local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton_1 = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false local function VRSV_fake_script() -- Frame.LocalScript local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(VRSV_fake_script)() Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(45,45,45) Frame.BorderColor3 = Color3.fromRGB(0,0,0) Frame.BorderSizePixel = 3 Frame.Position = UDim2.new(0.7000, 0, 0.200, 0) Frame.Size = UDim2.new(0,150, 0,300) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(45,45,45) TextLabel.BorderColor3 = Color3.fromRGB(0,0,0) TextLabel.BorderSizePixel = 3 TextLabel.Size = UDim2.new(0,150, 0,25) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = " Amo Bella F3X HAX GUI" TextLabel.TextColor3 = Color3.fromRGB(255,255,255) TextLabel.TextSize = 18.000 TextButton_1.Parent = Frame TextButton_1.BackgroundColor3 = Color3.fromRGB(255,255,255) TextButton_1.BorderColor3 = Color3.fromRGB(0,0,0) TextButton_1.BorderSizePixel = 3 TextButton_1.Position = UDim2.new(0,9,0.150, 0) TextButton_1.Size = UDim2.new(0, 130, 0,30) TextButton_1.Font = Enum.Font.SourceSans TextButton_1.Text = "Btools" TextButton_1.TextColor3 = Color3.fromRGB(0,0,0) TextButton_1.TextSize = 25.000 local function QLCKFKL_fake_script() local script = Instance.new('LocalScript', TextButton_1) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") end) end coroutine.wrap(QLCKFKL_fake_script)() TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255,255,255) TextButton_2.BorderColor3 = Color3.fromRGB(0,0,0) TextButton_2.BorderSizePixel = 3 TextButton_2.Position = UDim2.new(0,9,0.300, 0) TextButton_2.Size = UDim2.new(0, 130, 0,30) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Music" TextButton_2.TextColor3 = Color3.fromRGB(0,0,0) TextButton_2.TextSize = 25.000 local function QLCKFKL_fake_script() local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 80068856419698 ;pitch 0.15 ;volume inf") end) end coroutine.wrap(QLCKFKL_fake_script)() TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(255,255,255) TextButton_3.BorderColor3 = Color3.fromRGB(0,0,0) TextButton_3.BorderSizePixel = 3 TextButton_3.Position = UDim2.new(0,9,0.450, 0) TextButton_3.Size = UDim2.new(0, 130, 0,30) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Kill All" TextButton_3.TextColor3 = Color3.fromRGB(0,0,0) TextButton_3.TextSize = 25.000 local function QLCKFKL_fake_script() local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kill all") end) end coroutine.wrap(QLCKFKL_fake_script)() TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(255,255,255) TextButton_4.BorderColor3 = Color3.fromRGB(0,0,0) TextButton_4.BorderSizePixel = 3 TextButton_4.Position = UDim2.new(0,9,0.600, 0) TextButton_4.Size = UDim2.new(0, 130, 0,30) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Decal Spam" TextButton_4.TextColor3 = Color3.fromRGB(0,0,0) TextButton_4.TextSize = 25.000 local function DECALSPAM4_fake_script() local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetLocked(part,boolean) local args = {[1] = "SetLocked", [2] = {[1] = part}, [3] = boolean} _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = {[1] = {["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal"}} } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = {[1] = {["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://"..asset}} } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v, false) SpawnDecal(v, Enum.NormalId.Front) AddDecal(v, id, Enum.NormalId.Front) SpawnDecal(v, Enum.NormalId.Back) AddDecal(v, id, Enum.NormalId.Back) SpawnDecal(v, Enum.NormalId.Right) AddDecal(v, id, Enum.NormalId.Right) SpawnDecal(v, Enum.NormalId.Left) AddDecal(v, id, Enum.NormalId.Left) SpawnDecal(v, Enum.NormalId.Bottom) AddDecal(v, id, Enum.NormalId.Bottom) SpawnDecal(v, Enum.NormalId.Top) AddDecal(v, id, Enum.NormalId.Top) end) end end end spam("98231931671152") end) end coroutine.wrap(DECALSPAM4_fake_script)() TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(255,255,255) TextButton_5.BorderColor3 = Color3.fromRGB(0,0,0) TextButton_5.BorderSizePixel = 3 TextButton_5.Position = UDim2.new(0,9,0.750, 0) TextButton_5.Size = UDim2.new(0, 130, 0,30) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "Skybox" TextButton_5.TextColor3 = Color3.fromRGB(0,0,0) TextButton_5.TextSize = 25.000 local function FJPT_fake_script() local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black") wait (0.2) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"itz cool script") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) end end end Sky("98231931671152") end) end coroutine.wrap(FJPT_fake_script)()