local GuiService = game:GetService("GuiService") local Players = game:GetService("Players") local TeleportService = game:GetService("TeleportService") local player = Players.LocalPlayer local function onErrorMessageChanged(errorMessage) if errorMessage and errorMessage ~= "" then print("Error detected: " .. errorMessage) if player then wait() TeleportService:Teleport(game.PlaceId, player) end end end GuiService.ErrorMessageChanged:Connect(onErrorMessageChanged)