local id = "122045975874287" local musicId = "1840712882" local RS = game:GetService("ReplicatedStorage") local RC = RS:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local tool = game.Players.LocalPlayer.Backpack:FindFirstChild("Building Tools") or game.Players.LocalPlayer.Character:FindFirstChild("Building Tools") local remote = tool.SyncAPI.ServerEndpoint local char = game.Players.LocalPlayer.Character RC:InvokeServer(";music " .. musicId .. " ;pitch 1 ;volume 1000000000") RC:InvokeServer(";fogcolor black") RC:InvokeServer(";unfog") local skyPos = char.HumanoidRootPart.Position + Vector3.new(0, 50, 0) remote:InvokeServer("CreatePart", "Normal", CFrame.new(skyPos), workspace) task.wait(0.5) for _, v in pairs(game.Workspace:GetChildren()) do if v:IsA("BasePart") and (v.Position - skyPos).Magnitude < 10 then remote:InvokeServer("CreateMeshes", {{["Part"] = v}}) remote:InvokeServer("SyncMesh", {{["Part"] = v, ["MeshId"] = "rbxassetid://111891702759441", ["TextureId"] = "rbxassetid://" .. id, ["Scale"] = Vector3.new(100000, 100000, 100000)}}) remote:InvokeServer("SetLocked", {v}, true) remote:InvokeServer("SetName", {v}, "FinalSky_Z") break end end for _, v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(char) then task.spawn(function() remote:InvokeServer("SetLocked", {v}, false) for _, face in pairs(Enum.NormalId:GetEnumItems()) do remote:InvokeServer("CreateTextures", {{["Part"] = v, ["Face"] = face, ["TextureType"] = "Decal"}}) remote:InvokeServer("SyncTexture", {{["Part"] = v, ["Face"] = face, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://" .. id}}) end end) end end task.wait(5) for _, v in pairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(char) then task.spawn(function() remote:InvokeServer("SyncAnchor", {{["Part"] = v, ["Anchored"] = false}}) end) end end