--Made by N3xul local runDummyScript = function(f,scri) local oldenv = getfenv(f) local newenv = setmetatable({}, { __index = function(_, k) if k:lower() == 'script' then return scri else return oldenv[k] end end }) setfenv(f, newenv) ypcall(function() f() end) end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) mas.Name = "CompiledModel" o1 = Instance.new("Tool") o2 = Instance.new("Part") o3 = Instance.new("CylinderMesh") o4 = Instance.new("Part") o5 = Instance.new("IntValue") o6 = Instance.new("BlockMesh") o7 = Instance.new("Part") o8 = Instance.new("BlockMesh") o9 = Instance.new("Part") o10 = Instance.new("CylinderMesh") o11 = Instance.new("Part") o12 = Instance.new("SpecialMesh") o13 = Instance.new("Part") o14 = Instance.new("BlockMesh") o15 = Instance.new("Part") o16 = Instance.new("BlockMesh") o17 = Instance.new("Part") o18 = Instance.new("CylinderMesh") o19 = Instance.new("Part") o20 = Instance.new("BlockMesh") o21 = Instance.new("Part") o22 = Instance.new("SpecialMesh") o23 = Instance.new("Part") o24 = Instance.new("CylinderMesh") o25 = Instance.new("Part") o26 = Instance.new("BlockMesh") o27 = Instance.new("Part") o28 = Instance.new("BlockMesh") o29 = Instance.new("Part") o30 = Instance.new("BlockMesh") o31 = Instance.new("Part") o32 = Instance.new("BlockMesh") o33 = Instance.new("Part") o34 = Instance.new("CylinderMesh") o35 = Instance.new("Part") o36 = Instance.new("CylinderMesh") o37 = Instance.new("Part") o38 = Instance.new("BlockMesh") o39 = Instance.new("Part") o40 = Instance.new("BlockMesh") o41 = Instance.new("Part") o42 = Instance.new("CylinderMesh") o43 = Instance.new("Part") o44 = Instance.new("BlockMesh") o45 = Instance.new("Part") o46 = Instance.new("BlockMesh") o47 = Instance.new("Part") o48 = Instance.new("BlockMesh") o49 = Instance.new("Part") o50 = Instance.new("BlockMesh") o51 = Instance.new("Part") o52 = Instance.new("BlockMesh") o53 = Instance.new("Part") o54 = Instance.new("BlockMesh") o55 = Instance.new("Part") o56 = Instance.new("SpecialMesh") o57 = Instance.new("Part") o58 = Instance.new("BlockMesh") o59 = Instance.new("Part") o60 = Instance.new("SpecialMesh") o61 = Instance.new("Part") o62 = Instance.new("CylinderMesh") o63 = Instance.new("Part") o64 = Instance.new("BlockMesh") o65 = Instance.new("Part") o66 = Instance.new("BlockMesh") o67 = Instance.new("Part") o68 = Instance.new("BlockMesh") o69 = Instance.new("Part") o70 = Instance.new("SpecialMesh") o71 = Instance.new("Part") o72 = Instance.new("BlockMesh") o73 = Instance.new("Part") o74 = Instance.new("BlockMesh") o75 = Instance.new("Part") o76 = Instance.new("Sound") o77 = Instance.new("Sound") o79 = Instance.new("Part") o80 = Instance.new("Part") o81 = Instance.new("SpecialMesh") o82 = Instance.new("Part") o83 = Instance.new("SpecialMesh") o84 = Instance.new("Part") o85 = Instance.new("SpecialMesh") o86 = Instance.new("Part") o87 = Instance.new("BlockMesh") o88 = Instance.new("Part") o89 = Instance.new("SpecialMesh") o90 = Instance.new("Part") o91 = Instance.new("SpecialMesh") o92 = Instance.new("Part") o93 = Instance.new("SpecialMesh") o94 = Instance.new("Part") o95 = Instance.new("SpecialMesh") o96 = Instance.new("Part") o97 = Instance.new("BlockMesh") o98 = Instance.new("Part") o99 = Instance.new("BlockMesh") o100 = Instance.new("Part") o101 = Instance.new("BlockMesh") o102 = Instance.new("LocalScript") o103 = Instance.new("LocalScript") o104 = Instance.new("NumberValue") o105 = Instance.new("NumberValue") o106 = Instance.new("ScreenGui") o107 = Instance.new("Frame") o108 = Instance.new("TextLabel") o109 = Instance.new("Smoke") o110 = Instance.new("Smoke") o1.Name = "AK74" o1.Parent = mas o2.Name = "SmokePart" o2.Parent = o1 o2.BrickColor = BrickColor.new("Black") o2.Transparency = 1 o2.Position = Vector3.new(69.2977066, 3.61904788, 201.51828) o2.Rotation = Vector3.new(90, -90, 0) o2.Anchored = true o2.CanCollide = false o2.FormFactor = Enum.FormFactor.Custom o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o2.CFrame = CFrame.new(69.2977066, 3.61904788, 201.51828, -3.19382108e-014, 0, -1, -0.999999762, -2.4158453e-013, -3.19382108e-014, 2.4158453e-013, 0.999999762, 0) o2.BottomSurface = Enum.SurfaceType.Smooth o2.TopSurface = Enum.SurfaceType.Smooth o2.Color = Color3.new(0.105882, 0.164706, 0.207843) o2.Position = Vector3.new(69.2977066, 3.61904788, 201.51828) o3.Parent = o2 o3.Scale = Vector3.new(0.600000024, 1, 0.600000024) o4.Name = "NoSight" o4.Parent = o1 o4.BrickColor = BrickColor.new("White") o4.Transparency = 1 o4.Position = Vector3.new(69.2977066, 3.9342339, 201.089035) o4.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o4.Anchored = true o4.CanCollide = false o4.Elasticity = 0 o4.FormFactor = Enum.FormFactor.Custom o4.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o4.CFrame = CFrame.new(69.2977066, 3.9342339, 201.089035, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o4.BottomSurface = Enum.SurfaceType.Smooth o4.TopSurface = Enum.SurfaceType.Smooth o4.Color = Color3.new(0.94902, 0.952941, 0.952941) o4.Position = Vector3.new(69.2977066, 3.9342339, 201.089035) o5.Name = "lenspart" o5.Parent = o4 o6.Parent = o4 o6.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.0476190485) o7.Parent = o1 o7.BrickColor = BrickColor.new("Black") o7.Position = Vector3.new(69.2977066, 3.6842339, 200.654068) o7.Rotation = Vector3.new(-135.001236, -0.0161826368, 89.9821167) o7.Anchored = true o7.CanCollide = false o7.Elasticity = 0 o7.FormFactor = Enum.FormFactor.Symmetric o7.Size = Vector3.new(1, 1, 1) o7.CFrame = CFrame.new(69.2977066, 3.6842339, 200.654068, 0.000312114571, -0.999998689, -0.000282440305, -0.707122445, -0.000420430471, 0.707091093, -0.707089782, -2.10231665e-005, -0.707121611) o7.BottomSurface = Enum.SurfaceType.Smooth o7.TopSurface = Enum.SurfaceType.Smooth o7.Color = Color3.new(0.105882, 0.164706, 0.207843) o7.Position = Vector3.new(69.2977066, 3.6842339, 200.654068) o8.Parent = o7 o8.Scale = Vector3.new(0.0476190485, 0.0476190485, 0.142857149) o9.Name = "Cylinder" o9.Parent = o1 o9.BrickColor = BrickColor.new("Black") o9.Position = Vector3.new(69.2977066, 3.62031507, 200.737213) o9.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125) o9.Anchored = true o9.CanCollide = false o9.Elasticity = 0 o9.FormFactor = Enum.FormFactor.Symmetric o9.Size = Vector3.new(1, 1, 1) o9.CFrame = CFrame.new(69.2977066, 3.62031507, 200.737213, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582) o9.BottomSurface = Enum.SurfaceType.Smooth o9.TopSurface = Enum.SurfaceType.Smooth o9.Color = Color3.new(0.105882, 0.164706, 0.207843) o9.Position = Vector3.new(69.2977066, 3.62031507, 200.737213) o10.Parent = o9 o10.Scale = Vector3.new(0.142857149, 0.90476191, 0.095238097) o11.Name = "NoSight" o11.Parent = o1 o11.BrickColor = BrickColor.new("Black") o11.Position = Vector3.new(69.2977066, 3.93926787, 201.118301) o11.Rotation = Vector3.new(-179.995514, -0.000882029475, -90.0216064) o11.Anchored = true o11.CanCollide = false o11.Elasticity = 0 o11.FormFactor = Enum.FormFactor.Symmetric o11.Size = Vector3.new(1, 1, 1) o11.CFrame = CFrame.new(69.2977066, 3.93926787, 201.118301, -0.000377148564, 0.99999851, -1.53943183e-005, 1.00000024, 0.000377149729, 7.84248114e-005, 7.82907009e-005, -1.53648507e-005, -0.999998689) o11.BottomSurface = Enum.SurfaceType.Smooth o11.TopSurface = Enum.SurfaceType.Smooth o11.Color = Color3.new(0.105882, 0.164706, 0.207843) o11.Position = Vector3.new(69.2977066, 3.93926787, 201.118301) o12.Parent = o11 o12.MeshId = "http://www.roblox.com/asset/?id=3270017" o12.Scale = Vector3.new(0.0571428612, 0.0571428612, 0.428571433) o12.MeshType = Enum.MeshType.FileMesh o13.Name = "NoSight" o13.Parent = o1 o13.BrickColor = BrickColor.new("Black") o13.Position = Vector3.new(69.2977066, 3.76237607, 200.990097) o13.Rotation = Vector3.new(-45.0002937, -0.0168264471, 90.0145645) o13.Anchored = true o13.CanCollide = false o13.Elasticity = 0 o13.FormFactor = Enum.FormFactor.Symmetric o13.Size = Vector3.new(1, 1, 1) o13.CFrame = CFrame.new(69.2977066, 3.76237607, 200.990097, -0.00025420732, -0.999998689, -0.000293676887, 0.707103848, -0.000387427688, 0.707109749, -0.707108736, -2.78929874e-005, 0.707102537) o13.BottomSurface = Enum.SurfaceType.Smooth o13.TopSurface = Enum.SurfaceType.Smooth o13.Color = Color3.new(0.105882, 0.164706, 0.207843) o13.Position = Vector3.new(69.2977066, 3.76237607, 200.990097) o14.Parent = o13 o14.Scale = Vector3.new(0.0476190485, 0.0238095243, 0.380952388) o15.Name = "NoSight" o15.Parent = o1 o15.BrickColor = BrickColor.new("Black") o15.Position = Vector3.new(69.2977066, 3.76721001, 201.118103) o15.Rotation = Vector3.new(0.00099977036, -0.00261890306, 90.0216064) o15.Anchored = true o15.CanCollide = false o15.Elasticity = 0 o15.FormFactor = Enum.FormFactor.Symmetric o15.Size = Vector3.new(1, 1, 1) o15.CFrame = CFrame.new(69.2977066, 3.76721001, 201.118103, -0.000377149496, -0.999998689, -4.57084789e-005, 0.99999994, -0.000377148739, -1.74492598e-005, 1.71065331e-005, -4.57148781e-005, 0.999998629) o15.BottomSurface = Enum.SurfaceType.Smooth o15.TopSurface = Enum.SurfaceType.Smooth o15.Color = Color3.new(0.105882, 0.164706, 0.207843) o15.Position = Vector3.new(69.2977066, 3.76721001, 201.118103) o16.Parent = o15 o16.Scale = Vector3.new(0.285714298, 0.0238095243, 0.0476190485) o17.Name = "Cylinder" o17.Parent = o1 o17.BrickColor = BrickColor.new("Really black") o17.Position = Vector3.new(69.2977066, 3.62030005, 201.19812) o17.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956) o17.Anchored = true o17.CanCollide = false o17.Elasticity = 0 o17.FormFactor = Enum.FormFactor.Plate o17.Size = Vector3.new(1, 0.400000006, 1) o17.CFrame = CFrame.new(69.2977066, 3.62030005, 201.19812, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005) o17.BottomSurface = Enum.SurfaceType.Smooth o17.TopSurface = Enum.SurfaceType.Smooth o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) o17.Position = Vector3.new(69.2977066, 3.62030005, 201.19812) o18.Parent = o17 o18.Offset = Vector3.new(0, -0.0185714271, 0) o18.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.099999994) o19.Parent = o1 o19.BrickColor = BrickColor.new("Black") o19.Position = Vector3.new(69.2977066, 3.7292459, 200.451019) o19.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131) o19.Anchored = true o19.CanCollide = false o19.Elasticity = 0 o19.FormFactor = Enum.FormFactor.Symmetric o19.Size = Vector3.new(1, 1, 1) o19.CFrame = CFrame.new(69.2977066, 3.7292459, 200.451019, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005) o19.BottomSurface = Enum.SurfaceType.Smooth o19.TopSurface = Enum.SurfaceType.Smooth o19.Color = Color3.new(0.105882, 0.164706, 0.207843) o19.Position = Vector3.new(69.2977066, 3.7292459, 200.451019) o20.Parent = o19 o20.Scale = Vector3.new(0.333333343, 0.0476190485, 0.0476190485) o21.Name = "Wedge" o21.Parent = o1 o21.BrickColor = BrickColor.new("Brown") o21.Position = Vector3.new(69.2977066, 3.524261, 199.884064) o21.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884) o21.Anchored = true o21.CanCollide = false o21.Elasticity = 0 o21.FormFactor = Enum.FormFactor.Symmetric o21.Size = Vector3.new(1, 1, 1) o21.CFrame = CFrame.new(69.2977066, 3.524261, 199.884064, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629) o21.BottomSurface = Enum.SurfaceType.Smooth o21.TopSurface = Enum.SurfaceType.Smooth o21.Color = Color3.new(0.486275, 0.360784, 0.27451) o21.Position = Vector3.new(69.2977066, 3.524261, 199.884064) o22.Parent = o21 o22.Scale = Vector3.new(0.238095239, 0.0476190485, 0.476190478) o22.MeshType = Enum.MeshType.Wedge o23.Name = "Cylinder" o23.Parent = o1 o23.BrickColor = BrickColor.new("Brown") o23.Position = Vector3.new(69.2977066, 3.73920989, 200.074005) o23.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956) o23.Anchored = true o23.CanCollide = false o23.Elasticity = 0 o23.FormFactor = Enum.FormFactor.Symmetric o23.Size = Vector3.new(1, 1, 1) o23.CFrame = CFrame.new(69.2977066, 3.73920989, 200.074005, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005) o23.BottomSurface = Enum.SurfaceType.Smooth o23.TopSurface = Enum.SurfaceType.Smooth o23.Color = Color3.new(0.486275, 0.360784, 0.27451) o23.Position = Vector3.new(69.2977066, 3.73920989, 200.074005) o24.Parent = o23 o24.Scale = Vector3.new(0.285714298, 0.476190478, 0.238095239) o25.Parent = o1 o25.BrickColor = BrickColor.new("Brown") o25.Position = Vector3.new(69.2977066, 3.71525598, 199.979019) o25.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881) o25.Anchored = true o25.CanCollide = false o25.Elasticity = 0 o25.FormFactor = Enum.FormFactor.Symmetric o25.Size = Vector3.new(1, 1, 1) o25.CFrame = CFrame.new(69.2977066, 3.71525598, 199.979019, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005) o25.BottomSurface = Enum.SurfaceType.Smooth o25.TopSurface = Enum.SurfaceType.Smooth o25.Color = Color3.new(0.486275, 0.360784, 0.27451) o25.Position = Vector3.new(69.2977066, 3.71525598, 199.979019) o26.Parent = o25 o26.Scale = Vector3.new(0.238095239, 0.666666687, 0.0476190485) o27.Parent = o1 o27.BrickColor = BrickColor.new("Brown") o27.Position = Vector3.new(69.2977066, 3.6673429, 199.97905) o27.Rotation = Vector3.new(-89.9990158, -0.0408415273, -179.993881) o27.Anchored = true o27.CanCollide = false o27.Elasticity = 0 o27.FormFactor = Enum.FormFactor.Symmetric o27.Size = Vector3.new(1, 1, 1) o27.CFrame = CFrame.new(69.2977066, 3.6673429, 199.97905, -0.999998391, 0.000106894106, -0.000712819048, -0.000712821377, -1.7285347e-005, 0.999999821, 0.000106862339, 0.999998331, 1.73002481e-005) o27.BottomSurface = Enum.SurfaceType.Smooth o27.TopSurface = Enum.SurfaceType.Smooth o27.Color = Color3.new(0.486275, 0.360784, 0.27451) o27.Position = Vector3.new(69.2977066, 3.6673429, 199.97905) o28.Parent = o27 o28.Scale = Vector3.new(0.238095239, 0.095238097, 0.0476190485) o29.Parent = o1 o29.BrickColor = BrickColor.new("Brown") o29.Position = Vector3.new(69.2977066, 3.66725087, 200.21788) o29.Rotation = Vector3.new(-89.9780426, -0.0233572777, 179.999146) o29.Anchored = true o29.CanCollide = false o29.Elasticity = 0 o29.FormFactor = Enum.FormFactor.Symmetric o29.Size = Vector3.new(1, 1, 1) o29.CFrame = CFrame.new(69.2977066, 3.66725087, 200.21788, -0.999998629, -1.50081187e-005, -0.000407661399, -0.000407697604, -0.000383511186, 1, -1.51522909e-005, 0.999998629, 0.000383272767) o29.BottomSurface = Enum.SurfaceType.Smooth o29.TopSurface = Enum.SurfaceType.Smooth o29.Color = Color3.new(0.486275, 0.360784, 0.27451) o29.Position = Vector3.new(69.2977066, 3.66725087, 200.21788) o30.Parent = o29 o30.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485) o31.Parent = o1 o31.BrickColor = BrickColor.new("Brown") o31.Position = Vector3.new(69.2977066, 3.5962379, 199.978958) o31.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881) o31.Anchored = true o31.CanCollide = false o31.Elasticity = 0 o31.FormFactor = Enum.FormFactor.Symmetric o31.Size = Vector3.new(1, 1, 1) o31.CFrame = CFrame.new(69.2977066, 3.5962379, 199.978958, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005) o31.BottomSurface = Enum.SurfaceType.Smooth o31.TopSurface = Enum.SurfaceType.Smooth o31.Color = Color3.new(0.486275, 0.360784, 0.27451) o31.Position = Vector3.new(69.2977066, 3.5962379, 199.978958) o32.Parent = o31 o32.Scale = Vector3.new(0.238095239, 0.666666687, 0.095238097) o33.Name = "Cylinder" o33.Parent = o1 o33.BrickColor = BrickColor.new("Black") o33.Position = Vector3.new(69.2977066, 3.75830197, 198.932236) o33.Rotation = Vector3.new(-85.7927856, 89.9051285, 175.788956) o33.Anchored = true o33.CanCollide = false o33.Elasticity = 0 o33.FormFactor = Enum.FormFactor.Symmetric o33.Size = Vector3.new(1, 1, 1) o33.CFrame = CFrame.new(69.2977066, 3.75830197, 198.932236, -0.000377150776, -2.77693744e-005, 0.999998629, 0.99999994, 6.66379929e-005, 0.000377152697, -6.6831708e-005, 0.99999851, 2.77441432e-005) o33.BottomSurface = Enum.SurfaceType.Smooth o33.TopSurface = Enum.SurfaceType.Smooth o33.Color = Color3.new(0.105882, 0.164706, 0.207843) o33.Position = Vector3.new(69.2977066, 3.75830197, 198.932236) o34.Parent = o33 o34.Scale = Vector3.new(0.285714298, 1.23809528, 0.238095239) o35.Name = "NoSight" o35.Parent = o1 o35.BrickColor = BrickColor.new("Black") o35.Position = Vector3.new(69.254982, 3.91026211, 199.527023) o35.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131) o35.Anchored = true o35.CanCollide = false o35.Elasticity = 0 o35.FormFactor = Enum.FormFactor.Custom o35.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o35.CFrame = CFrame.new(69.254982, 3.91026211, 199.527023, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005) o35.BottomSurface = Enum.SurfaceType.Smooth o35.TopSurface = Enum.SurfaceType.Smooth o35.Color = Color3.new(0.105882, 0.164706, 0.207843) o35.Position = Vector3.new(69.254982, 3.91026211, 199.527023) o36.Parent = o35 o36.Scale = Vector3.new(0.238095134, 0.190476194, 0.285714239) o37.Name = "NoSight" o37.Parent = o1 o37.BrickColor = BrickColor.new("Black") o37.Position = Vector3.new(69.3396988, 3.9203341, 199.403091) o37.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839) o37.Anchored = true o37.CanCollide = false o37.Elasticity = 0 o37.FormFactor = Enum.FormFactor.Custom o37.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o37.CFrame = CFrame.new(69.3396988, 3.9203341, 199.403091, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005) o37.BottomSurface = Enum.SurfaceType.Smooth o37.TopSurface = Enum.SurfaceType.Smooth o37.Color = Color3.new(0.105882, 0.164706, 0.207843) o37.Position = Vector3.new(69.3396988, 3.9203341, 199.403091) o38.Parent = o37 o38.Scale = Vector3.new(0.19047603, 0.142857149, 0.285714239) o39.Parent = o1 o39.BrickColor = BrickColor.new("Brown") o39.Position = Vector3.new(69.2977066, 3.66739011, 199.741104) o39.Rotation = Vector3.new(-89.9990158, -0.0408415273, -179.993881) o39.Anchored = true o39.CanCollide = false o39.Elasticity = 0 o39.FormFactor = Enum.FormFactor.Symmetric o39.Size = Vector3.new(1, 1, 1) o39.CFrame = CFrame.new(69.2977066, 3.66739011, 199.741104, -0.999998391, 0.000106894106, -0.000712819048, -0.000712821377, -1.7285347e-005, 0.999999821, 0.000106862339, 0.999998331, 1.73002481e-005) o39.BottomSurface = Enum.SurfaceType.Smooth o39.TopSurface = Enum.SurfaceType.Smooth o39.Color = Color3.new(0.486275, 0.360784, 0.27451) o39.Position = Vector3.new(69.2977066, 3.66739011, 199.741104) o40.Parent = o39 o40.Scale = Vector3.new(0.238095239, 0.190476194, 0.0476190485) o41.Name = "Cylinder" o41.Parent = o1 o41.BrickColor = BrickColor.new("Brown") o41.Position = Vector3.new(69.2977066, 3.52424788, 199.718033) o41.Rotation = Vector3.new(89.9967575, 0.0246726405, -90.0008774) o41.Anchored = true o41.CanCollide = false o41.Elasticity = 0 o41.FormFactor = Enum.FormFactor.Symmetric o41.Size = Vector3.new(1, 1, 1) o41.CFrame = CFrame.new(69.2977066, 3.52424788, 199.718033, -1.53435158e-005, 0.99999851, 0.000430618791, -5.63710928e-005, 0.000430618064, -1, -0.99999845, -1.53656074e-005, 5.66393137e-005) o41.BottomSurface = Enum.SurfaceType.Smooth o41.TopSurface = Enum.SurfaceType.Smooth o41.Color = Color3.new(0.486275, 0.360784, 0.27451) o41.Position = Vector3.new(69.2977066, 3.52424788, 199.718033) o42.Parent = o41 o42.Scale = Vector3.new(0.142857149, 0.238095239, 0.142857149) o43.Name = "NoSight" o43.Parent = o1 o43.BrickColor = BrickColor.new("Black") o43.Position = Vector3.new(69.2977066, 3.9103539, 199.532043) o43.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839) o43.Anchored = true o43.CanCollide = false o43.Elasticity = 0 o43.FormFactor = Enum.FormFactor.Custom o43.Size = Vector3.new(0.200000003, 0.285714298, 0.200000003) o43.CFrame = CFrame.new(69.2977066, 3.9103539, 199.532043, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005) o43.BottomSurface = Enum.SurfaceType.Smooth o43.TopSurface = Enum.SurfaceType.Smooth o43.Color = Color3.new(0.105882, 0.164706, 0.207843) o43.Position = Vector3.new(69.2977066, 3.9103539, 199.532043) o44.Parent = o43 o44.Scale = Vector3.new(0.095238097, 1, 0.238095224) o45.Parent = o1 o45.BrickColor = BrickColor.new("Black") o45.Position = Vector3.new(69.2977066, 3.81024194, 199.693863) o45.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881) o45.Anchored = true o45.CanCollide = false o45.Elasticity = 0 o45.FormFactor = Enum.FormFactor.Symmetric o45.Size = Vector3.new(1, 1, 1) o45.CFrame = CFrame.new(69.2977066, 3.81024194, 199.693863, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005) o45.BottomSurface = Enum.SurfaceType.Smooth o45.TopSurface = Enum.SurfaceType.Smooth o45.Color = Color3.new(0.105882, 0.164706, 0.207843) o45.Position = Vector3.new(69.2977066, 3.81024194, 199.693863) o46.Parent = o45 o46.Scale = Vector3.new(0.238095239, 0.285714298, 0.142857149) o47.Name = "NoSight" o47.Parent = o1 o47.BrickColor = BrickColor.new("Black") o47.Position = Vector3.new(69.2977066, 3.8913281, 199.656097) o47.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839) o47.Anchored = true o47.CanCollide = false o47.Elasticity = 0 o47.FormFactor = Enum.FormFactor.Custom o47.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o47.CFrame = CFrame.new(69.2977066, 3.8913281, 199.656097, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005) o47.BottomSurface = Enum.SurfaceType.Smooth o47.TopSurface = Enum.SurfaceType.Smooth o47.Color = Color3.new(0.105882, 0.164706, 0.207843) o47.Position = Vector3.new(69.2977066, 3.8913281, 199.656097) o48.Parent = o47 o48.Scale = Vector3.new(0.095237948, 0.285714298, 0.523809493) o49.Name = "Mag1" o49.Parent = o1 o49.BrickColor = BrickColor.new("Black") o49.Position = Vector3.new(69.298439, 2.97143507, 198.956085) o49.Rotation = Vector3.new(-120.001633, -0.0194266811, 179.986145) o49.Anchored = true o49.CanCollide = false o49.Elasticity = 0 o49.FormFactor = Enum.FormFactor.Symmetric o49.Size = Vector3.new(1, 1, 1) o49.CFrame = CFrame.new(69.298439, 2.97143507, 198.956085, -0.99999851, -0.000241882386, -0.000339059538, -0.000414613256, 0.500024915, 0.866010785, -3.9932791e-005, 0.866009295, -0.500024438) o49.BottomSurface = Enum.SurfaceType.Smooth o49.TopSurface = Enum.SurfaceType.Smooth o49.Color = Color3.new(0.105882, 0.164706, 0.207843) o49.Position = Vector3.new(69.298439, 2.97143507, 198.956085) o50.Parent = o49 o50.Scale = Vector3.new(0.142857149, 0.333333343, 0.238095239) o51.Name = "Mag1" o51.Parent = o1 o51.BrickColor = BrickColor.new("Black") o51.Position = Vector3.new(69.2974625, 2.80036998, 199.091232) o51.Rotation = Vector3.new(-135.00087, -0.0141806351, 179.980392) o51.Anchored = true o51.CanCollide = false o51.Elasticity = 0 o51.FormFactor = Enum.FormFactor.Symmetric o51.Size = Vector3.new(1, 1, 1) o51.CFrame = CFrame.new(69.2974625, 2.80036998, 199.091232, -0.999998569, -0.00034218331, -0.00024749877, -0.000416969444, 0.707117915, 0.707095742, -6.68740104e-005, 0.707094431, -0.70711714) o51.BottomSurface = Enum.SurfaceType.Smooth o51.TopSurface = Enum.SurfaceType.Smooth o51.Color = Color3.new(0.105882, 0.164706, 0.207843) o51.Position = Vector3.new(69.2974625, 2.80036998, 199.091232) o52.Parent = o51 o52.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298) o53.Name = "NoSight" o53.Parent = o1 o53.BrickColor = BrickColor.new("Black") o53.Position = Vector3.new(69.254982, 3.9203341, 199.403091) o53.Rotation = Vector3.new(94.2072678, -89.9051285, -175.793839) o53.Anchored = true o53.CanCollide = false o53.Elasticity = 0 o53.FormFactor = Enum.FormFactor.Custom o53.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o53.CFrame = CFrame.new(69.254982, 3.9203341, 199.403091, -0.000377149467, 2.77368908e-005, -0.999998629, 0.99999994, 1.94311142e-005, -0.000377149001, 1.92373991e-005, -0.999998629, -2.77441795e-005) o53.BottomSurface = Enum.SurfaceType.Smooth o53.TopSurface = Enum.SurfaceType.Smooth o53.Color = Color3.new(0.105882, 0.164706, 0.207843) o53.Position = Vector3.new(69.254982, 3.9203341, 199.403091) o54.Parent = o53 o54.Scale = Vector3.new(0.19047603, 0.142857149, 0.285714239) o55.Name = "NoSight" o55.Parent = o1 o55.BrickColor = BrickColor.new("Black") o55.Position = Vector3.new(69.301857, 3.92929196, 199.402985) o55.Rotation = Vector3.new(-87.8713989, 89.9051285, 87.8690186) o55.Anchored = true o55.CanCollide = false o55.Elasticity = 0 o55.FormFactor = Enum.FormFactor.Custom o55.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o55.CFrame = CFrame.new(69.301857, 3.92929196, 199.402985, 1.51692539e-005, -0.00040766751, 0.999998629, -4.36753035e-005, 1.00000012, 0.000407668209, -0.999998569, -4.3913722e-005, 1.51522545e-005) o55.BottomSurface = Enum.SurfaceType.Smooth o55.TopSurface = Enum.SurfaceType.Smooth o55.Color = Color3.new(0.105882, 0.164706, 0.207843) o55.Position = Vector3.new(69.301857, 3.92929196, 199.402985) o56.Parent = o55 o56.Scale = Vector3.new(0.142857105, 0.0952381045, 0.0952381343) o56.MeshType = Enum.MeshType.Wedge o57.Parent = o1 o57.BrickColor = BrickColor.new("Black") o57.Position = Vector3.new(69.2977066, 3.810256, 198.9561) o57.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125) o57.Anchored = true o57.CanCollide = false o57.Elasticity = 0 o57.FormFactor = Enum.FormFactor.Symmetric o57.Size = Vector3.new(1, 1, 1) o57.CFrame = CFrame.new(69.2977066, 3.810256, 198.9561, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582) o57.BottomSurface = Enum.SurfaceType.Smooth o57.TopSurface = Enum.SurfaceType.Smooth o57.Color = Color3.new(0.105882, 0.164706, 0.207843) o57.Position = Vector3.new(69.2977066, 3.810256, 198.9561) o58.Parent = o57 o58.Scale = Vector3.new(0.238095239, 1.38095236, 0.0476190485) o59.Name = "NoSight" o59.Parent = o1 o59.BrickColor = BrickColor.new("Black") o59.Position = Vector3.new(69.2930603, 3.92929196, 199.402985) o59.Rotation = Vector3.new(92.5030975, -89.9051285, 92.5057678) o59.Anchored = true o59.CanCollide = false o59.Elasticity = 0 o59.FormFactor = Enum.FormFactor.Custom o59.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o59.CFrame = CFrame.new(69.2930603, 3.92929196, 199.402985, -1.51692557e-005, -0.000346632412, -0.999998629, 4.36753035e-005, 1.00000012, -0.000346633111, 0.999998569, -4.3913722e-005, -1.51530912e-005) o59.BottomSurface = Enum.SurfaceType.Smooth o59.TopSurface = Enum.SurfaceType.Smooth o59.Color = Color3.new(0.105882, 0.164706, 0.207843) o59.Position = Vector3.new(69.2930603, 3.92929196, 199.402985) o60.Parent = o59 o60.Scale = Vector3.new(0.142857119, 0.095238097, 0.0952381045) o60.MeshType = Enum.MeshType.Wedge o61.Name = "NoSight" o61.Parent = o1 o61.BrickColor = BrickColor.new("Black") o61.Position = Vector3.new(69.3396988, 3.91026211, 199.527023) o61.Rotation = Vector3.new(-90.0007782, -0.0234805904, 89.9984131) o61.Anchored = true o61.CanCollide = false o61.Elasticity = 0 o61.FormFactor = Enum.FormFactor.Custom o61.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o61.CFrame = CFrame.new(69.3396988, 3.91026211, 199.527023, 2.7749209e-005, -0.999998629, -0.000409813598, -1.32024288e-005, -0.000409814005, 0.999999881, -0.999998629, -2.7773538e-005, -1.34557486e-005) o61.BottomSurface = Enum.SurfaceType.Smooth o61.TopSurface = Enum.SurfaceType.Smooth o61.Color = Color3.new(0.105882, 0.164706, 0.207843) o61.Position = Vector3.new(69.3396988, 3.91026211, 199.527023) o62.Parent = o61 o62.Scale = Vector3.new(0.238095134, 0.190476194, 0.285714298) o63.Parent = o1 o63.BrickColor = BrickColor.new("Black") o63.Position = Vector3.new(69.2977066, 3.64428711, 198.884186) o63.Rotation = Vector3.new(-90.006012, -0.0233571213, -0.00436751125) o63.Anchored = true o63.CanCollide = false o63.Elasticity = 0 o63.FormFactor = Enum.FormFactor.Symmetric o63.Size = Vector3.new(1, 2, 1) o63.CFrame = CFrame.new(69.2977066, 3.64428711, 198.884186, 0.999998629, 7.62273485e-005, -0.000407658663, 0.000407666783, -0.000104725361, 0.999999881, 7.61873307e-005, -0.99999845, -0.000104993582) o63.BottomSurface = Enum.SurfaceType.Smooth o63.TopSurface = Enum.SurfaceType.Smooth o63.Color = Color3.new(0.105882, 0.164706, 0.207843) o63.Position = Vector3.new(69.2977066, 3.64428711, 198.884186) o64.Parent = o63 o64.Scale = Vector3.new(0.238095239, 0.761904776, 0.285714298) o65.Name = "Mag1" o65.Parent = o1 o65.BrickColor = BrickColor.new("Black") o65.Position = Vector3.new(69.2977066, 3.39128089, 198.845901) o65.Rotation = Vector3.new(-89.9990234, -0.0198604949, -179.993881) o65.Anchored = true o65.CanCollide = false o65.Elasticity = 0 o65.FormFactor = Enum.FormFactor.Symmetric o65.Size = Vector3.new(1, 1, 1) o65.CFrame = CFrame.new(69.2977066, 3.39128089, 198.845901, -0.999998569, 0.000106894113, -0.000346631015, -0.000346632791, -1.7285347e-005, 0.99999994, 0.000106887252, 0.999998331, 1.71065331e-005) o65.BottomSurface = Enum.SurfaceType.Smooth o65.TopSurface = Enum.SurfaceType.Smooth o65.Color = Color3.new(0.105882, 0.164706, 0.207843) o65.Position = Vector3.new(69.2977066, 3.39128089, 198.845901) o66.Parent = o65 o66.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298) o67.Name = "Mag1" o67.Parent = o1 o67.BrickColor = BrickColor.new("Black") o67.Position = Vector3.new(69.298439, 3.167238, 198.874069) o67.Rotation = Vector3.new(-105.001732, -0.0219448488, 179.990829) o67.Anchored = true o67.CanCollide = false o67.Elasticity = 0 o67.FormFactor = Enum.FormFactor.Symmetric o67.Size = Vector3.new(1, 1, 1) o67.CFrame = CFrame.new(69.298439, 3.167238, 198.874069, -0.999998689, -0.000160119409, -0.000383009872, -0.000411395158, 0.258848459, 0.965918124, -5.55789957e-005, 0.965916514, -0.25884822) o67.BottomSurface = Enum.SurfaceType.Smooth o67.TopSurface = Enum.SurfaceType.Smooth o67.Color = Color3.new(0.105882, 0.164706, 0.207843) o67.Position = Vector3.new(69.298439, 3.167238, 198.874069) o68.Parent = o67 o68.Scale = Vector3.new(0.142857149, 0.333333343, 0.285714298) o69.Name = "Wedge" o69.Parent = o1 o69.BrickColor = BrickColor.new("Black") o69.Position = Vector3.new(69.2977066, 3.76335192, 198.07431) o69.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o69.Anchored = true o69.CanCollide = false o69.Elasticity = 0 o69.FormFactor = Enum.FormFactor.Symmetric o69.Size = Vector3.new(1, 1, 1) o69.CFrame = CFrame.new(69.2977066, 3.76335192, 198.07431, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o69.BottomSurface = Enum.SurfaceType.Smooth o69.TopSurface = Enum.SurfaceType.Smooth o69.Color = Color3.new(0.105882, 0.164706, 0.207843) o69.Position = Vector3.new(69.2977066, 3.76335192, 198.07431) o70.Parent = o69 o70.Scale = Vector3.new(0.238095239, 0.0476190485, 0.095238097) o70.MeshType = Enum.MeshType.Wedge o71.Parent = o1 o71.BrickColor = BrickColor.new("Brown") o71.Position = Vector3.new(69.2977066, 3.24830794, 198.278915) o71.Rotation = Vector3.new(-80.0031891, -0.0194450561, -179.99498) o71.Anchored = true o71.CanCollide = false o71.Elasticity = 0 o71.FormFactor = Enum.FormFactor.Symmetric o71.Size = Vector3.new(1, 1, 1) o71.CFrame = CFrame.new(69.2977066, 3.24830794, 198.278915, -0.999998629, 8.76361664e-005, -0.000339380262, -0.000349432928, -0.173593849, 0.984817386, 2.74343911e-005, 0.984815717, 0.173593327) o71.BottomSurface = Enum.SurfaceType.Smooth o71.TopSurface = Enum.SurfaceType.Smooth o71.Color = Color3.new(0.486275, 0.360784, 0.27451) o71.Position = Vector3.new(69.2977066, 3.24830794, 198.278915) o72.Parent = o71 o72.Scale = Vector3.new(0.190476194, 0.238095239, 0.619047642) o73.Name = "Block" o73.Parent = o1 o73.BrickColor = BrickColor.new("Black") o73.Position = Vector3.new(69.2977066, 3.47234988, 198.498016) o73.Rotation = Vector3.new(134.106293, -89.9030914, -105.903885) o73.Anchored = true o73.CanCollide = false o73.Elasticity = 0 o73.FormFactor = Enum.FormFactor.Plate o73.Size = Vector3.new(1, 0.400000006, 1) o73.CFrame = CFrame.new(69.2977066, 3.47234988, 198.498016, -0.000150461565, 0.000528063392, -0.999998569, 0.866048634, -0.499959767, -0.00039429497, -0.499959201, -0.866047323, -0.000382182479) o73.BottomSurface = Enum.SurfaceType.Smooth o73.TopSurface = Enum.SurfaceType.Smooth o73.Color = Color3.new(0.105882, 0.164706, 0.207843) o73.Position = Vector3.new(69.2977066, 3.47234988, 198.498016) o74.Parent = o73 o74.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485) o75.Name = "Handle" o75.Parent = o1 o75.Transparency = 1 o75.Position = Vector3.new(69.2974625, 3.28031993, 198.045059) o75.Rotation = Vector3.new(179.999237, -0.000880051288, 179.978394) o75.Anchored = true o75.CanCollide = false o75.Elasticity = 0 o75.FormFactor = Enum.FormFactor.Plate o75.Size = Vector3.new(1, 0.400000006, 1) o75.CFrame = CFrame.new(69.2974625, 3.28031993, 198.045059, -0.99999851, -0.000377149961, -1.53597921e-005, -0.000377149729, 0.999999881, -1.32918358e-005, 1.53648507e-005, -1.34557486e-005, -0.99999845) o75.BottomSurface = Enum.SurfaceType.Smooth o75.FrontSurface = Enum.SurfaceType.Universal o75.TopSurface = Enum.SurfaceType.Smooth o75.Position = Vector3.new(69.2974625, 3.28031993, 198.045059) o76.Name = "Reload" o76.Parent = o75 o76.SoundId = "http://www.roblox.com/asset/?id=2691591" o76.Volume = 0.099999994039536 o77.Name = "Shoot" o77.Parent = o75 o77.SoundId = "http://www.roblox.com/asset/?id=2920959" o77.Volume = 1 o79.Name = "AimPart" o79.Parent = o1 o79.BrickColor = BrickColor.new("Black") o79.Transparency = 1 o79.Position = Vector3.new(69.2974625, 3.940202, 197.956024) o79.Rotation = Vector3.new(-180, 0, -180) o79.Anchored = true o79.CanCollide = false o79.FormFactor = Enum.FormFactor.Custom o79.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) o79.CFrame = CFrame.new(69.2974625, 3.940202, 197.956024, -1, 3.19382108e-014, 0, -3.19382108e-014, 0.999999762, 2.4158453e-013, -0, -2.4158453e-013, -0.999999762) o79.BottomSurface = Enum.SurfaceType.Smooth o79.TopSurface = Enum.SurfaceType.Smooth o79.Color = Color3.new(0.105882, 0.164706, 0.207843) o79.Position = Vector3.new(69.2974625, 3.940202, 197.956024) o80.Name = "Wedge" o80.Parent = o1 o80.BrickColor = BrickColor.new("Brown") o80.Position = Vector3.new(69.2977066, 3.41328406, 198.16423) o80.Rotation = Vector3.new(-80.0008011, -0.0228117164, 0.00421439391) o80.Anchored = true o80.CanCollide = false o80.Elasticity = 0 o80.FormFactor = Enum.FormFactor.Symmetric o80.Size = Vector3.new(1, 1, 1) o80.CFrame = CFrame.new(69.2977066, 3.41328406, 198.16423, 0.999998569, -7.35549474e-005, -0.000398139557, 0.000404866703, 0.173634678, 0.984809995, -3.2952812e-006, -0.984808683, 0.173634306) o80.BottomSurface = Enum.SurfaceType.Smooth o80.TopSurface = Enum.SurfaceType.Smooth o80.Color = Color3.new(0.486275, 0.360784, 0.27451) o80.Position = Vector3.new(69.2977066, 3.41328406, 198.16423) o81.Parent = o80 o81.Scale = Vector3.new(0.190476194, 0.0476190485, 0.142857149) o81.MeshType = Enum.MeshType.Wedge o82.Name = "Wedge" o82.Parent = o1 o82.BrickColor = BrickColor.new("Brown") o82.Position = Vector3.new(69.298439, 3.22434807, 197.384155) o82.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884) o82.Anchored = true o82.CanCollide = false o82.Elasticity = 0 o82.FormFactor = Enum.FormFactor.Symmetric o82.Size = Vector3.new(1, 1, 1) o82.CFrame = CFrame.new(69.298439, 3.22434807, 197.384155, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629) o82.BottomSurface = Enum.SurfaceType.Smooth o82.TopSurface = Enum.SurfaceType.Smooth o82.Color = Color3.new(0.486275, 0.360784, 0.27451) o82.Position = Vector3.new(69.298439, 3.22434807, 197.384155) o83.Parent = o82 o83.Scale = Vector3.new(0.238095239, 0.428571433, 1.28571427) o83.MeshType = Enum.MeshType.Wedge o84.Name = "Wedge" o84.Parent = o1 o84.BrickColor = BrickColor.new("Black") o84.Position = Vector3.new(69.2977066, 3.81024194, 198.194107) o84.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o84.Anchored = true o84.CanCollide = false o84.Elasticity = 0 o84.FormFactor = Enum.FormFactor.Symmetric o84.Size = Vector3.new(1, 1, 1) o84.CFrame = CFrame.new(69.2977066, 3.81024194, 198.194107, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o84.BottomSurface = Enum.SurfaceType.Smooth o84.TopSurface = Enum.SurfaceType.Smooth o84.Color = Color3.new(0.105882, 0.164706, 0.207843) o84.Position = Vector3.new(69.2977066, 3.81024194, 198.194107) o85.Parent = o84 o85.Scale = Vector3.new(0.238095239, 0.0476190485, 0.142857149) o85.MeshType = Enum.MeshType.Wedge o86.Parent = o1 o86.BrickColor = BrickColor.new("Brown") o86.Position = Vector3.new(69.2977066, 3.53424001, 197.12207) o86.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o86.Anchored = true o86.CanCollide = false o86.Elasticity = 0 o86.FormFactor = Enum.FormFactor.Symmetric o86.Size = Vector3.new(1, 1, 1) o86.CFrame = CFrame.new(69.2977066, 3.53424001, 197.12207, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o86.BottomSurface = Enum.SurfaceType.Smooth o86.TopSurface = Enum.SurfaceType.Smooth o86.Color = Color3.new(0.486275, 0.360784, 0.27451) o86.Position = Vector3.new(69.2977066, 3.53424001, 197.12207) o87.Parent = o86 o87.Scale = Vector3.new(0.238095239, 0.190476194, 1.0476191) o88.Name = "Wedge" o88.Parent = o1 o88.BrickColor = BrickColor.new("Black") o88.Position = Vector3.new(69.2977066, 3.47733998, 198.479065) o88.Rotation = Vector3.new(179.999237, 0.000992271816, -0.024081884) o88.Anchored = true o88.CanCollide = false o88.Elasticity = 0 o88.FormFactor = Enum.FormFactor.Symmetric o88.Size = Vector3.new(1, 1, 1) o88.CFrame = CFrame.new(69.2977066, 3.47733998, 198.479065, 0.999998629, 0.000420307595, 1.73184108e-005, 0.000420307886, -0.999999881, -1.32024288e-005, 1.73127846e-005, 1.34557486e-005, -0.999998629) o88.BottomSurface = Enum.SurfaceType.Smooth o88.TopSurface = Enum.SurfaceType.Smooth o88.Color = Color3.new(0.105882, 0.164706, 0.207843) o88.Position = Vector3.new(69.2977066, 3.47733998, 198.479065) o89.Parent = o88 o89.Scale = Vector3.new(0.238095239, 0.0476190485, 0.714285731) o89.MeshType = Enum.MeshType.Wedge o90.Name = "Wedge" o90.Parent = o1 o90.BrickColor = BrickColor.new("Brown") o90.Position = Vector3.new(69.2977066, 3.60525489, 197.718201) o90.Rotation = Vector3.new(179.999237, 0.00218755309, 179.975922) o90.Anchored = true o90.CanCollide = false o90.Elasticity = 0 o90.FormFactor = Enum.FormFactor.Symmetric o90.Size = Vector3.new(1, 1, 1) o90.CFrame = CFrame.new(69.2977066, 3.60525489, 197.718201, -0.999998689, -0.000420309458, 3.81800055e-005, -0.000420310069, 0.999999881, -1.32620335e-005, -3.81743303e-005, -1.34557486e-005, -0.999998629) o90.BottomSurface = Enum.SurfaceType.Smooth o90.TopSurface = Enum.SurfaceType.Smooth o90.Color = Color3.new(0.486275, 0.360784, 0.27451) o90.Position = Vector3.new(69.2977066, 3.60525489, 197.718201) o91.Parent = o90 o91.Scale = Vector3.new(0.238095239, 0.0476190485, 0.142857149) o91.MeshType = Enum.MeshType.Wedge o92.Name = "Wedge" o92.Parent = o1 o92.BrickColor = BrickColor.new("Brown") o92.Position = Vector3.new(69.2977066, 3.6534121, 197.908035) o92.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o92.Anchored = true o92.CanCollide = false o92.Elasticity = 0 o92.FormFactor = Enum.FormFactor.Symmetric o92.Size = Vector3.new(1, 1, 1) o92.CFrame = CFrame.new(69.2977066, 3.6534121, 197.908035, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o92.BottomSurface = Enum.SurfaceType.Smooth o92.TopSurface = Enum.SurfaceType.Smooth o92.Color = Color3.new(0.486275, 0.360784, 0.27451) o92.Position = Vector3.new(69.2977066, 3.6534121, 197.908035) o93.Parent = o92 o93.Scale = Vector3.new(0.238095239, 0.142857149, 0.238095239) o93.MeshType = Enum.MeshType.Wedge o94.Name = "Ring" o94.Parent = o1 o94.BrickColor = BrickColor.new("Black") o94.Position = Vector3.new(69.2977066, 3.47724891, 198.503067) o94.Rotation = Vector3.new(92.1286011, -89.9051285, -87.8722458) o94.Anchored = true o94.CanCollide = false o94.Elasticity = 0 o94.FormFactor = Enum.FormFactor.Symmetric o94.Size = Vector3.new(1, 1, 1) o94.CFrame = CFrame.new(69.2977066, 3.47724891, 198.503067, 1.51462345e-005, 0.00040766751, -0.999998629, 1.73449516e-005, -0.99999994, -0.000407667307, -0.999998569, -1.71065331e-005, -1.5152269e-005) o94.BottomSurface = Enum.SurfaceType.Smooth o94.TopSurface = Enum.SurfaceType.Smooth o94.Color = Color3.new(0.105882, 0.164706, 0.207843) o94.Position = Vector3.new(69.2977066, 3.47724891, 198.503067) o95.Parent = o94 o95.MeshId = "http://www.roblox.com/asset/?id=3270017" o95.Scale = Vector3.new(0.190476194, 0.142857149, 0.142857149) o95.MeshType = Enum.MeshType.FileMesh o96.Parent = o1 o96.BrickColor = BrickColor.new("Black") o96.Position = Vector3.new(69.2977066, 3.59620595, 198.074112) o96.Rotation = Vector3.new(-90.0060196, -0.00237609027, -0.00436409656) o96.Anchored = true o96.CanCollide = false o96.Elasticity = 0 o96.FormFactor = Enum.FormFactor.Symmetric o96.Size = Vector3.new(1, 1, 1) o96.CFrame = CFrame.new(69.2977066, 3.59620595, 198.074112, 0.999998629, 7.61677511e-005, -4.14705974e-005, 4.14781134e-005, -0.000104755163, 1, 7.61922347e-005, -0.999998391, -0.000105023384) o96.BottomSurface = Enum.SurfaceType.Smooth o96.TopSurface = Enum.SurfaceType.Smooth o96.Color = Color3.new(0.105882, 0.164706, 0.207843) o96.Position = Vector3.new(69.2977066, 3.59620595, 198.074112) o97.Parent = o96 o97.Scale = Vector3.new(0.238095239, 0.095238097, 0.285714298) o98.Parent = o1 o98.BrickColor = BrickColor.new("Brown") o98.Position = Vector3.new(69.2977066, 3.51039195, 197.836105) o98.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o98.Anchored = true o98.CanCollide = false o98.Elasticity = 0 o98.FormFactor = Enum.FormFactor.Symmetric o98.Size = Vector3.new(1, 1, 1) o98.CFrame = CFrame.new(69.2977066, 3.51039195, 197.836105, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o98.BottomSurface = Enum.SurfaceType.Smooth o98.TopSurface = Enum.SurfaceType.Smooth o98.Color = Color3.new(0.486275, 0.360784, 0.27451) o98.Position = Vector3.new(69.2977066, 3.51039195, 197.836105) o99.Parent = o98 o99.Scale = Vector3.new(0.238095239, 0.142857149, 0.380952388) o100.Parent = o1 o100.BrickColor = BrickColor.new("Brown") o100.Position = Vector3.new(69.2977066, 3.22426009, 196.67012) o100.Rotation = Vector3.new(-0.00323153776, -0.00099320442, 0.0216091424) o100.Anchored = true o100.CanCollide = false o100.Elasticity = 0 o100.FormFactor = Enum.FormFactor.Symmetric o100.Size = Vector3.new(1, 1, 1) o100.CFrame = CFrame.new(69.2977066, 3.22426009, 196.67012, 0.999998569, -0.000377150165, -1.73346871e-005, 0.000377151184, 1, 5.64008951e-005, 1.73282315e-005, -5.66393137e-005, 0.999998569) o100.BottomSurface = Enum.SurfaceType.Smooth o100.TopSurface = Enum.SurfaceType.Smooth o100.Color = Color3.new(0.486275, 0.360784, 0.27451) o100.Position = Vector3.new(69.2977066, 3.22426009, 196.67012) o101.Parent = o100 o101.Scale = Vector3.new(0.238095239, 0.428571433, 0.142857149) o102.Name = "Coloring" o102.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() repeat wait() until script.Parent.Parent.Parent.ClassName == "Player" g = script.Parent:GetChildren() for i = 1,#g do if g[i].Name == "Color" then g[i].BrickColor = script.Parent.Parent.Parent.TeamColor end end end,o102) end)) o103.Name = "Gun_Script" o103.Parent = o1 table.insert(cors,coroutine.create(function() wait() runDummyScript(function() wait(0.5) --Edit settings below-- local Tool = script.Parent local Settings = { Range = 700 ,Spread = 5 ,Damage = {18, 35} ,HeadShotDamage = {13, 14} ,Bullets = 1 ,FireRate = 0.10 ,Automatic = true ,AntiTK = false ,ImpactDuration = 3 --Reload ,ReloadKey = "R" ,ReloadTime = 3 ,Ammo = 30 ,IncludeChamberedBullet = true --Gui ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale) --Arms ,OneHanded = false ,FakeArms = true ,FakeArmTransparency = 1 ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0) ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0) ,AimPart = Tool.AimPart ,AimPartOffset = CFrame.new() ,AimGripOffset = Vector3.new(0, 0, 0) ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0) ,AimAnim = { Enabled = false ,Frames = 50 ,Time = 0.1 } ,ChangeFOV = {true, 60} ,SpreadReduction = 3 --Weld ,Weld = true --Mouse ,Icons = { Idle = "rbxassetid://70288585" ,Fire1 = "rbxassetid://70288578" ,Fire2 = "rbxassetid://70288572" ,Fire3 = "rbxassetid://70288578" ,Reload = "rbxassetid://70288599" ,Aim = "rbxasset://textures/Blank.png" } ,FireMouseAnimTime = 0.15 --Recoil ,Recoil = math.rad(1.2) --Smoke ,Smoke = true ,SmokePart = Tool.SmokePart ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}} --Sprint ,Sprint = true ,SprintSpeed = 25 ,SprintKey = "0" ,SprintSpreadIncrease = 40 ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0) --Other ,DropHats = false } --Do not edit below this lign-- local Orig_Spread = Settings.Spread local Orig_Grip = Tool.GripPos local Player = game.Players.LocalPlayer local Character = Player.Character local Camera = Workspace.CurrentCamera local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo local Gui, CanUpdateGui = nil, true local Sprinting, Equipped function Update_Gui() if Gui and CanUpdateGui then Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value end end local Welded if Settings.Weld then Delay(0, function() local weldC0s = {} for i, v in pairs(Tool:GetChildren()) do if v:IsA("BasePart") and v ~= Tool.Handle then table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)}) v.Anchored = false end end Tool.Handle.Anchored = false local welds = {} Tool.Equipped:connect(function() for i, v in ipairs(welds) do v.Part1 = nil v:Destroy() end for i, v in ipairs(weldC0s) do if v[1] and v[2] then local w = Instance.new("Weld", Tool.Handle) w.Part0 = Tool.Handle w.Part1 = v[1] w.C0 = v[2] table.insert(welds, w) end end end) wait() Welded = true end) end local Left_Weld, Right_Weld Ammo.Changed:connect(Update_Gui) StoredAmmo.Changed:connect(Update_Gui) Settings.Range = math.min(Settings.Range, 999) local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace) Ignore_Model.Name = "Ray_Ignore" local Ray_Ignore = {Character, Ignore_Model, Camera} Character.Humanoid.Died:connect(function() Tool.Parent = Player.Backpack end) function Fire(Mouse) local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10)) local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range) local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore) if Hit and Hit.Parent:FindFirstChild("Humanoid") then local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent) if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then return end local Humanoid = Hit.Parent.Humanoid local c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player game.Debris:AddItem(c, 3) c.Parent = Humanoid if Hit.Name == "Head" then Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2]) else Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2]) end elseif Hit then local Hit_Part = Instance.new("Part", Ignore_Model) Hit_Part.FormFactor = "Custom" Hit_Part.TopSurface = 0 Hit_Part.BottomSurface = 0 Hit_Part.Anchored = true Hit_Part.CanCollide = false Hit_Part.Size = Vector3.new() Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360)) Hit_Part.BrickColor = BrickColor.new("Black") game.Debris:AddItem(Hit_Part, Settings.ImpactDuration) if not Hit.Anchored then local w = Instance.new("Weld", Hit_Part) w.Part0 = Hit w.Part1 = Hit_Part w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame) Hit_Part.Anchored = false end if Hit.Parent:IsA("Hat") and Settings.DropHats then Hit.Parent.Parent = workspace game.Debris:AddItem(Hit, 3) end end end local Can_Shoot = true local Reloading = false local First_Person = false local Mouse_Held Tool.Equipped:connect(function(Mouse) Equipped = true if Settings.Weld and not Welded then wait() Tool.Parent = Player.Backpack end Character = Player.Character if Gui then return end Ray_Ignore = {Character, Ignore_Model, Camera} Mouse.Icon = Settings.Icons.Idle Gui = script.Gui:Clone() Gui.Parent = Player.PlayerGui Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset) Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1) CanUpdateGui = true Update_Gui() Mouse.Button1Down:connect(function() if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then Mouse_Held = true while true do Can_Shoot = false Delay(0, function() local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3) if not Aiming then Mouse.Icon = Settings.Icons.Fire1 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire2 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Fire3 end wait(t) if not Aiming then if Reloading then return end Mouse.Icon = Settings.Icons.Idle end end) if Settings.Smoke then for i, v in pairs(Settings.Smokes) do local s = v[1]:Clone() s.Parent = Settings.SmokePart s.Enabled = true game.Debris:AddItem(s, v[2]) if v[3] then Delay(v[3], function() s.Enabled = false end) end end end for _ = 1, Settings.Bullets do Fire(Mouse) end Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) if Tool.Handle:FindFirstChild("Shoot") then Tool.Handle.Shoot:Play() end Ammo.Value = Ammo.Value - 1 wait(Settings.FireRate) if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then break end end Can_Shoot = true elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then Tool.Handle.Click:Play() end end) Mouse.Button1Up:connect(function() Mouse_Held = false end) Mouse.KeyDown:connect(function(Key) if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then return end Can_Shoot = false Reloading = true local TextLabel = Gui.Frame.AmmoDisplay Delay(0, function() CanUpdateGui = false TextLabel.Text = "Reloading." wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading.." end wait(Settings.ReloadTime/3) if TextLabel then TextLabel.Text = "Reloading..." end end) if Tool.Handle:FindFirstChild("Reload") then Tool.Handle.Reload:Play() end Mouse.Icon = Settings.Icons.Reload wait(Settings.ReloadTime) Mouse.Icon = Settings.Icons.Idle CanUpdateGui = true local m = Settings.Ammo if Ammo.Value > 0 and Settings.IncludeChamberedBullet then m = m + 1 end if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then Ammo.Value = Ammo.Value + StoredAmmo.Value StoredAmmo.Value = 0 else StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value) Ammo.Value = m end Can_Shoot = true Reloading = false elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then Sprinting = true Character.Humanoid.WalkSpeed = Settings.SprintSpeed Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease end end) Mouse.KeyUp:connect(function(Key) if Key:upper() == Settings.SprintKey:upper() and Sprinting then Sprinting = false Character.Humanoid.WalkSpeed = 16 Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease Right_Weld.C0 = CFrame.new(0, -1.5, 0) end end) Mouse.Button2Down:connect(function() if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then Aiming = true Mouse.Icon = Settings.Icons.Aim if Settings.AimAnim.Enabled then Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos) end) Delay(0, function() if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames for i = 1, T_F do local FOV = 70 - Cam_Dif/T_F * i Camera.FieldOfView = FOV wait(Settings.AimAnim.Time/Settings.AimAnim.Frames) if not Aiming then return end end Camera.FieldOfView = Settings.ChangeFOV[2] end end) else Right_Weld.C1 = CFrame.new() Right_Weld.C0 = CFrame.new() Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame) Left_Weld.C1 = Settings.LeftAimPos if Settings.ChangeFOV[1] then Camera.FieldOfView = Settings.ChangeFOV[2] end end Tool.GripPos = Orig_Grip + Settings.AimGripOffset Settings.Spread = Settings.Spread - Settings.SpreadReduction end end) Mouse.Button2Up:connect(function() if Aiming then Mouse.Icon = Settings.Icons.Idle Tool.GripPos = Orig_Grip if Settings.AimAnim.Enabled then Delay(0, function() Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0)) end) Delay(0, function() Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos) end) else Right_Weld.C1 = Settings.RightPos Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos end if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end Settings.Spread = Settings.Spread + Settings.SpreadReduction Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) wait(0.25) Aiming = false end end) wait() Camera.Changed:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) Mouse.Idle:connect(function() if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then Mouse.TargetFilter = workspace Character.Torso.Neck.C1 = CFrame.new() Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) end end) while wait() and Equipped do if Sprinting then Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset elseif not Aiming then Left_Weld.C0 = CFrame.new(0, -1.5, 0) end if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then Mouse.TargetFilter = nil Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) end end end) local Arms_Made local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model Tool.Equipped:connect(function(Mouse) if Character and not Arms_Made then Arms_Made = true local Torso = Character.Torso Torso["Right Shoulder"].Part1 = nil Left_Weld = Instance.new("Weld", Torso) Left_Weld.Name = "Left_Weld" Left_Weld.Part0 = Character.Head Left_Weld.C0 = CFrame.new(0, -1.5, 0) if not Settings.OneHanded then Torso["Left Shoulder"].Part1 = nil Left_Weld.Part1 = Character["Left Arm"] end Right_Weld = Instance.new("Weld", Torso) Right_Weld.Name = "Right_Weld" Right_Weld.Part0 = Character.Head Right_Weld.Part1 = Character["Right Arm"] Right_Weld.C0 = CFrame.new(0, -1.5, 0) Left_Weld.C1 = Settings.LeftPos Right_Weld.C1 = Settings.RightPos end if Settings.FakeArms and not Fake_Arm_Right then Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone() Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom" Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new() local fakeArms = {Fake_Arm_Right, Fake_Arm_Left} for i = 1, 2 do local w = Instance.new("Weld", fakeArms[i]) w.Part0 = Character[fakeArms[i].Name] w.Part1 = fakeArms[i] fakeArms[i].Transparency = Settings.FakeArmTransparency end Fake_Arm_Model = Instance.new("Model", Camera) Fake_Arm_Right.Parent = Fake_Arm_Model if not Settings.OneHanded then Fake_Arm_Left.Parent = Fake_Arm_Model end Fake_Arm_Model.Name = "FakeArms" if Settings.CharacterMeshes then for i, v in pairs(Character:GetChildren()) do if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then v:Clone().Parent = Fake_Arm_Model end end end if Character:FindFirstChild("Shirt") then Instance.new("Humanoid", Fake_Arm_Model) Character.Shirt:Clone().Parent = Fake_Arm_Model else local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right) Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5) local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left) Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5) end end end) Tool.Unequipped:connect(function() Equipped = false Tool.GripPos = Orig_Grip Aiming = false Settings.Spread = Orig_Spread if Settings.ChangeFOV[1] then Camera.FieldOfView = 70 end if Gui then Gui:Destroy() Gui = nil end for i, v in pairs(Tool.Handle:GetChildren()) do if v:IsA("Sound") then v:Stop() end end if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then Fake_Arm_Model:Destroy() Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil end if Character and Left_Weld and Right_Weld then Arms_Made = false local Torso = Character.Torso Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"] Left_Weld:Destroy() Right_Weld:Destroy() end Sprinting = false Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) Character.Humanoid.WalkSpeed = 16 end) end,o103) end)) o104.Name = "Ammo" o104.Parent = o103 o104.Value = 30 o105.Name = "StoredAmmo" o105.Parent = o103 o105.Value = 1200 o106.Name = "Gui" o106.Parent = o103 o107.Parent = o106 o107.Position = UDim2.new(1,-200,1,-100) o107.Size = UDim2.new(0,100,0,100) o107.Position = UDim2.new(1,-200,1,-100) o107.BackgroundColor3 = Color3.new(1, 1, 1) o107.BackgroundTransparency = 1 o107.BorderSizePixel = 0 o108.Name = "AmmoDisplay" o108.Parent = o107 o108.Size = UDim2.new(1,0,1,0) o108.Text = "" o108.BackgroundTransparency = 1 o108.FontSize = Enum.FontSize.Size24 o108.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647) o108.TextStrokeTransparency = 0.5 o108.TextXAlignment = Enum.TextXAlignment.Right o109.Parent = o103 o109.Size = 0.30000001192093 o109.Color = Color3.new(0.372549, 0.372549, 0.372549) o109.Enabled = false o109.Opacity = 0.30000001192093 o109.RiseVelocity = 15 o110.Name = "Smoke1" o110.Parent = o103 o110.Size = 0.10000000149012 o110.Color = Color3.new(1, 0.6, 0.2) o110.Enabled = false o110.Opacity = 0.40000000596046 o110.RiseVelocity = 3 mas.Parent = workspace mas:MakeJoints() local mas1 = mas:GetChildren() for i=1,#mas1 do mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack ypcall(function() mas1[i]:MakeJoints() end) end mas:Destroy() for i=1,#cors do coroutine.resume(cors[i]) end