local player = game.Players.LocalPlayer local function removeArms(char) local humanoid = char:WaitForChild("Humanoid") if humanoid.RigType == Enum.HumanoidRigType.R6 then local leftArm = char:FindFirstChild("Left Arm") local rightArm = char:FindFirstChild("Right Arm") if leftArm then leftArm:Destroy() end if rightArm then rightArm:Destroy() end elseif humanoid.RigType == Enum.HumanoidRigType.R15 then local leftUpper = char:FindFirstChild("LeftUpperArm") local leftLower = char:FindFirstChild("LeftLowerArm") local leftHand = char:FindFirstChild("LeftHand") local rightUpper = char:FindFirstChild("RightUpperArm") local rightLower = char:FindFirstChild("RightLowerArm") local rightHand = char:FindFirstChild("RightHand") if leftUpper then leftUpper:Destroy() end if leftLower then leftLower:Destroy() end if leftHand then leftHand:Destroy() end if rightUpper then rightUpper:Destroy() end if rightLower then rightLower:Destroy() end if rightHand then rightHand:Destroy() end end end if player.Character then removeArms(player.Character) end player.CharacterAdded:Connect(removeArms)