-- Services local Lighting = game:GetService("Lighting") local RunService = game:GetService("RunService") -- Function to remove fog local function removeFog() Lighting.FogEnd = 1e10 -- Set very high to remove fog Lighting.FogStart = 1e10 Lighting.Atmosphere = nil -- Remove atmosphere effects if they exist end -- Run the function initially removeFog() -- Continuously ensure fog doesn't come back RunService.RenderStepped:Connect(function() removeFog() end)