-- Delta Executor: Ultra-Speed Targeted Clicker local ScreenGui = Instance.new("ScreenGui") local Main = Instance.new("Frame") local TitleBar = Instance.new("Frame") local Toggle = Instance.new("TextButton") local SetPos = Instance.new("TextButton") local Marker = Instance.new("Frame") local UICorner = Instance.new("UICorner") -- UI Initialization ScreenGui.Name = "Delta_UltraTarget" ScreenGui.Parent = game.CoreGui ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "MainFrame" Main.Parent = ScreenGui Main.BackgroundColor3 = Color3.fromRGB(30, 30, 30) Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.5, -75, 0.4, 0) Main.Size = UDim2.new(0, 150, 0, 130) Main.Active = true -- Movable Header (TitleBar) TitleBar.Name = "TitleBar" TitleBar.Parent = Main TitleBar.BackgroundColor3 = Color3.fromRGB(15, 15, 15) TitleBar.BorderSizePixel = 0 TitleBar.Size = UDim2.new(1, 0, 0, 30) -- Red Marker for Target Location Marker.Name = "TargetMarker" Marker.Parent = ScreenGui Marker.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Marker.Size = UDim2.new(0, 10, 0, 10) Marker.Visible = false Instance.new("UICorner", Marker).CornerRadius = UDim.new(1, 0) -- Custom Drag Logic (Mobile Optimized) local UIS = game:GetService("UserInputService") local dragging, dragStart, startPos TitleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = Main.Position end end) UIS.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch and dragging then local delta = input.Position - dragStart Main.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.Touch then dragging = false end end) -- Pick Location Button SetPos.Name = "SetPos" SetPos.Parent = Main SetPos.BackgroundColor3 = Color3.fromRGB(60, 60, 60) SetPos.Position = UDim2.new(0.1, 0, 0.3, 0) SetPos.Size = UDim2.new(0.8, 0, 0.25, 0) SetPos.Text = "SET TARGET" SetPos.TextColor3 = Color3.new(1, 1, 1) -- Start/Stop Toggle Toggle.Name = "Toggle" Toggle.Parent = Main Toggle.BackgroundColor3 = Color3.fromRGB(0, 140, 0) Toggle.Position = UDim2.new(0.1, 0, 0.65, 0) Toggle.Size = UDim2.new(0.8, 0, 0.25, 0) Toggle.Text = "START" Toggle.TextColor3 = Color3.new(1, 1, 1) -- Script Logic local VIM = game:GetService("VirtualInputManager") local clicking = false local picking = false local targetPos = Vector2.new(0, 0) SetPos.MouseButton1Click:Connect(function() picking = true SetPos.Text = "TAP SCREEN..." SetPos.BackgroundColor3 = Color3.fromRGB(100, 100, 0) end) UIS.InputBegan:Connect(function(input) if picking and input.UserInputType == Enum.UserInputType.Touch then targetPos = Vector2.new(input.Position.X, input.Position.Y) Marker.Position = UDim2.new(0, targetPos.X - 5, 0, targetPos.Y - 5) Marker.Visible = true picking = false SetPos.Text = "LOCKED" SetPos.BackgroundColor3 = Color3.fromRGB(60, 60, 60) end end) Toggle.MouseButton1Click:Connect(function() clicking = not clicking Toggle.Text = clicking and "STOP" or "START" Toggle.BackgroundColor3 = clicking and Color3.fromRGB(140, 0, 0) or Color3.fromRGB(0, 140, 0) end) -- The 0.00001 Speed Loop (Runs Every Frame) game:GetService("RunService").RenderStepped:Connect(function() if clicking then -- Simulates a hardware-level touch down and touch up instantly VIM:SendMouseButtonEvent(targetPos.X, targetPos.Y, 0, true, game, 0) VIM:SendMouseButtonEvent(targetPos.X, targetPos.Y, 0, false, game, 0) end end)