for _, v in pairs(game.ReplicatedStorage.Weapons:GetDescendants()) do if v.Name == "FireRate" or v.Name == "BFireRate" then v.Value = 0.025 end end for _, v in pairs(game.ReplicatedStorage.Weapons:GetDescendants()) do if v.Name == "ReloadTime" or v.Name == "EReloadTime" then v.Value = 150 end end