--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local StarterGui = game:GetService("StarterGui") StarterGui:SetCore("SendNotification",{ Title = "Network Bypass", Text = "Remake Made by Hiyall360", Icon = "rbxassetid://12562053596" }) if not getgenv().Network then getgenv().Network = { BaseParts = {}; Velocity = Vector3.new(0,999,0); -- huge upward force Output = { Enabled = true; Prefix = "[NETWORK] "; Send = function(Type,Output,BypassOutput) if typeof(Type) == "function" and (Type == print or Type == warn or Type == error) and typeof(Output) == "string" then if Network["Output"].Enabled == true or BypassOutput then Type(Network["Output"].Prefix..Output) end end end; }; } Network.Output.Send(print,": Network Loaded.") end local hats = {} for _,h in pairs(LocalPlayer.Character:GetChildren()) do if h:IsA("Accessory") then local hd = h.Handle hd.AccessoryWeld:Destroy() table.insert(Network.BaseParts, hd) table.insert(hats, hd) end end Network["PartOwnership"] = {} Network["PartOwnership"]["Enabled"] = false Network["PartOwnership"]["Enable"] = coroutine.create(function() if not Network["PartOwnership"]["Enabled"] then Network["PartOwnership"]["Enabled"] = true Network["PartOwnership"]["Connection"] = RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer,"SimulationRadius",1/0) for _,Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(workspace) then coroutine.wrap(function() Part.Velocity = Network.Velocity + Vector3.new(0,math.cos(tick()*10)/100,0) end)() end end end) Network.Output.Send(print,"PartOwnership enabled.") else Network.Output.Send(warn,"PartOwnership already enabled.") end end) coroutine.resume(Network["PartOwnership"]["Enable"])