_G.AntiFlingConfig = { -- this will remove your rotational velocity every frame disable_rotation = true; -- this slows you down if you're moving too fast, works well but can give you a low gravity effect limit_velocity = true; limit_velocity_sensitivity = 150; -- how fast you have to be moving before you get slowed down limit_velocity_slow = 0; -- the amount of velocity you keep; a lower number increases how much you slow down by -- stops you from ragdolling or falling over and losing control anti_ragdoll = true; -- completely freezes you if someone gets too close to you anchor = false; smart_anchor = true; -- only anchors if someone is considered flinging, this likely won't detect many flings anchor_dist = 30; -- how close someone has to be to trigger anchor -- teleport away if someone gets too close teleport = false; smart_teleport = true; -- only teleports if someone is considered flinging, this likely won't detect many flings teleport_dist = 30; -- how close someone has to be to teleport you } -- run _G.disable() to disable the script completely loadstring(game:HttpGet('https://raw.githubusercontent.com/topitbopit/rblx/main/extra/better_antifling.lua'))()