local plr = game.Players.LocalPlayer local gui = Instance.new("ScreenGui", plr:WaitForChild("PlayerGui")) gui.Name = "AdamBooster" -- GUI Frame local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 250, 0, 370) frame.Position = UDim2.new(0, 10, 0, 100) frame.BackgroundColor3 = Color3.fromRGB(0, 255, 0) frame.Visible = false -- Title local title = Instance.new("TextLabel", frame) title.Size = UDim2.new(1, 0, 0, 30) title.Text = "Adam Boosterđź‘‘" title.TextColor3 = Color3.new(1,1,1) title.BackgroundTransparency = 1 title.Font = Enum.Font.SourceSansBold title.TextSize = 20 -- FPS local fps = Instance.new("TextLabel", frame) fps.Position = UDim2.new(0, 10, 0, 40) fps.Size = UDim2.new(0, 200, 0, 25) fps.Text = "FPS: ..." fps.TextColor3 = Color3.new(1,1,1) fps.BackgroundTransparency = 1 -- Inputs local wsInput = Instance.new("TextBox", frame) wsInput.Position = UDim2.new(0, 10, 0, 75) wsInput.Size = UDim2.new(0, 200, 0, 30) wsInput.PlaceholderText = "Walk Speed" local jpInput = Instance.new("TextBox", frame) jpInput.Position = UDim2.new(0, 10, 0, 115) jpInput.Size = UDim2.new(0, 200, 0, 30) jpInput.PlaceholderText = "Jump Power" -- Buttons local wallhackBtn = Instance.new("TextButton", frame) wallhackBtn.Position = UDim2.new(0, 10, 0, 160) wallhackBtn.Size = UDim2.new(1, -20, 0, 30) wallhackBtn.Text = "Toggle Wallhack" local flyBtn = Instance.new("TextButton", frame) flyBtn.Position = UDim2.new(0, 10, 0, 200) flyBtn.Size = UDim2.new(1, -20, 0, 30) flyBtn.Text = "Toggle Fly" local boostBtn = Instance.new("TextButton", frame) boostBtn.Position = UDim2.new(0, 10, 0, 240) boostBtn.Size = UDim2.new(1, -20, 0, 30) boostBtn.Text = "Boost Performance" local applyBtn = Instance.new("TextButton", frame) applyBtn.Position = UDim2.new(0, 10, 0, 280) applyBtn.Size = UDim2.new(1, -20, 0, 30) applyBtn.Text = "Apply Settings" local closeBtn = Instance.new("TextButton", frame) closeBtn.Size = UDim2.new(0, 60, 0, 25) closeBtn.Position = UDim2.new(1, -70, 0, 5) closeBtn.Text = "Close" closeBtn.BackgroundColor3 = Color3.fromRGB(255, 50, 50) closeBtn.TextColor3 = Color3.new(1,1,1) -- Open Button with Your Image local openBtn = Instance.new("ImageButton", gui) openBtn.Size = UDim2.new(0, 50, 0, 50) openBtn.Position = UDim2.new(0, 10, 0, 40) openBtn.Image = "rbxassetid://105462406257333" openBtn.MouseButton1Click:Connect(function() frame.Visible = true openBtn.Visible = false end) closeBtn.MouseButton1Click:Connect(function() frame.Visible = false openBtn.Visible = true end) -- FPS Counter local frames, last = 0, tick() game:GetService("RunService").RenderStepped:Connect(function() frames += 1 local now = tick() if now - last >= 1 then fps.Text = "FPS: " .. math.floor(frames / (now - last)) last, frames = now, 0 end end) -- Wallhack local wallhack = false wallhackBtn.MouseButton1Click:Connect(function() wallhack = not wallhack for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then v.LocalTransparencyModifier = wallhack and 0.5 or 0 end end end) -- Fly local flying = false local bv = nil flyBtn.MouseButton1Click:Connect(function() flying = not flying local char = plr.Character if flying then bv = Instance.new("BodyVelocity", char.HumanoidRootPart) bv.Velocity = Vector3.new(0, 50, 0) bv.MaxForce = Vector3.new(100000, 100000, 100000) else if bv then bv:Destroy() end end end) -- Boost Performance boostBtn.MouseButton1Click:Connect(function() settings().Rendering.QualityLevel = Enum.QualityLevel.Level01 game.Lighting.GlobalShadows = false game.Lighting.FogEnd = 1000000 game.Lighting.Brightness = 1 for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Decal") or v:IsA("Texture") then v:Destroy() elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled = false elseif v:IsA("BasePart") then v.Material = Enum.Material.SmoothPlastic end end end) -- Apply WS/JP applyBtn.MouseButton1Click:Connect(function() local hum = plr.Character and plr.Character:FindFirstChildOfClass("Humanoid") if hum then local ws = tonumber(wsInput.Text) local jp = tonumber(jpInput.Text) if ws then hum.WalkSpeed = ws end if jp then hum.JumpPower = jp end end end)