local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local player = Players.LocalPlayer local camera = workspace.CurrentCamera local gui = Instance.new("ScreenGui", player.PlayerGui) gui.ResetOnSpawn = false gui.Name = "☆ | MystericHub" local main = Instance.new("Frame", gui) main.Size = UDim2.new(0, 400, 0, 600) main.Position = UDim2.new(0.5, -200, 0.5, -300) main.BackgroundColor3 = Color3.fromRGB(18, 18, 28) main.BackgroundTransparency = 0.15 main.BorderSizePixel = 0 main.Active = true main.Draggable = true Instance.new("UICorner", main).CornerRadius = UDim.new(0, 24) local stroke = Instance.new("UIStroke", main) stroke.Thickness = 1.5 stroke.Color = Color3.fromRGB(60, 60, 80) stroke.Transparency = 0.5 local top = Instance.new("Frame", main) top.Size = UDim2.new(1, 0, 0, 48) top.BackgroundColor3 = Color3.fromRGB(22, 22, 35) top.BackgroundTransparency = 0.15 top.BorderSizePixel = 0 Instance.new("UICorner", top).CornerRadius = UDim.new(0, 24) local divider = Instance.new("Frame", top) divider.Size = UDim2.new(1, -40, 0, 1) divider.Position = UDim2.new(0, 20, 1, -1) divider.BackgroundColor3 = Color3.fromRGB(60, 60, 80) divider.BorderSizePixel = 0 divider.BackgroundTransparency = 0.5 local title = Instance.new("TextLabel", top) title.Size = UDim2.new(1, -230, 1, 0) title.Position = UDim2.new(0, 20, 0, 0) title.BackgroundTransparency = 1 title.Text = "MystericHub" title.Font = Enum.Font.Arcade title.TextSize = 18 title.TextColor3 = Color3.fromRGB(240, 240, 255) title.TextXAlignment = Enum.TextXAlignment.Left local formatBtn = Instance.new("TextButton", top) formatBtn.Size = UDim2.new(0, 38, 0, 36) formatBtn.Position = UDim2.new(1, -178, 0, 6) formatBtn.Text = "" formatBtn.Font = Enum.Font.Arcade formatBtn.TextSize = 12 formatBtn.BackgroundColor3 = Color3.fromRGB(35, 35, 50) formatBtn.BackgroundTransparency = 0.2 formatBtn.BorderSizePixel = 0 Instance.new("UICorner", formatBtn).CornerRadius = UDim.new(0, 10) local square1 = Instance.new("Frame", formatBtn) square1.Size = UDim2.new(0, 10, 0, 10) square1.Position = UDim2.new(0.5, -12, 0.5, -5) square1.BackgroundColor3 = Color3.fromRGB(200, 200, 220) square1.BorderSizePixel = 0 square1.ZIndex = 2 Instance.new("UICorner", square1).CornerRadius = UDim.new(0, 2) local square2 = Instance.new("Frame", formatBtn) square2.Size = UDim2.new(0, 10, 0, 10) square2.Position = UDim2.new(0.5, 2, 0.5, -5) square2.BackgroundColor3 = Color3.fromRGB(200, 200, 220) square2.BorderSizePixel = 0 square2.ZIndex = 2 Instance.new("UICorner", square2).CornerRadius = UDim.new(0, 2) local colorPicker = Instance.new("TextButton", top) colorPicker.Size = UDim2.new(0, 38, 0, 36) colorPicker.Position = UDim2.new(1, -132, 0, 6) colorPicker.Text = "" colorPicker.Font = Enum.Font.Arcade colorPicker.TextSize = 12 colorPicker.BackgroundColor3 = Color3.fromRGB(35, 35, 50) colorPicker.BackgroundTransparency = 0.2 colorPicker.BorderSizePixel = 0 Instance.new("UICorner", colorPicker).CornerRadius = UDim.new(0, 10) local colorCircle = Instance.new("Frame", colorPicker) colorCircle.Size = UDim2.new(0, 22, 0, 22) colorCircle.Position = UDim2.new(0.5, -11, 0.5, -11) colorCircle.BackgroundColor3 = Color3.fromRGB(100, 150, 255) colorCircle.BorderSizePixel = 0 colorCircle.ZIndex = 2 Instance.new("UICorner", colorCircle).CornerRadius = UDim.new(1, 0) local colorStroke = Instance.new("UIStroke", colorCircle) colorStroke.Thickness = 2 colorStroke.Color = Color3.fromRGB(255, 255, 255) colorStroke.Transparency = 0.3 local closeBtn = Instance.new("TextButton", top) closeBtn.Size = UDim2.new(0, 38, 0, 36) closeBtn.Position = UDim2.new(1, -88, 0, 6) closeBtn.Text = "×" closeBtn.Font = Enum.Font.Arcade closeBtn.TextSize = 24 closeBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 60) closeBtn.BackgroundTransparency = 0.2 closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255) closeBtn.BorderSizePixel = 0 Instance.new("UICorner", closeBtn).CornerRadius = UDim.new(0, 10) local minimize = Instance.new("TextButton", top) minimize.Size = UDim2.new(0, 38, 0, 36) minimize.Position = UDim2.new(1, -42, 0, 6) minimize.Text = "─" minimize.Font = Enum.Font.Arcade minimize.TextSize = 18 minimize.BackgroundColor3 = Color3.fromRGB(35, 35, 50) minimize.BackgroundTransparency = 0.2 minimize.TextColor3 = Color3.fromRGB(200, 200, 220) minimize.BorderSizePixel = 0 Instance.new("UICorner", minimize).CornerRadius = UDim.new(0, 10) local side = Instance.new("Frame", main) side.Position = UDim2.new(0, 0, 0, 48) side.Size = UDim2.new(0, 120, 1, -48) side.BackgroundColor3 = Color3.fromRGB(15, 15, 25) side.BackgroundTransparency = 0.15 side.BorderSizePixel = 0 side.ClipsDescendants = false local sideCorner = Instance.new("UICorner", side) sideCorner.CornerRadius = UDim.new(0, 24) local content = Instance.new("Frame", main) content.Position = UDim2.new(0, 120, 0, 48) content.Size = UDim2.new(1, -120, 1, -48) content.BackgroundTransparency = 1 content.ClipsDescendants = true local pages = {} local function createPage(name) local page = Instance.new("ScrollingFrame", content) page.Size = UDim2.new(1, 0, 1, 0) page.Visible = false page.BackgroundTransparency = 1 page.BorderSizePixel = 0 page.ScrollBarThickness = 4 page.CanvasSize = UDim2.new(0, 0, 0, 700) pages[name] = page return page end local function switchPage(name) for n, p in pairs(pages) do p.Visible = (n == name) end end local iconImages = { AIMBOT = "rbxassetid://7733799682", ESP = "rbxassetid://7733920644", VISUAL = "rbxassetid://7743878857", GRAPHICS = "rbxassetid://7734053426" } local Settings = { BoxESP = false, SkeletonESP = false, NameESP = false, Aimbot = false, ShowFOV = false, TargetLock = false, OpacityEffects = false, RemoveFog = false, TargetPlayer = nil, LowGraphics = false, RealisticGraphics = false, UIOrientation = "vertical", ThemeColor = Color3.fromRGB(100, 150, 255) } local themeColors = { Color3.fromRGB(100, 150, 255), Color3.fromRGB(255, 100, 150), Color3.fromRGB(150, 100, 255), Color3.fromRGB(100, 255, 150), Color3.fromRGB(255, 200, 100), Color3.fromRGB(255, 100, 100), Color3.fromRGB(100, 255, 255), } local currentColorIndex = 1 local function tabButton(text, y, pageName, iconType) local btn = Instance.new("TextButton", side) btn.Name = pageName btn.Size = UDim2.new(1, -14, 0, 50) btn.Position = UDim2.new(0, 7, 0, y) btn.Text = "" btn.Font = Enum.Font.Arcade btn.TextSize = 11 btn.TextColor3 = Color3.fromRGB(220, 220, 220) btn.BackgroundColor3 = Color3.fromRGB(25, 25, 40) btn.BackgroundTransparency = 0.2 btn.BorderSizePixel = 0 Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 12) local icon = Instance.new("ImageLabel", btn) icon.Size = UDim2.new(0, 22, 0, 22) icon.Position = UDim2.new(0.5, -11, 0, 6) icon.BackgroundTransparency = 1 icon.Image = iconImages[iconType] or "" icon.ImageColor3 = Color3.fromRGB(220, 220, 220) icon.ScaleType = Enum.ScaleType.Fit local label = Instance.new("TextLabel", btn) label.Size = UDim2.new(1, -10, 0, 18) label.Position = UDim2.new(0, 5, 1, -22) label.BackgroundTransparency = 1 label.Text = text label.Font = Enum.Font.Arcade label.TextSize = 10 label.TextColor3 = Color3.fromRGB(220, 220, 220) label.TextXAlignment = Enum.TextXAlignment.Center btn.MouseEnter:Connect(function() if pages[pageName].Visible == false then TweenService:Create(btn, TweenInfo.new(0.2, Enum.EasingStyle.Quad), { BackgroundColor3 = Color3.fromRGB(35, 35, 55) }):Play() end end) btn.MouseLeave:Connect(function() if pages[pageName].Visible == false then TweenService:Create(btn, TweenInfo.new(0.2, Enum.EasingStyle.Quad), { BackgroundColor3 = Color3.fromRGB(25, 25, 40) }):Play() end end) btn.MouseButton1Click:Connect(function() switchPage(pageName) for _, child in ipairs(side:GetChildren()) do if child:IsA("TextButton") then TweenService:Create(child, TweenInfo.new(0.2, Enum.EasingStyle.Quad), { BackgroundColor3 = Color3.fromRGB(25, 25, 40) }):Play() end end TweenService:Create(btn, TweenInfo.new(0.3, Enum.EasingStyle.Back, Enum.EasingDirection.Out), { BackgroundColor3 = Color3.new( Settings.ThemeColor.R * 0.3, Settings.ThemeColor.G * 0.3, Settings.ThemeColor.B * 0.3 ) }):Play() end) end local aimPage = createPage("AIMBOT") local espPage = createPage("ESP") local visPage = createPage("VISUAL") local graphicsPage = createPage("GRAPHICS") tabButton("AIMBOT", 10, "AIMBOT", "AIMBOT") tabButton("ESP", 70, "ESP", "ESP") tabButton("VISUAL", 130, "VISUAL", "VISUAL") tabButton("GRAPHICS", 190, "GRAPHICS", "GRAPHICS") switchPage("AIMBOT") -- SISTEMA PARA REPOSICIONAR ELEMENTOS DINAMICAMENTE local pageElements = { AIMBOT = {}, ESP = {}, VISUAL = {}, GRAPHICS = {} } local function toggle(parent, text, y, settingName, pageName) local box = Instance.new("Frame", parent) box.Size = UDim2.new(1, -30, 0, 48) box.Position = UDim2.new(0, 15, 0, y) box.BackgroundColor3 = Color3.fromRGB(25, 25, 40) box.BackgroundTransparency = 0.2 box.Name = "Toggle_" .. settingName Instance.new("UICorner", box).CornerRadius = UDim.new(0, 14) -- Guardar posição original table.insert(pageElements[pageName], {element = box, originalY = y, type = "toggle"}) local lbl = Instance.new("TextLabel", box) lbl.Size = UDim2.new(0.6, 0, 1, 0) lbl.Position = UDim2.new(0, 12, 0, 0) lbl.BackgroundTransparency = 1 lbl.Text = text lbl.Font = Enum.Font.Arcade lbl.TextSize = 13 lbl.TextColor3 = Color3.fromRGB(230, 230, 230) lbl.TextXAlignment = Enum.TextXAlignment.Left lbl.TextWrapped = true local btn = Instance.new("TextButton", box) btn.Size = UDim2.new(0, 65, 0, 30) btn.Position = UDim2.new(1, -75, 0.5, -15) btn.Text = "OFF" btn.Font = Enum.Font.Arcade btn.TextSize = 11 btn.BackgroundColor3 = Color3.fromRGB(180, 40, 40) btn.BackgroundTransparency = 0.2 btn.TextColor3 = Color3.new(1, 1, 1) Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 10) btn.MouseEnter:Connect(function() TweenService:Create(btn, TweenInfo.new(0.2, Enum.EasingStyle.Quad), { Size = UDim2.new(0, 70, 0, 32) }):Play() end) btn.MouseLeave:Connect(function() TweenService:Create(btn, TweenInfo.new(0.2, Enum.EasingStyle.Quad), { Size = UDim2.new(0, 65, 0, 30) }):Play() end) btn.MouseButton1Click:Connect(function() Settings[settingName] = not Settings[settingName] btn.Text = Settings[settingName] and "ON" or "OFF" btn.BackgroundColor3 = Settings[settingName] and Color3.fromRGB(40, 180, 40) or Color3.fromRGB(180, 40, 40) end) return btn end toggle(aimPage, "Aimbot", 15, "Aimbot", "AIMBOT") toggle(aimPage, "Show FOV", 73, "ShowFOV", "AIMBOT") local targetBtn = toggle(aimPage, "Target Lock", 131, "TargetLock", "AIMBOT") local searchContainer = Instance.new("Frame", aimPage) searchContainer.Size = UDim2.new(1, -30, 0, 50) searchContainer.Position = UDim2.new(0, 15, 0, 200) searchContainer.BackgroundColor3 = Color3.fromRGB(30, 30, 50) searchContainer.BackgroundTransparency = 0.2 searchContainer.BorderSizePixel = 0 searchContainer.ClipsDescendants = false searchContainer.Name = "SearchContainer" Instance.new("UICorner", searchContainer).CornerRadius = UDim.new(0, 25) table.insert(pageElements["AIMBOT"], {element = searchContainer, originalY = 200, type = "search"}) local searchStroke = Instance.new("UIStroke", searchContainer) searchStroke.Color = Color3.fromRGB(80, 80, 120) searchStroke.Thickness = 1.5 searchStroke.Transparency = 0.5 local searchIconFrame = Instance.new("Frame", searchContainer) searchIconFrame.Size = UDim2.new(0, 45, 1, 0) searchIconFrame.BackgroundTransparency = 1 local searchIcon = Instance.new("ImageLabel", searchIconFrame) searchIcon.Size = UDim2.new(0, 20, 0, 20) searchIcon.Position = UDim2.new(0.5, -10, 0.5, -10) searchIcon.BackgroundTransparency = 1 searchIcon.Image = "rbxassetid://7072721559" searchIcon.ImageColor3 = Color3.fromRGB(150, 150, 200) local searchBox = Instance.new("TextBox", searchContainer) searchBox.Size = UDim2.new(1, -50, 1, 0) searchBox.Position = UDim2.new(0, 45, 0, 0) searchBox.BackgroundTransparency = 1 searchBox.Text = "" searchBox.PlaceholderText = "Search players..." searchBox.Font = Enum.Font.Arcade searchBox.TextSize = 14 searchBox.TextColor3 = Color3.fromRGB(255, 255, 255) searchBox.PlaceholderColor3 = Color3.fromRGB(120, 120, 150) searchBox.TextXAlignment = Enum.TextXAlignment.Left searchBox.ClearTextOnFocus = false local resultsFrame = Instance.new("Frame", searchContainer) resultsFrame.Size = UDim2.new(1, 0, 0, 0) resultsFrame.Position = UDim2.new(0, 0, 1, 5) resultsFrame.BackgroundColor3 = Color3.fromRGB(25, 25, 40) resultsFrame.BackgroundTransparency = 0.1 resultsFrame.BorderSizePixel = 0 resultsFrame.Visible = false resultsFrame.ClipsDescendants = true resultsFrame.ZIndex = 10 Instance.new("UICorner", resultsFrame).CornerRadius = UDim.new(0, 15) local resultsStroke = Instance.new("UIStroke", resultsFrame) resultsStroke.Color = Color3.fromRGB(80, 80, 120) resultsStroke.Thickness = 1.5 resultsStroke.Transparency = 0.5 local resultsList = Instance.new("ScrollingFrame", resultsFrame) resultsList.Size = UDim2.new(1, -10, 1, -10) resultsList.Position = UDim2.new(0, 5, 0, 5) resultsList.BackgroundTransparency = 1 resultsList.BorderSizePixel = 0 resultsList.ScrollBarThickness = 4 resultsList.CanvasSize = UDim2.new(0, 0, 0, 0) local searchOpen = false searchBox.Focused:Connect(function() if not searchOpen then searchOpen = true resultsFrame.Visible = true resultsFrame.Size = UDim2.new(1, 0, 0, 0) TweenService:Create(resultsFrame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = UDim2.new(1, 0, 0, 250) }):Play() end end) local function createPlayerResult(plr, index) local result = Instance.new("TextButton", resultsList) result.Size = UDim2.new(1, -10, 0, 40) result.Position = UDim2.new(0, 5, 0, (index - 1) * 45) result.BackgroundColor3 = Color3.fromRGB(35, 35, 55) result.BackgroundTransparency = 0.3 result.BorderSizePixel = 0 result.Text = "" Instance.new("UICorner", result).CornerRadius = UDim.new(0, 10) result.MouseEnter:Connect(function() TweenService:Create(result, TweenInfo.new(0.2), { BackgroundColor3 = Color3.fromRGB(45, 45, 70) }):Play() end) result.MouseLeave:Connect(function() TweenService:Create(result, TweenInfo.new(0.2), { BackgroundColor3 = Color3.fromRGB(35, 35, 55) }):Play() end) local nameLabel = Instance.new("TextLabel", result) nameLabel.Size = UDim2.new(1, -20, 1, 0) nameLabel.Position = UDim2.new(0, 10, 0, 0) nameLabel.BackgroundTransparency = 1 nameLabel.Text = plr.Name nameLabel.Font = Enum.Font.Arcade nameLabel.TextSize = 13 nameLabel.TextColor3 = Color3.fromRGB(220, 220, 240) nameLabel.TextXAlignment = Enum.TextXAlignment.Left result.MouseButton1Click:Connect(function() Settings.TargetPlayer = plr searchBox.Text = plr.Name TweenService:Create(resultsFrame, TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { Size = UDim2.new(1, 0, 0, 0) }):Play() task.wait(0.2) resultsFrame.Visible = false searchOpen = false end) return result end searchBox:GetPropertyChangedSignal("Text"):Connect(function() for _, child in pairs(resultsList:GetChildren()) do if child:IsA("TextButton") then child:Destroy() end end local searchText = searchBox.Text:lower() local index = 1 if searchText ~= "" then for _, plr in pairs(Players:GetPlayers()) do if plr ~= player and plr.Name:lower():find(searchText) then createPlayerResult(plr, index) index = index + 1 end end else for _, plr in pairs(Players:GetPlayers()) do if plr ~= player then createPlayerResult(plr, index) index = index + 1 end end end resultsList.CanvasSize = UDim2.new(0, 0, 0, (index - 1) * 45) end) toggle(espPage, "Box ESP", 15, "BoxESP", "ESP") toggle(espPage, "Skeleton ESP", 73, "SkeletonESP", "ESP") toggle(espPage, "Name ESP", 131, "NameESP", "ESP") toggle(visPage, "Opacity Effects", 15, "OpacityEffects", "VISUAL") toggle(visPage, "Remove Fog", 73, "RemoveFog", "VISUAL") local lowGraphicsBtn = toggle(graphicsPage, "Low Graphics", 15, "LowGraphics", "GRAPHICS") local realisticGraphicsBtn = toggle(graphicsPage, "Realistic Graphics", 73, "RealisticGraphics", "GRAPHICS") local graphicsInfo = Instance.new("Frame", graphicsPage) graphicsInfo.Size = UDim2.new(1, -30, 0, 120) graphicsInfo.Position = UDim2.new(0, 15, 0, 140) graphicsInfo.BackgroundColor3 = Color3.fromRGB(25, 25, 40) graphicsInfo.BackgroundTransparency = 0.2 graphicsInfo.Name = "GraphicsInfo" Instance.new("UICorner", graphicsInfo).CornerRadius = UDim.new(0, 14) table.insert(pageElements["GRAPHICS"], {element = graphicsInfo, originalY = 140, type = "info"}) local infoText = Instance.new("TextLabel", graphicsInfo) infoText.Size = UDim2.new(1, -20, 1, -20) infoText.Position = UDim2.new(0, 10, 0, 10) infoText.BackgroundTransparency = 1 infoText.Text = "Low Graphics: Remove sombras e efeitos para aumentar FPS\n\nRealistic Graphics: Adiciona iluminação e efeitos visuais realistas" infoText.Font = Enum.Font.Arcade infoText.TextSize = 11 infoText.TextColor3 = Color3.fromRGB(180, 180, 200) infoText.TextWrapped = true infoText.TextYAlignment = Enum.TextYAlignment.Top infoText.TextXAlignment = Enum.TextXAlignment.Left local mini = Instance.new("TextButton", gui) mini.Size = UDim2.new(0, 160, 0, 35) mini.Position = UDim2.new(0.5, -80, 0, 20) mini.BackgroundColor3 = Color3.fromRGB(25, 25, 40) mini.BackgroundTransparency = 0.2 mini.Text = "Show MystericHub" mini.Font = Enum.Font.Arcade mini.TextSize = 12 mini.TextColor3 = Color3.new(1, 1, 1) mini.Visible = false mini.BorderSizePixel = 0 mini.Active = true mini.Draggable = true Instance.new("UICorner", mini).CornerRadius = UDim.new(0, 18) local miniStroke = Instance.new("UIStroke", mini) miniStroke.Thickness = 1.5 miniStroke.Color = Color3.fromRGB(60, 60, 80) miniStroke.Transparency = 0.5 local fpsCounter = Instance.new("TextLabel", gui) fpsCounter.Size = UDim2.new(0, 110, 0, 38) fpsCounter.Position = UDim2.new(1, -120, 1, -48) fpsCounter.BackgroundColor3 = Color3.fromRGB(20, 20, 35) fpsCounter.BackgroundTransparency = 0.2 fpsCounter.BorderSizePixel = 0 fpsCounter.Text = "FPS: 60" fpsCounter.Font = Enum.Font.Arcade fpsCounter.TextSize = 15 fpsCounter.TextColor3 = Color3.fromRGB(100, 200, 255) Instance.new("UICorner", fpsCounter).CornerRadius = UDim.new(0, 12) local fpsStroke = Instance.new("UIStroke", fpsCounter) fpsStroke.Color = Color3.fromRGB(80, 80, 120) fpsStroke.Thickness = 1.5 fpsStroke.Transparency = 0.5 colorPicker.MouseButton1Click:Connect(function() currentColorIndex = currentColorIndex + 1 if currentColorIndex > #themeColors then currentColorIndex = 1 end Settings.ThemeColor = themeColors[currentColorIndex] TweenService:Create(colorCircle, TweenInfo.new(0.3, Enum.EasingStyle.Quad), { BackgroundColor3 = Settings.ThemeColor }):Play() TweenService:Create(colorPicker, TweenInfo.new(0.2, Enum.EasingStyle.Quad), { BackgroundColor3 = Settings.ThemeColor }):Play() task.wait(0.2) TweenService:Create(colorPicker, TweenInfo.new(0.2, Enum.EasingStyle.Quad), { BackgroundColor3 = Color3.fromRGB(35, 35, 50) }):Play() TweenService:Create(stroke, TweenInfo.new(0.4), { Color = Settings.ThemeColor }):Play() TweenService:Create(divider, TweenInfo.new(0.4), { BackgroundColor3 = Settings.ThemeColor }):Play() TweenService:Create(fpsStroke, TweenInfo.new(0.4), { Color = Settings.ThemeColor }):Play() TweenService:Create(fpsCounter, TweenInfo.new(0.4), { TextColor3 = Settings.ThemeColor }):Play() TweenService:Create(searchStroke, TweenInfo.new(0.4), { Color = Settings.ThemeColor }):Play() TweenService:Create(resultsStroke, TweenInfo.new(0.4), { Color = Settings.ThemeColor }):Play() TweenService:Create(miniStroke, TweenInfo.new(0.4), { Color = Settings.ThemeColor }):Play() for _, child in ipairs(side:GetChildren()) do if child:IsA("TextButton") and pages[child.Name] and pages[child.Name].Visible then TweenService:Create(child, TweenInfo.new(0.4), { BackgroundColor3 = Color3.new( Settings.ThemeColor.R * 0.3, Settings.ThemeColor.G * 0.3, Settings.ThemeColor.B * 0.3 ) }):Play() end end end) -- FUNÇÃO PARA REPOSICIONAR ELEMENTOS APÓS MUDANÇA DE ORIENTAÇÃO local function repositionPageElements() for pageName, elements in pairs(pageElements) do for _, data in ipairs(elements) do data.element.Position = UDim2.new(0, 15, 0, data.originalY) end end end formatBtn.MouseButton1Click:Connect(function() if Settings.UIOrientation == "vertical" then Settings.UIOrientation = "horizontal" TweenService:Create(square1, TweenInfo.new(0.3, Enum.EasingStyle.Quad), { Size = UDim2.new(0, 10, 0, 6), Position = UDim2.new(0.5, -5, 0.5, -8) }):Play() TweenService:Create(square2, TweenInfo.new(0.3, Enum.EasingStyle.Quad), { Size = UDim2.new(0, 10, 0, 6), Position = UDim2.new(0.5, -5, 0.5, 2) }):Play() TweenService:Create(main, TweenInfo.new(0.4, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), { Size = UDim2.new(0, 600, 0, 350), Position = UDim2.new(0.5, -300, 0.5, -175) }):Play() TweenService:Create(side, TweenInfo.new(0.4, Enum.EasingStyle.Quint), { Size = UDim2.new(1, 0, 0, 70), Position = UDim2.new(0, 0, 0, 48) }):Play() TweenService:Create(content, TweenInfo.new(0.4, Enum.EasingStyle.Quint), { Size = UDim2.new(1, 0, 1, -118), Position = UDim2.new(0, 0, 0, 118) }):Play() task.wait(0.4) -- Reposicionar botões para horizontal local buttonPositions = { AIMBOT = 0, ESP = 1, VISUAL = 2, GRAPHICS = 3 } for _, child in ipairs(side:GetChildren()) do if child:IsA("TextButton") and buttonPositions[child.Name] then local index = buttonPositions[child.Name] child:TweenSizeAndPosition( UDim2.new(0, 135, 1, -20), UDim2.new(0, 10 + (index * 145), 0, 10), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.3, true ) end end -- Reposicionar elementos das páginas repositionPageElements() else Settings.UIOrientation = "vertical" TweenService:Create(square1, TweenInfo.new(0.3, Enum.EasingStyle.Quad), { Size = UDim2.new(0, 10, 0, 10), Position = UDim2.new(0.5, -12, 0.5, -5) }):Play() TweenService:Create(square2, TweenInfo.new(0.3, Enum.EasingStyle.Quad), { Size = UDim2.new(0, 10, 0, 10), Position = UDim2.new(0.5, 2, 0.5, -5) }):Play() TweenService:Create(main, TweenInfo.new(0.4, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), { Size = UDim2.new(0, 400, 0, 600), Position = UDim2.new(0.5, -200, 0.5, -300) }):Play() TweenService:Create(side, TweenInfo.new(0.4, Enum.EasingStyle.Quint), { Size = UDim2.new(0, 120, 1, -48), Position = UDim2.new(0, 0, 0, 48) }):Play() TweenService:Create(content, TweenInfo.new(0.4, Enum.EasingStyle.Quint), { Size = UDim2.new(1, -120, 1, -48), Position = UDim2.new(0, 120, 0, 48) }):Play() task.wait(0.4) -- Reposicionar botões para vertical local buttonPositions = { AIMBOT = 0, ESP = 1, VISUAL = 2, GRAPHICS = 3 } for _, child in ipairs(side:GetChildren()) do if child:IsA("TextButton") and buttonPositions[child.Name] then local index = buttonPositions[child.Name] child:TweenSizeAndPosition( UDim2.new(1, -14, 0, 50), UDim2.new(0, 7, 0, 10 + (index * 60)), Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.3, true ) end end -- Reposicionar elementos das páginas repositionPageElements() end end) local ESPObjects = {} local function CreateBox() local box = Drawing.new("Square") box.Visible = false box.Color = Color3.fromRGB(255, 0, 0) box.Thickness = 2 box.Transparency = 1 box.Filled = false return box end local function CreateLine() local line = Drawing.new("Line") line.Visible = false line.Color = Color3.fromRGB(255, 255, 255) line.Thickness = 1 line.Transparency = 1 return line end local function CreateText() local text = Drawing.new("Text") text.Visible = false text.Color = Color3.fromRGB(255, 255, 255) text.Size = 16 text.Center = true text.Outline = true text.Transparency = 1 return text end local function WorldToScreen(pos) local screenPos, onScreen = camera:WorldToViewportPoint(pos) return Vector2.new(screenPos.X, screenPos.Y), onScreen end local fovCircle = Drawing.new("Circle") fovCircle.Thickness = 2 fovCircle.NumSides = 50 fovCircle.Radius = 150 fovCircle.Filled = false fovCircle.Color = Color3.fromRGB(255, 255, 255) fovCircle.Transparency = 1 fovCircle.Visible = false local function GetClosestPlayer() if Settings.TargetPlayer and Settings.TargetPlayer.Character then local humanoid = Settings.TargetPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.Health > 0 then return Settings.TargetPlayer end end local closestPlayer = nil local closestDistance = math.huge for _, plr in pairs(Players:GetPlayers()) do if plr ~= player and plr.Character then local character = plr.Character local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoidRootPart and humanoid and humanoid.Health > 0 then local distance = (player.Character.HumanoidRootPart.Position - humanoidRootPart.Position).Magnitude if distance < closestDistance then closestDistance = distance closestPlayer = plr end end end end return closestPlayer end local function PredictPosition(targetPart) if targetPart and targetPart.Parent then local velocity = targetPart.AssemblyLinearVelocity local distance = (camera.CFrame.Position - targetPart.Position).Magnitude local bulletSpeed = 1000 local timeToHit = distance / bulletSpeed local predictedPosition = targetPart.Position + (velocity * timeToHit) return predictedPosition end return targetPart.Position end local lastTime = tick() local frameCount = 0 local fps = 60 RunService.RenderStepped:Connect(function() frameCount = frameCount + 1 local currentTime = tick() if currentTime - lastTime >= 1 then fps = frameCount fpsCounter.Text = "FPS: " .. fps if fps >= 60 then fpsCounter.TextColor3 = Color3.fromRGB(100, 255, 100) elseif fps >= 30 then fpsCounter.TextColor3 = Color3.fromRGB(255, 255, 100) else fpsCounter.TextColor3 = Color3.fromRGB(255, 100, 100) end frameCount = 0 lastTime = currentTime end local mouseLocation = UserInputService:GetMouseLocation() fovCircle.Position = mouseLocation fovCircle.Radius = 150 fovCircle.Visible = Settings.ShowFOV for _, plr in pairs(Players:GetPlayers()) do if plr ~= player then local character = plr.Character if character then local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoidRootPart and humanoid and humanoid.Health > 0 then if not ESPObjects[plr] then ESPObjects[plr] = { Box = CreateBox(), Name = CreateText(), Skeleton = { CreateLine(), CreateLine(), CreateLine(), CreateLine(), CreateLine() } } end local esp = ESPObjects[plr] if Settings.BoxESP then local head = character:FindFirstChild("Head") if head then local topPos, topOnScreen = WorldToScreen(head.Position + Vector3.new(0, head.Size.Y / 2, 0)) local bottomPos, bottomOnScreen = WorldToScreen(humanoidRootPart.Position - Vector3.new(0, humanoidRootPart.Size.Y, 0)) if topOnScreen and bottomOnScreen then local height = (bottomPos - topPos).Y local width = height / 2 esp.Box.Size = Vector2.new(width, height) esp.Box.Position = Vector2.new(topPos.X - width / 2, topPos.Y) esp.Box.Visible = true else esp.Box.Visible = false end else esp.Box.Visible = false end else esp.Box.Visible = false end if Settings.NameESP then local head = character:FindFirstChild("Head") if head then local pos, onScreen = WorldToScreen(head.Position + Vector3.new(0, head.Size.Y, 0)) if onScreen then esp.Name.Position = pos esp.Name.Text = plr.Name esp.Name.Visible = true else esp.Name.Visible = false end else esp.Name.Visible = false end else esp.Name.Visible = false end if Settings.SkeletonESP then local head = character:FindFirstChild("Head") local leftArm = character:FindFirstChild("Left Arm") or character:FindFirstChild("LeftUpperArm") local rightArm = character:FindFirstChild("Right Arm") or character:FindFirstChild("RightUpperArm") local leftLeg = character:FindFirstChild("Left Leg") or character:FindFirstChild("LeftUpperLeg") local rightLeg = character:FindFirstChild("Right Leg") or character:FindFirstChild("RightUpperLeg") local parts = { {head, humanoidRootPart}, {humanoidRootPart, leftArm}, {humanoidRootPart, rightArm}, {humanoidRootPart, leftLeg}, {humanoidRootPart, rightLeg} } for i, connection in pairs(parts) do local line = esp.Skeleton[i] if connection[1] and connection[2] then local pos1, onScreen1 = WorldToScreen(connection[1].Position) local pos2, onScreen2 = WorldToScreen(connection[2].Position) if onScreen1 and onScreen2 then line.From = pos1 line.To = pos2 line.Visible = true else line.Visible = false end else line.Visible = false end end else for _, line in pairs(esp.Skeleton) do line.Visible = false end end else if ESPObjects[plr] then ESPObjects[plr].Box.Visible = false ESPObjects[plr].Name.Visible = false for _, line in pairs(ESPObjects[plr].Skeleton) do line.Visible = false end end end end end end if Settings.Aimbot then local target = GetClosestPlayer() if target and target.Character then local head = target.Character:FindFirstChild("Head") if head then local predictedPos = PredictPosition(head) camera.CFrame = CFrame.new(camera.CFrame.Position, predictedPos) end end end end) local targetLocked = false local lockedTarget = nil local shiftPressed = false targetBtn.MouseButton1Click:Connect(function() Settings.TargetLock = not Settings.TargetLock targetLocked = Settings.TargetLock if targetLocked then lockedTarget = GetClosestPlayer() else lockedTarget = nil end end) UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then shiftPressed = true end end) UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.RightShift then shiftPressed = false end end) RunService.RenderStepped:Connect(function() if targetLocked and lockedTarget and lockedTarget.Character and lockedTarget.Character:FindFirstChild("Head") and lockedTarget.Character:FindFirstChild("Humanoid") and lockedTarget.Character.Humanoid.Health > 0 then if shiftPressed then local head = lockedTarget.Character.Head local predictedPos = PredictPosition(head) camera.CFrame = CFrame.new(camera.CFrame.Position, predictedPos) end else if targetLocked then lockedTarget = nil targetLocked = false Settings.TargetLock = false targetBtn.Text = "OFF" targetBtn.BackgroundColor3 = Color3.fromRGB(180, 40, 40) end end end) RunService.Heartbeat:Connect(function() if Settings.RemoveFog then game.Lighting.FogEnd = 100000 if game.Lighting:FindFirstChild("Atmosphere") then game.Lighting.Atmosphere.Density = 0 end end if Settings.LowGraphics then Settings.RealisticGraphics = false realisticGraphicsBtn.Text = "OFF" realisticGraphicsBtn.BackgroundColor3 = Color3.fromRGB(180, 40, 40) local lighting = game:GetService("Lighting") lighting.GlobalShadows = false lighting.FogEnd = 100000 lighting.Brightness = 2 for _, effect in pairs(lighting:GetChildren()) do if effect:IsA("PostEffect") or effect:IsA("BloomEffect") or effect:IsA("BlurEffect") or effect:IsA("ColorCorrectionEffect") or effect:IsA("SunRaysEffect") then effect.Enabled = false end end for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Sparkles") then obj.Enabled = false end end settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 else settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic end if Settings.RealisticGraphics then Settings.LowGraphics = false lowGraphicsBtn.Text = "OFF" lowGraphicsBtn.BackgroundColor3 = Color3.fromRGB(180, 40, 40) local lighting = game:GetService("Lighting") lighting.GlobalShadows = true lighting.Brightness = 1.5 lighting.OutdoorAmbient = Color3.fromRGB(100, 100, 120) lighting.Ambient = Color3.fromRGB(0, 0, 0) lighting.ColorShift_Top = Color3.fromRGB(255, 247, 237) lighting.ColorShift_Bottom = Color3.fromRGB(0, 0, 0) if not lighting:FindFirstChild("RealisticBloom") then local bloom = Instance.new("BloomEffect") bloom.Name = "RealisticBloom" bloom.Intensity = 0.4 bloom.Size = 24 bloom.Threshold = 0.8 bloom.Parent = lighting end if not lighting:FindFirstChild("RealisticColorCorrection") then local colorCorrection = Instance.new("ColorCorrectionEffect") colorCorrection.Name = "RealisticColorCorrection" colorCorrection.Brightness = 0.05 colorCorrection.Contrast = 0.2 colorCorrection.Saturation = 0.1 colorCorrection.TintColor = Color3.fromRGB(255, 250, 245) colorCorrection.Parent = lighting end if not lighting:FindFirstChild("RealisticSunRays") then local sunRays = Instance.new("SunRaysEffect") sunRays.Name = "RealisticSunRays" sunRays.Intensity = 0.15 sunRays.Spread = 0.4 sunRays.Parent = lighting end if not lighting:FindFirstChild("RealisticAtmosphere") then local atmosphere = Instance.new("Atmosphere") atmosphere.Name = "RealisticAtmosphere" atmosphere.Density = 0.3 atmosphere.Offset = 0.25 atmosphere.Color = Color3.fromRGB(199, 199, 199) atmosphere.Decay = Color3.fromRGB(106, 112, 125) atmosphere.Glare = 0.3 atmosphere.Haze = 1.5 atmosphere.Parent = lighting end settings().Rendering.QualityLevel = Enum.QualityLevel.Level21 else local lighting = game:GetService("Lighting") if lighting:FindFirstChild("RealisticBloom") then lighting.RealisticBloom:Destroy() end if lighting:FindFirstChild("RealisticColorCorrection") then lighting.RealisticColorCorrection:Destroy() end if lighting:FindFirstChild("RealisticSunRays") then lighting.RealisticSunRays:Destroy() end if lighting:FindFirstChild("RealisticAtmosphere") then lighting.RealisticAtmosphere:Destroy() end end end) local function tween(obj, props) TweenService:Create(obj, TweenInfo.new(0.3, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), props):Play() end closeBtn.MouseButton1Click:Connect(function() tween(main, {Size = UDim2.new(0, 0, 0, 0)}) task.wait(0.3) gui:Destroy() end) closeBtn.MouseEnter:Connect(function() TweenService:Create(closeBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(255, 70, 80)}):Play() end) closeBtn.MouseLeave:Connect(function() TweenService:Create(closeBtn, TweenInfo.new(0.2), {BackgroundColor3 = Color3.fromRGB(200, 50, 60)}):Play() end) minimize.MouseButton1Click:Connect(function() tween(main, {Size = UDim2.new(0, 0, 0, 0)}) task.wait(0.3) main.Visible = false mini.Visible = true end) mini.MouseButton1Click:Connect(function() main.Visible = true main.Size = UDim2.new(0, 0, 0, 0) if Settings.UIOrientation == "vertical" then tween(main, {Size = UDim2.new(0, 400, 0, 600)}) else tween(main, {Size = UDim2.new(0, 600, 0, 350)}) end mini.Visible = false end) Players.PlayerRemoving:Connect(function(plr) if ESPObjects[plr] then ESPObjects[plr].Box:Remove() ESPObjects[plr].Name:Remove() for _, line in pairs(ESPObjects[plr].Skeleton) do line:Remove() end ESPObjects[plr] = nil end end)