local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local screenGui = Instance.new("ScreenGui") screenGui.Name = "StatsGui" screenGui.IgnoreGuiInset = true screenGui.Parent = playerGui local textLabel = Instance.new("TextLabel") textLabel.Size = UDim2.new(0, 200, 0, 60) textLabel.AnchorPoint = Vector2.new(0.5, 0.5) textLabel.Position = UDim2.new(0.5, 0, 0.5, 0) textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = Color3.new(0, 1, 0) textLabel.TextSize = 20 textLabel.Font = Enum.Font.SourceSansBold textLabel.TextXAlignment = Enum.TextXAlignment.Center textLabel.TextYAlignment = Enum.TextYAlignment.Center textLabel.Active = true textLabel.Parent = screenGui local dragging = false local dragInput local dragStart local startPos textLabel.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = textLabel.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) textLabel.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart textLabel.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) local updateInterval = 0.3 local elapsedTime = 0 local frameCount = 0 local numDP = 1 RunService.RenderStepped:Connect(function(deltaTime) elapsedTime += deltaTime frameCount += 1 if elapsedTime >= updateInterval then local fps = frameCount / elapsedTime local ping = math.round(player:GetNetworkPing() * 1000) textLabel.Text = string.format("FPS: %." .. numDP .. "f\nPing: %d ms", fps, ping) elapsedTime = 0 frameCount = 0 end end)