local version = "V1" local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "AimControl", Icon = "Crosshair", LoadingTitle = "AimControl " .. version, LoadingSubtitle = "by CovronArchives", Theme = { TextColor = Color3.fromRGB(255, 255, 255), Background = Color3.fromRGB(5, 5, 5), Topbar = Color3.fromRGB(10, 10, 10), Shadow = Color3.fromRGB(255, 255, 255), NotificationBackground = Color3.fromRGB(10, 10, 10), NotificationActionsBackground = Color3.fromRGB(40, 40, 40), TabBackground = Color3.fromRGB(15, 15, 15), TabStroke = Color3.fromRGB(20, 20, 20), TabBackgroundSelected = Color3.fromRGB(25, 25, 25), TabTextColor = Color3.fromRGB(255, 255, 255), SelectedTabTextColor = Color3.fromRGB(255, 255, 255), ElementBackground = Color3.fromRGB(10, 10, 10), ElementBackgroundHover = Color3.fromRGB(15, 15, 15), SecondaryElementBackground = Color3.fromRGB(8, 8, 8), ElementStroke = Color3.fromRGB(20, 20, 20), SecondaryElementStroke = Color3.fromRGB(15, 15, 15), SliderBackground = Color3.fromRGB(50, 50, 50), SliderProgress = Color3.fromRGB(100, 100, 100), SliderStroke = Color3.fromRGB(80, 80, 80), ToggleBackground = Color3.fromRGB(12, 12, 12), ToggleEnabled = Color3.fromRGB(80, 80, 80), ToggleDisabled = Color3.fromRGB(30, 30, 30), ToggleEnabledStroke = Color3.fromRGB(120, 120, 120), ToggleDisabledStroke = Color3.fromRGB(20, 20, 20), ToggleEnabledOuterStroke = Color3.fromRGB(140, 140, 140), ToggleDisabledOuterStroke = Color3.fromRGB(10, 10, 10), DropdownSelected = Color3.fromRGB(12, 12, 12), DropdownUnselected = Color3.fromRGB(8, 8, 8), InputBackground = Color3.fromRGB(10, 10, 10), InputStroke = Color3.fromRGB(30, 30, 30), PlaceholderColor = Color3.fromRGB(255, 255, 255) }, ConfigurationSaving = { Enabled = true, FolderName = "AimControl", FileName = "AimControlConfiguration" }, }) local UserInputService = game:GetService("UserInputService") if UserInputService.KeyboardEnabled and UserInputService.MouseEnabled then Rayfield:Notify({ Title = "AimControl PC Detector", Content = "Beware that some of the UI may not match your window size.", Duration = 6.5, Image = "Crosshair", }) else Rayfield:Notify({ Title = "AimControl Mobile Detector", Content = "Beware that some of the UI may not match your window size.", Duration = 6.5, Image = "Crosshair", }) end local aim = Window:CreateTab("AIM", 0) local credits = Window:CreateTab("CREDITS", 0) local config = Window:CreateTab("CONFIGURATION", 0) local Label = credits:CreateLabel("curator: @debugged_.", "user") local Label = credits:CreateLabel("ideas: epicfiedten, zerokoolaid", "users") local Label = config:CreateLabel("delete configuration will remove your current configuration", "Trash") local Button = config:CreateButton({ Name = "DELETE CONFIGURATION", Callback = function() delfolder("AimControl") wait(1) if not isfolder("AimControl") then Rayfield:Notify({ Title = "DELETED CONFIGURATION", Content = "a new configuration will now load up on start", Duration = 6.5, Image = "Trash", }) end end, }) local Section = aim:CreateSection("CameraBot") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local TweenService = game:GetService("TweenService") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local CameraLockEnabled = false local HumanizedAimbotEnabled = false local Connection local LastTarget = nil local function getNearestPlayer() local closestPlayer = nil local shortestDistance = math.huge for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local char = player.Character local head = char:FindFirstChild("Head") if head then local distance = (LocalPlayer.Character.HumanoidRootPart.Position - head.Position).Magnitude if distance < shortestDistance then closestPlayer = char shortestDistance = distance end end end end return closestPlayer end local function smoothLookAt(targetPosition, speed) local newCFrame = CFrame.new(Camera.CFrame.Position, targetPosition) local tween = TweenService:Create(Camera, TweenInfo.new(speed, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {CFrame = newCFrame}) tween:Play() end local function applyHumanizedAim(targetCharacter) local targetHead = targetCharacter:FindFirstChild("Head") if targetHead then local randomOffset = Vector3.new(math.random(-2, 2) * 0.1, math.random(-2, 2) * 0.1, 0) local randomSpeed = math.random(5, 10) * 0.01 smoothLookAt(targetHead.Position + randomOffset, randomSpeed) end end local function applyCameraJiggle() local originalCFrame = Camera.CFrame for _ = 1, 2 do local shakeOffset = Vector3.new(math.random(-1, 1) * 0.2, math.random(-1, 1) * 0.2, 0) Camera.CFrame = originalCFrame * CFrame.new(shakeOffset) task.wait(0.01) end Camera.CFrame = originalCFrame end local function switchTargetDelay(targetCharacter) task.wait(0.04) local currentCFrame = Camera.CFrame local randomLookAway = currentCFrame * CFrame.Angles(0, math.rad(math.random(-30, 30)), 0) Camera.CFrame = randomLookAway task.wait(0.05) applyCameraJiggle() applyHumanizedAim(targetCharacter) end local Toggle = aim:CreateToggle({ Name = "AIMBOT", CurrentValue = false, Flag = "aimbot", Callback = function(Value) CameraLockEnabled = Value if CameraLockEnabled then Connection = RunService.RenderStepped:Connect(function() local targetCharacter = getNearestPlayer() if targetCharacter and targetCharacter ~= LastTarget then switchTargetDelay(targetCharacter) LastTarget = targetCharacter end if targetCharacter then local targetHead = targetCharacter:FindFirstChild("Head") if HumanizedAimbotEnabled then applyHumanizedAim(targetCharacter) elseif targetHead then Camera.CFrame = CFrame.new(Camera.CFrame.Position, targetHead.Position) end end end) else if Connection then Connection:Disconnect() Connection = nil end end end }) local HumanizedToggle = aim:CreateToggle({ Name = "HUMANIZATION", CurrentValue = false, Flag = "human", Callback = function(Value) HumanizedAimbotEnabled = Value end }) local TriggerbotEnabled = false local TriggerbotConnection local FOVCircle = Drawing.new("Circle") FOVCircle.Color = Color3.fromRGB(255, 255, 255) FOVCircle.Thickness = 3 FOVCircle.NumSides = 100 FOVCircle.Radius = 50 FOVCircle.Filled = true FOVCircle.Transparency = 0.8 FOVCircle.Visible = false local UserInputService = game:GetService("UserInputService") local VirtualInputManager = game:GetService("VirtualInputManager") local TriggerbotToggle = aim:CreateToggle({ Name = "TRIGGERBOT", CurrentValue = false, Flag = "triggerbot", Callback = function(Value) TriggerbotEnabled = Value FOVCircle.Visible = Value if TriggerbotEnabled then TriggerbotConnection = RunService.RenderStepped:Connect(function() local screenCenter = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) FOVCircle.Position = screenCenter local targetFound = false for _, player in pairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character then local char = player.Character local head = char:FindFirstChild("Head") if head then local headPosition, onScreen = Camera:WorldToViewportPoint(head.Position) local distance = (Vector2.new(headPosition.X, headPosition.Y) - screenCenter).Magnitude if onScreen and distance <= FOVCircle.Radius then targetFound = true break end end end end if targetFound then VirtualInputManager:SendMouseButtonEvent(screenCenter.X, screenCenter.Y, 0, true, game, 1) task.wait(0.03) VirtualInputManager:SendMouseButtonEvent(screenCenter.X, screenCenter.Y, 0, false, game, 1) end end) else if TriggerbotConnection then TriggerbotConnection:Disconnect() TriggerbotConnection = nil end end end }) local ColorPicker = aim:CreateColorPicker({ Name = "TRIGGERBOT COLOR", Color = Color3.fromRGB(255, 255, 255), Flag = "triggerbotcolor", Callback = function(Value) FOVCircle.Color = Value end }) local PlayerFaceLockToggle = aim:CreateToggle({ Name = "PLAYER LOCK", CurrentValue = false, Flag = "playerlock", Callback = function(Value) CameraLockEnabled = Value if CameraLockEnabled then PlayerFaceLockConnection = RunService.RenderStepped:Connect(function() local targetCharacter = getNearestPlayer() if targetCharacter then local targetHead = targetCharacter:FindFirstChild("Head") if targetHead then local targetPosition = Vector3.new(targetHead.Position.X, LocalPlayer.Character.HumanoidRootPart.Position.Y, targetHead.Position.Z) LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.lookAt(LocalPlayer.Character.HumanoidRootPart.Position, targetPosition) end end end) else if PlayerFaceLockConnection then PlayerFaceLockConnection:Disconnect() PlayerFaceLockConnection = nil end end end }) local Slider = aim:CreateSlider({ Name = "TRIGGERBOT TRANSPARENCY", Range = {0, 1}, Increment = 0.1, Suffix = "transparency", CurrentValue = 0, Flag = "triggerbottransparency", Callback = function(Value) FOVCircle.Transparency = Value end, }) local Slider = aim:CreateSlider({ Name = "TRIGGERBOT SIZE", Range = {0, 300}, Increment = 1, Suffix = "size", CurrentValue = 25, Flag = "triggerbotsize", Callback = function(Value) FOVCircle.Radius = Value end, }) local users = Window:CreateTab("USERS", 0) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local highlights = {} local Input = users:CreateInput({ Name = "TARGET", CurrentValue = "", PlaceholderText = "TARGET USER", RemoveTextAfterFocusLost = false, Flag = "target", Callback = function(Text) for _, player in pairs(Players:GetPlayers()) do local character = player.Character if character then local highlight = character:FindFirstChild("Highlight") if not highlight then highlight = Instance.new("Highlight") highlight.Parent = character highlight.FillTransparency = 1 highlight.OutlineColor = Color3.fromRGB(255, 255, 255) highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlights[player] = highlight end if Text ~= "" and (string.find(string.lower(player.Name), string.lower(Text), 1, true) or string.find(string.lower(player.DisplayName), string.lower(Text), 1, true)) then highlight.Enabled = true else highlight.Enabled = false end end end end, }) local ColorPicker = users:CreateColorPicker({ Name = "TARGET COLOR", Color = Color3.fromRGB(255,255,255), Flag = "targetcolor", Callback = function(Value) for _, highlight in pairs(highlights) do if highlight then highlight.OutlineColor = Value end end end }) --///////:()()(:::/:::///:::::::::://////:::://////////:/:/:/:/:/:/:://:://::/::/::/:: local RunService = game:GetService("RunService") local camera = workspace.CurrentCamera local RunService = game:GetService("RunService") local camera = game.Workspace.CurrentCamera local crosshairSize = 10 local crosshairThickness = 3 local crosshairColor = Color3.fromRGB(255, 255, 255) local crosshairType = "Normal" local targetSize = crosshairSize local animationProgress = 1 local transitioning = false local lines = { line1 = Drawing.new("Line"), line2 = Drawing.new("Line"), line3 = Drawing.new("Line"), line4 = Drawing.new("Line") } local circle = Drawing.new("Circle") circle.Visible = false circle.Color = crosshairColor circle.Radius = crosshairSize circle.Thickness = crosshairThickness circle.Filled = false local function animateSize() if transitioning then animationProgress = math.min(animationProgress + 0.05, 1) local sineEase = math.sin(animationProgress * (math.pi / 2)) crosshairSize = targetSize * sineEase if animationProgress >= 1 then transitioning = false end end end local function updateCrosshair() animateSize() local center = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 2) local radius = crosshairSize for _, line in pairs(lines) do line.Visible = false end circle.Visible = false if crosshairType == "CROSS" then lines.line1.From = center + Vector2.new(-radius, -radius) lines.line1.To = center + Vector2.new(radius, radius) lines.line2.From = center + Vector2.new(-radius, radius) lines.line2.To = center + Vector2.new(radius, -radius) lines.line1.Visible = true lines.line2.Visible = true elseif crosshairType == "ROUND" then circle.Position = center circle.Radius = radius circle.Visible = true elseif crosshairType == "BOX" then lines.line1.From = center + Vector2.new(-radius, -radius) lines.line1.To = center + Vector2.new(radius, -radius) lines.line2.From = center + Vector2.new(radius, -radius) lines.line2.To = center + Vector2.new(radius, radius) lines.line3.From = center + Vector2.new(radius, radius) lines.line3.To = center + Vector2.new(-radius, radius) lines.line4.From = center + Vector2.new(-radius, radius) lines.line4.To = center + Vector2.new(-radius, -radius) lines.line1.Visible = true lines.line2.Visible = true lines.line3.Visible = true lines.line4.Visible = true end for _, line in pairs(lines) do line.Thickness = crosshairThickness line.Color = crosshairColor end circle.Thickness = crosshairThickness circle.Color = crosshairColor end local connection local Toggle = aim:CreateToggle({ Name = "CROSSHAIR", CurrentValue = false, Flag = "mobilecrosshair", Callback = function(Value) if Value then connection = RunService.RenderStepped:Connect(updateCrosshair) else for _, line in pairs(lines) do line.Visible = false end circle.Visible = false if connection then connection:Disconnect() connection = nil end end end }) local SizeSlider = aim:CreateSlider({ Name = "CROSSHAIR SIZE", Range = {5, 50}, Increment = 1, Suffix = "pixels", CurrentValue = crosshairSize, Flag = "crosshairsize", Callback = function(Value) targetSize = Value animationProgress = 0 transitioning = true end }) local ThicknessSlider = aim:CreateSlider({ Name = "CROSSHAIR THICKNESS", Range = {1, 10}, Increment = 1, Suffix = "pixels", CurrentValue = crosshairThickness, Flag = "crosshairthickness", Callback = function(Value) crosshairThickness = Value end }) local ColorPicker = aim:CreateColorPicker({ Name = "CROSSHAIR COLOR", Color = crosshairColor, Flag = "crosshaircolor", Callback = function(Value) crosshairColor = Value end }) local Dropdown = aim:CreateDropdown({ Name = "CROSSHAIR TYPE", Options = {"ROUND", "CROSS", "BOX"}, CurrentOption = {"Normal"}, MultipleOptions = false, Flag = "crosshairtype", Callback = function(Options) if crosshairType ~= Options[1] then crosshairType = Options[1] targetSize = crosshairSize * 1.5 animationProgress = 0 transitioning = true end end }) Rayfield:LoadConfiguration()