local Players = game:GetService("Players") local VirtualUser = game:GetService("VirtualUser") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local cooldown = 0 local interval = 55 local enabled = true local totalPings = 0 local sessionTime = 0 -- Bypass Roblox idle detection LocalPlayer.Idled:Connect(function() VirtualUser:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) task.wait(0.1) VirtualUser:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) end) RunService.Heartbeat:Connect(function(dt) if not enabled then return end cooldown -= dt sessionTime += dt if cooldown <= 0 then cooldown = interval -- Method 1: VirtualUser click pcall(function() VirtualUser:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) task.wait(0.1) VirtualUser:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame) end) -- Method 2: Camera CFrame nudge pcall(function() local cam = workspace.CurrentCamera local cf = cam.CFrame cam.CFrame = cf * CFrame.Angles(0, 0.0001, 0) task.wait(0.05) cam.CFrame = cf end) -- Method 3: Fake keypress pcall(function() VirtualUser:KeyDown(string.char(0)) task.wait(0.05) VirtualUser:KeyUp(string.char(0)) end) totalPings += 1 print("Anti AFK ping " .. totalPings .. " | Session: " .. math.floor(sessionTime / 60) .. "m " .. math.floor(sessionTime % 60) .. "s") end end) print("Anti AFK loaded — triple bypass active") print("Will ping every " .. interval .. " seconds")