpoint, P[2194], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2200] then task.spawn(function() createDecal(endpoint, P[2200], Enum.NormalId.Front) setDecalTexture(endpoint, P[2200], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2200] then task.spawn(function() createDecal(endpoint, P[2200], Enum.NormalId.Back) setDecalTexture(endpoint, P[2200], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2200] then task.spawn(function() createDecal(endpoint, P[2200], Enum.NormalId.Right) setDecalTexture(endpoint, P[2200], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2200] then task.spawn(function() createDecal(endpoint, P[2200], Enum.NormalId.Left) setDecalTexture(endpoint, P[2200], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2200] then task.spawn(function() createDecal(endpoint, P[2200], Enum.NormalId.Back) setDecalTexture(endpoint, P[2200], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2207] then task.spawn(function() createDecal(endpoint, P[2207], Enum.NormalId.Front) setDecalTexture(endpoint, P[2207], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2207] then task.spawn(function() createDecal(endpoint, P[2207], Enum.NormalId.Back) setDecalTexture(endpoint, P[2207], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2207] then task.spawn(function() createDecal(endpoint, P[2207], Enum.NormalId.Right) setDecalTexture(endpoint, P[2207], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2207] then task.spawn(function() createDecal(endpoint, P[2207], Enum.NormalId.Left) setDecalTexture(endpoint, P[2207], "rbxassetid://2111938929", Enum.NormalId.Left) end) end if P[2207] then task.spawn(function() createDecal(endpoint, P[2207], Enum.NormalId.Back) setDecalTexture(endpoint, P[2207], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2213] then task.spawn(function() createDecal(endpoint, P[2213], Enum.NormalId.Top) setDecalTexture(endpoint, P[2213], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[2217] then task.spawn(function() createDecal(endpoint, P[2217], Enum.NormalId.Back) setDecalTexture(endpoint, P[2217], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2217] then task.spawn(function() createDecal(endpoint, P[2217], Enum.NormalId.Left) setDecalTexture(endpoint, P[2217], "rbxassetid://2111937569", Enum.NormalId.Left) end) end if P[2217] then task.spawn(function() createDecal(endpoint, P[2217], Enum.NormalId.Right) setDecalTexture(endpoint, P[2217], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2217] then task.spawn(function() createDecal(endpoint, P[2217], Enum.NormalId.Back) setDecalTexture(endpoint, P[2217], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2217] then task.spawn(function() createDecal(endpoint, P[2217], Enum.NormalId.Front) setDecalTexture(endpoint, P[2217], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2225] then task.spawn(function() createDecal(endpoint, P[2225], Enum.NormalId.Front) setDecalTexture(endpoint, P[2225], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2225] then task.spawn(function() createDecal(endpoint, P[2225], Enum.NormalId.Right) setDecalTexture(endpoint, P[2225], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2225] then task.spawn(function() createDecal(endpoint, P[2225], Enum.NormalId.Back) setDecalTexture(endpoint, P[2225], "rbxassetid://2117266248", Enum.NormalId.Back) end) end if P[2225] then task.spawn(function() createDecal(endpoint, P[2225], Enum.NormalId.Left) setDecalTexture(endpoint, P[2225], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2237] then task.spawn(function() createDecal(endpoint, P[2237], Enum.NormalId.Back) setDecalTexture(endpoint, P[2237], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2237] then task.spawn(function() createDecal(endpoint, P[2237], Enum.NormalId.Front) setDecalTexture(endpoint, P[2237], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2237] then task.spawn(function() createDecal(endpoint, P[2237], Enum.NormalId.Left) setDecalTexture(endpoint, P[2237], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2237] then task.spawn(function() createDecal(endpoint, P[2237], Enum.NormalId.Back) setDecalTexture(endpoint, P[2237], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2237] then task.spawn(function() createDecal(endpoint, P[2237], Enum.NormalId.Right) setDecalTexture(endpoint, P[2237], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2243] then task.spawn(function() createDecal(endpoint, P[2243], Enum.NormalId.Front) setDecalTexture(endpoint, P[2243], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2243] then task.spawn(function() createDecal(endpoint, P[2243], Enum.NormalId.Right) setDecalTexture(endpoint, P[2243], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2243] then task.spawn(function() createDecal(endpoint, P[2243], Enum.NormalId.Left) setDecalTexture(endpoint, P[2243], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2243] then task.spawn(function() createDecal(endpoint, P[2243], Enum.NormalId.Back) setDecalTexture(endpoint, P[2243], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2248] then task.spawn(function() createDecal(endpoint, P[2248], Enum.NormalId.Back) setDecalTexture(endpoint, P[2248], "rbxassetid://1803867826", Enum.NormalId.Back) end) end if P[2248] then task.spawn(function() createDecal(endpoint, P[2248], Enum.NormalId.Front) setDecalTexture(endpoint, P[2248], "rbxassetid://1803867826", Enum.NormalId.Front) end) end if P[2258] then task.spawn(function() createDecal(endpoint, P[2258], Enum.NormalId.Back) setDecalTexture(endpoint, P[2258], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2258] then task.spawn(function() createDecal(endpoint, P[2258], Enum.NormalId.Front) setDecalTexture(endpoint, P[2258], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2258] then task.spawn(function() createDecal(endpoint, P[2258], Enum.NormalId.Right) setDecalTexture(endpoint, P[2258], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2258] then task.spawn(function() createDecal(endpoint, P[2258], Enum.NormalId.Left) setDecalTexture(endpoint, P[2258], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2263] then task.spawn(function() createDecal(endpoint, P[2263], Enum.NormalId.Front) setDecalTexture(endpoint, P[2263], "rbxassetid://2117134695", Enum.NormalId.Front) end) end if P[2263] then task.spawn(function() createDecal(endpoint, P[2263], Enum.NormalId.Right) setDecalTexture(endpoint, P[2263], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2263] then task.spawn(function() createDecal(endpoint, P[2263], Enum.NormalId.Back) setDecalTexture(endpoint, P[2263], "rbxassetid://2117134695", Enum.NormalId.Back) end) end if P[2268] then task.spawn(function() createDecal(endpoint, P[2268], Enum.NormalId.Back) setDecalTexture(endpoint, P[2268], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2268] then task.spawn(function() createDecal(endpoint, P[2268], Enum.NormalId.Left) setDecalTexture(endpoint, P[2268], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2268] then task.spawn(function() createDecal(endpoint, P[2268], Enum.NormalId.Front) setDecalTexture(endpoint, P[2268], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2268] then task.spawn(function() createDecal(endpoint, P[2268], Enum.NormalId.Right) setDecalTexture(endpoint, P[2268], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2280] then task.spawn(function() createDecal(endpoint, P[2280], Enum.NormalId.Right) setDecalTexture(endpoint, P[2280], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2280] then task.spawn(function() createDecal(endpoint, P[2280], Enum.NormalId.Back) setDecalTexture(endpoint, P[2280], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2280] then task.spawn(function() createDecal(endpoint, P[2280], Enum.NormalId.Back) setDecalTexture(endpoint, P[2280], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2280] then task.spawn(function() createDecal(endpoint, P[2280], Enum.NormalId.Front) setDecalTexture(endpoint, P[2280], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2280] then task.spawn(function() createDecal(endpoint, P[2280], Enum.NormalId.Left) setDecalTexture(endpoint, P[2280], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2286] then task.spawn(function() createDecal(endpoint, P[2286], Enum.NormalId.Back) setDecalTexture(endpoint, P[2286], "rbxassetid://2119645432", Enum.NormalId.Back) end) end if P[2286] then task.spawn(function() createDecal(endpoint, P[2286], Enum.NormalId.Right) setDecalTexture(endpoint, P[2286], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2286] then task.spawn(function() createDecal(endpoint, P[2286], Enum.NormalId.Left) setDecalTexture(endpoint, P[2286], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2286] then task.spawn(function() createDecal(endpoint, P[2286], Enum.NormalId.Front) setDecalTexture(endpoint, P[2286], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2291] then task.spawn(function() createDecal(endpoint, P[2291], Enum.NormalId.Top) setDecalTexture(endpoint, P[2291], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[2293] then task.spawn(function() createDecal(endpoint, P[2293], Enum.NormalId.Back) setDecalTexture(endpoint, P[2293], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2293] then task.spawn(function() createDecal(endpoint, P[2293], Enum.NormalId.Back) setDecalTexture(endpoint, P[2293], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2293] then task.spawn(function() createDecal(endpoint, P[2293], Enum.NormalId.Left) setDecalTexture(endpoint, P[2293], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[2293] then task.spawn(function() createDecal(endpoint, P[2293], Enum.NormalId.Right) setDecalTexture(endpoint, P[2293], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2293] then task.spawn(function() createDecal(endpoint, P[2293], Enum.NormalId.Front) setDecalTexture(endpoint, P[2293], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2299] then task.spawn(function() createDecal(endpoint, P[2299], Enum.NormalId.Right) setDecalTexture(endpoint, P[2299], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2299] then task.spawn(function() createDecal(endpoint, P[2299], Enum.NormalId.Front) setDecalTexture(endpoint, P[2299], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2299] then task.spawn(function() createDecal(endpoint, P[2299], Enum.NormalId.Back) setDecalTexture(endpoint, P[2299], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2299] then task.spawn(function() createDecal(endpoint, P[2299], Enum.NormalId.Left) setDecalTexture(endpoint, P[2299], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2299] then task.spawn(function() createDecal(endpoint, P[2299], Enum.NormalId.Back) setDecalTexture(endpoint, P[2299], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2305] then task.spawn(function() createDecal(endpoint, P[2305], Enum.NormalId.Back) setDecalTexture(endpoint, P[2305], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2305] then task.spawn(function() createDecal(endpoint, P[2305], Enum.NormalId.Left) setDecalTexture(endpoint, P[2305], "rbxassetid://2111819447", Enum.NormalId.Left) end) end if P[2305] then task.spawn(function() createDecal(endpoint, P[2305], Enum.NormalId.Right) setDecalTexture(endpoint, P[2305], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2305] then task.spawn(function() createDecal(endpoint, P[2305], Enum.NormalId.Front) setDecalTexture(endpoint, P[2305], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2305] then task.spawn(function() createDecal(endpoint, P[2305], Enum.NormalId.Back) setDecalTexture(endpoint, P[2305], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2311] then task.spawn(function() createDecal(endpoint, P[2311], Enum.NormalId.Right) setDecalTexture(endpoint, P[2311], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2311] then task.spawn(function() createDecal(endpoint, P[2311], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2311], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[2311] then task.spawn(function() createDecal(endpoint, P[2311], Enum.NormalId.Top) setDecalTexture(endpoint, P[2311], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[2315] then task.spawn(function() createDecal(endpoint, P[2315], Enum.NormalId.Back) setDecalTexture(endpoint, P[2315], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2315] then task.spawn(function() createDecal(endpoint, P[2315], Enum.NormalId.Front) setDecalTexture(endpoint, P[2315], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2315] then task.spawn(function() createDecal(endpoint, P[2315], Enum.NormalId.Left) setDecalTexture(endpoint, P[2315], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2315] then task.spawn(function() createDecal(endpoint, P[2315], Enum.NormalId.Right) setDecalTexture(endpoint, P[2315], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2315] then task.spawn(function() createDecal(endpoint, P[2315], Enum.NormalId.Back) setDecalTexture(endpoint, P[2315], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2323] then task.spawn(function() createDecal(endpoint, P[2323], Enum.NormalId.Back) setDecalTexture(endpoint, P[2323], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2325] then task.spawn(function() createDecal(endpoint, P[2325], Enum.NormalId.Front) setDecalTexture(endpoint, P[2325], "rbxassetid://1804048051", Enum.NormalId.Front) end) end if P[2325] then task.spawn(function() createDecal(endpoint, P[2325], Enum.NormalId.Back) setDecalTexture(endpoint, P[2325], "rbxassetid://1804048051", Enum.NormalId.Back) end) end if P[2336] then task.spawn(function() createDecal(endpoint, P[2336], Enum.NormalId.Back) setDecalTexture(endpoint, P[2336], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2336] then task.spawn(function() createDecal(endpoint, P[2336], Enum.NormalId.Right) setDecalTexture(endpoint, P[2336], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2336] then task.spawn(function() createDecal(endpoint, P[2336], Enum.NormalId.Back) setDecalTexture(endpoint, P[2336], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2336] then task.spawn(function() createDecal(endpoint, P[2336], Enum.NormalId.Left) setDecalTexture(endpoint, P[2336], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2336] then task.spawn(function() createDecal(endpoint, P[2336], Enum.NormalId.Front) setDecalTexture(endpoint, P[2336], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2342] then task.spawn(function() createDecal(endpoint, P[2342], Enum.NormalId.Back) setDecalTexture(endpoint, P[2342], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2350] then task.spawn(function() createDecal(endpoint, P[2350], Enum.NormalId.Back) setDecalTexture(endpoint, P[2350], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2350] then task.spawn(function() createDecal(endpoint, P[2350], Enum.NormalId.Back) setDecalTexture(endpoint, P[2350], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2350] then task.spawn(function() createDecal(endpoint, P[2350], Enum.NormalId.Front) setDecalTexture(endpoint, P[2350], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2350] then task.spawn(function() createDecal(endpoint, P[2350], Enum.NormalId.Right) setDecalTexture(endpoint, P[2350], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2350] then task.spawn(function() createDecal(endpoint, P[2350], Enum.NormalId.Left) setDecalTexture(endpoint, P[2350], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[2356] then task.spawn(function() createDecal(endpoint, P[2356], Enum.NormalId.Right) setDecalTexture(endpoint, P[2356], "rbxassetid://2119683644", Enum.NormalId.Right) end) end if P[2356] then task.spawn(function() createDecal(endpoint, P[2356], Enum.NormalId.Back) setDecalTexture(endpoint, P[2356], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2356] then task.spawn(function() createDecal(endpoint, P[2356], Enum.NormalId.Left) setDecalTexture(endpoint, P[2356], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[2356] then task.spawn(function() createDecal(endpoint, P[2356], Enum.NormalId.Back) setDecalTexture(endpoint, P[2356], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2356] then task.spawn(function() createDecal(endpoint, P[2356], Enum.NormalId.Front) setDecalTexture(endpoint, P[2356], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2365] then task.spawn(function() createDecal(endpoint, P[2365], Enum.NormalId.Back) setDecalTexture(endpoint, P[2365], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2365] then task.spawn(function() createDecal(endpoint, P[2365], Enum.NormalId.Right) setDecalTexture(endpoint, P[2365], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2365] then task.spawn(function() createDecal(endpoint, P[2365], Enum.NormalId.Back) setDecalTexture(endpoint, P[2365], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2365] then task.spawn(function() createDecal(endpoint, P[2365], Enum.NormalId.Left) setDecalTexture(endpoint, P[2365], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[2365] then task.spawn(function() createDecal(endpoint, P[2365], Enum.NormalId.Front) setDecalTexture(endpoint, P[2365], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2373] then task.spawn(function() createDecal(endpoint, P[2373], Enum.NormalId.Left) setDecalTexture(endpoint, P[2373], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2373] then task.spawn(function() createDecal(endpoint, P[2373], Enum.NormalId.Front) setDecalTexture(endpoint, P[2373], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2373] then task.spawn(function() createDecal(endpoint, P[2373], Enum.NormalId.Right) setDecalTexture(endpoint, P[2373], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2373] then task.spawn(function() createDecal(endpoint, P[2373], Enum.NormalId.Back) setDecalTexture(endpoint, P[2373], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2378] then task.spawn(function() createDecal(endpoint, P[2378], Enum.NormalId.Top) setDecalTexture(endpoint, P[2378], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[2384] then task.spawn(function() createDecal(endpoint, P[2384], Enum.NormalId.Back) setDecalTexture(endpoint, P[2384], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2386] then task.spawn(function() createDecal(endpoint, P[2386], Enum.NormalId.Front) setDecalTexture(endpoint, P[2386], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2386] then task.spawn(function() createDecal(endpoint, P[2386], Enum.NormalId.Left) setDecalTexture(endpoint, P[2386], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2386] then task.spawn(function() createDecal(endpoint, P[2386], Enum.NormalId.Back) setDecalTexture(endpoint, P[2386], "rbxassetid://2111844105", Enum.NormalId.Back) end) end if P[2386] then task.spawn(function() createDecal(endpoint, P[2386], Enum.NormalId.Right) setDecalTexture(endpoint, P[2386], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2391] then task.spawn(function() createDecal(endpoint, P[2391], Enum.NormalId.Front) setDecalTexture(endpoint, P[2391], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2391] then task.spawn(function() createDecal(endpoint, P[2391], Enum.NormalId.Right) setDecalTexture(endpoint, P[2391], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2391] then task.spawn(function() createDecal(endpoint, P[2391], Enum.NormalId.Left) setDecalTexture(endpoint, P[2391], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2391] then task.spawn(function() createDecal(endpoint, P[2391], Enum.NormalId.Back) setDecalTexture(endpoint, P[2391], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2396] then task.spawn(function() createDecal(endpoint, P[2396], Enum.NormalId.Top) setDecalTexture(endpoint, P[2396], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[2398] then task.spawn(function() createDecal(endpoint, P[2398], Enum.NormalId.Front) setDecalTexture(endpoint, P[2398], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2398] then task.spawn(function() createDecal(endpoint, P[2398], Enum.NormalId.Right) setDecalTexture(endpoint, P[2398], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2398] then task.spawn(function() createDecal(endpoint, P[2398], Enum.NormalId.Back) setDecalTexture(endpoint, P[2398], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2398] then task.spawn(function() createDecal(endpoint, P[2398], Enum.NormalId.Left) setDecalTexture(endpoint, P[2398], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2403] then task.spawn(function() createDecal(endpoint, P[2403], Enum.NormalId.Back) setDecalTexture(endpoint, P[2403], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2403] then task.spawn(function() createDecal(endpoint, P[2403], Enum.NormalId.Left) setDecalTexture(endpoint, P[2403], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2403] then task.spawn(function() createDecal(endpoint, P[2403], Enum.NormalId.Front) setDecalTexture(endpoint, P[2403], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2403] then task.spawn(function() createDecal(endpoint, P[2403], Enum.NormalId.Right) setDecalTexture(endpoint, P[2403], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2408] then task.spawn(function() createDecal(endpoint, P[2408], Enum.NormalId.Top) setDecalTexture(endpoint, P[2408], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[2410] then task.spawn(function() createDecal(endpoint, P[2410], Enum.NormalId.Front) setDecalTexture(endpoint, P[2410], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2410] then task.spawn(function() createDecal(endpoint, P[2410], Enum.NormalId.Right) setDecalTexture(endpoint, P[2410], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2410] then task.spawn(function() createDecal(endpoint, P[2410], Enum.NormalId.Left) setDecalTexture(endpoint, P[2410], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2410] then task.spawn(function() createDecal(endpoint, P[2410], Enum.NormalId.Back) setDecalTexture(endpoint, P[2410], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2410] then task.spawn(function() createDecal(endpoint, P[2410], Enum.NormalId.Back) setDecalTexture(endpoint, P[2410], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2417] then task.spawn(function() createDecal(endpoint, P[2417], Enum.NormalId.Back) setDecalTexture(endpoint, P[2417], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2419] then task.spawn(function() createDecal(endpoint, P[2419], Enum.NormalId.Top) setDecalTexture(endpoint, P[2419], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[2424] then task.spawn(function() createDecal(endpoint, P[2424], Enum.NormalId.Right) setDecalTexture(endpoint, P[2424], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2424] then task.spawn(function() createDecal(endpoint, P[2424], Enum.NormalId.Back) setDecalTexture(endpoint, P[2424], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2424] then task.spawn(function() createDecal(endpoint, P[2424], Enum.NormalId.Left) setDecalTexture(endpoint, P[2424], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[2424] then task.spawn(function() createDecal(endpoint, P[2424], Enum.NormalId.Front) setDecalTexture(endpoint, P[2424], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2424] then task.spawn(function() createDecal(endpoint, P[2424], Enum.NormalId.Back) setDecalTexture(endpoint, P[2424], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2431] then task.spawn(function() createDecal(endpoint, P[2431], Enum.NormalId.Right) setDecalTexture(endpoint, P[2431], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2431] then task.spawn(function() createDecal(endpoint, P[2431], Enum.NormalId.Back) setDecalTexture(endpoint, P[2431], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2431] then task.spawn(function() createDecal(endpoint, P[2431], Enum.NormalId.Front) setDecalTexture(endpoint, P[2431], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2431] then task.spawn(function() createDecal(endpoint, P[2431], Enum.NormalId.Left) setDecalTexture(endpoint, P[2431], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2436] then task.spawn(function() createDecal(endpoint, P[2436], Enum.NormalId.Top) setDecalTexture(endpoint, P[2436], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[2439] then task.spawn(function() createDecal(endpoint, P[2439], Enum.NormalId.Left) setDecalTexture(endpoint, P[2439], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2439] then task.spawn(function() createDecal(endpoint, P[2439], Enum.NormalId.Right) setDecalTexture(endpoint, P[2439], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2439] then task.spawn(function() createDecal(endpoint, P[2439], Enum.NormalId.Back) setDecalTexture(endpoint, P[2439], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2439] then task.spawn(function() createDecal(endpoint, P[2439], Enum.NormalId.Front) setDecalTexture(endpoint, P[2439], "rbxassetid://2117141752", Enum.NormalId.Front) end) end if P[2444] then task.spawn(function() createDecal(endpoint, P[2444], Enum.NormalId.Back) setDecalTexture(endpoint, P[2444], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2444] then task.spawn(function() createDecal(endpoint, P[2444], Enum.NormalId.Right) setDecalTexture(endpoint, P[2444], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2444] then task.spawn(function() createDecal(endpoint, P[2444], Enum.NormalId.Left) setDecalTexture(endpoint, P[2444], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2444] then task.spawn(function() createDecal(endpoint, P[2444], Enum.NormalId.Back) setDecalTexture(endpoint, P[2444], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2444] then task.spawn(function() createDecal(endpoint, P[2444], Enum.NormalId.Front) setDecalTexture(endpoint, P[2444], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2450] then task.spawn(function() createDecal(endpoint, P[2450], Enum.NormalId.Back) setDecalTexture(endpoint, P[2450], "rbxassetid://1804048051", Enum.NormalId.Back) end) end if P[2450] then task.spawn(function() createDecal(endpoint, P[2450], Enum.NormalId.Front) setDecalTexture(endpoint, P[2450], "rbxassetid://1804048051", Enum.NormalId.Front) end) end if P[2461] then task.spawn(function() createDecal(endpoint, P[2461], Enum.NormalId.Left) setDecalTexture(endpoint, P[2461], "rbxassetid://1855008797", Enum.NormalId.Left) end) end if P[2461] then task.spawn(function() createDecal(endpoint, P[2461], Enum.NormalId.Back) setDecalTexture(endpoint, P[2461], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2461] then task.spawn(function() createDecal(endpoint, P[2461], Enum.NormalId.Right) setDecalTexture(endpoint, P[2461], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2461] then task.spawn(function() createDecal(endpoint, P[2461], Enum.NormalId.Front) setDecalTexture(endpoint, P[2461], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2461] then task.spawn(function() createDecal(endpoint, P[2461], Enum.NormalId.Back) setDecalTexture(endpoint, P[2461], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2467] then task.spawn(function() createDecal(endpoint, P[2467], Enum.NormalId.Front) setDecalTexture(endpoint, P[2467], "rbxassetid://2117141752", Enum.NormalId.Front) end) end if P[2467] then task.spawn(function() createDecal(endpoint, P[2467], Enum.NormalId.Left) setDecalTexture(endpoint, P[2467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2467] then task.spawn(function() createDecal(endpoint, P[2467], Enum.NormalId.Right) setDecalTexture(endpoint, P[2467], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2467] then task.spawn(function() createDecal(endpoint, P[2467], Enum.NormalId.Back) setDecalTexture(endpoint, P[2467], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2472] then task.spawn(function() createDecal(endpoint, P[2472], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2472], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[2472] then task.spawn(function() createDecal(endpoint, P[2472], Enum.NormalId.Top) setDecalTexture(endpoint, P[2472], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[2476] then task.spawn(function() createDecal(endpoint, P[2476], Enum.NormalId.Right) setDecalTexture(endpoint, P[2476], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2476] then task.spawn(function() createDecal(endpoint, P[2476], Enum.NormalId.Left) setDecalTexture(endpoint, P[2476], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2476] then task.spawn(function() createDecal(endpoint, P[2476], Enum.NormalId.Front) setDecalTexture(endpoint, P[2476], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2476] then task.spawn(function() createDecal(endpoint, P[2476], Enum.NormalId.Back) setDecalTexture(endpoint, P[2476], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2488] then task.spawn(function() createDecal(endpoint, P[2488], Enum.NormalId.Right) setDecalTexture(endpoint, P[2488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2488] then task.spawn(function() createDecal(endpoint, P[2488], Enum.NormalId.Front) setDecalTexture(endpoint, P[2488], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2488] then task.spawn(function() createDecal(endpoint, P[2488], Enum.NormalId.Back) setDecalTexture(endpoint, P[2488], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2488] then task.spawn(function() createDecal(endpoint, P[2488], Enum.NormalId.Left) setDecalTexture(endpoint, P[2488], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2493] then task.spawn(function() createDecal(endpoint, P[2493], Enum.NormalId.Front) setDecalTexture(endpoint, P[2493], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2493] then task.spawn(function() createDecal(endpoint, P[2493], Enum.NormalId.Back) setDecalTexture(endpoint, P[2493], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2493] then task.spawn(function() createDecal(endpoint, P[2493], Enum.NormalId.Back) setDecalTexture(endpoint, P[2493], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2493] then task.spawn(function() createDecal(endpoint, P[2493], Enum.NormalId.Right) setDecalTexture(endpoint, P[2493], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2493] then task.spawn(function() createDecal(endpoint, P[2493], Enum.NormalId.Left) setDecalTexture(endpoint, P[2493], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2500] then task.spawn(function() createDecal(endpoint, P[2500], Enum.NormalId.Front) setDecalTexture(endpoint, P[2500], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2500] then task.spawn(function() createDecal(endpoint, P[2500], Enum.NormalId.Right) setDecalTexture(endpoint, P[2500], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2500] then task.spawn(function() createDecal(endpoint, P[2500], Enum.NormalId.Left) setDecalTexture(endpoint, P[2500], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2500] then task.spawn(function() createDecal(endpoint, P[2500], Enum.NormalId.Back) setDecalTexture(endpoint, P[2500], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2507] then task.spawn(function() createDecal(endpoint, P[2507], Enum.NormalId.Front) setDecalTexture(endpoint, P[2507], "rbxassetid://2111819447", Enum.NormalId.Front) end) end if P[2507] then task.spawn(function() createDecal(endpoint, P[2507], Enum.NormalId.Left) setDecalTexture(endpoint, P[2507], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2507] then task.spawn(function() createDecal(endpoint, P[2507], Enum.NormalId.Right) setDecalTexture(endpoint, P[2507], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2507] then task.spawn(function() createDecal(endpoint, P[2507], Enum.NormalId.Back) setDecalTexture(endpoint, P[2507], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2516] then task.spawn(function() createDecal(endpoint, P[2516], Enum.NormalId.Back) setDecalTexture(endpoint, P[2516], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[2516] then task.spawn(function() createDecal(endpoint, P[2516], Enum.NormalId.Front) setDecalTexture(endpoint, P[2516], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[2557] then task.spawn(function() createDecal(endpoint, P[2557], Enum.NormalId.Right) setDecalTexture(endpoint, P[2557], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2557] then task.spawn(function() createDecal(endpoint, P[2557], Enum.NormalId.Back) setDecalTexture(endpoint, P[2557], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2557] then task.spawn(function() createDecal(endpoint, P[2557], Enum.NormalId.Left) setDecalTexture(endpoint, P[2557], "rbxassetid://2119684408", Enum.NormalId.Left) end) end if P[2557] then task.spawn(function() createDecal(endpoint, P[2557], Enum.NormalId.Back) setDecalTexture(endpoint, P[2557], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2557] then task.spawn(function() createDecal(endpoint, P[2557], Enum.NormalId.Front) setDecalTexture(endpoint, P[2557], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2567] then task.spawn(function() createDecal(endpoint, P[2567], Enum.NormalId.Right) setDecalTexture(endpoint, P[2567], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2567] then task.spawn(function() createDecal(endpoint, P[2567], Enum.NormalId.Front) setDecalTexture(endpoint, P[2567], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2567] then task.spawn(function() createDecal(endpoint, P[2567], Enum.NormalId.Left) setDecalTexture(endpoint, P[2567], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2567] then task.spawn(function() createDecal(endpoint, P[2567], Enum.NormalId.Back) setDecalTexture(endpoint, P[2567], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2574] then task.spawn(function() createDecal(endpoint, P[2574], Enum.NormalId.Top) setDecalTexture(endpoint, P[2574], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[2576] then task.spawn(function() createDecal(endpoint, P[2576], Enum.NormalId.Back) setDecalTexture(endpoint, P[2576], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2576] then task.spawn(function() createDecal(endpoint, P[2576], Enum.NormalId.Left) setDecalTexture(endpoint, P[2576], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2576] then task.spawn(function() createDecal(endpoint, P[2576], Enum.NormalId.Front) setDecalTexture(endpoint, P[2576], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2576] then task.spawn(function() createDecal(endpoint, P[2576], Enum.NormalId.Right) setDecalTexture(endpoint, P[2576], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2581] then task.spawn(function() createDecal(endpoint, P[2581], Enum.NormalId.Right) setDecalTexture(endpoint, P[2581], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2581] then task.spawn(function() createDecal(endpoint, P[2581], Enum.NormalId.Front) setDecalTexture(endpoint, P[2581], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2581] then task.spawn(function() createDecal(endpoint, P[2581], Enum.NormalId.Back) setDecalTexture(endpoint, P[2581], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2581] then task.spawn(function() createDecal(endpoint, P[2581], Enum.NormalId.Left) setDecalTexture(endpoint, P[2581], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2589] then task.spawn(function() createDecal(endpoint, P[2589], Enum.NormalId.Front) setDecalTexture(endpoint, P[2589], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2589] then task.spawn(function() createDecal(endpoint, P[2589], Enum.NormalId.Left) setDecalTexture(endpoint, P[2589], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2589] then task.spawn(function() createDecal(endpoint, P[2589], Enum.NormalId.Back) setDecalTexture(endpoint, P[2589], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2589] then task.spawn(function() createDecal(endpoint, P[2589], Enum.NormalId.Right) setDecalTexture(endpoint, P[2589], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2589] then task.spawn(function() createDecal(endpoint, P[2589], Enum.NormalId.Back) setDecalTexture(endpoint, P[2589], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2595] then task.spawn(function() createDecal(endpoint, P[2595], Enum.NormalId.Back) setDecalTexture(endpoint, P[2595], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2597] then task.spawn(function() createDecal(endpoint, P[2597], Enum.NormalId.Left) setDecalTexture(endpoint, P[2597], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2597] then task.spawn(function() createDecal(endpoint, P[2597], Enum.NormalId.Back) setDecalTexture(endpoint, P[2597], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2597] then task.spawn(function() createDecal(endpoint, P[2597], Enum.NormalId.Front) setDecalTexture(endpoint, P[2597], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2597] then task.spawn(function() createDecal(endpoint, P[2597], Enum.NormalId.Right) setDecalTexture(endpoint, P[2597], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2597] then task.spawn(function() createDecal(endpoint, P[2597], Enum.NormalId.Back) setDecalTexture(endpoint, P[2597], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2603] then task.spawn(function() createDecal(endpoint, P[2603], Enum.NormalId.Back) setDecalTexture(endpoint, P[2603], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2603] then task.spawn(function() createDecal(endpoint, P[2603], Enum.NormalId.Front) setDecalTexture(endpoint, P[2603], "rbxassetid://2117141752", Enum.NormalId.Front) end) end if P[2603] then task.spawn(function() createDecal(endpoint, P[2603], Enum.NormalId.Right) setDecalTexture(endpoint, P[2603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2603] then task.spawn(function() createDecal(endpoint, P[2603], Enum.NormalId.Left) setDecalTexture(endpoint, P[2603], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2611] then task.spawn(function() createDecal(endpoint, P[2611], Enum.NormalId.Left) setDecalTexture(endpoint, P[2611], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2611] then task.spawn(function() createDecal(endpoint, P[2611], Enum.NormalId.Front) setDecalTexture(endpoint, P[2611], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2611] then task.spawn(function() createDecal(endpoint, P[2611], Enum.NormalId.Right) setDecalTexture(endpoint, P[2611], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2611] then task.spawn(function() createDecal(endpoint, P[2611], Enum.NormalId.Back) setDecalTexture(endpoint, P[2611], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2616] then task.spawn(function() createDecal(endpoint, P[2616], Enum.NormalId.Top) setDecalTexture(endpoint, P[2616], "rbxassetid://2117067008", Enum.NormalId.Top) end) end if P[2618] then task.spawn(function() createDecal(endpoint, P[2618], Enum.NormalId.Front) setDecalTexture(endpoint, P[2618], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2618] then task.spawn(function() createDecal(endpoint, P[2618], Enum.NormalId.Left) setDecalTexture(endpoint, P[2618], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2618] then task.spawn(function() createDecal(endpoint, P[2618], Enum.NormalId.Back) setDecalTexture(endpoint, P[2618], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2618] then task.spawn(function() createDecal(endpoint, P[2618], Enum.NormalId.Right) setDecalTexture(endpoint, P[2618], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2618] then task.spawn(function() createDecal(endpoint, P[2618], Enum.NormalId.Back) setDecalTexture(endpoint, P[2618], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2624] then task.spawn(function() createDecal(endpoint, P[2624], Enum.NormalId.Back) setDecalTexture(endpoint, P[2624], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[2624] then task.spawn(function() createDecal(endpoint, P[2624], Enum.NormalId.Front) setDecalTexture(endpoint, P[2624], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[2639] then task.spawn(function() createDecal(endpoint, P[2639], Enum.NormalId.Back) setDecalTexture(endpoint, P[2639], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2639] then task.spawn(function() createDecal(endpoint, P[2639], Enum.NormalId.Right) setDecalTexture(endpoint, P[2639], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2639] then task.spawn(function() createDecal(endpoint, P[2639], Enum.NormalId.Left) setDecalTexture(endpoint, P[2639], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2639] then task.spawn(function() createDecal(endpoint, P[2639], Enum.NormalId.Front) setDecalTexture(endpoint, P[2639], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2645] then task.spawn(function() createDecal(endpoint, P[2645], Enum.NormalId.Back) setDecalTexture(endpoint, P[2645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2645] then task.spawn(function() createDecal(endpoint, P[2645], Enum.NormalId.Front) setDecalTexture(endpoint, P[2645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2645] then task.spawn(function() createDecal(endpoint, P[2645], Enum.NormalId.Right) setDecalTexture(endpoint, P[2645], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2645] then task.spawn(function() createDecal(endpoint, P[2645], Enum.NormalId.Back) setDecalTexture(endpoint, P[2645], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2645] then task.spawn(function() createDecal(endpoint, P[2645], Enum.NormalId.Left) setDecalTexture(endpoint, P[2645], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2651] then task.spawn(function() createDecal(endpoint, P[2651], Enum.NormalId.Back) setDecalTexture(endpoint, P[2651], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2653] then task.spawn(function() createDecal(endpoint, P[2653], Enum.NormalId.Front) setDecalTexture(endpoint, P[2653], "rbxassetid://2117295154", Enum.NormalId.Front) end) end if P[2653] then task.spawn(function() createDecal(endpoint, P[2653], Enum.NormalId.Back) setDecalTexture(endpoint, P[2653], "rbxassetid://2117295154", Enum.NormalId.Back) end) end if P[2663] then task.spawn(function() createDecal(endpoint, P[2663], Enum.NormalId.Front) setDecalTexture(endpoint, P[2663], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2663] then task.spawn(function() createDecal(endpoint, P[2663], Enum.NormalId.Left) setDecalTexture(endpoint, P[2663], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2663] then task.spawn(function() createDecal(endpoint, P[2663], Enum.NormalId.Back) setDecalTexture(endpoint, P[2663], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2663] then task.spawn(function() createDecal(endpoint, P[2663], Enum.NormalId.Back) setDecalTexture(endpoint, P[2663], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2663] then task.spawn(function() createDecal(endpoint, P[2663], Enum.NormalId.Right) setDecalTexture(endpoint, P[2663], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2669] then task.spawn(function() createDecal(endpoint, P[2669], Enum.NormalId.Front) setDecalTexture(endpoint, P[2669], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2669] then task.spawn(function() createDecal(endpoint, P[2669], Enum.NormalId.Left) setDecalTexture(endpoint, P[2669], "rbxassetid://2119695610", Enum.NormalId.Left) end) end if P[2669] then task.spawn(function() createDecal(endpoint, P[2669], Enum.NormalId.Right) setDecalTexture(endpoint, P[2669], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2669] then task.spawn(function() createDecal(endpoint, P[2669], Enum.NormalId.Back) setDecalTexture(endpoint, P[2669], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2669] then task.spawn(function() createDecal(endpoint, P[2669], Enum.NormalId.Back) setDecalTexture(endpoint, P[2669], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2681] then task.spawn(function() createDecal(endpoint, P[2681], Enum.NormalId.Back) setDecalTexture(endpoint, P[2681], "rbxassetid://2117295154", Enum.NormalId.Back) end) end if P[2681] then task.spawn(function() createDecal(endpoint, P[2681], Enum.NormalId.Front) setDecalTexture(endpoint, P[2681], "rbxassetid://2117295154", Enum.NormalId.Front) end) end if P[2691] then task.spawn(function() createDecal(endpoint, P[2691], Enum.NormalId.Back) setDecalTexture(endpoint, P[2691], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2696] then task.spawn(function() createDecal(endpoint, P[2696], Enum.NormalId.Right) setDecalTexture(endpoint, P[2696], "rbxassetid://2111834179", Enum.NormalId.Right) end) end if P[2696] then task.spawn(function() createDecal(endpoint, P[2696], Enum.NormalId.Back) setDecalTexture(endpoint, P[2696], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2696] then task.spawn(function() createDecal(endpoint, P[2696], Enum.NormalId.Left) setDecalTexture(endpoint, P[2696], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2696] then task.spawn(function() createDecal(endpoint, P[2696], Enum.NormalId.Front) setDecalTexture(endpoint, P[2696], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2696] then task.spawn(function() createDecal(endpoint, P[2696], Enum.NormalId.Back) setDecalTexture(endpoint, P[2696], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2702] then task.spawn(function() createDecal(endpoint, P[2702], Enum.NormalId.Back) setDecalTexture(endpoint, P[2702], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2702] then task.spawn(function() createDecal(endpoint, P[2702], Enum.NormalId.Right) setDecalTexture(endpoint, P[2702], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2702] then task.spawn(function() createDecal(endpoint, P[2702], Enum.NormalId.Front) setDecalTexture(endpoint, P[2702], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2702] then task.spawn(function() createDecal(endpoint, P[2702], Enum.NormalId.Left) setDecalTexture(endpoint, P[2702], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2702] then task.spawn(function() createDecal(endpoint, P[2702], Enum.NormalId.Back) setDecalTexture(endpoint, P[2702], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2764] then task.spawn(function() createDecal(endpoint, P[2764], Enum.NormalId.Top) setDecalTexture(endpoint, P[2764], "rbxassetid://2117071437", Enum.NormalId.Top) end) end if P[2766] then task.spawn(function() createDecal(endpoint, P[2766], Enum.NormalId.Right) setDecalTexture(endpoint, P[2766], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2766] then task.spawn(function() createDecal(endpoint, P[2766], Enum.NormalId.Front) setDecalTexture(endpoint, P[2766], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2766] then task.spawn(function() createDecal(endpoint, P[2766], Enum.NormalId.Left) setDecalTexture(endpoint, P[2766], "rbxassetid://2111834179", Enum.NormalId.Left) end) end if P[2766] then task.spawn(function() createDecal(endpoint, P[2766], Enum.NormalId.Back) setDecalTexture(endpoint, P[2766], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2766] then task.spawn(function() createDecal(endpoint, P[2766], Enum.NormalId.Back) setDecalTexture(endpoint, P[2766], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2772] then task.spawn(function() createDecal(endpoint, P[2772], Enum.NormalId.Left) setDecalTexture(endpoint, P[2772], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2772] then task.spawn(function() createDecal(endpoint, P[2772], Enum.NormalId.Back) setDecalTexture(endpoint, P[2772], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2772] then task.spawn(function() createDecal(endpoint, P[2772], Enum.NormalId.Right) setDecalTexture(endpoint, P[2772], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2772] then task.spawn(function() createDecal(endpoint, P[2772], Enum.NormalId.Back) setDecalTexture(endpoint, P[2772], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2772] then task.spawn(function() createDecal(endpoint, P[2772], Enum.NormalId.Front) setDecalTexture(endpoint, P[2772], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2779] then task.spawn(function() createDecal(endpoint, P[2779], Enum.NormalId.Back) setDecalTexture(endpoint, P[2779], "rbxassetid://2117295154", Enum.NormalId.Back) end) end if P[2779] then task.spawn(function() createDecal(endpoint, P[2779], Enum.NormalId.Front) setDecalTexture(endpoint, P[2779], "rbxassetid://2117295154", Enum.NormalId.Front) end) end if P[2789] then task.spawn(function() createDecal(endpoint, P[2789], Enum.NormalId.Right) setDecalTexture(endpoint, P[2789], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2789] then task.spawn(function() createDecal(endpoint, P[2789], Enum.NormalId.Back) setDecalTexture(endpoint, P[2789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2789] then task.spawn(function() createDecal(endpoint, P[2789], Enum.NormalId.Left) setDecalTexture(endpoint, P[2789], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2789] then task.spawn(function() createDecal(endpoint, P[2789], Enum.NormalId.Front) setDecalTexture(endpoint, P[2789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2789] then task.spawn(function() createDecal(endpoint, P[2789], Enum.NormalId.Back) setDecalTexture(endpoint, P[2789], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2795] then task.spawn(function() createDecal(endpoint, P[2795], Enum.NormalId.Top) setDecalTexture(endpoint, P[2795], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[2795] then task.spawn(function() createDecal(endpoint, P[2795], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2795], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[2798] then task.spawn(function() createDecal(endpoint, P[2798], Enum.NormalId.Front) setDecalTexture(endpoint, P[2798], "rbxassetid://1855008797", Enum.NormalId.Front) end) end if P[2798] then task.spawn(function() createDecal(endpoint, P[2798], Enum.NormalId.Left) setDecalTexture(endpoint, P[2798], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2798] then task.spawn(function() createDecal(endpoint, P[2798], Enum.NormalId.Right) setDecalTexture(endpoint, P[2798], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2798] then task.spawn(function() createDecal(endpoint, P[2798], Enum.NormalId.Back) setDecalTexture(endpoint, P[2798], "rbxassetid://2117106842", Enum.NormalId.Back) end) end if P[2806] then task.spawn(function() createDecal(endpoint, P[2806], Enum.NormalId.Back) setDecalTexture(endpoint, P[2806], "rbxassetid://1804020342", Enum.NormalId.Back) end) end if P[2806] then task.spawn(function() createDecal(endpoint, P[2806], Enum.NormalId.Front) setDecalTexture(endpoint, P[2806], "rbxassetid://1804020342", Enum.NormalId.Front) end) end if P[2817] then task.spawn(function() createDecal(endpoint, P[2817], Enum.NormalId.Back) setDecalTexture(endpoint, P[2817], "rbxassetid://2112691704", Enum.NormalId.Back) end) end if P[2819] then task.spawn(function() createDecal(endpoint, P[2819], Enum.NormalId.Back) setDecalTexture(endpoint, P[2819], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2819] then task.spawn(function() createDecal(endpoint, P[2819], Enum.NormalId.Right) setDecalTexture(endpoint, P[2819], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2819] then task.spawn(function() createDecal(endpoint, P[2819], Enum.NormalId.Back) setDecalTexture(endpoint, P[2819], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2819] then task.spawn(function() createDecal(endpoint, P[2819], Enum.NormalId.Front) setDecalTexture(endpoint, P[2819], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2819] then task.spawn(function() createDecal(endpoint, P[2819], Enum.NormalId.Left) setDecalTexture(endpoint, P[2819], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Back) setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Left) setDecalTexture(endpoint, P[2828], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Front) setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Back) setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Right) setDecalTexture(endpoint, P[2828], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2834] then task.spawn(function() createDecal(endpoint, P[2834], Enum.NormalId.Front) setDecalTexture(endpoint, P[2834], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2834] then task.spawn(function() createDecal(endpoint, P[2834], Enum.NormalId.Right) setDecalTexture(endpoint, P[2834], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2834] then task.spawn(function() createDecal(endpoint, P[2834], Enum.NormalId.Back) setDecalTexture(endpoint, P[2834], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2834] then task.spawn(function() createDecal(endpoint, P[2834], Enum.NormalId.Back) setDecalTexture(endpoint, P[2834], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2834] then task.spawn(function() createDecal(endpoint, P[2834], Enum.NormalId.Left) setDecalTexture(endpoint, P[2834], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2840] then task.spawn(function() createDecal(endpoint, P[2840], Enum.NormalId.Right) setDecalTexture(endpoint, P[2840], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2840] then task.spawn(function() createDecal(endpoint, P[2840], Enum.NormalId.Front) setDecalTexture(endpoint, P[2840], "rbxassetid://2111840587", Enum.NormalId.Front) end) end if P[2840] then task.spawn(function() createDecal(endpoint, P[2840], Enum.NormalId.Back) setDecalTexture(endpoint, P[2840], "rbxassetid://2314712704", Enum.NormalId.Back) end) end if P[2840] then task.spawn(function() createDecal(endpoint, P[2840], Enum.NormalId.Left) setDecalTexture(endpoint, P[2840], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2845] then task.spawn(function() createDecal(endpoint, P[2845], Enum.NormalId.Front) setDecalTexture(endpoint, P[2845], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2845] then task.spawn(function() createDecal(endpoint, P[2845], Enum.NormalId.Left) setDecalTexture(endpoint, P[2845], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2845] then task.spawn(function() createDecal(endpoint, P[2845], Enum.NormalId.Right) setDecalTexture(endpoint, P[2845], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2845] then task.spawn(function() createDecal(endpoint, P[2845], Enum.NormalId.Back) setDecalTexture(endpoint, P[2845], "rbxassetid://2314712704", Enum.NormalId.Back) end) end if P[2850] then task.spawn(function() createDecal(endpoint, P[2850], Enum.NormalId.Left) setDecalTexture(endpoint, P[2850], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2850] then task.spawn(function() createDecal(endpoint, P[2850], Enum.NormalId.Front) setDecalTexture(endpoint, P[2850], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2850] then task.spawn(function() createDecal(endpoint, P[2850], Enum.NormalId.Back) setDecalTexture(endpoint, P[2850], "rbxassetid://2314712704", Enum.NormalId.Back) end) end if P[2850] then task.spawn(function() createDecal(endpoint, P[2850], Enum.NormalId.Right) setDecalTexture(endpoint, P[2850], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2855] then task.spawn(function() createDecal(endpoint, P[2855], Enum.NormalId.Front) setDecalTexture(endpoint, P[2855], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2855] then task.spawn(function() createDecal(endpoint, P[2855], Enum.NormalId.Right) setDecalTexture(endpoint, P[2855], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2855] then task.spawn(function() createDecal(endpoint, P[2855], Enum.NormalId.Back) setDecalTexture(endpoint, P[2855], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2855] then task.spawn(function() createDecal(endpoint, P[2855], Enum.NormalId.Left) setDecalTexture(endpoint, P[2855], "rbxassetid://2119696501", Enum.NormalId.Left) end) end if P[2855] then task.spawn(function() createDecal(endpoint, P[2855], Enum.NormalId.Back) setDecalTexture(endpoint, P[2855], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2861] then task.spawn(function() createDecal(endpoint, P[2861], Enum.NormalId.Right) setDecalTexture(endpoint, P[2861], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2861] then task.spawn(function() createDecal(endpoint, P[2861], Enum.NormalId.Back) setDecalTexture(endpoint, P[2861], "rbxassetid://2314712704", Enum.NormalId.Back) end) end if P[2861] then task.spawn(function() createDecal(endpoint, P[2861], Enum.NormalId.Left) setDecalTexture(endpoint, P[2861], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2861] then task.spawn(function() createDecal(endpoint, P[2861], Enum.NormalId.Front) setDecalTexture(endpoint, P[2861], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2869] then task.spawn(function() createDecal(endpoint, P[2869], Enum.NormalId.Back) setDecalTexture(endpoint, P[2869], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2869] then task.spawn(function() createDecal(endpoint, P[2869], Enum.NormalId.Left) setDecalTexture(endpoint, P[2869], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2869] then task.spawn(function() createDecal(endpoint, P[2869], Enum.NormalId.Front) setDecalTexture(endpoint, P[2869], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2869] then task.spawn(function() createDecal(endpoint, P[2869], Enum.NormalId.Right) setDecalTexture(endpoint, P[2869], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2877] then task.spawn(function() createDecal(endpoint, P[2877], Enum.NormalId.Front) setDecalTexture(endpoint, P[2877], "rbxassetid://2117154813", Enum.NormalId.Front) end) end if P[2879] then task.spawn(function() createDecal(endpoint, P[2879], Enum.NormalId.Right) setDecalTexture(endpoint, P[2879], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2879] then task.spawn(function() createDecal(endpoint, P[2879], Enum.NormalId.Back) setDecalTexture(endpoint, P[2879], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2879] then task.spawn(function() createDecal(endpoint, P[2879], Enum.NormalId.Left) setDecalTexture(endpoint, P[2879], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2879] then task.spawn(function() createDecal(endpoint, P[2879], Enum.NormalId.Front) setDecalTexture(endpoint, P[2879], "rbxassetid://2111834179", Enum.NormalId.Front) end) end if P[2887] then task.spawn(function() createDecal(endpoint, P[2887], Enum.NormalId.Left) setDecalTexture(endpoint, P[2887], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2887] then task.spawn(function() createDecal(endpoint, P[2887], Enum.NormalId.Back) setDecalTexture(endpoint, P[2887], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2887] then task.spawn(function() createDecal(endpoint, P[2887], Enum.NormalId.Right) setDecalTexture(endpoint, P[2887], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2887] then task.spawn(function() createDecal(endpoint, P[2887], Enum.NormalId.Front) setDecalTexture(endpoint, P[2887], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2895] then task.spawn(function() createDecal(endpoint, P[2895], Enum.NormalId.Left) setDecalTexture(endpoint, P[2895], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2895] then task.spawn(function() createDecal(endpoint, P[2895], Enum.NormalId.Right) setDecalTexture(endpoint, P[2895], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2895] then task.spawn(function() createDecal(endpoint, P[2895], Enum.NormalId.Back) setDecalTexture(endpoint, P[2895], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2895] then task.spawn(function() createDecal(endpoint, P[2895], Enum.NormalId.Front) setDecalTexture(endpoint, P[2895], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2900] then task.spawn(function() createDecal(endpoint, P[2900], Enum.NormalId.Front) setDecalTexture(endpoint, P[2900], "rbxassetid://2117141752", Enum.NormalId.Front) end) end if P[2900] then task.spawn(function() createDecal(endpoint, P[2900], Enum.NormalId.Left) setDecalTexture(endpoint, P[2900], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2900] then task.spawn(function() createDecal(endpoint, P[2900], Enum.NormalId.Right) setDecalTexture(endpoint, P[2900], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2900] then task.spawn(function() createDecal(endpoint, P[2900], Enum.NormalId.Back) setDecalTexture(endpoint, P[2900], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2908] then task.spawn(function() createDecal(endpoint, P[2908], Enum.NormalId.Right) setDecalTexture(endpoint, P[2908], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2908] then task.spawn(function() createDecal(endpoint, P[2908], Enum.NormalId.Front) setDecalTexture(endpoint, P[2908], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2908] then task.spawn(function() createDecal(endpoint, P[2908], Enum.NormalId.Back) setDecalTexture(endpoint, P[2908], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2908] then task.spawn(function() createDecal(endpoint, P[2908], Enum.NormalId.Left) setDecalTexture(endpoint, P[2908], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2918] then task.spawn(function() createDecal(endpoint, P[2918], Enum.NormalId.Back) setDecalTexture(endpoint, P[2918], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2918] then task.spawn(function() createDecal(endpoint, P[2918], Enum.NormalId.Front) setDecalTexture(endpoint, P[2918], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2918] then task.spawn(function() createDecal(endpoint, P[2918], Enum.NormalId.Right) setDecalTexture(endpoint, P[2918], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2918] then task.spawn(function() createDecal(endpoint, P[2918], Enum.NormalId.Back) setDecalTexture(endpoint, P[2918], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2918] then task.spawn(function() createDecal(endpoint, P[2918], Enum.NormalId.Left) setDecalTexture(endpoint, P[2918], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2925] then task.spawn(function() createDecal(endpoint, P[2925], Enum.NormalId.Right) setDecalTexture(endpoint, P[2925], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2925] then task.spawn(function() createDecal(endpoint, P[2925], Enum.NormalId.Front) setDecalTexture(endpoint, P[2925], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2925] then task.spawn(function() createDecal(endpoint, P[2925], Enum.NormalId.Back) setDecalTexture(endpoint, P[2925], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2925] then task.spawn(function() createDecal(endpoint, P[2925], Enum.NormalId.Left) setDecalTexture(endpoint, P[2925], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2930] then task.spawn(function() createDecal(endpoint, P[2930], Enum.NormalId.Left) setDecalTexture(endpoint, P[2930], "rbxassetid://2111829326", Enum.NormalId.Left) end) end if P[2930] then task.spawn(function() createDecal(endpoint, P[2930], Enum.NormalId.Back) setDecalTexture(endpoint, P[2930], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2930] then task.spawn(function() createDecal(endpoint, P[2930], Enum.NormalId.Front) setDecalTexture(endpoint, P[2930], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2930] then task.spawn(function() createDecal(endpoint, P[2930], Enum.NormalId.Back) setDecalTexture(endpoint, P[2930], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2930] then task.spawn(function() createDecal(endpoint, P[2930], Enum.NormalId.Right) setDecalTexture(endpoint, P[2930], "rbxassetid://1855008797", Enum.NormalId.Right) end) end if P[2936] then task.spawn(function() createDecal(endpoint, P[2936], Enum.NormalId.Left) setDecalTexture(endpoint, P[2936], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2936] then task.spawn(function() createDecal(endpoint, P[2936], Enum.NormalId.Front) setDecalTexture(endpoint, P[2936], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2936] then task.spawn(function() createDecal(endpoint, P[2936], Enum.NormalId.Right) setDecalTexture(endpoint, P[2936], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2936] then task.spawn(function() createDecal(endpoint, P[2936], Enum.NormalId.Back) setDecalTexture(endpoint, P[2936], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2941] then task.spawn(function() createDecal(endpoint, P[2941], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2941], "rbxassetid://2117066856", Enum.NormalId.Bottom) end) end if P[2941] then task.spawn(function() createDecal(endpoint, P[2941], Enum.NormalId.Right) setDecalTexture(endpoint, P[2941], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2941] then task.spawn(function() createDecal(endpoint, P[2941], Enum.NormalId.Top) setDecalTexture(endpoint, P[2941], "rbxassetid://1969337993", Enum.NormalId.Top) end) end if P[2945] then task.spawn(function() createDecal(endpoint, P[2945], Enum.NormalId.Front) setDecalTexture(endpoint, P[2945], "rbxassetid://2117106842", Enum.NormalId.Front) end) end if P[2945] then task.spawn(function() createDecal(endpoint, P[2945], Enum.NormalId.Right) setDecalTexture(endpoint, P[2945], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Right) end) end if P[2945] then task.spawn(function() createDecal(endpoint, P[2945], Enum.NormalId.Back) setDecalTexture(endpoint, P[2945], "rbxassetid://1855008797", Enum.NormalId.Back) end) end if P[2945] then task.spawn(function() createDecal(endpoint, P[2945], Enum.NormalId.Left) setDecalTexture(endpoint, P[2945], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Left) end) end if P[2950] then task.spawn(function() createDecal(endpoint, P[2950], Enum.NormalId.Back) setDecalTexture(endpoint, P[2950], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2950] then task.spawn(function() createDecal(endpoint, P[2950], Enum.NormalId.Front) setDecalTexture(endpoint, P[2950], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2950] then task.spawn(function() createDecal(endpoint, P[2950], Enum.NormalId.Back) setDecalTexture(endpoint, P[2950], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2950] then task.spawn(function() createDecal(endpoint, P[2950], Enum.NormalId.Left) setDecalTexture(endpoint, P[2950], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[2950] then task.spawn(function() createDecal(endpoint, P[2950], Enum.NormalId.Right) setDecalTexture(endpoint, P[2950], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2956] then task.spawn(function() createDecal(endpoint, P[2956], Enum.NormalId.Back) setDecalTexture(endpoint, P[2956], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2956] then task.spawn(function() createDecal(endpoint, P[2956], Enum.NormalId.Right) setDecalTexture(endpoint, P[2956], "rbxassetid://2117106842", Enum.NormalId.Right) end) end if P[2956] then task.spawn(function() createDecal(endpoint, P[2956], Enum.NormalId.Back) setDecalTexture(endpoint, P[2956], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Back) end) end if P[2956] then task.spawn(function() createDecal(endpoint, P[2956], Enum.NormalId.Front) setDecalTexture(endpoint, P[2956], "http://www.roblox.com/asset/?id=1855008797", Enum.NormalId.Front) end) end if P[2956] then task.spawn(function() createDecal(endpoint, P[2956], Enum.NormalId.Left) setDecalTexture(endpoint, P[2956], "rbxassetid://2117106842", Enum.NormalId.Left) end) end if P[3013] then task.spawn(function() createDecal(endpoint, P[3013], Enum.NormalId.Front) end) end if P[3030] then task.spawn(function() createDecal(endpoint, P[3030], Enum.NormalId.Front) setDecalTexture(endpoint, P[3030], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end task.wait(0.3) if P[1170] then task.spawn(function() createLight(endpoint, P[1170], "PointLight") syncLight(endpoint, P[1170], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1178] then task.spawn(function() createLight(endpoint, P[1178], "PointLight") syncLight(endpoint, P[1178], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1182] then task.spawn(function() createLight(endpoint, P[1182], "PointLight") syncLight(endpoint, P[1182], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1188] then task.spawn(function() createLight(endpoint, P[1188], "PointLight") syncLight(endpoint, P[1188], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1194] then task.spawn(function() createLight(endpoint, P[1194], "PointLight") syncLight(endpoint, P[1194], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1200] then task.spawn(function() createLight(endpoint, P[1200], "PointLight") syncLight(endpoint, P[1200], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1208] then task.spawn(function() createLight(endpoint, P[1208], "PointLight") syncLight(endpoint, P[1208], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1212] then task.spawn(function() createLight(endpoint, P[1212], "PointLight") syncLight(endpoint, P[1212], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1220] then task.spawn(function() createLight(endpoint, P[1220], "PointLight") syncLight(endpoint, P[1220], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1226] then task.spawn(function() createLight(endpoint, P[1226], "PointLight") syncLight(endpoint, P[1226], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1230] then task.spawn(function() createLight(endpoint, P[1230], "PointLight") syncLight(endpoint, P[1230], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1236] then task.spawn(function() createLight(endpoint, P[1236], "PointLight") syncLight(endpoint, P[1236], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[1244] then task.spawn(function() createLight(endpoint, P[1244], "PointLight") syncLight(endpoint, P[1244], "PointLight", 1, 40, Color3.new(1,1,1), false, nil, 90) end) end if P[2424] then task.spawn(function() createLight(endpoint, P[2424], "SpotLight") syncLight(endpoint, P[2424], "SpotLight", 1, 16, Color3.new(1,1,1), false, nil, 100) end) end if P[2675] then task.spawn(function() createLight(endpoint, P[2675], "PointLight") syncLight(endpoint, P[2675], "PointLight", 2, 60, Color3.new(1,1,1), false, nil, 90) end) end if P[2884] then task.spawn(function() createLight(endpoint, P[2884], "PointLight") syncLight(endpoint, P[2884], "PointLight", 2, 60, Color3.new(1,1,1), false, nil, 90) end) end task.wait(0.3) local G = {} task.spawn(function() G[1118] = createGroup(endpoint, "Model", workspace, {1119,1120,1121,1122,1123,1124}) end) task.spawn(function() G[174] = createGroup(endpoint, "Model", workspace, {175,176,177,178,179,180,181,182,183}) end) task.spawn(function() G[860] = createGroup(endpoint, "Model", workspace, {861,862}) end) task.spawn(function() G[961] = createGroup(endpoint, "Model", workspace, {962,963,964}) end) task.spawn(function() G[222] = createGroup(endpoint, "Model", workspace, {223,224}) end) task.spawn(function() G[739] = createGroup(endpoint, "Model", workspace, {740,741,742,743,744,745,746,747,748}) end) task.spawn(function() G[1136] = createGroup(endpoint, "Model", workspace, {1137,1138}) end) task.spawn(function() G[357] = createGroup(endpoint, "Model", workspace, {358,359,360}) end) task.spawn(function() G[991] = createGroup(endpoint, "Model", workspace, {992,993,994,995,996,997}) end) task.spawn(function() G[108] = createGroup(endpoint, "Model", workspace, {109,110,111,112,113,114,115,116,117}) end) task.spawn(function() G[125] = createGroup(endpoint, "Model", workspace, {126,127,128,129,130,131}) end) task.spawn(function() G[1159] = createGroup(endpoint, "Model", workspace, {1160,1161,1162,1163,1164,1165,1166,1167,1168}) end) task.spawn(function() G[170] = createGroup(endpoint, "Model", workspace, {171,172,173}) end) task.spawn(function() G[1135] = createGroup(endpoint, "Model", workspace, {1142,1143,1144}) end) task.spawn(function() G[571] = createGroup(endpoint, "Model", workspace, {572,573}) end) task.spawn(function() G[771] = createGroup(endpoint, "Model", workspace, {772,773}) end) task.spawn(function() G[184] = createGroup(endpoint, "Model", workspace, {185,186,187,188,189,190,191,192,193}) end) task.spawn(function() G[85] = createGroup(endpoint, "Model", workspace, {86,87}) end) task.spawn(function() G[435] = createGroup(endpoint, "Model", workspace, {436,437}) end) task.spawn(function() G[118] = createGroup(endpoint, "Model", workspace, {119,120,121,122,123,124}) end) task.spawn(function() G[415] = createGroup(endpoint, "Model", workspace, {416,417}) end) task.spawn(function() G[512] = createGroup(endpoint, "Model", workspace, {519,520,521}) end) task.spawn(function() G[998] = createGroup(endpoint, "Model", workspace, {1005,1006,1007}) end) task.spawn(function() G[333] = createGroup(endpoint, "Model", workspace, {334,335,336,337,338,339}) end) task.spawn(function() G[516] = createGroup(endpoint, "Model", workspace, {517,518}) end) task.spawn(function() G[870] = createGroup(endpoint, "Model", workspace, {871,872,873,874,875,876,877,878,879}) end) task.spawn(function() G[580] = createGroup(endpoint, "Model", workspace, {581,582,583,584,585,586,587,588,589,590,591,592,593,594,595,596,597,598,599,600}) end) task.spawn(function() G[680] = createGroup(endpoint, "Model", workspace, {681,682}) end) task.spawn(function() G[146] = createGroup(endpoint, "Model", workspace, {147,148,149,150,151,152,153,154,155}) end) task.spawn(function() G[1096] = createGroup(endpoint, "Model", workspace, {1097,1098,1099}) end) task.spawn(function() G[1241] = createGroup(endpoint, "Model", workspace, {1242,1244}) setName(endpoint, G[1241], "Light") end) task.spawn(function() G[340] = createGroup(endpoint, "Model", workspace, {341,342,343,344,345,346,347,348,349}) end) task.spawn(function() G[42] = createGroup(endpoint, "Model", workspace, {43,44,45,46,47,48,49,50,51}) end) task.spawn(function() G[381] = createGroup(endpoint, "Model", workspace, {382,383,384,385,386,387,388,389,390}) end) task.spawn(function() G[1193] = createGroup(endpoint, "Model", workspace, {1194,1197}) setName(endpoint, G[1193], "Light") end) task.spawn(function() G[452] = createGroup(endpoint, "Model", workspace, {453,454,455,456,457,458,459,460,461}) end) task.spawn(function() G[445] = createGroup(endpoint, "Model", workspace, {446,447,448,449,450,451}) end) task.spawn(function() G[1033] = createGroup(endpoint, "Model", workspace, {1034,1035,1036,1037,1038,1039}) end) task.spawn(function() G[315] = createGroup(endpoint, "Model", workspace, {316,317,318}) end) task.spawn(function() G[627] = createGroup(endpoint, "Model", workspace, {628,629,630,631,632,633}) end) task.spawn(function() G[1169] = createGroup(endpoint, "Model", workspace, {1170,1173}) setName(endpoint, G[1169], "Light") end) task.spawn(function() G[701] = createGroup(endpoint, "Model", workspace, {702,703,704,705,706,707}) end) task.spawn(function() G[365] = createGroup(endpoint, "Model", workspace, {366,367}) end) task.spawn(function() G[676] = createGroup(endpoint, "Model", workspace, {683,684,685}) end) task.spawn(function() G[194] = createGroup(endpoint, "Model", workspace, {195,196,197,198,199,200,201,202,203}) end) task.spawn(function() G[927] = createGroup(endpoint, "Model", workspace, {928,929,930,931,932,933,934,935,936}) end) task.spawn(function() G[1229] = createGroup(endpoint, "Model", workspace, {1230,1233}) setName(endpoint, G[1229], "Light") end) task.spawn(function() G[648] = createGroup(endpoint, "Model", workspace, {649,650,651}) end) task.spawn(function() G[965] = createGroup(endpoint, "Model", workspace, {966,967,968}) end) task.spawn(function() G[620] = createGroup(endpoint, "Model", workspace, {621,622,623,624,625,626}) end) task.spawn(function() G[82] = createGroup(endpoint, "Model", workspace, {83,84}) end) task.spawn(function() G[287] = createGroup(endpoint, "Model", workspace, {288,289,290,291,292,293}) end) task.spawn(function() G[142] = createGroup(endpoint, "Model", workspace, {143,144,145}) end) task.spawn(function() G[846] = createGroup(endpoint, "Model", workspace, {847,848,849,850,851,852,853,854,855}) end) task.spawn(function() G[282] = createGroup(endpoint, "Model", workspace, {283,284,285}) end) task.spawn(function() G[441] = createGroup(endpoint, "Model", workspace, {442,443,444}) end) task.spawn(function() G[1008] = createGroup(endpoint, "Model", workspace, {1009,1010,1011,1012,1013,1014,1015,1016,1017}) end) task.spawn(function() G[522] = createGroup(endpoint, "Model", workspace, {523,524,525,526,527,528,529,530,531}) end) task.spawn(function() G[204] = createGroup(endpoint, "Model", workspace, {205,206,207,208,209,210,211,212,213}) end) task.spawn(function() G[1223] = createGroup(endpoint, "Model", workspace, {1224,1226}) setName(endpoint, G[1223], "Light") end) task.spawn(function() G[777] = createGroup(endpoint, "Model", workspace, {778,779,780,781,782,783}) end) task.spawn(function() G[272] = createGroup(endpoint, "Model", workspace, {273,274,275,276,277,278,279,280,281}) end) task.spawn(function() G[798] = createGroup(endpoint, "Model", workspace, {799,800,801,802,803,804,805,806,807}) end) task.spawn(function() G[412] = createGroup(endpoint, "Model", workspace, {413,414}) end) task.spawn(function() G[812] = createGroup(endpoint, "Model", workspace, {813,814,815,816,817,818,819,820,821}) end) task.spawn(function() G[898] = createGroup(endpoint, "Model", workspace, {899,900,901,902,903,904}) end) task.spawn(function() G[696] = createGroup(endpoint, "Model", workspace, {697,698,699}) end) task.spawn(function() G[1047] = createGroup(endpoint, "Model", workspace, {1048,1049,1050,1051,1052,1053,1054,1055,1056}) end) task.spawn(function() G[574] = createGroup(endpoint, "Model", workspace, {575,576}) end) task.spawn(function() G[532] = createGroup(endpoint, "Model", workspace, {533,534,535,536,537,538,539,540,541}) end) task.spawn(function() G[362] = createGroup(endpoint, "Model", workspace, {363,364}) end) task.spawn(function() G[31] = createGroup(endpoint, "Model", workspace, {32,33,34,35,36,37}) end) task.spawn(function() G[401] = createGroup(endpoint, "Model", workspace, {402,403,404,405,406,407,408,409,410}) end) task.spawn(function() G[502] = createGroup(endpoint, "Model", workspace, {503,504,505,506,507,508,509,510,511}) end) task.spawn(function() G[5] = createGroup(endpoint, "Model", workspace, {6,7,8}) end) task.spawn(function() G[759] = createGroup(endpoint, "Model", workspace, {760,761,762}) end) task.spawn(function() G[1139] = createGroup(endpoint, "Model", workspace, {1140,1141}) end) task.spawn(function() G[60] = createGroup(endpoint, "Model", workspace, {61,62,63,64,65,66}) end) task.spawn(function() G[53] = createGroup(endpoint, "Model", workspace, {54,55,56,57,58,59}) end) task.spawn(function() G[570] = createGroup(endpoint, "Model", workspace, {577,578,579}) end) task.spawn(function() G[67] = createGroup(endpoint, "Model", workspace, {68,69,70,71,72,73}) end) task.spawn(function() G[977] = createGroup(endpoint, "Model", workspace, {978,979,980,981,982,983}) end) task.spawn(function() G[1181] = createGroup(endpoint, "Model", workspace, {1182,1185}) setName(endpoint, G[1181], "Light") end) task.spawn(function() G[462] = createGroup(endpoint, "Model", workspace, {463,464,465,466,467,468,469,470,471}) end) task.spawn(function() G[606] = createGroup(endpoint, "Model", workspace, {607,608,609,610,611,612}) end) task.spawn(function() G[2963] = createGroup(endpoint, "Model", workspace, {3007,3010,3013,3028,3030,3043,3045}) setName(endpoint, G[2963], "Rig") end) task.spawn(function() G[98] = createGroup(endpoint, "Model", workspace, {99,100,101,102,103,104,105,106,107}) end) task.spawn(function() G[301] = createGroup(endpoint, "Model", workspace, {302,303,304,305,306,307}) end) task.spawn(function() G[160] = createGroup(endpoint, "Model", workspace, {161,162,163,164,165,166,167,168,169}) end) task.spawn(function() G[677] = createGroup(endpoint, "Model", workspace, {678,679}) end) task.spawn(function() G[970] = createGroup(endpoint, "Model", workspace, {971,972,973,974,975,976}) end) task.spawn(function() G[1026] = createGroup(endpoint, "Model", workspace, {1027,1028,1029,1030,1031,1032}) end) task.spawn(function() G[1217] = createGroup(endpoint, "Model", workspace, {1218,1220}) setName(endpoint, G[1217], "Light") end) task.spawn(function() G[768] = createGroup(endpoint, "Model", workspace, {769,770}) end) task.spawn(function() G[1019] = createGroup(endpoint, "Model", workspace, {1020,1021,1022,1023,1024,1025}) end) task.spawn(function() G[1205] = createGroup(endpoint, "Model", workspace, {1206,1208}) setName(endpoint, G[1205], "Light") end) task.spawn(function() G[1040] = createGroup(endpoint, "Model", workspace, {1041,1042,1043,1044,1045,1046}) end) task.spawn(function() G[17] = createGroup(endpoint, "Model", workspace, {18,19,20,21,22,23}) end) task.spawn(function() G[832] = createGroup(endpoint, "Model", workspace, {833,834,835,836,837,838,839,840,841}) end) task.spawn(function() G[1211] = createGroup(endpoint, "Model", workspace, {1212,1215}) setName(endpoint, G[1211], "Light") end) task.spawn(function() G[3048] = createGroup(endpoint, "Model", workspace, {3049,3052,3054}) setName(endpoint, G[3048], "Sign") end) task.spawn(function() G[1175] = createGroup(endpoint, "Model", workspace, {1176,1178}) setName(endpoint, G[1175], "Light") end) task.spawn(function() G[91] = createGroup(endpoint, "Model", workspace, {92,93,94,95,96,97}) end) task.spawn(function() G[722] = createGroup(endpoint, "Model", workspace, {723,724,725,726,727,728}) end) task.spawn(function() G[1149] = createGroup(endpoint, "Model", workspace, {1150,1151,1152,1153,1154,1155,1156,1157,1158}) end) task.spawn(function() G[919] = createGroup(endpoint, "Model", workspace, {920,921,922}) end) task.spawn(function() G[214] = createGroup(endpoint, "Model", workspace, {215,216,217,218,219,220}) end) task.spawn(function() G[1145] = createGroup(endpoint, "Model", workspace, {1146,1147,1148}) end) task.spawn(function() G[225] = createGroup(endpoint, "Model", workspace, {226,227}) end) task.spawn(function() G[1125] = createGroup(endpoint, "Model", workspace, {1126,1127,1128,1129,1130,1131,1132,1133,1134}) end) task.spawn(function() G[1114] = createGroup(endpoint, "Model", workspace, {1115,1116,1117}) end) task.spawn(function() G[1107] = createGroup(endpoint, "Model", workspace, {1108,1109,1110,1111,1112,1113}) end) task.spawn(function() G[1235] = createGroup(endpoint, "Model", workspace, {1236,1239}) setName(endpoint, G[1235], "Light") end) task.spawn(function() G[1086] = createGroup(endpoint, "Model", workspace, {1087,1088,1089,1090,1091,1092,1093,1094,1095}) end) task.spawn(function() G[1076] = createGroup(endpoint, "Model", workspace, {1077,1078,1079,1080,1081,1082,1083,1084,1085}) end) task.spawn(function() G[132] = createGroup(endpoint, "Model", workspace, {133,134,135,136,137,138,139,140,141}) end) task.spawn(function() G[1069] = createGroup(endpoint, "Model", workspace, {1070,1071,1072,1073,1074,1075}) end) task.spawn(function() G[1065] = createGroup(endpoint, "Model", workspace, {1066,1067,1068}) end) task.spawn(function() G[411] = createGroup(endpoint, "Model", workspace, {418,419,420}) end) task.spawn(function() G[431] = createGroup(endpoint, "Model", workspace, {438,439,440}) end) task.spawn(function() G[1061] = createGroup(endpoint, "Model", workspace, {1062,1063,1064}) end) task.spawn(function() G[248] = createGroup(endpoint, "Model", workspace, {249,250,251,252,253,254,255,256,257}) end) task.spawn(function() G[1199] = createGroup(endpoint, "Model", workspace, {1200,1203}) setName(endpoint, G[1199], "Light") end) task.spawn(function() G[1187] = createGroup(endpoint, "Model", workspace, {1188,1191}) setName(endpoint, G[1187], "Light") end) task.spawn(function() G[24] = createGroup(endpoint, "Model", workspace, {25,26,27,28,29,30}) end) task.spawn(function() G[999] = createGroup(endpoint, "Model", workspace, {1000,1001}) end) task.spawn(function() G[937] = createGroup(endpoint, "Model", workspace, {938,939,940,941,942,943,944,945,946}) end) task.spawn(function() G[1100] = createGroup(endpoint, "Model", workspace, {1101,1102,1103,1104,1105,1106}) end) task.spawn(function() G[923] = createGroup(endpoint, "Model", workspace, {924,925,926}) end) task.spawn(function() G[10] = createGroup(endpoint, "Model", workspace, {11,12,13,14,15,16}) end) task.spawn(function() G[672] = createGroup(endpoint, "Model", workspace, {673,674,675}) end) task.spawn(function() G[808] = createGroup(endpoint, "Model", workspace, {809,810,811}) end) task.spawn(function() G[951] = createGroup(endpoint, "Model", workspace, {952,953,954,955,956,957,958,959,960}) end) task.spawn(function() G[634] = createGroup(endpoint, "Model", workspace, {635,636,637,638,639,640}) end) task.spawn(function() G[947] = createGroup(endpoint, "Model", workspace, {948,949,950}) end) task.spawn(function() G[984] = createGroup(endpoint, "Model", workspace, {985,986,987,988,989,990}) end) task.spawn(function() G[912] = createGroup(endpoint, "Model", workspace, {913,914,915,916,917,918}) end) task.spawn(function() G[905] = createGroup(endpoint, "Model", workspace, {906,907,908,909,910,911}) end) task.spawn(function() G[894] = createGroup(endpoint, "Model", workspace, {895,896,897}) end) task.spawn(function() G[319] = createGroup(endpoint, "Model", workspace, {320,321,322}) end) task.spawn(function() G[884] = createGroup(endpoint, "Model", workspace, {885,886,887,888,889,890,891,892,893}) end) task.spawn(function() G[729] = createGroup(endpoint, "Model", workspace, {730,731,732,733,734,735,736,737,738}) end) task.spawn(function() G[662] = createGroup(endpoint, "Model", workspace, {663,664,665,666,667,668,669,670,671}) end) task.spawn(function() G[880] = createGroup(endpoint, "Model", workspace, {881,882,883}) end) task.spawn(function() G[652] = createGroup(endpoint, "Model", workspace, {653,654,655,656,657,658,659,660,661}) end) task.spawn(function() G[749] = createGroup(endpoint, "Model", workspace, {750,751,752,753,754,755,756,757,758}) end) task.spawn(function() G[492] = createGroup(endpoint, "Model", workspace, {493,494,495,496,497,498,499,500,501}) end) task.spawn(function() G[425] = createGroup(endpoint, "Model", workspace, {426,427}) end) task.spawn(function() G[857] = createGroup(endpoint, "Model", workspace, {858,859}) end) task.spawn(function() G[262] = createGroup(endpoint, "Model", workspace, {263,264,265,266,267,268,269,270,271}) end) task.spawn(function() G[432] = createGroup(endpoint, "Model", workspace, {433,434}) end) task.spawn(function() G[842] = createGroup(endpoint, "Model", workspace, {843,844,845}) end) task.spawn(function() G[763] = createGroup(endpoint, "Model", workspace, {764,765,766}) end) task.spawn(function() G[822] = createGroup(endpoint, "Model", workspace, {823,824,825,826,827,828,829,830,831}) end) task.spawn(function() G[294] = createGroup(endpoint, "Model", workspace, {295,296,297,298,299,300}) end) task.spawn(function() G[856] = createGroup(endpoint, "Model", workspace, {863,864,865}) end) task.spawn(function() G[1057] = createGroup(endpoint, "Model", workspace, {1058,1059,1060}) end) task.spawn(function() G[866] = createGroup(endpoint, "Model", workspace, {867,868,869}) end) task.spawn(function() G[238] = createGroup(endpoint, "Model", workspace, {239,240,241,242,243,244,245,246,247}) end) task.spawn(function() G[156] = createGroup(endpoint, "Model", workspace, {157,158,159}) end) task.spawn(function() G[350] = createGroup(endpoint, "Model", workspace, {351,352,353,354,355,356}) end) task.spawn(function() G[81] = createGroup(endpoint, "Model", workspace, {88,89,90}) end) task.spawn(function() G[794] = createGroup(endpoint, "Model", workspace, {795,796,797}) end) task.spawn(function() G[784] = createGroup(endpoint, "Model", workspace, {785,786,787,788,789,790,791,792,793}) end) task.spawn(function() G[546] = createGroup(endpoint, "Model", workspace, {547,548,549,550,551,552,553,554,555}) end) task.spawn(function() G[767] = createGroup(endpoint, "Model", workspace, {774,775,776}) end) task.spawn(function() G[482] = createGroup(endpoint, "Model", workspace, {483,484,485,486,487,488,489,490,491}) end) task.spawn(function() G[391] = createGroup(endpoint, "Model", workspace, {392,393,394,395,396,397,398,399,400}) end) task.spawn(function() G[4] = createGroup(endpoint, "Model", workspace, {1247,1250,1255,1259,1262,1265,1268,1271,1275,1285,1295,1305,1308,1311,1313,1316,1320,1330,1332,1337,1340,1345,1350,1352,1355,1361,1363,1369,1371,1376,1381,1383,1389,1394,1400,1406,1412,1417,1420,1425,1427,1432,1443,1448,1452,1455,1462,1467,1473,1474,1479,1480,1486,1488,1494,1497,1499,1505,1508,1511,1516,1523,1534,1545,1548,1549,1559,1562,1565,1571,1572,1573,1574,1579,1580,1581,1584,1585,1586,1597,1600,1603,1609,1610,1611,1612,1616,1617,1620,1623,1624,1625,1628,1629,1631,1632,1633,1634,1645,1651,1652,1653,1655,1660,1661,1664,1665,1667,1673,1677,1680,1684,1690,1692,1694,1702,1705,1710,1714,1717,1719,1724,1726,1730,1734,1740,1745,1751,1756,1763,1769,1775,1781,1783,1786,1789,1794,1805,1806,1809,1811,1815,1821,1824,1827,1830,1833,1839,1843,1844,1850,1853,1854,1860,1871,1873,1877,1880,1881,1885,1891,1896,1902,1907,1913,1919,1922,1928,1934,1940,1943,1945,1956,1958,1961,1963,1965,1967,1972,1977,1984,1987,1990,1992,1997,1999,2000,2006,2017,2019,2024,2030,2032,2035,2041,2045,2048,2051,2055,2058,2061,2064,2070,2073,2076,2079,2082,2085,2088,2091,2094,2099,2108,2119,2125,2128,2134,2136,2142,2146,2149,2159,2164,2169,2170,2173,2175,2186,2189,2192,2194,2200,2207,2213,2216,2217,2223,2225,2230,2234,2237,2243,2248,2258,2263,2268,2273,2277,2280,2286,2291,2293,2299,2305,2311,2315,2322,2323,2325,2336,2342,2344,2346,2350,2356,2362,2365,2373,2378,2380,2384,2386,2391,2396,2398,2403,2408,2410,2417,2419,2421,2424,2431,2436,2439,2444,2450,2461,2467,2472,2475,2476,2481,2482,2485,2486,2487,2488,2493,2499,2500,2505,2506,2507,2512,2516,2528,2531,2534,2535,2536,2539,2540,2541,2544,2545,2548,2552,2553,2554,2555,2556,2557,2563,2566,2567,2572,2573,2574,2576,2581,2586,2589,2595,2597,2603,2608,2611,2616,2618,2624,2635,2639,2645,2651,2653,2663,2669,2675,2678,2681,2691,2693,2696,2702,2708,2711,2714,2718,2721,2724,2728,2731,2734,2737,2740,2743,2746,2749,2752,2755,2758,2761,2764,2766,2772,2779,2789,2795,2798,2803,2806,2817,2819,2825,2828,2834,2840,2845,2850,2855,2861,2866,2869,2874,2877,2879,2884,2887,2892,2895,2900,2905,2908,2913,2918,2925,2930,2936,2941,2945,2950,2956}) setName(endpoint, G[4], "Baldi School") end) task.spawn(function() G[38] = createGroup(endpoint, "Model", workspace, {39,40,41}) end) task.spawn(function() G[542] = createGroup(endpoint, "Model", workspace, {543,544,545}) end) task.spawn(function() G[421] = createGroup(endpoint, "Model", workspace, {428,429,430}) end) task.spawn(function() G[258] = createGroup(endpoint, "Model", workspace, {259,260,261}) end) task.spawn(function() G[2102] = createGroup(endpoint, "Model", workspace, {2105}) setName(endpoint, G[2102], "Locked_Door") end) task.spawn(function() G[715] = createGroup(endpoint, "Model", workspace, {716,717,718,719,720,721}) end) task.spawn(function() G[708] = createGroup(endpoint, "Model", workspace, {709,710,711,712,713,714}) end) task.spawn(function() G[1002] = createGroup(endpoint, "Model", workspace, {1003,1004}) end) task.spawn(function() G[472] = createGroup(endpoint, "Model", workspace, {473,474,475,476,477,478,479,480,481}) end) task.spawn(function() G[686] = createGroup(endpoint, "Model", workspace, {687,688,689,690,691,692,693,694,695}) end) task.spawn(function() G[556] = createGroup(endpoint, "Model", workspace, {557,558,559,560,561,562,563,564,565}) end) task.spawn(function() G[371] = createGroup(endpoint, "Model", workspace, {372,373,374,375,376,377,378,379,380}) end) task.spawn(function() G[323] = createGroup(endpoint, "Model", workspace, {324,325,326,327,328,329,330,331,332}) end) task.spawn(function() G[308] = createGroup(endpoint, "Model", workspace, {309,310,311,312,313,314}) end) task.spawn(function() G[613] = createGroup(endpoint, "Model", workspace, {614,615,616,617,618,619}) end) task.spawn(function() G[74] = createGroup(endpoint, "Model", workspace, {75,76,77,78,79,80}) end) task.spawn(function() G[422] = createGroup(endpoint, "Model", workspace, {423,424}) end) task.spawn(function() G[601] = createGroup(endpoint, "Model", workspace, {602,603,604}) end) task.spawn(function() G[566] = createGroup(endpoint, "Model", workspace, {567,568,569}) end) task.spawn(function() G[641] = createGroup(endpoint, "Model", workspace, {642,643,644,645,646,647}) end) task.spawn(function() G[513] = createGroup(endpoint, "Model", workspace, {514,515}) end) task.spawn(function() G[361] = createGroup(endpoint, "Model", workspace, {368,369,370}) end) task.spawn(function() G[231] = createGroup(endpoint, "Model", workspace, {232,233,234,235,236,237}) end) task.spawn(function() G[221] = createGroup(endpoint, "Model", workspace, {228,229,230}) end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all")