-- gui remake by @! nfpw on discord -- custom gui settings you can also remove this if you dont want it local stored_fonts = {} gui_config = { Color = Color3.fromRGB(255, 255, 255), Keybind = Enum.KeyCode.Insert, -- for pc related only enum keys documentation: https://create.roblox.com/docs/reference/engine/enums/KeyCode Assets = false, -- set to true if you want custom background asset MinHeight = 100, MaxHeight = 600, InitialHeight = 400, MinWidth = 300, MaxWidth = 800, InitialWidth = 500 } for _, v in Enum.Font:GetEnumItems() do table.insert(stored_fonts, v.Name) end local config = (getfenv().gui_config) or nil -- custom config or fully ignore this local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/nfpw/XXSCRIPT/refs/heads/main/Library/Module.lua"))() local window = library:CreateWindow(config, gethui()) local window_name = library:SetWindowName("Example Name") -- title to use for gui -- create/add tabs here local tabs = { -- creates "main" tab main = window:CreateTab("Main"), settings = window:CreateTab("Settings") } -- create/add sections here if you dont put left or right as the 2nd argument it will auto generate based on size local sections = { toggle_example_section = tabs.main:CreateSection("Toggle Example"), label_example_section = tabs.main:CreateSection("Label Example"), button_example_section = tabs.main:CreateSection("Button Example"), textbox_example_section = tabs.main:CreateSection("Textbox Example"), dropdown_example_section = tabs.main:CreateSection("Dropdown Example"), slider_example_section = tabs.main:CreateSection("Slider Example"), other_example_section = tabs.main:CreateSection("Other Example", "right") } -- toggle examples sections.toggle_example_section:CreateToggle("On Toggle", true, function(value) print(value) end) sections.toggle_example_section:CreateToggle("Basic Toggle", false, function(value) print(value) end) sections.toggle_example_section:CreateToggle("Normal Toggle", false, function(value) print(value) end) sections.toggle_example_section:CreateToggle("Dangerous Toggle", false, function(value) print(value) end, "dangerous", "scary toggle 🙀") -- you can also just do dangerous if you dont wanna include a text sections.toggle_example_section:CreateToggle("Buggy Toggle", false, function(value) print(value) end, "buggy", "barely functions awdawdhawdhauwdhu yk") local bindable_toggle = sections.toggle_example_section:CreateToggle("Keybind Toggle", false, function(value) print(value) end) bindable_toggle:CreateKeybind("K", function(key) print("pressed keybind", key) end) -- can also put , "Hold", or "Toggle" example: end, "Hold" or "Toggle") local colorpicker_toggle = sections.toggle_example_section:CreateToggle("Colorpicker Toggle", false, function(value) print(value) end) sections.toggle_example_section:CreateColorpicker("Color Picker", function(color, transparency) print("Color: "..tostring(color).." Transparency: "..tostring(transparency)) end, false, false, colorpicker_toggle) -- label examples sections.label_example_section:CreateLabel("This is a label obviously...") sections.label_example_section:CreateLabel("This is a label just way longer which will wrap throught multiple lines depending on its length", true) local time_label = sections.label_example_section:CreateLabel("Current Time: "..os.date("%H:%M:%S")) sections.label_example_section:CreateDivider() sections.label_example_section:CreateLabel("The thing above me is a divider!!!") -- button examples sections.button_example_section:CreateButton("Click Me", function() print("clicked") end) sections.button_example_section:CreateButton("Update Time Label", function() time_label:UpdateText("Current Time: "..os.date("%H:%M:%S")) end) sections.button_example_section:CreateButton("This is a long button same as the long label which can go as long as you want it to be", function() print("blah") end, true) -- textbox examples sections.textbox_example_section:CreateTextBox( "are you diddy blud", "diddy tuff ayooo", false, -- if you only wanna include numbers make it true function(value) print(value) end ) -- slider examples sections.slider_example_section:CreateSlider( "femboy giver precise", 41, -- min 67, -- max 41, -- default true, -- Precise = true (integers only) function(value) print(value) end ) sections.slider_example_section:CreateSlider( "not precise slider", 0.1, -- min 1, -- max 0.1, -- default false, -- Precise = true (integers only) function(value) print(value) end ) -- dropdown examples sections.dropdown_example_section:CreateDropdown( "Choose Number", {"1", "2", "3", "4", "5"}, function(value) print(value) end, "1", false -- set to true if you wanna choose multiple options ) -- colorpicker examples sections.other_example_section:CreateColorpicker("Color Picker Without Toggle Yes", function(color, transparency) print("Color: "..tostring(color).." Transparency: "..tostring(transparency)) end) -- misc examples --[[ window:Notify("title", "content", 5) -- 5 is how long the notification will last you can also remove it to keep all notifications at 15 seconds local watermark = library:Hud() game:GetService("RunService").RenderStepped:Connect(function() watermark:SetText("Example Name | "..os.date("%Y-%m-%d %H:%M:%S", os.time())) end) ]] sections.dropdown_example_section:CreateDropdown( "Change Font", stored_fonts, function(value) window:SetFont(value) end, "", false -- set to true if you wanna choose multiple options ) local config_manager = loadstring(game:HttpGet("https://raw.githubusercontent.com/nfpw/XXSCRIPT/refs/heads/main/Library/ConfigManager.lua"))() config_manager:SetLibrary(library) config_manager:SetWindow(window) config_manager:SetFolder("Example Name") -- name for folder where configs will be stored config_manager:BuildConfigSection(tabs.settings) config_manager:LoadAutoloadConfig() window:SetBackground("123456789") -- if you turned on assets set the background id here window:SetTileOffset(100) window:SetTileScale(0.5) -- on how large background asset should be window:SetBackgroundColor(Color3.fromRGB(40, 40, 40)) window:SetBackgroundTransparency(0.5) -- on how transparent background should be for asset