if game.PlaceId == 2788229376 then MainEvent = game:GetService('ReplicatedStorage').MainEvent end --//bypass assert(getrawmetatable) grm = getrawmetatable(game) setreadonly(grm, false) old = grm.__namecall grm.__namecall = newcclosure(function(self, ...) local args = {...} if tostring(args[1]) == "TeleportDetect" then return elseif tostring(args[1]) == "CHECKER_1" then return elseif tostring(args[1]) == "CHECKER" then return elseif tostring(args[1]) == "GUI_CHECK" then return elseif tostring(args[1]) == "OneMoreTime" then return elseif tostring(args[1]) == "checkingSPEED" then return elseif tostring(args[1]) == "BANREMOTE" then return elseif tostring(args[1]) == "PERMAIDBAN" then return elseif tostring(args[1]) == "KICKREMOTE" then return elseif tostring(args[1]) == "BR_KICKPC" then return elseif tostring(args[1]) == "BR_KICKMOBILE" then return end return old(self, ...) end) --//bypass local Players = game:GetService("Players") local rrr = game:GetService("RunService") local Client = Players.LocalPlayer Grabbed = function (Plr) if Plr and Plr.Character and Plr.Character:FindFirstChild("HumanoidRootPart") and Plr.Character:FindFirstChild("Humanoid") and Plr.Character:FindFirstChild("Head") and Plr.Character:FindFirstChild("GRABBING_CONSTRAINT") then return true end return false end rrr.RenderStepped:Connect(function() MainEvent:FireServer("Stomp") end) task.spawn(function() while task.wait() do for PlayerNumber, Player in pairs(Players:GetPlayers()) do if Player.Character and Player ~= Client then local BodyEffects = Player.Character:WaitForChild("BodyEffects") if BodyEffects["K.O"].Value == true and not Grabbed(Player) then local lastpos = Client.Character:WaitForChild("HumanoidRootPart").Position task.wait(1) Client.Character:MoveTo(Player.Character.UpperTorso.Position) task.wait(1) Client.Character:MoveTo(lastpos) end end end end end)