--settings for reset thing (false/true) getgenv().AutoResetEnabled = true -- enable getgenv().ResetInterval = 39 -- seconds before auto reset getgenv().RandomizeTime = false -- makes it random getgenv().RandomMin = 2 -- min seconds for random getgenv().RandomMax = 6 -- max seconds for random --this da script local Players = game:GetService("Players") local player = Players.LocalPlayer local function getCharacter() return player.Character or player.CharacterAdded:Wait() end local function resetCharacter() local char = getCharacter() local humanoid = char:FindFirstChildWhichIsA("Humanoid") if humanoid then humanoid.Health = 0 else char:BreakJoints() end end task.spawn(function() while true do if getgenv().AutoResetEnabled then local waitTime = getgenv().ResetInterval if getgenv().RandomizeTime then waitTime = math.random( getgenv().RandomMin, getgenv().RandomMax ) end task.wait(waitTime) resetCharacter() else task.wait(0.5) end end end)