local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TeleportService = game:GetService("TeleportService") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local targetCFrame = CFrame.new(-424.44, 20.52, -49040.60) local targetPos = targetCFrame.Position local tolerance = 5 repeat task.wait() until LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local character = LocalPlayer.Character local hrp = character:FindFirstChild("HumanoidRootPart") if not hrp then return end if setsimulationradius then setsimulationradius(math.huge, math.huge) end pcall(function() sethiddenproperty(LocalPlayer, "MaximumSimulationRadius", math.huge) sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) end) local function log(msg) print("[MultiTeleport] "..msg) end local function isAtTarget() if not hrp then return false end return (hrp.Position - targetPos).Magnitude <= tolerance end local function resetAnchor() hrp.Anchored = false end local oldTeleport local teleported = false local oldTeleportAsync local teleportedAsync = false local oldLoadCharacter local loadCharCalled = false local NoclipConnection local oldIndex local oldGrav local method16Success = false local method17Success = false local method18Success = false local method19Success = false local method20Success = false local function method1() resetAnchor() hrp.CFrame = targetCFrame task.wait(3) return isAtTarget() end local function method2() resetAnchor() local bp = Instance.new("BodyPosition") bp.Parent = hrp bp.MaxForce = Vector3.new(1e6,1e6,1e6) bp.P = 20000 bp.D = 1000 bp.Position = targetPos task.wait(3) bp:Destroy() return isAtTarget() end local function method3() resetAnchor() hrp.CFrame = targetCFrame local anchorPart = Instance.new("Part") anchorPart.Size = Vector3.new(5,1,5) anchorPart.CFrame = hrp.CFrame * CFrame.new(0,-1,0) anchorPart.Anchored = true anchorPart.CanCollide = false anchorPart.Transparency = 1 anchorPart.Parent = workspace local weld = Instance.new("WeldConstraint") weld.Part0 = hrp weld.Part1 = anchorPart weld.Parent = hrp task.wait(3) weld:Destroy() anchorPart:Destroy() return isAtTarget() end local function method4() resetAnchor() hrp.CFrame = targetCFrame local hrpPos = hrp.Position local closestSeat local closestDist = math.huge local searchRadius = 50 for _,seat in ipairs(workspace:GetDescendants()) do if seat:IsA("Seat") or seat:IsA("VehicleSeat") then local dist = (seat.Position - hrpPos).Magnitude if dist < searchRadius and dist < closestDist then closestDist = dist closestSeat = seat end end end if not closestSeat then return false end if closestSeat.Occupant then local t0 = tick() while closestSeat.Occupant and tick()-t0<5 do task.wait(0.2) end if closestSeat.Occupant then return false end end local hum = character:FindFirstChildOfClass("Humanoid") if not hum then return false end closestSeat:Sit(hum) task.wait(3) return isAtTarget() end local function method5() resetAnchor() hrp.CFrame = targetCFrame local rifle = workspace:FindFirstChild("RuntimeItems") and workspace.RuntimeItems:FindFirstChild("Bolt Action Rifle") if not rifle then return false end local bolt = rifle:FindFirstChild("Bolt") if not (bolt and bolt:IsA("BasePart")) then return false end local att0 = Instance.new("Attachment", hrp) local att1 = Instance.new("Attachment", bolt) local rope = Instance.new("RopeConstraint") rope.Attachment0 = att0 rope.Attachment1 = att1 rope.Length = 0.1 rope.Visible = false rope.Parent = hrp task.wait(3) rope:Destroy() att0:Destroy() att1:Destroy() return isAtTarget() end local function method6() resetAnchor() if not oldTeleport then if hookfunction then oldTeleport = hookfunction(TeleportService.Teleport,function(...) teleported = true end) else return false end end hrp.CFrame = targetCFrame task.wait(3) return isAtTarget() and (not teleported) end local function method7() resetAnchor() if not oldTeleportAsync then if hookfunction then oldTeleportAsync = hookfunction(TeleportService.TeleportAsync,function(...) teleportedAsync = true end) else return false end end hrp.CFrame = targetCFrame task.wait(3) return isAtTarget() and (not teleportedAsync) end local function method8() resetAnchor() if not oldLoadCharacter then if hookfunction and LocalPlayer.LoadCharacter then oldLoadCharacter = hookfunction(LocalPlayer.LoadCharacter,function(...) loadCharCalled = true end) else return false end end hrp.CFrame = targetCFrame task.wait(3) return isAtTarget() and (not loadCharCalled) end local function method9() resetAnchor() local function noclipFunc() for _,part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end NoclipConnection = RunService.Stepped:Connect(noclipFunc) local bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(1e6,1e6,1e6) bv.Velocity = (targetPos - hrp.Position).Unit * 100 bv.Parent = hrp local startTime = tick() local success = false while tick()-startTime<3 do bv.Velocity = (targetPos - hrp.Position).Unit * 100 if isAtTarget() then success = true break end task.wait(0.1) end bv:Destroy() if NoclipConnection then NoclipConnection:Disconnect() NoclipConnection=nil end for _,part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = true end end return success end local function method10() resetAnchor() local tweenInfo = TweenInfo.new(3,Enum.EasingStyle.Linear) local tween = TweenService:Create(hrp,tweenInfo,{CFrame=targetCFrame}) tween:Play() tween.Completed:Wait() return isAtTarget() end local function method11() resetAnchor() if character.PivotTo then character:PivotTo(targetCFrame) task.wait(3) return isAtTarget() end return false end local function method12() resetAnchor() local oldPrimary = character.PrimaryPart character.PrimaryPart = hrp character:SetPrimaryPartCFrame(targetCFrame) character.PrimaryPart = oldPrimary task.wait(3) return isAtTarget() end local function method13() resetAnchor() if hrp.SetNetworkOwner then pcall(function() hrp:SetNetworkOwner(LocalPlayer) end) hrp.CFrame = targetCFrame task.wait(3) return isAtTarget() end return false end local function method14() resetAnchor() if not oldIndex and hookmetamethod then oldIndex = hookmetamethod(game,"__index",function(obj,key) return oldIndex(obj,key) end) else return false end hrp.CFrame = targetCFrame task.wait(3) return isAtTarget() end local function method15() resetAnchor() oldGrav = workspace.Gravity workspace.Gravity = 0 local bv = Instance.new("BodyVelocity") bv.MaxForce = Vector3.new(1e6,1e6,1e6) bv.Velocity = (targetPos - hrp.Position).Unit * 50 bv.Parent = hrp local startTime = tick() local success = false while tick()-startTime<3 do bv.Velocity = (targetPos - hrp.Position).Unit * 50 if isAtTarget() then success = true break end task.wait(0.1) end bv:Destroy() workspace.Gravity = oldGrav or 196.2 return success end local methods = { {name="M1 (CFrame)",func=method1}, {name="M2 (BodyPos)",func=method2}, {name="M3 (WeldAnchor)",func=method3}, {name="M4 (Seat)",func=method4}, {name="M5 (RopeRifle)",func=method5}, {name="M6 (HookTeleport)",func=method6}, {name="M7 (HookTeleportAsync)",func=method7}, {name="M8 (HookLoadChar)",func=method8}, {name="M9 (NoClip+BV)",func=method9}, {name="M10 (Tween)",func=method10}, {name="M11 (PivotTo)",func=method11}, {name="M12 (SetPrimaryPartCFrame)",func=method12}, {name="M13 (NetOwner)",func=method13}, {name="M14 (HookIndex)",func=method14}, {name="M15 (GravityDisable)",func=method15}, } local results = {} for _,m in ipairs(methods) do local methodName = m.name log("Starting "..methodName) local success = m.func() if success then log(methodName.." => SUCCESS") results[methodName] = "Success" else log(methodName.." => FAIL") results[methodName] = "Fail" end log("-----") end log("ALL "..#methods.." METHODS TESTED. RESULTS:") for _,m in ipairs(methods) do log(m.name.." => "..(results[m.name] or "???")) end print("[MultiTeleport] DONE")