-- Roblox Aimbot Script with Q Toggle -- This script provides a simple aimbot functionality that can be toggled with the Q key local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- Configuration local Config = { Enabled = false, Key = Enum.KeyCode.Q, TeamCheck = true, TargetPart = "Head", -- The part to aim at (Head, HumanoidRootPart, etc.) FOV = 250, -- Field of view for target acquisition Sensitivity = 0.5, -- Lower = smoother, Higher = faster ShowFOV = true, -- Visual indicator of FOV FOVColor = Color3.fromRGB(255, 255, 255) } -- FOV Circle Drawing local FOVCircle if Config.ShowFOV and Drawing then FOVCircle = Drawing.new("Circle") FOVCircle.Visible = Config.Enabled FOVCircle.Radius = Config.FOV FOVCircle.Color = Config.FOVColor FOVCircle.Thickness = 1 FOVCircle.Filled = false FOVCircle.Transparency = 1 end -- Toggle function local function toggleAimbot() Config.Enabled = not Config.Enabled if FOVCircle then FOVCircle.Visible = Config.Enabled end -- Notification local message = Config.Enabled and "Aimbot: ON" or "Aimbot: OFF" game.StarterGui:SetCore("SendNotification", { Title = "Aimbot", Text = message, Duration = 2 }) end -- Check if player is on the same team local function isTeamMate(player) if not Config.TeamCheck then return false end return player.Team == LocalPlayer.Team and player.Team ~= nil end -- Check if player is valid target local function isValidTarget(player) if player == LocalPlayer then return false end if not player.Character then return false end if not player.Character:FindFirstChild("Humanoid") then return false end if player.Character.Humanoid.Health <= 0 then return false end if isTeamMate(player) then return false end return true end -- Get closest player within FOV local function getClosestPlayerInFOV() local closestPlayer = nil local shortestDistance = Config.FOV for _, player in pairs(Players:GetPlayers()) do if isValidTarget(player) then local targetPart = player.Character:FindFirstChild(Config.TargetPart) if targetPart then local screenPoint = Camera:WorldToScreenPoint(targetPart.Position) local vectorDistance = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(screenPoint.X, screenPoint.Y)).Magnitude if vectorDistance < shortestDistance then closestPlayer = player shortestDistance = vectorDistance end end end end return closestPlayer end -- Update FOV circle position if FOVCircle then RunService.RenderStepped:Connect(function() FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36) end) end -- Main aimbot loop RunService.RenderStepped:Connect(function() if Config.Enabled then local target = getClosestPlayerInFOV() if target and target.Character and target.Character:FindFirstChild(Config.TargetPart) then local targetPart = target.Character[Config.TargetPart] local targetPosition = Camera:WorldToScreenPoint(targetPart.Position) local mousePosition = Vector2.new(Mouse.X, Mouse.Y) local aimPosition = Vector2.new(targetPosition.X, targetPosition.Y) -- Calculate the movement needed local movement = (aimPosition - mousePosition) * Config.Sensitivity -- Move the mouse mousemoverel(movement.X, movement.Y) end end end) -- Input handling for toggle UserInputService.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed and input.KeyCode == Config.Key then toggleAimbot() end end) -- Initial notification game.StarterGui:SetCore("SendNotification", { Title = "Aimbot Loaded", Text = "Press Q to toggle", Duration = 3