--// Auto Walk Script with Sleek Toggle GUI //-- -- Instances local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local UICorner = Instance.new("UICorner") local Title = Instance.new("TextLabel") local Toggle = Instance.new("TextButton") -- Properties ScreenGui.Parent = game:GetService("CoreGui") Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) Frame.Size = UDim2.new(0, 150, 0, 80) Frame.Position = UDim2.new(0.05, 0, 0.2, 0) Frame.Active = true Frame.Draggable = true UICorner.CornerRadius = UDim.new(0, 12) UICorner.Parent = Frame Title.Parent = Frame Title.Text = "Auto Walk" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextScaled = true Title.Size = UDim2.new(1, 0, 0.4, 0) Title.BackgroundTransparency = 1 Toggle.Parent = Frame Toggle.Text = "OFF" Toggle.TextColor3 = Color3.fromRGB(255, 255, 255) Toggle.BackgroundColor3 = Color3.fromRGB(100, 0, 0) Toggle.Size = UDim2.new(0.7, 0, 0.35, 0) Toggle.Position = UDim2.new(0.15, 0, 0.55, 0) Toggle.Font = Enum.Font.SourceSansBold Toggle.TextScaled = true -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer -- Toggle state local walkEnabled = false -- Toggle function local function toggleWalk() walkEnabled = not walkEnabled if walkEnabled then Toggle.Text = "ON" Toggle.BackgroundColor3 = Color3.fromRGB(0, 150, 0) else Toggle.Text = "OFF" Toggle.BackgroundColor3 = Color3.fromRGB(100, 0, 0) end end -- Connect Button Toggle.MouseButton1Click:Connect(toggleWalk) -- Auto Walk Loop (runs every frame) RunService.RenderStepped:Connect(function() if walkEnabled and player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then local hrp = player.Character.HumanoidRootPart local hum = player.Character.Humanoid -- Move forward relative to where the character is facing local forwardVector = hrp.CFrame.LookVector hum:Move(Vector3.new(forwardVector.X, 0, forwardVector.Z), false) end end)